Cogmind - Beta 14 @@@ ROGUE MODE // 2025.01.26 @ 14:20:57

Player: Red_Zig

Result: Destroyed by H-61 Shepherd via exploding Nuclear Reactor

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (7)        1400
Robots Destroyed (126)     630
Value Destroyed (3864)     3864
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (506)                506
              TOTAL SCORE: 8620

 Bonus
-------
High Alert Combat Kills    138
Follower Combat Kills      68
Registered with UFD        300

 Cogmind 
---------
Core Integrity             0/850
Matter                     39/300
Energy                     67/100
System Corruption          10%
Temperature                Cool (0)
Movement                   Flying (35)
Location                   -6/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (6) ---
         Cooled VTOL Module
>               --- UTILITY (4) ------
                    (None)
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (5) ----
                Scrap Suit
                Cooling System
  High-capacity Matter Pod (200)
          Light Antimatter Cannon

 Peak State 
------------
>               --- POWER ------------
          Light Deuterium Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
          Light Treads
          Light Treads
       Improved Treads
       Advanced Treads
>               --- UTILITY ----------
                Scrap Suit
                Humpback
>               --- WEAPON -----------
          Heavy Particle Gun
          Heavy Laser
                Gatling Laser
                Plasma Rifle
>               --- INVENTORY --------
          Light Treads
          Light Treads
      Overtuned Scrapsphere
        Armored Huge Wheel
                Scrap Suit
       Advanced Heat Sink
          Large Storage Unit
  High-capacity Storage Unit
  High-capacity Matter Pod
       Improved Signal Interpreter
       Improved Particle Charger
       Improved Utility Shielding
          Light Armor Plating
          Light Armor Plating
                Hardlight Generator
                Force Field
                Force Field
                System Restoration Module
          Heavy Particle Gun
          Heavy Laser
          Heavy Laser
                Assault Cannon
       Advanced EMP Blaster
       Advanced EMP Blaster
                Flail
[Rating: 47]

 Favorites 
-----------
Power                      Light Deuterium Engine
  Engine                   Light Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Improved Hover Unit
  Flight Unit              Cooled VTOL Module
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
Weapon                     Heavy Particle Gun
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Autogun
  Ballistic Cannon         Assault Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Flail

 Build                          | -11 -10 -10 -8  -8  -8  -8  -6  
-------                    Run  | Yrd Mat Sub Mat Sto Rec Scr Fac 
Slots Evolved              8    | .   .   .   4   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   1   .   .   .   3   
  Utility                  2    | .   .   .   1   .   .   .   1   
  Weapon                   2    | .   .   .   2   .   .   .   .   
Parts Attached             108  | 7   5   5   37  17  3   14  20  
  Power                    8    | 1   .   .   1   2   .   3   1   
    Engine                 4    | 1   .   .   1   .   .   1   1   
    Core                   4    | .   .   .   .   2   .   2   .   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               41   | 2   1   2   12  12  .   3   9   
    Treads                 33   | .   .   2   9   12  .   3   7   
    Leg                    5    | 2   1   .   2   .   .   .   .   
    Wheel                  1    | .   .   .   .   .   .   .   1   
    Hover                  1    | .   .   .   1   .   .   .   .   
    Flight                 1    | .   .   .   .   .   .   .   1   
  Utility                  13   | 2   .   .   5   .   .   5   1   
    Device                 6    | 1   .   .   3   .   .   2   .   
    Storage                7    | 1   .   .   2   .   .   3   1   
    Processor              .    | .   .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   46   | 2   4   3   19  3   3   3   9   
    Energy Gun             27   | .   .   .   15  2   3   3   4   
    Energy Cannon          2    | .   .   .   .   .   .   .   2   
    Ballistic Gun          12   | 2   4   2   2   1   .   .   1   
    Ballistic Cannon       2    | .   .   .   .   .   .   .   2   
    Launcher               2    | .   .   1   1   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   .   1   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   .   2   1   .   .   1   
Parts Lost                 45   | .   .   6   5   2   .   .   32  
  Power                    4    | .   .   1   .   1   .   .   2   
  Propulsion               13   | .   .   2   3   1   .   .   7   
  Utility                  13   | .   .   .   .   .   .   .   13  
  Weapon                   15   | .   .   3   2   .   .   .   10  
  Highest Loss Streak      28   | .   .   2   2   2   .   .   28  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     93   | .   100 84  97  99  97  92  82  
  Engine                   4    | .   14  .   8   1   .   2   5   
  Core                     3    | .   .   .   .   7   9   6   .   
  Treads                   25   | .   .   24  22  27  27  27  38  
  Leg                      3    | .   28  2   2   .   .   .   .   
  Device                   13   | .   14  14  18  18  18  11  5   
  Storage                  9    | .   14  14  9   9   9   8   5   
  Energy Gun               25   | .   .   .   27  35  33  35  21  
  Ballistic Gun            6    | .   28  26  7   .   .   .   1   
Peak Build Rating          47   | 7   10  10  32  32  32  39  47  
  Average Rating           29   | 5   8   8   25  31  30  34  44  
  On Entrance              19   | .   7   10  7   32  32  28  39  
Naked Turns                16   | .   .   .   .   .   .   .   16  
Heaviest Build             234  | 11  15  15  40  41  41  63  234 
  Greatest Support         125  | 20  20  40  60  60  60  65  125 
  Greatest Overweight (x)  8    | .   .   .   7   .   .   .   8   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   1   
Largest Inventory Capacity 35   | 8   8   8   15  15  15  35  35  
  Average Capacity         16   | 7   8   8   12  15  15  16  34  
  Most Carried             32   | 7   8   8   15  15  15  20  32  
  Average Carried          14   | 4   7   7   11  14  15  15  24  
  Final Capacity           20   | 8   8   8   15  15  15  20  5   
  Final Carried            20   | 7   8   6   15  15  15  20  5   

 Class Distribution 
--------------------
 34% | Scavenger-Gunner
 22% | Gunner
 17% | Mutant
 16% | Hauler-Gunner
  7% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Subcaves
 Scavenger-Gunner | -8/Materials
 Scavenger-Gunner | -8/Storage
 Scavenger-Gunner | -8/Recycling
           Gunner | -8/Scraptown
    Hauler-Gunner | -6/Factory

 Resources                      | -11  -10  -10  -8   -8   -8   -8   -6   
-----------                Run  | Yrd  Mat  Sub  Mat  Sto  Rec  Scr  Fac  
Matter Collected           2492 | 278  232  203  818  186  .    435  340  
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            5222 | 81   264  274  1748 1871 50   .    934  
  Parts                    271  | 4    20   18   74   110  2    .    43   
Haulers Intercepted        11   | .    .    .    5    6    .    .    .    
Recyclers Shooed           9    | .    1    .    2    .    .    .    6    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      9    | .    .    9    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -8  -8  -8  -8  -6  
-------                    Run  | Yrd Mat Sub Mat Sto Rec Scr Fac 
Combat Hostiles Destroyed  87   | .   9   8   20  29  1   .   20  
  Melee                    1    | .   .   .   .   .   .   .   1   
  Guns                     72   | .   9   5   18  28  1   .   11  
  Cannons                  7    | .   .   .   .   .   .   .   7   
  AOE                      4    | .   .   3   1   .   .   .   .   
Classes Destroyed          17   | 2   4   2   3   3   .   .   3   
  Worker                   4    | .   .   .   .   3   .   .   1   
  Builder                  8    | .   1   .   1   3   .   .   3   
  Tunneler                 1    | 1   .   .   .   .   .   .   .   
  Hauler                   11   | .   .   .   5   6   .   .   .   
  Recycler                 9    | 1   .   .   6   .   .   .   2   
  Operator                 1    | .   .   .   .   1   .   .   .   
  Watcher                  5    | .   1   .   2   2   .   .   .   
  Swarmer                  16   | .   6   .   .   4   .   .   6   
  Saboteur                 1    | .   .   .   .   .   .   .   1   
  Grunt                    31   | .   3   1   12  11  .   .   4   
  Duelist                  3    | .   .   .   1   2   .   .   .   
  Protector                2    | .   .   .   .   2   .   .   .   
  Sentry                   20   | .   .   1   6   10  1   .   2   
  Hunter                   1    | .   .   .   1   .   .   .   .   
  Programmer               6    | .   .   .   .   .   .   .   6   
  Heavy                    1    | .   .   .   .   .   .   .   1   
  Subdweller               6    | .   .   6   .   .   .   .   .   
Best Kill Streak           10   | 2   7   3   5   10  1   .   7   
  Combat Bots Only         8    | .   6   3   4   8   1   .   4   
Max Kills in Single Turn   2    | 1   1   1   1   2   1   .   2   
  Gunslinging              1    | .   .   .   .   1   .   .   .   
  Exploded                 1    | .   .   1   1   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -8   -8   -8   -8   -6   
--------                   Run   | Yrd  Mat  Sub  Mat  Sto  Rec  Scr  Fac  
Hostile Shots Fired        575   | .    42   46   83   103  2    .    299  
  Missed                   137   | .    10   8    19   20   2    .    78   
Damage Taken               6998  | .    289  926  1032 1289 .    .    3462 
  Core                     1474  | .    87   130  157  230  .    .    870  
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   20    | .    .    .    .    .    .    .    20   
Core Remaining (%)         47    | 100  .    13   .    .    .    29   .    
Volleys Fired              256   | 4    31   31   78   55   2    .    55   
  Largest                  4     | 2    2    2    4    4    4    .    4    
  Hottest                  279   | 40   46   46   234  248  248  .    279  
Shots Fired                796   | 8    62   51   284  215  8    .    168  
  Gun                      730   | 8    62   43   284  215  8    .    110  
  Cannon                   58    | .    .    .    .    .    .    .    58   
  Launcher                 8     | .    .    8    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    
  Kinetic                  290   | 8    62   43   105  .    .    .    72   
  Thermal                  498   | .    .    .    179  215  8    .    96   
  Explosive                8     | .    .    8    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    
  Robot Hit Streak         19    | 6    14   15   14   19   7    .    12   
  Robot Miss Streak        8     | 1    4    2    5    6    .    .    8    
  Penetration Max          .     | .    .    .    .    .    .    .    .    
  Secondary Targets        15    | .    1    1    3    8    .    .    2    
    Max Gunslinging Chain  1     | .    1    1    1    1    .    .    1    
Shots Hit Robots           490   | 7    35   42   170  126  5    .    105  
  Core Hits                246   | 5    15   18   65   68   2    .    73   
  Critical Kills           .     | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 2     | .    2    .    .    .    .    .    .    
  Critical Strikes         19    | .    2    .    5    8    .    .    4    
    Burn                   15    | .    .    .    5    8    .    .    2    
    Destroy                2     | .    2    .    .    .    .    .    .    
    Blast                  2     | .    .    .    .    .    .    .    2    
Melee Attacks              .     | .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    
Damage Inflicted           10257 | 52   457  1257 2787 2653 101  .    2950 
  Guns                     8095  | 52   454  548  2674 2653 101  .    1613 
  Cannons                  1242  | .    .    .    .    .    .    .    1242 
  Explosions               822   | .    .    709  113  .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    
  Ramming                  98    | .    3    .    .    .    .    .    95   
  Kinetic                  3533  | 52   454  548  952  .    .    .    1527 
  Thermal                  5917  | .    .    .    1835 2653 101  .    1328 
  Explosive                709   | .    .    709  .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    
Highest Corruption         10    | .    .    .    3    3    3    .    10   
  Average Corruption       2     | .    .    .    2    3    3    .    2    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    
  Effects                  52    | .    .    .    1    19   19   .    13   
    Message Errors         19    | .    .    .    .    5    10   .    4    
    Matter Fused           10    | .    .    .    .    3    3    .    4    
    Heat Flow Errors       7     | .    .    .    1    1    3    .    2    
    Energy Discharges      4     | .    .    .    .    3    .    .    1    
    Parts Fused            1     | .    .    .    .    1    .    .    .    
    Data Loss (minor)      9     | .    .    .    .    6    1    .    2    
    Misfires               1     | .    .    .    .    .    1    .    .    
    Weapon Failures        1     | .    .    .    .    .    1    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    
Overflow Damage            64    | .    .    .    .    .    .    .    64   
  Projectiles              64    | .    .    .    .    .    .    .    64   
  Explosions               .     | .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    
Knockbacks                 13    | .    .    .    .    .    .    .    13   
  Impact                   .     | .    .    .    .    .    .    .    .    
  Kinetic                  9     | .    .    .    .    .    .    .    9    
  Secondary                4     | .    .    .    .    .    .    .    4    
Self-Inflicted Damage      149   | .    .    75   67   .    .    .    7    
  Shots                    5     | .    .    4    1    .    .    .    .    
  Rammed                   7     | .    .    .    .    .    .    .    7    
Targets Rammed             11    | .    2    .    .    .    .    .    9    
  Kicked                   2     | .    2    .    .    .    .    .    .    
  Crushed                  2     | .    .    .    .    .    .    .    2    
Highest Temperature        662   | .    12   277  401  310  195  .    662  
  Average Temperature      136   | .    6    157  119  99   79   .    192  
  Received Heat Transfer   1643  | .    60   494  432  423  .    .    234  
  Effects                  21    | .    .    .    2    .    .    .    19   
    Shutdowns              4     | .    .    .    1    .    .    .    3    
    Energy Bleed           3     | .    .    .    1    .    .    .    2    
    Interference           2     | .    .    .    .    .    .    .    2    
    Matter Decay           1     | .    .    .    .    .    .    .    1    
    Short Circuit          2     | .    .    .    .    .    .    .    2    
    Damage (minor)         3     | .    .    .    .    .    .    .    3    
    Damage (major)         5     | .    .    .    .    .    .    .    5    
    Damage (core)          1     | .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    
Robots Melted              3     | .    .    .    1    1    .    .    1    
  Combat Hostiles          3     | .    .    .    1    1    .    .    1    
  Parts Melted             41    | .    .    .    9    20   1    .    11   
  Heat Transferred         12952 | .    .    .    4601 5627 185  .    2539 
Parts Sabotaged            1     | .    .    .    .    .    .    .    1    
Parts Stolen               .     | .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -8  -8  -8  -8  -6  
-------                    Run  | Yrd Mat Sub Mat Sto Rec Scr Fac 
Peak Influence             721  | 10  179 .   370 721 329 .   286 
  Initial                  246  | .   6   .   5   107 246 .   .   
  Average                  197  | 4   81  .   191 476 220 .   69  
Maximum Alert Level        3    | .   .   .   1   3   1   .   1   
  Low Security (%)         58   | 100 100 .   42  10  42  .   91  
  Level 1                  29   | .   .   .   57  22  57  .   8   
  Level 2                  11   | .   .   .   .   62  .   .   .   
  Level 3                  .    | .   .   .   .   4   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   2   .   1   6   .   .   5   
  Investigation            2    | .   .   .   .   2   .   .   .   
  Extermination            2    | .   .   .   .   .   .   .   2   
  Reinforcement            7    | .   2   .   1   1   .   .   3   
  Assault                  3    | .   .   .   .   3   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   1   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -8  -8  -8  -8  -6  
---------                  Run  | Yrd Mat Sub Mat Sto Rec Scr Fac 
Distress Signals           6    | .   2   .   2   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              123  | .   13  9   28  36  1   .   36  
  Peak Tracking Total      12   | .   6   3   5   10  1   .   12  
  Tactical Retreats        5    | .   .   .   3   .   .   .   2   

 Traps                          | -11 -10 -10 -8  -8  -8  -8  -6  
-------                    Run  | Yrd Mat Sub Mat Sto Rec Scr Fac 
Traps Triggered            5    | .   .   .   2   3   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -8  -8  -8  -8  -6  
----------                 Run  | Yrd Mat Sub Mat Sto Rec Scr Fac 
Machines Disabled          4    | .   .   .   2   2   .   .   .   
  Max in Single Turn       1    | .   .   .   1   1   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -8  -8  -8  -8  -6  
---------                  Run  | Yrd Mat Sub Mat Sto Rec Scr Fac 
Machines Accessed          37   | .   1   .   7   11  9   6   3   
  Terminals                15   | .   .   .   3   8   3   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   
  Recycling Units          10   | .   1   .   2   2   4   .   1   
  Scanalyzers              2    | .   .   .   1   .   .   .   1   
  Garrison Access          1    | .   .   .   .   1   .   .   .   
Total Hacks                105  | .   5   .   15  22  36  23  4   
  Successful               79   | .   3   .   9   11  32  23  1   
  Failed                   26   | .   2   .   6   11  4   .   3   
    Catastrophic           4    | .   .   .   1   1   1   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   60   | .   5   .   14  23  14  .   4   
  Terminals                31   | .   .   .   9   16  5   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   2   .   .   .   .   
  Recycling Units          22   | .   5   .   3   5   7   .   2   
  Scanalyzers              2    | .   .   .   1   .   .   .   1   
  Garrison Access          1    | .   .   .   .   1   .   .   .   
Terminal Hacks             48   | .   .   .   .   1   24  23  .   
  Record                   40   | .   .   .   .   .   24  16  .   
  Robot Analysis           6    | .   .   .   .   .   .   6   .   
  Open Door                1    | .   .   .   .   1   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   1   .   .   .   .   
  Refit                    1    | .   .   .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   .   
Unauthorized Hacks         27   | .   3   .   8   9   6   .   1   
  Terminals                14   | .   .   .   4   8   2   .   .   
    Track                  2    | .   .   .   1   1   .   .   .   
    Assimilate             1    | .   .   .   .   1   .   .   .   
    Botnet                 3    | .   .   .   1   2   .   .   .   
    Disrupt                3    | .   .   .   1   2   .   .   .   
    Operators              4    | .   .   .   1   2   1   .   .   
    Search                 1    | .   .   .   .   .   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   
    Mechanics              1    | .   .   .   1   .   .   .   .   
  Recycling Units          11   | .   3   .   2   1   4   .   1   
    Reject                 6    | .   1   .   2   1   1   .   1   
    Recyclers              1    | .   1   .   .   .   .   .   .   
    Mask                   1    | .   1   .   .   .   .   .   .   
    Tunnel                 3    | .   .   .   .   .   3   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   .   .   
    Researchers            1    | .   .   .   1   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         22   | .   1   .   5   9   4   .   3   
  Full Trace Events        3    | .   .   .   .   1   2   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -8  -8  -8  -8  -6  
------------               Run  | Yrd Mat Sub Mat Sto Rec Scr Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   4   
  Programmers              4    | .   .   .   .   .   .   .   4   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -8  -8  -8  -8  -6  
--------                   Run  | Yrd Mat Sub Mat Sto Rec Scr Fac 
Total Allies               2    | .   .   .   .   2   .   .   .   
  Largest Group            2    | .   .   .   .   2   .   .   .   
  Highest-Rated Group      62   | .   .   .   .   62  .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               7    | .   .   .   .   7   .   .   .   
  Total Damage             150  | .   .   .   .   150 .   .   .   
  Kills                    2    | .   .   .   .   2   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -8  -8  -8  -8  -6  
-------                    Run  | Yrd Mat Sub Mat Sto Rec Scr Fac 
Robot Analysis Total       6    | .   .   .   .   .   .   6   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -8   -8   -8   -8   -6   
-------------              Run   | Yrd  Mat  Sub  Mat  Sto  Rec  Scr  Fac  
Turns Passed               10558 | 91   978  720  2079 1275 698  2919 1798 
Spaces Moved               5212  | 57   292  363  1034 603  416  1839 608  
  Core                     58    | 8    .    .    18   .    .    .    32   
  Treads                   4615  | .    .    335  848  603  416  1839 574  
  Legs                     537   | 49   292  28   168  .    .    .    .    
  Wheels                   2     | .    .    .    .    .    .    .    2    
  Hover                    .     | .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  120  120  160  160  155  50   
  Average Speed            164   | 110  120  156  160  160  160  155  231  
  Slowest Speed            400   | 120  120  160  400  160  160  160  320  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    
Exploration Rate (%)       48    | 4    36   33   56   84   60   96   16   
  Regions Visited          7
    Branch Regions         4
  Pre-discovered Areas     4     | .    .    .    .    1    3    .    .    
  Known Exits Taken        .     | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7     | 1    1    1    1    1    1    1    .    
Scrap Searched             8     | .    .    .    .    .    .    8    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    
Terrain Destroyed          62    | .    .    14   37   .    .    .    11   
  Melee                    .     | .    .    .    .    .    .    .    .    
  Projectile               11    | .    .    .    .    .    .    .    11   
  AOE                      51    | .    .    14   37   .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -8   -8   -8   -8   -6   
---------                  Run  | Yrd  Mat  Sub  Mat  Sto  Rec  Scr  Fac  
Total                      6674 | 75   862  470  1278 785  444  1901 859  
  Wait                     928  | 1    521  71   100  88   20   4    123  
  Move                     5205 | 56   291  362  1033 602  415  1838 608  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  72   | 7    4    1    10   5    .    18   27   
  Fast Attach              33   | 7    .    1    14   2    3    4    2    
  Attach                   27   | .    .    3    6    2    .    2    14   
  Detach                   5    | .    .    .    2    .    .    1    2    
  Swap                     49   | .    5    1    18   13   .    8    4    
  Drop                     88   | .    8    .    17   18   4    26   15   
  Fire                     256  | 4    31   31   78   55   2    .    55   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      2    | .    .    .    .    .    .    .    2    
  Kick                     2    | .    2    .    .    .    .    .    .    
  Crush                    7    | .    .    .    .    .    .    .    7    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Subcaves
-8/Materials (discovered 2 exits: [*Fac] / *Sto)
-8/Storage
-8/Recycling
-8/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory

 History 
---------
  Turn | Location      | Event
     4 | -11/Scrapyard | Discovered new exit (range 14)
    92 | -11/Scrapyard | Entered Materials
   316 | -10/Materials | Build established: Mutant
   886 | -10/Materials | Discovered new exit (range 6)
  1070 | -10/Materials | Entered Subcaves
  1071 | -10/Subcaves  | Shifting Twisted Machinery released Battle Cannon
  1308 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Power Source
  1319 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Beam Cannon
  1319 | -10/Subcaves  | Shifting Twisted Machinery released Sub. Laser
  1362 | -10/Subcaves  | Learned Materials emergency access door positions
  1457 | -10/Subcaves  | A swath of the cavern ceiling suddenly collapsed
  1707 | -10/Subcaves  | Discovered new exit (range 11)
  1722 | -10/Subcaves  | Core integrity fell below 50%
  1757 | -10/Subcaves  | Ambushed by Subdwellers from Twisted Machinery
  1764 | -10/Subcaves  | Core integrity fell below 20%
  1790 | -10/Subcaves  | Entered Materials
  1790 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x1, Weapon x2
  2597 | -8/Materials  | Build established: Scavenger-Skirmisher
  2844 | -8/Materials  | Discovered new exit (range 15)
  3020 | -8/Materials  | Build established: Scavenger-Gunner
  3679 | -8/Materials  | Discovered new exit (range 14)
  3869 | -8/Materials  | Entered Storage
  4151 | -8/Storage    | Met a pair of Derelict thieves
  4322 | -8/Storage    | Core integrity fell below 50%
  4368 | -8/Storage    | Destroyed 8 combat bots
  4553 | -8/Storage    | Destroyed 7 combat bots
  4856 | -8/Storage    | Learned location of Armory (-3)
  5069 | -8/Storage    | First assault squad dispatched
  5138 | -8/Storage    | Used back door to open Recycling access
  5138 | -8/Storage    | Discovered new exit (range 5)
  5144 | -8/Storage    | Entered Recycling
  5760 | -8/Recycling  | Scanned before Scraplab entrance
  5785 | -8/Recycling  | Entered Scraplab
  5799 | -8/Recycling  | Discovered new exit (range 3)
  5842 | -8/Recycling  | Entered Scraptown
  5842 | -8/Scraptown  | System corruption cleaned by C-Scrubber
  6369 | -8/Scraptown  | Visited Bundlers
  6533 | -8/Scraptown  | Visited Scrapoid Research Area
  6570 | -8/Scraptown  | Visited Assassins FH
  6649 | -8/Scraptown  | Heard Great Nut preacher, LISTEN AND RECITE!
  6721 | -8/Scraptown  | Build established: Gunner
  7168 | -8/Scraptown  | Discovered new exit (range 5)
  7306 | -8/Scraptown  | Visited Junk Repository
  7346 | -8/Scraptown  | Visited Artisan Demo Area
  7413 | -8/Scraptown  | Visited SPCMW
  7458 | -8/Scraptown  | Visited UFD Registry
  7514 | -8/Scraptown  | Registered with UFD as "Gunroller"
  7563 | -8/Scraptown  | Visited Abandonware Association
  7580 | -8/Scraptown  | Learned abandonware demo "REBOOT5.EXE"
  7622 | -8/Scraptown  | Visited Scrap Suit Storage
  7629 | -8/Scraptown  | Found Scrap Suit
  7689 | -8/Scraptown  | Visited Scrapoid Pod Storage
  7818 | -8/Scraptown  | Discovered new exit (range 3)
  7872 | -8/Scraptown  | Visited Analyses Database
  7908 | -8/Scraptown  | Visited Curators Association
  7953 | -8/Scraptown  | Visited DA-N13 Charitable Foundation
  7960 | -8/Scraptown  | Found DCF Scrap (29 items)
  8131 | -8/Scraptown  | Visited Junk Repository
  8402 | -8/Scraptown  | Visited Science Guys
  8456 | -8/Scraptown  | Visited Research Penetration Think Tank
  8687 | -8/Scraptown  | Found Scrap Suit
  8761 | -8/Scraptown  | Entered Factory
  8761 | -6/Factory    | Evolved 4 slots: Propulsion x3, Utility x1
  9056 | -6/Factory    | Build established: Hauler-Gunner
 10477 | -6/Factory    | Cargo convoy interrupted
 10539 | -6/Factory    | Core integrity fell below 50%
 10542 | -6/Factory    | Released all parts (5)
 10555 | -6/Factory    | Core integrity fell below 20%
 10555 | -6/Factory    | System corruption reached 10%
 10559 | -6/Factory    | Destroyed by H-61 Shepherd via exploding Nuclear Reactor

 Last Messages 
---------------
  (-19).
10541_ Acquired Prototype Ballistic Cannon.
10542_ Released Hvy. Ion Cannon. <x2>
10542_ Released Gatling Laser.
10542_ Released Hvy. Laser.
10542_ Released Arm. Huge Wheel.
10543_ Overheating: Energy bleed (-10).
10543_ U-05 Engineer builds a Wall.
10544_ Overheating: Matter decay (-8).
10544_ Penetrated by Slug.
10544_ Acquired 1 matter.
10544_ U-05 Engineer builds a Wall.
10547_ Slug penetrates Wall. <x2>
10553_ Nuclear Reactor explodes.
10553_ A-15 Conveyor destroyed.
10558_ Acquired Prototype Flight Unit.
10558_ Identified Cld. VTOL Module.
10558_ Slug penetrates Wall. <x2>
10559_ P-60 Hacker destroyed.
10559_ Nuclear Reactor explodes.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              MediumSubdwellerSword
  Manual?         0
Play Time         01:28:30
  Cumulative      83.4 hours
  Start           2025.01.25 @ 19:43:44
  End             2025.01.26 @ 14:20:57
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          73
  Rogue           61
  Adventurer      12
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             29
Gallery%          46
Achievement%      41
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          23%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 7641cb86-95d6-4448-9fe9-e897d03e4049