Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.27 @ 10:35:03

Player: DaddyWalrus

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (79)      395
Value Destroyed (1787)     1787
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (120)                120
              TOTAL SCORE: 3962

 Bonus
-------
High Alert Combat Kills    120

 Cogmind 
---------
Core Integrity             0/550
Matter                     290/300
Energy                     217/265
System Corruption          5%
Temperature                Cool (-91)
Movement                   Core (350) Ox6
Location                   -8/Materials

 Parts 
-------
>            --- POWER (1) --------
  Reinforced Ion Engine
>            --- PROPULSION (4) ---
                 (None)
>            --- UTILITY (3) ------
             Cryofiber Web
      Medium Storage Unit
    Advanced Visual Processing Unit
>            --- WEAPON (3) -------
                 (None)
>            --- INVENTORY (8) ----
             Ion Engine
     Compact Matter Pod (128)
    Improved Datajack

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Titanium Leg
           Titanium Leg
>          --- UTILITY ----------
    Medium Storage Unit
   Compact Matter Pod
  Advanced Visual Processing Unit
>          --- WEAPON -----------
     Heavy Particle Gun
  Improved Assault Rifle
           Missile Launcher
>          --- INVENTORY --------
           Ion Engine
     Light Treads
     Light Treads
           Cryofiber Web
     Heavy Particle Gun
     Heavy Particle Gun
           Ion Cannon
           Hammer
[Rating: 27]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Medium Storage Unit
  Device                   Sensor Array
  Storage                  Medium Storage Unit
  Processor                Advanced Visual Processing Unit
  Protection               Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Ion Cannon
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Advanced EMP Blaster
  Impact Weapon            Hammer

 Build                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               2    | .   .   1   1   
  Utility                  1    | .   .   1   .   
  Weapon                   1    | .   .   .   1   
Parts Attached             81   | 6   17  19  39  
  Power                    10   | 1   2   3   4   
    Engine                 10   | 1   2   3   4   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               18   | 2   4   3   9   
    Treads                 4    | .   .   .   4   
    Leg                    14   | 2   4   3   5   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  13   | 1   3   4   5   
    Device                 4    | .   1   1   2   
    Storage                4    | 1   2   .   1   
    Processor              1    | .   .   .   1   
    Hackware               .    | .   .   .   .   
    Protection             4    | .   .   3   1   
    Artifact               .    | .   .   .   .   
  Weapon                   40   | 2   8   9   21  
    Energy Gun             8    | .   1   1   6   
    Energy Cannon          2    | .   .   .   2   
    Ballistic Gun          14   | 2   3   4   5   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               14   | .   4   4   6   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          2    | .   .   .   2   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  3    | .   .   1   2   
Parts Lost                 19   | .   2   1   16  
  Power                    2    | .   1   .   1   
  Propulsion               7    | .   1   .   6   
  Utility                  .    | .   .   .   .   
  Weapon                   10   | .   .   1   9   
  Highest Loss Streak      13   | .   1   1   13  
Average Slot Usage (%)     95   | .   96  94  96  
  Engine                   10   | .   13  11  8   
  Treads                   6    | .   .   .   13  
  Leg                      25   | .   28  32  20  
  Device                   1    | .   .   1   2   
  Storage                  20   | .   23  22  17  
  Processor                2    | .   .   .   5   
  Protection               2    | .   .   5   1   
  Energy Gun               6    | .   6   4   8   
  Ballistic Gun            15   | .   19  17  13  
  Launcher                 1    | .   1   .   1   
Naked Turns                .    | .   .   .   .   
Heaviest Build             30   | 10  19  27  30  
  Greatest Support         80   | 20  20  30  80  
  Greatest Overweight (x)  8    | .   1   .   8   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 6   8   8   8   
  Average Capacity         7    | 5   6   8   8   
  Most Carried             8    | 4   7   8   8   
  Average Carried          6    | 2   5   7   7   
  Final Capacity           8    | 6   8   8   8   
  Final Carried            8    | 4   6   8   3   

 Class Distribution 
--------------------
 33% | Mutant
 30% | Scavenger-Skirmisher
 26% | Scavenger-Mutant
  6% | Scavenger-Tank

 Dominant Class 
----------------
               Mutant | -10/Materials
     Scavenger-Mutant | -9/Materials
 Scavenger-Skirmisher | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Scr  Mat  Mat  Mat  
Matter Collected           2215 | 247  595  512  861  
  Remotely                 .    | .    .    .    .    
Salvage Created            2489 | 78   481  663  1267 
  Parts                    139  | 2    30   39   68   
Haulers Intercepted        4    | .    .    1    3    
Recyclers Shooed           13   | .    4    5    4    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Combat Hostiles Destroyed  50   | .   12  16  22  
  Guns                     25   | .   3   10  12  
  Cannons                  1    | .   .   .   1   
  AOE                      24   | .   9   6   9   
Classes Destroyed          13   | 1   5   3   4   
  Worker                   7    | .   1   1   5   
  Tunneler                 1    | .   .   .   1   
  Hauler                   4    | .   .   1   3   
  Recycler                 10   | 1   3   2   4   
  Mechanic                 1    | .   1   .   .   
  Operator                 1    | .   .   1   .   
  Watcher                  5    | .   1   1   3   
  Swarmer                  20   | .   3   6   11  
  Grunt                    21   | .   9   7   5   
  Brawler                  1    | .   .   .   1   
  Duelist                  1    | .   .   .   1   
  Sentry                   6    | .   .   3   3   
  Hunter                   1    | .   .   .   1   
Best Kill Streak           9    | 1   4   4   9   
  Combat Bots Only         5    | .   3   3   5   
Max Kills in Single Turn   4    | 1   3   3   4   
  Gunslinging              1    | .   .   .   1   
  Exploded                 3    | .   2   3   3   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Scr  Mat  Mat  Mat  
Damage Taken               3497 | .    439  520  2538 
  Core                     769  | .    122  97   550  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         75   | 100  51   75   .    
Volleys Fired              157  | 2    41   51   63   
  Largest                  3    | 2    2    2    3    
  Hottest                  146  | 40   70   70   146  
Shots Fired                364  | 4    81   97   182  
  Gun                      325  | 4    68   90   163  
  Cannon                   12   | .    .    .    12   
  Launcher                 27   | .    13   7    7    
  Special                  .    | .    .    .    .    
  Kinetic                  242  | 4    58   69   111  
  Thermal                  64   | .    .    .    64   
  Explosive                25   | .    13   7    5    
  Electromagnetic          33   | .    10   21   2    
  Robot Hit Streak         18   | 3    7    10   18   
  Robot Miss Streak        6    | .    5    4    6    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        4    | .    .    .    4    
    Max Gunslinging Chain  1    | .    .    .    1    
Shots Hit Robots           230  | 3    32   63   132  
  Core Hits                127  | 2    32   33   60   
  Critical Hits            2    | .    .    1    1    
  Critical Kills           2    | .    .    1    1    
  Critical Parts Destroyed .    | .    .    .    .    
Melee Attacks              16   | .    .    .    16   
  Impact                   16   | .    .    .    16   
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           5890 | 36   1099 1584 3171 
  Guns                     2786 | 36   265  867  1618 
  Cannons                  92   | .    .    .    92   
  Explosions               2756 | .    834  717  1205 
  Melee                    256  | .    .    .    256  
  Ramming                  .    | .    .    .    .    
  Kinetic                  2042 | 36   252  707  1047 
  Thermal                  825  | .    .    .    825  
  Explosive                2327 | .    834  717  776  
  Electromagnetic          440  | .    13   160  267  
  Impact                   256  | .    .    .    256  
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         5    | .    .    .    5    
  Average Corruption       3    | .    .    .    3    
  Corruption Purged        .    | .    .    .    .    
  Effects                  2    | .    .    .    2    
    Data Loss (minor)      1    | .    .    .    1    
    Targeting Errors       1    | .    .    .    1    
Overload Shots             .    | .    .    .    .    
Overflow Damage            214  | .    34   60   120  
  Projectiles              .    | .    .    .    .    
  Explosions               201  | .    34   60   107  
  Melee                    13   | .    .    .    13   
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      154  | .    90   21   43   
  Shots                    6    | .    2    1    3    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        495  | .    33   24   495  
  Average Temperature      115  | .    11   9    149  
  Received Heat Transfer   1131 | .    177  171  783  
  Effects                  4    | .    .    .    4    
    Interference           1    | .    .    .    1    
    Matter Decay           1    | .    .    .    1    
    Short Circuit          1    | .    .    .    1    
    Damage (minor)         1    | .    .    .    1    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              1    | .    .    .    1    
  Impact Corruptions       1    | .    .    .    1    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             2    | .    .    .    2    
  Heat Transferred         1432 | .    .    .    1432 
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      2    | .    .    .    2    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Peak Influence             584  | 5   292 528 584 
  Initial                  182  | .   3   78  182 
  Average                  311  | 3   146 334 411 
Maximum Alert Level        2    | .   1   2   2   
  Low Security (%)         23   | 100 64  8   4   
  Level 1                  42   | .   35  61  38  
  Level 2                  33   | .   .   30  57  
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          5    | .   2   1   2   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            3    | .   1   1   1   
  Assault                  .    | .   .   .   .   
  Garrison                 1    | .   .   .   1   
  Intercept                .    | .   .   .   .   
Construction Impeded       1    | .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Distress Signals           3    | .   1   .   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              67   | .   17  19  31  
  Peak Tracking Total      6    | .   3   3   6   
  Tactical Retreats        1    | .   .   .   1   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 6    | .   .   6   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Scr Mat Mat Mat 
Machines Disabled          14   | .   3   5   6   
  Max in Single Turn       3    | .   2   3   2   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Machines Accessed          5    | .   2   1   2   
  Terminals                4    | .   2   1   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   .   1   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                10   | .   3   4   3   
  Successful               5    | .   1   4   .   
  Failed                   5    | .   2   .   3   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                9    | .   3   4   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   .   1   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             5    | .   1   4   .   
  Record                   2    | .   1   1   .   
  Locate Traps             1    | .   .   1   .   
  Disarm Traps             1    | .   .   1   .   
  Transport Status         1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         4    | .   1   1   2   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Scr Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Scr Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Scr Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Scr  Mat  Mat  Mat  
Turns Passed               2423 | 107  538  709  1069 
Spaces Moved               1321 | 81   313  411  516  
  Core                     21   | 18   .    .    3    
  Treads                   192  | .    .    .    192  
  Legs                     1108 | 63   313  411  321  
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  
  Average Speed            125  | 104  120  120  137  
  Slowest Speed            450  | 120  150  120  450  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       35   | 4    59   40   37   
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 8    | .    4    .    4    
Terrain Destroyed          220  | .    90   62   68   
  Melee                    .    | .    .    .    .    
  Projectile               1    | .    .    .    1    
  AOE                      219  | .    90   62   67   
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Scr Mat Mat Mat 
Total                      1725 | 98  395 528 704 
  Wait                     77   | 4   8   23  42  
  Move                     1318 | 80  312 410 516 
  Hop                      .    | .   .   .   .   
  Pick Up                  39   | 6   9   12  12  
  Fast Attach              24   | 4   6   5   9   
  Attach                   17   | 2   3   2   10  
  Detach                   .    | .   .   .   .   
  Swap                     40   | .   8   12  20  
  Drop                     37   | .   8   13  16  
  Fire                     157  | 2   41  51  63  
  Melee                    16   | .   .   .   16  
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 16)
  108 | -11/Scrapyard | Entered Materials
  245 | -10/Materials | Discovered new exit (range 10)
  321 | -10/Materials | Build established: Mutant
  378 | -10/Materials | Discovered new exit (range 14)
  480 | -10/Materials | Discovered new exit (range 14)
  610 | -10/Materials | Discovered new exit (range 14)
  646 | -10/Materials | Entered another Materials area
  646 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1067 | -9/Materials  | Build established: Scavenger-Mutant
 1189 | -9/Materials  | Discovered new exit (range 10)
 1262 | -9/Materials  | Discovered new exit (range 13)
 1355 | -9/Materials  | Entered another Materials area
 1355 | -8/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 2267 | -8/Materials  | Build established: Scavenger-Skirmisher
 2326 | -8/Materials  | Garrison activated, responded to threat
 2387 | -8/Materials  | Core integrity fell below 50%
 2411 | -8/Materials  | Core integrity fell below 20%
 2424 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
02406_ Adv. EMP Blaster destroyed.
02407_ U-05 Engineer lays Concrete. <x2>
02408_ Missile Launcher destroyed.
02408_ U-05 Engineer lays Concrete.
02408_ U-05 Engineer builds a Wall.
02409_ U-05 Engineer lays Concrete.
02409_ K-01 Serf collects debris. <x2>
02409_ U-05 Engineer lays Concrete. <x2>
02410_ U-05 Engineer builds a Wall.
02411_ U-05 Engineer lays Concrete.
02412_ U-05 Engineer destroyed. <x2>
02413_ K-01 Serf collects debris. <x2>
02415_ U-05 Engineer lays Concrete. <x3>
02417_ U-05 Engineer builds a Wall.
02417_ K-01 Serf collects debris. <x2>
02418_ U-05 Engineer lays Concrete. <x3>
02422_ K-01 Serf collects debris.
02422_ U-05 Engineer lays Concrete.
02422_ K-01 Serf collects debris.
02423_ U-05 Engineer lays Concrete. <x3>

 Map 
-----
+----------------------------------------------------+
| ????????????????????????????????????????????????#  |
| ????????????????????????????????????????????????#  |
| ????????????????????????????????????????????????#  |
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| ????????????????????????????????????????????????#  |
| ????????????????????????????????????? ??????????#+ |
| ?????????????????????????????????????  ?????????#  |
| ?????????????????????????????????????  #????????#  |
| ????????????????????????????????????   #????????#  |
| ????????????????????????????????????   #????????#  |
| ????????????????????????????????????   +????????#  |
| ????????????????????????????????????   #????????#  |
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| ????????????????????????????????????   #        #  |
| ??????????????""????????????????????   #        #  |
| ??????????????      ????????????????   #        #  |
| ?????????????        ???????????????   #        #  |
| ??????????????       ###############   +        #  |
| ???????????????  r                     #        #  |
| ????????????????                       #        #  |
| ????????????????"""    """            ?#        #  |
| ????????????????""""  """""   k     #??#       !#  |
| ????????????????""""                #??###+######  |
| ????????????????"""         =       #????# #????#  |
| ????????????#   """        !%   *"% ###### ######  |
| ????????????#         !%%@u /   %!%                |
| ??????????"        g =!!=!!%==  = %            ### |
| ??????????            u%%=%!==                 #?? |
| ???????????     g     #####!%k                 #?? |
| ???????????      g    # ###                    #?? |
| ????????????#         ##??#                    #?# |
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| ????????????????????????????#     #??????######### |
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| ????????????????????????????#     ???????????????# |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          12
Energy Capacity            265
Matter Stores              500
Matter Capacity            500
Sight Range                20
Robot Scan Range           10
Terrain Scan Density       10
Base Temperature (-)       100
Armor Coverage             150
Resistance: TH             10
Evasion (%)                50
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              BeamReactiveMace
  Manual?         0
Play Time         01:15:27
  Cumulative      10.3 hours
  Start           2021.11.26 @ 22:56:57
  End             2021.11.27 @ 10:35:03
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          11
Achievement%      10
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              36/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: c99a8727-8666-467a-a7fc-d458f1532f7c