Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.06 @ 15:53:14

Player: Runia

Result: Destroyed by L-31 Rogue with Katana

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (71)      355
Value Destroyed (1735)     1735
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (124)                124
              TOTAL SCORE: 3494

 Bonus
-------
High Alert Combat Kills    124

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     275/275
System Corruption          0%
Temperature                Cool (72)
Movement                   Treading (160)
Location                   -9/Mines

 Parts 
-------
>               --- POWER (1) --------
                Deuterium Engine
>               --- PROPULSION (3) ---
          Light Treads
          Light Treads
          Light Treads
>               --- UTILITY (3) ------
                Heat Sink
          Large Storage Unit
          Light Armor Plating
>               --- WEAPON (2) -------
       Improved Medium Laser
       Advanced Beam Cannon
>               --- INVENTORY (15) ---
                Deuterium Engine
                Heat Sink
  High-capacity Matter Pod (200)
                Structural Scanner
       Advanced Visual Processing Unit
                Hacking Suite
                Hacking Suite
                Spread Laser
       Improved Medium Laser
       Improved Medium Laser
       Advanced Beam Cannon
       Advanced Beam Cannon
                Katana

 Peak State 
------------
>               --- POWER ------------
                Deuterium Engine
>               --- PROPULSION -------
          Light Treads
          Light Treads
          Light Treads
>               --- UTILITY ----------
                Heat Sink
          Large Storage Unit
          Light Armor Plating
>               --- WEAPON -----------
       Advanced Beam Cannon
       Advanced Beam Cannon
>               --- INVENTORY --------
                Deuterium Engine
          Light Treads
                Heat Sink
  High-capacity Matter Pod
                Structural Scanner
          Light Armor Plating
                Hacking Suite
                Hacking Suite
                Spread Laser
                Spread Laser
       Improved Medium Laser
       Improved Medium Laser
       Improved Medium Laser
       Advanced Beam Cannon
                Mining Laser
[Rating: 18]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Light Armor Plating
  Device                   Heat Sink
  Storage                  Large Storage Unit
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               Improved Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Special Weapon           Mining Laser
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Slots Evolved              2    | .   .   2   .   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   1   .   
  Utility                  1    | .   .   1   .   
  Weapon                   .    | .   .   .   .   
Parts Attached             46   | 2   10  31  3   
  Power                    4    | .   1   3   .   
    Engine                 4    | .   1   3   .   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               9    | 2   .   7   .   
    Treads                 9    | 2   .   7   .   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  12   | .   2   10  .   
    Device                 6    | .   .   6   .   
    Storage                1    | .   1   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             5    | .   1   4   .   
    Artifact               .    | .   .   .   .   
  Weapon                   21   | .   7   11  3   
    Energy Gun             5    | .   .   3   2   
    Energy Cannon          7    | .   1   5   1   
    Ballistic Gun          3    | .   3   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         4    | .   3   1   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        2    | .   .   2   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   
Parts Lost                 3    | .   .   3   .   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   1   .   
  Utility                  2    | .   .   2   .   
  Weapon                   .    | .   .   .   .   
  Highest Loss Streak      2    | .   .   2   .   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     99   | .   99  99  100 
  Engine                   12   | .   14  11  11  
  Treads                   31   | .   28  33  33  
  Device                   7    | .   .   11  11  
  Storage                  12   | .   14  11  11  
  Protection               11   | .   13  10  11  
  Energy Gun               9    | .   12  6   19  
  Energy Cannon            7    | .   1   11  2   
  Ballistic Gun            6    | .   13  3   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             41   | 12  33  41  39  
  Greatest Support         60   | 40  40  60  60  
  Greatest Overweight (x)  .    | .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 15   | 8   15  15  15  
  Average Capacity         14   | 8   13  15  15  
  Most Carried             15   | 5   10  15  13  
  Average Carried          11   | 3   6   13  13  
  Final Capacity           15   | 8   15  15  15  
  Final Carried            13   | 2   9   13  13  

 Class Distribution 
--------------------
 59% | Mutant
 40% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines

 Resources                      | -11  -10  -9   -9   
-----------                Run  | Scr  Mat  Mat  Min  
Matter Collected           1245 | 200  399  616  30   
  Remotely                 .    | .    .    .    .    
Salvage Created            2814 | .    617  2073 124  
  Parts                    155  | .    36   108  11   
Haulers Intercepted        6    | .    2    4    .    
Recyclers Shooed           4    | .    2    2    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Combat Hostiles Destroyed  44   | .   7   30  7   
  Melee                    2    | .   .   2   .   
  Guns                     26   | .   6   14  6   
  Cannons                  13   | .   .   12  1   
  AOE                      1    | .   1   .   .   
Classes Destroyed          13   | .   7   4   2   
  Worker                   4    | .   2   2   .   
  Builder                  3    | .   1   2   .   
  Tunneler                 2    | .   1   1   .   
  Hauler                   6    | .   2   4   .   
  Recycler                 5    | .   .   5   .   
  Operator                 5    | .   2   3   .   
  Watcher                  3    | .   2   1   .   
  Swarmer                  4    | .   .   .   4   
  Grunt                    30   | .   7   21  2   
  Brawler                  1    | .   .   1   .   
  Duelist                  2    | .   .   2   .   
  Sentry                   6    | .   .   6   .   
  Assembled                1    | .   .   .   1   
Best Kill Streak           5    | .   4   4   5   
  Combat Bots Only         5    | .   2   4   5   
Max Kills in Single Turn   2    | .   2   2   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   1   .   .   
  Melee                    1    | .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -9   
--------                   Run  | Scr  Mat  Mat  Min  
Damage Taken               2018 | .    231  1575 212  
  Core                     470  | .    41   370  59   
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         91   | 100  83   .    .    
Volleys Fired              168  | .    51   107  10   
  Largest                  2    | .    2    2    2    
  Hottest                  136  | .    100  136  124  
Shots Fired                327  | .    94   213  20   
  Gun                      220  | .    85   117  18   
  Cannon                   98   | .    1    95   2    
  Launcher                 .    | .    .    .    .    
  Special                  9    | .    8    1    .    
  Kinetic                  80   | .    43   37   .    
  Thermal                  205  | .    9    176  20   
  Explosive                .    | .    .    .    .    
  Electromagnetic          42   | .    42   .    .    
  Robot Hit Streak         14   | .    8    14   4    
  Robot Miss Streak        5    | .    3    4    5    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        4    | .    .    2    2    
    Max Gunslinging Chain  1    | .    .    1    1    
Shots Hit Robots           214  | .    52   148  14   
  Core Hits                106  | .    29   61   16   
  Critical Kills           2    | .    .    2    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         12   | .    .    11   1    
    Burn                   9    | .    .    8    1    
    Meltdown               2    | .    .    2    .    
    Sever                  1    | .    .    1    .    
Melee Attacks              18   | .    .    18   .    
  Impact                   .    | .    .    .    .    
  Slashing                 18   | .    .    18   .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            1    | .    .    1    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           3934 | .    828  2911 195  
  Guns                     2151 | .    749  1227 175  
  Cannons                  1268 | .    .    1248 20   
  Explosions               55   | .    55   .    .    
  Melee                    436  | .    .    436  .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  651  | .    326  325  .    
  Thermal                  2424 | .    79   2150 195  
  Explosive                .    | .    .    .    .    
  Electromagnetic          423  | .    423  .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 436  | .    .    436  .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            83   | .    .    83   .    
  Projectiles              40   | .    .    40   .    
  Explosions               .    | .    .    .    .    
  Melee                    43   | .    .    43   .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    
  Shots                    .    | .    .    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        276  | .    178  276  264  
  Average Temperature      60   | .    39   64   120  
  Received Heat Transfer   723  | .    129  594  .    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              1    | .    1    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              3    | .    .    3    .    
  Combat Hostiles          2    | .    .    2    .    
  Parts Melted             10   | .    .    9    1    
  Heat Transferred         5404 | .    50   4921 433  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    1    .    .    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Peak Influence             682  | .   263 682 397 
  Initial                  252  | .   .   91  252 
  Average                  296  | .   101 407 336 
Maximum Alert Level        2    | .   1   2   1   
  Low Security (%)         37   | 100 77  14  .   
  Level 1                  30   | .   22  34  100 
  Level 2                  32   | .   .   51  .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          11   | .   4   7   .   
  Investigation            6    | .   4   2   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            4    | .   .   4   .   
  Assault                  1    | .   .   1   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       1    | .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Distress Signals           1    | .   .   1   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              76   | .   18  50  8   
  Peak Tracking Total      7    | .   2   7   4   
  Tactical Retreats        2    | .   1   1   .   

 Traps                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Traps Triggered            3    | .   2   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -9  
----------                 Run  | Scr Mat Mat Min 
Machines Disabled          2    | .   .   2   .   
  Max in Single Turn       1    | .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -9  
---------                  Run  | Scr Mat Mat Min 
Machines Accessed          15   | .   8   7   .   
  Terminals                12   | .   7   5   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          3    | .   1   2   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                37   | .   16  21  .   
  Successful               26   | .   10  16  .   
  Failed                   11   | .   6   5   .   
    Catastrophic           2    | .   1   1   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   17   | .   5   12  .   
  Terminals                33   | .   15  18  .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          4    | .   1   3   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             20   | .   9   11  .   
  Part Schematic           2    | .   .   2   .   
  Prototype ID Bank        5    | .   2   3   .   
  Branch Access Points     1    | .   .   1   .   
  Emergency Access Points  2    | .   2   .   .   
  Terminal Index           1    | .   .   1   .   
  Locate Traps             4    | .   1   3   .   
  Hauler Manifests         3    | .   3   .   .   
  Registered Components    1    | .   .   1   .   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       1    | .   .   1   .   
  Retrieve Components      1    | .   .   1   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         5    | .   1   4   .   
  Terminals                2    | .   .   2   .   
    Botnet                 1    | .   .   1   .   
    Operators              1    | .   .   1   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          3    | .   1   2   .   
    Tunnel                 3    | .   1   2   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       3    | .   2   1   .   
  Used                     .    | .   .   .   .   
Hacking Detections         9    | .   4   5   .   
  Full Trace Events        1    | .   1   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   2    | .   .   2   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     10   | .   .   10  .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  
------------               Run  | Scr Mat Mat Min 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -9  
--------                   Run  | Scr Mat Mat Min 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -9  
-------                    Run  | Scr Mat Mat Min 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -9   
-------------              Run  | Scr  Mat  Mat  Min  
Turns Passed               3304 | 5    1189 2059 51   
Spaces Moved               1583 | 1    610  965  7    
  Core                     .    | .    .    .    .    
  Treads                   1583 | 1    610  965  7    
  Legs                     .    | .    .    .    .    
  Wheels                   .    | .    .    .    .    
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            160  | 160  160  160  160  
  Average Speed            160  | 160  160  160  160  
  Slowest Speed            160  | 160  160  160  160  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       41   | 2    89   70   6    
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     3    | .    1    2    .    
  Known Exits Taken        1    | .    .    1    .    
  Unknown Exits Taken      2    | 1    1    .    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 8    | .    5    3    .    
Terrain Destroyed          16   | .    13   3    .    
  Melee                    2    | .    .    2    .    
  Projectile               7    | .    6    1    .    
  AOE                      7    | .    7    .    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11  -10  -9   -9   
---------                  Run  | Scr  Mat  Mat  Min  
Total                      1984 | 6    711  1242 25   
  Wait                     108  | .    28   75   5    
  Move                     1580 | .    609  964  7    
  Hop                      .    | .    .    .    .    
  Pick Up                  30   | .    9    21   .    
  Fast Attach              4    | .    1    3    .    
  Attach                   9    | 2    1    6    .    
  Detach                   .    | .    .    .    .    
  Swap                     33   | .    8    22   3    
  Drop                     34   | 4    4    26   .    
  Fire                     168  | .    51   107  10   
  Melee                    18   | .    .    18   .    
  Ram                      .    | .    .    .    .    
  Kick                     .    | .    .    .    .    
  Crush                    .    | .    .    .    .    
  Escape Stasis            .    | .    .    .    .    
  Rewire                   .    | .    .    .    .    
  Trap                     .    | .    .    .    .    
  Miscellaneous            .    | .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 4 exits: [*Mat x2] / *Min x2)
-9/Mines

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 0)
    6 | -11/Scrapyard | Entered Materials
  312 | -10/Materials | Build established: Mutant
  480 | -10/Materials | Discovered new exit (range 8)
  550 | -10/Materials | Discovered new exit (range 13)
  614 | -10/Materials | Discovered new exit (range 11)
  718 | -10/Materials | Discovered new exit (range 15)
 1195 | -10/Materials | Entered another Materials area
 1195 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1323 | -9/Materials  | Identified exit to Mines
 1948 | -9/Materials  | Discovered new exit (range 12)
 1976 | -9/Materials  | Core integrity fell below 50%
 2072 | -9/Materials  | Build established: Scavenger-Mutant
 2550 | -9/Materials  | Discovered new exit (range 6)
 2795 | -9/Materials  | First assault squad dispatched
 2875 | -9/Materials  | Core integrity fell below 20%
 3254 | -9/Materials  | Entered Mines
 3255 | -9/Mines      | Assembled infested the area
 3305 | -9/Mines      | Destroyed by L-31 Rogue with Katana

 Last Messages 
---------------
03125_ Dropped Lgt. Treads.
03126_ K-01 Serf collects debris. <x3>
03162_ O-16 Technician destroyed.
03166_ Acquired 10 matter.
03236_ G-34 Mercenary destroyed.
LOCATION=MINES
GOAL=ESCAPE
Something is scanning the area.
03255_ ALERT: Infestation in the mines, dispatching Demolisher response
  squad.
03257_ S-10 Pest destroyed. <x2>
03260_ Switching to secondary target: S-10 Pest.
03266_ S-10 Pest destroyed.
03269_ Flight Unit melted.
03269_ S-10 Pest destroyed.
03269_ Switching to secondary target: as-79071.
03278_ as-79071 destroyed.
03299_ G-34 Mercenary suffers critical hit (Burn).
03299_ G-34 Mercenary destroyed. <x2>
03303_ Acquired 30 matter.

 Map 
-----
+----------------------------------------------------+
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| ?????????????????????###?????????????????          |
| ??????????????????####  ##???????????????          |
| ?????????????????##      #???????????????          |
| ?????????????????#       #???????????????          |
| ?????????????????#   =[  ##??????????????          |
| ??????????????????# =%*% *####???????????          |
| ????????????????????#%* ==l= #???????????          |
| ????????????????######%  @## #???????????          |
| ?????????????#    $    %  ## #???????????          |
| ?????????                ### #???????????          |
| ?????????$     ## ###   ##?# #???????????          |
| ????????????????????#   ???# #???????????          |
| ????????????????????#  #???# #???????????          |
| ????????????????????   ????   ???????????          |
| ???????????????????#  #????   ???????????          |
| ???????????????????#  ?????   ???????????          |
| ???????????????????#  ?????   ???????????          |
| ???????????????????##??????   ???????????          |
| ???????????????????????????   ???????????          |
| ???????????????????????????   ???????????          |
| ???????????????????????????###???????????          |
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|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           38
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Recoil Reduction           3

 Item Schematics 
-----------------
 Hcp. Storage Unit | -9/Materials | Hacked
 Huge Storage Unit | -9/Materials | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NullSupercompositeCutter
  Manual?         0
Play Time         00:33:45
  Cumulative      563.8 hours
  Start           2022.04.06 @ 12:30:07
  End             2022.04.06 @ 15:53:14
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          548
  Rogue           548
  Adventurer      0
  Explorer        0
Win Type          -
  Total           17
  Types           10/2/3/1/0/0/0/1/0
Lore%             86
Gallery%          93
Achievement%      76
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          1
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: e9192b1e-d296-48d0-aaf9-7e209732d0d3