Cogmind - Beta 16 @@@ ROGUE MODE // 2026.02.05 @ 02:40:58 Player: phosphophyllite Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (79) 395 Value Destroyed (2899) 2899 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (-477) -477 TOTAL SCORE: 8077 Bonus ------- High Alert Combat Kills 33 Follower Combat Kills 201 Friendly Fire -711 Cogmind --------- Core Integrity 0/1150 Matter 269/300 Energy 30/100 System Corruption 8% Temperature Hot (248) Movement Core (300) Ox5 Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (5) ------ Terrain Scan Processor Terrain Scan Processor Advanced Terrain Scan Processor > --- WEAPON (3) ------- Heavy Disruptor Cannon > --- INVENTORY (5) ---- Quantum Capacitor Advanced Plasma Rifle Coil Gun Grenade Launcher Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Fusion Compressor > --- PROPULSION ------- Improved Hover Unit Improved Gravmag System Gravmag Array Gravmag Array Combat Gravmag System Nuclear Pulse Thruster > --- UTILITY ---------- Improved Cooling System Advanced Visual Processing Unit Core Analyzer Advanced Shield Generator > --- WEAPON ----------- Disruptor Cannon Smartbomb Launcher > --- INVENTORY -------- Improved Cesium-ion Thruster Nuclear Pulse Array Heavy Machine Gun Grenade Launcher [Rating: 85] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Myomer Leg Wheel Compact Wheel Hover Unit Gravmag Array Flight Unit Improved Cesium-ion Thruster Utility Medium Storage Unit Device Tractor Beam Storage Medium Storage Unit Processor Core Analyzer Protection Improved Medium Armor Plating Weapon High-powered Shotgun Energy Gun Dispersion Rifle Energy Cannon HERF Cannon Ballistic Gun High-powered Shotgun Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Was Fac Slots Evolved 12 | . . 2 2 2 2 . . 2 2 . . Power 2 | . . . . . . . . 1 1 . . Propulsion 6 | . . 2 . 2 2 . . . . . . Utility 3 | . . . 2 . . . . . 1 . . Weapon 1 | . . . . . . . . 1 . . . Parts Attached 98 | 8 1 6 14 13 5 1 3 9 19 2 17 Power 14 | 2 . 2 3 2 . . . 2 1 . 2 Engine 6 | 2 . 2 1 . . . . 1 . . . Core 6 | . . . 2 2 . . . 1 . . 1 Reactor 2 | . . . . . . . . . 1 . 1 Propulsion 36 | 3 . 2 4 6 2 . 1 4 8 2 4 Treads 12 | 2 . 2 4 2 . . . . . 2 . Leg 7 | 1 . . . . . . . . 2 . 4 Wheel 3 | . . . . . . . . . 3 . . Hover 8 | . . . . . 2 . 1 3 2 . . Flight 6 | . . . . 4 . . . 1 1 . . Utility 25 | 1 1 . 4 3 1 1 1 1 5 . 7 Device 12 | . . . 2 1 . . 1 1 3 . 4 Storage 4 | 1 1 . 1 . . . . . 1 . . Processor 5 | . . . . 2 . . . . . . 3 Hackware . | . . . . . . . . . . . . Protection 4 | . . . 1 . 1 1 . . 1 . . Artifact . | . . . . . . . . . . . . Weapon 23 | 2 . 2 3 2 2 . 1 2 5 . 4 Energy Gun 3 | . . . . . . . . . . . 3 Energy Cannon 3 | . . . . . . . . 1 1 . 1 Ballistic Gun 10 | 2 . 2 1 . . . 1 . 4 . . Ballistic Cannon . | . . . . . . . . . . . . Launcher 7 | . . . 2 2 2 . . 1 . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . 2 . . . . 1 . . Corrupted Parts 3 | . . . . . . . 2 1 . . . System Corruption 16 | . . . . . . . 15 1 . . . Parts Lost 56 | . . . 2 7 . . 2 8 19 4 14 Power 7 | . . . 1 1 . . . 2 1 . 2 Propulsion 25 | . . . . 5 . . . 1 11 3 5 Utility 14 | . . . 1 . . . 1 3 4 1 4 Weapon 10 | . . . . 1 . . 1 2 3 . 3 Highest Loss Streak 13 | . . . 1 3 . . 2 6 13 2 7 To Critical Strikes 2 | . . . . . . . . . 1 1 . Average Backups 7 | 2 7 9 13 9 4 2 2 2 4 3 3 Power 1 | . 1 1 1 1 1 1 1 . . . . Propulsion 2 | 1 3 2 7 3 . . . 1 . . . Utility . | . 1 1 . 1 1 . . . . . . Weapon 2 | . 1 3 3 3 1 1 . . 2 3 3 Tool/Special . | . . . . . . . . . . . . Unused Backups 14 | . 3 4 4 . . . . 1 . . 2 Power . | . . . . . . . . . . . . Propulsion 5 | . 2 . 2 . . . . 1 . . . Utility 5 | . . 2 2 . . . . . . . 1 Weapon 4 | . 1 2 . . . . . . . . 1 Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 79 | . 97 99 98 76 61 73 78 77 65 21 31 Engine 3 | . 14 11 2 . . . . 3 . . . Core 3 | . . . 6 6 6 6 6 5 . . . Treads 19 | . 28 43 36 19 . . . . . 3 . Wheel 1 | . . . . . . . . . 10 1 . Hover 4 | . . . . . 9 13 17 21 11 . . Flight 4 | . . . . 11 20 20 20 10 4 5 2 Device 7 | . . . 16 5 . 6 4 9 8 . 5 Storage 11 | . 26 22 18 9 . . . . 3 4 . Processor 3 | . . . . 3 13 13 13 9 5 4 11 Ballistic Gun 11 | . 28 21 15 . . . 1 3 8 . . Launcher 3 | . . . 2 13 11 6 7 4 . . . Peak Build Rating 85 | 6 8 16 24 31 45 45 50 85 82 45 52 Average Rating 30 | 4 7 15 22 25 38 44 45 70 62 23 28 On Entrance 23 | . 6 8 16 23 26 45 44 50 38 19 6 Avg Prop Armor Cover (%) 7 | . . . . . 7 6 7 4 12 8 3 Naked Turns . | . . . . . . . . . . . . Heaviest Build 58 | 13 23 26 49 57 24 24 22 38 58 10 23 Greatest Support 124 | 40 40 80 84 124 30 30 37 71 48 110 48 Greatest Overweight (x) 9 | 1 . . . 1 1 . . 9 7 3 4 Average Overweight (x) . | . . . . . . . . . . . 1 Largest Inventory Capacity 15 | 8 10 10 15 15 5 5 5 5 10 10 5 Average Capacity 9 | 6 9 10 13 11 5 5 5 5 8 9 5 Most Carried 15 | 4 10 10 15 14 5 3 3 5 5 3 5 Average Carried 7 | 3 7 9 13 9 4 2 2 2 4 3 4 Final Capacity 15 | 8 10 10 15 5 5 5 5 5 10 5 5 Final Carried 15 | 4 10 10 15 5 2 3 2 4 3 3 5 Class Distribution -------------------- 84% | Mutant 9% | Scavenger-Gunner 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Gunner | -5/Factory Scavenger-Gunner | -4/Factory Mutant | -4/Waste Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Was Fac Matter Collected 2471 | 157 169 192 518 371 . 169 133 84 546 . 132 Remotely 662 | . . . 518 . . . . . 144 . . Salvage Created 3006 | . 125 336 638 521 66 . 265 133 607 . 315 Parts 140 | . 2 22 42 19 4 . 18 7 20 . 6 Haulers Intercepted 1 | . . . 1 . . . . . . . . Recyclers Shooed 6 | . 1 . . 2 2 . . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Was Fac Combat Hostiles Destroyed 50 | . . 6 19 6 1 . 1 8 5 . 4 Guns 27 | . . 6 14 . . . . 1 2 . 4 Cannons 2 | . . . . . . . . . 2 . . AOE 21 | . . . 5 6 1 . 1 7 1 . . Classes Destroyed 13 | . 2 5 3 2 . . . 1 . . . Worker 8 | . . 1 2 2 . . 1 1 1 . . Builder 5 | . . 2 1 . . . 2 . . . . Tunneler 2 | . . . . 1 1 . . . . . . Hauler 1 | . . . 1 . . . . . . . . Recycler 4 | . 1 . . 1 . . . . 2 . . Watcher 5 | . 1 1 . . . . 1 2 . . . Swarmer 9 | . . . 3 . . . . 6 . . . Grunt 21 | . . 3 11 3 . . 1 . . . 3 Brawler 1 | . . 1 . . . . . . . . . Sentry 9 | . . 2 3 2 . . . 1 . . 1 Hunter 7 | . . . 2 . 1 . . . 4 . . Programmer 2 | . . . . 1 . . . . 1 . . Heavy 1 | . . . . . . . . 1 . . . Wasp 4 | . . . . . . . 4 . . . . Best Kill Streak 7 | . 1 3 6 5 2 . 4 7 3 . 2 Combat Bots Only 6 | . . 2 4 4 1 . 1 6 2 . 2 Max Kills in Single Turn 6 | . 1 2 1 3 2 . 6 4 2 . 1 Gunslinging . | . . . . . . . . . . . . Exploded 3 | . . . 1 3 1 . 1 3 1 . . Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Was Fac Hostile Shots Fired 765 | . . 21 119 188 64 . 6 52 184 10 121 Missed 263 | . . 6 32 68 30 . 5 13 74 1 34 Hits 502 | . . 15 87 120 34 . 1 39 110 9 87 Melee 10 | . . 1 . . . . . . . 9 . Projectile 492 | . . 14 87 120 34 . 1 39 110 . 87 AOE 4 | . . . . . . . . . 4 . . Critical Strikes 19 | . . . 1 . . . . 2 6 4 6 Part Disruptions 3 | . . . 1 . . . . . 2 . . Damage Taken 8410 | . . 233 1098 1085 360 . 123 1006 2168 390 1947 Core 1836 | . . 51 167 103 153 . 25 181 348 68 740 Absorbed by Shields 521 | . . . 324 . . . 7 190 . . . Redirected to Shielding 21 | . . . . . . . 21 . . . . Core Remaining (%) 85 | 100 100 87 69 85 . . 79 81 . . . Volleys Fired 169 | . 10 16 57 13 3 . 7 16 17 . 30 Largest 3 | . 2 2 2 2 2 . 2 2 3 . 2 Hottest 153 | . 40 50 60 78 78 . 69 60 151 . 153 Shots Fired 297 | . 20 32 110 23 6 . 13 18 44 . 31 Gun 223 | . 20 32 98 . . . . 5 38 . 30 Cannon 7 | . . . . . . . . . 6 . 1 Launcher 67 | . . . 12 23 6 . 13 13 . . . Special . | . . . . . . . . . . . . Kinetic 193 | . 20 32 98 . . . . 5 38 . . Thermal 29 | . . . . . . . . . . . 29 Explosive 36 | . . . 12 5 . . 6 13 . . . Electromagnetic 39 | . . . . 18 6 . 7 . 6 . 2 Robot Hit Streak 15 | . 4 6 9 4 4 . 15 10 8 . 5 Robot Miss Streak 6 | . 4 5 6 1 . . 1 2 4 . 2 Penetration Max . | . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . Shots Hit Robots 184 | . 10 23 69 10 2 . 11 14 24 . 21 Core Hits 179 | . 4 15 64 20 5 . 21 21 19 . 10 Critical Kills . | . . . . . . . . . . . . Critical Parts Destroyed 4 | . . . 2 . . . . . 1 . 1 Critical Strikes 5 | . . . 2 . . . . . 1 . 2 Burn 1 | . . . . . . . . . . . 1 Destroy 4 | . . . 2 . . . . . 1 . 1 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 7322 | . 111 507 1887 767 489 . 984 1186 864 . 527 Guns 2892 | . 111 421 1313 . . . . 67 460 . 520 Cannons 96 | . . . . . . . . . 89 . 7 Explosions 4320 | . . 86 574 767 476 . 984 1118 315 . . Melee . | . . . . . . . . . . . . Ramming 14 | . . . . . 13 . . 1 . . . Kinetic 2372 | . 111 421 1313 . . . . 67 460 . . Thermal 1583 | . . 86 115 63 241 . 113 464 . . 501 Explosive 1954 | . . . 459 144 . . 382 654 315 . . Electromagnetic 1399 | . . . . 560 235 . 489 . 89 . 26 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 16 | . 2 . 1 1 . . 16 1 3 3 8 Average Corruption 2 | . 1 . 1 1 . . 8 1 2 3 3 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 19 | . 1 . 3 . . . 3 2 2 2 6 Message Errors 7 | . . . 1 . . . 1 2 . . 3 Matter Fused 6 | . . . 1 . . . 1 . 1 1 2 Heat Flow Errors 1 | . . . . . . . . . . . 1 Energy Discharges 4 | . . . 1 . . . 1 . 1 1 . Data Loss (minor) 1 | . 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . Overflow Damage 190 | . . . . 12 74 . 53 51 . . . Projectiles . | . . . . . . . . . . . . Explosions 190 | . . . . 12 74 . 53 51 . . . Melee . | . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 832 | . . . 313 75 6 . 112 326 . . . Shots 23 | . . . 5 7 . . 4 7 . . . Rammed 4 | . . . . . 3 . . 1 . . . Targets Rammed 4 | . . . . . 3 . . 1 . . . Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 299 | . . 3 6 21 13 . 10 . 110 . 299 Average Temperature 60 | . . 3 3 7 5 . 8 . 47 . 114 Received Heat Transfer 1251 | . . 54 255 306 78 . 9 174 120 . 255 Effects 1 | . . . . . . . . . . . 1 Interference 1 | . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 4 | . . . . 2 1 . . . 1 . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . . . 2 Heat Transferred 1881 | . . 50 100 100 200 . 200 350 . . 881 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 6 | . . . 1 3 . . 2 . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Was Fac Maximum Alert Level 2 | . . . 1 1 1 . 1 2 1 . . Low Security (%) 81 | 100 100 100 84 96 82 100 51 21 52 100 100 Level 1 12 | . . . 15 4 17 . 48 . 47 . . Level 2 5 | . . . . . . . . 78 . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 554 | . 7 65 296 215 221 77 307 554 297 28 30 Initial 236 | . . . 1 123 56 77 39 144 236 28 . Average 107 | . . 24 112 141 98 67 200 396 187 6 5 Influence Increases 2742 | . 16 207 669 262 225 . 338 580 313 . 132 Destroy 0b10 Robot/C 1160 | . . 120 380 120 20 . 180 160 100 . 80 Destroy 0b10 Robot/NC 125 | . 10 20 20 20 5 . 20 15 15 . . Destroy Leader 272 | . 2 32 92 40 . . 32 34 20 . 20 Allied During Kill 77 | . . . . . . . 77 . . . . Successful Hack 16 | . 4 . . 12 . . . . . . . Disable Machine 480 | . . 30 90 30 120 . . 90 120 . . Destroy Structure 447 | . . 5 42 10 35 . 29 266 58 . 2 Partial Spotted 30 | . . . . . . . . . . . 30 Lose Combat Pursuer 135 | . . . 45 30 45 . . 15 . . . Influence Decreases 2742 | . 16 201 403 417 121 164 98 393 716 81 132 Entered New Map 831 | . . . 5 149 61 144 18 153 248 53 . Time Decay 1419 | . 16 201 378 198 60 20 40 140 278 18 70 Lost Part 452 | . . . 20 70 . . 20 80 190 10 62 Lost Ally 40 | . . . . . . . 20 20 . . . Squads Dispatched 15 | . . 1 3 5 1 . 1 1 2 . 1 Investigation 3 | . . 1 1 1 . . . . . . . Extermination 3 | . . . . 1 . . . . 1 . 1 Reinforcement 6 | . . . 2 . 1 . 1 1 1 . . Assault . | . . . . . . . . . . . . Garrison 3 | . . . . 3 . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 3 | . . . 1 . . . 1 . 1 . . Haulers Reinforced 1 | . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Was Fac Distress Signals 4 | . . 1 2 . . . . . 1 . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 95 | . 3 9 25 8 7 . 6 14 8 6 9 Peak Tracking Total 6 | . 2 3 4 3 3 . 4 6 3 6 5 Tactical Retreats 8 | . . . 3 2 2 . . 1 . . . Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Was Fac Traps Triggered 8 | . 2 1 1 . 2 . . 1 1 . . Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Was Fac Machines Disabled 32 | . . 2 6 2 8 . . 6 8 . . Max in Single Turn 8 | . . 1 3 1 8 . . 6 4 . . Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Was Fac Machines Accessed 3 | . 2 . . 1 . . . . . . . Terminals 2 | . 2 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 9 | . 6 . . 3 . . . . . . . Successful 5 | . 4 . . 1 . . . . . . . Failed 4 | . 2 . . 2 . . . . . . . Catastrophic 1 | . . . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual . | . . . . . . . . . . . . Terminals 6 | . 6 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 3 | . . . . 3 . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 4 | . 4 . . . . . . . . . . Record 1 | . 1 . . . . . . . . . . Alert Level 2 | . 2 . . . . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks 1 | . . . . 1 . . . . . . . Scan Component 1 | . . . . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 2 | . 1 . . 1 . . . . . . . Full Trace Events 1 | . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Was Fac Total Allies 20 | . . . . . . 20 . . . . . Largest Group 20 | . . . . . . 20 6 1 . . . Highest-Rated Group 741 | . . . . . . 741 150 25 . . . Highest-Rated Ally 46 | . . . . . . 46 25 25 . . . Total Orders . | . . . . . . . . . . . . Ally Attacks 58 | . . . . . . . 57 1 . . . Total Damage 866 | . . . . . . . 866 . . . . Kills 8 | . . . . . . . 8 . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Was Fac Active Infowar (turns) 566 | . . . . 63 128 54 99 222 . . . Optics 566 | . . . . 63 128 54 99 222 . . . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Was Fac Turns Passed 4157 | 94 414 557 1004 400 128 54 99 285 604 147 371 Spaces Moved 2665 | 50 212 284 402 294 167 92 125 350 343 115 231 Core 293 | 5 . . . . . . . 7 48 52 181 Treads 1101 | 45 212 284 402 101 . . . . . 57 . Legs 76 | . . . . . . . . . 20 6 50 Wheels 267 | . . . . . . . . . 267 . . Hover 717 | . . . . . 152 92 125 342 6 . . Flight 211 | . . . . 193 15 . . 1 2 . . Fastest Speed 28 | 50 160 160 152 28 56 56 52 48 50 50 50 Average Speed 112 | 150 160 160 154 104 61 56 53 57 113 125 111 Slowest Speed 500 | 160 160 160 160 232 105 56 56 500 455 200 250 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Potential Cave-ins 4 | . . . . . . . . . 4 . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 25 | 4 39 28 35 8 10 77 6 13 7 72 7 Regions Visited 11 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 . . 1 1 . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 330 | . . 4 42 11 38 . 37 170 27 . 1 Melee . | . . . . . . . . . . . . Projectile 3 | . . . . . . . . . 2 . 1 AOE 327 | . . 4 42 11 38 . 37 170 25 . . Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -4 -4 -4 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Was Fac Total 3496 | 65 271 358 677 361 184 93 140 412 514 116 305 Wait 464 | 5 33 38 176 26 3 . 4 23 130 . 26 Move 2656 | 49 211 283 401 293 167 91 124 349 343 114 231 Hop . | . . . . . . . . . . . . Pick Up 42 | 3 11 7 13 . . 1 1 3 2 . 1 Fast Attach 57 | 6 1 1 1 4 2 . 2 6 15 2 17 Attach 25 | . . 2 3 8 3 . 2 3 4 . . Detach 4 | . . . . 2 . . . 2 . . . Swap 33 | 2 . 3 14 5 1 1 . 4 3 . . Drop 42 | . 5 8 12 10 2 . . 5 . . . Fire 169 | . 10 16 57 13 3 . 7 16 17 . 30 Melee . | . . . . . . . . . . . . Ram 4 | . . . . . 3 . . 1 . . . Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/Waste -6/Factory -5/Factory -4/Factory -4/Waste -4/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 95 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 388 | -10/Materials | Discovered new exit (range 14) 509 | -10/Materials | Entered another Materials area 509 | -9/Materials | Evolved 2 slots: Propulsion x2 1032 | -9/Materials | Discovered new exit (range 3) 1066 | -9/Materials | Entered another Materials area 1066 | -8/Materials | Evolved 2 slots: Utility x2 2047 | -8/Materials | Discovered new exit (range 15) 2070 | -8/Materials | Entered Factory 2070 | -7/Factory | Evolved 2 slots: Propulsion x2 2230 | -7/Factory | Lost 3 parts (1p2n) 2265 | -7/Factory | Lost 3 parts (2n1w) 2465 | -7/Factory | Discovered new exit (range 5) 2470 | -7/Factory | Entered another Factory area 2470 | -6/Factory | Evolved 2 slots: Propulsion x2 2598 | -6/Factory | Sucked down chute 2598 | -6/Factory | Entered Waste 2599 | -6/Waste | Joined by Warlord forces that had cleared the area 2645 | -6/Waste | Discovered new exit (range 12) 2652 | -6/Waste | Entered Factory 2652 | -6/Factory | Accompanied by 6 allies 2729 | -6/Factory | Murdered 4 allies 2734 | -6/Factory | System corruption reached 10% 2746 | -6/Factory | Discovered new exit (range 10) 2751 | -6/Factory | Entered another Factory area 2751 | -5/Factory | Accompanied by 1 ally 2751 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 2962 | -5/Factory | Found Imp. Powered Armor 2969 | -5/Factory | Discovered new exit (range 17) 3036 | -5/Factory | Entered another Factory area 3036 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 3066 | -4/Factory | Lost 6 parts (1p1n2u2w) 3130 | -4/Factory | Lost 4 parts (3n1w) 3283 | -4/Factory | Spotted B-86 Titan 3440 | -4/Factory | Build established: Scavenger-Gunner 3640 | -4/Factory | Sucked down chute 3640 | -4/Factory | Entered Waste 3668 | -4/Waste | Spotted C-40 Crusher 3670 | -4/Waste | Lost 13 parts (1p7n3u2w) 3674 | -4/Waste | Spotted C-40 Crusher 3679 | -4/Waste | Crushed by Compactor (1 part destroyed) 3680 | -4/Waste | Crushed by Compactor (1 part destroyed) 3682 | -4/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 3703 | -4/Waste | Spotted C-40 Crusher 3744 | -4/Waste | Spotted C-40 Crusher 3759 | -4/Waste | Spotted C-40 Crusher 3764 | -4/Waste | Spotted C-40 Crusher 3771 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 3778 | -4/Waste | Discovered new exit (range 16) 3787 | -4/Waste | Entered Factory 3913 | -4/Factory | Build established: Mutant 3965 | -4/Factory | Found Quantum Capacitor 3990 | -4/Factory | Core integrity fell below 50% 4061 | -4/Factory | Lost 7 parts (1p4n1u1w) 4074 | -4/Factory | Core integrity fell below 20% 4157 | -4/Factory | Lost 6 parts (1p1n3u1w) 4158 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 04056_ K-01 Serf collects debris. 04063_ VSS Leg destroyed. 04063_ K-01 Serf collects debris. 04064_ Lgt. Antimatter Reactor destroyed. 04064_ Point Defense System destroyed. 04066_ K-01 Serf collects debris. 04072_ Adv. Heat Sink destroyed. 04074_ The unstable cave ceiling collapses. 04077_ MNCB8HYA:QV4AHRXDG9D 04100_ Plasma Rifle destroyed. 04114_ Acquired Imp. Kinecellerator. 04118_ Scanalyzer disabled. 04119_ System corrupted: Matter fused (-6). 04126_ Penetrated by Slug. 04126_ Imp. Kinecellerator destroyed. 04143_ System corrupted: Matter fused (-10). 04147_ Acquired Hvy. Disruptor Cannon. 04155_ P-70 Sage resets P-70 Sage, system corruption cleaned. 04158_ System corrupted: Heat flow error (+248). Map ----- +----------------------------------------------------+ | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ?????????????????????????????? | | ##??####?????????????????????? | | # ? #?????????????????????? | | # """ #?????????????????????? | | #= """ #?????????????????????? | | # """ #?????????????????????? | | # "" #?????????????????????? | | #[ "" #?????????????????????? | | # #?????????????????????? | | # @ #?????????????????????? | | # #?????????????????????? | | # " "" #?????????????????????? | | # "R""p#?????????????????????? | | # """" #?????????????????????? | | # p #??????? ???????????? | | ####+####???? ??????????? | | ??# #? ??????????? | | ??# ## #?????????? | | ??# ## #?????????? | | ??# ## #?????????? | | ??# ## ##????????? | | ??# ## #???????? | | ??# #???????? | | ??# #???????? | | ??# #???????? | | ??# """ """ """ #???????? | | ??# """ """ """ #???????? | | ??# """ """ """ #???????? | | ??# #???????? | | ??# #???????? | | ??# #???????? | | ??# ## #####?????? | | ??########+##### #? ### #?? | | ???????? ??# #! ???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 26 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 360 Power Amplification 20 Armor Coverage 400 Propulsion Shielding 66 Point Defense Rating 80 Phase Shifting 10 Evasion (%) 64 Core Analysis 6 Recoil Reduction 6 Kinecelleration 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Backstab Below Sprinter The More The Merrier We Are Legion Challenges ------------ None Game ------ Seed MagneticBottomlessTrident Manual? 0 Play Time 00:40:11 Cumulative 13.2 hours Start 2026.02.05 @ 02:00:50 End 2026.02.05 @ 02:40:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 19 Achievement% 14 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a6277f5e-76f3-4952-9970-75845024f0bb