Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.24 @ 03:45:29 Player: shapeshifter Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (36) 180 Value Destroyed (841) 841 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2821 Bonus ------- None Cogmind --------- Core Integrity 181/550 Matter 300/300 Energy 100/100 System Corruption 16% Temperature Cool (0) Movement Treading (330) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Armored Treads Armored Treads > --- UTILITY (6) ------ Huge Storage Unit Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON (2) ------- Heavy Ion Cannon > --- INVENTORY (25) --- Light Ion Engine Light Nuclear Core Light Treads Light Treads Titanium Leg Titanium Leg Titanium Leg Titanium Leg Huge Storage Unit Improved Terrain Scanner Advanced ECM Suite Advanced ECM Suite Improved Light Armor Plating Improved Light Armor Plating Recalibrator Field Recycling Unit (0) Heavy Ion Cannon Heavy Ion Cannon Heavy Ion Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Medium Matter Pod Machine Analyzer Improved Light Armor Plating Improved Light Armor Plating > --- WEAPON ----------- Heavy Ion Cannon Heavy Ion Cannon > --- INVENTORY -------- Light Ion Engine Light Nuclear Core Light Treads Light Treads Titanium Leg Titanium Leg Titanium Leg Titanium Leg Huge Storage Unit Improved Terrain Scanner Advanced ECM Suite Advanced ECM Suite Improved Light Armor Plating Improved Light Armor Plating Recalibrator Field Recycling Unit Heavy Ion Cannon Heavy Ion Cannon Mining Laser [Rating: 36] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Seismic Detector Device Seismic Detector Storage Huge Storage Unit Processor Machine Analyzer Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion . | . . . . . Utility 4 | . . . 2 2 Weapon . | . . . . . Parts Attached 39 | 7 . . 22 10 Power 7 | 1 . . 4 2 Engine 7 | 1 . . 4 2 Core . | . . . . . Reactor . | . . . . . Propulsion 8 | 2 . . 4 2 Treads 4 | 2 . . . 2 Leg . | . . . . . Wheel 4 | . . . 4 . Hover . | . . . . . Flight . | . . . . . Utility 10 | 2 . . 5 3 Device 2 | 1 . . 1 . Storage 3 | 1 . . 2 . Processor 1 | . . . . 1 Hackware . | . . . . . Protection 4 | . . . 2 2 Artifact . | . . . . . Weapon 14 | 2 . . 9 3 Energy Gun 5 | 1 . . 4 . Energy Cannon 2 | . . . . 2 Ballistic Gun 5 | 1 . . 4 . Ballistic Cannon . | . . . . . Launcher 1 | . . . 1 . Special Weapon 1 | . . . . 1 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 19 | . . . 13 6 Power 4 | . . . 3 1 Propulsion 4 | . . . 3 1 Utility 5 | . . . 2 3 Weapon 6 | . . . 5 1 Highest Loss Streak 3 | . . . 3 3 To Critical Strikes . | . . . . . Average Backups 10 | 3 5 7 10 17 Power . | . 1 1 . 1 Propulsion 3 | 1 2 2 3 6 Utility 2 | . . . 2 7 Weapon 3 | 1 2 4 3 2 Tool/Special . | . . . . . Unused Backups 11 | . . . . 11 Power 1 | . . . . 1 Propulsion 1 | . . . . 1 Utility 7 | . . . . 7 Weapon 2 | . . . . 2 Tool/Special . | . . . . . Average Slot Usage (%) 96 | . 100 100 92 95 Engine 11 | . 14 14 9 8 Treads 14 | . 28 28 2 11 Wheel 8 | . . . 18 5 Device 13 | . 14 14 14 8 Storage 17 | . 14 14 21 17 Processor 1 | . . . . 8 Protection 5 | . . . 4 18 Energy Gun 10 | . 14 14 11 1 Energy Cannon 2 | . . . . 13 Ballistic Gun 9 | . 14 14 7 1 Peak Build Rating 36 | 7 7 7 18 36 Average Rating 12 | 5 7 7 12 30 On Entrance 7 | . 7 7 7 18 Naked Turns . | . . . . . Heaviest Build 110 | 12 12 12 99 110 Greatest Support 40 | 40 40 40 40 40 Greatest Overweight (x) 10 | . . . 9 10 Average Overweight (x) 2 | . . . 3 7 Largest Inventory Capacity 25 | 8 8 8 25 25 Average Capacity 17 | 7 8 8 24 25 Most Carried 20 | 6 7 8 15 20 Average Carried 10 | 4 5 7 10 17 Final Capacity 25 | 8 8 8 25 25 Final Carried 19 | 5 7 8 15 19 Class Distribution -------------------- 75% | Mutant 24% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 903 | 268 . 16 534 85 Remotely . | . . . . . Salvage Created 1134 | 147 . 56 777 154 Parts 78 | 11 . 3 52 12 Haulers Intercepted 1 | . . . 1 . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 26 | . . 2 19 5 Guns 17 | . . 2 15 . Cannons 5 | . . . . 5 AOE 4 | . . . 4 . Classes Destroyed 11 | 2 . 2 6 1 Builder 2 | . . . 2 . Tunneler 4 | 4 . . . . Hauler 1 | . . . 1 . Recycler 1 | 1 . . . . Mechanic 1 | . . . 1 . Watcher 1 | . . . 1 . Swarmer 10 | . . 1 6 3 Grunt 9 | . . 1 8 . Duelist 1 | . . . 1 . Sentry 5 | . . . 4 1 Hunter 1 | . . . . 1 Best Kill Streak 4 | 2 . 1 4 4 Combat Bots Only 4 | . . 1 4 4 Max Kills in Single Turn 2 | 1 . 1 2 1 Gunslinging . | . . . . . Exploded 1 | . . . 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 237 | . . 8 171 58 Missed 64 | . . 1 41 22 Hits 173 | . . 7 130 36 Projectile 173 | . . 7 130 36 Critical Strikes 5 | . . . 5 . Damage Taken 3180 | . . 68 1526 1586 Core 703 | . . 7 327 369 Absorbed by Shields . | . . . . . Core Remaining (%) 71 | 100 . 97 18 . Volleys Fired 99 | 8 . 6 69 16 Largest 2 | 2 . 2 2 2 Hottest 165 | 70 . 70 101 165 Shots Fired 182 | 16 . 12 125 29 Gun 141 | 16 . 12 113 . Cannon 21 | . . . . 21 Launcher 12 | . . . 12 . Special 8 | . . . . 8 Kinetic 55 | 8 . 6 41 . Thermal 88 | 8 . 6 45 29 Explosive 12 | . . . 12 . Electromagnetic 27 | . . . 27 . Robot Hit Streak 10 | 6 . 5 10 6 Robot Miss Streak 3 | 1 . 2 3 2 Penetration Max . | . . . . . Secondary Targets 4 | . . . 4 . Max Gunslinging Chain 1 | . . . 1 . Shots Hit Robots 114 | 10 . 6 90 8 Core Hits 66 | 8 . 3 51 4 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 6 | . . . 6 . Burn 6 | . . . 6 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2106 | 135 . 64 1664 243 Guns 1306 | 135 . 64 1107 . Cannons 243 | . . . . 243 Explosions 557 | . . . 557 . Melee . | . . . . . Ramming . | . . . . . Kinetic 406 | 35 . 13 358 . Thermal 854 | 100 . 51 460 243 Explosive 557 | . . . 557 . Electromagnetic 289 | . . . 289 . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 16 | . . . . 16 Average Corruption 9 | . . . . 9 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 29 | . . . . 29 Projectiles 29 | . . . . 29 Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 8 | . . . 8 . Shots 1 | . . . 1 . Rammed . | . . . . . Targets Rammed . | . . . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 471 | 60 . 104 471 120 Average Temperature 104 | 25 . 40 139 46 Received Heat Transfer 648 | . . 30 609 9 Effects 6 | . . . 6 . Shutdowns 1 | . . . 1 . Energy Bleed 1 | . . . 1 . Damage (minor) 1 | . . . 1 . Damage (major) 3 | . . . 3 . Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 5 | 2 . . 3 . Heat Transferred 2405 | 296 . 148 1628 333 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Maximum Alert Level 1 | . . . 1 . Low Security (%) 90 | 100 100 100 74 100 Level 1 9 | . . . 25 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 266 | 5 . 27 266 128 Initial 91 | . . . . 91 Average 51 | 1 . 2 103 70 Influence Increases 836 | 25 . 55 599 157 Destroy 0b10 Robot/C 520 | . . 40 380 100 Destroy 0b10 Robot/NC 50 | 25 . . 25 . Destroy Leader 114 | . . . 84 30 Successful Hack 26 | . . . 14 12 Disable Machine 30 | . . . 30 . Destroy Structure 66 | . . . 51 15 Lose Combat Pursuer 30 | . . 15 15 . Influence Decreases 836 | 25 . 55 381 375 Entered New Map 127 | . . . . 127 Time Decay 529 | 25 . 55 251 198 Lost Part 180 | . . . 130 50 Squads Dispatched 4 | . . . 3 1 Investigation 3 | . . . 2 1 Extermination . | . . . . . Reinforcement 1 | . . . 1 . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 1 | . . . 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 33 | . . 3 23 7 Peak Tracking Total 5 | . . 2 4 5 Tactical Retreats 2 | . . 1 1 . Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 2 | . . . 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 2 | . . . 2 . Max in Single Turn 1 | . . . 1 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 5 | . . . 4 1 Terminals 3 | . . . 2 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . 1 . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 14 | . . . 11 3 Successful 9 | . . . 7 2 Failed 5 | . . . 4 1 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 4 | . . . 3 1 Terminals 10 | . . . 7 3 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 1 | . . . 1 . Scanalyzers 3 | . . . 3 . Garrison Access . | . . . . . Terminal Hacks 2 | . . . 1 1 Robot Analysis 1 | . . . 1 . Registered Components 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . . . 1 . Report Inventory 1 | . . . 1 . Scanalyzer 3 | . . . 3 . Insert Component 2 | . . . 2 . Analyze 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 3 | . . . 2 1 Terminals 3 | . . . 2 1 Botnet 3 | . . . 2 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 4 | . . . 3 1 Full Trace Events 4 | . . . 3 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . 1 . Part Schematics Acquired 1 | . . . 1 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Active Infowar (turns) 2068 | 4 150 730 787 397 Seismic 1671 | 4 150 730 787 . Machine Analysis 397 | . . . . 397 Robot Analysis Total 1 | . . . 1 . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 2353 | 195 150 730 868 410 Spaces Moved 950 | 111 93 219 414 113 Core 21 | 21 . . . . Treads 438 | 90 93 219 5 31 Legs . | . . . . . Wheels 491 | . . . 409 82 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 125 215 Average Speed 162 | 139 160 160 145 255 Slowest Speed 330 | 160 160 160 215 330 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered 4 | . . . . 4 Exploration Rate (%) 19 | 7 17 28 36 7 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug 13 | . . . . 13 Terrain Destroyed 83 | . . . 65 18 Melee . | . . . . . Projectile 18 | . . . . 18 AOE 65 | . . . 65 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1565 | 137 94 588 558 188 Wait 409 | . . 363 14 32 Move 946 | 110 92 218 413 113 Hop . | . . . . . Pick Up 54 | 12 2 1 28 11 Fast Attach 1 | . . . 1 . Attach 32 | 7 . . 20 5 Detach . | . . . . . Swap 16 | . . . 9 7 Drop 8 | . . . 4 4 Fire 99 | 8 . 6 69 16 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 196 | -11/Scrapyard | Entered Materials 216 | -10/Materials | Discovered new exit (range 14) 308 | -10/Materials | Build established: Mutant 346 | -10/Materials | Entered Mines 352 | -10/Mines | Met a Derelict bent on vengeance 364 | -10/Mines | Learned location of Zion (-6) 882 | -10/Mines | Discovered new exit (range 13) 922 | -10/Mines | Discovered new exit (range 13) 943 | -10/Mines | Learned Materials security intel 1076 | -10/Mines | Entered Materials 1076 | -9/Materials | Evolved 2 slots: Utility x2 1560 | -9/Materials | Lost 3 parts (1p1u1w) 1704 | -9/Materials | Lost 3 parts (1p1n1w) 1736 | -9/Materials | Core integrity fell below 50% 1781 | -9/Materials | Lost 3 parts (1p1n1w) 1783 | -9/Materials | Discovered new exit (range 15) 1861 | -9/Materials | Core integrity fell below 20% 1894 | -9/Materials | Lost 3 parts (1u2w) 1944 | -9/Materials | Entered another Materials area 1944 | -8/Materials | Evolved 2 slots: Utility x2 2289 | -8/Materials | Crushed by falling debris 2311 | -8/Materials | Crushed by falling debris 2314 | -8/Materials | Crushed by falling debris 2336 | -8/Materials | Core integrity fell below 50% 2346 | -8/Materials | Crushed by falling debris 2346 | -8/Materials | System corruption reached 10% 2354 | -8/Materials | Self-destructed Last Messages --------------- 02305_ Slug penetrates Wall. 02311_ The unstable cave ceiling collapses. 02311_ Crushed by falling debris. 02311_ Lgt. Deuterium Engine destroyed. 02311_ System corrupted by crushing effect (+5). 02311_ Med. Matter Pod destroyed. 02311_ System corrupted by crushing effect (+3). 02313_ U-05 Engineer builds a Wall. 02314_ The unstable cave ceiling collapses. 02314_ Crushed by falling debris. 02329_ Slug penetrates Wall. 02346_ The unstable cave ceiling collapses. 02346_ Crushed by falling debris. 02346_ Mining Laser destroyed. 02346_ System corrupted by crushing effect (+2). 02346_ Machine Analyzer destroyed. 02346_ System corrupted by crushing effect (+4). 02346_ Imp. Heat Sink destroyed. 02346_ System corrupted by crushing effect (+2). 02353_ System corrupted: Component data lost. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????"""?????????????????????? | | ?????????????????????????"""?????????????????????? | | ?????????????????????????"""?????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????"????????????????????????? | | ????????????????????????T????????????????????????? | | ????????????????????????"????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????###??????????????????? | | ?????????????????????????########????????????????? | | ?????????????????????????# ! = ##???????????????? | | ?????????????????????????# !! ![*#???????????????? | | ?????????????????????????# !!!=%##???????????????? | | ?????????????????????????# [#????????????????? | | ?????????????????????????# ! #???########?????? | | ?????????????????????##??# ##### #?????? | | ????????????????# ######"##/####### #?????? | | ??????????????? ^^% *% #""" #?????? | | ??????????????? ^^= =[=#""" =#?????? | | ??????????????? ^ = #""" #?????? | | ????????????????#################% + #?????? | | ????????????????????????#@####### ###########??? | | ????????????????????????#####!! # #??? | | ???????????????????????????## # """" #??? | | ????????????????????????????# # """" #??? | | ???????????????[????????????# # """" #??? | | ????????????????????????????#!! # ""#??? | | ????????????????????????????#!! + T"#??? | | ????????????????????????????##### # ""#??? | | ????????????????????????????????# # #??? | | ????????????????????????????????# ###########??? | | ????????????????????????????????# #????????? | | ????????????????????????????????# #????????? | | ????????????????????????????????# #????????? | | ????????????????????????????????# ##????????? | | ????????????????????????????????# #?????????? | | ????????????????????????????????#! !#?????????? | | ????????????????????????????????##!!!!##?????????? | | ?????????????????????????????????######??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 265 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- Huge Storage Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ScatterCarbideLaser Manual? 0 Play Time 00:15:42 Cumulative 44.1 hours Start 2025.07.24 @ 03:31:28 End 2025.07.24 @ 03:45:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 108 Rogue 108 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 36 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 83ff8a87-c851-4b6c-8ced-67cf3400fefe