Cogmind - Beta 14 *** ADVENTURER MODE // 2025.04.02 @ 04:53:22

Player: Olexender

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (10)       2000
Robots Destroyed (39)      195
Value Destroyed (1673)     1673
Prototype IDs (28)         560
Alien Tech Used (0)        0
Bonus (1070)               1070
              TOTAL SCORE: 7498

 Bonus
-------
Pacifist                   270
Entered DSFs               500
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/850
Matter                     300/300
Energy                     53/100
System Corruption          6%
Temperature                Cool (9)
Movement                   Core (750) Ox14
Location                   -6/DSF

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (5) ---
                    (None)
>               --- UTILITY (5) ------
       Advanced Heat Sink
  High-capacity Storage Unit
                0b10 Alert Chip
>               --- WEAPON (3) -------
                Power Sword
>               --- INVENTORY (20) ---
          Large Storage Unit
                Humpback
  High-capacity Battery (250)
          Large Matter Pod (150)
                Core Analyzer
                Hacking Suite
       Advanced Assault Cannon
                Bore Cannon
                Power Sword

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
       Improved Deuterium Engine
>               --- PROPULSION -------
                Titanium Leg
       Improved Carbon-fiber Leg
       Improved Carbon-fiber Leg
       Improved Carbon-fiber Leg
                Flexi-carbon Leg
>               --- UTILITY ----------
  High-capacity Storage Unit
       Advanced Visual Processing Unit
                0b10 Alert Chip
       Improved Melee Analysis Suite
                Microactuators
>               --- WEAPON -----------
                Power Sword
                Power Sword
                Power Sword
>               --- INVENTORY --------
          Light Nuclear Core
       Improved Carbon-fiber Leg
       Improved Hover Unit
                Aerolev Unit
       Advanced Heat Sink
          Large Storage Unit
                Humpback
  High-capacity Battery
          Large Matter Pod
                Weapon Shielding
       Improved Medium Armor Plating
                Hacking Suite
                Particle Gun
       Advanced Assault Cannon
       Advanced Assault Cannon
                Bore Cannon
                Power Sword
                Power Sword
                Power Sword
[Rating: 67]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Armored Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Hover Unit               Aerolev Unit
Utility                    0b10 Alert Chip
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                0b10 Alert Chip
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Great Maul
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Impact Weapon            Great Maul
  Slashing Weapon          Ripper

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac DSF 
Slots Evolved              8    | .   .   .   .   .   4   2   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   1   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   2   .   .   .   1   .   
  Utility                  3    | .   .   .   .   .   2   .   .   .   1   .   
  Weapon                   1    | .   .   .   .   .   .   1   .   .   .   .   
Parts Attached             84   | 8   .   .   2   .   23  22  4   1   2   22  
  Power                    12   | 1   .   .   .   .   3   4   1   1   .   2   
    Engine                 5    | 1   .   .   .   .   2   .   .   .   .   2   
    Core                   7    | .   .   .   .   .   1   4   1   1   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               37   | 4   .   .   .   .   13  12  1   .   1   6   
    Treads                 2    | .   .   .   .   .   2   .   .   .   .   .   
    Leg                    26   | 2   .   .   .   .   9   9   1   .   1   4   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   .   .   
    Hover                  7    | .   .   .   .   .   2   3   .   .   .   2   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  19   | 1   .   .   2   .   3   3   2   .   1   7   
    Device                 5    | .   .   .   .   .   1   .   .   .   1   3   
    Storage                4    | 1   .   .   1   .   1   .   1   .   .   .   
    Processor              5    | .   .   .   1   .   1   1   .   .   .   2   
    Hackware               1    | .   .   .   .   .   .   1   .   .   .   .   
    Protection             4    | .   .   .   .   .   .   1   1   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   16   | 2   .   .   .   .   4   3   .   .   .   7   
    Energy Gun             1    | 1   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   1   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   .   .   3   1   .   .   .   .   
    Slashing Weapon        9    | .   .   .   .   .   1   2   .   .   .   6   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   .   .   .   .   
Parts Lost                 34   | .   .   .   .   .   8   3   1   .   .   22  
  Power                    8    | .   .   .   .   .   1   3   1   .   .   3   
  Propulsion               14   | .   .   .   .   .   5   .   .   .   .   9   
  Utility                  6    | .   .   .   .   .   1   .   .   .   .   5   
  Weapon                   6    | .   .   .   .   .   1   .   .   .   .   5   
  Highest Loss Streak      17   | .   .   .   .   .   6   1   1   .   .   17  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     88   | .   85  85  95  100 82  90  92  98  100 77  
  Engine                   5    | .   14  14  14  14  7   1   .   .   .   2   
  Core                     5    | .   .   .   .   .   .   10  7   13  13  3   
  Treads                   1    | .   .   .   .   .   .   2   .   .   .   .   
  Leg                      22   | .   28  28  28  28  23  14  30  30  33  23  
  Hover                    2    | .   .   .   .   .   .   8   .   .   .   .   
  Device                   2    | .   .   .   .   .   5   .   .   .   6   5   
  Storage                  8    | .   14  14  14  14  9   7   7   7   6   6   
  Processor                13   | .   .   .   9   14  16  12  15  15  13  12  
  Hackware                 1    | .   .   .   .   .   .   5   1   .   .   .   
  Protection               1    | .   .   .   .   .   .   .   5   7   6   3   
  Energy Gun               2    | .   14  14  14  14  1   .   .   .   .   .   
  Ballistic Gun            2    | .   14  14  14  14  1   .   .   .   .   .   
  Impact Weapon            5    | .   .   .   .   .   9   7   7   7   6   .   
  Slashing Weapon          9    | .   .   .   .   .   5   15  15  15  13  17  
Peak Build Rating          67   | 6   6   6   13  13  29  46  49  48  52  67  
  Average Rating           30   | 2   6   6   10  13  23  39  43  47  51  49  
  On Entrance              23   | .   6   6   6   13  13  22  42  45  48  52  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             78   | 12  12  12  17  17  34  42  76  67  68  78  
  Greatest Support         91   | 20  20  20  20  20  44  63  68  68  78  91  
  Greatest Overweight (x)  16   | .   .   .   .   .   9   5   1   .   .   16  
  Average Overweight (x)   .    | .   .   .   .   .   1   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   8   8   10  10  15  15  20  20  20  20  
  Average Capacity         14   | 5   8   8   8   10  14  15  18  20  20  20  
  Most Carried             20   | 5   5   6   10  8   15  15  18  19  18  20  
  Average Carried          11   | 3   4   5   6   8   10  12  16  18  16  16  
  Final Capacity           20   | 8   8   8   10  10  15  15  20  20  20  20  
  Final Carried            18   | 2   5   6   8   8   12  15  18  18  16  10  

 Class Distribution 
--------------------
 53% | Mutant
 24% | Hacker-Gladiator
 16% | Gladiator
  3% | Scavenger-Gladiator

 Dominant Class 
----------------
              Mutant | -10/Materials
              Mutant | -10/Mines
              Mutant | -10/Exiles
              Mutant | -9/Mines
              Mutant | -8/Materials
    Hacker-Gladiator | -7/Factory
           Gladiator | -7/Lower Caves
           Gladiator | -7/Lower Caves
 Scavenger-Gladiator | -6/Factory
 Scavenger-Gladiator | -6/DSF

 Resources                      | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  
-----------                Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac DSF 
Matter Collected           1338 | 222 .   .   232 .   318 227 83  20  .   236 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            1614 | .   .   .   .   .   618 443 85  75  .   393 
  Parts                    77   | .   .   .   .   .   23  13  4   6   .   31  
Haulers Intercepted        .    | .   .   .   .   .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      7    | .   .   .   .   .   .   .   2   5   .   .   
  Prevented                1    | .   .   .   .   .   .   .   1   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac DSF 
Combat Hostiles Destroyed  32   | .   .   .   .   .   11  8   2   3   .   8   
  Melee                    24   | .   .   .   .   .   6   5   2   3   .   8   
  Guns                     2    | .   .   .   .   .   2   .   .   .   .   .   
Classes Destroyed          10   | .   .   .   .   .   5   2   .   1   .   2   
  Mechanic                 1    | .   .   .   .   .   .   1   .   .   .   .   
  Operator                 2    | .   .   .   .   .   1   1   .   .   .   .   
  Watcher                  4    | .   .   .   .   .   3   1   .   .   .   .   
  Swarmer                  3    | .   .   .   .   .   .   .   .   3   .   .   
  Cutter                   3    | .   .   .   .   .   .   .   .   .   .   3   
  Grunt                    9    | .   .   .   .   .   5   3   .   .   .   1   
  Sentry                   6    | .   .   .   .   .   5   1   .   .   .   .   
  Specialist               4    | .   .   .   .   .   .   .   .   .   .   4   
  Hunter                   4    | .   .   .   .   .   1   1   2   .   .   .   
  Programmer               3    | .   .   .   .   .   .   3   .   .   .   .   
Best Kill Streak           4    | .   .   .   .   .   4   3   1   3   .   4   
  Combat Bots Only         4    | .   .   .   .   .   4   3   1   3   .   4   
Max Kills in Single Turn   1    | .   .   .   .   .   1   1   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   1   1   1   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  DSF  
Hostile Shots Fired        572  | .    .    .    .    .    140  148  18   17   .    249  
  Missed                   181  | .    .    .    .    .    35   58   10   6    .    72   
Damage Taken               5699 | .    .    .    .    .    1252 1292 68   129  .    2958 
  Core                     1539 | .    .    .    .    .    384  259  9    24   .    863  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
  Redirected to Shielding  63   | .    .    .    .    .    .    .    .    .    .    63   
  Ignored by Resistances   1609 | .    .    .    .    .    352  378  20   37   .    822  
  Regen/Repaired (Parts)   89   | .    .    .    .    .    .    89   .    .    .    .    
Core Remaining (%)         72   | 100  .    .    .    100  30   .    .    58   .    .    
Volleys Fired              21   | .    .    .    .    .    15   .    .    .    .    6    
  Largest                  2    | .    .    .    .    .    2    .    .    .    .    1    
  Hottest                  60   | .    .    .    .    .    60   .    .    .    .    48   
Shots Fired                35   | .    .    .    .    .    29   .    .    .    .    6    
  Gun                      29   | .    .    .    .    .    29   .    .    .    .    .    
  Cannon                   6    | .    .    .    .    .    .    .    .    .    .    6    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  21   | .    .    .    .    .    15   .    .    .    .    6    
  Thermal                  14   | .    .    .    .    .    14   .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         12   | .    .    .    .    .    12   .    .    .    .    6    
  Robot Miss Streak        2    | .    .    .    .    .    2    .    .    .    .    .    
  Penetration Max          .    | .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    .    .    .    1    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    .    .    .    1    .    .    .    .    .    
Shots Hit Robots           146  | .    .    .    .    .    56   41   4    5    .    40   
  Core Hits                42   | .    .    .    .    .    19   6    2    3    .    12   
  Critical Kills           5    | .    .    .    .    .    2    .    2    1    .    .    
  Critical Parts Destroyed 15   | .    .    .    .    .    5    8    1    .    .    1    
  Critical Strikes         29   | .    .    .    .    .    8    11   3    2    .    5    
    Smash                  21   | .    .    .    .    .    8    8    3    1    .    1    
    Sever                  8    | .    .    .    .    .    .    3    .    1    .    4    
Melee Attacks              141  | .    .    .    .    .    41   44   5    7    .    44   
  Impact                   62   | .    .    .    .    .    33   20   4    4    .    1    
  Slashing                 79   | .    .    .    .    .    8    24   1    3    .    43   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            5    | .    .    .    .    .    .    3    .    .    .    2    
    Combat Hostiles        2    | .    .    .    .    .    .    .    .    .    .    2    
  Follow-up Attacks        36   | .    .    .    .    .    9    11   .    1    .    15   
Damage Inflicted           5261 | .    .    .    .    .    1492 1841 197  235  .    1496 
  Guns                     229  | .    .    .    .    .    229  .    .    .    .    .    
  Cannons                  169  | .    .    .    .    .    .    .    .    .    .    169  
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    
  Melee                    4863 | .    .    .    .    .    1263 1841 197  235  .    1327 
  Ramming                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  266  | .    .    .    .    .    97   .    .    .    .    169  
  Thermal                  132  | .    .    .    .    .    132  .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   2571 | .    .    .    .    .    1042 1046 197  203  .    83   
  Slashing                 2292 | .    .    .    .    .    221  795  .    32   .    1244 
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         6    | .    .    .    .    .    .    5    5    5    .    6    
  Average Corruption       4    | .    .    .    .    .    .    4    5    5    .    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  41   | .    .    .    .    .    .    19   17   4    .    1    
    Message Errors         11   | .    .    .    .    .    .    7    3    .    .    1    
    Matter Fused           10   | .    .    .    .    .    .    3    7    .    .    .    
    Heat Flow Errors       3    | .    .    .    .    .    .    2    .    1    .    .    
    Energy Discharges      9    | .    .    .    .    .    .    3    4    2    .    .    
    Parts Rejected         1    | .    .    .    .    .    .    1    .    .    .    .    
    Data Loss (minor)      6    | .    .    .    .    .    .    3    2    1    .    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    1    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1139 | .    .    .    .    .    272  688  83   8    .    88   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    
  Melee                    1139 | .    .    .    .    .    272  688  83   8    .    88   
Knockbacks                 12   | .    .    .    .    .    3    4    2    .    .    3    
  Impact                   9    | .    .    .    .    .    3    4    2    .    .    .    
  Kinetic                  2    | .    .    .    .    .    .    .    .    .    .    2    
  Secondary                1    | .    .    .    .    .    .    .    .    .    .    1    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        271  | .    .    .    .    .    43   271  .    256  .    24   
  Average Temperature      73   | .    .    .    .    .    14   101  .    129  .    16   
  Received Heat Transfer   1503 | .    .    .    .    .    630  141  .    .    .    732  
  Effects                  2    | .    .    .    .    .    .    2    .    .    .    .    
    Interference           2    | .    .    .    .    .    .    2    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           9    | .    .    .    .    .    6    3    .    .    .    .    
  Combat Hostiles          6    | .    .    .    .    .    3    3    .    .    .    .    
  Parts Fried              11   | .    .    .    .    .    7    4    .    .    .    .    
  Impact Corruptions       34   | .    .    .    .    .    11   19   2    1    .    1    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         300  | .    .    .    .    .    300  .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac DSF 
Peak Influence             168  | .   23  7   .   .   156 168 .   .   48  109 
  Initial                  48   | .   .   7   .   .   .   14  .   .   48  31  
  Average                  39   | .   15  7   .   .   55  30  .   .   48  49  
Maximum Alert Level        .    | .   .   .   .   .   .   .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 .   100 100 100 .   .   100 100 
  Level 1                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   
Sterilizations             1    | .   .   .   .   .   .   .   .   .   .   1   
Squads Dispatched          10   | .   1   .   .   .   2   4   .   .   .   3   
  Investigation            3    | .   1   .   .   .   .   2   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   1   .   .   .   .   
  Reinforcement            6    | .   .   .   .   .   2   1   .   .   .   3   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac DSF 
Distress Signals           1    | .   .   .   .   .   1   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              65   | .   2   .   .   .   21  17  2   5   .   18  
  Peak Tracking Total      7    | .   3   .   .   .   4   3   1   4   .   7   
  Tactical Retreats        11   | .   1   .   .   .   2   3   .   2   .   3   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac DSF 
Traps Triggered            6    | .   1   .   .   .   3   2   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac DSF 
Machines Disabled          .    | .   .   .   .   .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac DSF 
Machines Accessed          16   | .   1   .   5   .   3   5   .   .   2   .   
  Terminals                4    | .   1   .   .   .   2   .   .   .   1   .   
  Fabricators              1    | .   .   .   .   .   .   1   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   2   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   1   .   
  Garrison Access          2    | .   .   .   .   .   1   1   .   .   .   .   
Total Hacks                80   | .   6   .   50  .   9   11  .   .   4   .   
  Successful               70   | .   4   .   50  .   6   7   .   .   3   .   
  Failed                   10   | .   2   .   .   .   3   4   .   .   1   .   
    Catastrophic           1    | .   .   .   .   .   .   1   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   1    | .   .   .   1   .   .   .   .   .   .   .   
  Terminals                15   | .   6   .   .   .   8   .   .   .   1   .   
  Fabricators              3    | .   .   .   .   .   .   3   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   4   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   .   .   .   .   .   3   .   
  Garrison Access          4    | .   .   .   .   .   1   3   .   .   .   .   
Terminal Hacks             60   | .   4   .   50  .   5   .   .   .   1   .   
  Record                   53   | .   2   .   49  .   2   .   .   .   .   .   
  Prototype ID Bank        2    | .   1   .   .   .   1   .   .   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   .   .   .   1   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              1    | .   .   .   .   .   1   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   .   .   .   .   
  Network Status           1    | .   .   .   .   .   .   1   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   .   4   .   .   .   .   
  Scan Component           2    | .   .   .   .   .   .   2   .   .   .   .   
  Repair                   2    | .   .   .   .   .   .   2   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   1   .   .   .   .   
  Report Inventory         1    | .   .   .   .   .   .   1   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   .   .   .   .   .   2   .   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   1   .   
  Analyze                  1    | .   .   .   .   .   .   .   .   .   1   .   
Garrison Access Hacks      2    | .   .   .   .   .   1   1   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   1   .   .   .   .   .   
  Coupler Status           1    | .   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   1   .   .   .   2   3   .   .   2   .   
  Full Trace Events        2    | .   .   .   .   .   .   2   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   .   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   1   .   .   .   .   
  Time                     70   | .   .   .   .   .   .   70  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   .   .   .   .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac DSF 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   3   .   .   .   .   
  Programmers              3    | .   .   .   .   .   .   3   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac DSF 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac DSF 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   1   .   .   1   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   -7   -7   -6   -6   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Fac  DSF  
Turns Passed               4985 | 44   151  123  546  63   1398 1469 651  207  64   269  
Spaces Moved               2557 | 42   124  91   447  53   486  520  492  157  50   95   
  Core                     58   | 20   .    .    .    .    35   .    .    .    .    3    
  Treads                   94   | .    .    .    .    .    31   63   .    .    .    .    
  Legs                     2311 | 3    124  91   447  53   420  383  492  157  50   91   
  Wheels                   19   | 19   .    .    .    .    .    .    .    .    .    .    
  Hover                    75   | .    .    .    .    .    .    74   .    .    .    1    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  105  120  122  122  122  120  
  Average Speed            147  | 68   120  120  120  120  183  186  126  122  122  152  
  Slowest Speed            850  | 120  120  120  120  120  500  380  192  122  122  850  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       35   | 4    36   33   91   20   42   15   64   18   2    66   
  Regions Visited          10
    Branch Regions         5
  Pre-discovered Areas     1    | .    .    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    .    .    .    .    .    .    .    .    1    .    
  Unknown Exits Taken      9    | 1    1    1    1    1    1    1    1    1    .    .    
Scrap Searched             6    | .    .    .    .    .    .    .    3    3    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -6  -6  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Low Low Fac DSF 
Total                      3563 | 54  126 105 457 52  903 957 513 163 53  180 
  Wait                     700  | .   .   14  1   .   315 359 6   1   2   2   
  Move                     2547 | 41  123 90  446 52  485 519 491 156 49  95  
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  76   | 5   3   1   5   .   23  15  6   1   .   17  
  Fast Attach              12   | 3   .   .   .   .   5   2   .   .   .   2   
  Attach                   43   | 3   .   .   1   .   12  9   2   1   2   13  
  Detach                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Swap                     29   | 2   .   .   1   .   6   11  2   .   .   7   
  Drop                     35   | .   .   .   3   .   12  6   2   .   .   12  
  Fire                     21   | .   .   .   .   .   15  .   .   .   .   6   
  Melee                    95   | .   .   .   .   .   30  31  4   4   .   26  
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            5    | .   .   .   .   .   .   5   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory
-6/DSF

 History 
---------
 Turn | Location       | Event
    9 | -11/Scrapyard  | Discovered new exit (range 16)
   45 | -11/Scrapyard  | Entered Materials
  111 | -10/Materials  | Discovered new exit (range 15)
  141 | -10/Materials  | Met 8R-AWN
  196 | -10/Materials  | Entered Mines
  197 | -10/Mines      | Followed 8R-AWN into the Mines
  228 | -10/Mines      | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  278 | -10/Mines      | Assembled infested the area
  283 | -10/Mines      | Assisted by a Guerilla fighting off Assembled
  309 | -10/Mines      | Build established: Mutant
  315 | -10/Mines      | Discovered new exit (range 5)
  319 | -10/Mines      | Entered Exiles
  351 | -10/Exiles     | Welcomed by 8R-AWN
  373 | -10/Exiles     | Met EX-HEX
  407 | -10/Exiles     | Met EX-BIN
  438 | -10/Exiles     | Aligned with FarCom system
  439 | -10/Exiles     | Given EX-Vault access code
  490 | -10/Exiles     | Opened EX-Vault
  496 | -10/Exiles     | Found 0b10 Alert Chip
  522 | -10/Exiles     | Warned to stay clear of 0b10 Research branches
  555 | -10/Exiles     | Met EX-DEC
  595 | -10/Exiles     | Visited The Gauntlet
  785 | -10/Exiles     | Learned location of Zion (-7)
  851 | -10/Exiles     | Discovered new exit (range 12)
  865 | -10/Exiles     | Left Exiles lab with 0b10 Alert Chip
  865 | -10/Exiles     | Entered Mines
  897 | -9/Mines       | Discovered new exit (range 12)
  909 | -9/Mines       | Learned Materials stockpile data
  928 | -9/Mines       | Entered Materials
  928 | -8/Materials   | Evolved 4 slots: Propulsion x2, Utility x2
 2007 | -8/Materials   | Core integrity fell below 50%
 2042 | -8/Materials   | Lost 6 parts (1p3n1u1w)
 2223 | -8/Materials   | Discovered new exit (range 20)
 2326 | -8/Materials   | Entered Factory
 2326 | -7/Factory     | Evolved 2 slots: Power x1, Weapon x1
 2945 | -7/Factory     | Repaired Aluminum Leg
 3043 | -7/Factory     | Build established: Hacker-Gladiator
 3225 | -7/Factory     | Discovered new exit (range 9)
 3795 | -7/Factory     | Entered Lower Caves
 4137 | -7/Lower Caves | Learned Factory garrison access intel
 4250 | -7/Lower Caves | Build established: Gladiator
 4418 | -7/Lower Caves | Discovered new exit (range 9)
 4446 | -7/Lower Caves | Entered another Lower Caves area
 4496 | -7/Lower Caves | Encountered a Warlord checkpoint
 4513 | -7/Lower Caves | Learned Factory terminal intel
 4626 | -7/Lower Caves | Discovered new exit (range 13)
 4653 | -7/Lower Caves | Entered Factory
 4653 | -6/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 4654 | -6/Factory     | Loaded intel: 26 terminal locations
 4655 | -6/Factory     | Loaded intel: 4 garrison access locations
 4717 | -6/Factory     | Identified exit to DSF
 4717 | -6/Factory     | Entered DSF
 4746 | -6/DSF         | Additional patrols routed to DSF
 4830 | -6/DSF         | Lost 5 parts (1p3n1u)
 4933 | -6/DSF         | Sterilization system engaged
 4950 | -6/DSF         | Core integrity fell below 50%
 4953 | -6/DSF         | Ambient heat levels rising (+10)
 4967 | -6/DSF         | Core integrity fell below 20%
 4968 | -6/DSF         | Ambient heat levels rising (+10)
 4983 | -6/DSF         | Ambient heat levels rising (+10)
 4986 | -6/DSF         | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
04965_ GJZ6LL>N>%/S6J6&PGH0C4ONYMKYEODVP2#HNAQU
04966_ Imp. Hover Unit destroyed.
04966_ Critical hit (Burn: +50).
04968_ Acquired 10 matter.
04968_ ALERT: Ambient heat levels +10.
04969_ Acquired 6 matter. <x2>
04972_ G-67 Veteran knocked back.
04973_ Acquired 6 matter.
04975_ Acquired 10 matter.
04976_ Acquired 6 matter.
04976_ P-60 Hacker resets G-50 Soldier, system corruption cleaned.
04977_ Power Sword destroyed.
04977_ A-15 Conveyor destroyed.
04978_ Acquired 1 matter.
04979_ G-50 Soldier knocked back.
04980_ Acquired 6 matter.
04980_ Adv. Assault Cannon destroyed.
04982_ Knocked back.
04983_ ALERT: Ambient heat levels +10.
04986_ G-50 Soldier heat short circuits Carbon-fiber Leg.

 Map 
-----
+----------------------------------------------------+
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|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           56
Energy Generation          28
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Density       10
Armor Coverage             225
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Weapon Shielding           33
Melee Speed Boost          20
Evasion (%)                55
Targeting Accuracy         8
Melee Accuracy             6
Armor Integrity Analysis   30
Recoil Reduction           1
Offensive Hacking          20

 Item Schematics 
-----------------
 Bore Cannon | -6/Factory | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SkeletonClaymoresCorpse
  Manual?         0
Play Time         00:47:49
  Cumulative      284.7 hours
  Start           2025.03.31 @ 07:20:21
  End             2025.04.02 @ 04:53:22
Sessions          5
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          226
  Rogue           0
  Adventurer      163
  Explorer        63
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             45
Gallery%          62
Achievement%      52
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c3c309ab-7896-4e03-a5c0-5707a93f0c09