Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.18 @ 20:38:59 Player: Jay Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (61) 305 Value Destroyed (2132) 2132 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5077 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 159/300 Energy 138/140 System Corruption 23% Temperature Warm (168) Movement Core (300) Ox5 Location -7/Factory Parts ------- > --- POWER (2) -------- Light Deuterium Engine Light Deuterium Engine > --- PROPULSION (2) --- Improved Carbon-fiber Leg > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- Autogun Autogun > --- INVENTORY (5) ---- Light Deuterium Engine Improved Deuterium Engine Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Compact Battery Advanced Targeting Computer Kinecellerator Improved Light Armor Plating > --- WEAPON ----------- Heavy EM Shotgun Particle Gun Particle Gun > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Deuterium Engine Improved Deuterium Engine Aluminum Leg Improved Carbon-fiber Leg Hardened Medium Armor Plating Gatling Laser [Rating: 37] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved Targeting Computer Device Improved Heat Sink Storage Small Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Advanced EMP Blaster Impact Weapon Flail Slashing Weapon Axe Build | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power 1 | . . . 1 . . Propulsion . | . . . . . . Utility 4 | . . . 1 1 2 Weapon 1 | . . . . 1 . Parts Attached 68 | 6 1 . 4 19 38 Power 19 | 1 . . 2 7 9 Engine 13 | 1 . . 2 4 6 Core 6 | . . . . 3 3 Reactor . | . . . . . . Propulsion 12 | 2 . . . 3 7 Treads . | . . . . . . Leg 12 | 2 . . . 3 7 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 17 | 1 1 . 2 3 10 Device 6 | . . . . 2 4 Storage 4 | 1 . . . . 3 Processor 3 | . . . 1 1 1 Hackware . | . . . . . . Protection 4 | . 1 . 1 . 2 Artifact . | . . . . . . Weapon 20 | 2 . . . 6 12 Energy Gun 7 | 2 . . . . 5 Energy Cannon . | . . . . . . Ballistic Gun 7 | . . . . 2 5 Ballistic Cannon 2 | . . . . 2 . Launcher 2 | . . . . . 2 Special Weapon . | . . . . . . Impact Weapon 1 | . . . . 1 . Slashing Weapon 1 | . . . . 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . . 2 Corrupted Parts 3 | . . . . . 3 System Corruption 14 | . . . . . 14 Parts Lost 42 | . . . . 7 35 Power 6 | . . . . 2 4 Propulsion 9 | . . . . 3 6 Utility 12 | . . . . 1 11 Weapon 15 | . . . . 1 14 Highest Loss Streak 10 | . . . . 2 10 To Critical Strikes . | . . . . . . Average Backups 5 | 2 4 7 7 7 4 Power . | 1 1 1 . . . Propulsion . | . . 1 1 . 1 Utility 1 | . . 2 1 1 . Weapon 3 | 1 1 3 4 5 1 Tool/Special . | . . . . . . Unused Backups 6 | . . . 1 3 2 Power 2 | . . . . . 2 Propulsion . | . . . . . . Utility 1 | . . . . 1 . Weapon 3 | . . . 1 2 . Tool/Special . | . . . . . . Average Slot Usage (%) 92 | . 97 100 99 97 86 Engine 9 | . 14 14 22 11 5 Core 5 | . . . . 5 5 Leg 16 | . 28 28 22 17 12 Device 9 | . . . . 9 11 Storage 10 | . 14 14 11 9 11 Processor 13 | . . . 2 15 15 Protection 5 | . 11 14 19 2 3 Energy Gun 9 | . 28 28 22 4 9 Ballistic Gun 5 | . . . . 8 3 Ballistic Cannon 2 | . . . . 4 2 Impact Weapon 1 | . . . . 4 . Slashing Weapon 2 | . . . . 4 2 Peak Build Rating 37 | 6 7 7 12 25 37 Average Rating 21 | 4 6 7 10 20 26 On Entrance 9 | . 6 7 7 12 24 Naked Turns . | . . . . . . Heaviest Build 39 | 13 16 16 22 33 39 Greatest Support 25 | 20 20 20 20 20 25 Greatest Overweight (x) 10 | 1 . . 1 2 10 Average Overweight (x) . | . . . . 1 1 Largest Inventory Capacity 10 | 8 8 8 8 8 10 Average Capacity 8 | 7 8 8 8 8 9 Most Carried 10 | 6 7 7 8 8 10 Average Carried 5 | 2 3 7 7 7 4 Final Capacity 8 | 8 8 8 8 8 5 Final Carried 8 | 2 7 7 8 8 2 Class Distribution -------------------- 65% | Scavenger-Mutant 26% | Mutant 6% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Fac Matter Collected 1360 | 260 10 . 40 328 722 Remotely . | . . . . . . Salvage Created 2499 | 116 166 . 179 749 1289 Parts 130 | 5 9 . 15 35 66 Haulers Intercepted 1 | . . . . . 1 Recyclers Shooed 3 | . . . 1 . 2 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Combat Hostiles Destroyed 46 | . 4 . 5 14 23 Guns 32 | . 4 . 5 10 13 Cannons 10 | . . . . 3 7 AOE 3 | . . . . . 3 Classes Destroyed 12 | 2 1 . 2 1 6 Worker 4 | . . . . 1 3 Builder 3 | . . . . . 3 Tunneler 2 | 1 . . . . 1 Hauler 1 | . . . . . 1 Recycler 3 | 1 . . . . 2 Watcher 2 | . . . . . 2 Swarmer 5 | . . . 2 . 3 Grunt 28 | . 4 . . 11 13 Duelist 1 | . . . . . 1 Sentry 8 | . . . 3 3 2 Hunter 2 | . . . . . 2 Programmer 2 | . . . . . 2 Best Kill Streak 6 | 1 2 . 2 3 6 Combat Bots Only 4 | . 2 . 2 3 4 Max Kills in Single Turn 3 | 1 1 . 1 1 3 Gunslinging . | . . . . . . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Hostile Shots Fired 517 | . 26 . 27 71 393 Missed 151 | . 12 . 10 19 110 Hits 366 | . 14 . 17 52 283 Melee 3 | . . . . . 3 Projectile 363 | . 14 . 17 52 280 Critical Strikes 14 | . . . . 2 12 Damage Taken 5242 | . 153 . 218 909 3962 Core 924 | . 33 . 39 139 713 Absorbed by Shields . | . . . . . . Redirected to Shielding 50 | . . . 10 40 . Core Remaining (%) 87 | 100 . 86 90 74 . Volleys Fired 214 | 6 17 . 16 56 119 Largest 3 | 2 2 . 2 2 3 Hottest 180 | 90 90 . 90 90 180 Shots Fired 414 | 12 32 . 32 112 226 Gun 367 | 12 32 . 32 106 185 Cannon 45 | . . . . 6 39 Launcher 2 | . . . . . 2 Special . | . . . . . . Kinetic 192 | . . . . 56 136 Thermal 210 | 12 32 . 32 56 78 Explosive . | . . . . . . Electromagnetic 12 | . . . . . 12 Robot Hit Streak 26 | 3 7 . 4 22 26 Robot Miss Streak 6 | 3 3 . 3 5 6 Penetration Max . | . . . . . . Secondary Targets 6 | . . . . . 6 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 305 | 7 21 . 17 88 172 Core Hits 151 | 3 9 . 9 40 90 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 13 | . 3 . 1 5 4 Burn 10 | . 3 . 1 4 2 Destroy 1 | . . . . 1 . Blast 2 | . . . . . 2 Melee Attacks 1 | . . . . . 1 Impact . | . . . . . . Slashing 1 | . . . . . 1 Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4701 | 83 301 . 207 1075 3035 Guns 3482 | 83 301 . 207 974 1917 Cannons 939 | . . . . 101 838 Explosions 280 | . . . . . 280 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2226 | . . . . 599 1627 Thermal 2125 | 83 301 . 207 476 1058 Explosive . | . . . . . . Electromagnetic 350 | . . . . . 350 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 22 | . . . . 1 22 Average Corruption 10 | . . . . 1 14 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 57 | . . . . 2 55 Message Errors 15 | . . . . . 15 Matter Fused 9 | . . . . 1 8 Heat Flow Errors 8 | . . . . 1 7 Energy Discharges 5 | . . . . . 5 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 4 | . . . . . 4 Data Loss (major) 3 | . . . . . 3 Misfires 3 | . . . . . 3 Alerts 2 | . . . . . 2 Misdirections 1 | . . . . . 1 Weapon Failures 6 | . . . . . 6 Overload Shots . | . . . . . . Overflow Damage 11 | . . . . . 11 Projectiles . | . . . . . . Explosions 11 | . . . . . 11 Melee . | . . . . . . Knockbacks 17 | . . . . 1 16 Impact . | . . . . . . Kinetic 16 | . . . . 1 15 Secondary 1 | . . . . . 1 Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 500 | 90 450 . 267 374 500 Average Temperature 148 | 42 196 . 106 117 189 Received Heat Transfer 1605 | . 84 . 45 477 999 Effects 22 | . 2 . . 1 19 Shutdowns 9 | . . . . . 9 Energy Bleed 2 | . . . . . 2 Interference 4 | . 2 . . . 2 Matter Decay 3 | . . . . . 3 Short Circuit 2 | . . . . . 2 Damage (minor) 2 | . . . . 1 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 20 | . 3 . 1 6 10 Heat Transferred 5863 | 235 1039 . 643 1560 2386 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 4 | . . . . . 4 Alert | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 121 | 5 50 11 100 63 121 Initial 33 | . 3 11 . 33 . Average 23 | 1 23 8 55 16 25 Influence Increases 1389 | 10 90 . 175 346 768 Destroy 0b10 Robot/C 920 | . 80 . 100 280 460 Destroy 0b10 Robot/NC 75 | 10 . . . 5 60 Destroy Leader 206 | . 10 . 40 60 96 Successful Hack 27 | . . . 5 . 22 Destroy Structure 11 | . . . . 1 10 Lose Combat Pursuer 150 | . . . 30 . 120 Influence Decreases 1311 | 5 65 29 96 426 690 Entered New Map 69 | . 2 19 1 47 . Time Decay 920 | 5 63 10 95 327 420 Lost Part 322 | . . . . 52 270 Squads Dispatched 11 | . 1 . 1 2 7 Investigation 4 | . 1 . . 2 1 Extermination 3 | . . . . . 3 Reinforcement 4 | . . . 1 . 3 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . . . . 2 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Distress Signals 3 | . . . . 1 2 Communications Jammed 14 | . . . . . 14 Distress Signals 14 | . . . . . 14 Times Spotted 91 | . 5 . 8 22 56 Peak Tracking Total 14 | . 3 . 4 4 14 Tactical Retreats 10 | . . . 1 4 5 Traps | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Traps Triggered 3 | . . . . 2 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Fac Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Machines Accessed 11 | . 1 . 3 3 4 Terminals 8 | . 1 . 2 2 3 Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units 1 | . . . 1 . . Scanalyzers 1 | . . . . . 1 Garrison Access . | . . . . . . Total Hacks 30 | . 3 . 6 11 10 Successful 17 | . 2 . 4 8 3 Failed 13 | . 1 . 2 3 7 Catastrophic 1 | . . . . . 1 Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 23 | . 3 . 5 7 8 Fabricators . | . . . . . . Repair Stations 4 | . . . . 4 . Recycling Units 1 | . . . 1 . . Scanalyzers 2 | . . . . . 2 Garrison Access . | . . . . . . Terminal Hacks 11 | . 2 . 3 5 1 Record 5 | . . . 1 3 1 Prototype ID Bank 3 | . 1 . 1 1 . Emergency Access Points 1 | . . . 1 . . Alert Level 2 | . 1 . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . . . 3 . Scan Component 3 | . . . . 3 . Recycling Unit Hacks 1 | . . . 1 . . Retrieve Components 1 | . . . 1 . . Scanalyzer 2 | . . . . . 2 Insert Component 1 | . . . . . 1 Analyze 1 | . . . . . 1 Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 1 . 2 3 4 Full Trace Events 5 | . 1 . . 3 1 Feedback Events 2 | . . . . 1 1 Corruption 2 | . . . . 1 1 Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . . 1 Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . . 1 Part Schematics Acquired 1 | . . . . . 1 Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Yrd Mat Min Mat Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Yrd Mat Min Mat Mat Fac Active Infowar (turns) 1623 | . . . . 1207 416 Jamming 56 | . . . . . 56 ECM 1567 | . . . . 1207 360 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Fac Turns Passed 3336 | 76 158 27 258 1209 1608 Spaces Moved 1234 | 47 76 23 150 437 501 Core 40 | 18 . . . . 22 Treads . | . . . . . . Legs 1194 | 29 76 23 150 437 479 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 176 | 96 120 120 133 192 194 Slowest Speed 550 | 120 120 120 190 260 550 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 15 | 4 14 10 22 31 14 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 9 | . . . . . 9 Melee . | . . . . . . Projectile . | . . . . . . AOE 9 | . . . . . 9 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Yrd Mat Min Mat Mat Fac Total 2002 | 64 111 22 177 697 931 Wait 401 | . 12 . . 161 228 Move 1229 | 46 75 22 149 436 501 Hop . | . . . . . . Pick Up 63 | 6 6 . 5 13 33 Fast Attach 11 | 2 . . 1 7 1 Attach 53 | 4 1 . 3 9 36 Detach . | . . . . . . Swap 7 | . . . . 4 3 Drop 23 | . . . 3 11 9 Fire 214 | 6 17 . 16 56 119 Melee 1 | . . . . . 1 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 122 | -10/Materials | Discovered new exit (range 16) 235 | -10/Materials | Entered Mines 246 | -10/Mines | Discovered new exit (range 11) 262 | -10/Mines | Entered Materials 262 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 303 | -9/Materials | Build established: Mutant 502 | -9/Materials | Discovered new exit (range 16) 520 | -9/Materials | Entered another Materials area 520 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1147 | -8/Materials | Build established: Scavenger-Mutant 1721 | -8/Materials | Discovered new exit (range 4) 1729 | -8/Materials | Entered Factory 1729 | -7/Factory | Evolved 2 slots: Utility x2 2130 | -7/Factory | Lost 3 parts (1p1u1w) 2330 | -7/Factory | Lost 8 parts (3n1u4w) 2352 | -7/Factory | System corruption reached 10% 2402 | -7/Factory | Core integrity fell below 50% 2474 | -7/Factory | Lost 4 parts (2u2w) 3252 | -7/Factory | Core integrity fell below 20% 3324 | -7/Factory | Lost 10 parts (1p2n4u3w) 3334 | -7/Factory | Cargo convoy interrupted 3337 | -7/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 03322_ K-01 Serf collects debris. 03327_ Acquired Autogun. 03328_ XC5 X>K8YS,IPIUCP#WI|N GIWAN 03333_ I-36 Angel unfolds itself. 03333_ Imp. Heat Sink destroyed. 03333_ K-01 Serf collects debris. 03333_ C-30 ARC bursts open, deploying its payload. 03333_ X-62 Marksman unfolds itself. 03333_ P-60 Hacker unfolds itself. 03333_ I-36 Angel unfolds itself. 03334_ ALERT: Cargo convoy interrupted, initiating access lockdown. 03334_ Gatling Laser destroyed. 03335_ Penetrated by Slug. 03337_ Hrd. Medium Armor Plating destroyed. 03337_ K-01 Serf collects debris. 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""" #????????# ## """"" #???????? | | ????????# """ #???????## ## ""T"" #???????? | | ????????# """ #???##### # #???????? | | ######??# "" #???# " / / ???? | | #??# "" #???# ### ! # = #???????? | | #??# #???? #?## ## ! #???????? | | " " #??# """ #???# #??# ## ** #???????? | | " " #??# """ #???# #??# ############???????? | | " " #??# """ ##### ##?# #??????????????????? | | " " #??# "" T#?# #??????????????????? | | " " #??# "" #?#%#??????????????????? | | " " #### #??#+############???????? | | " " + #??# #???????? | | " " ####+## #??# / #???????? | | " "% ## # #### #???????? | | ## # "" "" # #???????? | | #+##### # "" "" # #???????? | | # ????# # """ """ # #???????? | | # ????# # """ """ + #???????? | | ??????# # """ """ # #???????? | | ??????# # # #???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 27 Energy Capacity 430 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Armor Coverage 225 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 14 Melee Accuracy 5 Kinecelleration 30 Item Schematics ----------------- Hvy. Assault Rifle | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Total Silence Challenges ------------ None Game ------ Seed PhasingMultireflexCasing Manual? 0 Play Time 00:40:27 Cumulative 50.1 hours Start 2025.05.18 @ 19:58:03 End 2025.05.18 @ 20:38:59 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 91 Rogue 79 Adventurer 12 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 23 Achievement% 20 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 38x25 Zoom Use 98% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c0713a54-eb36-41c5-81a6-cf80bb251d92