Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.11 @ 22:05:17 Player: Zane Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (45) 225 Value Destroyed (1765) 1765 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (314) 314 TOTAL SCORE: 5564 Bonus ------- Follower Combat Kills 14 Registered with UFD 300 Cogmind --------- Core Integrity 0/850 Matter 279/300 Energy 952/960 System Corruption 2% Temperature Critical (577) Movement Treading (160) Location -6/Factory Parts ------- > --- POWER (2) -------- Light Fission Core Hybrid Fission Core > --- PROPULSION (3) --- Medium Treads Medium Treads Medium Treads > --- UTILITY (7) ------ Advanced Heat Sink Large Storage Unit Triangulator (fused) Salvage Targeting Computer Targeting Computer Layered Medium Armor Plating A0-MCA's Component Scanner > --- WEAPON (3) ------- Heavy Laser Heavy Plasma Cannon Magnetic Acceleration Cannon > --- INVENTORY (15) --- Hybrid Fission Core Carbon-fiber Leg Improved Heat Sink Advanced Weight Redist. System Enhanced Optical Array Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Pulse Rifle Heavy Plasma Cannon Assault Cannon Plasma Cutter Power Maul DRS Beacon (Ready) Botcube Peak State ------------ > --- POWER ------------ Light Fission Core Hybrid Fission Core > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Triangulator Salvage Targeting Computer Targeting Computer Layered Medium Armor Plating A0-MCA's Component Scanner > --- WEAPON ----------- Heavy Laser Heavy Plasma Cannon Magnetic Acceleration Cannon > --- INVENTORY -------- Hybrid Fission Core Carbon-fiber Leg Improved Heat Sink Advanced Weight Redist. System Enhanced Optical Array Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Pulse Rifle Heavy Plasma Cannon Assault Cannon Plasma Cutter Power Maul DRS Beacon Botcube [Rating: 70] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Medium Treads Leg Aluminum Leg Utility Small Storage Unit Device Advanced Heat Sink Storage Small Storage Unit Processor Salvage Targeting Computer Hackware Hacking Suite Protection Utility Shielding Weapon Light Assault Rifle Energy Gun Beam Rifle Energy Cannon Cooled Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Special Weapon Plasma Cutter Impact Weapon Heavy Mace Build | -11 -10 -10 -10 -9 -9 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Slots Evolved 8 | . . . . . . 8 Power 1 | . . . . . . 1 Propulsion 1 | . . . . . . 1 Utility 5 | . . . . . . 5 Weapon 1 | . . . . . . 1 Parts Attached 73 | 7 . 7 4 6 4 45 Power 14 | 1 . 3 . 2 . 8 Engine 9 | 1 . 2 . 2 . 4 Core 5 | . . 1 . . . 4 Reactor . | . . . . . . . Propulsion 20 | 3 . 2 2 2 . 11 Treads 8 | 1 . . 1 . . 6 Leg 12 | 2 . 2 1 2 . 5 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 19 | 1 . 1 . 1 . 16 Device 7 | . . . . . . 7 Storage 2 | 1 . . . . . 1 Processor 3 | . . . . 1 . 2 Hackware 1 | . . . . . . 1 Protection 6 | . . 1 . . . 5 Artifact . | . . . . . . . Weapon 20 | 2 . 1 2 1 4 10 Energy Gun 4 | . . . . 1 1 2 Energy Cannon 4 | . . . . . . 4 Ballistic Gun 6 | 2 . 1 2 . 1 . Ballistic Cannon 4 | . . . . . 1 3 Launcher . | . . . . . . . Special Weapon 1 | . . . . . . 1 Impact Weapon 1 | . . . . . 1 . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 25 | . . 1 5 . . 19 Power 5 | . . . 1 . . 4 Propulsion 6 | . . . 2 . . 4 Utility 6 | . . . . . . 6 Weapon 8 | . . 1 2 . . 5 Highest Loss Streak 14 | . . 1 5 . . 14 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 85 94 93 99 100 91 Engine 9 | . 14 8 . 14 14 3 Core 3 | . . 5 9 . . 7 Treads 2 | . . . 4 . . 9 Leg 22 | . 28 28 22 27 28 9 Device 2 | . . . . . . 9 Storage 11 | . 14 14 14 14 14 4 Processor 11 | . . . . 5 14 20 Protection 4 | . . 8 14 8 . 5 Energy Gun 6 | . . . . 10 11 2 Energy Cannon 2 | . . . . . . 6 Ballistic Gun 12 | . 28 28 27 17 11 . Ballistic Cannon 2 | . . . . . 2 4 Impact Weapon 1 | . . . . . 2 3 Peak Build Rating 70 | 6 6 9 9 12 18 70 Average Rating 24 | 4 6 7 7 10 13 56 On Entrance 8 | . 6 6 9 6 12 18 Naked Turns . | . . . . . . . Heaviest Build 67 | 11 11 14 13 17 22 67 Greatest Support 93 | 20 20 20 20 23 23 93 Greatest Overweight (x) 5 | . . . . . . 5 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 8 15 Average Capacity 8 | 6 8 8 8 8 8 9 Most Carried 15 | 5 7 8 8 8 8 15 Average Carried 7 | 3 5 7 6 7 7 8 Final Capacity 15 | 8 8 8 8 8 8 15 Final Carried 15 | 4 7 8 4 8 8 15 Class Distribution -------------------- 88% | Mutant 11% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -9/Recycling Mutant | -9/Scraptown Mutant | -6/Factory Resources | -11 -10 -10 -10 -9 -9 -6 ----------- Run | Yrd Mat Min Sub Rec Scr Fac Matter Collected 1338 | 232 47 176 68 51 37 727 Remotely . | . . . . . . . Salvage Created 1556 | . 47 181 58 51 . 1219 Parts 72 | . 5 15 3 5 . 44 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 11 | . . . 11 . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -9 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Combat Hostiles Destroyed 41 | . 3 8 2 1 . 27 Melee 1 | . . . . . . 1 Guns 16 | . 3 8 2 1 . 2 Cannons 20 | . . . . . . 20 AOE 3 | . . . . . . 3 Classes Destroyed 7 | . 1 1 1 1 . 3 Worker 1 | . . . . . . 1 Operator 1 | . . . . . . 1 Turret 2 | . . . 2 . . . Swarmer 15 | . 3 6 2 . . 4 Grunt 17 | . . 2 . . . 15 Sentry 6 | . . . . 1 . 5 Programmer 3 | . . . . . . 3 Best Kill Streak 7 | . 3 3 2 1 . 7 Combat Bots Only 6 | . 3 3 2 1 . 6 Max Kills in Single Turn 3 | . 1 1 1 1 . 3 Gunslinging . | . . . . . . . Exploded 2 | . . . . . . 2 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -9 -6 -------- Run | Yrd Mat Min Sub Rec Scr Fac Hostile Shots Fired 610 | . 31 59 106 6 . 408 Missed 203 | . 14 14 43 . . 132 Damage Taken 4587 | . 133 426 445 91 . 3492 Core 1065 | . 17 77 78 . . 893 Absorbed by Shields . | . . . . . . . Redirected to Shielding 16 | . . 5 11 . . . Core Remaining (%) 65 | 100 . . . . 31 . Volleys Fired 150 | . 6 35 27 4 . 78 Largest 3 | . 2 2 2 2 . 3 Hottest 212 | . 40 40 40 40 . 212 Shots Fired 280 | . 12 66 53 8 . 141 Gun 159 | . 12 66 53 8 . 20 Cannon 121 | . . . . . . 121 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 193 | . 12 66 53 8 . 54 Thermal 87 | . . . . . . 87 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 14 | . 3 6 10 12 . 14 Robot Miss Streak 4 | . 3 3 3 1 . 4 Penetration Max . | . . . . . . . Secondary Targets 3 | . . 2 1 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 178 | . 6 37 35 6 . 94 Core Hits 93 | . 4 15 13 3 . 58 Critical Kills 2 | . . . . . . 2 Critical Parts Destroyed . | . . . . . . . Critical Strikes 6 | . . . . . . 6 Meltdown 1 | . . . . . . 1 Blast 4 | . . . . . . 4 Smash 1 | . . . . . . 1 Melee Attacks 1 | . . . . . . 1 Impact 1 | . . . . . . 1 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4254 | . 56 393 271 47 . 3487 Guns 981 | . 56 361 266 47 . 251 Cannons 2714 | . . . . . . 2714 Explosions 482 | . . . . . . 482 Melee 35 | . . . . . . 35 Ramming 42 | . . 32 5 . . 5 Kinetic 2011 | . 56 361 266 47 . 1281 Thermal 1697 | . . . . . . 1697 Explosive 388 | . . . . . . 388 Electromagnetic 81 | . . . . . . 81 Impact 35 | . . . . . . 35 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . . . 2 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 8 | . . . . . . 8 Matter Fused 2 | . . . . . . 2 Heat Flow Errors 2 | . . . . . . 2 Energy Discharges 1 | . . . . . . 1 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 1 | . . . . . . 1 Data Loss (major) 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 25 | . . . . . . 25 Projectiles 25 | . . . . . . 25 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 7 | . . . . . . 7 Impact . | . . . . . . . Kinetic 6 | . . . . . . 6 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 167 | . . . . . . 167 Shots 2 | . . . . . . 2 Rammed 7 | . . . 6 . . 1 Targets Rammed 15 | 1 . 6 7 . . 1 Kicked 7 | 1 . 6 . . . . Crushed 1 | . . . 1 . . . Highest Temperature 596 | . . 18 . 9 . 596 Average Temperature 119 | . . 10 . 9 . 128 Received Heat Transfer 1605 | . . 105 360 27 . 1113 Effects 10 | . . . . . . 10 Shutdowns 1 | . . . . . . 1 Energy Bleed 1 | . . . . . . 1 Interference 7 | . . . . . . 7 Damage (core) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 6 | . . . . . . 6 Heat Transferred 2731 | . . . . . . 2731 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Alert | -11 -10 -10 -10 -9 -9 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Peak Influence 359 | . 149 202 . 119 . 359 Initial 64 | . . 57 . 64 . . Average 148 | . 54 76 . 82 . 222 Maximum Alert Level 1 | . . 1 . . . 1 Low Security (%) 59 | 100 100 98 . 100 . 20 Level 1 40 | . . 1 . . . 79 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . . . . . . 9 Investigation 1 | . . . . . . 1 Extermination 3 | . . . . . . 3 Reinforcement 2 | . . . . . . 2 Assault . | . . . . . . . Garrison 3 | . . . . . . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -9 -6 --------- Run | Yrd Mat Min Sub Rec Scr Fac Distress Signals 1 | . . . . . . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 53 | . 5 9 7 1 . 31 Peak Tracking Total 6 | . 3 3 6 1 . 5 Tactical Retreats 4 | . 1 1 2 . . . Traps | -11 -10 -10 -10 -9 -9 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Traps Triggered 2 | . . . . . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -9 -6 ---------- Run | Yrd Mat Min Sub Rec Scr Fac Machines Disabled 11 | . . . . . . 11 Max in Single Turn 3 | . . . . . . 3 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -10 -9 -9 -6 --------- Run | Yrd Mat Min Sub Rec Scr Fac Machines Accessed 18 | . 3 1 . 6 5 3 Terminals 10 | . 3 1 . 4 . 2 Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 84 | . 12 2 . 36 30 4 Successful 63 | . 4 . . 28 30 1 Failed 21 | . 8 2 . 8 . 3 Catastrophic 4 | . 3 . . . . 1 Database Lockouts . | . . . . . . . Manual 21 | . 10 2 . 7 . 2 Terminals 28 | . 12 2 . 11 . 3 Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 62 | . 4 . . 28 30 . Record 54 | . . . . 24 30 . Robot Analysis 1 | . . . . 1 . . Prototype ID Bank 1 | . 1 . . . . . Branch Access Points 1 | . 1 . . . . . Zone Layout 4 | . 2 . . 2 . . Release Object 1 | . . . . 1 . . Fabricator Hacks 1 | . . . . . . 1 Network Status 1 | . . . . . . 1 Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 3 1 . 4 . 2 Full Trace Events 2 | . 1 . . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -9 -6 ------------ Run | Yrd Mat Min Sub Rec Scr Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -9 -6 -------- Run | Yrd Mat Min Sub Rec Scr Fac Total Allies 2 | . . 1 . . . 1 Largest Group 1 | . . 1 1 . . 1 Highest-Rated Group 41 | . . 31 31 . . 41 Highest-Rated Ally 41 | . . 31 31 . . 41 Total Orders 2 | . . . . . . 2 EXPLORE 2 | . . . . . . 2 Ally Attacks 6 | . . . 6 . . . Total Damage 63 | . . . 63 . . . Kills 2 | . . . 2 . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -9 -6 ------- Run | Yrd Mat Min Sub Rec Scr Fac Robot Analysis Total 1 | . . . . 1 . . Derelict Logs Recovered 1 | . . 1 . . . . Drone Launches 2 | . . . . . . 2 Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -9 -6 ------------- Run | Yrd Mat Min Sub Rec Scr Fac Turns Passed 5741 | 50 233 891 227 477 2184 1679 Spaces Moved 4011 | 35 174 642 110 376 1805 869 Core 14 | 10 . . . . . 4 Treads 417 | . . . 23 6 . 388 Legs 3580 | 25 174 642 87 370 1805 477 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 125 | 100 120 120 128 120 120 146 Slowest Speed 300 | 120 120 120 160 160 120 300 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 51 | 3 36 100 10 88 94 28 Regions Visited 6 Branch Regions 4 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . 1 . . . . . Unknown Exits Taken 5 | 1 . 1 1 1 1 . Scrap Searched 4 | . . 1 . . 3 . Spaces Dug . | . . . . . . . Terrain Destroyed 76 | . . . . . . 76 Melee . | . . . . . . . Projectile 29 | . . . . . . 29 AOE 47 | . . . . . . 47 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -9 -6 --------- Run | Yrd Mat Min Sub Rec Scr Fac Total 4442 | 48 187 705 149 392 1827 1134 Wait 122 | . 5 11 2 . 3 101 Move 4006 | 35 173 641 109 375 1804 869 Hop . | . . . . . . . Pick Up 37 | 5 3 1 . 3 6 19 Fast Attach 35 | 5 . 1 . 3 2 24 Attach 20 | 2 . 1 4 1 2 10 Detach 8 | 1 . . . 2 2 3 Swap 18 | . . 5 . 2 . 11 Drop 31 | . . 4 . 2 8 17 Fire 150 | . 6 35 27 4 . 78 Melee 1 | . . . . . . 1 Ram . | . . . . . . . Kick 6 | . . 6 . . . . Crush 8 | . . . 7 . . 1 Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [Mat] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / [*Sub]) -10/Subcaves -9/Recycling (discovered 2 exits: [*Fac] / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 14) 51 | -11/Scrapyard | Entered Materials 63 | -10/Materials | Identified exit to Mines 247 | -10/Materials | Discovered new exit (range 19) 284 | -10/Materials | Entered Mines 318 | -10/Mines | Build established: Mutant 396 | -10/Mines | Discovered new exit (range 15) 458 | -10/Mines | Learned location of 1 exit from Materials 736 | -10/Mines | Discovered new exit (range 5) 1037 | -10/Mines | Received a Mining Laser from a helpful Derelict 1169 | -10/Mines | Discovered new exit (range 6) 1175 | -10/Mines | Entered Subcaves 1175 | -10/Subcaves | Accompanied by 1 ally 1305 | -10/Subcaves | Core integrity fell below 50% 1315 | -10/Subcaves | Discovered new exit (range 14) 1366 | -10/Subcaves | Lost 5 parts (1p2n2w) 1402 | -10/Subcaves | Entered Recycling 1403 | -9/Recycling | Met a Zionite searching for Scraptown 1605 | -9/Recycling | Discovered new exit (range 16) 1843 | -9/Recycling | Scanned before Scraplab entrance 1860 | -9/Recycling | Entered Scraplab 1876 | -9/Recycling | Discovered new exit (range 2) 1879 | -9/Recycling | Entered Scraptown 2045 | -9/Scraptown | Visited Awakened 2088 | -9/Scraptown | Visited SPCMW 2438 | -9/Scraptown | Visited Fellowship of the Rings 2473 | -9/Scraptown | Visited Cave Peace 2504 | -9/Scraptown | Visited CPS Storage 2646 | -9/Scraptown | Visited UFD Registry 2646 | -9/Scraptown | Registered with UFD as "Fissionchaser" 2667 | -9/Scraptown | Visited Shadow of the Wyrm 2681 | -9/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 2694 | -9/Scraptown | Visited Assassins FH 2772 | -9/Scraptown | Discovered new exit (range 13) 3071 | -9/Scraptown | Visited LU-1G1's Boring Crew 3204 | -9/Scraptown | Visited Scrapoid Research Area 3237 | -9/Scraptown | Visited Botcube Research 3246 | -9/Scraptown | Found Botcube 3349 | -9/Scraptown | Visited Derelict Rescue Squad 3367 | -9/Scraptown | Found DRS Beacon 3390 | -9/Scraptown | Visited Research Penetration Think Tank 3410 | -9/Scraptown | Visited A0-MCA Data Center 3417 | -9/Scraptown | Given a B rating by A0-MCA 3422 | -9/Scraptown | Found A0-MCA's Component Scanner 3456 | -9/Scraptown | Visited Scrapoid Pod Storage 3482 | -9/Scraptown | Visited Scrap Suit Storage 3518 | -9/Scraptown | Visited Junk Repository 3703 | -9/Scraptown | Discovered new exit (range 5) 4063 | -9/Scraptown | Entered Factory 4063 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x1, Utility x5, Weapon x1 4502 | -6/Factory | Botcube activated 4512 | -6/Factory | Botcube completed mutation into legged form (unarmed). 4684 | -6/Factory | Found Botcube 4792 | -6/Factory | Garrison activated, responded to threat 4919 | -6/Factory | Core integrity fell below 50% 4955 | -6/Factory | Core integrity fell below 20% 4978 | -6/Factory | Lost 14 parts (4p2n3u5w) 5374 | -6/Factory | Build established: Gunner 5743 | -6/Factory | Core destroyed Last Messages --------------- 05703_ G-50 Soldier knocked back. 05709_ Overheating: System interference. 05709_ Hvy. Plasma Cannon temporarily disabled. 05709_ G-67 Veteran knocked back. 05715_ Overheating: Energy bleed (-144). 05724_ G-50 Soldier destroyed. 05724_ G-67 Veteran destroyed. 05725_ Acquired 60 matter. 05727_ G-50 Soldier knocked back. 05736_ Critical hit (Burn: +37). 05736_ G-50 Soldier destroyed. 05737_ Acquired 67 matter. 05738_ Power failure, Lgt. Fission Core shutdown. 05741_ Overheating: System interference. 05741_ Magnetic Acceleration Cannon temporarily disabled. 05741_ Adv. Heat Sink temporarily disabled. 05741_ Targeting Computer temporarily disabled. 05743_ Overheating: Core damaged (-136). Map ----- +----------------------------------------------------+ | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ???????########???????????????????? | | ???????# """ #???????????????????? | | ???????#* """ #???????????????????? | | ???????# """ #???????????????????? | | ???????#* #???????????????????? | | ??????## #???????????????????? | | ??????#;=!@%= ####################? | | ??????###!/=#### ## #? | | ???????# ;g%#??# ## """ #? | | ???????###[[ ??# ## """ #? | | ?????????#%##### ## """ #? | | ?????????#![ + ## #? | | ?????????#%[ # ## #? | | ?????????# # ## #? | | ?????????# # ## #? | | ?????????# # ## "Y" #? | | ?????????# #####+##### """ #? | | ?????????# ## ## | | ?????????# ! ####+## | | ?????????# """ ""%* | | ?????????# """ T | | ?????????# """ "" | | ????????? ####+## | | ????????? 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""" ## # | | ????????? ??"?""" ##### + | | ????????????????? ????########## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 70 Energy Generation 27 Energy Capacity 1700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 300 Utility Shielding 33 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 3 Kinecelleration 30 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed XenonSensorWeb Manual? 0 Play Time 01:18:13 Cumulative 20.1 hours Start 2024.10.09 @ 22:33:40 End 2024.10.11 @ 22:05:17 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 24 Gallery% 27 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 40195804-eb1c-470c-bf56-24edd17a0dee