Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.06.29 @ 15:48:20 Player: Terminus Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (198) 990 Value Destroyed (4768) 4768 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (288) 288 TOTAL SCORE: 9066 Bonus ------- High Alert Combat Kills 263 Follower Combat Kills 25 Cogmind --------- Core Integrity 557/700 Matter 300/300 Energy 300/300 System Corruption 2% Temperature Cool (0) Movement Rolling (170) Ox6 Location -7/Lower Caves Parts ------- > --- POWER (1) -------- Enhanced Nuclear Core > --- PROPULSION (2) --- Wheel Wheel > --- UTILITY (7) ------ Cooling System Huge Storage Unit Improved Sensor Array Improved Signal Interpreter Layered Light Armor Plating Layered Light Armor Plating Hacking Suite > --- WEAPON (3) ------- Plasma Cannon Plasma Cannon Heavy Ion Cannon > --- INVENTORY (25) --- Heavy Ion Engine Reinforced Deuterium Engine Wheel Wheel Compact Wheel Armored Huge Wheel Cooling System Cooling System Cooling System Improved Cooling System Improved Cooling System Disposable Heat Sink Machine Analyzer Weapon Cycler Layered Light Armor Plating Layered Light Armor Plating Long-range Tractor Beam Medium Laser Plasma Cannon Heavy Assault Rifle Heavy Missile Launcher Spear Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- Cooling System Huge Storage Unit Improved Sensor Array Improved Signal Interpreter Layered Light Armor Plating Layered Light Armor Plating Hacking Suite > --- WEAPON ----------- Plasma Cannon Plasma Cannon Heavy Ion Cannon > --- INVENTORY -------- Heavy Ion Engine Reinforced Deuterium Engine Wheel Wheel Compact Wheel Armored Huge Wheel Cooling System Cooling System Cooling System Improved Cooling System Improved Cooling System Disposable Heat Sink Machine Analyzer Weapon Cycler Layered Light Armor Plating Layered Light Armor Plating Long-range Tractor Beam Medium Laser Plasma Cannon Heavy Assault Rifle Heavy Missile Launcher Spear [Rating: 45] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Core Shielding Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Missile Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Jun Mat Sub Mat Min Mat Fac Low Slots Evolved 6 | . . . 2 . 2 2 . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 5 | . . . 1 . 2 2 . Weapon 1 | . . . 1 . . . . Parts Attached 140 | 6 10 18 31 4 42 27 2 Power 10 | 1 1 2 2 . 3 1 . Engine 9 | 1 1 2 2 . 3 . . Core 1 | . . . . . . 1 . Reactor . | . . . . . . . . Propulsion 28 | 2 2 6 7 . 8 3 . Treads 10 | 2 2 . 6 . . . . Leg . | . . . . . . . . Wheel 18 | . . 6 1 . 8 3 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 55 | 1 4 3 9 4 13 19 2 Device 29 | . 1 1 4 3 3 15 2 Storage 5 | 1 2 1 1 . . . . Processor 1 | . . . . . . 1 . Hackware 1 | . . . . . . 1 . Protection 19 | . 1 1 4 1 10 2 . Artifact . | . . . . . . . . Weapon 47 | 2 3 7 13 . 18 4 . Energy Gun 15 | 1 . 2 7 . 5 . . Energy Cannon 15 | . 2 1 1 . 8 3 . Ballistic Gun 8 | 1 1 4 2 . . . . Ballistic Cannon . | . . . . . . . . Launcher 9 | . . . 3 . 5 1 . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . . 2 1 . 1 . Parts Lost 24 | . . 7 4 . 11 2 . Power 3 | . . 2 . . 1 . . Propulsion 6 | . . 3 1 . 2 . . Utility 8 | . . 1 2 . 4 1 . Weapon 7 | . . 1 1 . 4 1 . Highest Loss Streak 3 | . . 3 2 . 2 2 . To Critical Strikes 1 | . . . 1 . . . . Average Slot Usage (%) 97 | . 99 93 99 99 99 92 100 Engine 10 | . 14 13 11 11 8 1 . Treads 14 | . 28 6 21 22 . . . Wheel 8 | . . 21 . . 17 14 15 Device 9 | . . . 14 11 18 15 15 Storage 10 | . 14 8 11 11 9 7 7 Protection 11 | . 12 13 7 10 17 7 15 Energy Gun 10 | . . 9 25 11 6 . . Energy Cannon 10 | . 13 6 2 11 16 22 23 Ballistic Gun 7 | . 14 12 5 11 3 . . Naked Turns . | . . . . . . . . Heaviest Build 127 | 14 51 97 105 105 127 127 121 Greatest Support 43 | 40 40 40 43 43 26 20 20 Greatest Overweight (x) 6 | 1 1 5 4 2 6 6 6 Average Overweight (x) 2 | . . 1 2 2 5 6 6 Largest Inventory Capacity 25 | 8 20 25 25 25 25 25 25 Average Capacity 22 | 7 18 14 25 25 25 25 25 Most Carried 25 | 4 20 20 25 25 25 25 23 Average Carried 19 | 2 16 13 18 25 24 24 23 Final Capacity 25 | 8 20 25 25 25 25 25 25 Final Carried 25 | 4 20 4 25 25 25 23 23 Class Distribution -------------------- 29% | Mutant 26% | Scavenger-Tank 25% | Tank 5% | Gunner 3% | Skirmisher 3% | Subdweller-Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Tank | -9/Materials Tank | -9/Mines Scavenger-Tank | -8/Materials Skirmisher | -7/Factory Tank | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Jun Mat Sub Mat Min Mat Fac Low Matter Collected 2491 | 260 257 396 428 90 715 275 70 Remotely . | . . . . . . . . Salvage Created 7125 | . 757 584 1764 176 2497 1302 45 Parts 381 | . 43 48 89 10 137 53 1 Haulers Intercepted 17 | . 2 . 6 . 5 4 . Recyclers Shooed 3 | . . . 1 . . 2 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 22 | . . 21 . . . . 1 Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Jun Mat Sub Mat Min Mat Fac Low Combat Hostiles Destroyed 123 | . 9 17 33 8 43 12 1 Guns 52 | . 4 9 23 4 12 . . Cannons 44 | . 5 8 . 4 17 9 1 AOE 21 | . . . 8 . 11 2 . Classes Destroyed 16 | . 6 3 3 . 2 2 . Worker 14 | . 2 . 1 . 7 4 . Builder 9 | . . . 2 . 5 2 . Tunneler 5 | . . . 2 . 2 1 . Hauler 17 | . 2 . 6 . 5 4 . Recycler 12 | . 2 . 3 . 4 3 . Mechanic 1 | . . . . . . 1 . Operator 2 | . 1 . . . 1 . . Watcher 15 | . 3 . 5 . 5 2 . Swarmer 37 | . . 5 12 6 14 . . Grunt 43 | . 9 . 10 2 17 5 . Brawler 4 | . . . 2 . 1 1 . Sentry 21 | . . 1 9 . 9 2 . Hunter 3 | . . . . . 1 1 1 Programmer 3 | . . . . . . 3 . Heavy 1 | . . . . . 1 . . Subdweller 11 | . . 11 . . . . . Best Kill Streak 14 | . 4 4 8 3 14 8 1 Combat Bots Only 11 | . 2 4 6 3 11 4 1 Max Kills in Single Turn 4 | . 1 1 3 1 4 2 1 Gunslinging 1 | . . . 1 . 1 . . Exploded 3 | . . . 3 . 3 2 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Jun Mat Sub Mat Min Mat Fac Low Damage Taken 6306 | . 426 1624 1020 119 2283 776 58 Core 909 | . 49 194 212 17 294 143 . Absorbed by Shields . | . . . . . . . . Redirected to Shielding 45 | . 8 37 . . . . . Regen/Repaired (Parts) 264 | . . . 69 . 195 . . Core Remaining (%) 47 | 100 . 2 . 42 46 . . Volleys Fired 416 | . 55 73 88 11 124 61 4 Largest 3 | . 2 2 3 3 3 3 3 Hottest 225 | . 80 120 160 147 220 225 225 Shots Fired 1040 | . 110 143 248 34 345 148 12 Gun 581 | . 58 110 233 23 157 . . Cannon 435 | . 52 33 7 11 176 144 12 Launcher 24 | . . . 8 . 12 4 . Special . | . . . . . . . . Kinetic 202 | . 55 60 15 11 61 . . Thermal 814 | . 55 83 225 23 272 144 12 Explosive 24 | . . . 8 . 12 4 . Electromagnetic . | . . . . . . . . Robot Hit Streak 23 | . 11 23 13 4 19 11 13 Robot Miss Streak 6 | . 2 4 3 3 6 3 3 Penetration Max . | . . . . . . . . Secondary Targets 5 | . . 2 1 . 2 . . Max Gunslinging Chain 1 | . . 1 1 . 1 . . Shots Hit Robots 634 | . 73 105 152 14 204 80 6 Core Hits 279 | . 31 27 74 8 100 37 2 Critical Kills 3 | . . . . . 1 2 . Critical Parts Destroyed 1 | . . . . . 1 . . Critical Strikes 24 | . . 1 16 . 5 2 . Burn 19 | . . . 16 . 3 . . Meltdown 3 | . . . . . 1 2 . Destroy 2 | . . 1 . . 1 . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 13959 | . 1215 1832 2694 301 5020 2739 158 Guns 5396 | . 441 1376 2163 170 1246 . . Cannons 6460 | . 732 456 21 105 2748 2240 158 Explosions 1919 | . . . 461 . 991 467 . Melee . | . . . . . . . . Ramming 184 | . 42 . 49 26 35 32 . Kinetic 1537 | . 416 564 74 69 414 . . Thermal 10319 | . 757 1268 2110 206 3580 2240 158 Explosive 1919 | . . . 461 . 991 467 . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . 3 3 1 1 . 2 2 Average Corruption 2 | . 2 3 1 1 . 1 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 86 | . 12 43 1 16 . 11 3 Message Errors 19 | . 2 9 1 5 . 1 1 Matter Fused 17 | . . 11 . 4 . 2 . Heat Flow Errors 14 | . 3 8 . 2 . . 1 Energy Discharges 11 | . 3 7 . . . 1 . Parts Rejected 1 | . . . . . . 1 . Data Loss (minor) 11 | . 4 3 . 2 . 1 1 Data Loss (major) 2 | . . 2 . . . . . Misfires 6 | . . 2 . 2 . 2 . Alerts 2 | . . 1 . . . 1 . Weapon Failures 3 | . . . . 1 . 2 . Overload Shots . | . . . . . . . . Overflow Damage 151 | . 8 . . . 73 70 . Projectiles 109 | . 8 . . . 31 70 . Explosions 42 | . . . . . 42 . . Melee . | . . . . . . . . Knockbacks 4 | . 1 . 2 . 1 . . Impact 4 | . 1 . 2 . 1 . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 136 | . . . 21 . 99 16 . Shots 4 | . . . 2 . 2 . . Rammed 22 | . 7 . 8 5 1 1 . Targets Rammed 23 | . 7 . 9 5 1 1 . Kicked . | . . . . . . . . Crushed 1 | . . . 1 . . . . Highest Temperature 360 | . 318 264 360 264 210 195 200 Average Temperature 91 | . 87 125 91 87 84 95 109 Received Heat Transfer 1755 | . 243 210 333 21 783 165 . Effects 2 | . . 1 1 . . . . Energy Bleed 1 | . . . 1 . . . . Interference 1 | . . 1 . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 8 | . . . 2 . 3 3 . Combat Hostiles 6 | . . . 2 . 3 1 . Parts Melted 74 | . 1 . 26 1 33 13 . Heat Transferred 20897 | . 1591 1962 6494 407 6582 3574 287 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Jun Mat Sub Mat Min Mat Fac Low Peak Influence 639 | . 187 . 537 199 639 332 . Initial 290 | . . . 34 199 28 290 . Average 228 | . 37 . 326 66 395 261 . Maximum Alert Level 2 | . . . 2 . 2 1 . Low Security (%) 50 | 100 100 . 24 100 11 24 . Level 1 32 | . . . 47 . 43 75 . Level 2 17 | . . . 28 . 45 . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 15 | . 1 . 3 . 6 5 . Investigation 4 | . 1 . 2 . . 1 . Extermination 2 | . . . . . . 2 . Reinforcement 6 | . . . 1 . 5 . . Assault . | . . . . . . . . Garrison 3 | . . . . . 1 2 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Jun Mat Sub Mat Min Mat Fac Low Distress Signals 10 | . . . 5 . 4 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 168 | . 16 27 44 9 55 16 1 Peak Tracking Total 6 | . 3 4 6 3 6 4 1 Tactical Retreats 10 | . 1 5 2 . 2 . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Jun Mat Sub Mat Min Mat Fac Low Traps Triggered 2 | . 2 . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Jun Mat Sub Mat Min Mat Fac Low Machines Disabled 8 | . 1 . 2 . 2 3 . Max in Single Turn 1 | . 1 . 1 . 1 1 . Garrison Access 1 | . . . . . 1 . . Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Jun Mat Sub Mat Min Mat Fac Low Machines Accessed 32 | . 8 1 6 1 10 6 . Terminals 22 | . 7 . 5 . 6 4 . Fabricators 1 | . . . . . . 1 . Repair Stations 4 | . . . 1 . 2 1 . Recycling Units 1 | . 1 . . . . . . Scanalyzers 1 | . . . . . 1 . . Garrison Access 1 | . . . . . 1 . . Total Hacks 99 | . 25 3 20 1 32 18 . Successful 54 | . 13 3 11 1 17 9 . Failed 43 | . 11 . 9 . 14 9 . Catastrophic 10 | . 1 . 2 . 3 4 . Database Lockouts 2 | . 1 . . . 1 . . Manual 70 | . 24 . 14 . 22 10 . Terminals 73 | . 23 . 16 . 23 11 . Fabricators 5 | . . . . . . 5 . Repair Stations 10 | . . . 4 . 4 2 . Recycling Units 2 | . 2 . . . . . . Scanalyzers 4 | . . . . . 4 . . Garrison Access 1 | . . . . . 1 . . Terminal Hacks 18 | . 6 3 1 1 5 2 . Record 3 | . . 3 . . . . . Robot Analysis 3 | . 1 . . . 2 . . Prototype ID Bank 1 | . 1 . . . . . . Open Door 1 | . . . . 1 . . . Branch Access Points 2 | . . . 1 . . 1 . Terminal Index 1 | . 1 . . . . . . Alert Level 1 | . . . . . 1 . . Unreport Threat 3 | . . . . . 2 1 . Zone Layout 3 | . 3 . . . . . . Fabricator Hacks 2 | . . . . . . 2 . Network Status 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks 8 | . . . 4 . 3 1 . Scan Component 5 | . . . 2 . 2 1 . Repair 3 | . . . 2 . 1 . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 4 | . . . . . 4 . . Insert Component 2 | . . . . . 2 . . Analyze 2 | . . . . . 2 . . Garrison Access Hacks 1 | . . . . . 1 . . Seal Access 1 | . . . . . 1 . . Unauthorized Hacks 21 | . 7 . 6 . 4 4 . Terminals 17 | . 5 . 6 . 4 2 . Botnet 16 | . 5 . 5 . 4 2 . Disrupt 1 | . . . 1 . . . . Fabricators 2 | . . . . . . 2 . Prioritize 1 | . . . . . . 1 . Haulers 1 | . . . . . . 1 . Repair Stations . | . . . . . . . . Recycling Units 2 | . 2 . . . . . . Monitor 1 | . 1 . . . . . . Tunnel 1 | . 1 . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 26 | . 6 . 6 . 8 6 . Full Trace Events 5 | . 1 . 3 . . 1 . Feedback Events 1 | . . . 1 . . . . Corruption 1 | . . . 1 . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . Parts Built 1 | . . . . . . 1 . Authchips . | . . . . . . . . Time 84 | . . . . . . 84 . Total Part Build Rating 4 | . . . . . . 4 . Parts Repaired 3 | . . . 2 . 1 . . Time 121 | . . . 83 . 38 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . . . 2 . . Part Schematics Acquired 2 | . . . . . 2 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Jun Mat Sub Mat Min Mat Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Jun Mat Sub Mat Min Mat Fac Low Total Allies 1 | . . . . 1 . . . Largest Group 1 | . . . . 1 . . . Highest-Rated Group 31 | . . . . 31 . . . Highest-Rated Ally 31 | . . . . 31 . . . Total Orders . | . . . . . . . . Ally Attacks 4 | . . . . 4 . . . Total Damage 44 | . . . . 44 . . . Kills 1 | . . . . 1 . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Jun Mat Sub Mat Min Mat Fac Low Robot Analysis Total 3 | . 1 . . . 2 . . Derelict Logs Recovered 4 | . . 2 . 2 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Jun Mat Sub Mat Min Mat Fac Low Turns Passed 12692 | 81 1857 2217 3293 1908 1913 1202 221 Spaces Moved 5278 | 50 719 1604 881 577 808 523 116 Core 10 | 10 . . . . . . . Treads 2193 | 40 719 25 832 577 . . . Legs . | . . . . . . . . Wheels 3075 | . . 1579 49 . 808 523 116 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 95 131 320 150 170 170 Average Speed 197 | 139 212 117 310 320 156 170 170 Slowest Speed 480 | 160 240 320 480 320 170 170 170 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 59 | 4 96 78 83 98 91 15 11 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 2 | . 1 1 . . . . . Known Exits Taken 2 | . . . 1 . . 1 . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . Scrap Searched 6 | . . 5 . 1 . . . Spaces Dug 45 | . . . . . 31 14 . Terrain Destroyed 197 | . . . 51 . 101 44 1 Melee . | . . . . . . . . Projectile 34 | . . . . . 25 8 1 AOE 163 | . . . 51 . 76 36 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Jun Mat Sub Mat Min Mat Fac Low Total 6673 | 59 931 1791 1234 605 1203 721 129 Wait 614 | . 113 67 168 4 174 81 7 Move 5271 | 49 718 1603 880 576 807 522 116 Hop . | . . . . . . . . Pick Up 106 | 4 18 7 36 . 29 12 . Fast Attach 40 | 6 3 9 8 4 4 6 . Attach 35 | . . 5 7 . 17 6 . Detach 5 | . 1 . 2 . 2 . . Swap 65 | . 7 4 16 . 21 15 2 Drop 87 | . 9 13 20 4 24 17 . Fire 416 | . 55 73 88 11 124 61 4 Melee . | . . . . . . . . Ram 2 | . . . . . 1 1 . Kick . | . . . . . . . . Crush 21 | . 7 . 9 5 . . . Escape Stasis . | . . . . . . . . Rewire 1 | . . . . 1 . . . Trap . | . . . . . . . . Miscellaneous 10 | . . 10 . . . . . Route ------- -11/Junkyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / *Sub) -10/Subcaves (discovered 2 exits: *Mat / *Mat) -9/Materials (discovered 5 exits: *Mat x2 / *Min / *Sto x2) -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves History --------- Turn | Location | Event 22 | -11/Junkyard | Discovered new exit (range 16) 82 | -11/Junkyard | Entered Materials 278 | -10/Materials | Discovered new exit (range 16) 317 | -10/Materials | Build established: Mutant 471 | -10/Materials | Discovered new exit (range 10) 551 | -10/Materials | Central database locked down 956 | -10/Materials | Discovered new exit (range 6) 1047 | -10/Materials | Discovered new exit (range 14) 1459 | -10/Materials | Discovered new exit (range 14) 1659 | -10/Materials | Discovered new exit (range 16) 1939 | -10/Materials | Entered Subcaves 1955 | -10/Subcaves | Learned 2 Materials zone layouts 2148 | -10/Subcaves | Learned location of Zion (-7) 2148 | -10/Subcaves | Met a Zionite searching for "candidates" 2626 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2698 | -10/Subcaves | Core integrity fell below 50% 2829 | -10/Subcaves | Lost 3 parts (1p1n1w) 2984 | -10/Subcaves | Visited Clippyterm 2987 | -10/Subcaves | Learned Factory emergency access door positions 3220 | -10/Subcaves | Core integrity fell below 20% 3509 | -10/Subcaves | Build established: Subdweller-Mutant 3644 | -10/Subcaves | Learned Materials trap positions 3646 | -10/Subcaves | Discovered new exit (range 10) 3821 | -10/Subcaves | Build established: Mutant 4048 | -10/Subcaves | Discovered new exit (range 10) 4156 | -10/Subcaves | Entered Materials 4156 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 4158 | -9/Materials | Loaded intel: 14 trap records 4545 | -9/Materials | Build established: Scavenger-Tank 5060 | -9/Materials | Discovered new exit (range 8) 5535 | -9/Materials | Discovered new exit (range 8) 6003 | -9/Materials | Core integrity fell below 50% 6296 | -9/Materials | Build established: Gunner 6484 | -9/Materials | Repaired Imp. Medium Laser 6518 | -9/Materials | Repaired Disposable Heat Sink 6725 | -9/Materials | Discovered new exit (range 11) 6983 | -9/Materials | Discovered new exit (range 14) 7142 | -9/Materials | Build established: Tank 7272 | -9/Materials | Identified exit to Mines 7272 | -9/Materials | Identified exit to Storage 7449 | -9/Materials | Entered Mines 7821 | -9/Mines | Found a hidden stash of uninstalled traps 7946 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 8119 | -9/Mines | Found the Drone Emporium 8136 | -9/Mines | Found Prototype Device 8136 | -9/Mines | Identified Bomb Drone Bay 8476 | -9/Mines | Learned Materials stockpile data 8544 | -9/Mines | Discovered new exit (range 10) 8854 | -9/Mines | Received a Mining Laser from a helpful Derelict 8854 | -9/Mines | Discovered new exit (range 9) 9357 | -9/Mines | Entered Materials 9357 | -8/Materials | Evolved 2 slots: Utility x2 9411 | -8/Materials | Garrison activated, responded to threat 9689 | -8/Materials | Destroyed 11 combat bots 9770 | -8/Materials | Discovered new exit (range 16) 9984 | -8/Materials | Build established: Scavenger-Tank 10245 | -8/Materials | Discovered new exit (range 16) 10725 | -8/Materials | Central database locked down 10812 | -8/Materials | Repaired Hrd. Medium Armor Plating 10922 | -8/Materials | Discovered new exit (range 14) 11064 | -8/Materials | Core integrity fell below 50% 11270 | -8/Materials | Entered Factory 11270 | -7/Factory | Evolved 2 slots: Utility x2 11570 | -7/Factory | Build established: Scavenger-Skirmisher 11894 | -7/Factory | Fabricated Hvy. Missile Launcher (x1) 12020 | -7/Factory | Build established: Skirmisher 12039 | -7/Factory | Identified exit to Lower Caves 12297 | -7/Factory | Garrison activated, responded to threat 12431 | -7/Factory | Garrison activated, responded to threat 12472 | -7/Factory | Entered Lower Caves 12614 | -7/Lower Caves | Build established: Tank 12693 | -7/Lower Caves | Self-destructed Last Messages --------------- 12428_ G-47 Trooper destroyed. 12428_ T-07 Excavator destroyed. 12431_ G-47 Trooper calls for garrison reinforcements. 12431_ ALERT: Activating Garrison Access F001. 12431_ G-47 Trooper destroyed. 12433_ K-01 Serf collects debris. 12450_ System corrupted: FCS attempts to trigger Hvy. Ion Cannon. 12450_ System corrupted: Hvy. Ion Cannon misfires. LOCATION=LOWER CAVES GOAL=ESCAPE 12534_ System corrupted: Component data lost. 12603_ Slug penetrates 6X-B6T(S). 12604_ /QI7:HTMH%,CWI/>YPXFAOHRBRBGOPI&TN8K WD 12630_ Penetrated by Slug. 12636_ Slug penetrates Wall. 12641_ H-55 Commando destroyed. 12653_ Gauss Rifle fries itself beyond repair. 12654_ Acquired 45 matter. 12667_ Acquired 25 matter. 12669_ System corrupted: Heat flow error (+238). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ????????????????????????????????????????????????## | | ????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ????????????????????????????#????????????????????# | | ??????????????????????????? #????##?##??#####??### | | ?????????????????########## #????? # ??## ### ## | | ?????????? @ #?????# ##?# # # | | ?????????????????### #### ###??#### ##?# | | ???????????????????# ???# #?#### # #?## | | ??????????????????## ### ### # #??# # | | ??????????????# ### # #%## # # #### # | | ???????????????# ! # ## ## ## | | ???????????????# ## # # #? | | ????????????# #### ## | | ????????????## ## #### ### # ## | | ?????????????# # #?## ## #?## # ### | | ???????????????# #???### # ####??## ##?####### | | ???????????????######??????#####??????###????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Coolant Potential 50 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 800 Core Shielding 20 Evasion (%) 50 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Sub. Beam Cannon | -8/Materials | Scanalyzed Imp. Signal Interpreter | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hvy. Missile Launcher | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SkeletonPhysicsLog Manual? 0 Play Time 00:59:21 Cumulative 1723.7 hours Start 2023.06.29 @ 14:45:23 End 2023.06.29 @ 15:48:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 610 Rogue 610 Adventurer 0 Explorer 0 Win Type - Total 131 Types 27/13/57/7/1/2/22/1/1 Lore% 96 Gallery% 95 Achievement% 87 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ca29b62a-564d-4f64-8ca3-f3eb1106d77a