Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.04 @ 23:23:59 Player: urinsekt Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (188) 940 Value Destroyed (6767) 6767 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (1664) 1664 TOTAL SCORE: 13231 Bonus ------- High Alert Combat Kills 1210 Met Imprinter 300 Was Imprinted 300 Friendly Fire -146 Cogmind --------- Core Integrity 0/850 Matter 264/300 Energy 590/590 System Corruption 21% Temperature Cool (257) Movement Core (650) Ox12 Location -6/Factory Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Large Storage Unit Compact Battery Advanced Signal Interpreter Experimental Signal Interpreter Advanced Targeting Computer > --- WEAPON (3) ------- Advanced Assault Cannon > --- INVENTORY (10) --- Light Angular Momentum Engine Light Angular Momentum Engine Carbon-fiber Leg Carbon-fiber Leg Long-range Sensor Array Energy Filter Transmission Jammer Hacking Drone Bay (1/1) Plasma Cannon Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Compact Battery Advanced Signal Interpreter Experimental Signal Interpreter Advanced Targeting Computer Improved Light Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Heavy Laser Proton Cannon Advanced Assault Cannon > --- INVENTORY -------- Light Angular Momentum Engine Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Long-range Sensor Array Energy Filter Transmission Jammer Hacking Drone Bay Plasma Cannon [Rating: 60] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Flight Unit VTOL Module Utility Large Storage Unit Device Long-range Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Utility Shielding Weapon High-powered Shotgun Energy Gun Gatling Laser Energy Cannon Heavy Particle Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Light Cannon Launcher Missile Launcher Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Slots Evolved 8 | . . 2 2 2 . . . 2 Power 1 | . . . . . . . . 1 Propulsion 1 | . . . 1 . . . . . Utility 5 | . . 2 1 1 . . . 1 Weapon 1 | . . . . 1 . . . . Parts Attached 173 | 3 13 28 53 10 9 3 15 39 Power 14 | 1 1 2 2 2 . 1 1 4 Engine 12 | 1 1 2 2 1 . . 1 4 Core 1 | . . . . 1 . . . . Reactor 1 | . . . . . . 1 . . Propulsion 45 | . 4 13 15 . 3 . 2 8 Treads 18 | . . 2 11 . 3 . 2 . Leg 25 | . 4 9 4 . . . . 8 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 2 | . . 2 . . . . . . Utility 39 | . 2 2 10 5 1 2 4 13 Device 16 | . . . 2 4 . 2 2 6 Storage 3 | . . 1 1 . . . . 1 Processor 6 | . 1 . 1 . . . 1 3 Hackware 1 | . 1 . . . . . . . Protection 13 | . . 1 6 1 1 . 1 3 Artifact . | . . . . . . . . . Weapon 75 | 2 6 11 26 3 5 . 8 14 Energy Gun 22 | 2 2 . 8 1 1 . 2 6 Energy Cannon 8 | . . . 3 . . . . 5 Ballistic Gun 17 | . 1 3 7 . 2 . 2 2 Ballistic Cannon 11 | . 2 4 2 1 . . 1 1 Launcher 14 | . 1 3 5 1 2 . 2 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 . Special Melee Weapon 2 | . . 1 1 . . . . . Unidentified Prototypes 3 | . . 1 . . . 1 . 1 Parts Lost 66 | . 6 5 12 . 2 . 9 32 Power 5 | . . 1 1 . . . 1 2 Propulsion 16 | . 2 2 2 . . . 1 9 Utility 15 | . . . 5 . 1 . 2 7 Weapon 30 | . 4 2 4 . 1 . 5 14 Highest Loss Streak 10 | . 3 3 3 . 1 . 4 10 Average Slot Usage (%) 91 | . 77 95 96 98 93 91 82 87 Engine 7 | . 14 10 8 6 7 1 1 5 Reactor 1 | . . . . . . 5 2 . Treads 13 | . . 2 25 . 3 23 19 4 Leg 9 | . 22 18 . 23 19 . . 13 Device 4 | . . . . 11 8 7 7 11 Storage 8 | . . 11 9 7 7 7 7 11 Processor 8 | . 4 11 8 7 7 7 4 11 Hackware 8 | . 10 11 9 7 7 7 7 2 Protection 9 | . . 9 14 9 7 7 6 7 Energy Gun 5 | . 13 . 7 3 6 7 1 7 Energy Cannon 3 | . . . 3 7 7 7 1 4 Ballistic Gun 6 | . 3 9 6 7 6 7 8 2 Ballistic Cannon 3 | . 7 10 1 . . . 1 3 Naked Turns . | . . . . . . . . . Heaviest Build 70 | 8 10 33 49 45 54 63 63 70 Greatest Support 84 | 3 20 46 84 51 64 64 64 51 Greatest Overweight (x) 10 | 2 2 10 1 . 1 . 2 1 Average Overweight (x) . | . . . . . . . 1 . Largest Inventory Capacity 16 | 4 4 10 16 10 10 10 10 10 Average Capacity 9 | 4 4 10 10 10 10 10 10 10 Most Carried 12 | 4 4 10 12 10 10 10 10 10 Average Carried 8 | 3 3 8 9 9 9 9 8 7 Final Capacity 10 | 4 4 10 10 10 10 10 10 10 Final Carried 10 | 4 4 10 10 10 10 10 7 9 Class Distribution -------------------- 49% | Mutant 25% | Gunner 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Matter Collected 4164 | 210 187 901 1105 147 165 22 563 864 Remotely . | . . . . . . . . . Salvage Created 7156 | 50 393 1381 2949 110 279 . 905 1089 Parts 351 | 2 38 84 148 3 14 . 23 39 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 4 | . . 2 1 . . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 28 | . . . . . 6 . 22 . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Combat Hostiles Destroyed 153 | 1 13 33 56 2 6 . 24 18 Guns 69 | 1 9 13 29 1 1 . 9 6 Cannons 47 | . 3 14 15 1 1 . 3 10 AOE 35 | . 1 6 12 . 3 . 12 1 Classes Destroyed 16 | 1 4 4 4 . 2 . . 1 Worker 7 | . 2 1 4 . . . . . Builder 7 | . . 1 6 . . . . . Recycler 5 | . . 4 1 . . . . . Mechanic 1 | . . . 1 . . . . . Operator 6 | . 2 1 2 . . . . 1 Watcher 8 | . 1 3 4 . . . . . Swarmer 29 | . 6 8 6 . 4 . 5 . Grunt 78 | 1 7 16 31 1 . . 12 10 Brawler 8 | . . . 4 . . . 3 1 Duelist 3 | . . 1 . . . . 2 . Protector 1 | . . . 1 . . . . . Sentry 25 | . . 8 11 1 1 . 2 2 Hunter 5 | . . . 3 . . . . 2 Programmer 3 | . . . . . . . . 3 Behemoth 1 | . . . . . 1 . . . Mutant 1 | . . . . . 1 . . . Best Kill Streak 13 | 1 9 10 13 1 4 . 8 3 Combat Bots Only 8 | 1 6 7 7 1 4 . 8 3 Max Kills in Single Turn 4 | 1 2 3 4 1 3 . 3 1 Gunslinging . | . . . . . . . . . Exploded 3 | . 1 3 2 . 3 . 3 1 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Damage Taken 12016 | 32 628 1151 3816 26 349 . 1756 4258 Core 1816 | 22 130 155 507 . 46 . 94 862 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 55 | 91 39 61 7 . . . 80 . Volleys Fired 446 | 3 38 88 167 8 11 . 52 79 Largest 3 | 1 2 2 2 3 3 . 3 3 Hottest 233 | 40 90 62 101 180 191 . 137 233 Shots Fired 861 | 3 68 170 305 24 25 . 92 174 Gun 548 | 3 52 86 231 15 13 . 61 87 Cannon 278 | . 14 77 65 9 9 . 17 87 Launcher 35 | . 2 7 9 . 3 . 14 . Special . | . . . . . . . . . Kinetic 464 | . 18 163 122 9 5 . 64 83 Thermal 183 | . 35 . 30 15 17 . 10 76 Explosive 34 | . 2 7 8 . 3 . 14 . Electromagnetic 180 | 3 13 . 145 . . . 4 15 Robot Hit Streak 23 | 2 4 23 21 17 10 . 13 9 Robot Miss Streak 7 | 1 4 4 3 4 2 . 5 7 Penetration Max 1 | . . . 1 . . . . . Secondary Targets 3 | . 1 . 1 . . . . 1 Max Gunslinging Chain 1 | . 1 . 1 . . . . 1 Shots Hit Robots 594 | 2 33 120 231 21 17 . 59 111 Core Hits 356 | 1 25 61 136 9 11 . 56 57 Critical Hits 17 | . . 3 5 . . . 3 6 Critical Kills 8 | . . 1 2 . . . 2 3 Critical Parts Destroyed 9 | . . 2 3 . . . 1 3 Melee Attacks 2 | . . . 2 . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 14849 | 41 856 2470 5650 243 509 . 2422 2658 Guns 6928 | 41 338 989 3103 191 135 . 803 1328 Cannons 3722 | . 109 923 1059 52 104 . 269 1206 Explosions 4186 | . 409 556 1488 . 270 . 1350 113 Melee . | . . . . . . . . . Ramming 13 | . . 2 . . . . . 11 Kinetic 5901 | . 127 1912 1727 94 32 . 876 1133 Thermal 3729 | . 582 . 1411 149 207 . 175 1205 Explosive 2854 | . 69 556 609 . 270 . 1350 . Electromagnetic 2352 | 41 78 . 1903 . . . 21 309 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 21 | . . . 9 . . . . 21 Average Corruption 7 | . . . 4 . . . . 14 Corruption Purged . | . . . . . . . . . Effects 137 | . . . 61 . . . . 76 Message Errors 19 | . . . 12 . . . . 7 Matter Fused 20 | . . . 11 . . . . 9 Heat Flow Errors 12 | . . . 9 . . . . 3 Energy Discharges 20 | . . . 12 . . . . 8 Parts Rejected 2 | . . . . . . . . 2 Data Loss (minor) 9 | . . . 6 . . . . 3 Data Loss (major) 2 | . . . 1 . . . . 1 Misfires 6 | . . . 2 . . . . 4 Alerts 1 | . . . . . . . . 1 Misdirections 8 | . . . . . . . . 8 Targeting Errors 32 | . . . 7 . . . . 25 Weapon Failures 6 | . . . 1 . . . . 5 Overload Shots . | . . . . . . . . . Overflow Damage 298 | . 155 23 64 . . . 56 . Projectiles 30 | . . 14 16 . . . . . Explosions 268 | . 155 9 48 . . . 56 . Melee . | . . . . . . . . . Knockbacks 22 | . . 8 4 . . . 2 8 Impact . | . . . . . . . . . Kinetic 20 | . . 7 3 . . . 2 8 Secondary 2 | . . 1 1 . . . . . Self-Inflicted Damage 704 | . 68 108 285 . 36 . 112 95 Shots 16 | . 1 3 6 . 1 . 3 2 Rammed 1 | . . . . . . . . 1 Targets Rammed 2 | . . 1 . . . . . 1 Kicked 1 | . . 1 . . . . . . Crushed . | . . . . . . . . . Highest Temperature 1051 | 2 142 14 324 459 220 . 462 1051 Average Temperature 138 | 1 53 4 89 158 103 . 164 250 Received Heat Transfer 3132 | 18 117 351 1359 12 42 . 480 753 Effects 49 | . . . 2 2 . . 6 39 Shutdowns 10 | . . . . . . . 2 8 Energy Bleed 6 | . . . 1 1 . . . 4 Interference 14 | . . . 1 . . . 3 10 Matter Decay 3 | . . . . . . . . 3 Short Circuit 6 | . . . . 1 . . 1 4 Damage (minor) 4 | . . . . . . . . 4 Damage (major) 3 | . . . . . . . . 3 Damage (core) 3 | . . . . . . . . 3 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Fried 8 | . 1 1 3 . . . . 3 Impact Corruptions 1 | . . 1 . . . . . . Robots Melted 1 | . . . . . 1 . . . Combat Hostiles 1 | . . . . . 1 . . . Parts Melted 10 | . 1 . . . . . . 9 Heat Transferred 5890 | . 918 . 1935 312 373 . 259 2093 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 9 | . . . 8 . . . . 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Peak Influence 1521 | 20 325 559 1521 1139 . . . 147 Initial 691 | . 13 80 221 691 . . . 22 Average 476 | 3 182 330 785 850 . . . 53 Maximum Alert Level 4 | . 1 2 4 4 . . . . Low Security (%) 31 | 100 66 30 1 . . . . 100 Level 1 19 | . 33 14 30 . . . . . Level 2 24 | . . 54 11 40 . . . . Level 3 13 | . . . 28 43 . . . . Level 4 11 | . . . 28 16 . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 36 | . 3 6 13 5 . . 1 8 Investigation 10 | . 1 4 4 . . . . 1 Extermination 4 | . . . . 1 . . . 3 Reinforcement 12 | . 2 2 3 1 . . . 4 Assault 6 | . . . 4 1 . . 1 . Garrison 4 | . . . 2 2 . . . . Intercept . | . . . . . . . . . Construction Impeded 2 | . . 1 . . . . . 1 Haulers Reinforced 2 | . . . . . . . . 2 Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Distress Signals 11 | . . 7 4 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 222 | 1 18 51 88 7 6 . 29 22 Peak Tracking Total 9 | 1 4 5 6 5 4 . 9 4 Tactical Retreats 17 | . 1 4 7 . . . 5 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Traps Triggered 6 | . 2 1 3 . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed 3 | . . 3 . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . 1 . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Machines Disabled 18 | . 3 1 10 . . . 2 2 Max in Single Turn 2 | . 2 1 1 . . . 1 1 Garrison Access 1 | . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns 1 | . . . . 1 . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Machines Accessed 21 | . 2 6 11 1 . . . 1 Terminals 9 | . 1 3 5 . . . . . Fabricators 1 | . . . . 1 . . . . Repair Stations 4 | . 1 1 2 . . . . . Recycling Units 2 | . . . 1 . . . . 1 Scanalyzers 4 | . . 2 2 . . . . . Garrison Access 1 | . . . 1 . . . . . Total Hacks 63 | . 6 25 29 2 . . . 1 Successful 54 | . 5 23 24 2 . . . . Failed 9 | . 1 2 5 . . . . 1 Catastrophic 2 | . 1 . . . . . . 1 Database Lockouts . | . . . . . . . . . Manual 3 | . . . . . . 3 . . Terminals 26 | . 4 9 13 . . . . . Fabricators 2 | . . . . 2 . . . . Repair Stations 14 | . 2 2 10 . . . . . Recycling Units 3 | . . . 2 . . . . 1 Scanalyzers 17 | . . 14 3 . . . . . Garrison Access 1 | . . . 1 . . . . . Terminal Hacks 21 | . 3 7 11 . . . . . Record 4 | . 1 2 1 . . . . . Prototype ID Bank 4 | . . 1 3 . . . . . Machine Index 1 | . . . 1 . . . . . Alert Level 1 | . 1 . . . . . . . Unreport Threat 1 | . . . 1 . . . . . Reprogram Traps 1 | . . 1 . . . . . . Dispatch Records 2 | . . 1 1 . . . . . Patrol Status 1 | . . . 1 . . . . . Assault Status 1 | . . . 1 . . . . . Recall Reinforcements 1 | . . 1 . . . . . . Registered Components 2 | . . 1 1 . . . . . Zone Layout 2 | . 1 . 1 . . . . . Fabricator Hacks 2 | . . . . 2 . . . . Load Schematic 1 | . . . . 1 . . . . Build 1 | . . . . 1 . . . . Repair Station Hacks 12 | . 2 2 8 . . . . . Scan Component 7 | . 1 1 5 . . . . . Repair 5 | . 1 1 3 . . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . Retrieve Components 1 | . . . 1 . . . . . Scanalyzer 17 | . . 14 3 . . . . . Insert Component 10 | . . 7 3 . . . . . Analyze 7 | . . 7 . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . Unlock Access 1 | . . . 1 . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . Used . | . . . . . . . . . Hacking Detections 12 | . 2 4 5 . . . . 1 Full Trace Events 8 | . 1 3 4 . . . . . Feedback Events 1 | . . . 1 . . . . . Corruption 1 | . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 6 | . . 6 . . . . . . Parts Built 1 | . . . . 1 . . . . Matter 124 | . . . . 124 . . . . Time 62 | . . . . 62 . . . . Total Part Build Rating 2 | . . . . 2 . . . . Parts Repaired 5 | . 1 1 3 . . . . . Time 169 | . 26 51 92 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 10 | . . . 10 . . . . . Parts Scanalyzed 6 | . . 6 . . . . . . Part Schematics Acquired 6 | . . 6 . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . 1 . . . . . Non-combat . | . . . . . . . . . Combat 1 | . . . 1 . . . . . Robot Hacks Applied 2 | . . . 2 . . . . . parse_system 2 | . . . 2 . . . . . Relay Couplers Released 1 | . . . 1 . . . . . Machine Destruction 1 | . . . 1 . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Total Allies 4 | . . . . . . 4 . . Largest Group 4 | . . . . . . 4 . . Highest-Rated Group 157 | . . . . . . 157 . . Highest-Rated Ally 40 | . . . . . . 40 . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 5 | . . . . . 1 2 2 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Decoded 0b10 Intel 9 | . . . . . . . . 9 Traps 9 | . . . . . . . . 9 Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Turns Passed 13484 | 44 784 2887 3358 577 944 1768 1737 1385 Spaces Moved 6574 | 59 398 1434 1423 313 425 1147 788 587 Core 68 | 59 7 2 . . . . . . Treads 3700 | . . 170 1371 . 87 1147 788 137 Legs 2805 | . 391 1261 52 313 338 . . 450 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 1 | . . 1 . . . . . . Fastest Speed 50 | 50 120 150 130 130 130 153 153 120 Average Speed 154 | 51 120 152 161 130 152 153 188 149 Slowest Speed 550 | 150 150 550 180 130 160 153 210 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 55 | 6 57 93 92 7 60 87 79 15 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 2 | . . . . . . 2 . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 9 | . . . . . 2 2 5 . Spaces Dug 53 | . . 9 25 . 9 . 10 . Terrain Destroyed 323 | . 22 58 79 . 30 . 108 26 Melee . | . . . . . . . . . Projectile 28 | . . 2 1 . . . 3 22 AOE 295 | . 22 56 78 . 30 . 105 4 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Low Zio Pro Fac Total 9072 | 68 634 1969 2181 463 697 1161 956 943 Wait 1687 | . 174 379 468 121 247 6 91 201 Move 6566 | 58 397 1433 1422 312 424 1146 787 587 Hop . | . . . . . . . . . Pick Up 120 | 4 9 22 37 5 4 2 7 30 Fast Attach 33 | 3 3 10 6 3 . 1 4 3 Attach 78 | . 9 8 19 2 2 1 8 29 Detach 8 | . 1 . 3 . . 1 . 3 Swap 62 | . 1 10 28 5 7 1 3 7 Drop 68 | . 2 18 29 7 2 3 4 3 Fire 446 | 3 38 88 167 8 11 . 52 79 Melee 2 | . . . 2 . . . . . Ram . | . . . . . . . . . Kick 1 | . . 1 . . . . . . Crush 1 | . . . . . . . . 1 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: *Mat x3 / [*Min] / [*Sto x2]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves (discovered 2 exits: Low / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 29 | -11/Scrapyard | Discovered new exit (range 8) 45 | -11/Scrapyard | Entered Materials 183 | -10/Materials | Core integrity fell below 50% 216 | -10/Materials | Lost 3 parts (1n2w) 308 | -10/Materials | Build established: Mutant 586 | -10/Materials | Discovered new exit (range 13) 722 | -10/Materials | Repaired Lgt. Cannon 806 | -10/Materials | Discovered new exit (range 16) 829 | -10/Materials | Entered another Materials area 829 | -9/Materials | Evolved 2 slots: Utility x2 983 | -9/Materials | Build established: Scavenger-Mutant 1089 | -9/Materials | Discovered new exit (range 15) 1637 | -9/Materials | Destroyed 7 combat bots 1705 | -9/Materials | Lost 3 parts (2n1w) 1760 | -9/Materials | Discovered new exit (range 5) 2017 | -9/Materials | Build established: Mutant 2097 | -9/Materials | Discovered new exit (range 5) 2142 | -9/Materials | Discovered new exit (range 9) 3105 | -9/Materials | Build established: Scavenger-Mutant 3225 | -9/Materials | Discovered new exit (range 15) 3528 | -9/Materials | Discovered new exit (range 15) 3686 | -9/Materials | Repaired Hvy. Ion Engine 3716 | -9/Materials | Entered another Materials area 3716 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3958 | -8/Materials | Repaired Med. Armor Plating 4073 | -8/Materials | Build established: Mutant 4496 | -8/Materials | Repaired Hvy. EM Pulse Gun 4541 | -8/Materials | Repaired Med. Treads 4817 | -8/Materials | Discovered new exit (range 10) 4976 | -8/Materials | Garrison activated, responded to threat 5069 | -8/Materials | Identified exit to Garrison 5568 | -8/Materials | Core integrity fell below 50% 5606 | -8/Materials | Discovered new exit (range 5) 6116 | -8/Materials | First assault squad dispatched 6209 | -8/Materials | Lost 3 parts (1n1u1w) 6221 | -8/Materials | Destroyed 7 combat bots 6750 | -8/Materials | Discovered new exit (range 15) 6782 | -8/Materials | Core integrity fell below 20% 7074 | -8/Materials | Entered Factory 7074 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 7169 | -7/Factory | Fabricated Med. Armor Plating (x1) 7286 | -7/Factory | Discovered new exit (range 5) 7380 | -7/Factory | Local fabrication network quarantined 7474 | -7/Factory | First assault squad dispatched 7513 | -7/Factory | Garrison activated, responded to threat 7618 | -7/Factory | Build established: Gunner 7651 | -7/Factory | Entered Lower Caves 7718 | -7/Lower Caves | Encountered a Warlord checkpoint 7820 | -7/Lower Caves | Spotted B-75 Beast 7869 | -7/Lower Caves | Destroyed B-75 Beast 7976 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8394 | -7/Lower Caves | Identified exit to Lower Caves 8588 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 8595 | -7/Lower Caves | Entered Zion 8776 | -7/Zion | Learned Factory emergency access door positions 8826 | -7/Zion | Learned location of Data Miner (-6) 9105 | -7/Zion | Learned Factory recycling unit intel 9245 | -7/Zion | Given the Hacking Drone Bay 9246 | -7/Zion | Found Prototype Device 9247 | -7/Zion | Identified Hacking Drone Bay 9288 | -7/Zion | Learned location of 1 exit from Factory 9553 | -7/Zion | Imprinted 9556 | -7/Zion | Declared Zion's savior 9863 | -7/Zion | Received a hallucinogenic algorithm 9872 | -7/Zion | Discovered new exit (range 16) 9907 | -7/Zion | Found CR-A16's Pointy Stick 10363 | -7/Zion | Entered Proximity Caves 10385 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 10424 | -6/Proximity Caves | Destroyed 8 combat bots 10834 | -6/Proximity Caves | Lost 4 parts (1n1u2w) 10884 | -6/Proximity Caves | Spotted B-75 Beast 10901 | -6/Proximity Caves | Build established: Mutant 11407 | -6/Proximity Caves | Learned Factory stockpile data 11659 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11903 | -6/Proximity Caves | Lost 3 parts (1u2w) 11917 | -6/Proximity Caves | Build established: Derelict-Mutant 12005 | -6/Proximity Caves | Discovered new exit (range 12) 12100 | -6/Proximity Caves | Entered Factory 12100 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 12101 | -6/Factory | Identified exit to Factory 12104 | -6/Factory | Loaded intel: 6 recycling unit locations 12616 | -6/Factory | System corruption reached 10% 12677 | -6/Factory | Lost 10 parts (1n4u5w) 13182 | -6/Factory | Core integrity fell below 50% 13272 | -6/Factory | Lost 4 parts (2n2w) 13286 | -6/Factory | Found Prototype Processor 13286 | -6/Factory | Identified Exp. Signal Interpreter 13452 | -6/Factory | Core integrity fell below 20% 13485 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Penetrated by Slug. R-10 Processor collects Wheel. K-01 Serf collects debris. Penetrated by Slug. Critical hit. Penetrated by Slug. System corrupted: Adv. Assault Cannon targeting data glitched. R-10 Processor collects Terrain Scan Processor. K-01 Serf collects debris. Penetrated by Slug. System corrupted: Adv. Assault Cannon targeting data glitched. Penetrated by Slug. System corrupted: Adv. Assault Cannon targeting data glitched. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Imp. Medium Armor Plating destroyed. Carbon-fiber Leg destroyed. Penetrated by Slug. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | #???# + ?????????????? | | #???# ^ # ?????????????? | | #???#+#########+## #######?????????????????? | | #???# ## # #???????????????????????? | | #???# ## # #???????????????????????? | | #???# ## # #???????????????????????? | | #???# ## # # ?????????????? | | ###???# ## + + """??????????????????? | | ###### ## # # ?????????????? | | + ## # #???######??????????????? | | ######### # #???????????????????????? | | ##########+######## #???????????????????????? | | ## #???# #???????????????????????+ | | ## """""" #???# #???????????????????????? | | ##?? """""" #???# +???????????????????????? | | ??# """""" #???# #???????????????????????? | | ??# """""" #???# #???????????????????????? | | ??# #???# #????????????????????+??? | | ??# """""" #???# #???????????????????????? | | ??# """""" #???# #????????????????????+??? | | ??# """""" #???# #???????????????????????? | | ??# """""" #???# #???????????????????????? | | ??# #???# #???????????????????????? | | ??# #???# #???????????????????????? | | ########+########### ###+######??????????????? | | *%= @ h ????????? | | =k ##???????????????? | | #????????????????? | | h #????????????????? | | % #????????????????? | | ###### ###########+###;##;###????????????????? | | ###### #?????????????? ?##??????????????????? | | # ##????????????? ?????????????????????? | | # #?????????????? ?????????????????????? | | # #?????????????? ????????????????????? | | # #?????????????? ????????????????????? | | # #?????????????? ????????????????????? | | # #??????????????? ????????????????????? | | # #??????????????? #???????????????????? | | # #??????????????? #???????????????????? | | +% #??????????????? ?????????????????????? | | #== #?????????????????????????????????????? | | # #?????????????????????????????????????? | | ######! ###???????????????????????????????????? | | ####=%= ##??????????????????????????????????? | | != #???????????????????????????????????? | | = #???????????????????????????????????? | | =% #???????????????????????????????????? | | * #???????????????????????????????????? | | #???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 29 Energy Capacity 640 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 8 Base Temperature (-) 100 Armor Coverage 600 Utility Shielding 66 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 3 Energy Filtering 30 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- Hvy. Ion Engine | -9/Materials | Scanalyzed Hacking Suite | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Med. Armor Plating | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Imp. Medium Laser | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Med. Armor Plating | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- 10k Club Backstab Close Call Everything Is Under Control I Spy I'm Back, Baby! It's Just You Just What I Needed Made in Tau Ceti IV Please Form A Line Robot Respite Serviceable Loadout The One Tourist Troublemaker Challenges ------------ None Game ------ Seed AssembledSpikedDriver Manual? 0 Play Time 03:58:10 Cumulative 11.3 hours Start 2021.07.30 @ 10:31:36 End 2021.08.04 @ 23:23:59 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 11 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b6de0ccf-e38b-45ba-a9ed-8d0819e1f48f