Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.22 @ 22:22:44 Player: Rainynight Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (35) 175 Value Destroyed (993) 993 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 4088 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 660/700 Matter 295/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (1400) Ox27 Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ Huge Storage Unit Structural Scanner Targeting Computer Targeting Computer Targeting Computer Core Analyzer > --- WEAPON (2) ------- Datajack > --- INVENTORY (25) --- Improved Deuterium Engine Improved Deuterium Engine Heavy Deuterium Engine Heavy Deuterium Engine Medium Treads Medium Treads Medium Treads Wheel Wheel Compact Wheel Improved Heat Sink Huge Storage Unit High-capacity Matter Pod (200) Advanced Visual Processing Unit Advanced Terrain Scan Processor Targeting Computer Targeting Computer Core Analyzer Light Armor Plating System Restoration Module Plasma Cannon Plasma Cannon Heavy Ion Cannon Blade Saw Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Armored Treads Compact Wheel > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Structural Scanner Targeting Computer Targeting Computer Targeting Computer Core Analyzer System Restoration Module > --- WEAPON ----------- Plasma Cannon Plasma Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Heavy Deuterium Engine Heavy Deuterium Engine Medium Treads Medium Treads Medium Treads Wheel Wheel Compact Wheel Huge Storage Unit High-capacity Matter Pod Structural Scanner Advanced Visual Processing Unit Advanced Visual Processing Unit Advanced Terrain Scan Processor Targeting Computer Light Armor Plating Hardlight Generator Hardlight Generator Plasma Cannon Plasma Cannon Heavy Ion Cannon Datajack Blade Saw [Rating: 40] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Propulsion Compact Wheel Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Targeting Computer Device Hardlight Generator Storage Huge Storage Unit Processor Targeting Computer Protection Medium Armor Plating Weapon Plasma Cannon Energy Gun EM Pulse Gun Energy Cannon Plasma Cannon Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Slots Evolved 6 | . . 2 . 2 2 . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 6 | . . 2 . 2 2 . Weapon . | . . . . . . . Parts Attached 43 | 1 1 5 . 16 19 1 Power 4 | . . . . 4 . . Engine 4 | . . . . 4 . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 10 | . . 2 . 3 5 . Treads 3 | . . 1 . 1 1 . Leg 1 | . . . . 1 . . Wheel 6 | . . 1 . 1 4 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 19 | . 1 3 . 5 10 . Device 10 | . . . . 2 8 . Storage 1 | . . 1 . . . . Processor 5 | . 1 2 . 1 1 . Hackware . | . . . . . . . Protection 3 | . . . . 2 1 . Artifact . | . . . . . . . Weapon 10 | 1 . . . 4 4 1 Energy Gun 3 | 1 . . . 2 . . Energy Cannon 4 | . . . . 2 2 . Ballistic Gun . | . . . . . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon 3 | . . . . . 2 1 Unidentified Prototypes 1 | . . . . 1 . . Parts Lost 8 | . . . . 2 3 3 Power . | . . . . . . . Propulsion 3 | . . . . 1 1 1 Utility 4 | . . . . . 2 2 Weapon 1 | . . . . 1 . . Highest Loss Streak 3 | . . . . 2 1 3 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 99 | . 98 100 100 98 99 94 Engine 8 | . 14 11 11 8 7 7 Treads 7 | . . 3 11 9 7 5 Leg 2 | . 28 14 . . . . Wheel 7 | . . 3 11 8 6 7 Device 12 | . . . . 3 22 23 Storage 8 | . 14 11 11 9 7 7 Processor 31 | . 12 33 33 36 30 30 Protection 1 | . . . . 5 . . Energy Gun 9 | . 28 22 22 16 . . Energy Cannon 7 | . . . . . 14 11 Naked Turns . | . . . . . . . Heaviest Build 113 | 12 12 87 87 110 113 113 Greatest Support 20 | 20 20 20 10 16 16 16 Greatest Overweight (x) 11 | . . 8 8 9 11 7 Average Overweight (x) 6 | . . 2 8 6 7 6 Largest Inventory Capacity 25 | 8 8 25 25 25 25 25 Average Capacity 23 | 8 8 14 25 25 25 25 Most Carried 25 | 6 8 11 18 25 25 25 Average Carried 20 | 6 7 7 14 20 24 24 Final Capacity 25 | 8 8 25 25 25 25 25 Final Carried 25 | 6 8 11 18 25 25 24 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Min Mat Fac Was Matter Collected 801 | 200 . 40 56 146 359 . Remotely . | . . . . . . . Salvage Created 1257 | . . 88 191 325 653 . Parts 65 | . . 6 9 20 30 . Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Combat Hostiles Destroyed 26 | . . 3 4 7 12 . Guns 12 | . . 3 3 6 . . Cannons 12 | . . . . . 12 . AOE 2 | . . . 1 1 . . Classes Destroyed 10 | . . 2 2 3 3 . Worker 3 | . . . 1 . 2 . Builder 1 | . . . . 1 . . Recycler 1 | . . . 1 . . . Operator 1 | . . . . . 1 . Watcher 3 | . . . . 1 2 . Swarmer 12 | . . 2 4 3 3 . Grunt 8 | . . . . 3 5 . Sentry 4 | . . 1 . 1 2 . Hunter 1 | . . . . . 1 . Programmer 1 | . . . . . 1 . Best Kill Streak 4 | . . 2 4 4 4 . Combat Bots Only 4 | . . 2 4 3 4 . Max Kills in Single Turn 2 | . . 1 2 2 1 . Gunslinging 1 | . . . 1 . . . Exploded 1 | . . . 1 1 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Was Damage Taken 1111 | . . 91 81 374 481 84 Core 58 | . . . 9 9 40 . Absorbed by Shields 188 | . . . . . 188 . Regen/Repaired (Parts) 30 | . . . . 30 . . Core Remaining (%) 98 | 100 100 . 97 98 . . Volleys Fired 71 | . 4 5 4 17 41 . Largest 2 | . 2 2 2 2 2 . Hottest 160 | . 80 80 80 85 160 . Shots Fired 137 | . 8 10 8 34 77 . Gun 60 | . 8 10 8 34 . . Cannon 77 | . . . . . 77 . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic . | . . . . . . . Thermal 77 | . . . . . 77 . Explosive . | . . . . . . . Electromagnetic 60 | . 8 10 8 34 . . Robot Hit Streak 20 | . 3 4 8 20 16 . Robot Miss Streak 5 | . 5 1 1 2 1 . Penetration Max . | . . . . . . . Secondary Targets 5 | . . . 2 3 . . Max Gunslinging Chain 1 | . . . 1 1 . . Shots Hit Robots 107 | . 3 7 7 26 63 1 Core Hits 50 | . . 4 7 15 24 . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . . 1 1 . . . Corrupt 2 | . . 1 1 . . . Melee Attacks 2 | . . . . . 1 1 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Follow-up Attacks . | . . . . . . . Damage Inflicted 2528 | . 43 103 148 590 1644 . Guns 611 | . 43 76 85 407 . . Cannons 1644 | . . . . . 1644 . Explosions 255 | . . 27 45 183 . . Melee . | . . . . . . . Ramming 18 | . . . 18 . . . Kinetic . | . . . . . . . Thermal 1899 | . . 27 45 183 1644 . Explosive . | . . . . . . . Electromagnetic 611 | . 43 76 85 407 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 3 | . . . . . 3 . Average Corruption 2 | . . . . . 2 . Corruption Purged 3 | . . . . . 3 . Corruption Blocked . | . . . . . . . Effects 4 | . . . . . 4 . Matter Fused 1 | . . . . . 1 . Heat Flow Errors 1 | . . . . . 1 . Data Loss (major) 1 | . . . . . 1 . Misfires 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 101 | . . . . 13 88 . Projectiles 88 | . . . . . 88 . Explosions 13 | . . . . 13 . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 74 | . . . 49 25 . . Shots 2 | . . . 1 1 . . Rammed 1 | . . . 1 . . . Targets Rammed 1 | . . . 1 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 231 | . 36 36 21 164 231 . Average Temperature 45 | . 16 16 9 55 51 . Received Heat Transfer 301 | . . 9 . 144 148 . Effects 3 | . . . . . 3 . Interference 3 | . . . . . 3 . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . 1 . 1 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 14 | . . . . . 14 . Heat Transferred 3350 | . . 50 . 200 3100 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . 1 1 2 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Peak Influence 334 | . . 167 176 334 156 54 Initial 68 | . . . 64 68 60 54 Average 110 | . . 95 168 172 85 51 Maximum Alert Level 1 | . . . . 1 . . Low Security (%) 92 | 100 100 100 100 67 100 100 Level 1 7 | . . . . 32 . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . . 1 . 2 5 . Investigation 6 | . . . . 2 4 . Extermination 1 | . . . . . 1 . Reinforcement 1 | . . 1 . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Was Distress Signals 1 | . . . . . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 36 | . 1 6 2 10 16 1 Peak Tracking Total 6 | . 1 5 2 6 3 1 Tactical Retreats 2 | . . 1 . 1 . . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Traps Triggered 5 | . . . . 1 4 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Min Mat Fac Was Machines Disabled 2 | . . 1 . 1 . . Max in Single Turn 1 | . . 1 . 1 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Was Machines Accessed 6 | . . 1 . 1 4 . Terminals 5 | . . 1 . . 4 . Fabricators . | . . . . . . . Repair Stations 1 | . . . . 1 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 20 | . . 5 . 3 12 . Successful 8 | . . 2 . 3 3 . Failed 12 | . . 3 . . 9 . Catastrophic 3 | . . . . . 3 . Database Lockouts . | . . . . . . . Manual 15 | . . 5 . . 10 . Terminals 17 | . . 5 . . 12 . Fabricators . | . . . . . . . Repair Stations 3 | . . . . 3 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 4 | . . 2 . . 2 . Robot Analysis 4 | . . 2 . . 2 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 3 | . . . . 3 . . Scan Component 2 | . . . . 2 . . Repair 1 | . . . . 1 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 1 | . . . . . 1 . Terminals 1 | . . . . . 1 . Track 1 | . . . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . . 1 . 1 4 . Full Trace Events 4 | . . . . 1 3 . Feedback Events 1 | . . . . . 1 . Corruption 1 | . . . . . 1 . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 1 | . . . . 1 . . Time 26 | . . . . 26 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Min Mat Fac Was Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . . 1 Non-combat . | . . . . . . . Combat 1 | . . . . . . 1 Robot Hacks Applied 1 | . . . . . . 1 parse_system 1 | . . . . . . 1 Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 1 | . . . . . 1 . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Scr Mat Mat Min Mat Fac Was Total Allies 2 | . . . 1 . 1 . Largest Group 1 | . . . 1 . 1 . Highest-Rated Group 31 | . . . 31 . 12 . Highest-Rated Ally 31 | . . . 31 . 12 . Total Orders . | . . . . . . . Ally Attacks 5 | . . . . . 5 . Total Damage 51 | . . . . . 51 . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Scr Mat Mat Min Mat Fac Was Robot Analysis Total 4 | . . 2 . . 2 . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Min Mat Fac Was Turns Passed 2432 | 2 125 203 331 526 1161 84 Spaces Moved 1072 | 1 88 126 155 212 450 40 Core . | . . . . . . . Treads . | . . . . . . . Legs 182 | 1 88 93 . . . . Wheels 890 | . . 33 155 212 450 40 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 120 120 200 175 190 190 Average Speed 188 | 120 120 140 200 196 207 202 Slowest Speed 245 | 120 120 200 200 215 245 205 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 17 | 2 18 15 19 19 11 38 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched 1 | . . . 1 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 16 | . . 4 4 8 . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 16 | . . 4 4 8 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Scr Mat Mat Min Mat Fac Was Total 1350 | 1 100 140 168 291 608 42 Wait 68 | . . . . 14 54 . Move 1067 | . 87 125 154 211 450 40 Hop . | . . . . . . . Pick Up 48 | . 5 5 8 17 13 . Fast Attach 8 | . 1 . . 6 1 . Attach 13 | . . 2 . 4 6 1 Detach 6 | . . . . 4 2 . Swap 22 | 1 . 3 . 6 12 . Drop 28 | . 3 . 1 12 12 . Fire 71 | . 4 5 4 17 41 . Melee 2 | . . . . . 1 1 Ram 1 | . . . 1 . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 16 | . . . . . 16 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 0) 3 | -11/Scrapyard | Entered Materials 116 | -10/Materials | Discovered new exit (range 8) 128 | -10/Materials | Entered another Materials area 128 | -9/Materials | Evolved 2 slots: Utility x2 302 | -9/Materials | Build established: Mutant 319 | -9/Materials | Discovered new exit (range 7) 331 | -9/Materials | Entered Mines 382 | -9/Mines | Received a Mining Laser from a helpful Derelict 637 | -9/Mines | Discovered new exit (range 5) 662 | -9/Mines | Entered Materials 662 | -8/Materials | Evolved 2 slots: Utility x2 847 | -8/Materials | Repaired EM Pulse Gun 1117 | -8/Materials | Discovered new exit (range 11) 1188 | -8/Materials | Entered Factory 1188 | -7/Factory | Evolved 2 slots: Utility x2 2349 | -7/Factory | Sucked down chute 2349 | -7/Factory | Entered Waste 2349 | -7/Waste | The area was eerily silent 2410 | -7/Waste | A Compactor rumbled back to life 2411 | -7/Waste | Spotted C-40 Crusher 2417 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2431 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2433 | -7/Waste | Self-destructed Last Messages --------------- 02305_ Imp. Heat Sink melted. 02305_ G-47 Trooper destroyed. 02315_ Acquired 25 matter. 02328_ Acquired Imp. Heat Sink. 02349_ Triggered Chute Trap. 02349_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 02410_ C-40 Crusher sparks and fizzles, then rumbles back to life. 02414_ Damper Plating crushed. 02415_ 231 Matter crushed. 02417_ Arm. Treads crushed. 02417_ Plasma Cannon crushed. 02431_ Cooling System crushed. 02431_ Hvy. Deuterium Engine crushed. 02431_ Com. Wheel crushed. 02431_ Hardlight Generator destroyed. 02431_ Jacked C-40 Crusher... >>parse_system Reading system data... 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CC ??????????????? | | ???????????## #####?## CC######??????????????? | | ???????????## #####?## ######??????????????? | | ????????????? ##?????? ##??????????????????? | | ?????????????] ##?????? ##??????????????????? | | ????????????????????????# ##??????????????????? | | ????????????????????????#######??????????????????? | | ????????????????????????#######??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 20 Core Analysis 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DecoderImprinterCasing Manual? 0 Play Time 00:25:22 Cumulative 132.3 hours Start 2022.07.22 @ 21:49:15 End 2022.07.22 @ 22:22:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 173 Rogue 172 Adventurer 0 Explorer 1 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0 Lore% 62 Gallery% 65 Achievement% 54 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5ceea439-c68d-424a-a0bb-891ab992a756