Cogmind - Beta 14 *** ADVENTURER MODE // 2025.04.02 @ 04:53:22 Player: Olexender Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (39) 195 Value Destroyed (1673) 1673 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (1070) 1070 TOTAL SCORE: 7498 Bonus ------- Pacifist 270 Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 53/100 System Corruption 6% Temperature Cool (9) Movement Core (750) Ox14 Location -6/DSF Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Advanced Heat Sink High-capacity Storage Unit 0b10 Alert Chip > --- WEAPON (3) ------- Power Sword > --- INVENTORY (20) --- Large Storage Unit Humpback High-capacity Battery (250) Large Matter Pod (150) Core Analyzer Hacking Suite Advanced Assault Cannon Bore Cannon Power Sword Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Titanium Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- High-capacity Storage Unit Advanced Visual Processing Unit 0b10 Alert Chip Improved Melee Analysis Suite Microactuators > --- WEAPON ----------- Power Sword Power Sword Power Sword > --- INVENTORY -------- Light Nuclear Core Improved Carbon-fiber Leg Improved Hover Unit Aerolev Unit Advanced Heat Sink Large Storage Unit Humpback High-capacity Battery Large Matter Pod Weapon Shielding Improved Medium Armor Plating Hacking Suite Particle Gun Advanced Assault Cannon Advanced Assault Cannon Bore Cannon Power Sword Power Sword Power Sword [Rating: 67] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Aerolev Unit Utility 0b10 Alert Chip Device Improved Heat Sink Storage Large Storage Unit Processor 0b10 Alert Chip Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Great Maul Energy Gun Small Laser Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Impact Weapon Great Maul Slashing Weapon Ripper Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac DSF Slots Evolved 8 | . . . . . 4 2 . . 2 . Power 1 | . . . . . . 1 . . . . Propulsion 3 | . . . . . 2 . . . 1 . Utility 3 | . . . . . 2 . . . 1 . Weapon 1 | . . . . . . 1 . . . . Parts Attached 84 | 8 . . 2 . 23 22 4 1 2 22 Power 12 | 1 . . . . 3 4 1 1 . 2 Engine 5 | 1 . . . . 2 . . . . 2 Core 7 | . . . . . 1 4 1 1 . . Reactor . | . . . . . . . . . . . Propulsion 37 | 4 . . . . 13 12 1 . 1 6 Treads 2 | . . . . . 2 . . . . . Leg 26 | 2 . . . . 9 9 1 . 1 4 Wheel 2 | 2 . . . . . . . . . . Hover 7 | . . . . . 2 3 . . . 2 Flight . | . . . . . . . . . . . Utility 19 | 1 . . 2 . 3 3 2 . 1 7 Device 5 | . . . . . 1 . . . 1 3 Storage 4 | 1 . . 1 . 1 . 1 . . . Processor 5 | . . . 1 . 1 1 . . . 2 Hackware 1 | . . . . . . 1 . . . . Protection 4 | . . . . . . 1 1 . . 2 Artifact . | . . . . . . . . . . . Weapon 16 | 2 . . . . 4 3 . . . 7 Energy Gun 1 | 1 . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . 1 Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 4 | . . . . . 3 1 . . . . Slashing Weapon 9 | . . . . . 1 2 . . . 6 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . . . . Parts Lost 34 | . . . . . 8 3 1 . . 22 Power 8 | . . . . . 1 3 1 . . 3 Propulsion 14 | . . . . . 5 . . . . 9 Utility 6 | . . . . . 1 . . . . 5 Weapon 6 | . . . . . 1 . . . . 5 Highest Loss Streak 17 | . . . . . 6 1 1 . . 17 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 88 | . 85 85 95 100 82 90 92 98 100 77 Engine 5 | . 14 14 14 14 7 1 . . . 2 Core 5 | . . . . . . 10 7 13 13 3 Treads 1 | . . . . . . 2 . . . . Leg 22 | . 28 28 28 28 23 14 30 30 33 23 Hover 2 | . . . . . . 8 . . . . Device 2 | . . . . . 5 . . . 6 5 Storage 8 | . 14 14 14 14 9 7 7 7 6 6 Processor 13 | . . . 9 14 16 12 15 15 13 12 Hackware 1 | . . . . . . 5 1 . . . Protection 1 | . . . . . . . 5 7 6 3 Energy Gun 2 | . 14 14 14 14 1 . . . . . Ballistic Gun 2 | . 14 14 14 14 1 . . . . . Impact Weapon 5 | . . . . . 9 7 7 7 6 . Slashing Weapon 9 | . . . . . 5 15 15 15 13 17 Peak Build Rating 67 | 6 6 6 13 13 29 46 49 48 52 67 Average Rating 30 | 2 6 6 10 13 23 39 43 47 51 49 On Entrance 23 | . 6 6 6 13 13 22 42 45 48 52 Naked Turns . | . . . . . . . . . . . Heaviest Build 78 | 12 12 12 17 17 34 42 76 67 68 78 Greatest Support 91 | 20 20 20 20 20 44 63 68 68 78 91 Greatest Overweight (x) 16 | . . . . . 9 5 1 . . 16 Average Overweight (x) . | . . . . . 1 . . . . . Largest Inventory Capacity 20 | 8 8 8 10 10 15 15 20 20 20 20 Average Capacity 14 | 5 8 8 8 10 14 15 18 20 20 20 Most Carried 20 | 5 5 6 10 8 15 15 18 19 18 20 Average Carried 11 | 3 4 5 6 8 10 12 16 18 16 16 Final Capacity 20 | 8 8 8 10 10 15 15 20 20 20 20 Final Carried 18 | 2 5 6 8 8 12 15 18 18 16 10 Class Distribution -------------------- 53% | Mutant 24% | Hacker-Gladiator 16% | Gladiator 3% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Hacker-Gladiator | -7/Factory Gladiator | -7/Lower Caves Gladiator | -7/Lower Caves Scavenger-Gladiator | -6/Factory Scavenger-Gladiator | -6/DSF Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac DSF Matter Collected 1338 | 222 . . 232 . 318 227 83 20 . 236 Remotely . | . . . . . . . . . . . Salvage Created 1614 | . . . . . 618 443 85 75 . 393 Parts 77 | . . . . . 23 13 4 6 . 31 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 7 | . . . . . . . 2 5 . . Prevented 1 | . . . . . . . 1 . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac DSF Combat Hostiles Destroyed 32 | . . . . . 11 8 2 3 . 8 Melee 24 | . . . . . 6 5 2 3 . 8 Guns 2 | . . . . . 2 . . . . . Classes Destroyed 10 | . . . . . 5 2 . 1 . 2 Mechanic 1 | . . . . . . 1 . . . . Operator 2 | . . . . . 1 1 . . . . Watcher 4 | . . . . . 3 1 . . . . Swarmer 3 | . . . . . . . . 3 . . Cutter 3 | . . . . . . . . . . 3 Grunt 9 | . . . . . 5 3 . . . 1 Sentry 6 | . . . . . 5 1 . . . . Specialist 4 | . . . . . . . . . . 4 Hunter 4 | . . . . . 1 1 2 . . . Programmer 3 | . . . . . . 3 . . . . Best Kill Streak 4 | . . . . . 4 3 1 3 . 4 Combat Bots Only 4 | . . . . . 4 3 1 3 . 4 Max Kills in Single Turn 1 | . . . . . 1 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee 1 | . . . . . 1 1 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac DSF Hostile Shots Fired 572 | . . . . . 140 148 18 17 . 249 Missed 181 | . . . . . 35 58 10 6 . 72 Damage Taken 5699 | . . . . . 1252 1292 68 129 . 2958 Core 1539 | . . . . . 384 259 9 24 . 863 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 63 | . . . . . . . . . . 63 Ignored by Resistances 1609 | . . . . . 352 378 20 37 . 822 Regen/Repaired (Parts) 89 | . . . . . . 89 . . . . Core Remaining (%) 72 | 100 . . . 100 30 . . 58 . . Volleys Fired 21 | . . . . . 15 . . . . 6 Largest 2 | . . . . . 2 . . . . 1 Hottest 60 | . . . . . 60 . . . . 48 Shots Fired 35 | . . . . . 29 . . . . 6 Gun 29 | . . . . . 29 . . . . . Cannon 6 | . . . . . . . . . . 6 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 21 | . . . . . 15 . . . . 6 Thermal 14 | . . . . . 14 . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Robot Hit Streak 12 | . . . . . 12 . . . . 6 Robot Miss Streak 2 | . . . . . 2 . . . . . Penetration Max . | . . . . . . . . . . . Secondary Targets 1 | . . . . . 1 . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . Shots Hit Robots 146 | . . . . . 56 41 4 5 . 40 Core Hits 42 | . . . . . 19 6 2 3 . 12 Critical Kills 5 | . . . . . 2 . 2 1 . . Critical Parts Destroyed 15 | . . . . . 5 8 1 . . 1 Critical Strikes 29 | . . . . . 8 11 3 2 . 5 Smash 21 | . . . . . 8 8 3 1 . 1 Sever 8 | . . . . . . 3 . 1 . 4 Melee Attacks 141 | . . . . . 41 44 5 7 . 44 Impact 62 | . . . . . 33 20 4 4 . 1 Slashing 79 | . . . . . 8 24 1 3 . 43 Piercing . | . . . . . . . . . . . Sneak Attacks 5 | . . . . . . 3 . . . 2 Combat Hostiles 2 | . . . . . . . . . . 2 Follow-up Attacks 36 | . . . . . 9 11 . 1 . 15 Damage Inflicted 5261 | . . . . . 1492 1841 197 235 . 1496 Guns 229 | . . . . . 229 . . . . . Cannons 169 | . . . . . . . . . . 169 Explosions . | . . . . . . . . . . . Melee 4863 | . . . . . 1263 1841 197 235 . 1327 Ramming . | . . . . . . . . . . . Kinetic 266 | . . . . . 97 . . . . 169 Thermal 132 | . . . . . 132 . . . . . Explosive . | . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . Impact 2571 | . . . . . 1042 1046 197 203 . 83 Slashing 2292 | . . . . . 221 795 . 32 . 1244 Piercing . | . . . . . . . . . . . Highest Corruption 6 | . . . . . . 5 5 5 . 6 Average Corruption 4 | . . . . . . 4 5 5 . 3 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 41 | . . . . . . 19 17 4 . 1 Message Errors 11 | . . . . . . 7 3 . . 1 Matter Fused 10 | . . . . . . 3 7 . . . Heat Flow Errors 3 | . . . . . . 2 . 1 . . Energy Discharges 9 | . . . . . . 3 4 2 . . Parts Rejected 1 | . . . . . . 1 . . . . Data Loss (minor) 6 | . . . . . . 3 2 1 . . Data Loss (major) 1 | . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 1139 | . . . . . 272 688 83 8 . 88 Projectiles . | . . . . . . . . . . . Explosions . | . . . . . . . . . . . Melee 1139 | . . . . . 272 688 83 8 . 88 Knockbacks 12 | . . . . . 3 4 2 . . 3 Impact 9 | . . . . . 3 4 2 . . . Kinetic 2 | . . . . . . . . . . 2 Secondary 1 | . . . . . . . . . . 1 Self-Inflicted Damage . | . . . . . . . . . . . Shots . | . . . . . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 271 | . . . . . 43 271 . 256 . 24 Average Temperature 73 | . . . . . 14 101 . 129 . 16 Received Heat Transfer 1503 | . . . . . 630 141 . . . 732 Effects 2 | . . . . . . 2 . . . . Interference 2 | . . . . . . 2 . . . . Siege Activations . | . . . . . . . . . . . Robots Corrupted 9 | . . . . . 6 3 . . . . Combat Hostiles 6 | . . . . . 3 3 . . . . Parts Fried 11 | . . . . . 7 4 . . . . Impact Corruptions 34 | . . . . . 11 19 2 1 . 1 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . Heat Transferred 300 | . . . . . 300 . . . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac DSF Peak Influence 168 | . 23 7 . . 156 168 . . 48 109 Initial 48 | . . 7 . . . 14 . . 48 31 Average 39 | . 15 7 . . 55 30 . . 48 49 Maximum Alert Level . | . . . . . . . . . . . Low Security (%) 100 | 100 100 100 . 100 100 100 . . 100 100 Level 1 . | . . . . . . . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . 1 Squads Dispatched 10 | . 1 . . . 2 4 . . . 3 Investigation 3 | . 1 . . . . 2 . . . . Extermination 1 | . . . . . . 1 . . . . Reinforcement 6 | . . . . . 2 1 . . . 3 Assault . | . . . . . . . . . . . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac DSF Distress Signals 1 | . . . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 65 | . 2 . . . 21 17 2 5 . 18 Peak Tracking Total 7 | . 3 . . . 4 3 1 4 . 7 Tactical Retreats 11 | . 1 . . . 2 3 . 2 . 3 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac DSF Traps Triggered 6 | . 1 . . . 3 2 . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac DSF Machines Disabled . | . . . . . . . . . . . Max in Single Turn . | . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac DSF Machines Accessed 16 | . 1 . 5 . 3 5 . . 2 . Terminals 4 | . 1 . . . 2 . . . 1 . Fabricators 1 | . . . . . . 1 . . . . Repair Stations 2 | . . . . . . 2 . . . . Recycling Units 1 | . . . . . . 1 . . . . Scanalyzers 1 | . . . . . . . . . 1 . Garrison Access 2 | . . . . . 1 1 . . . . Total Hacks 80 | . 6 . 50 . 9 11 . . 4 . Successful 70 | . 4 . 50 . 6 7 . . 3 . Failed 10 | . 2 . . . 3 4 . . 1 . Catastrophic 1 | . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . Manual 1 | . . . 1 . . . . . . . Terminals 15 | . 6 . . . 8 . . . 1 . Fabricators 3 | . . . . . . 3 . . . . Repair Stations 4 | . . . . . . 4 . . . . Recycling Units 1 | . . . . . . 1 . . . . Scanalyzers 3 | . . . . . . . . . 3 . Garrison Access 4 | . . . . . 1 3 . . . . Terminal Hacks 60 | . 4 . 50 . 5 . . . 1 . Record 53 | . 2 . 49 . 2 . . . . . Prototype ID Bank 2 | . 1 . . . 1 . . . . . Open DSF 1 | . . . . . . . . . 1 . Branch Access Points 1 | . . . . . 1 . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . Zone Layout 1 | . . . . . 1 . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . 1 . . . . Network Status 1 | . . . . . . 1 . . . . Repair Station Hacks 4 | . . . . . . 4 . . . . Scan Component 2 | . . . . . . 2 . . . . Repair 2 | . . . . . . 2 . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . Report Inventory 1 | . . . . . . 1 . . . . Scanalyzer 2 | . . . . . . . . . 2 . Insert Component 1 | . . . . . . . . . 1 . Analyze 1 | . . . . . . . . . 1 . Garrison Access Hacks 2 | . . . . . 1 1 . . . . Seal Access 1 | . . . . . 1 . . . . . Coupler Status 1 | . . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 8 | . 1 . . . 2 3 . . 2 . Full Trace Events 2 | . . . . . . 2 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . Time 70 | . . . . . . 70 . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . 1 . Part Schematics Acquired 1 | . . . . . . . . . 1 . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac DSF Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . . . Programmers 3 | . . . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac DSF Total Allies . | . . . . . . . . . . . Largest Group . | . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . Total Damage . | . . . . . . . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac DSF Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . 1 . . 1 1 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac DSF Turns Passed 4985 | 44 151 123 546 63 1398 1469 651 207 64 269 Spaces Moved 2557 | 42 124 91 447 53 486 520 492 157 50 95 Core 58 | 20 . . . . 35 . . . . 3 Treads 94 | . . . . . 31 63 . . . . Legs 2311 | 3 124 91 447 53 420 383 492 157 50 91 Wheels 19 | 19 . . . . . . . . . . Hover 75 | . . . . . . 74 . . . 1 Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 105 120 122 122 122 120 Average Speed 147 | 68 120 120 120 120 183 186 126 122 122 152 Slowest Speed 850 | 120 120 120 120 120 500 380 192 122 122 850 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 35 | 4 36 33 91 20 42 15 64 18 2 66 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 1 | . . . 1 . . . . . . . Known Exits Taken 1 | . . . . . . . . . 1 . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . . Scrap Searched 6 | . . . . . . . 3 3 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Projectile . | . . . . . . . . . . . AOE . | . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Fac DSF Total 3563 | 54 126 105 457 52 903 957 513 163 53 180 Wait 700 | . . 14 1 . 315 359 6 1 2 2 Move 2547 | 41 123 90 446 52 485 519 491 156 49 95 Hop . | . . . . . . . . . . . Pick Up 76 | 5 3 1 5 . 23 15 6 1 . 17 Fast Attach 12 | 3 . . . . 5 2 . . . 2 Attach 43 | 3 . . 1 . 12 9 2 1 2 13 Detach . | . . . . . . . . . . . Swap 29 | 2 . . 1 . 6 11 2 . . 7 Drop 35 | . . . 3 . 12 6 2 . . 12 Fire 21 | . . . . . 15 . . . . 6 Melee 95 | . . . . . 30 31 4 4 . 26 Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis 5 | . . . . . . 5 . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -6/DSF History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 45 | -11/Scrapyard | Entered Materials 111 | -10/Materials | Discovered new exit (range 15) 141 | -10/Materials | Met 8R-AWN 196 | -10/Materials | Entered Mines 197 | -10/Mines | Followed 8R-AWN into the Mines 228 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 278 | -10/Mines | Assembled infested the area 283 | -10/Mines | Assisted by a Guerilla fighting off Assembled 309 | -10/Mines | Build established: Mutant 315 | -10/Mines | Discovered new exit (range 5) 319 | -10/Mines | Entered Exiles 351 | -10/Exiles | Welcomed by 8R-AWN 373 | -10/Exiles | Met EX-HEX 407 | -10/Exiles | Met EX-BIN 438 | -10/Exiles | Aligned with FarCom system 439 | -10/Exiles | Given EX-Vault access code 490 | -10/Exiles | Opened EX-Vault 496 | -10/Exiles | Found 0b10 Alert Chip 522 | -10/Exiles | Warned to stay clear of 0b10 Research branches 555 | -10/Exiles | Met EX-DEC 595 | -10/Exiles | Visited The Gauntlet 785 | -10/Exiles | Learned location of Zion (-7) 851 | -10/Exiles | Discovered new exit (range 12) 865 | -10/Exiles | Left Exiles lab with 0b10 Alert Chip 865 | -10/Exiles | Entered Mines 897 | -9/Mines | Discovered new exit (range 12) 909 | -9/Mines | Learned Materials stockpile data 928 | -9/Mines | Entered Materials 928 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 2007 | -8/Materials | Core integrity fell below 50% 2042 | -8/Materials | Lost 6 parts (1p3n1u1w) 2223 | -8/Materials | Discovered new exit (range 20) 2326 | -8/Materials | Entered Factory 2326 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2945 | -7/Factory | Repaired Aluminum Leg 3043 | -7/Factory | Build established: Hacker-Gladiator 3225 | -7/Factory | Discovered new exit (range 9) 3795 | -7/Factory | Entered Lower Caves 4137 | -7/Lower Caves | Learned Factory garrison access intel 4250 | -7/Lower Caves | Build established: Gladiator 4418 | -7/Lower Caves | Discovered new exit (range 9) 4446 | -7/Lower Caves | Entered another Lower Caves area 4496 | -7/Lower Caves | Encountered a Warlord checkpoint 4513 | -7/Lower Caves | Learned Factory terminal intel 4626 | -7/Lower Caves | Discovered new exit (range 13) 4653 | -7/Lower Caves | Entered Factory 4653 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4654 | -6/Factory | Loaded intel: 26 terminal locations 4655 | -6/Factory | Loaded intel: 4 garrison access locations 4717 | -6/Factory | Identified exit to DSF 4717 | -6/Factory | Entered DSF 4746 | -6/DSF | Additional patrols routed to DSF 4830 | -6/DSF | Lost 5 parts (1p3n1u) 4933 | -6/DSF | Sterilization system engaged 4950 | -6/DSF | Core integrity fell below 50% 4953 | -6/DSF | Ambient heat levels rising (+10) 4967 | -6/DSF | Core integrity fell below 20% 4968 | -6/DSF | Ambient heat levels rising (+10) 4983 | -6/DSF | Ambient heat levels rising (+10) 4986 | -6/DSF | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04965_ GJZ6LL>N>%/S6J6&PGH0C4ONYMKYEODVP2#HNAQU 04966_ Imp. Hover Unit destroyed. 04966_ Critical hit (Burn: +50). 04968_ Acquired 10 matter. 04968_ ALERT: Ambient heat levels +10. 04969_ Acquired 6 matter. 04972_ G-67 Veteran knocked back. 04973_ Acquired 6 matter. 04975_ Acquired 10 matter. 04976_ Acquired 6 matter. 04976_ P-60 Hacker resets G-50 Soldier, system corruption cleaned. 04977_ Power Sword destroyed. 04977_ A-15 Conveyor destroyed. 04978_ Acquired 1 matter. 04979_ G-50 Soldier knocked back. 04980_ Acquired 6 matter. 04980_ Adv. Assault Cannon destroyed. 04982_ Knocked back. 04983_ ALERT: Ambient heat levels +10. 04986_ G-50 Soldier heat short circuits Carbon-fiber Leg. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????????????????????#""????????? | | ?????????????????????????????????????#"#????????? | | ????????????????????????????????????##"####?????? | | ????????????????????????????????###?#"""""#?????? | | ??????????????????????? [[#[[[#[[##"""""#?????? | | ??????????????????????? ""##"???? | | ?????????????????????? = """""???? | | ??????????????????????# ?##[[[# ##%= ""###???? | | ?????????????????????## #?????#???## ###?????? | | ????????????????????? *????????### ##??????? | | ?????????????????????? *????????# [#??????? | | ?????????????????????? *????????# [#??????? | | ????????????????????### ^##???????### ##??????? | | ????????????????????#!! !????????#[[ [#??????? | | ????????????????????#!! 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""###???? | | ????????????? ^^ [=*!!"""""#??? | | ????????????? ^^^ ""##"#??? | | ????????????????# # #///# ##"""""#?????? | | ????????????????????# ?#########"""""#?????? | | ????????????????????###?????????????##"####?????? | | ?????????????????????????????????????#"#????????? | | ?????????????????????????????????????#""????????? | | ??????????????????????????????????????##????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 28 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 33 Melee Speed Boost 20 Evasion (%) 55 Targeting Accuracy 8 Melee Accuracy 6 Armor Integrity Analysis 30 Recoil Reduction 1 Offensive Hacking 20 Item Schematics ----------------- Bore Cannon | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SkeletonClaymoresCorpse Manual? 0 Play Time 00:47:49 Cumulative 284.7 hours Start 2025.03.31 @ 07:20:21 End 2025.04.02 @ 04:53:22 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 226 Rogue 0 Adventurer 163 Explorer 63 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 62 Achievement% 52 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c3c309ab-7896-4e03-a5c0-5707a93f0c09