Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.02 @ 17:37:30 Player: Barbarossa Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (38) 190 Value Destroyed (943) 943 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (49) 49 TOTAL SCORE: 4222 Bonus ------- High Alert Combat Kills 49 Cogmind --------- Core Integrity 0/850 Matter 21/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Targeting Computer Hacking Suite Improved Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Flight Unit Flight Unit Improved VTOL Module > --- UTILITY ---------- Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Reaction Control System > --- WEAPON ----------- Assault Rifle Minigun > --- INVENTORY -------- Light Ion Engine Light Treads Flight Unit Heat Sink Hardened Medium Armor Plating [Rating: 28] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Advanced Targeting Computer Device Reaction Control System Storage Small Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Light Assault Rifle Energy Gun Small Laser Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power . | . . . . . . Propulsion 2 | . . 1 . 1 . Utility 5 | . . 1 2 1 1 Weapon 1 | . . . . . 1 Parts Attached 38 | . 2 20 10 . 6 Power 5 | . . 1 2 . 2 Engine 4 | . . 1 2 . 1 Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 16 | . . 12 3 . 1 Treads 2 | . . 2 . . . Leg . | . . . . . . Wheel 4 | . . 3 . . 1 Hover 2 | . . 2 . . . Flight 8 | . . 5 3 . . Utility 8 | . . 2 4 . 2 Device 1 | . . . 1 . . Storage 1 | . . . . . 1 Processor 5 | . . 2 2 . 1 Hackware . | . . . . . . Protection 1 | . . . 1 . . Artifact . | . . . . . . Weapon 9 | . 2 5 1 . 1 Energy Gun 4 | . 1 2 . . 1 Energy Cannon . | . . . . . . Ballistic Gun 5 | . 1 3 1 . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 1 . . Parts Lost 18 | . 1 6 5 3 3 Power 4 | . 1 . 1 . 2 Propulsion 7 | . . 4 2 1 . Utility 2 | . . . 1 1 . Weapon 5 | . . 2 1 1 1 Highest Loss Streak 3 | . 1 2 3 1 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 64 | . 80 76 87 43 29 Engine 5 | . 11 5 8 . . Treads 1 | . . 7 . . . Leg 5 | . 28 3 . . . Wheel 2 | . . 6 . . 2 Hover 2 | . . 8 . . . Flight 6 | . . 3 22 8 . Storage 6 | . 14 11 . . 2 Processor 17 | . . 9 36 27 21 Energy Gun 3 | . 8 6 . . . Ballistic Gun 11 | . 17 14 15 5 . Naked Turns . | . . . . . . Heaviest Build 12 | 12 12 12 12 6 12 Greatest Support 28 | 20 20 20 13 9 28 Greatest Overweight (x) 3 | . . 3 2 . 3 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | . 8 8 8 5 5 Average Capacity 6 | . 8 8 5 5 5 Most Carried 8 | . 8 8 8 5 5 Average Carried 5 | . 7 7 4 4 3 Final Capacity 8 | 8 8 8 5 5 5 Final Carried 8 | 6 8 8 3 5 3 Class Distribution -------------------- 88% | Mutant 6% | Sprinter 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 570 | 149 103 206 97 . 15 Remotely . | . . . . . . Salvage Created 1216 | . 228 525 444 . 19 Parts 97 | . 14 38 44 . 1 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 30 | . 5 15 10 . . Guns 30 | . 5 15 10 . . Classes Destroyed 11 | . 2 5 3 . 1 Worker 1 | . . . . . 1 Builder 2 | . 1 . 1 . . Tunneler 1 | . . 1 . . . Hauler 1 | . . 1 . . . Operator 1 | . . . 1 . . Watcher 2 | . . 2 . . . Swarmer 9 | . . 8 1 . . Cutter 3 | . . . 3 . . Grunt 13 | . 5 6 2 . . Brawler 1 | . . 1 . . . Sentry 4 | . . . 4 . . Best Kill Streak 5 | . 5 4 4 . 1 Combat Bots Only 4 | . 4 4 4 . . Max Kills in Single Turn 2 | . 1 1 2 . 1 Gunslinging 1 | . . . 1 . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 483 | . 44 126 77 70 166 Missed 202 | . 18 39 28 43 74 Damage Taken 3523 | . 327 911 678 411 1196 Core 1755 | . 77 267 250 304 857 Absorbed by Shields . | . . . . . . Core Remaining (%) 62 | 100 69 33 54 56 . Volleys Fired 114 | . 22 45 43 . 4 Largest 2 | . 2 2 2 . 1 Hottest 69 | . 60 60 45 . 69 Shots Fired 197 | . 40 90 63 . 4 Gun 197 | . 40 90 63 . 4 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 153 | . 32 58 63 . . Thermal 44 | . 8 32 . . 4 Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 21 | . 8 10 21 . 3 Robot Miss Streak 5 | . 3 5 1 . 1 Penetration Max . | . . . . . . Secondary Targets 9 | . . 6 3 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 144 | . 25 61 55 . 3 Core Hits 72 | . 15 30 25 . 2 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1864 | . 212 673 885 37 57 Guns 1827 | . 212 673 885 . 57 Cannons . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Ramming 37 | . . . . 37 . Kinetic 1499 | . 171 443 885 . . Thermal 328 | . 41 230 . . 57 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 2 1 . 2 . Average Corruption 1 | . 1 1 . 2 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 6 | . 1 3 . 2 . Message Errors 3 | . 1 . . 2 . Energy Discharges 1 | . . 1 . . . Data Loss (major) 1 | . . 1 . . . Misfires 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 17 | . . . . 17 . Shots . | . . . . . . Rammed 10 | . . . . 10 . Targets Rammed 10 | . . . . 10 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 47 | . 47 26 28 . . Average Temperature 10 | . 19 7 7 . . Received Heat Transfer 1014 | . 204 300 225 120 165 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 736 | . 100 525 . . 111 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Peak Influence 488 | . 195 430 488 416 253 Initial 221 | . . 78 103 221 203 Average 223 | . 118 226 270 277 220 Maximum Alert Level 2 | . . 2 2 2 1 Low Security (%) 37 | . 100 40 46 . . Level 1 56 | . . 57 28 95 100 Level 2 5 | . . 2 24 4 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 1 . 1 3 . Investigation 1 | . . . . 1 . Extermination 1 | . . . . 1 . Reinforcement 3 | . 1 . 1 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 4 | . 1 1 1 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 93 | . 15 19 19 22 18 Peak Tracking Total 16 | . 5 8 10 9 16 Tactical Retreats 10 | . 1 . 4 4 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 4 | . 2 1 . . 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 4 | . . . . 3 1 Terminals . | . . . . . . Fabricators 1 | . . . . 1 . Repair Stations 1 | . . . . 1 . Recycling Units 2 | . . . . 1 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 11 | . . . . 7 4 Successful 4 | . . . . 2 2 Failed 7 | . . . . 5 2 Catastrophic 2 | . . . . 2 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators 1 | . . . . 1 . Repair Stations 3 | . . . . 3 . Recycling Units 7 | . . . . 3 4 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 1 | . . . . 1 . Scan Component 1 | . . . . 1 . Recycling Unit Hacks 3 | . . . . 1 2 Process 1 | . . . . 1 . Report Inventory 1 | . . . . . 1 Retrieve Components 1 | . . . . . 1 Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 4 | . . . . 3 1 Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter 12 | . . . . 12 . Retrieved Matter . | . . . . . . Retrieved Components 3 | . . . . . 3 Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 1504 | . 275 422 252 308 247 Spaces Moved 1758 | 1 155 232 334 770 266 Core 238 | . . 2 . 50 186 Treads 63 | . . 63 . . . Legs 189 | 1 155 33 . . . Wheels 102 | . . 22 . . 80 Hover 75 | . . 75 . . . Flight 1091 | . . 37 334 720 . Fastest Speed 30 | 120 120 34 30 34 50 Average Speed 59 | 120 120 105 38 35 80 Slowest Speed 220 | 120 120 220 175 50 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 5 | . . . . 5 . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 2 39 30 32 26 11 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2031 | . 210 322 406 799 294 Wait 72 | . 28 13 2 15 14 Move 1743 | . 154 231 333 759 266 Hop 5 | . . . . 5 . Pick Up 19 | . 2 3 7 5 2 Fast Attach 19 | . 2 12 3 . 2 Attach 12 | . . 3 5 . 4 Detach . | . . . . . . Swap 8 | . . 6 2 . . Drop 29 | . 2 9 11 5 2 Fire 114 | . 22 45 43 . 4 Melee . | . . . . . . Ram 10 | . . . . 10 . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Sto]) -8/Materials -7/Factory -6/Factory (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 203 | -10/Materials | Discovered new exit (range 12) 267 | -10/Materials | Discovered new exit (range 8) 276 | -10/Materials | Entered another Materials area 276 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 278 | -9/Materials | Discovered new exit (range 13) 311 | -9/Materials | Build established: Mutant 462 | -9/Materials | Core integrity fell below 50% 692 | -9/Materials | Discovered new exit (range 15) 698 | -9/Materials | Entered another Materials area 698 | -8/Materials | Evolved 2 slots: Utility x2 943 | -8/Materials | Lost 3 parts (1p1n1w) 945 | -8/Materials | Discovered new exit (range 11) 950 | -8/Materials | Entered Factory 950 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1254 | -7/Factory | Discovered new exit (range 9) 1258 | -7/Factory | Entered another Factory area 1258 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 1399 | -6/Factory | Discovered new exit (range 3) 1483 | -6/Factory | Core integrity fell below 50% 1494 | -6/Factory | Core integrity fell below 20% 1505 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- floor. 01461_ S-27 Virus emerges from a hatch in the floor. 01461_ G-50 Soldier emerges from a hatch in the floor. 01465_ Lgt. Fission Core destroyed. 01473_ Slug penetrates Wall. 01474_ U-05 Engineer lays Concrete. 01475_ Slug penetrates Wall. 01476_ Penetrated by Slug. 01476_ Slug penetrates H-66 Slayer. 01478_ Penetrated by Slug. 01479_ Dropped Arm. Huge Wheel. 01481_ Penetrated by Slug. 01482_ Slug penetrates Wall. 01483_ Penetrated by Slug. 01484_ Slug penetrates Wall. 01486_ Penetrated by Slug. 01486_ R-10 Processor collects Arm. Huge Wheel. 01488_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????###############???????????????? | | ??????????????????? #???????????????? | | ??????????????????? #???????????????? | | ??????????????????? 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"???????????? | | ?????????????? ####+#### g #???? ????????????? | | ???????????????????????# s s#??""""?????????????? | | ???????????????????????# g sg# """" ????????????? | | ?????????? ????????# g + """" ????????????? | | ?????????# #???????# # """" ????????????? | | ?????????# #???##### #?? ???????????? | | ?????????# H #???? ?????????? | | ?????????# ###########/#+#####??#####????????? | | ?????????# #????# #???????????????? | | ?????????# #????# #???????????????? | | ?????????# #????# #???????????????? | | ?????????# #????# #???????????????? | | ?????????+ #????# """"" #???????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 18 Energy Capacity 250 Matter Stores 300 Matter Capacity 550 Sight Range 16 Terrain Scan Density 10 Evasion (%) 71 Targeting Accuracy 32 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LayeredPulseSheargun Manual? 0 Play Time 00:18:32 Cumulative 146.1 hours Start 2024.05.02 @ 17:21:30 End 2024.05.02 @ 17:37:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 286 Rogue 286 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 36 Gallery% 49 Achievement% 36 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 37cb44e1-de2d-4612-96d6-6e78103119f9