Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.18 @ 00:53:17

Player: ywiktor

Result: Destroyed by H-88 Terminator with Heavy Machine Gun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (22)       4400
Robots Destroyed (91)      455
Value Destroyed (3314)     3314
Prototype IDs (22)         440
Alien Tech Used (2)        400
Bonus (1019)               1019
              TOTAL SCORE: 14528

 Bonus
-------
High Alert Combat Kills    20
Follower Combat Kills      99
Aligned with FarCom        300
Met Imprinter              300
Met Zhirov                 300

 Cogmind 
---------
Core Integrity             0/1600
Matter                     234/300
Energy                     97/100
System Corruption          24%
Temperature                Cool (2)
Movement                   Core (50)
Location                   -1/Access

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (8) ---
               (None)
>          --- UTILITY (13) -----
  Advanced Signal Interpreter
  Advanced Targeting Computer
  Advanced Target Analyzer
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
     Micro Antimatter Reactor
  Improved Antigrav System
           Field Propulsion Array
  Enhanced Nova Cannon

 Peak State 
------------
>              --- POWER ------------
         Micro Antimatter Reactor
         Micro Antimatter Reactor
>              --- PROPULSION -------
      Improved Antigrav System
      Improved Antigrav System
      Improved Antigrav System
        Combat Linear Gravjet
        Combat Linear Gravjet
        Combat Linear Gravjet
>              --- UTILITY ----------
      Advanced Cooling System
         Large Storage Unit
               Triangulator
  Experimental Sensor Array
      Advanced Signal Interpreter
               Seismic Detector
      Advanced Targeting Computer
      Advanced Target Analyzer
      Advanced Target Analyzer
      Advanced Target Analyzer
               Hacking Suite
               Hacking Suite
      Improved System Shield
>              --- WEAPON -----------
      Enhanced Nova Cannon
               KE Penetrator
>              --- INVENTORY --------
         Micro Antimatter Reactor
      Improved Antigrav System
               Xenon Bombardment Thruster
               Field Propulsion Array
               Q-thruster
      Improved Q-thruster
      Advanced Trap Scanner
               Gamma Rifle
     Precision Phase Gun
       Compact HERF Cannon
               Phase Cannon
               Micro-nuke Launcher
               Fusion Bomb Launcher
               Phasing Sabre
[Rating: 151]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Micro Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Improved Antigrav System
  Flight Unit              Field Propulsion Drive
Utility                    Large Storage Unit
  Device                   Structural Scanner
  Storage                  Large Storage Unit
  Processor                Visual Processing Unit
  Hackware                 System Shield
  Protection               Hardened Heavy Armor Plating
Weapon                     Spread Laser
  Energy Gun               Spread Laser
  Energy Cannon            Phase Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Long-range Missile Launcher
  Slashing Weapon          Phasing Sabre

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc 
Slots Evolved              18   | .   .   .   2   .   .   .   2   2   2   .   .   .   .   2   2   .   .   .   .   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               6    | .   .   .   2   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   1   1   
  Utility                  11   | .   .   .   .   .   .   .   2   1   1   .   .   .   .   2   1   .   .   .   .   2   1   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             183  | 6   6   2   21  4   8   .   11  6   17  6   2   4   4   11  20  1   .   3   3   2   14  32  
  Power                    25   | 1   .   1   3   .   .   .   2   1   3   1   1   .   .   .   .   .   .   2   .   .   4   6   
    Engine                 7    | 1   .   1   3   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   11   | .   .   .   .   .   .   .   2   .   2   1   1   .   .   .   .   .   .   1   .   .   2   2   
    Reactor                7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   2   4   
  Propulsion               47   | 2   1   .   9   .   5   .   1   1   1   .   .   .   .   3   7   .   .   .   1   .   5   11  
    Treads                 12   | .   .   .   7   .   4   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    6    | 2   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  
    Flight                 19   | .   .   .   .   .   1   .   .   1   1   .   .   .   .   3   7   .   .   .   1   .   5   .   
  Utility                  46   | 1   3   .   3   2   .   .   3   2   1   3   .   1   4   5   4   1   .   1   .   1   4   7   
    Device                 26   | .   2   .   1   1   .   .   .   2   1   1   .   1   4   4   2   1   .   1   .   1   1   3   
    Storage                3    | 1   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              7    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   1   .   .   .   .   .   .   1   3   
    Hackware               9    | .   .   .   2   .   .   .   1   .   .   1   .   .   .   .   2   .   .   .   .   .   2   1   
    Protection             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   65   | 2   2   1   6   2   3   .   5   2   12  2   1   3   .   3   9   .   .   .   2   1   1   8   
    Energy Gun             17   | 1   1   .   2   .   1   .   2   1   4   1   .   .   .   .   3   .   .   .   .   1   .   .   
    Energy Cannon          7    | .   .   .   1   .   1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   3   
    Ballistic Gun          7    | 1   1   1   1   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
    Ballistic Cannon       10   | .   .   .   2   1   1   .   1   .   2   .   .   1   .   2   .   .   .   .   .   .   .   .   
    Launcher               7    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   1   .   .   .   1   .   1   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        17   | .   .   .   .   .   .   .   2   1   5   1   .   2   .   .   3   .   .   .   1   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  13   | .   .   .   2   1   2   .   .   1   1   .   .   .   .   1   .   .   .   2   .   1   2   .   
Parts Lost                 51   | .   1   2   2   .   .   .   2   1   3   .   1   .   .   .   4   .   .   .   1   .   11  23  
  Power                    10   | .   .   1   .   .   .   .   1   .   2   .   1   .   .   .   .   .   .   .   .   .   2   3   
  Propulsion               18   | .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   3   .   .   .   1   .   2   10  
  Utility                  16   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   7   8   
  Weapon                   7    | .   1   1   1   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Highest Loss Streak      19   | .   1   2   1   .   .   .   2   1   1   .   1   .   .   .   2   .   .   .   1   .   6   19  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     85   | .   97  98  97  100 96  100 98  72  74  80  79  79  80  81  79  89  89  89  89  81  76  69  
  Engine                   4    | .   14  12  11  11  11  11  4   4   5   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     5    | .   .   .   .   .   .   .   4   7   6   13  12  13  13  11  10  10  10  10  10  9   6   2   
  Treads                   10   | .   .   .   25  44  40  44  35  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      3    | .   28  28  16  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hover                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  
  Flight                   7    | .   .   .   .   .   .   .   .   6   9   13  13  13  13  10  12  26  26  26  25  23  25  6   
  Device                   8    | .   11  14  2   .   .   .   .   6   11  6   6   6   6   16  15  15  15  15  15  15  13  13  
  Storage                  7    | .   14  14  11  11  11  11  9   7   6   6   6   6   6   5   5   5   5   5   5   4   4   3   
  Processor                6    | .   .   .   .   .   .   .   8   7   6   12  13  13  13  11  10  10  10  10  10  9   7   13  
  Hackware                 11   | .   .   .   8   11  11  11  17  15  13  13  13  13  13  11  14  15  15  15  15  14  11  8   
  Energy Gun               5    | .   18  2   10  11  11  11  8   7   2   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            1    | .   9   25  2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Ballistic Cannon         3    | .   .   .   8   10  11  11  7   2   3   .   .   .   .   4   3   .   .   .   .   .   .   .   
  Slashing Weapon          2    | .   .   .   .   .   .   .   2   3   5   3   6   5   6   5   3   5   5   5   1   4   4   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             59   | 11  28  28  35  35  35  35  35  36  40  46  45  45  47  50  55  41  41  41  52  42  57  59  
  Greatest Support         80   | 20  20  20  80  80  80  80  80  60  56  56  56  56  56  56  65  43  43  43  43  43  53  78  
  Greatest Overweight (x)  11   | 2   1   1   1   .   11  .   .   .   .   .   .   .   .   7   5   .   .   .   1   .   1   1   
  Average Overweight (x)   .    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  
  Average Capacity         14   | 7   8   15  15  14  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  14  
  Most Carried             15   | 6   11  11  15  15  15  15  15  15  15  13  14  15  15  15  15  15  15  15  14  14  15  15  
  Average Carried          13   | 3   8   10  14  14  14  15  14  14  14  12  13  14  14  14  14  15  14  14  13  13  12  13  
  Final Capacity           15   | 8   15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  15  5   
  Final Carried            15   | 6   11  10  15  15  15  15  15  15  13  13  14  15  15  15  15  15  15  15  14  14  9   5   

 Class Distribution 
--------------------
 29% | Scavenger-Mutant
 27% | Hacker-Ninja
 26% | Hacker-Scout
  9% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines
 Scavenger-Mutant | -9/Exiles
 Scavenger-Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials
     Hacker-Scout | -7/Factory
     Hacker-Ninja | -6/Factory
     Hacker-Scout | -6/Lower Caves
     Hacker-Scout | -6/Lower Caves
     Hacker-Scout | -6/Zion
     Hacker-Scout | -5/Proximity Caves
     Hacker-Ninja | -5/Factory
     Hacker-Ninja | -4/Factory
     Hacker-Ninja | -4/Upper Caves
     Hacker-Ninja | -4/Upper Caves
     Hacker-Ninja | -4/Zhirov
    Hacker-Mutant | -3/Proximity Caves
     Hacker-Ninja | -3/Research
     Hacker-Ninja | -2/Research
     Hacker-Ninja | -1/Access

 Resources                      | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-----------                Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc 
Matter Collected           3165 | 232 138 36  435 162 .   .   284 64  365 70  88  30  30  35  260 244 30  .   160 11  .   491 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2761 | .   538 53  471 13  .   .   277 .   126 .   39  .   .   35  240 124 .   .   191 38  25  591 
  Parts                    174  | .   31  5   39  .   .   .   18  .   .   .   2   .   .   3   12  4   .   .   6   4   11  39  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           3    | .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      11   | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   9   .   .   .   
  Prevented                2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc 
Combat Hostiles Destroyed  79   | .   15  3   20  .   .   .   10  .   4   .   3   .   .   .   8   .   .   .   6   .   .   10  
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     34   | .   15  3   11  .   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Cannons                  28   | .   .   .   9   .   .   .   9   .   1   .   .   .   .   .   4   .   .   .   .   .   .   5   
  AOE                      15   | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   3   .   .   .   6   .   .   3   
Classes Destroyed          13   | .   4   .   1   1   .   .   1   .   1   .   .   .   .   1   .   1   .   .   1   .   2   .   
  Worker                   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycler                 2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Operator                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Watcher                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   1   
  Swarmer                  31   | .   6   3   10  .   .   .   4   .   .   .   3   .   .   .   3   .   .   .   .   .   .   2   
  Grunt                    20   | .   9   .   3   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   
  Sentry                   13   | .   .   .   7   .   .   .   3   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Programmer               14   | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   4   .   .   .   .   .   .   8   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Samaritan                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Best Kill Streak           6    | .   3   3   4   1   .   .   3   .   1   .   3   .   .   1   5   .   .   .   6   1   4   4   
  Combat Bots Only         6    | .   3   3   4   .   .   .   3   .   1   .   3   .   .   .   5   .   .   .   6   .   .   4   
Max Kills in Single Turn   3    | .   1   1   1   1   .   .   1   .   1   .   3   .   .   1   2   1   .   .   3   1   2   2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   2   .   .   .   3   .   .   2   
  Melee                    1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  
Hostile Shots Fired        719  | .    61   18   81   .    .    .    49   6    110  .    9    .    3    3    50   .    .    .    19   .    14   296  
  Missed                   262  | .    12   2    24   .    .    .    11   6    44   .    7    .    1    2    18   .    .    .    9    .    4    122  
Damage Taken               8407 | .    491  118  734  .    .    .    405  42   704  .    65   .    35   19   695  .    .    .    211  .    824  4064 
  Core                     2175 | .    135  27   195  .    .    .    34   .    23   .    .    .    .    .    20   .    .    .    22   .    114  1605 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         85   | 100  .    35   .    .    .    51   93   100  .    .    .    .    97   100  .    .    .    .    96   100  84   .    
Volleys Fired              208  | .    46   6    48   .    .    .    21   .    21   .    3    .    .    .    25   .    .    .    4    .    3    31   
  Largest                  2    | .    2    2    2    .    .    .    2    .    2    .    1    .    .    .    2    .    .    .    1    .    1    2    
  Hottest                  165  | .    80   40   109  .    .    .    109  .    165  .    43   .    .    .    136  .    .    .    49   .    52   153  
Shots Fired                376  | .    92   12   97   1    .    .    42   .    37   .    4    .    .    .    43   .    .    .    4    .    3    41   
  Gun                      239  | .    92   12   64   .    .    .    21   .    16   .    .    .    .    .    23   .    .    .    .    .    .    11   
  Cannon                   117  | .    .    .    33   1    .    .    21   .    21   .    .    .    .    .    16   .    .    .    .    .    .    25   
  Launcher                 20   | .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    4    .    .    .    4    .    3    5    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  159  | .    25   12   48   1    .    .    21   .    17   .    .    .    .    .    24   .    .    .    .    .    .    11   
  Thermal                  167  | .    46   .    49   .    .    .    21   .    20   .    .    .    .    .    6    .    .    .    .    .    .    25   
  Explosive                20   | .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    4    .    .    .    4    .    3    5    
  Electromagnetic          30   | .    21   .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    .    
  Robot Hit Streak         18   | .    9    7    12   2    .    .    18   .    9    .    1    .    .    .    15   .    .    .    17   .    1    13   
  Robot Miss Streak        7    | .    3    2    7    .    .    .    5    .    3    .    1    .    .    .    6    .    .    .    1    .    2    1    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        2    | .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           286  | .    61   8    76   1    .    .    37   .    31   .    1    .    .    3    27   4    .    .    2    2    2    31   
  Core Hits                182  | .    25   3    65   1    .    .    38   .    10   .    .    .    .    1    9    1    .    .    11   1    3    14   
  Critical Kills           2    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Critical Parts Destroyed 5    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Critical Strikes         19   | .    3    .    2    .    .    .    1    .    .    .    .    .    .    .    7    .    .    .    .    1    .    5    
    Burn                   3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
    Destroy                7    | .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    
    Blast                  6    | .    .    .    1    .    .    .    1    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    
    Corrupt                2    | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Sever                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Melee Attacks              106  | .    .    .    .    .    .    .    7    2    5    2    4    .    11   13   11   4    7    .    .    2    21   17   
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 106  | .    .    .    .    .    .    .    7    2    5    2    4    .    11   13   11   4    7    .    .    2    21   17   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            6    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    2    .    .    .    .    1    1    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9514 | .    738  102  1303 23   .    .    775  .    838  .    252  .    .    158  1118 356  .    .    1023 94   588  2146 
  Guns                     2828 | .    734  102  753  .    .    .    260  .    352  .    .    .    .    .    318  .    .    .    .    .    .    309  
  Cannons                  2793 | .    .    .    550  23   .    .    431  .    449  .    .    .    .    .    397  .    .    .    .    .    .    943  
  Explosions               2995 | .    .    .    .    .    .    .    .    .    .    .    252  .    .    .    403  .    .    .    1023 .    508  809  
  Melee                    890  | .    .    .    .    .    .    .    84   .    37   .    .    .    .    158  .    356  .    .    .    94   80   81   
  Ramming                  8    | .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    
  Kinetic                  2596 | .    237  102  698  23   .    .    431  .    356  .    .    .    .    .    440  .    .    .    .    .    .    309  
  Thermal                  2748 | .    316  .    605  .    .    .    260  .    445  .    .    .    .    .    179  .    .    .    .    .    .    943  
  Explosive                2932 | .    .    .    .    .    .    .    .    .    .    .    252  .    .    .    340  .    .    .    1023 .    508  809  
  Electromagnetic          340  | .    181  .    .    .    .    .    .    .    .    .    .    .    .    .    159  .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 890  | .    .    .    .    .    .    .    84   .    37   .    .    .    .    158  .    356  .    .    .    94   80   81   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         28   | .    2    2    5    5    5    5    .    .    2    2    2    2    .    .    9    9    9    9    9    .    28   24   
  Average Corruption       5    | .    2    2    5    5    5    5    .    .    1    2    2    2    .    .    8    9    9    9    9    .    17   7    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  199  | .    5    4    31   23   9    7    .    .    11   4    9    .    .    .    35   5    3    4    8    .    7    34   
    Message Errors         42   | .    1    .    7    2    5    2    .    .    .    1    1    .    .    .    8    2    .    1    1    .    3    8    
    Matter Fused           40   | .    1    2    6    5    3    .    .    .    3    1    2    .    .    .    7    .    .    2    2    .    1    5    
    Heat Flow Errors       23   | .    .    .    3    5    .    2    .    .    2    1    1    .    .    .    4    1    1    .    .    .    .    3    
    Energy Discharges      23   | .    1    1    2    2    1    .    .    .    1    1    1    .    .    .    4    1    1    .    1    .    .    6    
    Parts Rejected         2    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Parts Fused            5    | .    .    .    .    .    .    1    .    .    1    .    .    .    .    .    1    .    .    .    1    .    .    1    
    Data Loss (minor)      29   | .    2    .    5    4    .    .    .    .    3    .    1    .    .    .    3    1    1    1    1    .    2    5    
    Data Loss (major)      21   | .    .    1    4    3    .    2    .    .    1    .    2    .    .    .    5    .    .    .    .    .    1    2    
    Misfires               4    | .    .    .    1    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    
    Alerts                 6    | .    .    .    2    1    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    
    Misdirections          2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Weapon Failures        2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            849  | .    .    .    13   .    .    .    20   .    40   .    71   .    .    38   99   158  .    .    45   .    109  256  
  Projectiles              269  | .    .    .    13   .    .    .    20   .    40   .    .    .    .    .    61   .    .    .    .    .    .    135  
  Explosions               359  | .    .    .    .    .    .    .    .    .    .    .    71   .    .    .    38   .    .    .    45   .    84   121  
  Melee                    221  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    38   .    158  .    .    .    .    25   .    
Knockbacks                 19   | .    .    .    3    .    .    .    7    .    6    .    .    .    .    .    3    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  16   | .    .    .    3    .    .    .    4    .    6    .    .    .    .    .    3    .    .    .    .    .    .    .    
  Secondary                3    | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      142  | .    .    .    .    .    .    .    .    .    .    .    37   .    .    .    11   .    .    .    .    .    .    94   
  Shots                    3    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    1    .    .    .    .    .    .    1    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             4    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Kicked                   4    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        496  | .    312  .    297  251  .    127  185  .    496  143  232  .    2    .    269  193  153  3    .    .    .    336  
  Average Temperature      100  | .    92   .    70   112  .    65   76   .    187  75   75   .    2    .    86   106  54   2    .    .    .    152  
  Received Heat Transfer   723  | .    210  .    141  .    .    .    99   .    114  .    .    .    18   9    45   .    .    .    60   .    .    27   
  Effects                  8    | .    1    .    1    1    .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Shutdowns              1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           1    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Interference           4    | .    .    .    1    1    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Matter Decay           1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Short Circuit          1    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Combat Hostiles          1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             6    | .    .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    .    .    .    1    .    .    1    
  Heat Transferred         3804 | .    725  .    760  .    .    .    335  .    861  .    .    .    .    .    457  .    .    .    .    .    .    666  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc 
Peak Influence             464  | .   283 118 334 130 .   .   120 59  143 .   .   .   .   95  275 .   .   .   .   422 342 464 
  Initial                  370  | .   .   53  45  130 .   .   .   22  14  .   .   .   .   .   .   .   .   .   .   370 237 83  
  Average                  88   | .   128 105 187 75  .   .   32  26  34  .   .   .   .   27  105 .   .   .   .   395 195 91  
Maximum Alert Level        2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   1   2   
  Low Security (%)         84   | 100 79  100 53  100 .   100 100 100 100 .   .   .   .   100 75  .   .   .   .   .   39  91  
  Level 1                  14   | .   20  .   46  .   .   .   .   .   .   .   .   .   .   .   24  .   .   .   .   40  60  7   
  Level 2                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   59  .   1   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          25   | .   3   .   2   1   .   .   1   2   6   .   .   .   .   1   2   .   .   .   .   .   3   4   
  Investigation            8    | .   1   .   1   .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Extermination            11   | .   .   .   .   .   .   .   .   1   3   .   .   .   .   1   2   .   .   .   .   .   1   3   
  Reinforcement            5    | .   2   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Assault                  1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc 
Distress Signals           17   | .   3   .   3   .   .   .   3   .   .   .   .   .   .   1   2   .   .   .   .   .   .   5   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              195  | .   25  3   32  3   .   .   21  4   12  .   4   .   4   14  23  .   .   .   7   2   5   36  
  Peak Tracking Total      11   | .   5   3   5   3   .   .   5   2   2   .   3   .   4   4   7   .   .   .   7   1   3   11  
  Tactical Retreats        19   | .   1   1   5   .   .   .   .   1   .   .   .   .   1   2   3   .   .   .   .   .   .   5   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc 
Traps Triggered            10   | .   2   .   1   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   2   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
----------                 Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc 
Machines Disabled          9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   1   1   
  Max in Single Turn       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   1   1   
  Garrison Access          3    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
---------                  Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc 
Machines Accessed          66   | .   5   .   8   1   .   .   8   8   8   .   .   .   .   5   5   .   .   7   .   2   5   4   
  Terminals                44   | .   4   .   6   .   .   .   7   6   5   .   .   .   .   4   4   .   .   .   .   1   4   3   
  Fabricators              2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Scanalyzers              5    | .   .   .   1   .   .   .   .   .   2   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
Total Hacks                196  | .   11  .   28  1   .   .   30  21  27  .   .   .   .   11  19  .   .   25  .   6   12  5   
  Successful               116  | .   6   .   19  1   .   .   16  14  10  .   .   .   .   6   13  .   .   25  .   2   3   1   
  Failed                   79   | .   5   .   9   .   .   .   13  7   17  .   .   .   .   5   6   .   .   .   .   4   9   4   
    Catastrophic           20   | .   1   .   3   .   .   .   1   1   3   .   .   .   .   2   2   .   .   .   .   2   3   2   
  Database Lockouts        1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   148  | .   12  .   23  .   1   .   29  18  20  .   .   .   .   9   16  .   .   .   .   6   10  4   
  Terminals                141  | .   10  .   20  .   .   .   29  17  21  .   .   .   .   9   16  .   .   .   .   5   10  4   
  Fabricators              4    | .   .   .   .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Scanalyzers              17   | .   .   .   7   .   .   .   .   .   5   .   .   .   .   2   3   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   2   1   
Terminal Hacks             56   | .   3   .   4   1   .   .   6   5   3   .   .   .   .   .   6   .   .   25  .   .   2   1   
  Record                   14   | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   13  .   .   .   .   
  Part Schematic           6    | .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Robot Analysis           10   | .   1   .   2   .   .   .   2   .   1   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Prototype ID Bank        4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Open Door                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     4    | .   .   .   1   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Terminal Index           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Locate Traps             2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Extermination     2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   1   
Fabricator Hacks           4    | .   .   .   .   .   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Network Status           2    | .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 14   | .   .   .   7   .   .   .   .   .   2   .   .   .   .   2   3   .   .   .   .   .   .   .   
  Insert Component         6    | .   .   .   3   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Analyze                  8    | .   .   .   4   .   .   .   .   .   1   .   .   .   .   1   2   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Seal Access              3    | .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         39   | .   3   .   8   .   .   .   9   5   4   .   .   .   .   4   4   .   .   .   .   2   .   .   
  Terminals                36   | .   2   .   7   .   .   .   9   5   4   .   .   .   .   4   4   .   .   .   .   1   .   .   
    Assimilate             8    | .   .   .   1   .   .   .   2   2   1   .   .   .   .   .   2   .   .   .   .   .   .   .   
    Botnet                 28   | .   2   .   6   .   .   .   7   3   3   .   .   .   .   4   2   .   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          3    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Reject                 3    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         45   | .   3   .   4   .   .   .   6   7   7   .   .   .   .   4   4   .   .   .   .   2   4   4   
  Full Trace Events        7    | .   1   .   .   .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Feedback Events          2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hackware Fried         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   11   | .   1   .   3   .   .   .   .   1   .   .   .   .   .   1   1   .   .   4   .   .   .   .   
  Parts Built              2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   73   | .   .   .   .   .   .   .   .   73  .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  6    | .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           5    | .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Part Schematics Acquired 5    | .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
------------               Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
--------                   Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc 
Total Allies               4    | .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Largest Group            1    | .   .   .   .   1   1   1   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Highest-Rated Group      31   | .   .   .   .   31  31  31  31  .   .   .   .   .   .   .   26  .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  31  31  31  .   .   .   .   .   .   .   26  .   .   .   .   .   .   .   
Total Orders               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  STAY                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  ROAM                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  FOLLOW                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Ally Attacks               21   | .   .   .   .   13  .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             376  | .   .   .   .   210 .   .   166 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Kills                    6    | .   .   .   .   3   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -6  -6  -6  -6  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  
-------                    Run  | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Res Res Acc 
Robot Analysis Total       10   | .   1   .   2   .   .   .   2   .   1   .   .   .   .   .   .   .   .   4   .   .   .   .   
Derelict Logs Recovered    9    | .   .   1   .   1   .   .   .   .   .   .   2   1   2   .   .   1   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   
-------------              Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  
Turns Passed               15323 | 66   909  263  1585 925  375  256  1598 1188 1596 291  415  413  679  896  1143 164  142  108  197  196  664  1254 
Spaces Moved               17979 | 49   560  115  760  539  221  134  773  2085 2133 519  679  953  911  1474 1667 461  366  281  236  467  925  1671 
  Core                     84    | 12   .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    70   
  Treads                   2333  | .    .    .    653  539  214  134  773  20   .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     843   | 37   560  115  107  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    24   
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    1001  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1001 
  Flight                   13718 | .    .    .    .    .    5    .    .    2065 2133 519  679  953  911  1474 1667 461  366  281  236  467  925  576  
  Fastest Speed            26    | 50   120  190  120  160  50   160  160  50   42   42   42   42   42   42   32   32   32   32   32   32   26   26   
  Average Speed            62    | 104  125  190  157  160  161  160  160  51   45   42   42   42   42   42   44   32   32   32   78   32   30   42   
  Slowest Speed            600   | 150  190  190  240  160  600  160  160  160  50   42   42   42   42   600  445  32   32   32   112  32   107  139  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            5     | .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Cave-ins Triggered       2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       46    | 4    84   21   66   92   60   35   43   30   44   61   57   86   72   30   19   55   52   63   46   8    24   17   
  Regions Visited          22
    Branch Regions         12
  Pre-discovered Areas     8     | .    .    .    .    .    .    .    .    .    .    .    1    2    1    .    .    1    .    3    .    .    .    .    
  Known Exits Taken        15    | .    .    .    1    .    .    .    1    .    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      7     | 1    1    1    .    1    1    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             14    | .    .    .    .    4    .    .    .    .    .    1    2    3    1    .    .    1    1    .    1    .    .    .    
Spaces Dug                 89    | .    .    .    1    .    .    .    6    2    3    2    4    .    11   6    11   .    7    .    .    .    20   16   
Terrain Destroyed          484   | .    .    .    6    .    .    .    7    2    6    2    53   .    11   6    126  .    7    .    81   .    46   131  
  Melee                    87    | .    .    .    .    .    .    .    6    2    3    2    4    .    11   6    11   .    7    .    .    .    20   15   
  Projectile               21    | .    .    .    6    .    .    .    1    .    3    .    .    .    .    .    4    .    .    .    .    .    .    7    
  AOE                      376   | .    .    .    .    .    .    .    .    .    .    .    49   .    .    .    111  .    .    .    81   .    26   109  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -6   -6   -6   -6   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   
---------                  Run   | Yrd  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Zio  Pro  Fac  Fac  Upp  Upp  Zhi  Pro  Res  Res  Acc  
Total                      21523 | 60   675  147  1058 603  240  176  1080 2205 2698 585  796  966  1188 1727 1993 470  380  299  244  510  1276 2147 
  Wait                     2816  | .    46   25   190  41   .    43   261  94   498  58   108  .    261  208  265  3    6    7    .    35   303  364  
  Move                     17947 | 48   559  114  759  538  220  133  772  2076 2132 518  678  952  910  1473 1664 460  365  280  235  466  924  1671 
  Hop                      5     | .    .    .    .    .    .    .    .    4    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Pick Up                  109   | 6    10   .    15   14   .    .    4    12   5    1    1    4    1    10   2    1    1    3    .    2    4    13   
  Fast Attach              87    | 6    2    1    14   2    8    .    2    3    7    .    1    3    .    4    8    .    .    3    .    1    4    18   
  Attach                   43    | .    2    1    1    .    .    .    3    2    2    1    .    1    .    3    2    .    .    1    3    1    10   10   
  Detach                   15    | .    .    .    2    .    1    .    .    .    1    .    .    .    .    .    2    .    .    .    2    1    2    4    
  Swap                     57    | .    2    .    7    2    .    .    6    1    9    5    1    .    4    4    10   1    .    .    .    .    1    4    
  Drop                     118   | .    7    .    22   6    11   .    4    11   10   .    .    6    1    12   3    1    1    5    .    2    4    12   
  Fire                     208   | .    46   6    48   .    .    .    21   .    21   .    3    .    .    .    25   .    .    .    4    .    3    31   
  Melee                    106   | .    .    .    .    .    .    .    7    2    5    2    4    .    11   13   11   4    7    .    .    2    21   17   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     4     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            8     | .    .    .    .    .    .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [Sub])
-10/Mines
-9/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-9/Mines (discovered 2 exits: *Mat / *Exi)
-9/Exiles
-8/Mines
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 4 exits: *Fac x2 / Low x2)
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 3 exits: *Fac x2 / *Upp)
-4/Factory (discovered 2 exits: *Upp x2)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 2 exits: *Res / *Arm)
-2/Research
-1/Access

 History 
---------
  Turn | Location           | Event
     7 | -11/Scrapyard      | Discovered new exit (range 15)
    67 | -11/Scrapyard      | Entered Materials
   322 | -10/Materials      | Build established: Mutant
   477 | -10/Materials      | Discovered new exit (range 8)
   479 | -10/Materials      | Discovered new exit (range 8)
   509 | -10/Materials      | Discovered new exit (range 16)
   777 | -10/Materials      | Discovered new exit (range 8)
   820 | -10/Materials      | Core integrity fell below 50%
   883 | -10/Materials      | Discovered new exit (range 9)
   976 | -10/Materials      | Entered Mines
  1106 | -10/Mines          | Discovered new exit (range 8)
  1186 | -10/Mines          | Learned Materials emergency access door positions
  1239 | -10/Mines          | Entered Materials
  1239 | -9/Materials       | Evolved 2 slots: Propulsion x2
  1782 | -9/Materials       | Build established: Scavenger-Mutant
  2184 | -9/Materials       | Discovered new exit (range 11)
  2448 | -9/Materials       | Identified exit to Mines
  2462 | -9/Materials       | Discovered new exit (range 4)
  2824 | -9/Materials       | Entered Mines
  2847 | -9/Mines           | Found a damaged Exp. Sensor Array with a note attached
  2851 | -9/Mines           | Found Prototype Device
  2851 | -9/Mines           | Identified Exp. Sensor Array
  2945 | -9/Mines           | Found the Drone Emporium
  2995 | -9/Mines           | Discovered new exit (range 13)
  3006 | -9/Mines           | Learned 2 Materials zone layouts
  3007 | -9/Mines           | Received a Rocket Launcher from a helpful Derelict
  3150 | -9/Mines           | Met a Derelict testing a Signal Generator
  3743 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  3743 | -9/Mines           | Discovered new exit (range 5)
  3749 | -9/Mines           | Entered Exiles
  3749 | -9/Exiles          | Accompanied by 1 ally
  3789 | -9/Exiles          | Met 8R-AWN
  3815 | -9/Exiles          | Met EX-HEX
  3861 | -9/Exiles          | Met EX-BIN
  3881 | -9/Exiles          | Aligned with FarCom system
  3882 | -9/Exiles          | Given EX-Vault access code
  3919 | -9/Exiles          | Opened EX-Vault
  3928 | -9/Exiles          | Found Prototype Flight Unit
  3928 | -9/Exiles          | Identified Flying Fortress v7
  3931 | -9/Exiles          | Found Prototype Energy Cannon
  3931 | -9/Exiles          | Identified YOLO Cannon
  4004 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  4006 | -9/Exiles          | Exiles lab attacked by MAIN.C
  4104 | -9/Exiles          | Discovered new exit (range 14)
  4124 | -9/Exiles          | Left Exiles lab with Flying Fortress v7
  4124 | -9/Exiles          | Entered Mines
  4124 | -8/Mines           | Accompanied by 1 ally
  4367 | -8/Mines           | Discovered new exit (range 8)
  4380 | -8/Mines           | Entered Materials
  4380 | -8/Materials       | Accompanied by 1 ally
  4380 | -8/Materials       | Evolved 2 slots: Utility x2
  4513 | -8/Materials       | Central database locked down
  4763 | -8/Materials       | Identified exit to Factory
  5978 | -8/Materials       | Entered Factory
  5978 | -7/Factory         | Evolved 2 slots: Power x1, Utility x1
  6176 | -7/Factory         | Identified exit to Lower Caves
  6294 | -7/Factory         | Discovered new exit (range 17)
  6410 | -7/Factory         | Build established: Hacker-Scout
  6464 | -7/Factory         | Discovered new exit (range 8)
  7064 | -7/Factory         | Fabricated Imp. Signal Interpreter?
  7166 | -7/Factory         | Entered another Factory area
  7166 | -6/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  7893 | -6/Factory         | Identified exit to Lower Caves
  7896 | -6/Factory         | Build established: Hacker-Ninja
  8762 | -6/Factory         | Entered Lower Caves
  8808 | -6/Lower Caves     | P-60 Hacker assimilated allied UP-X4U(k)
  9049 | -6/Lower Caves     | Discovered new exit (range 9)
  9053 | -6/Lower Caves     | Identified exit to Lower Caves
  9053 | -6/Lower Caves     | Entered another Lower Caves area
  9067 | -6/Lower Caves     | Build established: Hacker-Scout
  9073 | -6/Lower Caves     | Discovered new exit (range 13)
  9078 | -6/Lower Caves     | Identified exit to Factory
  9098 | -6/Lower Caves     | Learned location of 1 exit from Factory
  9334 | -6/Lower Caves     | Learned location of Zion (-6)
  9337 | -6/Lower Caves     | Encountered a Warlord checkpoint
  9415 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  9465 | -6/Lower Caves     | Discovered new exit (range 6)
  9467 | -6/Lower Caves     | Identified exit to Zion
  9468 | -6/Lower Caves     | Entered Zion
  9500 | -6/Zion            | System corruption cleaned by Quarantine Array
  9541 | -6/Zion            | Learned location of Warlord (-5)
  9576 | -6/Zion            | Acquired unknown access codes intercepted by a Zionite
  9614 | -6/Zion            | Rebuked by Imprinter
  9737 | -6/Zion            | Learned Factory interactive machine intel
  9854 | -6/Zion            | Discovered new exit (range 11)
  9880 | -6/Zion            | Identified exit to Proximity Caves
  9881 | -6/Zion            | Entered Proximity Caves
 10308 | -5/Proximity Caves | Learned location of Armory (-3)
 10560 | -5/Proximity Caves | Entered Factory
 10560 | -5/Factory         | Evolved 2 slots: Utility x2
 10561 | -5/Factory         | Identified exit to Upper Caves
 10562 | -5/Factory         | Loaded intel: 52 interactive machine locations
 10689 | -5/Factory         | Discovered new exit (range 3)
 10690 | -5/Factory         | Identified exit to Factory
 10897 | -5/Factory         | Build established: Hacker-Ninja
 11163 | -5/Factory         | Discovered exit to Factory (range 8)
 11456 | -5/Factory         | Entered another Factory area
 11456 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 11501 | -4/Factory         | Discovered new exit (range 20)
 11523 | -4/Factory         | Identified exit to Upper Caves
 12599 | -4/Factory         | Entered Upper Caves
 12735 | -4/Upper Caves     | Learned location of Quarantine (-3)
 12751 | -4/Upper Caves     | Discovered new exit (range 4)
 12751 | -4/Upper Caves     | Identified exit to Upper Caves
 12763 | -4/Upper Caves     | Entered another Upper Caves area
 12765 | -4/Upper Caves     | Discovered new exit (range 17)
 12775 | -4/Upper Caves     | Identified exit to Research
 12788 | -4/Upper Caves     | Learned Research stockpile data
 12819 | -4/Upper Caves     | Spotted B-86 Titan
 12898 | -4/Upper Caves     | Encountered a Warlord checkpoint
 12901 | -4/Upper Caves     | Discovered new exit (range 13)
 12905 | -4/Upper Caves     | Identified exit to Zhirov
 12905 | -4/Upper Caves     | Entered Zhirov
 12905 | -4/Zhirov          | Discovered new exit (range 3)
 12908 | -4/Zhirov          | Identified exit to Proximity Caves
 12913 | -4/Zhirov          | Met Zhirov
 12919 | -4/Zhirov          | Learned location of Testing (-2)
 12919 | -4/Zhirov          | Learned location of Command (-1)
 12926 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 12933 | -4/Zhirov          | Found Alien Artifact
 12935 | -4/Zhirov          | Identified Integrated Dissipator
 12935 | -4/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 12985 | -4/Zhirov          | Found Alien Artifact
 13013 | -4/Zhirov          | Entered Proximity Caves
 13015 | -3/Proximity Caves | Spotter reported a threat
 13016 | -3/Proximity Caves | Spotter reported a threat
 13205 | -3/Proximity Caves | Discovered exit to Research (range 14)
 13210 | -3/Proximity Caves | Entered Research
 13210 | -3/Research        | Evolved 2 slots: Utility x2
 13214 | -3/Research        | Discovered new exit (range 10)
 13217 | -3/Research        | Identified exit to Armory
 13222 | -3/Research        | Discovered new exit (range 17)
 13227 | -3/Research        | Identified exit to Research
 13386 | -3/Research        | Found Fusion Bomb Launcher
 13406 | -3/Research        | Entered another Research area
 13406 | -2/Research        | Evolved 2 slots: Propulsion x1, Utility x1
 13807 | -2/Research        | Identified Transdimensional Reconstructor
 13807 | -2/Research        | Warped through subspace
 13836 | -2/Research        | Lost 4 parts (2p2u)
 13892 | -2/Research        | Crushed by falling debris
 13892 | -2/Research        | System corruption reached 10%
 13922 | -2/Research        | Crushed by falling debris
 13953 | -2/Research        | Lost 6 parts (2n4u)
 14009 | -2/Research        | Adv. Hacking Suite fried by hacking feedback
 14052 | -2/Research        | Discovered new exit (range 13)
 14070 | -2/Research        | Identified exit to Access
 14070 | -2/Research        | Entered Access
 14070 | -1/Access          | Evolved 2 slots: Propulsion x1, Utility x1
 15140 | -1/Access          | System corruption reached 10%
 15274 | -1/Access          | Core integrity fell below 50%
 15318 | -1/Access          | Core integrity fell below 20%
 15324 | -1/Access          | Destroyed by H-88 Terminator with Heavy Machine Gun

 Last Messages 
---------------
15307_ P-80 Master resets S-43 Plague, system
  corruption cleaned.
15309_ P-80 Master resets P-80 Master, system
  corruption cleaned.
15311_ Critical hit (Destroy).
15311_ Adv. Target Analyzer destroyed.
15313_ S-43 Plague destroyed.
15313_ Slug penetrates Longscan Aggregator.
15319_ W-44 Eye sends out distress signal.
15320_ System corrupted: Matter fused (-10).
15320_ Slug penetrates Longscan Aggregator. <x2>
15323_ Slug penetrates Wall.
15323_ Slug penetrates H-88 Terminator.
15323_ Slug penetrates Longscan Aggregator.
15324_ Slug penetrates A-15 Conveyor.
15324_ A-15 Conveyor suffers critical hit
  (Destroy).
15324_ A-15 Conveyor destroyed.
15324_ Penetrated by Slug.
15324_ Centrium Leg destroyed.

 Map 
-----
+----------------------------------------------------+
|           #??????????????????? #?????????????????? |
|   #+####################       #?????????????????? |
|   #                            #?????????????????? |
|   # ####################       #?????????????????? |
|   # #?????#            #?????? #?????????????????? |
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| # # #?????#       "    #??      ?????????????????? |
| ### #######     """"   #        ?????????????????? |
| ###       +    """""   #        ?????????????????? |
| ###########     """""  +        ?????????????????? |
| ### #?????#     """"   #        ?????????????????  |
| ## ##?????#      "     #        ???????????????    |
| #####?????#            #        ??????????????     |
|    ##?????#            #      h#?????????????      |
|    #??????#            #     w #????????????#      |
|    #??????#            #       #????????????#      |
|    #??##################       +????????????#      |
|    #??#                #       #??????????????     |
|    #??#                #       #???????????????    |
|    #??#                #       #???????????????    |
|    #??#                #       #?????????????????# |
|    #??#     """"""     #  =!!  #?????????????????# |
|    #??#     """"""     #  !%g  #?????????????????# |
|    #??#  !  """"""     #  !!!  #?????????????????# |
|    #??#     """"""     #       #?????????????????# |
|    #??#     """"""     # @     #?????????????????# |
|    #################+###       #?????????????????# |
|                                #?????????????????# |
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|                                #?????????????????# |
|                       ""       #?????????????????# |
|                     h "        #?????????????????# |
|                   h """       R#?????????????????# |
|                     """        #?????????????????# |
| #################     "        #?????????????????# |
|       #         #     ""       #?????????????????# |
|       #         #       ^      #?????????????????# |
|       #"        +            pp##############????# |
|       #""       #            *%+            #????# |
|       #""       #     ""      =#            #?##?# |
|       #""       #     "        #            ## #?# |
|       #""       #   """""   ppp#            # #??# |
|       #"T       #   """"""     #            ###### |
| =     #""       #     ""       #           %#    # |
| !     #""       #     ""       +       "    #    # |
|       #""       #              #      """   #    # |
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| #######"        #             =+      "     #    + |
| ??????#         ################            # !  # |
| ??????#         #??????????????#            #    # |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           103
Energy Generation          38
Energy Capacity            410
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           20
Terrain Scan Range         14
Terrain Scan Density       10
ECM Strength               2
Cloak Strength             2
Evasion (%)                64
Targeting Accuracy         8
Target Analysis            12
Recoil Reduction           4
Offensive Hacking          34
Defensive Hacking          24

 Item Schematics 
-----------------
          Structural Scanner | -10/Materials | Hacked
             Imp. Hover Unit | -9/Materials  | Scanalyzed
               System Shield | -9/Materials  | Scanalyzed
               Hacking Suite | -9/Materials  | Scanalyzed
     Imp. Signal Interpreter | -7/Factory    | Hacked
      Nuclear Pulse Thruster | -5/Factory    | Scanalyzed
 Cld. Nuclear Pulse Thruster | -4/Factory    | Scanalyzed
           Assault Drone Bay | -4/Zhirov     | Free
              Exp. Heat Sink | -4/Zhirov     | Free
          Exp. Optical Array | -4/Zhirov     | Free
            Imp. Arc Thrower | -4/Zhirov     | Free

 Robot Schematics 
------------------
None

 Fabricated
------------
 Imp. Signal Interpreter | x2 | -7/Factory 

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor

 Achievements 
--------------
Denied?
Rockin' Loadout
The Science Guy

 Challenges 
------------
None

 Game 
------
Seed              EncryptedParticlePick
  Manual?         0
Play Time         03:21:14
  Cumulative      40.2 hours
  Start           2024.07.15 @ 23:19:12
  End             2024.07.18 @ 00:53:17
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          42
  Rogue           42
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             38
Gallery%          39
Achievement%      35
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 257db6a6-fecb-4ac7-81a4-290ba365060e