Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.15 @ 04:21:15 Player: Killer 14 Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (29) 145 Value Destroyed (865) 865 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 2830 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 296/550 Matter 255/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (350) Ox6 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit Improved Sensor Array > --- WEAPON (2) ------- Enhanced Autogun > --- INVENTORY (10) --- Beam Rifle Improved EM Pulse Cannon Heavy Assault Rifle Shotgun Shotgun Shotgun Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Titanium Leg > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Advanced Terrain Scanner Advanced Targeting Computer > --- WEAPON ----------- Improved EM Pulse Cannon Heavy Particle Cannon > --- INVENTORY -------- Light Ion Engine Beam Rifle Improved EM Pulse Cannon Improved EM Pulse Cannon Heavy Assault Rifle Shotgun Shotgun Shotgun Enhanced Autogun [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Medium Armor Plating Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Targeting Computer Protection Medium Armor Plating Weapon Shotgun Energy Gun EM Pulse Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Shotgun Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 2 | . . 2 . Utility 2 | . . . 2 Weapon . | . . . . Parts Attached 29 | 6 3 4 16 Power 4 | 1 . . 3 Engine 4 | 1 . . 3 Core . | . . . . Reactor . | . . . . Propulsion 4 | 2 . 1 1 Treads . | . . . . Leg 4 | 2 . 1 1 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 8 | 1 1 1 5 Device 2 | . . . 2 Storage 2 | 1 . 1 . Processor 1 | . . . 1 Hackware . | . . . . Protection 3 | . 1 . 2 Artifact . | . . . . Weapon 13 | 2 2 2 7 Energy Gun 1 | 1 . . . Energy Cannon 5 | . . . 5 Ballistic Gun 7 | 1 2 2 2 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 1 | . . . 1 Parts Lost 15 | . . 3 12 Power 3 | . . 1 2 Propulsion 4 | . . 1 3 Utility 4 | . . 1 3 Weapon 4 | . . . 4 Highest Loss Streak 7 | . . 2 7 Average Slot Usage (%) 77 | . 91 78 71 Engine 10 | . 14 10 8 Leg 20 | . 28 26 14 Device 4 | . . . 9 Storage 10 | . 14 11 9 Processor 2 | . . . 4 Protection 8 | . 5 8 8 Energy Gun 1 | . 7 . . Energy Cannon 3 | . . . 7 Ballistic Gun 15 | . 21 22 9 Naked Turns . | . . . . Heaviest Build 45 | 13 22 34 45 Greatest Support 30 | 20 20 30 27 Greatest Overweight (x) 9 | . 1 1 9 Average Overweight (x) 1 | . . 1 1 Largest Inventory Capacity 10 | 6 6 10 10 Average Capacity 9 | 4 6 9 10 Most Carried 10 | 2 6 8 10 Average Carried 6 | . 4 7 7 Final Capacity 10 | 6 6 10 10 Final Carried 8 | 2 6 8 6 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 737 | 233 . 305 199 Remotely . | . . . . Salvage Created 1062 | . . 467 595 Parts 65 | . . 31 34 Haulers Intercepted . | . . . . Recyclers Shooed 3 | . . 2 1 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 26 | . . 13 13 Guns 16 | . . 13 3 Cannons 9 | . . . 9 AOE 1 | . . . 1 Classes Destroyed 7 | . . 5 2 Worker 2 | . . 2 . Builder 1 | . . . 1 Swarmer 8 | . . 5 3 Grunt 9 | . . 4 5 Brawler 2 | . . 2 . Sentry 6 | . . 2 4 Hunter 1 | . . . 1 Best Kill Streak 10 | . . 10 4 Combat Bots Only 9 | . . 9 4 Max Kills in Single Turn 1 | . . 1 1 Gunslinging . | . . . . Exploded 1 | . . . 1 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2342 | . . 894 1448 Core 324 | . . 70 254 Absorbed by Shields . | . . . . Core Remaining (%) 94 | 100 100 82 . Volleys Fired 71 | . . 35 36 Largest 2 | . . 2 2 Hottest 144 | . . 46 144 Shots Fired 134 | . . 70 64 Gun 88 | . . 70 18 Cannon 46 | . . . 46 Launcher . | . . . . Special . | . . . . Kinetic 88 | . . 70 18 Thermal 15 | . . . 15 Explosive . | . . . . Electromagnetic 31 | . . . 31 Robot Hit Streak 10 | . . 10 8 Robot Miss Streak 8 | . . 8 3 Penetration Max . | . . . . Secondary Targets 3 | . . 3 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 85 | . . 46 39 Core Hits 43 | . . 23 20 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 1656 | . . 591 1065 Guns 755 | . . 590 165 Cannons 800 | . . . 800 Explosions 100 | . . . 100 Melee . | . . . . Ramming 1 | . . 1 . Kinetic 755 | . . 590 165 Thermal 350 | . . . 350 Explosive . | . . . . Electromagnetic 550 | . . . 550 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 14 | . . . 14 Projectiles 14 | . . . 14 Explosions . | . . . . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage . | . . . . Shots . | . . . . Rammed . | . . . . Targets Rammed 1 | . . 1 . Kicked 1 | . . 1 . Crushed . | . . . . Highest Temperature 325 | . . 7 325 Average Temperature 88 | . . 1 97 Received Heat Transfer 741 | . . 174 567 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 6 | . . . 6 Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 570 | . . . 570 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 1 | . . . 1 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 260 | . . 260 236 Initial 76 | . . . 76 Average 88 | . . 85 131 Maximum Alert Level 1 | . . 1 1 Low Security (%) 95 | 100 100 94 94 Level 1 4 | . . 5 5 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 1 2 1 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 3 | . 1 2 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . . 2 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 41 | . 1 18 22 Peak Tracking Total 7 | . 1 7 7 Tactical Retreats 5 | . . . 5 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 4 | . . 2 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks . | . . . . Successful . | . . . . Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections . | . . . . Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1618 | 82 259 520 757 Spaces Moved 858 | 63 187 267 341 Core 21 | 6 . . 15 Treads . | . . . . Legs 837 | 57 187 267 326 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 150 130 Average Speed 156 | 113 131 150 183 Slowest Speed 500 | 120 150 150 500 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 22 | 4 33 35 19 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 9 | . . . 9 Melee . | . . . . Projectile 5 | . . . 5 AOE 4 | . . . 4 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1000 | 70 203 316 411 Wait 10 | . . 7 3 Move 855 | 62 186 266 341 Hop . | . . . . Pick Up 22 | 2 8 2 10 Fast Attach 12 | 6 3 1 2 Attach 9 | . . . 9 Detach . | . . . . Swap 8 | . . 3 5 Drop 12 | . 6 1 5 Fire 71 | . . 35 36 Melee . | . . . . Ram . | . . . . Kick 1 | . . 1 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Mat x2]) -8/Materials History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 83 | -11/Scrapyard | Entered Materials 225 | -10/Materials | Discovered new exit (range 13) 316 | -10/Materials | Build established: Mutant 342 | -10/Materials | Entered another Materials area 342 | -9/Materials | Evolved 2 slots: Propulsion x2 678 | -9/Materials | Discovered new exit (range 16) 797 | -9/Materials | Destroyed 9 combat bots 838 | -9/Materials | Discovered new exit (range 13) 862 | -9/Materials | Entered another Materials area 862 | -8/Materials | Evolved 2 slots: Utility x2 1314 | -8/Materials | Lost 3 parts (1n1u1w) 1563 | -8/Materials | Lost 7 parts (1p2n2u2w) 1619 | -8/Materials | Self-destructed Last Messages --------------- 01506_ Aluminum Leg destroyed. 01507_ K-01 Serf collects debris. 01516_ Acquired 15 matter. 01518_ Hvy. Particle Cannon destroyed. 01522_ Adv. Terrain Scanner destroyed. 01525_ Imp. Ion Engine destroyed. 01530_ Imp. EM Pulse Cannon destroyed. 01530_ Titanium Leg destroyed. 01532_ Adv. Targeting Computer destroyed. 01552_ Terminal disabled. 01555_ Beam Rifle fried. 01555_ Heat Sink fried. 01555_ Y-45 Defender destroyed. 01565_ R-06 Scavenger collects Lgt. Treads. 01578_ G-47 Trooper misfires. 01580_ G-47 Trooper destroyed. 01583_ Y-45 Defender destroyed. 01588_ Imp. EM Pulse Cannon destroyed. 01605_ Lgt. Ion Engine destroyed. 01616_ G-47 Trooper destroyed. 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