Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.30 @ 00:59:12 Player: Shodan Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (17) 3400 Robots Destroyed (113) 565 Value Destroyed (4070) 4070 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (-101) -101 TOTAL SCORE: 10274 Bonus ------- High Alert Combat Kills 55 Follower Combat Kills 211 Met Data Miner 300 Met Imprinter 300 Friendly Fire -967 Cogmind --------- Core Integrity 0/850 Matter 133/300 Energy 83/100 System Corruption 3% Temperature Cool (9) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Medium Treads > --- UTILITY (8) ------ Experimental Signal Interpreter Salvage Targeting Computer Experimental Targeting Computer Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Hacking Drone Bay (1/1) Heavy Rocket Launcher Great Maul Heavy Pick Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Gravmag System Improved Gravmag System Improved Gravmag System Combat Airjet > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Experimental Signal Interpreter Advanced Terrain Scanner Experimental Targeting Computer Hardened Light Armor Plating Hacking Suite Hacking Drone Bay > --- WEAPON ----------- Heavy Plasma Cannon Slug Cannon > --- INVENTORY -------- Reinforced Deuterium Engine Armored Treads Improved Medium Treads Airjet Gravmag System Improved Kinecellerator Proton Missile Launcher Heavy Rocket Launcher Great Maul Chainsword Heavy Pick [Rating: 71] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Combat Airjet Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Layered Light Armor Plating Weapon Katana Energy Gun Arc Projector Energy Cannon Heavy Plasma Cannon Ballistic Gun Flak Gun Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Impact Weapon Great Maul Slashing Weapon Katana Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Slots Evolved 8 | . . . 2 . . . 2 2 . . . . 2 . . . . Power . | . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . . . 1 . . . . 1 . . . . Utility 6 | . . . 2 . . . 2 1 . . . . 1 . . . . Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 214 | . 8 1 10 12 . 4 35 45 . 10 9 14 46 1 5 1 13 Power 17 | . 1 . 1 . . 1 3 5 . . . 2 3 . . . 1 Engine 10 | . 1 . 1 . . . 1 3 . . . 2 1 . . . 1 Core 7 | . . . . . . 1 2 2 . . . . 2 . . . . Reactor . | . . . . . . . . . . . . . . . . . . Propulsion 49 | . 2 . . 1 . 1 4 13 . 1 . 5 15 . 1 . 6 Treads 17 | . . . . . . . 2 . . 1 . 5 7 . . . 2 Leg 2 | . . . . . . . 2 . . . . . . . . . . Wheel 15 | . 2 . . 1 . 1 . 10 . . . . 1 . . . . Hover 15 | . . . . . . . . 3 . . . . 7 . 1 . 4 Flight . | . . . . . . . . . . . . . . . . . . Utility 53 | . 4 . 4 6 . . 10 7 . 1 7 . 11 1 1 . 1 Device 20 | . . . 1 4 . . 2 2 . 1 2 . 6 1 . . 1 Storage 4 | . 2 . . . . . 1 . . . . . 1 . . . . Processor 5 | . . . . 1 . . 1 . . . . . 2 . 1 . . Hackware 2 | . . . . . . . 1 . . . . . 1 . . . . Protection 22 | . 2 . 3 1 . . 5 5 . . 5 . 1 . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 95 | . 1 1 5 5 . 2 18 20 . 8 2 7 17 . 3 1 5 Energy Gun 14 | . . . . . . . 4 7 . 2 . . 1 . . . . Energy Cannon 4 | . . . . . . . . . . . . . 2 . 1 . 1 Ballistic Gun 33 | . 1 1 3 2 . 1 9 7 . 3 . 2 4 . . . . Ballistic Cannon 7 | . . . . . . . . . . . . 2 3 . 1 . 1 Launcher 14 | . . . 2 3 . 1 2 . . 2 . 3 . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . . . 1 . . . 1 Slashing Weapon 15 | . . . . . . . 3 6 . 1 2 . 2 . . 1 . Piercing Weapon 6 | . . . . . . . . . . . . . 4 . 1 . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . 1 . . 1 . . . 2 . 3 . . . . Parts Lost 48 | . . . 1 1 . . 6 2 . 3 . 4 13 . 1 2 15 Power 3 | . . . . . . . . . . . . . 1 . . . 2 Propulsion 17 | . . . . 1 . . 3 . . 1 . 2 2 . . 1 7 Utility 16 | . . . 1 . . . 3 1 . . . . 7 . 1 1 2 Weapon 12 | . . . . . . . . 1 . 2 . 2 3 . . . 4 Highest Loss Streak 11 | . . . 1 1 . . 3 2 . 3 . 2 6 . 1 2 11 Average Slot Usage (%) 94 | . 99 100 97 99 100 100 97 92 92 91 91 93 94 90 93 98 86 Engine 5 | . 14 14 11 11 11 1 . 4 7 7 7 7 2 . . . 1 Core 2 | . . . . . . 9 8 2 . . . . 2 6 6 6 3 Treads 6 | . . . . . . . 14 . . 2 7 12 16 . . . . Wheel 9 | . 15 28 22 21 22 22 2 16 15 11 7 4 . . . . . Hover 3 | . . . . . . . . . . . . . 7 26 26 25 24 Device 13 | . . . 11 11 11 11 10 14 15 15 15 15 18 17 14 13 10 Storage 7 | . 14 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 5 Processor 7 | . . . . . 11 11 10 7 7 7 7 7 6 13 13 20 20 Hackware 5 | . . . . . . . 5 7 7 7 7 7 5 6 6 6 6 Protection 14 | . 13 14 20 21 11 11 16 14 15 15 14 15 12 6 6 5 . Energy Gun 3 | . 15 3 . . . . 3 3 15 6 7 1 . . . . . Ballistic Gun 5 | . 12 24 17 13 11 12 10 4 . 4 . 7 2 . . . . Launcher 1 | . . . 4 8 11 9 1 . . 2 . . . . . . . Slashing Weapon 2 | . . . . . . . 3 5 . . 6 1 . . . 3 3 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 74 | 10 44 46 53 54 50 50 62 59 54 56 54 68 74 51 62 58 62 Greatest Support 88 | 20 26 26 26 26 26 26 42 40 40 40 28 80 88 61 61 61 61 Greatest Overweight (x) 6 | . 1 1 2 5 1 1 6 5 1 2 2 2 6 . 1 1 1 Average Overweight (x) 1 | . . 1 1 1 1 1 1 1 1 1 1 . . . . . . Largest Inventory Capacity 12 | . 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 Average Capacity 11 | . 8 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 11 Most Carried 12 | . 9 9 11 12 12 12 12 12 12 12 12 12 12 12 12 12 11 Average Carried 11 | . 7 9 8 11 12 11 11 11 10 11 11 11 11 11 11 9 9 Final Capacity 12 | 6 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 12 4 Final Carried 12 | 6 9 9 11 12 12 12 12 9 12 12 12 12 12 12 12 12 4 Class Distribution -------------------- 44% | Scavenger-Mutant 41% | Mutant 5% | Derelict-Assassin 4% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Matter Collected 3627 | 193 156 . 310 273 . 143 583 486 113 192 40 227 748 40 69 . 54 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 5174 | . 252 . 268 168 . 278 1195 561 267 677 . 380 884 . 52 . 192 Parts 236 | . 16 . 14 8 . 11 69 28 3 17 . 15 46 . . . 9 Haulers Intercepted 5 | . 2 . 1 . . . . . . . . . 2 . . . . Recyclers Shooed 6 | . . . . . . . 1 2 . . . . 3 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . . . 6 4 . 2 . . 2 . 9 Prevented 16 | . . . . . . . . . 2 10 . 4 . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Combat Hostiles Destroyed 89 | . 4 . 9 7 . 7 23 7 . 8 . 5 11 . 1 . 7 Melee 11 | . . . . . . . . 2 . . . . 8 . . . 1 Guns 38 | . 4 . 3 1 . 4 15 5 . 4 . . 2 . . . . Cannons 7 | . . . . . . . . . . . . 1 1 . 1 . 4 AOE 32 | . . . 6 6 . 3 8 . . 4 . 3 . . . . 2 Classes Destroyed 15 | . 3 . 4 1 . 2 1 2 . . . 1 . . 1 . . Worker 3 | . . . . . . . . 1 . . . . 2 . . . . Builder 3 | . . . 1 . . . 1 . . . . . 1 . . . . Hauler 5 | . 2 . 1 . . . . . . . . . 2 . . . . Recycler 6 | . . . 1 . . 1 2 2 . . . . . . . . . Operator 1 | . 1 . . . . . . . . . . . . . . . . Watcher 2 | . . . . . . . 2 . . . . . . . . . . Swarmer 17 | . . . 5 . . . 7 . . 2 . . . . . . 3 Grunt 38 | . 4 . 4 5 . 4 9 1 . 2 . 4 4 . . . 1 Brawler 3 | . . . . . . 1 . . . 2 . . . . . . . Duelist 6 | . . . . 2 . 1 1 . . 1 . . 1 . . . . Sentry 12 | . . . 1 . . . 5 3 . 1 . . 2 . . . . Hunter 6 | . . . . . . 1 1 . . . . . 3 . . . 1 Programmer 6 | . . . . . . . . 3 . . . . 1 . . . 2 Behemoth 1 | . . . . . . . . . . . . 1 . . . . . Savage 2 | . . . . . . . . . . . . 2 . . . . . Butcher 1 | . . . . . . . . . . . . 1 . . . . . Mutant 1 | . . . . . . . . . . . . . . . 1 . . Best Kill Streak 11 | . 3 . 4 3 . 4 11 3 . 5 . 3 3 . 1 . 3 Combat Bots Only 8 | . 2 . 4 3 . 4 8 1 . 5 . 3 3 . 1 . 3 Max Kills in Single Turn 3 | . 1 . 3 2 . 2 3 1 . 2 . 3 1 . 1 . 2 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 3 | . . . 2 2 . 2 3 . . 2 . 2 . . . . 2 Melee 1 | . . . . . . . . 1 . . . . 1 . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Damage Taken 9079 | . 132 . 424 166 . 259 1022 1005 37 583 . 1049 2329 . 157 143 1773 Core 1554 | . 37 . 62 48 . 57 130 91 . 88 . 176 398 . 14 . 453 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Core Remaining (%) 73 | 100 . 85 . . . 58 76 . . . . 49 . . . . . Volleys Fired 294 | . 23 . 50 11 . 10 51 24 11 26 . 30 24 . 4 . 30 Largest 2 | . 2 . 2 2 . 2 2 2 2 2 . 2 2 . 2 . 1 Hottest 138 | . 70 . 53 56 . 56 93 110 110 91 . 91 138 . 138 . 90 Shots Fired 454 | . 46 . 72 14 . 14 97 41 21 32 . 32 47 . 8 . 30 Gun 356 | . 46 . 65 7 . 7 93 41 21 24 . 16 36 . . . . Cannon 50 | . . . . . . . . . . . . 3 11 . 8 . 28 Launcher 48 | . . . 7 7 . 7 4 . . 8 . 13 . . . . 2 Special . | . . . . . . . . . . . . . . . . . . Kinetic 292 | . 23 . 65 7 . 7 65 21 . 11 . 18 45 . 4 . 26 Thermal 46 | . 23 . . . . . 15 . . . . . 2 . 4 . 2 Explosive 28 | . . . 7 7 . 7 2 . . . . 5 . . . . . Electromagnetic 88 | . . . . . . . 15 20 21 21 . 9 . . . . 2 Robot Hit Streak 19 | . 9 . 10 5 . 14 19 11 9 12 . 13 9 . 7 . 7 Robot Miss Streak 4 | . 2 . 3 2 . 2 4 2 1 3 . 3 4 . 1 . 3 Penetration Max 1 | . . . . . . . 1 . . . . . 1 . . . . Secondary Targets 4 | . . . 1 . . . 3 . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . 1 . . . . . . . . . . Shots Hit Robots 388 | . 33 . 32 11 . 10 85 50 19 28 . 21 67 . 7 1 24 Core Hits 248 | . 14 . 22 12 . 20 64 21 7 20 . 18 35 . 3 . 12 Critical Hits 7 | . . . . . . . 1 1 . . . . 5 . . . . Critical Kills 1 | . . . . . . . . . . . . . 1 . . . . Critical Parts Destroyed 6 | . . . . . . . 1 1 . . . . 4 . . . . Melee Attacks 195 | . . . . . . . 11 76 . 6 1 . 86 . 4 10 1 Impact 1 | . . . . . . . . . . . . . 1 . . . . Slashing 102 | . . . . . . . 11 76 . 6 1 . 6 . . 2 . Piercing 92 | . . . . . . . . . . . . . 79 . 4 8 1 Sneak Attacks 11 | . . . . . . . . 4 . . . . 6 . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . . 1 . . . . Damage Inflicted 12946 | . 410 . 1396 848 . 650 1982 1542 410 989 . 1345 2172 . 253 97 852 Guns 4828 | . 410 . 543 102 . 107 1612 699 289 263 . 252 551 . . . . Cannons 1015 | . . . . . . . . . . . . 60 139 . 215 . 601 Explosions 4160 | . . . 853 746 . 543 370 36 121 247 . 1033 . . . . 211 Melee 2943 | . . . . . . . . 807 . 479 . . 1482 . 38 97 40 Ramming . | . . . . . . . . . . . . . . . . . . Kinetic 4313 | . 196 . 543 102 . 107 1217 427 . 139 . 304 654 . 106 . 518 Thermal 1159 | . 214 . 305 . . . 255 36 121 . . . 36 . 109 . 83 Explosive 2829 | . . . 548 746 . 543 231 . . . . 761 . . . . . Electromagnetic 1702 | . . . . . . . 279 272 289 371 . 280 . . . . 211 Impact 26 | . . . . . . . . . . . . . 26 . . . . Slashing 1286 | . . . . . . . . 807 . 479 . . . . . . . Piercing 1631 | . . . . . . . . . . . . . 1456 . 38 97 40 Highest Corruption 9 | . . . . . . . . 3 3 3 3 . 9 2 2 2 3 Average Corruption 3 | . . . . . . . . 2 3 3 3 . 6 2 2 2 2 Corruption Purged 9 | . . . . . . . . . . . . . 9 . . . . Effects 78 | . . . . . . . . 21 6 13 3 . 26 . 7 1 1 Message Errors 27 | . . . . . . . . 12 2 4 1 . 5 . 2 1 . Matter Fused 12 | . . . . . . . . 1 . 4 1 . 6 . . . . Heat Flow Errors 5 | . . . . . . . . . . . 1 . 3 . 1 . . Energy Discharges 15 | . . . . . . . . 5 3 1 . . 3 . 3 . . Data Loss (minor) 3 | . . . . . . . . 1 . 2 . . . . . . . Data Loss (major) 2 | . . . . . . . . . . . . . 2 . . . . Misfires 2 | . . . . . . . . . . . . . 2 . . . . Targeting Errors 10 | . . . . . . . . 2 . 1 . . 5 . 1 . 1 Weapon Failures 2 | . . . . . . . . . 1 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 786 | . . . 160 16 . . . 159 87 127 . 3 194 . . 37 3 Projectiles 10 | . . . . . . . . . . . . . 9 . . . 1 Explosions 269 | . . . 160 16 . . . . 87 1 . 3 . . . . 2 Melee 507 | . . . . . . . . 159 . 126 . . 185 . . 37 . Knockbacks 2 | . . . . . . . . . . . . . . . . . 2 Impact . | . . . . . . . . . . . . . . . . . . Kinetic 2 | . . . . . . . . . . . . . . . . . 2 Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 276 | . . . 121 3 . 37 . 40 37 . . 31 . . . . 7 Shots 11 | . . . 2 1 . 2 . 1 1 . . 3 . . . . 1 Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 256 | . 135 . 4 . . 9 256 60 15 28 252 21 229 . 196 . 93 Average Temperature 45 | . 34 . 4 . . 6 55 31 5 8 131 9 62 . 79 . 22 Received Heat Transfer 1902 | . 75 . 90 57 . 90 459 141 . 144 . 255 303 . . 18 270 Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . . . . . . 1 . . . . . Parts Fried 6 | . . . . . . . . 2 1 1 . 2 . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . Heat Transferred 1884 | . 629 . 200 . . . 605 50 100 . . . 50 . 150 . 100 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . 2 1 1 . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Peak Influence 481 | . 163 4 364 128 . 251 481 120 . . . . 253 . . . . Initial 106 | . . 4 1 63 . . 97 106 . . . . 12 . . . . Average 98 | . 74 4 237 105 . 168 191 63 . . . . 56 . . . . Maximum Alert Level 2 | . . . 1 . . 1 2 . . . . . 1 . . . . Low Security (%) 89 | . 100 100 29 100 . 70 80 100 . . . . 93 . . . . Level 1 8 | . . . 70 . . 29 12 . . . . . 6 . . . . Level 2 1 | . . . . . . . 7 . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 13 | . 1 . . . . . 2 4 . . . . 5 . 1 . . Investigation 3 | . . . . . . . . . . . . . 2 . 1 . . Extermination 4 | . . . . . . . . 3 . . . . 1 . . . . Reinforcement 6 | . 1 . . . . . 2 1 . . . . 2 . . . . Assault . | . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Distress Signals 12 | . 1 . . . . . 4 2 . . . . 5 . . . . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 157 | . 12 . 13 9 . 7 35 18 . 7 . 6 25 1 3 4 17 Peak Tracking Total 12 | . 4 . 6 3 . 3 5 4 . 5 . 4 7 1 1 4 12 Tactical Retreats 5 | . . . . . . . 2 . . . . 1 1 . . . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Traps Triggered 3 | . . . . . . . . 1 . . . . 1 . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Disabled 12 | . . . 3 1 . 1 1 1 . . . . 2 . 2 1 . Max in Single Turn 2 | . . . 2 1 . 1 1 1 . . . . 1 . 1 1 . Garrison Access 3 | . . . . . . . . 2 . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Machines Accessed 44 | . 6 . 2 . 1 . 4 14 . . . . 10 2 1 4 . Terminals 24 | . 4 . 1 . . . 2 9 . . . . 6 1 1 . . Fabricators 2 | . . . . . . . . 1 . . . . 1 . . . . Repair Stations 5 | . . . 1 . . . 1 2 . . . . 1 . . . . Recycling Units 3 | . 2 . . . . . . . . . . . 1 . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . . . . . Garrison Access 3 | . . . . . . . . 2 . . . . 1 . . . . Total Hacks 126 | . 19 . 7 . 1 . 8 30 . . . . 28 5 3 25 . Successful 86 | . 12 . 5 . 1 . 4 18 . . . . 16 3 2 25 . Failed 40 | . 7 . 2 . . . 4 12 . . . . 12 2 1 . . Catastrophic 9 | . 1 . 1 . . . . 4 . . . . 2 . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 52 | . 10 . 4 . . . 5 15 . . 1 . 12 3 2 . . Terminals 71 | . 13 . 4 . . . 5 23 . . . . 19 4 3 . . Fabricators 4 | . . . . . . . . 2 . . . . 2 . . . . Repair Stations 9 | . . . 3 . . . 2 3 . . . . 1 . . . . Recycling Units 9 | . 6 . . . . . . . . . . . 3 . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . . . . . Garrison Access 5 | . . . . . . . . 2 . . . . 3 . . . . Terminal Hacks 59 | . 6 . 2 . 1 . 2 11 . . . . 7 3 2 25 . Record 14 | . . . . . 1 . . . . . . . . 1 1 11 . Part Schematic 7 | . . . . . . . . . . . . . 1 . . 6 . Robot Schematic 6 | . . . . . . . . 1 . . . . . . . 5 . Robot Analysis 4 | . . . 1 . . . . 3 . . . . . . . . . Prototype ID Bank 4 | . 1 . . . . . . . . . . . . . . 3 . Open Door 1 | . . . . . . . . . . . . . . 1 . . . Branch Access Points 6 | . 1 . 1 . . . . 1 . . . . 1 1 1 . . Emergency Access Points 1 | . . . . . . . . 1 . . . . . . . . . Terminal Index 2 | . . . . . . . . 1 . . . . 1 . . . . Alert Level 4 | . . . . . . . 1 1 . . . . 2 . . . . Unreport Threat 4 | . 1 . . . . . 1 1 . . . . 1 . . . . Locate Traps 3 | . 2 . . . . . . 1 . . . . . . . . . Recall Reinforcements 2 | . 1 . . . . . . . . . . . 1 . . . . Zone Layout 1 | . . . . . . . . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . . 2 . . . . Load Schematic 1 | . . . . . . . . . . . . . 1 . . . . Build 1 | . . . . . . . . . . . . . 1 . . . . Repair Station Hacks 6 | . . . 2 . . . 2 2 . . . . . . . . . Scan Component 3 | . . . 1 . . . 1 1 . . . . . . . . . Repair 3 | . . . 1 . . . 1 1 . . . . . . . . . Recycling Unit Hacks 5 | . 3 . . . . . . . . . . . 2 . . . . Report Inventory 3 | . 2 . . . . . . . . . . . 1 . . . . Retrieve Components 2 | . 1 . . . . . . . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . 2 . . . . 1 . . . . Seal Access 3 | . . . . . . . . 2 . . . . 1 . . . . Unauthorized Hacks 11 | . 3 . 1 . . . . 3 . . . . 4 . . . . Terminals 10 | . 3 . 1 . . . . 3 . . . . 3 . . . . Track 2 | . 2 . . . . . . . . . . . . . . . . Assimilate 2 | . . . . . . . . 1 . . . . 1 . . . . Botnet 6 | . 1 . 1 . . . . 2 . . . . 2 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . 1 . . . . Monitor 1 | . . . . . . . . . . . . . 1 . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 29 | . 4 . 2 . . . 3 10 . . . . 8 1 1 . . Full Trace Events 3 | . . . . . . . . . . . . . 2 . 1 . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 1 . . . . . . . 5 . Robots Built 2 | . . . . . . . . . . . . . 2 . . . . Matter 252 | . . . . . . . . . . . . . 252 . . . . Time 134 | . . . . . . . . . . . . . 134 . . . . Total Robot Build Rating 8 | . . . . . . . . . . . . . 8 . . . . Part Schematics Acquired 7 | . . . . . . . . . . . . . 1 . . 6 . Parts Built . | . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . 1 . . . 1 1 . . . . . . . . . Time 138 | . . . 26 . . . 32 80 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 4 | . 2 . . . . . . . . . . . 2 . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . . . . . . . 4 . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Total Allies 15 | . . 3 . 1 . . . 1 . . 3 . 3 . 4 . . Largest Group 4 | . . 3 3 1 . . . 1 . . 3 3 2 . 4 2 . Highest-Rated Group 106 | . . 40 40 31 . . . 26 . . 65 65 76 . 106 50 . Highest-Rated Ally 38 | . . 16 16 31 . . . 26 . . 25 25 38 . 31 25 . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 88 | . . . 12 . . . . . . . . 31 24 . 21 . . Total Damage 2198 | . . . 112 . . . . . . . . 876 634 . 576 . . Kills 12 | . . . 3 . . . . . . . . . 6 . 3 . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Robot Analysis Total 4 | . . . 1 . . . . 3 . . . . . . . . . Derelict Logs Recovered 8 | . . . . . . . . . 1 . 2 1 . 1 2 . 1 Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Turns Passed 12644 | . 388 184 401 673 201 206 1060 1917 394 763 2855 658 1824 148 501 121 350 Spaces Moved 7562 | 1 273 171 224 526 202 162 421 1327 336 443 1120 338 759 272 497 144 346 Core 3 | . . . . . . . . . . . . . . . . . 3 Treads 2295 | . . . . . . . 331 26 . 162 1039 224 513 . . . . Legs 108 | 1 107 . . . . . . . . . . . . . . . . Wheels 3697 | . 166 171 224 526 202 162 90 1299 336 281 81 114 45 . . . . Hover 1459 | . . . . . . . . 2 . . . . 201 272 497 144 343 Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 90 100 100 100 100 100 100 100 105 105 110 110 53 53 53 53 50 Average Speed 124 | 120 105 100 102 109 100 100 162 106 105 139 193 153 163 53 78 54 58 Slowest Speed 280 | 120 120 100 110 130 100 100 200 200 105 200 200 200 280 53 110 114 128 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . 2 . . . . Exploration Rate (%) 49 | 2 53 34 16 96 56 38 45 35 45 58 86 54 25 48 72 77 54 Regions Visited 17 Branch Regions 12 Pre-discovered Areas 6 | . . . . . 1 . . . . . 1 . . 1 1 1 1 Known Exits Taken 15 | . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . . . . . . . . . . . Scrap Searched 12 | . . . . 2 . 3 . . 1 1 2 1 . 2 . . . Spaces Dug 104 | . . . 3 . . . 11 49 . . 1 . 36 . . 4 . Terrain Destroyed 406 | . . . 79 56 . 82 42 52 11 . 1 37 36 . 2 4 4 Melee 101 | . . . . . . . 11 49 . . 1 . 36 . . 4 . Projectile 17 | . . . 10 1 . . . . . . . . . . 2 . 4 AOE 288 | . . . 69 55 . 82 31 3 11 . . 37 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Total 9961 | . 327 184 320 609 201 194 678 1677 355 543 1807 444 1124 275 591 171 461 Wait 1480 | . 8 12 30 50 . 5 136 164 6 57 667 52 187 . 27 11 68 Move 7545 | . 272 170 223 525 201 161 420 1326 335 442 1119 337 758 271 496 143 346 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 73 | . 8 . 5 5 . 6 11 13 3 1 1 5 8 2 1 4 . Fast Attach 65 | . 2 1 3 1 . 1 9 13 . 3 8 6 17 . 1 . . Attach 40 | . . . 2 1 . . 6 8 . 1 . 2 8 1 1 . 10 Detach 9 | . . . . . . . 1 3 . . 1 . 2 . . . 2 Swap 109 | . 6 . 5 10 . 3 20 24 . 6 1 6 21 . 3 1 3 Drop 101 | . 8 1 2 6 . 8 13 26 . 1 9 6 14 1 1 4 1 Fire 294 | . 23 . 50 11 . 10 51 24 11 26 . 30 24 . 4 . 30 Melee 192 | . . . . . . . 11 76 . 6 1 . 85 . 4 8 1 Ram . | . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire 53 | . . . . . . . . . . . . . . . 53 . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 6 exits: *Fac x2 / Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: *Fac x3 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 67 | -10/Materials | Identified exit to Mines 202 | -10/Materials | Discovered new exit (range 16) 308 | -10/Materials | Build established: Mutant 389 | -10/Materials | Entered Mines 391 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 429 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 444 | -10/Mines | Discovered new exit (range 11) 573 | -10/Mines | Entered Materials 573 | -9/Materials | Accompanied by 3 allies 573 | -9/Materials | Evolved 2 slots: Utility x2 660 | -9/Materials | Identified exit to Mines 714 | -9/Materials | Met 8R-AWN 891 | -9/Materials | Repaired Assault Rifle 974 | -9/Materials | Entered Mines 976 | -9/Mines | Followed 8R-AWN into the Mines 1033 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1036 | -9/Mines | Found Prototype Device 1037 | -9/Mines | Identified Exp. Sensor Array 1061 | -9/Mines | Discovered new exit (range 5) 1066 | -9/Mines | Received a Mining Laser from a helpful Derelict 1068 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1180 | -9/Mines | Discovered new exit (range 12) 1502 | -9/Mines | Discovered new exit (range 5) 1646 | -9/Mines | Identified exit to Exiles 1647 | -9/Mines | Entered Exiles 1671 | -9/Exiles | Welcomed by 8R-AWN 1688 | -9/Exiles | Met EX-HEX 1772 | -9/Exiles | Learned location of Zion (-7) 1804 | -9/Exiles | Met EX-DEC 1837 | -9/Exiles | Discovered new exit (range 14) 1847 | -9/Exiles | Identified exit to Mines 1848 | -9/Exiles | Entered Mines 2046 | -8/Mines | Discovered new exit (range 5) 2053 | -8/Mines | Identified exit to Materials 2054 | -8/Mines | Entered Materials 2054 | -8/Materials | Evolved 2 slots: Utility x2 2304 | -8/Materials | Destroyed 8 combat bots 2429 | -8/Materials | Lost 3 parts (3u) 2557 | -8/Materials | Repaired Med. Armor Plating? 2603 | -8/Materials | Discovered new exit (range 4) 2607 | -8/Materials | Identified exit to Factory 3059 | -8/Materials | Discovered exit to Factory (range 6) 3114 | -8/Materials | Entered Factory 3114 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3599 | -7/Factory | Identified exit to Storage 3599 | -7/Factory | Identified exit to Lower Caves 3743 | -7/Factory | Discovered new exit (range 15) 3757 | -7/Factory | Identified exit to Factory 3977 | -7/Factory | Repaired Exp. Sensor Array 4120 | -7/Factory | Build established: Scavenger-Mutant 4417 | -7/Factory | Discovered exit to Factory (range 8) 5031 | -7/Factory | Entered Lower Caves 5032 | -7/Lower Caves | Encountered a Warlord checkpoint 5207 | -7/Lower Caves | Build established: Mutant 5243 | -7/Lower Caves | Learned location of 1 exit from Factory 5419 | -7/Lower Caves | Discovered new exit (range 5) 5424 | -7/Lower Caves | Identified exit to Lower Caves 5425 | -7/Lower Caves | Entered another Lower Caves area 5495 | -7/Lower Caves | Discovered exit to Factory (range 7) 5821 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5884 | -7/Lower Caves | Discovered new exit (range 9) 5885 | -7/Lower Caves | Lost 3 parts (1n2w) 5904 | -7/Lower Caves | Identified exit to Zion 6167 | -7/Lower Caves | Build established: Scavenger-Mutant 6188 | -7/Lower Caves | Entered Zion 6268 | -7/Zion | System corruption cleaned by Quarantine Array 6486 | -7/Zion | Discovered new exit (range 10) 6514 | -7/Zion | Gained Derelict followers 6604 | -7/Zion | Learned location of Recycling (-7) 6694 | -7/Zion | Received a visual enhancement algorithm 7495 | -7/Zion | Learned Factory stockpile data 7645 | -7/Zion | Found Prototype Device 7645 | -7/Zion | Identified Bomb Factory No. 2 7825 | -7/Zion | Learned location of 1 exit from Factory 8053 | -7/Zion | Given the Hacking Drone Bay 8054 | -7/Zion | Found Prototype Device 8054 | -7/Zion | Identified Hacking Drone Bay 8665 | -7/Zion | Given A8's code to call for help 8983 | -7/Zion | Build established: Derelict-Mutant 8994 | -7/Zion | Identified exit to Proximity Caves 9043 | -7/Zion | Entered Proximity Caves 9043 | -6/Proximity Caves | Accompanied by 3 allies 9194 | -6/Proximity Caves | Spotted B-75 Beast 9240 | -6/Proximity Caves | Destroyed B-75 Beast 9346 | -6/Proximity Caves | Learned 4 Factory zone layouts 9431 | -6/Proximity Caves | Core integrity fell below 50% 9484 | -6/Proximity Caves | Build established: Scavenger-Mutant 9688 | -6/Proximity Caves | Discovered exit to Factory (range 2) 9701 | -6/Proximity Caves | Entered Factory 9701 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9702 | -6/Factory | Identified exit to Factory 10184 | -6/Factory | Build established: Derelict-Assassin 10281 | -6/Factory | Fabricated X-62 Marksman? 10540 | -6/Factory | Discovered exit to Factory (range 8) 10622 | -6/Factory | Crushed by falling debris 10714 | -6/Factory | Lost 6 parts (1p2n1u2w) 11160 | -6/Factory | Build established: Scavenger-Mutant 11302 | -6/Factory | Identified exit to Lower Caves 11400 | -6/Factory | Found Prototype Processor 11400 | -6/Factory | Identified Exp. Signal Interpreter 11505 | -6/Factory | Crushed by falling debris 11523 | -6/Factory | Found Prototype Processor 11523 | -6/Factory | Identified Exp. Targeting Computer 11525 | -6/Factory | Entered Lower Caves 11618 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 11636 | -6/Lower Caves | Identified exit to Lower Caves 11673 | -6/Lower Caves | Entered another Lower Caves area 11686 | -6/Lower Caves | Encountered a Warlord checkpoint 11697 | -6/Lower Caves | Discovered exit to Factory (range 11) 11804 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 11830 | -6/Lower Caves | Build established: Mutant 11983 | -6/Lower Caves | P-60 Hacker assimilated allied E3-RGE(l) 12033 | -6/Lower Caves | Identified exit to Data Miner 12128 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 12174 | -6/Lower Caves | Entered Data Miner 12174 | -6/Data Miner | Accompanied by 2 allies 12174 | -6/Data Miner | Discovered new exit (range 7) 12185 | -6/Data Miner | Met Data Miner 12199 | -6/Data Miner | Learned location of Section 7 (-2) 12199 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 12204 | -6/Data Miner | Received God Mode back door access code from Data Miner 12219 | -6/Data Miner | Identified exit to Proximity Caves 12255 | -6/Data Miner | Data Conduit disabled 12295 | -6/Data Miner | Entered Proximity Caves 12303 | -5/Proximity Caves | Learned location of Warlord (-5) 12328 | -5/Proximity Caves | Core integrity fell below 50% 12556 | -5/Proximity Caves | Lost 3 parts (1p1u1w) 12628 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12632 | -5/Proximity Caves | Core integrity fell below 20% 12645 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 12626_ Penetrated by Slug. 12628_ Y-64 Sentinel: "INTERCEPTING UNREGISTERED DERELICT." 12628_ Autogun fries itself beyond repair. 12631_ Destroyed Lgt. Angular Momentum Engine. 12631_ Proton Missile Launcher destroyed. 12631_ Penetrated by Slug. 12632_ Imp. Kinecellerator destroyed. 12632_ G-50 Soldier IFF system glitched. 12635_ Penetrated by Slug. 12635_ Rnf. Deuterium Engine destroyed. 12635_ Slug penetrates B-60 Warrior. 12635_ Dropped Hcp. Storage Unit. 12637_ Gravmag System destroyed. 12638_ Penetrated by Slug. 12638_ Airjet destroyed. 12640_ Penetrated by Slug. 12641_ Imp. Gravmag System destroyed. 12643_ Slug penetrates Wall. 12644_ Penetrated by Slug. 12644_ Arm. Treads destroyed. Map ----- +----------------------------------------------------+ | #?##???????????????????????????????????????? | | # ####??#?#??????????#????#?????????????????????? | | # #??????#??????????????????????????????????????? | | # #???????????#?#??????#??#?#####??????#####????? | | # #?????#?????####?????????## ####### ##???? | | # #??????????## ##??????### ## #???? | | ###???????## ##????## #???? | | ######### #?????# #???? | | ####### #???? | | ### "# ## ######???? | | ??######## "# ####????????? | | ?????????## ## "### ##???????????? | | ##?#???????##### ##?## ##???????????? | | ???????????????# ##### #???####????? | | ?????#????? % ## ##??## ##???? | | ????????? % ####?### ##### | | ????????? #### ##### #???## | | ?????????????# ##??## #???# | | ????????? ???## ##??## ##### ## | | ?????????? ???# #?### ##? | | ???????? ????#### ##?# ##??? | | ??????#?? ?????###### #?## ##########????? | | ?????????? ?????????##% ### ##?????????????? | | ?????????? ?????#????# ## ##????????????? | | ??? ????#????????????# hY ######????????? | | ??????????????? ?????# @ g g % #????????? | | ??????????? ?????????## s %% #????????? | | ??????????????????????#### g #### ??? | | ?????????????????????????### g #??#### ?? | | ???????????????????????????## #?????????? ? | | ???????????????????????###### b ##???????????? | | ???????????????????????# !####?????????? | | ??????????????????????# #?????????? | | ??????????????????????# #????????? | | ?????????????????????# #????????? | | ?????????????????????# ## ##????????? | | ?????????????????????# ### #?????????? | | ?????????????????????## ## #? #?????????? | | ??????????????????????## ?# ### #?????????? | | ???????????????????????# #?# #??## ##?????????? | | ???????????????????????##??#####???####??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 30 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 54 Targeting Accuracy 12 Recoil Reduction 3 Kinecelleration 40 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- Adv. Cooling System | -6/Factory | Hacked Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Exp. Transmission Jammer | -6/Data Miner | Free Cloaking Device | -6/Data Miner | Free Mni. Smartbomb Launcher | -6/Data Miner | Free Robot Schematics ------------------ X-62 Marksman | -7/Factory | Hacked S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free L-41 Fighter | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free I-47 Archangel | -6/Data Miner | Free Fabricated ------------ X-62 Marksman | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GuidedBoreKinecellerator Manual? 0 Play Time 02:11:07 Cumulative 93.5 hours Start 2020.10.29 @ 22:47:38 End 2020.10.30 @ 00:59:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 103 Rogue 103 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 56 Gallery% 60 Achievement% 47 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d8b571ca-9914-48d7-a8c8-3640b17c27c6