Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.10.22 @ 11:10:20 Player: ZEROAFFEX Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (142) 710 Value Destroyed (4340) 4340 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (814) 814 TOTAL SCORE: 8284 Bonus ------- High Alert Combat Kills 814 Cogmind --------- Core Integrity 0/700 Matter 153/300 Energy 100/100 System Corruption 6% Temperature Cool (9) Movement Core (1100) Ox21 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit High-capacity Storage Unit Improved Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Improved Heat Sink Improved Heat Sink Large Storage Unit Large Storage Unit Ion Cannon Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Missile Launcher Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit High-capacity Storage Unit High-capacity Battery Improved Targeting Computer Target Analyzer > --- WEAPON ----------- Gatling Laser Flak Gun > --- INVENTORY -------- Light Treads Light Treads Advanced Treads Improved Heat Sink Improved Heat Sink Large Storage Unit Large Storage Unit Shock Rifle Ion Cannon Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Mini Grenade Launcher Missile Launcher [Rating: 40] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Propulsion Shielding Weapon Heavy Assault Rifle Energy Gun Pulse Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 4 | . . 2 1 1 Weapon . | . . . . . Parts Attached 109 | 6 8 24 28 43 Power 18 | 1 3 4 6 4 Engine 14 | 1 3 4 4 2 Core 4 | . . . 2 2 Reactor . | . . . . . Propulsion 35 | 2 1 6 9 17 Treads 34 | 2 1 6 9 16 Leg 1 | . . . . 1 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 20 | 1 2 5 6 6 Device 6 | . . 1 1 4 Storage 7 | 1 2 . 4 . Processor 3 | . . 2 . 1 Hackware . | . . . . . Protection 4 | . . 2 1 1 Artifact . | . . . . . Weapon 36 | 2 2 9 7 16 Energy Gun 6 | . . . 1 5 Energy Cannon 3 | . . . 2 1 Ballistic Gun 23 | 2 2 9 4 6 Ballistic Cannon 1 | . . . . 1 Launcher 3 | . . . . 3 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 42 | . 1 3 5 33 Power 4 | . . . . 4 Propulsion 15 | . . . 1 14 Utility 8 | . . 1 2 5 Weapon 15 | . 1 2 2 10 Highest Loss Streak 9 | . 1 2 3 9 Average Slot Usage (%) 97 | . 99 99 99 93 Engine 8 | . 14 10 5 4 Core 1 | . . . 3 2 Treads 24 | . 28 22 26 24 Device 6 | . . 4 8 9 Storage 23 | . 27 22 24 22 Processor 9 | . . 11 9 10 Protection 3 | . . 6 2 1 Energy Gun 1 | . . . 1 4 Ballistic Gun 15 | . 28 21 13 5 Naked Turns . | . . . . . Heaviest Build 94 | 9 38 46 80 94 Greatest Support 88 | 40 40 40 66 88 Greatest Overweight (x) 24 | . . 1 1 24 Average Overweight (x) . | . . . . . Largest Inventory Capacity 20 | 6 16 16 20 20 Average Capacity 17 | 5 15 16 17 20 Most Carried 20 | 4 14 16 18 20 Average Carried 14 | 2 10 15 16 15 Final Capacity 20 | 6 16 16 20 20 Final Carried 18 | 4 14 15 18 10 Class Distribution -------------------- 50% | Mutant 28% | Scavenger-Mutant 21% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hauler-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 2818 | 221 163 775 747 912 Remotely . | . . . . . Salvage Created 4842 | . 192 1129 1370 2151 Parts 278 | . 18 74 75 111 Haulers Intercepted 2 | . . . 1 1 Recyclers Shooed 7 | . . 2 2 3 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 98 | . 10 22 24 42 Guns 67 | . 10 22 17 18 Cannons 12 | . . . 5 7 AOE 16 | . . . . 16 Classes Destroyed 15 | . 3 4 5 3 Worker 11 | . 1 . 2 8 Builder 11 | . . . 2 9 Tunneler 1 | . . . . 1 Hauler 2 | . . . 1 1 Recycler 10 | . . 1 1 8 Operator 2 | . . . 1 1 Watcher 7 | . . 3 2 2 Swarmer 21 | . 9 3 5 4 Grunt 49 | . 1 11 7 30 Brawler 2 | . . . 2 . Duelist 2 | . . 1 1 . Protector 1 | . . . . 1 Sentry 17 | . . 7 8 2 Hunter 2 | . . . 1 1 Programmer 4 | . . . . 4 Best Kill Streak 15 | . 4 4 5 15 Combat Bots Only 9 | . 3 4 4 9 Max Kills in Single Turn 6 | . 1 1 3 6 Gunslinging . | . . . . . Exploded 5 | . . . . 5 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 8416 | . 515 1415 1671 4815 Core 1115 | . 33 253 120 709 Absorbed by Shields . | . . . . . Core Remaining (%) 75 | 100 86 36 78 . Volleys Fired 348 | . 46 88 100 114 Largest 2 | . 2 2 2 2 Hottest 143 | . 40 46 88 143 Shots Fired 678 | . 92 176 197 213 Gun 584 | . 92 176 168 148 Cannon 69 | . . . 29 40 Launcher 25 | . . . . 25 Special . | . . . . . Kinetic 525 | . 92 176 149 108 Thermal 96 | . . . 19 77 Explosive 25 | . . . . 25 Electromagnetic 32 | . . . 29 3 Robot Hit Streak 50 | . 4 24 44 50 Robot Miss Streak 7 | . 7 5 4 3 Penetration Max 1 | . . . 1 . Secondary Targets 6 | . . 4 2 . Max Gunslinging Chain 1 | . . 1 1 . Shots Hit Robots 506 | . 43 138 161 164 Core Hits 276 | . 22 52 48 154 Critical Hits 3 | . . . 1 2 Critical Kills 2 | . . . . 2 Critical Parts Destroyed 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 11541 | . 326 1698 2630 6887 Guns 6261 | . 326 1698 1859 2378 Cannons 1538 | . . . 678 860 Explosions 3694 | . . . 56 3638 Melee . | . . . . . Ramming 48 | . . . 37 11 Kinetic 5526 | . 326 1698 1557 1945 Thermal 2203 | . . . 358 1845 Explosive 3028 | . . . . 3028 Electromagnetic 736 | . . . 678 58 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . . . 3 6 Average Corruption 2 | . . . 2 2 Corruption Purged . | . . . . . Effects 30 | . . . 17 13 Message Errors 8 | . . . 6 2 Matter Fused 1 | . . . 1 . Heat Flow Errors 4 | . . . 3 1 Energy Discharges 2 | . . . 1 1 Data Loss (minor) 5 | . . . 2 3 Targeting Errors 7 | . . . 3 4 Weapon Failures 3 | . . . 1 2 Overload Shots . | . . . . . Overflow Damage 291 | . . . 22 269 Projectiles 14 | . . . . 14 Explosions 255 | . . . . 255 Melee 22 | . . . 22 . Knockbacks 6 | . . . . 6 Impact . | . . . . . Kinetic 6 | . . . . 6 Secondary . | . . . . . Self-Inflicted Damage 457 | . . . . 457 Shots 10 | . . . . 10 Rammed 4 | . . . 3 1 Targets Rammed 4 | . . . 3 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 237 | . 12 11 237 134 Average Temperature 22 | . 7 3 25 25 Received Heat Transfer 2853 | . 30 534 558 1731 Siege Activations . | . . . . . Robots Corrupted 3 | . . . 3 . Combat Hostiles 2 | . . . 2 . Parts Fried 10 | . . . 10 . Impact Corruptions 1 | . . . 1 . Robots Melted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Melted 2 | . . . . 2 Heat Transferred 3476 | . . . 666 2810 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . 1 . Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 1292 | . 275 328 514 1292 Initial 197 | . . 78 124 197 Average 335 | . 79 221 242 676 Maximum Alert Level 4 | . 1 1 2 4 Low Security (%) 38 | 100 95 34 41 17 Level 1 39 | . 4 65 46 16 Level 2 6 | . . . 12 12 Level 3 8 | . . . . 30 Level 4 6 | . . . . 22 Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 22 | . 1 2 4 15 Investigation 4 | . . 1 . 3 Extermination 4 | . . . . 4 Reinforcement 9 | . 1 1 1 6 Assault 2 | . . . . 2 Garrison 3 | . . . 3 . Intercept . | . . . . . Construction Impeded 3 | . . . . 3 Haulers Reinforced 3 | . . . . 3 Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 9 | . 2 4 2 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 172 | . 21 38 43 70 Peak Tracking Total 10 | . 5 5 4 10 Tactical Retreats 11 | . 3 1 3 4 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 2 | . . . 2 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 21 | . . . 1 20 Max in Single Turn 4 | . . . 1 4 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 17 | . 2 6 5 4 Terminals 10 | . 1 3 4 2 Fabricators 1 | . . . . 1 Repair Stations 3 | . . 2 . 1 Recycling Units 1 | . 1 . . . Scanalyzers 2 | . . 1 1 . Garrison Access . | . . . . . Total Hacks 54 | . 3 28 11 12 Successful 41 | . 2 22 10 7 Failed 13 | . 1 6 1 5 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 3 | . 3 . . . Terminals 20 | . 1 8 7 4 Fabricators 5 | . . . . 5 Repair Stations 15 | . . 12 . 3 Recycling Units 2 | . 2 . . . Scanalyzers 12 | . . 8 4 . Garrison Access . | . . . . . Terminal Hacks 11 | . . 4 6 1 Record 3 | . . 1 2 . Robot Analysis 1 | . . . 1 . Prototype ID Bank 3 | . . 2 1 . Emergency Access Points 1 | . . . 1 . Locate Traps 2 | . . 1 . 1 Transport Status 1 | . . . 1 . Fabricator Hacks 4 | . . . . 4 Load Schematic 1 | . . . . 1 Build 3 | . . . . 3 Repair Station Hacks 12 | . . 10 . 2 Scan Component 6 | . . 5 . 1 Repair 6 | . . 5 . 1 Recycling Unit Hacks 2 | . 2 . . . Report Inventory 1 | . 1 . . . Retrieve Matter 1 | . 1 . . . Scanalyzer 12 | . . 8 4 . Insert Component 5 | . . 3 2 . Analyze 7 | . . 5 2 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 2 | . . . 1 1 Used 1 | . . . 1 . Hacking Detections 9 | . 1 5 . 3 Full Trace Events 4 | . . 1 . 3 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 5 | . . 3 2 . Parts Built 4 | . . . . 4 Matter 438 | . . . . 438 Time 219 | . . . . 219 Total Part Build Rating 12 | . . . . 12 Parts Repaired 6 | . . 5 . 1 Time 174 | . . 136 . 38 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 5 | . . 3 2 . Part Schematics Acquired 5 | . . 3 2 . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total 1 | . . . 1 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 5935 | 64 644 1919 1671 1637 Spaces Moved 2538 | 39 308 816 777 598 Core 11 | 10 . . . 1 Treads 2525 | 29 308 816 777 595 Legs 2 | . . . . 2 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 145 145 Average Speed 165 | 131 160 179 154 166 Slowest Speed 1250 | 160 160 180 172 1250 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 38 | 4 49 66 61 14 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 190 | . . . 4 186 Melee . | . . . . . Projectile 1 | . . . . 1 AOE 189 | . . . 4 185 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 3625 | 49 383 1101 1068 1024 Wait 512 | . 12 143 106 251 Move 2534 | 38 307 815 776 598 Hop . | . . . . . Pick Up 67 | 5 8 15 27 12 Fast Attach 16 | 5 2 2 4 3 Attach 38 | 1 1 7 5 24 Detach 1 | . . . . 1 Swap 55 | . 5 15 19 16 Drop 50 | . 2 16 28 4 Fire 348 | . 46 88 100 114 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 4 | . . . 3 1 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 65 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 467 | -10/Materials | Discovered new exit (range 10) 668 | -10/Materials | Discovered new exit (range 16) 709 | -10/Materials | Entered another Materials area 709 | -9/Materials | Evolved 2 slots: Utility x2 1156 | -9/Materials | Discovered new exit (range 15) 1211 | -9/Materials | Repaired Assault Rifle 1238 | -9/Materials | Repaired Lgt. Treads 1266 | -9/Materials | Repaired Lgt. Treads 1293 | -9/Materials | Repaired Propulsion Shielding 1334 | -9/Materials | Repaired Imp. Ion Engine 1814 | -9/Materials | Core integrity fell below 50% 2050 | -9/Materials | Discovered new exit (range 10) 2193 | -9/Materials | Build established: Scavenger-Mutant 2271 | -9/Materials | Discovered new exit (range 8) 2628 | -9/Materials | Entered another Materials area 2628 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3300 | -8/Materials | Build established: Mutant 3529 | -8/Materials | Lost 3 parts (1n2w) 4093 | -8/Materials | Garrison activated, responded to threat 4134 | -8/Materials | Discovered new exit (range 9) 4299 | -8/Materials | Entered Factory 4299 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4502 | -7/Factory | Build established: Hauler-Mutant 4678 | -7/Factory | Repaired Adv. Treads 4890 | -7/Factory | Lost 4 parts (1n1u2w) 5099 | -7/Factory | First assault squad dispatched 5411 | -7/Factory | Fabricated Adv. Treads (x2) 5475 | -7/Factory | Build established: Scavenger-Mutant 5490 | -7/Factory | Fabricated Adv. Treads (x2) 5541 | -7/Factory | Core integrity fell below 50% 5587 | -7/Factory | Destroyed 9 combat bots 5590 | -7/Factory | Lost 9 parts (1p4n4w) 5898 | -7/Factory | Core integrity fell below 20% 5936 | -7/Factory | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 05916_ G-47 Trooper destroyed. 05916_ U-05 Engineer destroyed. 05917_ Acquired 45 matter. 05918_ Autogun destroyed. 05918_ Penetrated by Slug. 05918_ Adv. Assault Cannon destroyed. 05921_ Penetrated by Slug. 05921_ Lgt. Nuclear Core destroyed. 05923_ System corrupted: Component data lost. 05926_ K-01 Serf collects debris. 05927_ Penetrated by Slug. 05927_ Hcp. Battery destroyed. 05929_ U-05 Engineer builds a Door. 05930_ K-01 Serf collects debris. 05930_ Penetrated by Slug. 05930_ U-05 Engineer destroyed. 05932_ Adv. Heat Sink destroyed. 05935_ Penetrated by Slug. 05935_ K-01 Serf destroyed. 05935_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ????????????????????????? | | ??????????????????????? ????????????????????????? | | ??????????????????????? ????????????????????????? | | ??????????????????????? ?????????? ?????????????? | | ??????????????????????? ?????????? ?????????????? | | ??????????????????????? """??????? ?????????????? | | ??????????????????????? 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""?? #???# | | ????????????????????????#?? !] "??? ????######### | | ??????????????????????????? ]] ????????????????? | | ???????????????????????????? ?????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 16 Energy Capacity 690 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 50 Targeting Accuracy 6 Target Analysis 5 Recoil Reduction 4 Item Schematics ----------------- Lgt. Treads | -9/Materials | Scanalyzed Lrg. Storage Unit | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Adv. Treads | -8/Materials | Scanalyzed Missile Launcher | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Adv. Treads | x2 | -7/Factory Adv. Treads | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Quick And Dirty Challenges ------------ None Game ------ Seed NeutronCloakingRifle Manual? 0 Play Time 01:24:52 Cumulative 20.5 hours Start 2021.10.22 @ 09:16:02 End 2021.10.22 @ 11:10:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 20 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 19 Achievement% 19 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ddc76f1d-fac7-48e9-a03f-415bebbdc45c