Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 19:39:47 Player: NikedNOGsing_in_can't Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (186) 930 Value Destroyed (5653) 5653 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (448) 448 TOTAL SCORE: 11651 Bonus ------- High Alert Combat Kills 448 Cogmind --------- Core Integrity 0/1000 Matter 122/300 Energy 125/125 System Corruption 20% Temperature Cool (-100) Movement Walking (190) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (4) --- Carbon-fiber Leg > --- UTILITY (8) ------ Cryofiber Web Advanced Targeting Computer Hacking Suite > --- WEAPON (3) ------- Heavy Laser Disruptor Cannon > --- INVENTORY (5) ---- Flexi-carbon Leg Power Amplifier Advanced Cooling System Gauss Rifle Peak State ------------ > --- POWER ------------ Neutrino Core Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Cryofiber Web Advanced Cooling System Medium Storage Unit Advanced Targeting Computer Core Analyzer Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Tesla Rifle Improved Heavy Machine Gun Tesla Bomb Launcher > --- INVENTORY -------- Carbon-fiber Leg Carbon-fiber Leg Power Amplifier Advanced Heat Sink Point Defense System Hacking Suite Heavy Laser Improved Spread Laser Precision Rocket Launcher Impact Mace [Rating: 75] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Neutrino Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Flight Unit Cooled VTOL Module Utility Hacking Suite Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Heavy Laser Energy Gun Heavy Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Enhanced Gauss Cannon Launcher Precision Rocket Launcher Special Weapon Mining Laser Impact Weapon Impact Mace Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Slots Evolved 10 | . . . 2 2 2 2 . . 2 Power 1 | . . . . . 1 . . . . Propulsion 2 | . . . 1 . . 1 . . . Utility 6 | . . . 1 1 1 1 . . 2 Weapon 1 | . . . . 1 . . . . . Parts Attached 198 | 7 21 . 25 35 28 20 2 1 59 Power 29 | 2 2 . 5 1 4 5 . . 10 Engine 21 | 2 2 . 5 1 . 5 . . 6 Core 8 | . . . . . 4 . . . 4 Reactor . | . . . . . . . . . . Propulsion 53 | 2 4 . 9 9 14 3 . . 12 Treads . | . . . . . . . . . . Leg 52 | 2 4 . 9 9 13 3 . . 12 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 1 | . . . . . 1 . . . . Utility 29 | 1 5 . 2 4 1 5 . . 11 Device 16 | . 1 . 2 1 1 2 . . 9 Storage 5 | 1 3 . . . . 1 . . . Processor 3 | . . . . 2 . . . . 1 Hackware 4 | . 1 . . 1 . 1 . . 1 Protection 1 | . . . . . . 1 . . . Artifact . | . . . . . . . . . . Weapon 87 | 2 10 . 9 21 9 7 2 1 26 Energy Gun 28 | 2 1 . . 7 4 2 . . 12 Energy Cannon 13 | . 1 . 5 3 1 . . 1 2 Ballistic Gun 23 | . 5 . 3 8 2 2 . . 3 Ballistic Cannon 1 | . . . . . . . . . 1 Launcher 10 | . . . . 3 . 2 1 . 4 Special Weapon 1 | . 1 . . . . . . . . Impact Weapon 10 | . 2 . . . 2 1 1 . 4 Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . . Unidentified Prototypes 14 | . . . 3 5 3 2 . . 1 Corrupted Parts 2 | . . . . . . . . . 2 System Corruption 6 | . . . . . . . . . 6 Parts Lost 42 | . 3 . 1 3 3 3 . . 29 Power 8 | . . . . 1 2 1 . . 4 Propulsion 13 | . . . 1 2 . 1 . . 9 Utility 7 | . . . . . . . . . 7 Weapon 14 | . 3 . . . 1 1 . . 9 Highest Loss Streak 20 | . 3 . 1 1 1 2 . . 20 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 96 | . 96 100 99 97 98 98 100 100 89 Engine 9 | . 14 14 11 8 6 8 13 13 4 Core 2 | . . . . . 6 4 . . 4 Leg 24 | . 28 28 32 26 23 25 26 26 17 Device 7 | . 2 . 10 8 7 6 6 6 10 Storage 8 | . 14 14 11 9 7 5 6 6 4 Processor 5 | . . . . 9 7 6 6 6 10 Hackware 13 | . 9 14 11 9 15 14 20 20 14 Energy Gun 7 | . 7 . . 6 14 12 6 6 6 Energy Cannon 4 | . 5 14 15 6 . . . 5 1 Ballistic Gun 7 | . 13 14 6 11 5 5 6 6 3 Naked Turns . | . . . . . . . . . . Heaviest Build 60 | 14 22 22 27 32 36 48 45 47 60 Greatest Support 78 | 20 20 20 30 45 60 78 73 73 73 Greatest Overweight (x) 6 | . 1 1 . 1 . . . . 6 Average Overweight (x) . | . . 1 . . . . . . . Largest Inventory Capacity 20 | 8 20 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 9 10 10 9 Most Carried 10 | 5 10 10 10 10 10 10 10 10 10 Average Carried 9 | 3 7 10 9 9 9 9 10 10 8 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 5 Final Carried 10 | 4 10 10 10 9 10 10 10 10 4 Class Distribution -------------------- 47% | Scavenger-Gunner 30% | Scavenger-Mutant 9% | Hacker-Gunner 6% | Mutant 3% | Hacker-Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Gunner | -8/Materials Hacker-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Matter Collected 3953 | 270 401 38 414 754 473 536 71 87 909 Remotely . | . . . . . . . . . . Salvage Created 7517 | 102 719 64 1278 1405 908 712 151 378 1800 Parts 375 | 3 44 7 92 77 46 27 2 14 63 Haulers Intercepted 11 | . 2 . 4 4 1 . . . . Recyclers Shooed 6 | . 4 . 1 . . . . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . 9 1 . Prevented 4 | . . . . . . . 4 . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 126 | . 13 4 25 23 18 11 1 4 27 Melee 1 | . . . . . . . . . 1 Guns 69 | . 13 2 4 13 17 10 . 1 9 Cannons 38 | . . 2 19 6 1 . . . 10 AOE 16 | . . . 1 3 . 1 1 3 7 Classes Destroyed 18 | 2 6 1 3 2 1 . . 2 1 Worker 10 | . . . 6 1 1 . . . 2 Builder 10 | . . . 1 4 1 1 . . 3 Tunneler 2 | 1 . . 1 . . . . . . Hauler 11 | . 2 . 4 4 1 . . . . Recycler 8 | 1 2 . 1 1 1 1 . . 1 Mechanic 4 | . 1 . 1 . . 1 . . 1 Operator 6 | . 2 . 1 1 . 2 . . . Watcher 10 | . 2 . 2 1 2 . . . 3 Swarmer 37 | . 6 3 13 2 8 . . . 5 Grunt 59 | . 7 . 6 15 5 9 . 3 14 Brawler 3 | . . . . 1 . 1 . . 1 Duelist 1 | . . . . . . . . 1 . Sentry 13 | . . . 6 4 2 . . . 1 Hunter 4 | . . . . 1 . . 1 . 2 Programmer 7 | . . . . . 3 1 . . 3 Behemoth 1 | . . . . . . . . . 1 Samaritan 3 | . . . . . . . . 3 . Assembled 1 | . . 1 . . . . . . . Best Kill Streak 12 | 1 4 3 6 12 7 4 1 4 7 Combat Bots Only 8 | . 3 3 5 8 6 4 1 4 5 Max Kills in Single Turn 4 | 1 2 1 2 4 2 2 1 2 2 Gunslinging 1 | . . . . . 1 . . . . Exploded 2 | . . . 1 1 . 1 1 2 2 Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Hostile Shots Fired 807 | . 82 8 113 87 123 46 . 9 339 Missed 232 | . 19 2 36 26 34 12 . 2 101 Damage Taken 9133 | . 692 51 773 938 1180 742 30 226 4501 Core 1707 | . 147 . 145 168 143 78 . 18 1008 Absorbed by Shields . | . . . . . . . . . . Regen/Repaired (Parts) 383 | . . . . 97 . 286 . . . Core Remaining (%) 73 | 100 . 41 63 69 79 . . 88 . Volleys Fired 483 | 15 113 6 99 76 47 36 1 12 78 Largest 3 | 2 2 2 2 3 3 3 3 3 3 Hottest 197 | 100 120 79 124 161 197 180 127 174 180 Shots Fired 1104 | 25 160 12 198 222 137 96 3 33 218 Gun 791 | 25 156 6 57 160 126 93 2 23 143 Cannon 286 | . 3 6 141 57 11 . . 8 60 Launcher 26 | . . . . 5 . 3 1 2 15 Special 1 | . 1 . . . . . . . . Kinetic 431 | . 76 6 57 109 49 33 1 11 89 Thermal 571 | 25 81 . 99 108 88 60 1 20 89 Explosive 20 | . . . . 5 . 3 1 2 9 Electromagnetic 82 | . 3 6 42 . . . . . 31 Robot Hit Streak 21 | 3 13 7 16 16 21 13 1 6 12 Robot Miss Streak 8 | 3 8 5 5 4 7 4 2 2 7 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . 1 . . . 2 . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . Shots Hit Robots 669 | 13 89 7 115 134 95 73 3 18 122 Core Hits 353 | 3 42 4 43 57 47 69 1 18 69 Critical Kills 3 | . . . 1 . . . . . 2 Critical Parts Destroyed 5 | . 2 . . 1 . . . . 2 Critical Strikes 24 | 1 4 1 1 4 3 1 . . 9 Burn 12 | 1 2 . . 3 3 1 . . 2 Meltdown 2 | . . . 1 . . . . . 1 Destroy 3 | . 2 . . 1 . . . . . Blast 3 | . . . . . . . . . 3 Corrupt 1 | . . 1 . . . . . . . Smash 3 | . . . . . . . . . 3 Melee Attacks 35 | . 3 . 2 . 1 1 2 . 26 Impact 33 | . 3 . . . 1 1 2 . 26 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . . 2 . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 16480 | 160 969 122 2381 3333 1970 1838 249 844 4614 Guns 8501 | 160 880 46 510 1545 1752 1676 . 308 1624 Cannons 4420 | . 23 76 1785 863 218 . . 161 1294 Explosions 3085 | . 42 . 72 925 . 162 61 375 1448 Melee 436 | . . . . . . . 188 . 248 Ramming 14 | . . . 14 . . . . . . Kinetic 3897 | . 351 46 510 824 468 461 . 156 1081 Thermal 8780 | 160 595 . 1206 2225 1502 1215 . 313 1564 Explosive 2014 | . . . . 284 . 162 61 375 1132 Electromagnetic 1339 | . 23 76 651 . . . . . 589 Impact 436 | . . . . . . . 188 . 248 Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 20 | . . . . 4 5 7 7 7 20 Average Corruption 5 | . . . . 4 3 6 7 7 8 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 115 | . . . . 14 22 12 29 14 24 Message Errors 35 | . . . . 6 6 2 13 4 4 Matter Fused 25 | . . . . 4 6 6 4 1 4 Heat Flow Errors 11 | . . . . 1 3 1 3 1 2 Energy Discharges 14 | . . . . 1 3 . 5 . 5 Parts Rejected 2 | . . . . . . . . . 2 Parts Fused 3 | . . . . . . . 1 2 . Data Loss (minor) 13 | . . . . 1 2 . 3 4 3 Data Loss (major) 4 | . . . . . 1 2 . 1 . Misfires 4 | . . . . 1 . . . . 3 Weapon Failures 4 | . . . . . 1 1 . 1 1 Overload Shots . | . . . . . . . . . . Overflow Damage 486 | . . . 51 131 . 11 114 24 155 Projectiles 78 | . . . 51 . . . . 24 3 Explosions 169 | . . . . 131 . 11 . . 27 Melee 239 | . . . . . . . 114 . 125 Knockbacks 6 | . . . . . . . . . 6 Impact 3 | . . . . . . . . . 3 Kinetic 3 | . . . . . . . . . 3 Secondary . | . . . . . . . . . . Self-Inflicted Damage 270 | . . . 33 . . 112 30 95 . Shots 5 | . . . 1 . . 1 1 2 . Rammed . | . . . . . . . . . . Targets Rammed 2 | . . . 2 . . . . . . Kicked 2 | . . . 2 . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 606 | 313 480 72 334 185 249 403 246 145 606 Average Temperature 104 | 125 152 32 57 50 70 133 123 38 206 Received Heat Transfer 1995 | . 297 . 135 495 150 288 . 63 567 Effects 24 | 3 11 . . . . 3 . . 7 Shutdowns 5 | . 4 . . . . 1 . . . Energy Bleed 4 | . 2 . . . . 1 . . 1 Interference 5 | 2 . . . . . . . . 3 Matter Decay 4 | . 3 . . . . 1 . . . Short Circuit 3 | 1 1 . . . . . . . 1 Damage (major) 3 | . 1 . . . . . . . 2 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 3 | . . . . . . . 1 . 2 Impact Corruptions 6 | . . . . . . . 4 . 2 Robots Melted 4 | . . . 1 1 1 . . . 1 Combat Hostiles 2 | . . . 1 1 . . . . . Parts Melted 31 | 1 3 . 2 6 5 3 . 1 10 Heat Transferred 15922 | 555 1777 . 2085 3595 2960 1759 . 546 2645 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 5 | . 1 . 3 . . . . . 1 Alert | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Peak Influence 869 | 10 333 115 720 869 481 489 . . 398 Initial 352 | . 6 45 44 304 352 235 . . . Average 303 | 3 174 70 352 577 360 356 . . 240 Maximum Alert Level 3 | . 1 . 3 3 2 2 . . 1 Low Security (%) 25 | 100 52 100 26 . . . . . 29 Level 1 53 | . 47 . 28 25 74 73 . . 70 Level 2 17 | . . . 41 47 25 26 . . . Level 3 3 | . . . 3 27 . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 24 | . 3 . 2 3 7 3 . . 6 Investigation 9 | . . . 1 2 3 1 . . 2 Extermination 6 | . . . . . 3 1 . . 2 Reinforcement 9 | . 3 . 1 1 1 1 . . 2 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . . 1 Haulers Reinforced 2 | . . . . . 1 . . . 1 Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Distress Signals 6 | . 2 . 1 2 1 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 187 | . 34 5 40 30 25 13 . 2 38 Peak Tracking Total 7 | . 6 3 7 4 7 4 . 2 5 Tactical Retreats 15 | . 4 . 5 1 1 . . . 4 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Traps Triggered 4 | . . . . 2 . 1 . . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 4 | . . . 1 . . . 3 . . Machines | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Machines Disabled 22 | . . . 2 6 . 2 . . 12 Max in Single Turn 7 | . . . 1 4 . 1 . . 7 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Machines Accessed 19 | . 5 . 1 1 7 2 . . 3 Terminals 11 | . 4 . 1 . 5 . . . 1 Fabricators . | . . . . . . . . . . Repair Stations 4 | . . . . 1 . 2 . . 1 Recycling Units 2 | . 1 . . . . . . . 1 Scanalyzers 1 | . . . . . 1 . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 60 | . 16 . 5 3 18 10 . . 8 Successful 31 | . 12 . 2 2 7 5 . . 3 Failed 29 | . 4 . 3 1 11 5 . . 5 Catastrophic 3 | . . . . . 3 . . . . Database Lockouts . | . . . . . . . . . . Manual 7 | . 3 . . . 4 . . . . Terminals 38 | . 15 . 5 . 14 . . . 4 Fabricators . | . . . . . . . . . . Repair Stations 16 | . . . . 3 . 10 . . 3 Recycling Units 2 | . 1 . . . . . . . 1 Scanalyzers 3 | . . . . . 3 . . . . Garrison Access 1 | . . . . . 1 . . . . Terminal Hacks 22 | . 11 . 2 . 7 . . . 2 Record 9 | . 3 . . . 5 . . . 1 Robot Analysis 1 | . . . . . . . . . 1 Prototype ID Bank 1 | . 1 . . . . . . . . Open DSF 1 | . . . . . 1 . . . . Emergency Access Points 1 | . 1 . . . . . . . . Scanalyzer Index 1 | . 1 . . . . . . . . Alert Level 3 | . 1 . 1 . 1 . . . . Disarm Traps 1 | . 1 . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . Security Status 1 | . . . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 7 | . . . . 2 . 5 . . . Scan Component 4 | . . . . 1 . 3 . . . Repair 3 | . . . . 1 . 2 . . . Recycling Unit Hacks 2 | . 1 . . . . . . . 1 Report Inventory 1 | . . . . . . . . . 1 Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 14 | . 2 . 1 1 6 2 . . 2 Full Trace Events 6 | . . . 1 . 3 1 . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 3 | . . . . 1 . 2 . . . Time 54 | . . . . 19 . 35 . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 10 | . 10 . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . 1 . . . . . . Non-combat 1 | . . . 1 . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied 2 | . . . 2 . . . . . . parse_system 1 | . . . 1 . . . . . . no_distress 1 | . . . 1 . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Robot Analysis Total 1 | . . . . . . . . . 1 Derelict Logs Recovered 4 | . . . . . . . 2 2 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Turns Passed 9906 | 124 1452 302 1091 949 1411 800 937 594 2246 Spaces Moved 5822 | 66 826 149 539 483 1087 417 715 436 1104 Core 41 | 20 . . . . . . . . 21 Treads . | . . . . . . . . . . Legs 5781 | 46 826 149 539 483 1087 417 715 436 1083 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 190 120 120 90 125 125 125 50 Average Speed 125 | 98 131 190 120 122 105 125 125 125 137 Slowest Speed 350 | 120 190 190 120 190 130 127 125 125 350 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . 1 Exploration Rate (%) 39 | 4 89 42 49 37 26 7 83 43 11 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . . . . . . 1 . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . . . . . 3 1 . Spaces Dug 21 | . 3 . . . 1 1 . . 16 Terrain Destroyed 221 | . 7 . 14 40 1 44 16 29 70 Melee 21 | . 3 . . . 1 1 . . 16 Projectile 35 | . . . . 14 . . . 4 17 AOE 165 | . 4 . 14 26 . 43 16 25 37 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Low Low Fac Total 7483 | 100 1037 156 786 695 1260 620 751 460 1618 Wait 754 | 1 39 2 92 74 68 124 32 12 310 Move 5813 | 65 825 148 538 482 1086 416 714 435 1104 Hop . | . . . . . . . . . . Pick Up 108 | 11 23 . 12 10 14 12 . . 26 Fast Attach 22 | . . . . 9 3 6 . . 4 Attach 48 | 7 4 . 3 3 5 3 . . 23 Detach 1 | . . . . . 1 . . . . Swap 128 | . 17 . 22 23 20 11 2 1 32 Drop 89 | 1 13 . 16 18 15 11 . . 15 Fire 483 | 15 113 6 99 76 47 36 1 12 78 Melee 35 | . 3 . 2 . 1 1 2 . 26 Ram . | . . . . . . . . . . Kick 2 | . . . 2 . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: Upp / Ext) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 125 | -11/Scrapyard | Entered Materials 330 | -10/Materials | Build established: Mutant 401 | -10/Materials | Discovered new exit (range 15) 539 | -10/Materials | Core integrity fell below 50% 574 | -10/Materials | Lost 3 parts (3w) 724 | -10/Materials | Discovered new exit (range 16) 865 | -10/Materials | Build established: Scavenger-Mutant 1051 | -10/Materials | Discovered new exit (range 11) 1507 | -10/Materials | Discovered new exit (range 9) 1577 | -10/Materials | Entered Mines 1578 | -10/Mines | Assembled infested the area 1583 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1850 | -10/Mines | Discovered new exit (range 10) 1879 | -10/Mines | Entered Materials 1879 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2220 | -9/Materials | Discovered new exit (range 12) 2584 | -9/Materials | Discovered new exit (range 16) 2876 | -9/Materials | Discovered new exit (range 14) 2970 | -9/Materials | Entered another Materials area 2970 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3264 | -8/Materials | Destroyed 8 combat bots 3691 | -8/Materials | Build established: Scavenger-Gunner 3759 | -8/Materials | Discovered new exit (range 7) 3852 | -8/Materials | Repaired Carbon-fiber Leg 3919 | -8/Materials | Entered Factory 3919 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4705 | -7/Factory | Discovered new exit (range 3) 4947 | -7/Factory | Build established: Hacker-Gunner 5330 | -7/Factory | Entered another Factory area 5330 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5447 | -6/Factory | Build established: Scavenger-Gunner 5868 | -6/Factory | Discovered new exit (range 15) 5978 | -6/Factory | Repaired Med. Storage Unit 6018 | -6/Factory | Repaired Imp. Titanium Leg 6130 | -6/Factory | Entered Lower Caves 6860 | -6/Lower Caves | Discovered new exit (range 16) 7067 | -6/Lower Caves | Entered another Lower Caves area 7110 | -6/Lower Caves | Discovered new exit (range 13) 7264 | -6/Lower Caves | Encountered a Warlord checkpoint 7266 | -6/Lower Caves | Learned Factory terminal intel 7661 | -6/Lower Caves | Entered Factory 7661 | -5/Factory | Evolved 2 slots: Utility x2 7662 | -5/Factory | Identified exit to Upper Caves 7662 | -5/Factory | Identified exit to Extension 7663 | -5/Factory | Loaded intel: 27 terminal locations 8227 | -5/Factory | Found Prototype Launcher 8227 | -5/Factory | Identified Tesla Bomb Launcher 8285 | -5/Factory | Spotted B-75 Beast 9239 | -5/Factory | Crushed by falling debris 9333 | -5/Factory | Build established: Scavenger-Mutant 9611 | -5/Factory | Destroyed B-75 Beast 9683 | -5/Factory | Build established: Scavenger-Gunner 9782 | -5/Factory | Core integrity fell below 50% 9803 | -5/Factory | System corruption reached 10% 9828 | -5/Factory | Core integrity fell below 20% 9897 | -5/Factory | Lost 20 parts (3p4n5u8w) 9907 | -5/Factory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 09877_ K-01 Serf collects debris. 09880_ U-05 Engineer lays Concrete. 09880_ K-01 Serf destroyed. 09881_ System corrupted: Matter fused (-10). 09881_ U-05 Engineer lays Concrete. 09882_ K-01 Serf collects debris. 09886_ Acquired Lgt. Ion Engine. 09886_ K-01 Serf collects debris. 09890_ K-01 Serf destroyed. 09892_ Acquired 26 matter. 09892_ K-01 Serf collects debris. 09894_ Acquired 30 matter. 09896_ U-05 Engineer builds a Wall. 09897_ K-01 Serf collects debris. 09899_ Acquired Gauss Rifle. 09900_ K-01 Serf collects debris. 09904_ 5TGZSVF 09904_ K-01 Serf collects debris. 09904_ Acquired Flexi-carbon Leg. 09906_ U-05 Engineer builds a Door. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ????????????????????????????????????????########## | | ????????????????????????????????????????# % # | | ????????????????????????????????????????# *" | | ????????????????????????????????????????# ! # | | ????????????????????????????????????????# % # | | ????????????????????????????????????????# %# | | ????????????????????????????????????????# ! | | ????????????????????????????????????????# # | | ?????????????????????????????????????#### + | | ????????????????????????????? #?????#"""# # | | ????????????????????????????? #???### Y #####+#### | | ????????????????????? """" #???# = % | | ?????????????????????? """" #?### | | ???????????????????? "" """" + | | ????????????????????R"" ##### % % | | ?????????????????????" ????# | | ?????????????????????? ????## % | | ??????????? ############+##"####### | | ?????????? % % " | | ?????????? % %% " | | ????????? ! ! " " | | ?????""T"" % !%! | | ?????"""" = %! u* = | | ??????????????##########p## * ;k####### # | | ?????????????# % @ ! !! # # | | ?????????????# # !! # # # | | ?????????????# !! ## # # | | ?????????????# # = # # ^ | | ?????????????# !! # # # "" | | ?????????????# !! # """ # # ^ "" | | ?????????????# ! # """"" # # "" | | ?????????????# # """"" # % # "" | | ?????????????# ########### + ^ "" | | ?????????????# ! #????????## #### "" | | ?????????????# #????????## #??# "" | | ?????????????# #?????????# #??# | | ???????????????###########################??# "" | | ???????????????????????# ###### "" | | ???????????????????????# # " | | ???????????????????????# % %# "" | | ???????????????????????#= # ! "" | | ???????????????????????# + " | | ???????????????????????# # "" | | ???????????????????????# # | | ???????????????????????# # | | ???????????????????????# ########### | | ???????????????????????# #???#####?? | | ???????????????????????# ###############?????????? | | ???????????????????????# #???????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 33 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 14 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 225 Point Defense Rating 80 Evasion (%) 57 Targeting Accuracy 8 Core Analysis 6 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Maybe Next Time I'll Detach My Launcher Part-time Excavator Tourist Challenges ------------ None Game ------ Seed CoolantPhasingArmor Manual? 0 Play Time 02:19:51 Cumulative 11.3 hours Start 2024.04.04 @ 06:58:49 End 2024.04.04 @ 19:39:47 Sessions 12 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 17 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 416d4e6c-1eb4-42c3-afc9-3f0ef1a65f45