Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.20 @ 06:25:53 Player: teh_pwnerer Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (41) 205 Value Destroyed (986) 986 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (474) 474 TOTAL SCORE: 5385 Bonus ------- Follower Combat Kills 174 Met Data Miner 300 Cogmind --------- Core Integrity 0/700 Matter 258/300 Energy 160/160 System Corruption 0% Temperature Cool (24) Movement Core (450) Ox8 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Reactive Plating > --- WEAPON (4) ------- Light Assault Rifle Makeshift Shrapnel Gun Bore Cannon > --- INVENTORY (5) ---- Heavy EM Pulse Gun Battle Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine Light Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Improved Terrain Scan Processor Seismic Detector Transmission Jammer Improved Light Armor Plating > --- WEAPON ----------- Heavy EM Pulse Gun Plasma Cannon Light Assault Rifle High-powered Shotgun > --- INVENTORY -------- Heavy EM Pulse Gun Heavy EM Pulse Gun Light Assault Rifle Autogun High-powered Shotgun [Rating: 33] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Utility Improved Terrain Scan Processor Device Transmission Jammer Processor Improved Terrain Scan Processor Protection Improved Light Armor Plating Weapon Light Assault Rifle Energy Gun Heavy EM Pulse Gun Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Slots Evolved 6 | . . . 2 . 2 2 . . . . Power 1 | . . . . . 1 . . . . . Propulsion 1 | . . . . . . 1 . . . . Utility 2 | . . . 1 . . 1 . . . . Weapon 2 | . . . 1 . 1 . . . . . Parts Attached 31 | 3 . 4 3 . 9 4 2 3 . 3 Power 5 | 1 . . 1 . 2 . . . . 1 Engine 4 | 1 . . 1 . 2 . . . . . Core 1 | . . . . . . . . . . 1 Reactor . | . . . . . . . . . . . Propulsion 6 | . . 2 2 . 1 1 . . . . Treads . | . . . . . . . . . . . Leg 6 | . . 2 2 . 1 1 . . . . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 6 | . . 1 . . 2 2 . . . 1 Device 2 | . . . . . . 2 . . . . Storage . | . . . . . . . . . . . Processor 1 | . . . . . 1 . . . . . Hackware . | . . . . . . . . . . . Protection 3 | . . 1 . . 1 . . . . 1 Artifact . | . . . . . . . . . . . Weapon 14 | 2 . 1 . . 4 1 2 3 . 1 Energy Gun 2 | . . . . . 1 . . 1 . . Energy Cannon 1 | . . . . . . 1 . . . . Ballistic Gun 8 | 2 . . . . 2 . 2 2 . . Ballistic Cannon 2 | . . 1 . . . . . . . 1 Launcher . | . . . . . . . . . . . Special Weapon 1 | . . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . Parts Lost 17 | . . . 1 . 3 . 12 . . 1 Power 2 | . . . . . . . 2 . . . Propulsion 2 | . . . . . . . 2 . . . Utility 3 | . . . 1 . . . 2 . . . Weapon 10 | . . . . . 3 . 6 . . 1 Highest Loss Streak 5 | . . . 1 . 2 . 5 . . 1 To Critical Strikes . | . . . . . . . . . . . Average Backups 3 | 1 1 4 5 5 3 4 4 2 2 2 Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility . | . . . 1 1 . . . . 1 . Weapon 3 | 1 1 3 4 4 2 4 4 1 1 1 Tool/Special . | . . . . . . . . . . . Unused Backups 1 | . . . . . . . . . . 1 Power . | . . . . . . . . . . . Propulsion . | . . . . . . . . . . . Utility . | . . . . . . . . . . . Weapon 1 | . . . . . . . . . . 1 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 65 | . 42 62 60 55 62 93 81 19 30 33 Engine 9 | . 14 14 11 11 10 15 11 . . . Leg 13 | . . 8 22 22 18 20 17 . . . Device 6 | . . . . . . 11 13 . . . Processor 4 | . . . . . 9 7 5 . . . Protection 4 | . . 11 5 . 6 7 4 . . 3 Energy Gun 3 | . . . . . 1 7 4 4 7 2 Energy Cannon 3 | . . . . . . 6 5 . . . Ballistic Gun 15 | . 28 16 11 11 14 15 14 14 23 18 Ballistic Cannon 2 | . . 11 11 11 2 . . . . 4 Peak Build Rating 33 | 3 3 13 17 12 22 33 33 9 9 16 Average Rating 20 | 2 3 10 14 12 16 29 27 6 9 12 On Entrance 10 | . 3 3 13 12 12 21 33 . 9 9 Avg Prop Armor Cover (%) . | . . . . . . . . . . . Naked Turns 102 | . . . . . . . 5 97 . . Heaviest Build 27 | 6 6 25 25 14 18 25 25 8 8 27 Greatest Support 49 | 3 3 20 34 34 34 49 49 3 3 3 Greatest Overweight (x) 8 | 1 1 8 1 . . . 2 2 2 8 Average Overweight (x) . | . 1 3 . . . . . . 2 3 Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 4 2 5 5 5 5 5 5 5 2 4 Average Carried 3 | 1 1 4 5 5 3 4 4 2 2 2 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 2 5 5 5 2 5 3 2 2 2 Class Distribution -------------------- 50% | Tank 29% | Mutant 19% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Tank | -7/Factory Tank | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Data Miner Tank | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Matter Collected 1314 | 230 16 72 163 . 240 108 243 . . 242 Remotely . | . . . . . . . . . . . Salvage Created 1120 | . 17 31 163 . 279 111 442 . . 77 Parts 63 | . 2 4 14 . 25 7 6 . . 5 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 2 | . . . 1 . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 17 | . . . . . . . 8 . . 9 Prevented 1 | . . . . . . . . . . 1 Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 36 | . . 2 9 . 12 1 8 . . 4 Guns 24 | . . 2 5 . 10 . 5 . . 2 Cannons 8 | . . . 2 . 2 1 2 . . 1 AOE 2 | . . . 2 . . . . . . . Classes Destroyed 10 | . 1 1 2 . 2 1 2 . . 1 Builder 1 | . . . . . 1 . . . . . Recycler 1 | . . . 1 . . . . . . . Operator 2 | . 1 . . . . 1 . . . . Drone 1 | . . . . . . . . . . 1 Watcher 1 | . . . . . . 1 . . . . Swarmer 23 | . . 2 8 . 9 . 1 . . 3 Grunt 5 | . . . . . 1 . 4 . . . Duelist 2 | . . . . . . . 2 . . . Sentry 4 | . . . 1 . 2 1 . . . . Hunter 1 | . . . . . . . 1 . . . Best Kill Streak 6 | . 1 2 6 . 6 1 2 . . 2 Combat Bots Only 5 | . . 2 5 . 5 1 2 . . 2 Max Kills in Single Turn 2 | . 1 1 2 . 2 1 2 . . 1 Gunslinging 1 | . . . . . . . 1 . . . Exploded 2 | . . . 2 . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Hostile Shots Fired 339 | . . 10 49 . 63 36 143 . . 38 Missed 99 | . . 3 7 . 10 22 45 . . 12 Hits 240 | . . 7 42 . 53 14 98 . . 26 Melee 19 | . . . . . . . 19 . . . Projectile 221 | . . 7 42 . 53 14 79 . . 26 Critical Strikes 6 | . . . 3 . . . 3 . . . Damage Taken 3350 | . . 53 559 . 507 104 1671 . . 456 Core 794 | . . 9 24 . 56 21 612 . . 72 Absorbed by Shields . | . . . . . . . . . . . Ignored by Resistances 67 | . . . . . . . . . . 67 Core Remaining (%) 94 | 100 . 96 . 94 89 . . . . . Volleys Fired 151 | . 4 4 21 . 45 8 40 . 1 28 Largest 4 | . 2 2 2 . 3 4 4 . 4 4 Hottest 170 | . 40 57 57 . 145 170 170 . 114 114 Shots Fired 318 | . 8 8 42 . 73 32 101 . 4 50 Gun 230 | . 8 4 21 . 64 24 76 . 4 29 Cannon 86 | . . 4 21 . 7 8 25 . . 21 Launcher . | . . . . . . . . . . . Special 2 | . . . . . 2 . . . . . Kinetic 256 | . 8 8 42 . 71 16 66 . 3 42 Thermal 35 | . . . . . 2 8 25 . . . Explosive . | . . . . . . . . . . . Electromagnetic 27 | . . . . . . 8 10 . 1 8 Robot Hit Streak 8 | . 3 2 7 . 4 4 8 . . 2 Robot Miss Streak 12 | . 2 2 4 . 9 5 4 . . 12 Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . . . . . 1 . 1 . . . Max Gunslinging Chain 1 | . . . . . 1 . 1 . . . Shots Hit Robots 154 | . 5 3 21 . 34 16 61 . . 14 Core Hits 74 | . 3 2 11 . 19 8 26 . . 5 Critical Kills 2 | . . . . . . . 1 . . 1 Critical Parts Destroyed 5 | . . . 1 . . . . . . 4 Critical Strikes 8 | . . . 1 . . 1 1 . . 5 Meltdown 1 | . . . . . . . 1 . . . Destroy 6 | . . . 1 . . . . . . 5 Corrupt 1 | . . . . . . 1 . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 2944 | . 50 48 640 . 543 312 1089 . . 262 Guns 1742 | . 50 20 159 . 444 149 836 . . 84 Cannons 875 | . . 28 215 . 75 126 253 . . 178 Explosions 298 | . . . 266 . . 32 . . . . Melee . | . . . . . . . . . . . Ramming 5 | . . . . . . 5 . . . . Kinetic 2096 | . 50 48 374 . 519 87 781 . . 237 Thermal 435 | . . . . . 24 158 253 . . . Explosive 266 | . . . 266 . . . . . . . Electromagnetic 142 | . . . . . . 62 55 . . 25 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 1 | . 1 1 . . . . . . . . Average Corruption 1 | . 1 1 . . . . . . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 78 | . . . 56 . . . 13 . . 9 Projectiles 22 | . . . . . . . 13 . . 9 Explosions 56 | . . . 56 . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 3 | . . . . . . . . . . 3 Impact . | . . . . . . . . . . . Kinetic 2 | . . . . . . . . . . 2 Secondary 1 | . . . . . . . . . . 1 Self-Inflicted Damage 100 | . . . 100 . . . . . . . Shots 1 | . . . 1 . . . . . . . Rammed . | . . . . . . . . . . . Targets Rammed 1 | . . . . . . 1 . . . . Kicked 1 | . . . . . . 1 . . . . Crushed . | . . . . . . . . . . . Highest Temperature 499 | . . 45 186 . 78 399 499 . 12 40 Average Temperature 107 | . . 19 88 . 30 129 170 . 8 17 Received Heat Transfer 750 | . . . 126 . 72 30 522 . . . Effects 6 | . . . . . . 2 4 . . . Shutdowns 3 | . . . . . . 2 1 . . . Energy Bleed 1 | . . . . . . . 1 . . . Short Circuit 2 | . . . . . . . 2 . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Fried 1 | . . . . . . . . . . 1 Impact Corruptions 1 | . . . . . . . . . . 1 Robots Melted 1 | . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . 1 . . . Parts Melted 3 | . . . . . . 1 2 . . . Heat Transferred 800 | . . . . . 50 250 500 . . . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Maximum Alert Level 1 | . . . 1 . 1 . . . . . Low Security (%) 90 | 100 100 100 82 100 74 100 . . . . Level 1 9 | . . . 17 . 25 . . . . . Level 2 . | . . . . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 261 | . 20 32 210 66 261 105 . . . . Initial 105 | . . . 8 66 17 105 . . . . Average 66 | . 3 6 119 56 127 29 . . . . Influence Increases 1307 | . 20 42 272 . 482 72 230 . . 189 Destroy 0b10 Robot/C 860 | . . 40 180 . 360 20 160 . . 100 Destroy 0b10 Robot/NC 45 | . 5 . 5 . 5 10 10 . . 10 Destroy Leader 162 | . . . 30 . 70 12 30 . . 20 Allied During Kill 42 | . . . . . 28 . . . . 14 Disable Machine 60 | . . . 30 . . 30 . . . . Destroy Structure 33 | . . 2 27 . 4 . . . . . Lose Combat Pursuer 105 | . 15 . . . 15 . 30 . . 45 Influence Decreases 1304 | . 20 20 122 126 295 283 236 16 . 186 Entered New Map 290 | . . . 14 106 29 128 9 4 . . Time Decay 810 | . 20 20 98 20 176 155 153 12 . 156 Lost Part 124 | . . . 10 . 30 . 74 . . 10 Lost Ally 80 | . . . . . 60 . . . . 20 Squads Dispatched 6 | . 1 1 1 . 3 . . . . . Investigation 2 | . . 1 . . 1 . . . . . Extermination . | . . . . . . . . . . . Reinforcement 2 | . 1 . 1 . . . . . . . Assault . | . . . . . . . . . . . Garrison 2 | . . . . . 2 . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Distress Signals 2 | . 1 . . . . . . . . 1 Communications Jammed 11 | . . . . . . 11 . . . . Distress Signals 11 | . . . . . . 11 . . . . Times Spotted 63 | . 4 2 11 . 19 3 14 . . 10 Peak Tracking Total 5 | . 3 1 4 . 5 1 5 . . 3 Tactical Retreats 6 | . 1 . . . 1 . 1 . . 3 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Traps Triggered 2 | . 1 . . . 1 . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Machines Disabled 4 | . . . 2 . . 2 . . . . Max in Single Turn 1 | . . . 1 . . 1 . . . . Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Machines Accessed 6 | . . 1 . . . . . 1 4 . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 31 | . . 1 . . . . . 1 29 . Successful 31 | . . 1 . . . . . 1 29 . Failed . | . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . Manual 1 | . . . . . . . . . 1 . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 31 | . . 1 . . . . . 1 29 . Record 11 | . . . . . . . . . 11 . Part Schematic 8 | . . . . . . . . . 8 . Robot Schematic 7 | . . . . . . . . . 7 . Prototype ID Bank 3 | . . . . . . . . . 3 . Open Door 2 | . . 1 . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . 1 . . . . Used . | . . . . . . . . . . . Hacking Detections . | . . . . . . . . . . . Full Trace Events . | . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . 7 . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . . . 8 . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Total Allies 7 | . . . . 3 . . . 3 . 1 Largest Group 3 | . . . . 3 3 . . 3 . 1 Highest-Rated Group 96 | . . . . 40 40 . . 75 . 96 Highest-Rated Ally 96 | . . . . 16 16 . . 25 . 96 Total Orders . | . . . . . . . . . . . Ally Attacks 57 | . . . . . 40 . . . . 17 Total Damage 705 | . . . . . 373 . . . . 332 Kills 9 | . . . . . 6 . . . . 3 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Active Infowar (turns) 1619 | . . . . . . 496 1123 . . . Seismic 1614 | . . . . . . 496 1118 . . . Jamming 1473 | . . . . . . 369 1104 . . . Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . 2 2 . 1 Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Turns Passed 4026 | 41 84 147 228 56 410 534 1584 303 142 497 Spaces Moved 2467 | 41 69 48 121 44 196 316 1094 282 90 166 Core 822 | 41 69 30 . . . . 144 282 90 166 Treads . | . . . . . . . . . . . Legs 1645 | . . 18 121 44 196 316 950 . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 100 100 125 130 130 126 50 50 150 150 Average Speed 134 | 82 100 259 131 130 130 127 128 98 150 248 Slowest Speed 450 | 100 100 450 190 130 130 130 150 150 150 450 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 30 | 4 25 12 21 14 21 12 83 43 75 21 Regions Visited 10 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . . . 1 1 . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . . . 2 . . 1 Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 46 | . . 2 24 . 4 . . . . 16 Melee . | . . . . . . . . . . . Projectile 27 | . . 2 5 . 4 . . . . 16 AOE 19 | . . . 19 . . . . . . . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Min Mat Min Mat Fac Low Low Dat Pro Total 2904 | 47 76 61 149 43 281 429 1202 308 95 213 Wait 229 | . 3 3 2 . 22 95 65 21 5 13 Move 2457 | 40 68 47 120 43 195 315 1093 281 89 166 Hop . | . . . . . . . . . . . Pick Up 25 | 4 1 3 . . 7 6 . 2 . 2 Fast Attach 4 | . . 3 . . . . . 1 . . Attach 22 | 3 . . . . 8 3 2 3 . 3 Detach 1 | . . . . . . . . . . 1 Swap 7 | . . 1 3 . 2 1 . . . . Drop 7 | . . . 3 . 2 . 2 . . . Fire 151 | . 4 4 21 . 45 8 40 . 1 28 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 1 | . . . . . . 1 . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 42 | -11/Scrapyard | Entered Materials 113 | -10/Materials | Discovered new exit (range 5) 126 | -10/Materials | Entered Mines 131 | -10/Mines | Met a Derelict shopkeep closing up shop 260 | -10/Mines | Discovered new exit (range 7) 273 | -10/Mines | Entered Materials 273 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 305 | -9/Materials | Build established: Mutant 477 | -9/Materials | Discovered new exit (range 15) 501 | -9/Materials | Entered Mines 505 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 531 | -9/Mines | Discovered new exit (range 10) 557 | -9/Mines | Entered Materials 557 | -8/Materials | Accompanied by 3 allies 557 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 756 | -8/Materials | Lost 3 allies 801 | -8/Materials | Garrison activated, responded to threat 931 | -8/Materials | Discovered new exit (range 10) 967 | -8/Materials | Entered Factory 967 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1170 | -7/Factory | Build established: Tank 1458 | -7/Factory | Discovered new exit (range 9) 1501 | -7/Factory | Entered Lower Caves 1691 | -7/Lower Caves | Encountered a Warlord checkpoint 2539 | -7/Lower Caves | Learned 4 Factory zone layouts 2642 | -7/Lower Caves | Lost 4 parts (1p1n1u1w) 2795 | -7/Lower Caves | Learned location of 1 exit from Factory 2877 | -7/Lower Caves | Lost 5 parts (1p1n3w) 3057 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3067 | -7/Lower Caves | Discovered new exit (range 12) 3074 | -7/Lower Caves | Core integrity fell below 50% 3081 | -7/Lower Caves | Core integrity fell below 20% 3085 | -7/Lower Caves | Entered another Lower Caves area 3106 | -7/Lower Caves | Build established: Mutant 3111 | -7/Lower Caves | Lost 3 parts (1u2w) 3115 | -7/Lower Caves | Learned 8 Factory zone layouts 3149 | -7/Lower Caves | Entered an active Warlord outpost 3167 | -7/Lower Caves | A Commander dispatched an escort 3330 | -7/Lower Caves | Learned location of Zion (-6) 3349 | -7/Lower Caves | Discovered new exit (range 8) 3388 | -7/Lower Caves | Entered Data Miner 3388 | -7/Data Miner | Accompanied by 3 allies 3388 | -7/Data Miner | Discovered new exit (range 6) 3389 | -7/Data Miner | Commander's escort returned to base 3389 | -7/Data Miner | Commander's escort returned to base 3389 | -7/Data Miner | Commander's escort returned to base 3418 | -7/Data Miner | Met Data Miner 3470 | -7/Data Miner | Learned location of Section 7 (-2) 3470 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3491 | -7/Data Miner | Build established: Gunner 3496 | -7/Data Miner | Received God Mode back door access code from Data Miner 3530 | -7/Data Miner | Entered Proximity Caves 3534 | -6/Proximity Caves | Spotter reported a threat 3538 | -6/Proximity Caves | Spotter reported a threat 3568 | -6/Proximity Caves | Escorted by Enhanced Grunt 4027 | -6/Proximity Caves | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 03855_ S-27 Virus suffers critical hit (Destroy). 03855_ S-27 Virus destroyed. 03855_ HV Slug penetrates Wall. 03859_ Lgt. Nuclear Core fries itself beyond repair. 03860_ Autogun fries itself beyond repair. 03862_ Acquired 1 matter. 03866_ Acquired 4 matter. 03867_ VTOL Module fries itself beyond repair. 03875_ Acquired 25 matter. 03880_ Acquired 4 matter. 03884_ Acquired 21 matter. 03889_ Acquired 56 matter. 04015_ HV Slug penetrates Wall. 04016_ Penetrated by Slug. 04019_ HV Slug penetrates Wall. 04021_ HV Slug penetrates H-66 Slayer. 04021_ HV Slug penetrates Wall. 04023_ Penetrated by Slug. 04025_ HV Slug penetrates Wall. 04027_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???#####?????????????????????????????????????????? | | ??# #?????????????????????????????????????????? | | ? #?????????????????????????????????????????? | | # #?????????????????????????????????????????? | | #????????????????????????????????????????????? | | #?????????????????????????????????????????????? | | ##?????????????????????????????????#???????????? | | ###?????????????????????????????????? #??????????? | | ?????????????????????????????????????# ??????????? | | #???????????????????????????????????? #?????????? | | #????????????????????????????????????? ????####?? | | ##???????????????????#!!?????????????? ?### ??? | | #???????????????????# !??????????????# ? ???? | | ##????????????????### ?????????????## ? #????? | | ###??????????????# ##???????????# # ##???? | | #??????????????# #???????????# # #???? | | #??????????????? #???????????# #???? | | ###?????????????? #??########?## # # #??? | | #??????????????# #?## ;; #??## #??????? | | ## #????????# #?# ;;#?##"" #?????? | | #?## #????????# ### ####;#%"###???# | | #??? ## ##????????# #;# % ;;# "#### | | #????#???#????????## h % | | #### #???????????## ;;## | | #???????????# ##?## ##""#### | | ######??????###### @ #" #?# #### ? | | #?????????### ;###?# ##??? | | #????????## ##???# ##???? | | ########## #????## ##????? ## | | ! #????####???????# ? | | !! ## ## ##????????????????#? | | ################ ############??????????????????? | | ???????????????#####?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 110 Jamming Range 12 Armor Coverage 600 Resistance: KI 20 Evasion (%) 55 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Lightning Gun | -7/Data Miner | Free Arm. Medium Treads | -7/Data Miner | Free Imp. Component Analysis Suite | -7/Data Miner | Free Enh. Gauss Cannon | -7/Data Miner | Free Robot Schematics ------------------ E-15 Imp | -7/Data Miner | Free B-60 Warrior | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Leap Before You Look Look Less Dangerous Next Time The Oracle Total Silence Challenges ------------ None Game ------ Seed AngularConcussiveBattery Manual? 0 Play Time 00:34:36 Cumulative 17.5 hours Start 2026.05.20 @ 05:28:29 End 2026.05.20 @ 06:25:53 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 31 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 13 Achievement% 10 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 54cd6710-c140-421c-b67a-e0ba4bc8fcdc