Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.16 @ 14:18:19 Player: Lexipup Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (19) 95 Value Destroyed (539) 539 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (696) 696 TOTAL SCORE: 3050 Bonus ------- Follower Combat Kills 122 Met Imprinter 300 Was Imprinted 300 Friendly Fire -26 Cogmind --------- Core Integrity 257/400 Matter 379/450 Energy 37/100 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Aluminum Leg Improved Aluminum Leg > --- UTILITY (3) ------ Improved Heat Sink Compact Matter Pod Experimental Sensor Array > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Ion Engine Storm Laser Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Compact Matter Pod Experimental Sensor Array > --- WEAPON ----------- Particle Gun Assault Rifle Battle Cannon > --- INVENTORY -------- Storm Laser [Rating: 29] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Utility Experimental Sensor Array Device Experimental Sensor Array Storage Compact Matter Pod Protection Medium Armor Plating Weapon Assault Rifle Energy Gun Particle Gun Ballistic Gun Assault Rifle Ballistic Cannon Battle Cannon Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 1 | . . . 1 . . . Weapon 1 | . . . 1 . . . Parts Attached 24 | 6 . 3 9 4 . 2 Power 4 | 1 . 1 1 . . 1 Engine 3 | 1 . 1 1 . . . Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 7 | 2 . . 4 1 . . Treads 2 | . . . 2 . . . Leg 5 | 2 . . 2 1 . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 6 | 1 . 1 2 1 . 1 Device 3 | . . 1 1 . . 1 Storage 2 | 1 . . . 1 . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 1 | . . . 1 . . . Artifact . | . . . . . . . Weapon 7 | 2 . 1 2 2 . . Energy Gun 3 | . . . 2 1 . . Energy Cannon . | . . . . . . . Ballistic Gun 3 | 2 . 1 . . . . Ballistic Cannon 1 | . . . . 1 . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . Parts Lost 5 | . 3 1 . . . 1 Power 2 | . 1 . . . . 1 Propulsion 2 | . 1 1 . . . . Utility . | . . . . . . . Weapon 1 | . 1 . . . . . Highest Loss Streak 3 | . 3 1 . . . 1 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 88 | . 82 69 80 100 92 98 Engine 10 | . 13 14 11 11 11 . Core 1 | . . . . . . 10 Treads 1 | . . . 7 . . . Leg 16 | . 27 4 2 22 22 22 Device 13 | . . 7 14 21 11 21 Storage 9 | . 14 14 7 . 11 11 Protection 3 | . . . 4 11 3 . Energy Gun 10 | . . . 18 13 11 11 Ballistic Gun 14 | . 27 28 13 11 11 10 Ballistic Cannon 6 | . . . . 8 11 11 Peak Build Rating 29 | 6 6 13 23 24 27 29 Average Rating 20 | 3 5 9 17 22 25 28 On Entrance 13 | . 6 3 13 22 24 25 Naked Turns . | . . . . . . . Heaviest Build 24 | 10 10 12 23 24 24 17 Greatest Support 46 | 20 20 10 46 23 23 23 Greatest Overweight (x) 5 | . . 3 5 1 1 . Average Overweight (x) . | . . 2 2 . . . Largest Inventory Capacity 8 | 8 8 8 8 5 5 5 Average Capacity 5 | 6 8 8 7 5 5 5 Most Carried 5 | 5 2 1 5 5 5 5 Average Carried 3 | 2 2 . 2 4 4 4 Final Capacity 8 | 8 8 8 5 5 5 5 Final Carried 5 | 2 2 . 5 4 5 5 Class Distribution -------------------- 45% | Skirmisher 34% | Tank 19% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Skirmisher | -9/Materials Tank | -9/Mines Skirmisher | -7/Zion Skirmisher | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 659 | 89 62 89 276 37 30 76 Remotely . | . . . . . . . Salvage Created 615 | . 49 89 198 139 . 140 Parts 44 | . 5 4 20 7 . 8 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 12 | . . . . . . 12 Prevented 6 | . . . . . . 6 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 16 | . 3 2 4 3 . 4 Guns 14 | . 3 2 4 3 . 2 Cannons 2 | . . . . . . 2 Classes Destroyed 7 | . 1 1 2 . . 3 Worker 2 | . . . 2 . . . Drone 1 | . . . . . . 1 Watcher 1 | . . . 1 . . . Swarmer 4 | . 3 . . . . 1 Grunt 9 | . . 2 4 3 . . Brawler 1 | . . . . . . 1 Programmer 1 | . . . . . . 1 Best Kill Streak 3 | . 3 2 2 2 . 1 Combat Bots Only 3 | . 3 2 2 2 . 1 Max Kills in Single Turn 1 | . 1 1 1 1 . 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 170 | . 78 17 20 11 . 44 Missed 65 | . 31 6 7 1 . 20 Damage Taken 1532 | . 471 141 243 123 . 554 Core 285 | . 117 25 . 10 . 133 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 139 | . . . . . 139 . Core Remaining (%) 71 | 100 . 43 . . . . Volleys Fired 78 | . 15 11 26 9 . 17 Largest 3 | . 2 2 3 3 . 3 Hottest 135 | . 40 40 135 135 . 124 Shots Fired 196 | . 30 22 72 27 . 45 Gun 179 | . 30 22 72 27 . 28 Cannon 17 | . . . . . . 17 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 125 | . 30 22 33 9 . 31 Thermal 71 | . . . 39 18 . 14 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 5 | . 4 5 5 3 . 5 Robot Miss Streak 7 | . 3 2 7 2 . 2 Penetration Max . | . . . . . . . Secondary Targets 3 | . 1 1 1 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . Shots Hit Robots 98 | . 15 13 26 16 . 28 Core Hits 44 | . 6 5 15 7 . 11 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . 1 . . . . Critical Strikes 6 | . . 1 2 2 . 1 Burn 4 | . . . 2 2 . . Destroy 1 | . . 1 . . . . Blast 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1454 | . 127 135 431 218 . 543 Guns 1140 | . 127 134 431 218 . 230 Cannons 313 | . . . . . . 313 Explosions . | . . . . . . . Melee . | . . . . . . . Ramming 1 | . . 1 . . . . Kinetic 872 | . 127 134 147 39 . 425 Thermal 581 | . . . 284 179 . 118 Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 5 | . . . . . . 5 Impact . | . . . . . . . Kinetic 5 | . . . . . . 5 Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 1 | . . 1 . . . . Targets Rammed 1 | . . 1 . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 199 | . 30 18 199 199 . 114 Average Temperature 71 | . 12 8 87 115 . 27 Received Heat Transfer 567 | . 183 87 75 69 . 153 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 3 | . . . 1 2 . . Heat Transferred 1813 | . . . 925 629 . 259 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 141 | . 125 76 107 141 . . Initial 41 | . . 36 . 41 . . Average 46 | . 50 38 30 74 . . Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 1 | . . . . . . 1 Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement . | . . . . . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals . | . . . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 34 | . 9 2 6 4 . 13 Peak Tracking Total 7 | . 6 2 3 3 . 7 Tactical Retreats 2 | . 1 . . 1 . . Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered 1 | . . . 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 1 | . . . 1 . . . Max in Single Turn 1 | . . . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks . | . . . . . . . Successful . | . . . . . . . Failed . | . . . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 2 | . . . . . 2 . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks . | . . . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections . | . . . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 6 | . . . . . 6 . Largest Group 6 | . . . . . 6 3 Highest-Rated Group 226 | . . . . . 226 112 Highest-Rated Ally 51 | . . . . . 51 51 Total Orders . | . . . . . . . Ally Attacks 20 | . . . . . . 20 Total Damage 635 | . . . . . . 635 Kills 5 | . . . . . . 5 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 3 | . . . . . 2 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 4285 | 67 146 588 689 633 1583 579 Spaces Moved 2643 | 65 90 281 278 350 1147 432 Core 362 | 35 . 193 134 . . . Treads 100 | . . . 100 . . . Legs 2181 | 30 90 88 44 350 1147 432 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 190 120 120 120 120 Average Speed 150 | 82 120 196 207 170 137 120 Slowest Speed 300 | 120 120 200 300 190 190 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 39 | 4 23 33 27 66 82 41 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . 1 Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 3 | . . . . 1 1 1 Spaces Dug . | . . . . . . . Terrain Destroyed 24 | . . . 24 . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 24 | . . . 24 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 2795 | 78 104 296 338 369 1153 457 Wait 1 | . . . 1 . . . Move 2637 | 64 89 280 277 349 1146 432 Hop . | . . . . . . . Pick Up 34 | 8 . 1 17 3 2 3 Fast Attach . | . . . . . . . Attach 15 | 6 . 3 4 1 . 1 Detach . | . . . . . . . Swap 9 | . . . 5 3 . 1 Drop 19 | . . . 8 4 5 2 Fire 78 | . 15 11 26 9 . 17 Melee . | . . . . . . . Ram 1 | . . 1 . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 1 | . . . . . . 1 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 68 | -11/Scrapyard | Entered Materials 133 | -10/Materials | Discovered new exit (range 8) 214 | -10/Materials | Entered Mines 238 | -10/Mines | Lost 3 parts (1p1n1w) 306 | -10/Mines | Discovered new exit (range 13) 312 | -10/Mines | Build established: Mutant 384 | -10/Mines | Core integrity fell below 50% 470 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 474 | -10/Mines | Found Prototype Device 475 | -10/Mines | Identified Exp. Sensor Array 802 | -10/Mines | Entered Materials 802 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1129 | -9/Materials | Build established: Skirmisher 1441 | -9/Materials | Discovered new exit (range 15) 1491 | -9/Materials | Entered Mines 1508 | -9/Mines | Build established: Tank 1640 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2087 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2095 | -9/Mines | Assembled infested the area 2124 | -9/Mines | Entered Zion 2227 | -7/Zion | Found Prototype Energy Gun 2306 | -7/Zion | Learned Factory emergency access door positions 2399 | -7/Zion | Received a visual enhancement algorithm 2458 | -7/Zion | Gained Derelict followers 2509 | -7/Zion | Learned location of 1 exit from Factory 2562 | -7/Zion | Identified exit to Deep Caves 2679 | -7/Zion | Found GAL Module 2760 | -7/Zion | Met Imprinter 2786 | -7/Zion | Imprinted 2788 | -7/Zion | Declared Zion's savior 2942 | -7/Zion | Visited the Megawrench Repair Shop 2967 | -7/Zion | Build established: Skirmisher 2969 | -7/Zion | Given A8's code to call for help 3407 | -7/Zion | Megawrench repaired 5 parts 3692 | -7/Zion | Discovered new exit (range 13) 3707 | -7/Zion | Entered Proximity Caves 3707 | -6/Proximity Caves | Accompanied by 3 allies 3903 | -6/Proximity Caves | Spotter reported a threat 4249 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4286 | -6/Proximity Caves | Self-destructed Last Messages --------------- 04269_ MX-5Q1(M) Angular Momentum Engine severed. 04271_ Lgt. Angular Momentum Engine fries itself beyond repair. 04272_ Corrupted KE Penetrator self-destruct mechanism malfunctions. 04273_ MX-5Q1(M) suffers critical hit (Burn). 04274_ L-41 Fighter knocked back. 04275_ MX-5Q1(M) system corrupted by crushing effect. 04277_ Hvy. Laser fries itself beyond repair. 04277_ Assault Rifle severed. 04277_ L-41 Fighter knocked back. 04278_ MX-5Q1(M) suffers critical hit (Smash). 04278_ MX-5Q1(M) system corrupted by crushing effect. 04278_ MX-5Q1(M) destroyed. 04280_ Particle Gun severed. 04280_ L-41 Fighter knocked back. 04284_ Battle Cannon severed. Map ----- +----------------------------------------------------+ | #"""""## #??????????????????????????????????? | | ######## #??????????????????????????????????? | | ???????# ##?????????????????????????????????? | | ??????## ##????????????????????????????????? | | ???## ##???????????????????????????????? | | ##??# ###?????????????????????????????? | | ##???# #???? ????????????????????????? | | #???## ## #?? ????????????????????????? | | ???## ######$ #???????????????????????? | | ???# # ??????????????????????? | | ???# ## # ?????????????????????????? | | ######?## #???????????????????????????????? | | #???### # #???????????????????????????????? | | #??## ## #???????????????????????????????? | | #??# ##? #???????????????????????????????? | | #?## ###?# ???????????????????????????????? | | ### ##??# ? ??????????????????????????????? | | # ## ##?## ?# ?????????????????????????????? | | ## ##?## #??# #????????????????????????????? | | ?# #??? #??#?#????????????????????????????? | | ?# ##??? ???# ?????????????????????????????? | | ?# ###???? ???# ?????????????????????????????? | | ?# #??????# #???# #????????????????????????????? | | ?# #??????# #???# ##??????????????????????????? | | ?# #?###### ##### %############???????????????? | | ?# #?# ## %%=l@] #????????????? | | ?# ### ######[=l###### ###???????????????? | | ?# ! ] #???#!g%*#????????????????????????? | | ?# [% ## #???#%%*%#????????????????????????? | | ?########### #???#/##!#????????????????????????? | | ?????????### #?? %?#?#????????????????????????? | | ????????## #? ??# #????????????????????????? | | ???????## # ""??# #????????????????????????? | | ???????# ######## #????????????????????????? | | ???????# ### #????????????????????????? | | ???????## #??#### ##????????????????????????? | | ????????##??????# ##?????????????????????????? | | ????????????????## #??????????????????????????? | | ?????????????????## ##??????????????????????????? | | ??????????????????# #???????????????????????????? | | ??????????????????## ???????????????????????????? | | ??????????????????? ??????????????????????????? | | ???????????????????#####?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Coolant Potential 50 Energy Generation 15 Energy Capacity 265 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Robot Respite The More The Merrier The One Challenges ------------ None Game ------ Seed EtherialPiercingPick Manual? 0 Play Time 00:25:01 Cumulative 1.9 hours Start 2025.03.16 @ 13:53:41 End 2025.03.16 @ 14:18:19 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 6 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6c7e3bbf-67f9-4bd1-8347-55537df47bd1