Cogmind - Beta 10.2 --- EXPLORER MODE // 2022.01.02 @ 00:20:59 Player: NotHead31 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (82) 410 Value Destroyed (2524) 2524 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (19) 19 TOTAL SCORE: 6173 Bonus ------- High Alert Combat Kills 19 Cogmind --------- Core Integrity 0/700 Matter 290/300 Energy 100/100 System Corruption 3% Temperature Cool (9) Movement Core (300) Ox5 Location -7/Lower Caves Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit Improved Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Cryofiber Web Advanced Weight Redist. System Improved Sensor Array Improved Signal Interpreter Improved Power Shielding Hacking Suite Component Analysis Suite Dynamic Insulation System Peak State ------------ > --- POWER ------------ Nuclear Core Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit High-capacity Matter Pod Advanced Visual Processing Unit Improved Terrain Scan Processor Integration Mediator > --- WEAPON ----------- Assault Rifle Heavy Assault Rifle Remote Datajack > --- INVENTORY -------- Cryofiber Web Advanced Weight Redist. System Improved Sensor Array Improved Signal Interpreter Improved Power Shielding Improved Light Armor Plating Hacking Suite Component Analysis Suite Dynamic Insulation System Heavy Laser [Rating: 40] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit VTOL Module Utility High-capacity Matter Pod Device Integration Mediator Storage High-capacity Matter Pod Processor Advanced Visual Processing Unit Protection Improved Power Shielding Weapon Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Great Maul Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Slots Evolved 7 | . 1 . 2 . 2 2 . . Power 2 | . . . 1 . . 1 . . Propulsion 1 | . . . . . 1 . . . Utility 3 | . 1 . 1 . . 1 . . Weapon 1 | . . . . . 1 . . . Parts Attached 78 | 7 1 1 20 5 14 22 2 6 Power 9 | 1 . . 3 . 1 3 1 . Engine 4 | 1 . . 1 . 1 1 . . Core 5 | . . . 2 . . 2 1 . Reactor . | . . . . . . . . . Propulsion 21 | 2 . . 5 3 4 4 . 3 Treads 2 | . . . . 1 . . . 1 Leg 10 | . . . 2 . 4 4 . . Wheel 7 | 2 . . 3 2 . . . . Hover . | . . . . . . . . . Flight 2 | . . . . . . . . 2 Utility 19 | 2 1 . 6 1 1 6 . 2 Device 7 | 1 . . 2 . 1 2 . 1 Storage 2 | . 1 . . . . 1 . . Processor 2 | . . . 1 . . 1 . . Hackware . | . . . . . . . . . Protection 8 | 1 . . 3 1 . 2 . 1 Artifact . | . . . . . . . . . Weapon 29 | 2 . 1 6 1 8 9 1 1 Energy Gun 10 | 1 . . 2 . 4 2 . 1 Energy Cannon 1 | . . . 1 . . . . . Ballistic Gun 12 | 1 . 1 . . 4 6 . . Ballistic Cannon 2 | . . . 2 . . . . . Launcher 1 | . . . . . . 1 . . Special Weapon 2 | . . . 1 . . . 1 . Impact Weapon 1 | . . . . 1 . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . . . Parts Lost 36 | . . . 5 5 2 6 1 17 Power 7 | . . . . . 1 3 . 3 Propulsion 11 | . . . 1 2 1 1 . 6 Utility 7 | . . . 2 1 . . . 4 Weapon 11 | . . . 2 2 . 2 1 4 Highest Loss Streak 17 | . . . 2 4 1 4 1 17 Average Slot Usage (%) 93 | . 98 97 98 80 97 87 95 62 Engine 7 | . 12 12 8 10 7 5 7 3 Core 7 | . . . 11 10 8 6 10 7 Leg 10 | . . . 2 . 23 20 21 8 Wheel 10 | . 25 25 17 13 . . . . Device 7 | . 12 12 6 . 7 7 7 5 Storage 10 | . 11 12 10 10 8 12 14 9 Processor 8 | . . . 5 10 8 12 14 13 Protection 9 | . 12 12 16 18 8 1 . 1 Energy Gun 6 | . 12 12 8 . 7 3 . . Energy Cannon 1 | . . . 4 . . . . . Ballistic Gun 10 | . 11 9 5 . 13 15 20 6 Naked Turns . | . . . . . . . . . Heaviest Build 51 | 11 15 14 25 26 26 46 51 51 Greatest Support 56 | 20 20 20 32 32 56 56 45 45 Greatest Overweight (x) 10 | . . . 2 1 1 1 1 10 Average Overweight (x) . | . . . . . . . 1 1 Largest Inventory Capacity 10 | 4 4 4 4 4 4 10 10 10 Average Capacity 5 | 4 4 4 4 4 4 8 10 10 Most Carried 10 | 4 4 4 4 4 4 10 10 10 Average Carried 5 | 2 4 3 3 2 3 6 9 9 Final Capacity 10 | 4 4 4 4 4 4 10 10 10 Final Carried 10 | 4 4 4 4 4 4 10 10 8 Class Distribution -------------------- 58% | Hacker-Mutant 15% | Scavenger-Skirmisher 12% | Hacker-Tank 9% | Hacker-Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Tank | -8/Materials Hacker-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Hacker-Mutant | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Low Low Matter Collected 2100 | 294 97 172 184 70 453 423 372 35 Remotely . | . . . . . . . . . Salvage Created 2673 | 45 213 27 852 . 505 642 159 230 Parts 178 | 1 17 1 68 . 32 45 6 8 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Combat Hostiles Destroyed 64 | 1 8 2 23 . 8 15 3 4 Guns 42 | 1 6 . 10 . 8 10 3 4 Cannons 13 | . . . 13 . . . . . AOE 9 | . 2 2 . . . 5 . . Classes Destroyed 10 | 1 2 . 2 . 2 1 . 2 Builder 5 | . . . . . 1 4 . . Operator 3 | . . . 1 . 1 1 . . Watcher 10 | . 2 . 3 . 3 2 . . Swarmer 22 | . 6 2 11 . . 2 . 1 Grunt 23 | 1 2 . 6 . 5 6 3 . Brawler 2 | . . . . . . . . 2 Duelist 1 | . . . . . . . . 1 Sentry 11 | . . . 6 . 1 4 . . Hunter 3 | . . . . . 2 1 . . Programmer 2 | . . . . . . 2 . . Best Kill Streak 11 | 1 3 2 5 . 8 11 2 4 Combat Bots Only 7 | 1 2 2 5 . 6 7 2 4 Max Kills in Single Turn 3 | 1 1 2 1 . 2 3 1 1 Gunslinging 1 | . . . . . 1 . . . Exploded 2 | . 1 2 . . . 1 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Damage Taken 4742 | 54 124 28 551 678 518 1039 198 1552 Core 1089 | 14 29 3 65 209 64 174 24 507 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 73 | 94 . 81 . 31 88 . . . Volleys Fired 257 | 8 25 2 90 2 39 59 14 18 Largest 3 | 1 2 2 2 2 3 3 3 2 Hottest 108 | 20 60 60 108 88 104 106 68 69 Shots Fired 504 | 8 50 4 144 3 98 138 33 26 Gun 446 | 8 50 4 102 . 98 127 31 26 Cannon 39 | . . . 36 3 . . . . Launcher 11 | . . . . . . 11 . . Special 8 | . . . 6 . . . 2 . Kinetic 312 | 8 25 2 52 3 67 104 31 20 Thermal 94 | . . . 73 . 8 7 . 6 Explosive 11 | . . . . . . 11 . . Electromagnetic 85 | . 25 2 19 . 23 16 . . Robot Hit Streak 36 | 6 5 7 18 2 19 36 22 18 Robot Miss Streak 4 | 1 4 . 2 1 4 3 2 1 Penetration Max . | . . . . . . . . . Secondary Targets 9 | . 1 . . . 2 2 1 3 Max Gunslinging Chain 1 | . 1 . . . 1 1 1 1 Shots Hit Robots 393 | 7 28 4 117 2 75 114 24 22 Core Hits 177 | 2 12 2 45 1 37 59 10 9 Critical Hits 8 | . . . 5 . 1 2 . . Critical Kills 4 | . . . 4 . . . . . Critical Parts Destroyed 4 | . . . 1 . 1 2 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 6157 | 92 344 66 1296 71 1010 2697 276 305 Guns 4590 | 92 293 13 727 . 1010 1874 276 305 Cannons 539 | . . . 468 71 . . . . Explosions 972 | . 51 53 45 . . 823 . . Melee . | . . . . . . . . . Ramming 1 | . . . 1 . . . . . Kinetic 3238 | 92 103 . 307 71 632 1545 276 212 Thermal 1154 | . 51 53 811 . 58 88 . 93 Explosive 823 | . . . . . . 823 . . Electromagnetic 941 | . 190 13 177 . 320 241 . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 3 | . . . . . 1 2 2 3 Average Corruption 1 | . . . . . 1 1 2 2 Corruption Purged . | . . . . . . . . . Effects 18 | . . . . . 2 8 3 5 Message Errors 7 | . . . . . . 3 1 3 Heat Flow Errors 2 | . . . . . . 2 . . Data Loss (minor) 1 | . . . . . 1 . . . Targeting Errors 7 | . . . . . 1 3 1 2 Weapon Failures 1 | . . . . . . . 1 . Overload Shots . | . . . . . . . . . Overflow Damage 18 | . . . 3 . . 15 . . Projectiles 3 | . . . 3 . . . . . Explosions 15 | . . . . . . 15 . . Melee . | . . . . . . . . . Knockbacks 1 | . . . . 1 . . . . Impact . | . . . . . . . . . Kinetic 1 | . . . . 1 . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 29 | . . 9 14 . . 6 . . Shots 3 | . . 1 1 . . 1 . . Rammed 1 | . . . 1 . . . . . Targets Rammed 1 | . . . 1 . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 448 | . 54 47 368 52 448 404 313 294 Average Temperature 110 | . 17 24 101 19 149 146 164 92 Received Heat Transfer 2320 | 48 18 . 222 238 288 543 162 801 Effects 19 | . . . 6 . 7 5 1 . Shutdowns 7 | . . . . . 4 3 . . Energy Bleed 2 | . . . 1 . . . 1 . Interference 5 | . . . 4 . 1 . . . Matter Decay 2 | . . . . . 2 . . . Short Circuit 1 | . . . . . . 1 . . Damage (minor) 2 | . . . 1 . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . . . 2 . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 8 | . 2 . 6 . . . . . Heat Transferred 2254 | . 50 100 1549 . 148 222 . 185 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 4 | . 2 1 1 . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Peak Influence 463 | 20 216 65 463 44 298 320 . . Initial 44 | . 9 . 17 44 . 17 . . Average 88 | 4 108 41 87 11 86 121 . . Maximum Alert Level 2 | . 1 . 2 . 1 1 . . Low Security (%) 88 | 100 92 100 87 100 76 86 . . Level 1 10 | . 7 . 7 . 23 13 . . Level 2 1 | . . . 4 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . . . 2 . 1 11 . 1 Investigation 1 | . . . . . . 1 . . Extermination 2 | . . . . . . 2 . . Reinforcement 8 | . . . 2 . 1 5 . . Assault 1 | . . . . . . . . 1 Garrison 3 | . . . . . . 3 . . Intercept . | . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . Haulers Reinforced 1 | . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Distress Signals 4 | . 2 . . . 1 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 131 | 1 12 2 33 25 19 22 3 14 Peak Tracking Total 14 | 1 3 2 3 14 3 4 2 7 Tactical Retreats 6 | . 1 . 1 4 . . . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Traps Triggered 4 | . . . 1 . 1 2 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 6 | . . . . . 6 . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 3 | . . . . . . . 1 2 Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Low Low Machines Disabled 3 | . . . 1 . . 2 . . Max in Single Turn 1 | . . . 1 . . 1 . . Garrison Access 1 | . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Machines Accessed 31 | . 11 . 10 1 5 4 . . Terminals 21 | . 8 . 8 . 4 1 . . Fabricators 1 | . . . . . . 1 . . Repair Stations 4 | . 1 . 1 . . 2 . . Recycling Units 3 | . 2 . 1 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 86 | . 32 . 34 1 10 9 . . Successful 76 | . 29 . 31 1 8 7 . . Failed 10 | . 3 . 3 . 2 2 . . Catastrophic 2 | . . . . . 1 1 . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 61 | . 24 . 26 . 9 2 . . Fabricators 1 | . . . . . . 1 . . Repair Stations 13 | . 3 . 4 . . 6 . . Recycling Units 9 | . 5 . 4 . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Terminal Hacks 52 | . 21 . 23 1 7 . . . Record 15 | . 9 . 6 . . . . . Robot Analysis 1 | . 1 . . . . . . . Prototype ID Bank 2 | . 1 . . . 1 . . . Open Door 1 | . . . . 1 . . . . Branch Access Points 1 | . . . 1 . . . . . Emergency Access Points 2 | . . . 1 . 1 . . . Terminal Index 1 | . . . . . 1 . . . Scanalyzer Index 2 | . 1 . 1 . . . . . Alert Level 1 | . . . 1 . . . . . Unreport Threat 2 | . 1 . 1 . . . . . Locate Traps 2 | . 1 . 1 . . . . . Disarm Traps 1 | . . . . . 1 . . . Dispatch Records 5 | . 2 . 3 . . . . . Maintenance Status 1 | . 1 . . . . . . . Patrol Status 1 | . . . 1 . . . . . Transport Status 1 | . . . 1 . . . . . Investigation Status 2 | . 1 . 1 . . . . . Reinforcement Status 1 | . . . 1 . . . . . Recall Investigation 2 | . 1 . 1 . . . . . Registered Prototypes 2 | . . . 1 . 1 . . . Zone Layout 6 | . 2 . 2 . 2 . . . Fabricator Hacks 1 | . . . . . . 1 . . Network Status 1 | . . . . . . 1 . . Repair Station Hacks 13 | . 3 . 4 . . 6 . . Scan Component 7 | . 2 . 2 . . 3 . . Repair 5 | . 1 . 1 . . 3 . . Refit 1 | . . . 1 . . . . . Recycling Unit Hacks 9 | . 5 . 4 . . . . . Recycle Component 2 | . . . 2 . . . . . Process 3 | . 2 . 1 . . . . . Report Inventory 1 | . 1 . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . Retrieve Components 2 | . 1 . 1 . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . Seal Access 1 | . . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . 1 . 1 . . . Used . | . . . . . . . . . Hacking Detections 25 | . 7 . 10 . 4 4 . . Full Trace Events 1 | . . . . . . 1 . . Feedback Events 1 | . . . . . . 1 . . Corruption 1 | . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 5 | . 1 . 1 . . 3 . . Time 137 | . 26 . 38 . . 73 . . Parts Recycled 2 | . . . 2 . . . . . Recycled Matter 250 | . 34 . 216 . . . . . Retrieved Matter 28 | . 28 . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked 1 | . . . . . . . 1 . Non-combat . | . . . . . . . . . Combat 1 | . . . . . . . 1 . Robot Hacks Applied 1 | . . . . . . . 1 . parse_system 1 | . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Low Low Total Allies 1 | . . . . . . . . 1 Largest Group 1 | . . . . . . . . 1 Highest-Rated Group 163 | . . . . . . . . 163 Highest-Rated Ally 163 | . . . . . . . . 163 Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Low Low Robot Analysis Total 1 | . 1 . . . . . . . Derelict Logs Recovered 1 | . . . . . . . 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Low Low Turns Passed 4403 | 88 467 239 1259 208 578 853 557 154 Spaces Moved 3098 | 77 485 289 919 183 320 433 341 51 Core 26 | 17 . . . . . . . 9 Treads 15 | . . . . 6 . . . 9 Legs 1216 | . . . 118 . 295 433 341 29 Wheels 1837 | 60 485 289 801 177 25 . . . Hover . | . . . . . . . . . Flight 4 | . . . . . . . . 4 Fastest Speed 50 | 50 80 80 80 90 90 120 150 150 Average Speed 107 | 73 80 80 101 97 120 128 150 197 Slowest Speed 550 | 80 80 80 180 160 125 160 150 550 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 44 | 6 86 59 72 40 31 15 74 14 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched 3 | . . . . . . . 2 1 Spaces Dug . | . . . . . . . . . Terrain Destroyed 66 | . 7 4 5 . . 50 . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 66 | . 7 4 5 . . 50 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Low Low Total 3735 | 97 513 292 1118 209 440 627 360 79 Wait 158 | . 3 . 37 15 29 74 . . Move 3090 | 76 484 288 918 182 319 432 340 51 Hop . | . . . . . . . . . Pick Up 90 | 6 . 1 29 4 21 23 3 3 Fast Attach 6 | 5 1 . . . . . . . Attach 70 | 2 . 1 19 5 14 21 2 6 Detach 17 | . . . 3 1 2 10 . 1 Swap 2 | . . . 1 . . 1 . . Drop 44 | . . . 20 . 16 7 1 . Fire 257 | 8 25 2 90 2 39 59 14 18 Melee . | . . . . . . . . . Ram 1 | . . . 1 . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 50 | -11/Scrapyard | Identified exit to Materials 50 | -11/Scrapyard | Discovered exit to Materials (range 8) 89 | -11/Scrapyard | Entered Materials 89 | -10/Materials | Evolved 1 slot: Utility x1 211 | -10/Materials | Identified exit to Materials 211 | -10/Materials | Discovered exit to Materials (range 9) 278 | -10/Materials | Identified exit to Mines 278 | -10/Materials | Discovered exit to Mines (range 17) 303 | -10/Materials | Build established: Hacker-Mutant 353 | -10/Materials | Discovered exit to Materials (range 9) 515 | -10/Materials | Discovered exit to Materials (range 14) 554 | -10/Materials | Repaired Assault Rifle? 556 | -10/Materials | Entered Mines 601 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 607 | -10/Mines | Found Prototype Device 784 | -10/Mines | Discovered exit to Materials (range 8) 795 | -10/Mines | Entered Materials 795 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 795 | -9/Materials | Identified Exp. Sensor Array 1003 | -9/Materials | Identified exit to Materials 1003 | -9/Materials | Discovered exit to Materials (range 10) 1439 | -9/Materials | Discovered exit to Materials (range 16) 1522 | -9/Materials | Identified exit to Mines 1870 | -9/Materials | Discovered exit to Materials (range 17) 2021 | -9/Materials | Repaired Nuclear Core? 2054 | -9/Materials | Entered Mines 2058 | -9/Mines | Assembled infested the area 2067 | -9/Mines | Discovered exit to Materials (range 8) 2105 | -9/Mines | Met a Derelict bent on vengeance 2112 | -9/Mines | Core integrity fell below 50% 2146 | -9/Mines | Lost 4 parts (1n1u2w) 2189 | -9/Mines | Found the Drone Emporium 2246 | -9/Mines | Discovered exit to Materials (range 6) 2262 | -9/Mines | Entered Materials 2262 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2608 | -8/Materials | Identified exit to Factory 2608 | -8/Materials | Discovered exit to Factory (range 20) 2707 | -8/Materials | Build established: Hacker-Tank 2840 | -8/Materials | Entered Factory 2840 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2976 | -7/Factory | Repaired Beam Rifle 2995 | -7/Factory | Repaired Imp. Power Shielding? 3234 | -7/Factory | Destroyed 7 combat bots 3285 | -7/Factory | Lost 4 parts (3p1w) 3531 | -7/Factory | Repaired Carbon-fiber Leg 3612 | -7/Factory | Identified exit to Lower Caves 3612 | -7/Factory | Discovered exit to Lower Caves (range 12) 3693 | -7/Factory | Entered Lower Caves 3829 | -7/Lower Caves | Encountered a Warlord checkpoint 3933 | -7/Lower Caves | Build established: Scavenger-Skirmisher 4241 | -7/Lower Caves | Learned Factory stockpile data 4241 | -7/Lower Caves | Identified exit to Lower Caves 4241 | -7/Lower Caves | Discovered exit to Lower Caves (range 5) 4250 | -7/Lower Caves | Entered another Lower Caves area 4303 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4347 | -7/Lower Caves | Core integrity fell below 50% 4392 | -7/Lower Caves | Core integrity fell below 20% 4404 | -7/Lower Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04372_ Penetrated by Slug. 04378_ Slug penetrates Wall. 04381_ Penetrated by Slug. 04381_ VTOL Module destroyed. A strange signal echoes through the caves. Move into an ally to swap places with them. 04386_ Slug penetrates Wall. 04387_ Adv. Visual Processing Unit destroyed. 04390_ GL-48C(f) system corrupted by crushing effect. 04391_ GL-48C(f) destroyed. 04391_ Penetrated by Slug. 04400_ Slug penetrates Wall. 04401_ 50ZSH&V5HTDV/ JCH4JLU [Achievement: 5k Club] The achievement interface (ESC then open Records) offers an effective way to explore all of your earned achievements as well as seek out new goals for future runs. Important note for Steam players: Cogmind player global achievement rates displayed by Steam are all significantly underreported, in some cases by a huge margin, due to how they are calculated by Valve. Map ----- +----------------------------------------------------+ | ????????????????????????????????? ??## ????????? | | ????????????????????????????????? ?? ????????? | | ????????????????????????????????? ?? ?????????? | | ????????????????????????????????? ?? ?????????? | | ???????????????????????????????## ?? ?????????? | | ??????????????????????????????? ?? ??????????? | | ?????????????????????????????###/#### ??????????? | | ?????????????????????##??????#" # # #?????##???? | | ?????????????????????? ????#" # ####?# #???# | | ??????????????????????? ???#" + ## ## #??## | | ???????????????????????? #??#" + * # #### | | ?????????????????????????# ??" "#$!% ## | | ?????????????????????????# ??"%# ]# ## | | ????????????????????????## ###+#### ##### | | ???????????????????????## %[%!%*! ##?## | | ???????????????????????# ### = ### #?# | | ???????????????????????# ???# %%!### ##?# | | ???????????????????????# ##?## *% #### ##?# | | ??????????????????????## ##### #?# #??# | | ??????????????????????# ### ### #?## | | ??????????????????????# mgg ## ### | | ??????????????????????## gY ## | | ??????????? ??????????## ### | | ?????????? ####### g #?## ## | | ?????????? b #??## ###### | | ?????????? @ #??####????? | | ??????????? ##### ### ;;## #?????????? | | ????????????????????##???######## #????????? | | ????????????????????????????????"# #????????? | | ????????????????????????????????### #####????????? | | ??????????????????????????????????###????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 36 Energy Capacity 380 Matter Stores 500 Matter Capacity 500 Sight Range 20 Robot Scan Range 30 Terrain Scan Range 16 Terrain Scan Density 110 Additional Mass Support 9 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 66 Propulsion Shielding 33 Evasion (%) 50 Recoil Reduction 1 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Challenges ------------ None Game ------ Seed ShockBombardmentAccelerator Manual? 0 Play Time 01:34:42 Cumulative 5.4 hours Start 2021.04.17 @ 00:46:25 End 2022.01.02 @ 00:20:59 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 10 Rogue 1 Adventurer 5 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 12 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0d241a76-3ee1-41a0-b956-15960e80cb16