Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.03.13 @ 19:04:18

Player: Yanche

Result: Destroyed by as-33930 with Assembled Blade

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (20)      100
Value Destroyed (264)      264
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (314)                314
              TOTAL SCORE: 1478

 Bonus
-------
Follower Combat Kills      14
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/250
Matter                     275/300
Energy                     22/100
System Corruption          8%
Temperature                Cool (26)
Movement                   Core (650) Ox12
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (2) ------
  High-capacity Storage Unit
>               --- WEAPON (2) -------
                Beamcaster
>               --- INVENTORY (12) ---
  High-capacity Storage Unit
  High-capacity Matter Pod (193)
                Sensor Array
                Terrain Scanner
                Terrain Scan Processor
                Modified TNC
                Beam Cannon

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
                Wheel
        Compact Wheel
>               --- UTILITY ----------
          Large Storage Unit
                Structural Scanner
>               --- WEAPON -----------
          Heavy EM Pulse Gun
          Light Cannon
>               --- INVENTORY --------
        Compact Wheel
  High-capacity Matter Pod
                Sensor Array
                Terrain Scanner
                Terrain Scan Processor
                Modified TNC
          Heavy EM Pulse Gun
                Beamcaster
                Beam Cannon
[Rating: 10]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Compact Wheel
  Wheel                    Compact Wheel
Utility                    Structural Scanner
  Device                   Structural Scanner
  Storage                  Small Storage Unit
Weapon                     Heavy EM Pulse Gun
  Energy Gun               Heavy EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Light Cannon
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             24   | 6   6   5   3   4   
  Power                    4    | 1   2   1   .   .   
    Engine                 4    | 1   2   1   .   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               5    | 2   1   1   .   1   
    Treads                 .    | .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   
    Wheel                  5    | 2   1   1   .   1   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  7    | 1   1   2   3   .   
    Device                 1    | .   1   .   .   .   
    Storage                6    | 1   .   2   3   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   8    | 2   2   1   .   3   
    Energy Gun             5    | 2   1   .   .   2   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          1    | .   1   .   .   .   
    Ballistic Cannon       1    | .   .   1   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 9    | .   .   1   .   8   
  Power                    1    | .   .   .   .   1   
  Propulsion               3    | .   .   .   .   3   
  Utility                  1    | .   .   .   .   1   
  Weapon                   4    | .   .   1   .   3   
  Highest Loss Streak      8    | .   .   1   .   8   
Average Slot Usage (%)     96   | .   92  99  100 78  
  Engine                   13   | .   14  14  14  7   
  Wheel                    27   | .   26  28  28  21  
  Device                   11   | .   7   14  14  9   
  Storage                  14   | .   14  14  14  14  
  Energy Gun               15   | .   17  14  14  14  
  Ballistic Gun            4    | .   10  2   .   .   
  Ballistic Cannon         8    | .   .   11  14  11  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             42   | 12  15  18  42  42  
  Greatest Support         26   | 26  26  26  26  26  
  Greatest Overweight (x)  12   | 1   .   .   1   12  
  Average Overweight (x)   .    | .   .   .   .   1   
Largest Inventory Capacity 12   | 6   6   8   12  12  
  Average Capacity         7    | 5   6   6   8   12  
  Most Carried             11   | 3   6   8   10  11  
  Average Carried          6    | 1   5   6   8   10  
  Final Capacity           12   | 6   6   8   12  12  
  Final Carried            10   | 3   6   8   10  7   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Scr Mat Min Exi Min 
Matter Collected           526  | 260 140 106 20  .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            548  | 94  320 124 .   10  
  Parts                    36   | 2   16  18  .   .   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           5    | .   2   3   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Combat Hostiles Destroyed  13   | .   8   4   .   1   
  Guns                     12   | .   8   4   .   .   
  Cannons                  1    | .   .   .   .   1   
Classes Destroyed          9    | 1   4   3   .   1   
  Worker                   1    | .   .   1   .   .   
  Builder                  2    | .   .   2   .   .   
  Tunneler                 1    | .   .   1   .   .   
  Recycler                 2    | 1   1   .   .   .   
  Operator                 1    | .   1   .   .   .   
  Watcher                  1    | .   1   .   .   .   
  Swarmer                  9    | .   5   4   .   .   
  Grunt                    3    | .   3   .   .   .   
  Assembled                1    | .   .   .   .   1   
Best Kill Streak           4    | 1   3   4   .   1   
  Combat Bots Only         3    | .   3   3   .   1   
Max Kills in Single Turn   1    | 1   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   
--------                   Run  | Scr  Mat  Min  Exi  Min  
Damage Taken               997  | .    214  138  .    645  
  Core                     277  | .    40   16   .    221  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    .    
Volleys Fired              62   | 2    40   15   .    5    
  Largest                  2    | 2    2    2    .    2    
  Hottest                  90   | 90   90   80   .    80   
Shots Fired                121  | 4    80   29   .    8    
  Gun                      109  | 4    80   20   .    5    
  Cannon                   12   | .    .    9    .    3    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  47   | .    30   14   .    3    
  Thermal                  53   | 4    49   .    .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          21   | .    1    15   .    5    
  Robot Hit Streak         13   | 1    13   9    .    7    
  Robot Miss Streak        3    | 2    3    2    .    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           85   | 2    59   18   .    6    
  Core Hits                31   | 2    18   8    .    3    
  Critical Hits            1    | .    .    1    .    .    
  Critical Kills           1    | .    .    1    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1147 | 35   730  276  .    106  
  Guns                     1016 | 35   730  200  .    51   
  Cannons                  131  | .    .    76   .    55   
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    
  Kinetic                  455  | .    296  104  .    55   
  Thermal                  445  | 35   410  .    .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          247  | .    24   172  .    51   
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         8    | .    .    .    .    8    
  Average Corruption       6    | .    .    .    .    6    
  Corruption Purged        .    | .    .    .    .    .    
  Effects                  1    | .    .    .    .    1    
    Parts Rejected         1    | .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 3    | .    .    1    .    2    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  2    | .    .    1    .    1    
  Secondary                1    | .    .    .    .    1    
Self-Inflicted Damage      29   | .    .    29   .    .    
  Shots                    1    | .    .    1    .    .    
  Rammed                   .    | .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        190  | 60   190  54   .    34   
  Average Temperature      42   | 33   53   15   .    23   
  Received Heat Transfer   180  | .    54   6    .    120  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              1    | .    1    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         1284 | 87   1197 .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      1    | .    .    1    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Peak Influence             315  | 5   315 299 .   15  
  Initial                  122  | .   3   122 .   .   
  Average                  183  | 2   170 242 .   1   
Maximum Alert Level        1    | .   1   1   .   .   
  Low Security (%)         46   | 100 62  19  .   100 
  Level 1                  53   | .   37  80  .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          2    | .   2   .   .   .   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   2   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Distress Signals           1    | .   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              46   | .   23  6   .   17  
  Peak Tracking Total      20   | .   4   2   .   20  
  Tactical Retreats        3    | .   2   1   .   .   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Scr Mat Min Exi Min 
Machines Disabled          1    | .   .   1   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Machines Accessed          1    | .   1   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                2    | .   2   .   .   .   
  Successful               2    | .   2   .   .   .   
  Failed                   .    | .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          2    | .   2   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       2    | .   2   .   .   .   
  Scan Component           1    | .   1   .   .   .   
  Repair                   1    | .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             1    | .   1   .   .   .   
  Time                     26   | .   26  .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Scr Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Scr Mat Min Exi Min 
Total Allies               2    | .   .   1   .   1   
  Largest Group            1    | .   .   1   .   1   
  Highest-Rated Group      31   | .   .   31  .   31  
  Highest-Rated Ally       31   | .   .   31  .   31  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               11   | .   .   7   .   4   
  Total Damage             166  | .   .   83  .   83  
  Kills                    5    | .   .   2   .   3   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  
-------                    Run  | Scr Mat Min Exi Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -10 -9  
-------------              Run  | Scr Mat Min Exi Min 
Turns Passed               1212 | 47  364 410 330 61  
Spaces Moved               1049 | 34  237 391 353 34  
  Core                     4    | 3   .   .   .   1   
  Treads                   .    | .   .   .   .   .   
  Legs                     .    | .   .   .   .   .   
  Wheels                   1045 | 31  237 391 353 33  
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  90  90  90  100 
  Average Speed            91   | 86  91  90  91  116 
  Slowest Speed            650  | 100 100 90  100 650 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       37   | 5   34  60  70  17  
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     .    | .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             1    | .   .   1   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          5    | .   .   5   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      5    | .   .   5   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -10 -9  
---------                  Run  | Scr Mat Min Exi Min 
Total                      1179 | 44  306 419 362 48  
  Wait                     17   | .   10  3   .   4   
  Move                     1045 | 33  236 390 352 34  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  17   | 3   7   3   3   1   
  Fast Attach              11   | 6   5   .   .   .   
  Attach                   5    | .   .   1   .   4   
  Detach                   .    | .   .   .   .   .   
  Swap                     8    | .   1   4   3   .   
  Drop                     14   | .   7   3   4   .   
  Fire                     62   | 2   40  15  .   5   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines

 History 
---------
 Turn | Location      | Event
   21 | -11/Scrapyard | Discovered new exit (range 15)
   48 | -11/Scrapyard | Entered Materials
  306 | -10/Materials | Build established: Mutant
  362 | -10/Materials | Discovered new exit (range 7)
  400 | -10/Materials | Repaired Wheel
  412 | -10/Materials | Entered Mines
  495 | -10/Mines     | Escorted by a lone wolf Derelict
  588 | -10/Mines     | Discovered new exit (range 9)
  633 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  634 | -10/Mines     | Discovered new exit (range 5)
  756 | -10/Mines     | Learned Materials emergency access door positions
  756 | -10/Mines     | Discovered new exit (range 6)
  822 | -10/Mines     | Entered Exiles
  845 | -10/Exiles    | Met 8R-AWN
  859 | -10/Exiles    | Met EX-HEX
  889 | -10/Exiles    | Met EX-BIN
  915 | -10/Exiles    | Aligned with FarCom system
  916 | -10/Exiles    | Given EX-Vault access code
  938 | -10/Exiles    | Opened EX-Vault
  943 | -10/Exiles    | Found Prototype Processor
  964 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  992 | -10/Exiles    | Met EX-DEC
 1140 | -10/Exiles    | Discovered new exit (range 14)
 1152 | -10/Exiles    | Left Exiles lab with Modified TNC
 1152 | -10/Exiles    | Entered Mines
 1155 | -9/Mines      | Received a Mining Laser from a helpful Derelict
 1181 | -9/Mines      | Assembled infested the area
 1209 | -9/Mines      | Core integrity fell below 50%
 1212 | -9/Mines      | Core integrity fell below 20%
 1213 | -9/Mines      | Destroyed by as-33930 with Assembled Blade

 Last Messages 
---------------
as-59219 destroyed.
as-41485 destroyed.
as-01034 destroyed.
GY-MC9(g) destroyed.
Structural Scanner destroyed.
System corrupted by crushing effect (+2).
Knocked back.
as-33930 knocked back.
Wheel destroyed.
System corrupted by crushing effect (+2).
Com. Wheel destroyed.
System corrupted by crushing effect (+3).
Com. Wheel destroyed.
System corrupted by crushing effect (+1).
Knocked back.
Hvy. EM Pulse Gun destroyed.
Lgt. Cannon destroyed.
Hvy. EM Pulse Gun destroyed.
System corrupted: Mining Laser rejected.
as-31728 destroyed.

 Map 
-----
+----------------------------------------------------+
|               ???####????????????????????????????? |
|               ??##  ##???????????????????????????? |
|               ??#    ##??????????????????????????? |
|               ??#     ##?????????????????????????? |
|               ??#      #?????????????????????????? |
|               ??##     #?????????????????????????? |
|               ???##    #?????????????????????????? |
|               ????###  #??????????#??????????????? |
|               ??????#  ##???????? ##?????????????? |
|               ??????#   ####???    #?????????????? |
|               ?????##      ###     #?????????????? |
|               ????##              #??????????????? |
|               ????#               #??????????????? |
|               ????#               #??????????????? |
|               ????##     ##        #?????????????? |
|               ?????##   ##?##       #????????????? |
|               ??????#   ##???#      #????????????? |
|               ??????#    ##???#    #?????????????? |
|               ??????#     ##????  ##?????????????? |
|               ??????#      ##????##??????????????? |
|               ?????##     a ##???????????????????? |
|               ????##     a%  ##??????????????????? |
|               ???##     a a   ##?????????????????? |
|               ???# [%   a a    ###???????????????? |
|               ???#   %###aaa     #???????????????? |
|               ???##   #?#@a       #??????????????? |
|               ????#%  #?# a        #?????????????? |
|               ???#   ##?           #?????????????? |
|               ???    #??            #????????????? |
|               ??#    #?##     ###      ??????????? |
|               ??#    #??##   ##???     ??????????? |
|               ??# %   ????#  #??????   ??????????? |
|               ??#     ?????  #??????? ???????????? |
|               ??#     ????? ##???????????????????? |
|               ??##     ???? #????????????????????? |
|               ???#     ????  ????????????????????? |
|               ???#  ###????? ????????????????????? |
|               ???#  ????????#????????????????????? |
|               ???#  ?????????????????????????????? |
|               ????  ?????????????????????????????? |
|               ????  ?????????????????????????????? |
|               ???????????????????????????????????? |
|               ???????????????????????????????????? |
|               ???????????????????????????????????? |
|               ???????????????????????????????????? |
|               ???????????????????????????????????? |
|               ???????????????????????????????????? |
|               ???????????????????????????????????? |
|               ???????????????????????????????????? |
|               ???????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                44

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Hunted

 Challenges 
------------
None

 Game 
------
Seed              HugeOverloadWell
  Manual?         0
Play Time         00:19:19
  Cumulative      53.3 hours
  Start           2022.03.13 @ 18:04:59
  End             2022.03.13 @ 19:04:18
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          43
  Rogue           33
  Adventurer      0
  Explorer        10
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             39
Gallery%          40
Achievement%      27
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0a53289e-c583-4c6a-8006-ae978a44fc19