Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.11 @ 22:05:17

Player: Zane

Result: Core destroyed

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (45)      225
Value Destroyed (1765)     1765
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (314)                314
              TOTAL SCORE: 5564

 Bonus
-------
Follower Combat Kills      14
Registered with UFD        300

 Cogmind 
---------
Core Integrity             0/850
Matter                     279/300
Energy                     952/960
System Corruption          2%
Temperature                Critical (577)
Movement                   Treading (160)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
     Light Fission Core
    Hybrid Fission Core
>          --- PROPULSION (3) ---
    Medium Treads
    Medium Treads
    Medium Treads
>          --- UTILITY (7) ------
  Advanced Heat Sink
     Large Storage Unit
           Triangulator (fused)
           Salvage Targeting Computer
           Targeting Computer
   Layered Medium Armor Plating
           A0-MCA's Component Scanner
>          --- WEAPON (3) -------
     Heavy Laser
     Heavy Plasma Cannon
           Magnetic Acceleration Cannon
>          --- INVENTORY (15) ---
    Hybrid Fission Core
           Carbon-fiber Leg
  Improved Heat Sink
  Advanced Weight Redist. System
  Enhanced Optical Array
  Improved Medium Armor Plating
  Improved Medium Armor Plating
  Improved Medium Armor Plating
           Pulse Rifle
     Heavy Plasma Cannon
           Assault Cannon
           Plasma Cutter
           Power Maul
           DRS Beacon (Ready)
           Botcube

 Peak State 
------------
>          --- POWER ------------
     Light Fission Core
    Hybrid Fission Core
>          --- PROPULSION -------
    Medium Treads
    Medium Treads
    Medium Treads
>          --- UTILITY ----------
  Advanced Heat Sink
     Large Storage Unit
           Triangulator
           Salvage Targeting Computer
           Targeting Computer
   Layered Medium Armor Plating
           A0-MCA's Component Scanner
>          --- WEAPON -----------
     Heavy Laser
     Heavy Plasma Cannon
           Magnetic Acceleration Cannon
>          --- INVENTORY --------
    Hybrid Fission Core
           Carbon-fiber Leg
  Improved Heat Sink
  Advanced Weight Redist. System
  Enhanced Optical Array
  Improved Medium Armor Plating
  Improved Medium Armor Plating
  Improved Medium Armor Plating
           Pulse Rifle
     Heavy Plasma Cannon
           Assault Cannon
           Plasma Cutter
           Power Maul
           DRS Beacon
           Botcube
[Rating: 70]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Medium Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Small Storage Unit
  Processor                Salvage Targeting Computer
  Hackware                 Hacking Suite
  Protection               Utility Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Cooled Plasma Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Magnetic Acceleration Cannon
  Special Weapon           Plasma Cutter
  Impact Weapon            Heavy Mace

 Build                          | -11 -10 -10 -10 -9  -9  -6  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac 
Slots Evolved              8    | .   .   .   .   .   .   8   
  Power                    1    | .   .   .   .   .   .   1   
  Propulsion               1    | .   .   .   .   .   .   1   
  Utility                  5    | .   .   .   .   .   .   5   
  Weapon                   1    | .   .   .   .   .   .   1   
Parts Attached             73   | 7   .   7   4   6   4   45  
  Power                    14   | 1   .   3   .   2   .   8   
    Engine                 9    | 1   .   2   .   2   .   4   
    Core                   5    | .   .   1   .   .   .   4   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               20   | 3   .   2   2   2   .   11  
    Treads                 8    | 1   .   .   1   .   .   6   
    Leg                    12   | 2   .   2   1   2   .   5   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  19   | 1   .   1   .   1   .   16  
    Device                 7    | .   .   .   .   .   .   7   
    Storage                2    | 1   .   .   .   .   .   1   
    Processor              3    | .   .   .   .   1   .   2   
    Hackware               1    | .   .   .   .   .   .   1   
    Protection             6    | .   .   1   .   .   .   5   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   20   | 2   .   1   2   1   4   10  
    Energy Gun             4    | .   .   .   .   1   1   2   
    Energy Cannon          4    | .   .   .   .   .   .   4   
    Ballistic Gun          6    | 2   .   1   2   .   1   .   
    Ballistic Cannon       4    | .   .   .   .   .   1   3   
    Launcher               .    | .   .   .   .   .   .   .   
    Special Weapon         1    | .   .   .   .   .   .   1   
    Impact Weapon          1    | .   .   .   .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   
Parts Lost                 25   | .   .   1   5   .   .   19  
  Power                    5    | .   .   .   1   .   .   4   
  Propulsion               6    | .   .   .   2   .   .   4   
  Utility                  6    | .   .   .   .   .   .   6   
  Weapon                   8    | .   .   1   2   .   .   5   
  Highest Loss Streak      14   | .   .   1   5   .   .   14  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   85  94  93  99  100 91  
  Engine                   9    | .   14  8   .   14  14  3   
  Core                     3    | .   .   5   9   .   .   7   
  Treads                   2    | .   .   .   4   .   .   9   
  Leg                      22   | .   28  28  22  27  28  9   
  Device                   2    | .   .   .   .   .   .   9   
  Storage                  11   | .   14  14  14  14  14  4   
  Processor                11   | .   .   .   .   5   14  20  
  Protection               4    | .   .   8   14  8   .   5   
  Energy Gun               6    | .   .   .   .   10  11  2   
  Energy Cannon            2    | .   .   .   .   .   .   6   
  Ballistic Gun            12   | .   28  28  27  17  11  .   
  Ballistic Cannon         2    | .   .   .   .   .   2   4   
  Impact Weapon            1    | .   .   .   .   .   2   3   
Peak Build Rating          70   | 6   6   9   9   12  18  70  
  Average Rating           24   | 4   6   7   7   10  13  56  
  On Entrance              8    | .   6   6   9   6   12  18  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             67   | 11  11  14  13  17  22  67  
  Greatest Support         93   | 20  20  20  20  23  23  93  
  Greatest Overweight (x)  5    | .   .   .   .   .   .   5   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   8   8   8   15  
  Average Capacity         8    | 6   8   8   8   8   8   9   
  Most Carried             15   | 5   7   8   8   8   8   15  
  Average Carried          7    | 3   5   7   6   7   7   8   
  Final Capacity           15   | 8   8   8   8   8   8   15  
  Final Carried            15   | 4   7   8   4   8   8   15  

 Class Distribution 
--------------------
 88% | Mutant
 11% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Subcaves
 Mutant | -9/Recycling
 Mutant | -9/Scraptown
 Mutant | -6/Factory

 Resources                      | -11  -10  -10  -10  -9   -9   -6   
-----------                Run  | Yrd  Mat  Min  Sub  Rec  Scr  Fac  
Matter Collected           1338 | 232  47   176  68   51   37   727  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            1556 | .    47   181  58   51   .    1219 
  Parts                    72   | .    5    15   3    5    .    44   
Haulers Intercepted        .    | .    .    .    .    .    .    .    
Recyclers Shooed           .    | .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      11   | .    .    .    11   .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -9  -6  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac 
Combat Hostiles Destroyed  41   | .   3   8   2   1   .   27  
  Melee                    1    | .   .   .   .   .   .   1   
  Guns                     16   | .   3   8   2   1   .   2   
  Cannons                  20   | .   .   .   .   .   .   20  
  AOE                      3    | .   .   .   .   .   .   3   
Classes Destroyed          7    | .   1   1   1   1   .   3   
  Worker                   1    | .   .   .   .   .   .   1   
  Operator                 1    | .   .   .   .   .   .   1   
  Turret                   2    | .   .   .   2   .   .   .   
  Swarmer                  15   | .   3   6   2   .   .   4   
  Grunt                    17   | .   .   2   .   .   .   15  
  Sentry                   6    | .   .   .   .   1   .   5   
  Programmer               3    | .   .   .   .   .   .   3   
Best Kill Streak           7    | .   3   3   2   1   .   7   
  Combat Bots Only         6    | .   3   3   2   1   .   6   
Max Kills in Single Turn   3    | .   1   1   1   1   .   3   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 2    | .   .   .   .   .   .   2   
  Melee                    1    | .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -9   -6   
--------                   Run  | Yrd  Mat  Min  Sub  Rec  Scr  Fac  
Hostile Shots Fired        610  | .    31   59   106  6    .    408  
  Missed                   203  | .    14   14   43   .    .    132  
Damage Taken               4587 | .    133  426  445  91   .    3492 
  Core                     1065 | .    17   77   78   .    .    893  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Redirected to Shielding  16   | .    .    5    11   .    .    .    
Core Remaining (%)         65   | 100  .    .    .    .    31   .    
Volleys Fired              150  | .    6    35   27   4    .    78   
  Largest                  3    | .    2    2    2    2    .    3    
  Hottest                  212  | .    40   40   40   40   .    212  
Shots Fired                280  | .    12   66   53   8    .    141  
  Gun                      159  | .    12   66   53   8    .    20   
  Cannon                   121  | .    .    .    .    .    .    121  
  Launcher                 .    | .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  193  | .    12   66   53   8    .    54   
  Thermal                  87   | .    .    .    .    .    .    87   
  Explosive                .    | .    .    .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    .    
  Robot Hit Streak         14   | .    3    6    10   12   .    14   
  Robot Miss Streak        4    | .    3    3    3    1    .    4    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        3    | .    .    2    1    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    .    .    .    
Shots Hit Robots           178  | .    6    37   35   6    .    94   
  Core Hits                93   | .    4    15   13   3    .    58   
  Critical Kills           2    | .    .    .    .    .    .    2    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         6    | .    .    .    .    .    .    6    
    Meltdown               1    | .    .    .    .    .    .    1    
    Blast                  4    | .    .    .    .    .    .    4    
    Smash                  1    | .    .    .    .    .    .    1    
Melee Attacks              1    | .    .    .    .    .    .    1    
  Impact                   1    | .    .    .    .    .    .    1    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           4254 | .    56   393  271  47   .    3487 
  Guns                     981  | .    56   361  266  47   .    251  
  Cannons                  2714 | .    .    .    .    .    .    2714 
  Explosions               482  | .    .    .    .    .    .    482  
  Melee                    35   | .    .    .    .    .    .    35   
  Ramming                  42   | .    .    32   5    .    .    5    
  Kinetic                  2011 | .    56   361  266  47   .    1281 
  Thermal                  1697 | .    .    .    .    .    .    1697 
  Explosive                388  | .    .    .    .    .    .    388  
  Electromagnetic          81   | .    .    .    .    .    .    81   
  Impact                   35   | .    .    .    .    .    .    35   
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    .    2    
  Average Corruption       1    | .    .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  8    | .    .    .    .    .    .    8    
    Matter Fused           2    | .    .    .    .    .    .    2    
    Heat Flow Errors       2    | .    .    .    .    .    .    2    
    Energy Discharges      1    | .    .    .    .    .    .    1    
    Parts Fused            1    | .    .    .    .    .    .    1    
    Data Loss (minor)      1    | .    .    .    .    .    .    1    
    Data Loss (major)      1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            25   | .    .    .    .    .    .    25   
  Projectiles              25   | .    .    .    .    .    .    25   
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 7    | .    .    .    .    .    .    7    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  6    | .    .    .    .    .    .    6    
  Secondary                1    | .    .    .    .    .    .    1    
Self-Inflicted Damage      167  | .    .    .    .    .    .    167  
  Shots                    2    | .    .    .    .    .    .    2    
  Rammed                   7    | .    .    .    6    .    .    1    
Targets Rammed             15   | 1    .    6    7    .    .    1    
  Kicked                   7    | 1    .    6    .    .    .    .    
  Crushed                  1    | .    .    .    1    .    .    .    
Highest Temperature        596  | .    .    18   .    9    .    596  
  Average Temperature      119  | .    .    10   .    9    .    128  
  Received Heat Transfer   1605 | .    .    105  360  27   .    1113 
  Effects                  10   | .    .    .    .    .    .    10   
    Shutdowns              1    | .    .    .    .    .    .    1    
    Energy Bleed           1    | .    .    .    .    .    .    1    
    Interference           7    | .    .    .    .    .    .    7    
    Damage (core)          1    | .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    .    1    
  Parts Melted             6    | .    .    .    .    .    .    6    
  Heat Transferred         2731 | .    .    .    .    .    .    2731 
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    .    .    1    

 Alert                          | -11 -10 -10 -10 -9  -9  -6  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac 
Peak Influence             359  | .   149 202 .   119 .   359 
  Initial                  64   | .   .   57  .   64  .   .   
  Average                  148  | .   54  76  .   82  .   222 
Maximum Alert Level        1    | .   .   1   .   .   .   1   
  Low Security (%)         59   | 100 100 98  .   100 .   20  
  Level 1                  40   | .   .   1   .   .   .   79  
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          9    | .   .   .   .   .   .   9   
  Investigation            1    | .   .   .   .   .   .   1   
  Extermination            3    | .   .   .   .   .   .   3   
  Reinforcement            2    | .   .   .   .   .   .   2   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -9  -6  
---------                  Run  | Yrd Mat Min Sub Rec Scr Fac 
Distress Signals           1    | .   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              53   | .   5   9   7   1   .   31  
  Peak Tracking Total      6    | .   3   3   6   1   .   5   
  Tactical Retreats        4    | .   1   1   2   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -9  -6  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac 
Traps Triggered            2    | .   .   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -9  -6  
----------                 Run  | Yrd Mat Min Sub Rec Scr Fac 
Machines Disabled          11   | .   .   .   .   .   .   11  
  Max in Single Turn       3    | .   .   .   .   .   .   3   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -9  -6  
---------                  Run  | Yrd Mat Min Sub Rec Scr Fac 
Machines Accessed          18   | .   3   1   .   6   5   3   
  Terminals                10   | .   3   1   .   4   .   2   
  Fabricators              1    | .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                84   | .   12  2   .   36  30  4   
  Successful               63   | .   4   .   .   28  30  1   
  Failed                   21   | .   8   2   .   8   .   3   
    Catastrophic           4    | .   3   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   21   | .   10  2   .   7   .   2   
  Terminals                28   | .   12  2   .   11  .   3   
  Fabricators              1    | .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             62   | .   4   .   .   28  30  .   
  Record                   54   | .   .   .   .   24  30  .   
  Robot Analysis           1    | .   .   .   .   1   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   
  Zone Layout              4    | .   2   .   .   2   .   .   
  Release Object           1    | .   .   .   .   1   .   .   
Fabricator Hacks           1    | .   .   .   .   .   .   1   
  Network Status           1    | .   .   .   .   .   .   1   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         10   | .   3   1   .   4   .   2   
  Full Trace Events        2    | .   1   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -9  -6  
------------               Run  | Yrd Mat Min Sub Rec Scr Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -9  -6  
--------                   Run  | Yrd Mat Min Sub Rec Scr Fac 
Total Allies               2    | .   .   1   .   .   .   1   
  Largest Group            1    | .   .   1   1   .   .   1   
  Highest-Rated Group      41   | .   .   31  31  .   .   41  
  Highest-Rated Ally       41   | .   .   31  31  .   .   41  
Total Orders               2    | .   .   .   .   .   .   2   
  EXPLORE                  2    | .   .   .   .   .   .   2   
Ally Attacks               6    | .   .   .   6   .   .   .   
  Total Damage             63   | .   .   .   63  .   .   .   
  Kills                    2    | .   .   .   2   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -9  -6  
-------                    Run  | Yrd Mat Min Sub Rec Scr Fac 
Robot Analysis Total       1    | .   .   .   .   1   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   2   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -9   -6   
-------------              Run  | Yrd  Mat  Min  Sub  Rec  Scr  Fac  
Turns Passed               5741 | 50   233  891  227  477  2184 1679 
Spaces Moved               4011 | 35   174  642  110  376  1805 869  
  Core                     14   | 10   .    .    .    .    .    4    
  Treads                   417  | .    .    .    23   6    .    388  
  Legs                     3580 | 25   174  642  87   370  1805 477  
  Wheels                   .    | .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  120  120  
  Average Speed            125  | 100  120  120  128  120  120  146  
  Slowest Speed            300  | 120  120  120  160  160  120  300  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    
Exploration Rate (%)       51   | 3    36   100  10   88   94   28   
  Regions Visited          6
    Branch Regions         4
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    
  Known Exits Taken        1    | .    1    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    .    1    1    1    1    .    
Scrap Searched             4    | .    .    1    .    .    3    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    
Terrain Destroyed          76   | .    .    .    .    .    .    76   
  Melee                    .    | .    .    .    .    .    .    .    
  Projectile               29   | .    .    .    .    .    .    29   
  AOE                      47   | .    .    .    .    .    .    47   
Terrain Rammed             .    | .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -9   -6   
---------                  Run  | Yrd  Mat  Min  Sub  Rec  Scr  Fac  
Total                      4442 | 48   187  705  149  392  1827 1134 
  Wait                     122  | .    5    11   2    .    3    101  
  Move                     4006 | 35   173  641  109  375  1804 869  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  37   | 5    3    1    .    3    6    19   
  Fast Attach              35   | 5    .    1    .    3    2    24   
  Attach                   20   | 2    .    1    4    1    2    10   
  Detach                   8    | 1    .    .    .    2    2    3    
  Swap                     18   | .    .    5    .    2    .    11   
  Drop                     31   | .    .    4    .    2    8    17   
  Fire                     150  | .    6    35   27   4    .    78   
  Melee                    1    | .    .    .    .    .    .    1    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     6    | .    .    6    .    .    .    .    
  Crush                    8    | .    .    .    7    .    .    1    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: [Mat] / *Min)
-10/Mines (discovered 3 exits: [*Mat x2] / [*Sub])
-10/Subcaves
-9/Recycling (discovered 2 exits: [*Fac] / *Scr)
-9/Scraptown (discovered 2 exits: *Fac x2)
-6/Factory

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 14)
   51 | -11/Scrapyard | Entered Materials
   63 | -10/Materials | Identified exit to Mines
  247 | -10/Materials | Discovered new exit (range 19)
  284 | -10/Materials | Entered Mines
  318 | -10/Mines     | Build established: Mutant
  396 | -10/Mines     | Discovered new exit (range 15)
  458 | -10/Mines     | Learned location of 1 exit from Materials
  736 | -10/Mines     | Discovered new exit (range 5)
 1037 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 1169 | -10/Mines     | Discovered new exit (range 6)
 1175 | -10/Mines     | Entered Subcaves
 1175 | -10/Subcaves  | Accompanied by 1 ally
 1305 | -10/Subcaves  | Core integrity fell below 50%
 1315 | -10/Subcaves  | Discovered new exit (range 14)
 1366 | -10/Subcaves  | Lost 5 parts (1p2n2w)
 1402 | -10/Subcaves  | Entered Recycling
 1403 | -9/Recycling  | Met a Zionite searching for Scraptown
 1605 | -9/Recycling  | Discovered new exit (range 16)
 1843 | -9/Recycling  | Scanned before Scraplab entrance
 1860 | -9/Recycling  | Entered Scraplab
 1876 | -9/Recycling  | Discovered new exit (range 2)
 1879 | -9/Recycling  | Entered Scraptown
 2045 | -9/Scraptown  | Visited Awakened
 2088 | -9/Scraptown  | Visited SPCMW
 2438 | -9/Scraptown  | Visited Fellowship of the Rings
 2473 | -9/Scraptown  | Visited Cave Peace
 2504 | -9/Scraptown  | Visited CPS Storage
 2646 | -9/Scraptown  | Visited UFD Registry
 2646 | -9/Scraptown  | Registered with UFD as "Fissionchaser"
 2667 | -9/Scraptown  | Visited Shadow of the Wyrm
 2681 | -9/Scraptown  | Heard Great Nut preacher, LISTEN AND RECITE!
 2694 | -9/Scraptown  | Visited Assassins FH
 2772 | -9/Scraptown  | Discovered new exit (range 13)
 3071 | -9/Scraptown  | Visited LU-1G1's Boring Crew
 3204 | -9/Scraptown  | Visited Scrapoid Research Area
 3237 | -9/Scraptown  | Visited Botcube Research
 3246 | -9/Scraptown  | Found Botcube
 3349 | -9/Scraptown  | Visited Derelict Rescue Squad
 3367 | -9/Scraptown  | Found DRS Beacon
 3390 | -9/Scraptown  | Visited Research Penetration Think Tank
 3410 | -9/Scraptown  | Visited A0-MCA Data Center
 3417 | -9/Scraptown  | Given a B rating by A0-MCA
 3422 | -9/Scraptown  | Found A0-MCA's Component Scanner
 3456 | -9/Scraptown  | Visited Scrapoid Pod Storage
 3482 | -9/Scraptown  | Visited Scrap Suit Storage
 3518 | -9/Scraptown  | Visited Junk Repository
 3703 | -9/Scraptown  | Discovered new exit (range 5)
 4063 | -9/Scraptown  | Entered Factory
 4063 | -6/Factory    | Evolved 8 slots: Power x1, Propulsion x1, Utility x5, Weapon x1
 4502 | -6/Factory    | Botcube activated
 4512 | -6/Factory    | Botcube completed mutation into legged form (unarmed).
 4684 | -6/Factory    | Found Botcube
 4792 | -6/Factory    | Garrison activated, responded to threat
 4919 | -6/Factory    | Core integrity fell below 50%
 4955 | -6/Factory    | Core integrity fell below 20%
 4978 | -6/Factory    | Lost 14 parts (4p2n3u5w)
 5374 | -6/Factory    | Build established: Gunner
 5743 | -6/Factory    | Core destroyed

 Last Messages 
---------------
05703_ G-50 Soldier knocked back.
05709_ Overheating: System interference.
05709_ Hvy. Plasma Cannon temporarily disabled.
05709_ G-67 Veteran knocked back.
05715_ Overheating: Energy bleed (-144).
05724_ G-50 Soldier destroyed.
05724_ G-67 Veteran destroyed.
05725_ Acquired 60 matter.
05727_ G-50 Soldier knocked back. <x2>
05736_ Critical hit (Burn: +37).
05736_ G-50 Soldier destroyed.
05737_ Acquired 67 matter.
05738_ Power failure, Lgt. Fission Core
  shutdown.
05741_ Overheating: System interference.
05741_ Magnetic Acceleration Cannon temporarily
  disabled.
05741_ Adv. Heat Sink temporarily disabled.
05741_ Targeting Computer temporarily disabled.
05743_ Overheating: Core damaged (-136).

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           70
Energy Generation          27
Energy Capacity            1700
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             300
Utility Shielding          33
Evasion (%)                55
Targeting Accuracy         5
Recoil Reduction           3
Kinecelleration            30
Salvage Targeting          1
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              XenonSensorWeb
  Manual?         0
Play Time         01:18:13
  Cumulative      20.1 hours
  Start           2024.10.09 @ 22:33:40
  End             2024.10.11 @ 22:05:17
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          26
  Rogue           26
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             24
Gallery%          27
Achievement%      23
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 40195804-eb1c-470c-bf56-24edd17a0dee