Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.08.06 @ 22:49:20 Player: Terminus Result: Heading to fleet! Performance ------------- Evolutions (9) 4500 Regions Visited (29) 5800 Robots Destroyed (953) 4765 Value Destroyed (52627) 52627 Prototype IDs (287) 5740 Alien Tech Used (9) 1800 Bonus (64723) 64723 TOTAL SCORE: 139955 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 30550 Follower Combat Kills 822 Entered Garrisons 200 Met Data Miner 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 340 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Scanned by Researcher 500 Pursued by Intercept 1000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Architect 300 Destroyed A8 300 Win 3000 Friendly Fire -89 Cogmind --------- Core Integrity 154/1600 Matter 235/300 Energy 658/660 System Corruption 0% Temperature Cool (0) Movement Rolling (230) Ox7 Location To Fleet Rendezvous Parts ------- > --- POWER (4) -------- Zero-point Reactor Zero-point Reactor Zero-point Reactor Zero-point Reactor > --- PROPULSION (2) --- Centrium Wheel Centrium Wheel > --- UTILITY (17) ----- Experimental Power Amplifier Advanced Cooling System Experimental Coolant Injector Huge Storage Unit Advanced Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Experimental Core Analyzer Heavy Regenerative Plating SHELL Armor Advanced Force Field AEGIS Remote Shield > --- WEAPON (3) ------- Heavy Quantum Rifle Heavy Quantum Rifle Heavy Quantum Rifle > --- INVENTORY (25) --- Quantum Reactor Quantum Reactor Experimental Biometal Heavy Treads Experimental Biometal Heavy Treads Advanced Heat Sink Experimental Coolant Injector Experimental Energy Well (600) Experimental Energy Well (600) Advanced Weapon Cycler Heavy Regenerative Plating Sigix Sheargun Compact HERF Cannon Enhanced Nova Cannon Enhanced Nova Cannon Cooled Nova Cannon Peak State ------------ > --- POWER ------------ Zero-point Reactor Zero-point Reactor Zero-point Reactor Zero-point Reactor > --- PROPULSION ------- Experimental Biometal Heavy Treads > --- UTILITY ---------- Experimental Power Amplifier Advanced Cooling System Experimental Cooling System Experimental Coolant Injector Huge Storage Unit Experimental Targeting Computer Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Advanced Particle Accelerator Advanced Weapon Cycler Heavy Regenerative Plating SHELL Armor AEGIS Remote Shield > --- WEAPON ----------- Heavy Quantum Rifle Heavy Quantum Rifle Heavy Quantum Rifle > --- INVENTORY -------- Quantum Reactor Zero-point Reactor Zero-point Reactor Experimental Biometal Heavy Treads Experimental Coolant Injector Experimental Energy Well Experimental Energy Well Heavy Regenerative Plating Graphene Brace Thermal Barrier Advanced Force Field AEGIS Remote Shield Transdimensional Reconstructor High-powered Transdimensional Reconstructor Heavy Quantum Rifle Sigix Sheargun Compact HERF Cannon Enhanced Nova Cannon Cooled Nova Cannon Sigix Shearcannon Heavy Linear Accelerator [Rating: 259] Favorites ----------- Power Improved Quantum Reactor Engine Improved Deuterium Engine Power Core Neutrino Core Reactor Improved Quantum Reactor Propulsion Compact Wheel Treads Armored Medium Treads Wheel Compact Wheel Utility Huge Storage Unit Device Advanced Sensor Array Storage Huge Storage Unit Processor Experimental Targeting Computer Hackware Hacking Suite Protection Heavy Regenerative Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Heavy Phase Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Omega Cannon Launcher Heavy Shock Bomb Launcher Impact Weapon Heavy Flail Build | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Min Mat Sto Gar Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 . 2 . . . 4 . . . . 2 . . . . 2 . . 2 . 2 . . 2 . . Power 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . Propulsion . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 15 | . . . 1 . 2 . . . 3 . . . . 2 . . . . 2 . . 2 . 1 . . 2 . . Weapon 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 650 | 6 16 2 28 2 38 20 9 . 42 4 8 3 10 14 6 4 12 3 37 52 . 6 59 45 36 36 63 74 15 Power 86 | 1 3 . 3 . 1 1 . . 5 . . . . 1 1 . 4 . 1 5 . . 8 7 5 2 13 22 3 Engine 16 | 1 3 . 3 . 1 1 . . 5 . . . . 1 1 . . . . . . . . . . . . . . Core 10 | . . . . . . . . . . . . . . . . . 2 . . 3 . . 3 1 . . . 1 . Reactor 60 | . . . . . . . . . . . . . . . . . 2 . 1 2 . . 5 6 5 2 13 21 3 Propulsion 45 | 2 5 1 4 . 4 4 1 . 2 . . . 1 . . . 1 . 1 3 . 1 1 1 1 1 3 5 3 Treads 19 | 1 2 . 3 . 1 1 1 . 1 . . . . . . . . . . 1 . . . . 1 1 3 3 . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 26 | 1 3 1 1 . 3 3 . . 1 . . . 1 . . . 1 . 1 2 . 1 1 1 . . . 2 3 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 333 | 1 6 . 6 . 13 5 3 . 26 2 4 . 4 10 5 2 7 1 26 26 . 5 30 29 24 30 31 30 7 Device 238 | . . . 3 . 8 3 1 . 15 2 1 . 2 6 4 2 5 1 23 22 . 3 23 21 19 26 18 25 5 Storage 7 | 1 2 . . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 1 . Processor 18 | . . . . . . . . . 4 . . . . 1 . . . . . 1 . 2 1 2 . 1 3 1 2 Hackware 7 | . . . . . 1 . 1 . . . . . . . . . . . . . . . 2 . . 1 2 . . Protection 63 | . 4 . 3 . 4 2 1 . 7 . 3 . 2 3 1 . 2 . 3 3 . . 3 5 5 2 7 3 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 186 | 2 2 1 15 2 20 10 5 . 9 2 4 3 5 3 . 2 . 2 9 18 . . 20 8 6 3 16 17 2 Energy Gun 34 | 1 . . 1 . 11 7 3 . 1 . . . . . . . . . . . . . 1 . . . 4 3 2 Energy Cannon 105 | . 2 . 4 . 7 1 . . 6 1 2 3 3 3 . 1 . 1 6 12 . . 17 6 5 3 9 13 . Ballistic Gun 9 | 1 . 1 6 1 . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Launcher 35 | . . . 3 1 2 2 1 . 2 1 2 . 2 . . 1 . 1 3 6 . . 1 2 1 . 3 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 51 | . . . 1 . 3 2 . . 2 . . . . . 1 . 4 . 1 1 . 1 10 4 9 4 5 3 . Corrupted Parts 9 | . . . . . . . . . 1 . . . 1 . . . . . . 1 . . 3 1 1 1 . . . System Corruption 79 | . . . . . . . . . 10 . . . 10 . . . . . . 10 . . 22 9 8 10 . . . Parts Lost 81 | . 1 . . . 6 2 2 . 2 . . . . . . . 1 . . 16 . 2 4 3 . 8 12 15 7 Power 21 | . . . . . . . . . 1 . . . . . . . . . . 3 . . . 1 . 1 5 8 2 Propulsion 10 | . 1 . . . 2 1 . . . . . . . . . . . . . 3 . . 1 . . . 1 1 . Utility 37 | . . . . . 3 1 2 . . . . . . . . . 1 . . 8 . 1 1 2 . 4 5 5 4 Weapon 13 | . . . . . 1 . . . 1 . . . . . . . . . . 2 . 1 2 . . 3 1 1 1 Highest Loss Streak 5 | . 1 . . . 2 1 1 . 1 . . . . . . . 1 . . 5 . 2 3 1 . 2 3 5 4 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 98 100 99 100 99 99 100 100 94 93 93 74 93 93 94 94 93 94 89 88 85 87 88 90 88 74 80 81 87 Engine 5 | . 13 14 11 11 9 8 9 9 12 13 13 13 13 10 13 16 12 . . . . . . . . . . . . Reactor 6 | . . . . . . . . . . . . . . . . . 1 11 10 8 . . 4 13 14 8 14 14 14 Treads 5 | . 13 14 10 11 9 8 9 9 5 6 6 6 6 5 5 5 5 5 5 4 . . . . . 4 3 2 . Wheel 5 | . 14 14 11 11 9 9 9 9 6 6 6 6 6 5 5 5 5 5 5 5 5 8 8 8 6 . . . 6 Device 18 | . . . 11 11 17 18 18 18 14 13 13 13 13 17 16 16 15 16 24 25 25 25 25 25 27 23 21 26 22 Storage 6 | . 14 14 11 11 9 9 9 9 6 6 6 6 6 5 5 5 5 5 5 5 5 4 4 4 4 4 3 3 3 Processor 10 | . . . . . . . . . 13 13 13 13 13 16 16 16 16 16 15 13 10 13 18 16 16 16 13 14 18 Hackware 3 | . . . . . 9 9 9 9 6 6 6 6 6 5 5 5 5 5 5 5 5 4 1 . . 1 2 . . Protection 7 | . 13 14 10 11 8 8 9 9 5 6 6 6 6 5 5 5 4 5 4 4 5 4 3 7 4 4 7 6 7 Energy Gun 4 | . . . 1 . 10 26 26 27 8 . . . . . . . . . . . . . . 4 . . 1 2 10 Energy Cannon 11 | . 13 14 20 22 15 . . . 10 19 19 1 19 17 16 16 16 15 13 13 15 12 11 7 11 11 8 6 . Ballistic Gun 1 | . 14 14 10 6 . . . . . . . . . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 255 | 14 93 94 108 108 109 106 111 107 144 144 143 143 143 151 159 160 190 191 197 195 194 196 206 235 232 236 250 255 249 Greatest Support 90 | 16 16 10 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 16 32 32 32 90 90 90 90 32 Greatest Overweight (x) 15 | 4 9 9 10 6 6 6 6 6 8 8 8 8 8 9 9 9 11 11 12 12 12 12 6 8 8 2 2 15 15 Average Overweight (x) 6 | . 4 9 9 6 6 5 6 6 7 8 7 7 7 8 8 9 9 11 11 11 12 5 5 7 6 2 2 3 7 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 24 | 7 21 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 2 20 25 25 25 25 25 25 25 25 25 25 25 25 25 25 24 25 25 25 25 14 16 25 25 25 25 25 25 25 Average Carried 23 | 1 14 24 24 25 24 24 24 24 24 24 25 24 24 24 24 24 24 25 24 23 14 13 23 24 24 23 23 23 22 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 2 20 25 25 25 25 25 25 25 25 25 25 24 25 25 24 24 25 25 25 14 14 16 25 24 25 24 24 25 18 Class Distribution -------------------- 21% | Scavenger-Tank 21% | Scavenger-Mutant 19% | Generator-Mutant 12% | Skirmisher 9% | Scavenger-Skirmisher 7% | Mutant 3% | Tank 3% | Generator-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Storage Scavenger-Tank | -8/Garrison Scavenger-Tank | -8/Recycling Skirmisher | -6/Factory Skirmisher | -6/Lower Caves Skirmisher | -6/Lower Caves Mutant | -6/Data Miner Skirmisher | -5/Proximity Caves Skirmisher | -5/Factory Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Upper Caves Scavenger-Skirmisher | -5/Warlord Scavenger-Tank | -4/Proximity Caves Scavenger-Tank | -4/Factory Scavenger-Skirmisher | -4/Armory Scavenger-Mutant | -4/Lab Scavenger-Mutant | -3/Research Scavenger-Mutant | -3/Testing Generator-Mutant | -2/Research Generator-Mutant | -2/Quarantine Generator-Mutant | -2/Section 7 Scavenger-Mutant | -1/Access Scavenger-Mutant | -1/Command Generator-Gunner | -1/Access_0 Resources | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Jun Mat Min Mat Min Mat Sto Gar Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Matter Collected 10078 | 162 299 120 666 53 460 221 103 . 519 184 243 . 196 183 93 121 129 69 741 821 . 70 690 622 516 449 1556 697 95 Remotely 1272 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1135 137 . Salvage Created 61140 | . 948 248 2078 273 3715 2020 840 406 1953 140 390 . 484 352 243 328 134 116 3098 3399 . 343 2348 1972 788 6796 10917 15986 825 Parts 2379 | . 58 14 140 10 200 108 44 19 104 11 13 . 23 7 17 11 3 7 134 135 . 7 121 61 43 265 433 346 45 Haulers Intercepted 25 | . 2 . 6 . 6 6 . . 1 . . . . . . . . . . . . . 1 . . 3 . . . Recyclers Shooed 19 | . 2 1 2 . 3 1 . . 1 . . . . 1 . . . . 1 . . . 1 1 . . 3 2 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 69 | . . . . . . . . . . 12 7 . 19 . 17 5 . 9 . . . . . . . . . . . Prevented 18 | . . . . . . . . . . . 5 . 8 . . 5 . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Min Mat Sto Gar Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Combat Hostiles Destroyed 825 | . 17 8 41 4 58 24 25 4 25 5 9 . 12 4 4 6 2 5 39 60 . 2 26 28 10 67 165 166 9 Melee 3 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 . Guns 94 | . 3 2 8 . 22 21 22 4 3 . . . . . . . . . . . . . . . . . . . 9 Cannons 396 | . 14 6 24 2 23 . . . 10 2 1 . 4 4 4 3 1 . 11 38 . 1 25 7 2 33 66 115 . AOE 163 | . . . 9 2 8 3 3 . 6 3 5 . 5 . . 3 . 4 17 11 . . . 10 5 . 69 . . Classes Destroyed 32 | . 7 2 2 . 7 . 1 1 1 . . . 1 . . 1 1 . . 2 . . 1 2 2 . 1 . . Worker 45 | . 2 1 2 1 10 7 . . 1 . . . . . . . . . 6 . . . 3 . . . 5 7 . Builder 17 | . . . . . 5 2 . 1 . . . . . . . . . . 4 . . . . . . 1 4 . . Tunneler 8 | . . 2 3 2 1 . . . . . . . . . . . . . . . . . . . . . . . . Hauler 25 | . 2 . 6 . 6 6 . . 1 . . . . . . . . . . . . . 1 . . 3 . . . Recycler 39 | . 2 1 3 1 7 7 . 2 3 . . . . 1 . . . . 1 . . 1 1 1 . 2 1 5 . Carrier 2 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . Minesweeper 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Mechanic 23 | . . . . . 1 . . . . . . . . . . . . . . . . 1 1 . . . 8 12 . Operator 11 | . 2 . 3 . . 2 . . . . . . . . . . . . 1 . . . . . 1 1 1 . . Drone 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . Watcher 36 | . 3 . 4 . 5 2 . . 4 . . . . . . . . . 2 4 . . 3 . . 3 5 1 . Swarmer 116 | . 6 1 12 . 9 7 11 . 3 3 4 . 6 . . 2 . 4 5 13 . . . 8 5 . 17 . . Cutter 8 | . . . . . 4 . . . . . . . . . . . . . . 4 . . . . . . . . . Saboteur 16 | . . . . . . . . . . . . . . . . . . . . 2 . . . . . 1 6 7 . Grunt 263 | . 11 1 21 4 23 5 4 . 2 . 4 . 4 2 . 3 1 . 18 15 . 2 12 1 . 15 53 62 . Brawler 29 | . . . 1 . . . 2 . . . . . . . . . . . 1 . . . . . . 1 13 11 . Duelist 24 | . . . . . 1 . . . 1 . . . . . . . . . . 3 . . . . . 3 8 8 . Protector 25 | . . . . . 1 . . . 2 . . . . . . . . . . 2 . . . . . . 8 12 . Researcher 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . . Sentry 56 | . . . 7 . 9 12 4 3 3 . . . . . . 1 . 1 6 2 . . . . . 4 1 3 . Demolisher 4 | . . . . . . . . 1 . . . . . . . . . . . 2 . . . 1 . . . . . Specialist 18 | . . . . . 10 . . . 2 . . . . . . . . . . . . . . . . 6 . . . Hunter 52 | . . . . . 1 . 3 . 5 . . . . . 2 . . . 6 2 . . 2 8 . 9 6 8 . Programmer 105 | . . . . . . . . . 7 2 1 . . 2 2 . . . 3 14 . . 11 . 3 15 20 25 . Heavy 4 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . 2 . 1 . Q-Series 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . Behemoth 5 | . . . . . . . 1 . . . . . 1 . . . . . . . . . . . . 1 1 1 . S7 Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . M Guard 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Enhanced Grunt 8 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 Tracker 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 5 . . Combat Programmer 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 5 2 . Investigator 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 . Striker 29 | . . . . . . . . . . . . . . . . . . . . . . . . 8 . 2 8 11 . Executioner 24 | . . . . . . . . . . . . . . . . . 1 . . . . . . 2 . 2 8 11 . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Fortress 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Protovariant L 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Decomposer 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Assembled 6 | . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 44 | . 7 2 13 5 10 8 4 3 11 3 4 . 4 2 2 3 1 4 12 8 . 2 4 8 5 12 25 44 3 Combat Bots Only 27 | . 5 2 9 4 8 5 4 2 11 3 4 . 4 2 2 3 1 4 8 8 . 2 3 7 5 7 21 27 3 Max Kills in Single Turn 6 | . 1 1 4 2 3 3 3 1 2 3 4 . 4 1 1 2 1 2 5 2 . 1 1 3 4 2 6 3 1 Gunslinging 1 | . . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . Exploded 6 | . . . 3 2 3 2 3 . 2 3 4 . 4 . . 2 . 2 3 2 . . . 3 4 . 6 . . Melee 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 . Uniques/NPCs Destroyed 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) Combat | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Jun Mat Min Mat Min Mat Sto Gar Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Damage Taken 37320 | . 478 120 621 93 1779 591 473 129 1907 157 96 . 164 368 66 69 410 94 960 2911 . 131 1307 1631 690 3710 7563 7452 3350 Core 3123 | . 90 16 87 . 213 73 110 46 160 31 . . 33 23 . . 136 11 66 223 . . 90 117 26 255 509 378 430 Absorbed by Shields 26300 | . . . . . . . 9 . 82 . . . . . . . . 97 1000 2031 . 12 517 1578 686 3739 7755 6036 2758 Reduced by Siege Mode 572 | . . . . . . . . . . . . . . . . . . . . . . . . . . 109 251 195 17 Redirected to Shielding 77 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 77 . . Regen/Repaired (Parts) 13896 | . 97 . 317 . 180 374 . . 814 . . . . 555 . . 40 . . . . . 526 . . 1605 4264 3861 1263 Core Remaining (%) 64 | 100 . 57 . 78 . . . 19 . . . . 73 . . . . 83 . . 74 . 93 . . 61 . . 9 Volleys Fired 2630 | . 84 38 107 13 151 68 63 10 59 5 11 . 14 19 9 7 7 7 105 133 . 19 154 85 63 392 475 463 69 Largest 3 | . 2 2 3 3 3 3 3 3 3 3 3 . 3 3 3 3 3 3 3 3 . 2 3 1 1 2 1 3 3 Hottest 335 | . 80 83 159 159 204 183 183 183 235 195 195 . 195 270 270 270 270 270 294 301 . 196 335 105 120 214 120 240 240 Shots Fired 4012 | . 88 53 305 31 440 198 175 30 162 14 23 . 33 53 26 16 21 15 185 278 1 21 157 86 63 392 475 465 206 Gun 1010 | . 10 15 115 6 164 196 174 30 64 . . . . . . . . . . . . . 1 4 . . 6 19 206 Cannon 2827 | . 78 38 184 24 271 . . . 90 12 18 . 28 53 26 14 21 12 132 250 1 21 156 69 61 392 430 446 . Launcher 175 | . . . 6 1 5 2 1 . 8 2 5 . 5 . . 2 . 3 53 28 . . . 13 2 . 39 . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 129 | . 10 15 98 6 . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 2833 | . 78 38 201 24 435 196 174 30 154 12 18 . 28 53 26 14 21 12 132 250 1 21 128 26 37 199 263 56 206 Explosive 74 | . . . 6 1 5 2 1 . 2 2 2 . 1 . . . . 3 . . . . . 8 2 . 39 . . Electromagnetic 810 | . . . . . . . . . 6 . 3 . 4 . . 2 . . 53 28 . . 29 52 24 193 173 243 . Slashing 166 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 166 . Robot Hit Streak 72 | . 10 7 13 7 17 19 14 8 20 12 12 . 10 18 6 8 12 15 24 26 . 13 21 19 48 49 51 72 38 Robot Miss Streak 5 | . 2 3 5 2 5 3 5 1 5 1 1 . 3 3 1 1 1 . 3 5 . 1 2 2 2 3 2 3 3 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Secondary Targets 10 | . . . . . 2 3 2 . . . . . . . . . . . . . . . . . . . . . 3 Max Gunslinging Chain 1 | . . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . 1 Capacitor 1596 | . . . . . . . . . . . . . . . . . . . . 15 1 17 141 73 61 390 436 462 . Shots Hit Robots 2663 | . 65 28 169 14 248 104 73 17 103 10 13 . 15 40 9 9 13 3 77 156 . 17 120 45 54 264 396 418 183 Core Hits 2009 | . 29 17 76 10 118 58 35 8 78 5 12 . 16 9 6 9 2 7 85 101 . 7 56 38 26 95 335 710 61 Critical Kills 21 | . . . . . 4 . . . . . . . . . . . . 1 2 4 . 1 . 1 2 2 4 . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 112 | . . . . . 15 20 3 1 2 . . . . . . . . 1 2 4 . 1 1 1 2 6 8 45 . Burn 37 | . . . . . 11 20 3 1 2 . . . . . . . . . . . . . . . . . . . . Meltdown 21 | . . . . . 4 . . . . . . . . . . . . 1 2 4 . 1 . 1 2 2 4 . . Corrupt 12 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 4 4 3 . Sever 42 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 42 . Melee Attacks 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Impact 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 147450 | . 1122 493 4065 400 6286 2628 1681 374 4231 450 912 . 1149 1523 343 363 448 401 7319 7533 43 673 5680 3919 1747 11799 35909 37048 8911 Guns 18679 | . 85 123 833 32 2240 2352 1550 374 1234 . . . . . . . . . . . . . . 117 . . 204 624 8911 Cannons 92098 | . 1034 370 2468 227 3298 . . . 1579 263 291 . 469 1523 343 242 448 101 2445 5143 43 673 5680 1739 1057 11315 15221 36126 . Explosions 36498 | . . . 761 141 742 270 131 . 1418 187 621 . 680 . . 121 . 300 4874 2390 . . . 2063 690 475 20421 213 . Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ramming 175 | . 3 . 3 . 6 6 . . . . . . . . . . . . . . . . . . . 9 63 85 . Kinetic 898 | . 85 123 658 32 . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 64374 | . 1034 370 2643 227 5538 2352 1550 374 3194 263 291 . 469 1523 343 242 448 101 4355 5330 43 673 4830 770 537 5665 9999 2299 8911 Explosive 25058 | . . . 761 141 742 270 131 . 153 187 241 . 261 . . . . 300 153 105 . . . 1153 619 . 19841 . . Electromagnetic 30491 | . . . . . . . . . 884 . 380 . 419 . . 121 . . 2811 2098 . . 850 1996 591 6125 6006 8210 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 26454 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26454 . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 32 | . 2 2 . . . . . . 18 18 18 18 28 3 3 3 3 . . 27 27 . 32 10 18 16 . . . Average Corruption 9 | . 2 2 . . . . . . 17 18 18 18 18 2 3 3 3 . . 15 27 . 9 1 11 7 . . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked 79 | . . . . . . . . . . . . . . . . . 21 . . . . . . 18 . 40 . . . Effects 463 | . 9 16 . . . . . . 37 55 72 5 36 5 13 13 2 . . 78 3 . 67 8 18 26 . . . Message Errors 108 | . 1 4 . . . . . . 8 12 18 2 9 1 5 4 1 . . 13 . . 16 2 5 7 . . . Matter Fused 126 | . 4 7 . . . . . . 9 14 15 1 12 2 3 3 . . . 27 . . 16 1 5 7 . . . Heat Flow Errors 49 | . . . . . . . . . 2 5 8 . 4 . . 1 1 . . 6 1 . 10 3 3 5 . . . Energy Discharges 43 | . 1 1 . . . . . . 3 6 7 2 1 . 2 2 . . . 4 1 . 10 . 2 1 . . . Parts Rejected 6 | . . . . . . . . . 1 . . . 2 . . . . . . . . . 1 1 . 1 . . . Parts Fused 10 | . 1 . . . . . . . . 3 1 . 1 . . . . . . 2 . . 1 . . 1 . . . Data Loss (minor) 50 | . . 2 . . . . . . 6 8 10 . 3 2 2 2 . . . 8 . . 3 . 2 2 . . . Data Loss (major) 23 | . 2 . . . . . . . 1 2 6 . 1 . . . . . . 5 . . 6 . . . . . . Misfires 16 | . . 1 . . . . . . 3 3 2 . 2 . . . . . . 1 1 . 2 1 . . . . . Alerts 12 | . . 1 . . . . . . 2 2 3 . . . . . . . . 1 . . 1 . 1 1 . . . Misdirections 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Weapon Failures 19 | . . . . . . . . . 2 . 2 . 1 . 1 1 . . . 10 . . 1 . . 1 . . . Overload Shots 13 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . 10 . Effects 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Heat Surge 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Overflow Damage 3009 | . 13 . 52 17 47 . 8 . 80 12 36 . 46 111 . . . . 398 270 . 26 263 105 148 141 1121 115 . Projectiles 1725 | . 13 . 51 17 47 . . . 36 12 36 . . 111 . . . . 81 249 . 26 263 95 53 141 400 94 . Explosions 1252 | . . . 1 . . . 8 . 44 . . . 46 . . . . . 317 21 . . . 10 95 . 710 . . Melee 32 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 21 . Knockbacks 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Impact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 687 | . . . 1 . 42 3 . . 22 . . . . . . . . . 277 59 . . . 19 . . 264 . . Shots 17 | . . . . . 1 . . . 2 . . . . . . . . . 7 3 . . . 1 . . 3 . . Rammed 17 | . 2 . 1 . 1 1 . . . . . . . . . . . . . . . . . . . 1 5 6 . Targets Rammed 17 | . 2 . 1 . 1 1 . . . . . . . . . . . . . . . . . . . 1 5 6 . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 385 | . 315 156 351 126 334 208 205 63 222 264 249 . 244 294 204 147 282 120 144 359 80 117 285 247 332 133 385 360 38 Average Temperature 76 | . 84 40 89 40 84 61 40 21 59 96 88 . 85 101 77 72 123 66 67 82 47 44 67 72 74 42 78 107 10 Received Heat Transfer 3424 | . 219 45 195 54 558 216 48 9 145 . 18 . 36 99 . 9 . . 115 309 . 24 173 37 60 140 459 456 . Effects 16 | . . . 5 . . . 3 . . . . . . . . . 2 . . 2 . . . 3 . . . 1 . Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Energy Bleed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Interference 13 | . . . 3 . . . 3 . . . . . . . . . 2 . . 2 . . . 3 . . . . . Damage (minor) 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations 68 | . . . . . . . . . . . . . . . . . . . . . . . . . . 25 23 19 1 Total Turns 2597 | . . . . . . . . . . . . . . . . . . . . . . . . . . 292 793 1481 31 Longest Duration 769 | . . . . . . . . . . . . . . . . . . . . . . . . . . 50 485 769 31 Robots Corrupted 145 | . . . . . . . . . 3 . 3 . 3 . . . . . 9 7 . . 1 10 1 29 26 53 . Combat Hostiles 140 | . . . . . . . . . 3 . 3 . 3 . . . . . 9 7 . . 1 10 1 28 25 50 . Parts Fried 330 | . . . . . . . . . 4 . 4 . 6 . . . . . 23 22 . . 8 17 6 66 68 106 . Impact Corruptions 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Robots Melted 32 | . . . . . 6 . . . 4 . . . . . . . 1 1 2 4 . 1 . 1 2 5 5 . . Combat Hostiles 29 | . . . . . 5 . . . 3 . . . . . . . 1 1 2 3 . 1 . 1 2 5 5 . . Parts Melted 215 | . 4 . . . 26 13 6 1 16 1 . . . 3 . . 4 . 11 39 . 5 11 3 4 26 39 2 1 Heat Transferred 71115 | . 2146 777 4773 407 10545 5624 2923 740 4892 296 333 . 629 1480 333 259 481 111 4378 6822 50 668 3639 520 679 4122 8451 1137 3900 Parts Sabotaged 5 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 4 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 27 | . . . . . . . . . 1 . . . . . . . . . 9 4 . . . 2 1 1 8 1 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Min Mat Sto Gar Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Peak Influence 7093 | . 330 135 648 287 913 402 1159 617 465 . . . . 353 . . . . 1229 1881 . 481 427 607 388 1506 4339 7093 . Initial 2776 | . . 85 . 246 18 385 236 521 365 . . . . 325 . . . . 12 602 . . 177 240 294 135 903 2776 . Average 1209 | . 196 31 225 180 330 260 591 290 225 . . . . 223 . . . . 355 1036 . 222 224 304 259 778 2349 6025 . Maximum Alert Level 5 | . 1 . 2 1 3 2 4 2 2 . . . . 1 . . . . 4 5 . 2 2 2 1 4 5 5 . Low Security (%) 24 | 100 41 100 55 58 27 20 . 36 50 . . . . 39 . . . . 65 . . 32 34 12 27 3 . . . Level 1 27 | . 58 . 27 41 41 77 32 42 28 . . . . 60 . . . . 7 . . 46 64 65 72 24 . . . Level 2 10 | . . . 16 . 22 1 35 20 20 . . . . . . . . . . 45 . 20 1 21 . 18 . . . Level 3 7 | . . . . . 8 . 26 . . . . . . . . . . . 15 12 . . . . . 24 21 . . Level 4 7 | . . . . . . . 4 . . . . . . . . . . . 10 24 . . . . . 29 28 . . Level 5 7 | . . . . . . . . . . . . . . . . . . . . 16 . . . . . . 2 43 . High Security 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 47 56 . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sterilizations 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . Squads Dispatched 183 | . 5 . 8 . 15 4 . . 6 . . . . 4 . . . . 8 14 . 6 7 2 3 25 39 37 . Investigation 18 | . 3 . 4 . . . . . 2 . . . . 2 . . . . . 1 . 2 1 2 . 1 . . . Extermination 35 | . . . . . . . . . 2 . . . . 1 . . . . 2 6 . 1 5 . 3 8 7 . . Reinforcement 33 | . 2 . 4 . 10 1 . . 1 . . . . . . . . . 3 2 . . 1 . . 8 . 1 . Assault 77 | . . . . . 1 . . . 1 . . . . 1 . . . . 3 5 . . . . . 5 25 36 . Garrison 10 | . . . . . 4 3 . . . . . . . . . . . . . . . 3 . . . . . . . Intercept 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . 3 7 . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 13 | . . . . . . . . . . . . . . 1 . . . . 2 4 . . 1 . . 3 2 . . Construction Impeded 3 | . . . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 5 | . . . . . . . . . 1 . . . . . . . . . 2 . . . . . . 2 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Mat Min Mat Sto Gar Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Distress Signals 43 | . 1 1 2 . 3 . . . 1 . . . . . . . . . 3 . . . . 7 1 3 . 21 . Communications Jammed 166 | . . . . . . . . . . . . . . . . . . . 34 44 . . . . . 23 . 65 . Distress Signals 146 | . . . . . . . . . . . . . . . . . . . 34 40 . . . . . 7 . 65 . Times Spotted 1111 | . 21 14 53 5 74 23 22 5 35 4 4 . 14 7 4 6 35 6 48 74 . 7 35 30 7 82 201 271 24 Peak Tracking Total 27 | . 6 3 8 4 7 6 4 2 11 3 5 . 5 3 2 3 10 5 8 9 . 3 5 10 2 7 17 27 5 Tactical Retreats 38 | . . 2 1 . 2 2 . . . . 1 . 1 2 . . 1 . 2 3 . . 1 3 . 1 1 15 . Traps | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Min Mat Sto Gar Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Traps Triggered 23 | . 4 . . . . 3 6 . 1 . . . . . . . . . . 1 . . 2 . . . 2 4 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 25 | . . . . . . . . . . . . . . . . 4 16 . . . . . . . . . 2 3 . Most Traps Carried 2 | . . . . . . . 2 2 2 2 1 1 1 1 1 1 1 . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Jun Mat Min Mat Min Mat Sto Gar Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Machines Disabled 114 | . 2 . . 1 8 4 7 . 11 . . . . 1 1 . . . 27 12 . . 7 3 6 13 3 8 . Max in Single Turn 12 | . 1 . . 1 1 1 1 . 8 . . . . 1 1 . . . 12 2 . . 1 1 2 1 1 1 . Garrison Access 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Garrison Relay 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . Phase Generator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Mat Min Mat Sto Gar Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Machines Accessed 126 | . 9 1 12 . 8 15 3 11 10 . 1 4 . 5 . 1 5 1 3 5 . 2 10 2 7 5 5 1 . Terminals 81 | . 6 1 8 . 6 12 3 6 3 . . . . 3 . . . 1 2 4 . 1 6 2 6 5 5 1 . Fabricators 5 | . . . . . . . . . 1 . . . . 1 . . . . 1 1 . . 1 . . . . . . Repair Stations 13 | . 1 . 2 . 1 2 . . 4 . . . . 1 . . . . . . . 1 1 . . . . . . Recycling Units 9 | . 2 . 2 . . . . 5 . . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . 1 . . . . . . . . . . . . . . . . . 2 . 1 . . . . Garrison Access 3 | . . . . . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . Total Hacks 362 | . 35 3 35 . 33 44 6 27 27 . 1 30 . 17 . 1 18 1 6 11 . 7 22 4 14 9 9 2 . Successful 201 | . 20 1 25 . 21 27 . 12 12 . 1 30 . 11 . 1 18 1 2 3 . 2 7 . 3 1 3 . . Failed 161 | . 15 2 10 . 12 17 6 15 15 . . . . 6 . . . . 4 8 . 5 15 4 11 8 6 2 . Catastrophic 28 | . 1 1 3 . 1 1 2 4 1 . . . . 1 . . . . 2 2 . . 3 2 2 1 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 137 | . 24 3 22 . 19 15 . 21 5 . . . . 4 . . 1 . . 1 . 4 4 . 7 3 2 2 . Terminals 226 | . 28 3 25 . 25 35 6 22 8 . . . . 8 . . . 1 4 8 . 4 12 4 13 9 9 2 . Fabricators 12 | . . . . . . . . . 3 . . . . 3 . . . . 2 3 . . 1 . . . . . . Repair Stations 48 | . 5 . 8 . 5 8 . . 10 . . . . 6 . . . . . . . 3 3 . . . . . . Recycling Units 9 | . 2 . 2 . . . . 5 . . . . . . . . . . . . . . . . . . . . . Scanalyzers 10 | . . . . . 3 . . . . . . . . . . . . . . . . . 6 . 1 . . . . Garrison Access 7 | . . . . . . 1 . . 6 . . . . . . . . . . . . . . . . . . . . Terminal Hacks 116 | . 8 . 9 . 11 16 . 5 3 . 1 30 . 3 . 1 18 1 1 2 . 1 1 . 1 1 3 . . Record 26 | . 1 . . . . . . 1 . . . 11 . . . . 12 1 . . . . . . . . . . . Part Schematic 13 | . 1 . . . 1 . . . . . . 10 . . . . . . . 1 . . . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . Robot Analysis 4 | . 1 . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 18 | . 3 . 1 . 2 2 . 1 . . . 3 . . . . 6 . . . . . . . . . . . . Open Door 8 | . . . . . . 5 . . . . 1 . . . . 1 . . . . . . . . . 1 . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Branch Access Points 3 | . . . . . 1 . . . . . . . . 1 . . . . . . . . . . . . 1 . . Terminal Index 8 | . 1 . 1 . 1 2 . . . . . . . 1 . . . . . . . 1 . . 1 . . . . Garrison Index 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Alert Level 4 | . . . . . 1 1 . 1 . . . . . . . . . . . 1 . . . . . . . . . Unreport Threat 12 | . . . 1 . 2 3 . 2 1 . . . . 1 . . . . 1 . . . . . . . 1 . . Locate Traps 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 5 | . . . 2 . . 1 . . 2 . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . . . 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . . . 2 . . . . 2 . . . . 1 . . . . . . . . . . Network Status 2 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . . . Load Schematic 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Build 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Repair Station Hacks 35 | . 4 . 8 . 4 7 . . 4 . . . . 5 . . . . . . . 1 2 . . . . . . Scan Component 19 | . 2 . 4 . 2 4 . . 2 . . . . 3 . . . . . . . 1 1 . . . . . . Repair 16 | . 2 . 4 . 2 3 . . 2 . . . . 2 . . . . . . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 7 | . . . . . 3 . . . . . . . . . . . . . . . . . 3 . 1 . . . . Insert Component 5 | . . . . . 2 . . . . . . . . . . . . . . . . . 2 . 1 . . . . Analyze 2 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . Garrison Access Hacks 2 | . . . . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . Unlock Access 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 36 | . 8 1 8 . 3 3 . 7 2 . . . . 1 . . . . . 1 . . 1 . 1 . . . . Terminals 25 | . 6 1 6 . 3 3 . 2 1 . . . . . . . . . . 1 . . 1 . 1 . . . . Track 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Botnet 21 | . 4 1 5 . 3 3 . 2 . . . . . . . . . . . 1 . . 1 . 1 . . . . Operators 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Haulers 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 9 | . 2 . 2 . . . . 5 . . . . . . . . . . . . . . . . . . . . . Tunnel 9 | . 2 . 2 . . . . 5 . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 98 | . 6 1 10 . 7 13 3 6 8 . . . . 5 . . . . 3 5 . 2 10 2 7 4 5 1 . Full Trace Events 19 | . 2 . 2 . 1 . 3 1 2 . . . . 2 . . . . . . . 2 1 2 . 1 . . . Feedback Events 4 | . . . . . . . 1 . . . . . . 1 . . . . . . . . 1 1 . . . . . Corruption 3 | . . . . . . . . . . . . . . 1 . . . . . . . . 1 1 . . . . . Hackware Fried 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 20 | . 1 . . . 2 . . . . . . 10 . . . . . . . 1 . . 1 . 3 2 . . . Parts Built 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 64 | . . . . . . . . . . . . . . 64 . . . . . . . . . . . . . . . Total Part Build Rating 16 | . . . . . . . . . . . . . . 16 . . . . . . . . . . . . . . . Parts Repaired 16 | . 2 . 4 . 2 3 . . 2 . . . . 2 . . . . . . . . 1 . . . . . . Time 627 | . 52 . 128 . 102 120 . . 106 . . . . 94 . . . . . . . . 25 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . Part Schematics Acquired 2 | . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . . . Parts Damaged 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Jun Mat Min Mat Min Mat Sto Gar Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 13 | . . . . . . . 9 . . . . . . 4 . . . . . . . . . . . . . . . Machine Destruction 9 | . . . . . . . 9 . . . . . . . . . . . . . . . . . . . . . . Programmers 4 | . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 15 | . . . . . . . . 11 . . . . . . . . . . . 3 . . 1 . . . . . . Allies Hacked 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Jun Mat Min Mat Min Mat Sto Gar Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Total Allies 23 | . . 4 . . . . 2 11 1 . . . 1 . . . . . . 3 . . 1 . . . . . . Largest Group 10 | . . 4 . . . . 2 10 10 . . . 1 . . . . . . 3 3 3 2 . . . . . . Highest-Rated Group 204 | . . 71 . . . . 62 188 188 . . . 96 . . . . . . 204 204 204 164 . . . . . . Highest-Rated Ally 164 | . . 31 . . . . 31 34 34 . . . 96 . . . . . . 68 68 68 164 . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 106 | . . 23 . . . . 9 6 11 . . . 14 . . . . . . 7 . 33 3 . . . . . . Total Damage 3974 | . . 191 . . . . 147 139 244 . . . 469 . . . . . . 331 . 2288 165 . . . . . . Kills 25 | . . 2 . . . . . 2 . . . . 4 . . . . . . 2 . 15 . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Allies Melted 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Jun Mat Min Mat Min Mat Sto Gar Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Robot Analysis Total 4 | . 1 . 1 . 2 . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . 2 . 2 . . . . . 2 1 . 1 . 1 2 . 1 . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Jun Mat Min Mat Min Mat Sto Gar Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Turns Passed 53488 | 58 1558 1746 2537 956 3569 1980 1707 1120 2852 1259 1628 175 812 974 601 569 2054 1065 1813 2086 60 485 2282 1610 1479 3487 5395 7122 449 Spaces Moved 17819 | 45 756 701 875 481 1191 832 484 519 1124 557 711 82 341 358 236 226 818 332 488 502 18 225 950 652 560 877 1355 1414 109 Core 21 | 21 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 3453 | . . . . . . . . . . . . . . . . . . . . . . . . . 71 877 1355 1150 . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels 14345 | 24 756 701 875 481 1191 832 484 519 1124 557 711 82 341 358 236 226 818 332 488 502 18 225 950 652 489 . . 264 109 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 100 215 190 190 190 175 190 190 205 220 205 205 205 220 220 235 220 265 265 235 330 180 180 197 209 295 295 230 230 Average Speed 236 | 106 163 215 222 190 190 189 190 190 214 220 219 206 219 232 234 235 239 265 278 282 330 197 187 214 232 303 307 352 231 Slowest Speed 490 | 250 215 215 230 190 190 190 190 190 220 220 220 220 220 235 235 235 265 265 280 330 330 330 197 226 320 320 320 490 390 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . Teleports 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 1 1 1 Exploration Rate (%) 55 | 3 98 97 78 97 63 95 62 98 30 68 75 69 58 8 47 38 77 62 19 53 6 10 86 29 81 58 37 59 8 Regions Visited 29 Branch Regions 19 Pre-discovered Areas 14 | . 2 1 2 . . . . 5 . 1 . 1 1 . . . . 1 . . . . . . . . . . . Known Exits Taken 20 | . . . . 1 1 1 . . 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 . . Unknown Exits Taken 8 | 1 1 1 1 . . . . 1 . . . . . . . . . . . 1 1 . . . . . . 1 . Scrap Searched 11 | . . 1 . 3 . . . . . 3 3 . 1 . . . . . . . . . . . . . . . . Spaces Dug 201 | . . . 20 . 24 . 3 . 6 . 2 . . 1 7 . . 29 32 32 . . 4 . 1 20 17 3 . Terrain Destroyed 969 | . . . 22 16 40 12 3 . 34 18 17 . 7 9 16 5 5 36 178 113 . 4 20 28 21 75 203 64 23 Melee 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 350 | . . . . . . . . . 18 3 3 . 4 9 16 5 5 9 44 64 . 4 20 2 2 60 39 20 23 AOE 587 | . . . 21 16 40 12 3 . 16 15 14 . 3 . . . . 27 134 49 . . . 26 19 15 164 13 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Jun Mat Min Mat Min Mat Sto Gar Rec Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Qua Sec Acc Com Ac0 Total 27317 | 52 984 898 1254 497 2172 1089 1138 632 1435 581 755 90 376 459 261 250 906 504 775 955 20 260 1429 851 739 1694 2516 3539 206 Wait 5297 | . 103 137 188 2 724 137 532 22 171 14 22 . 7 57 9 14 47 163 127 211 3 7 191 30 29 349 554 1440 7 Move 17786 | 44 755 700 874 480 1190 831 482 518 1123 556 710 81 340 357 235 225 817 331 487 501 17 224 949 651 559 876 1352 1413 108 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 283 | 2 20 12 22 . 29 11 6 2 10 1 . 1 1 6 . . 7 . 7 13 . 4 18 11 15 15 24 42 4 Fast Attach 217 | 6 7 . 6 . 12 8 1 . 12 . 4 2 5 3 2 . 9 . 4 7 . 2 27 15 17 14 19 32 3 Attach 139 | . 1 . 2 . 8 2 3 . 7 . . 1 1 3 1 . 1 . 4 19 . 2 7 4 2 14 19 27 11 Detach 26 | . . . . . 1 . . . 2 . . 1 1 . . . . . . 2 . . 1 1 1 2 5 9 . Swap 307 | . 8 2 20 2 19 10 5 . 23 4 4 . 4 8 4 4 2 3 29 26 . 2 25 26 18 15 26 16 2 Drop 377 | . 4 9 33 . 37 21 5 2 20 1 4 4 3 6 1 . 16 . 12 9 . . 31 28 35 16 23 55 2 Fire 2630 | . 84 38 107 13 151 68 63 10 59 5 11 . 14 19 9 7 7 7 105 133 . 19 154 85 63 392 475 463 69 Melee 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . . . . . Ram 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 15 | . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . 1 5 6 . Escape Stasis 98 | . . . . . . . 40 . 8 . . . . . . . . . . . . . . . . . 14 36 . Rewire 138 | . . . . . . . . 78 . . . . . . . . . . . 34 . . 26 . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Mines (discovered 3 exits: *Mat x2 / [*Zio]) -8/Materials (discovered 4 exits: [*Fac x2] / *Sto x2) -8/Storage (discovered 2 exits: [*Fac] / Gar) -8/Garrison (discovered 2 exits: *Rec x2) -8/Recycling -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 2 exits: *Upp / *Arm) -4/Armory -4/Lab -3/Research -3/Testing -2/Research -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 -1/Access (discovered 2 exits: Sur / *Com) -1/Command (discovered 3 exits: *Sur x2 / [*Ac0]) -1/Access_0 To Fleet Rendezvous History --------- Turn | Location | Event 14 | -11/Junkyard | Discovered new exit (range 16) 59 | -11/Junkyard | Entered Materials 314 | -10/Materials | Build established: Mutant 343 | -10/Materials | Discovered new exit (range 11) 395 | -10/Materials | Discovered new exit (range 15) 610 | -10/Materials | Discovered new exit (range 12) 822 | -10/Materials | Discovered new exit (range 14) 906 | -10/Materials | Discovered new exit (range 10) 1144 | -10/Materials | Discovered new exit (range 16) 1218 | -10/Materials | Repaired Beam Cannon 1245 | -10/Materials | Repaired Lgt. Armor Plating 1617 | -10/Materials | Entered Mines 1625 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1811 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1887 | -10/Mines | Escorted by a lone wolf Derelict 2036 | -10/Mines | Assembled infested the area 2337 | -10/Mines | Learned location of Mines (-9) 2780 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2850 | -10/Mines | Learned Materials garrison access intel 2858 | -10/Mines | Discovered new exit (range 13) 3130 | -10/Mines | Discovered new exit (range 4) 3363 | -10/Mines | Entered Materials 3363 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 3680 | -9/Materials | Build established: Scavenger-Tank 4026 | -9/Materials | Discovered new exit (range 3) 4449 | -9/Materials | Discovered new exit (range 12) 4675 | -9/Materials | Repaired Med. Armor Plating 4710 | -9/Materials | Repaired Imp. Treads 4972 | -9/Materials | Build established: Tank 5260 | -9/Materials | Discovered new exit (range 16) 5427 | -9/Materials | Destroyed 9 combat bots 5719 | -9/Materials | Discovered new exit (range 11) 5761 | -9/Materials | Repaired Med. Armor Plating 5794 | -9/Materials | Repaired Imp. Treads 5900 | -9/Materials | Entered Mines 5901 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 6009 | -9/Mines | Identified exit to Materials 6210 | -9/Mines | Discovered exit to Materials (range 5) 6742 | -9/Mines | Build established: Mutant 6856 | -9/Mines | Entered Materials 6856 | -8/Materials | Evolved 2 slots: Utility x2 6857 | -8/Materials | Loaded intel: 1 garrison access location 6989 | -8/Materials | Identified exit to Storage 7155 | -8/Materials | Build established: Scavenger-Tank 7289 | -8/Materials | Garrison activated, responded to threat 7331 | -8/Materials | Discovered new exit (range 12) 7548 | -8/Materials | Repaired Adv. Beam Cannon 7605 | -8/Materials | Repaired Adv. Beam Cannon 7650 | -8/Materials | Garrison activated, responded to threat 8666 | -8/Materials | Discovered new exit (range 15) 10056 | -8/Materials | First assault squad dispatched 10117 | -8/Materials | Sterilization system engaged 10117 | -8/Materials | Non-combat units ordered to evacuate 10156 | -8/Materials | Destroyed 8 combat bots 10217 | -8/Materials | Combat units ordered to evacuate 10417 | -8/Materials | Ambient heat levels rising (+10) 10425 | -8/Materials | Entered Storage 10695 | -8/Storage | Repaired Hrd. Medium Armor Plating 10701 | -8/Storage | Repaired Hrd. Medium Armor Plating 10753 | -8/Storage | Repaired Imp. Deuterium Engine 11615 | -8/Storage | Garrison activated, responded to threat 12070 | -8/Storage | Core integrity fell below 50% 12183 | -8/Storage | Discovered new exit (range 12) 12402 | -8/Storage | Identified exit to Garrison 12405 | -8/Storage | Entered Garrison 12470 | -8/Garrison | Triggered checkpoint 12754 | -8/Garrison | Rescued a captive Derelict 12755 | -8/Garrison | Rescued a captive Derelict 13254 | -8/Garrison | Spotted B-75 Beast 13293 | -8/Garrison | Destroyed B-75 Beast 13471 | -8/Garrison | Hacking Suite fried by hacking feedback 13594 | -8/Garrison | Triggered checkpoint 13604 | -8/Garrison | Garrison Relay disabled 13634 | -8/Garrison | Triggered checkpoint 13677 | -8/Garrison | Discovered new exit (range 15) 13781 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 13866 | -8/Garrison | Triggered checkpoint 14045 | -8/Garrison | Garrison Relay disabled 14093 | -8/Garrison | Discovered new exit (range 11) 14112 | -8/Garrison | Entered Recycling 14825 | -8/Recycling | Discovered new exit (range 8) 15017 | -8/Recycling | Core integrity fell below 20% 15232 | -8/Recycling | Entered Factory 15232 | -6/Factory | Accompanied by 10 allies 15232 | -6/Factory | Evolved 4 slots: Power x1, Utility x3 15594 | -6/Factory | Spotted B-75 Beast 15608 | -6/Factory | Build established: Scavenger-Skirmisher 16792 | -6/Factory | Found Prototype Processor 16792 | -6/Factory | Identified Exp. Targeting Computer 16903 | -6/Factory | Build established: Skirmisher 17318 | -6/Factory | Destroyed 11 combat bots 17321 | -6/Factory | System corruption reached 10% 17547 | -6/Factory | Discovered new exit (range 12) 17569 | -6/Factory | Identified exit to Lower Caves 17764 | -6/Factory | Repaired Imp. Heavy Armor Plating 17829 | -6/Factory | Repaired Arm. Medium Treads 18032 | -6/Factory | First assault squad dispatched 18084 | -6/Factory | Entered Lower Caves 18090 | -6/Lower Caves | Met a Warlord Commander 18091 | -6/Lower Caves | Learned location of Warlord (-5) 18101 | -6/Lower Caves | Found Encrypted Comm Array 18322 | -6/Lower Caves | Learned Factory stockpile data 18933 | -6/Lower Caves | Encountered a Warlord checkpoint 19022 | -6/Lower Caves | Learned Factory security intel 19084 | -6/Lower Caves | Discovered new exit (range 5) 19093 | -6/Lower Caves | Identified exit to Lower Caves 19343 | -6/Lower Caves | Entered another Lower Caves area 19440 | -6/Lower Caves | Encountered a Warlord checkpoint 20349 | -6/Lower Caves | Discovered new exit (range 15) 20378 | -6/Lower Caves | Identified exit to Data Miner 20971 | -6/Lower Caves | Entered Data Miner 20971 | -6/Data Miner | Discovered new exit (range 6) 20985 | -6/Data Miner | Identified exit to Proximity Caves 21015 | -6/Data Miner | Met Data Miner 21054 | -6/Data Miner | Learned location of Section 7 (-2) 21054 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 21083 | -6/Data Miner | Received God Mode back door access code from Data Miner 21146 | -6/Data Miner | Entered Proximity Caves 21288 | -5/Proximity Caves | Spotter reported a threat 21292 | -5/Proximity Caves | Escorted by Enhanced Grunt 21347 | -5/Proximity Caves | Spotter reported a threat 21504 | -5/Proximity Caves | Spotted B-75 Beast 21514 | -5/Proximity Caves | Destroyed B-75 Beast 21838 | -5/Proximity Caves | Discovered new exit (range 15) 21867 | -5/Proximity Caves | Identified exit to Factory 21958 | -5/Proximity Caves | Entered Factory 21958 | -5/Factory | Evolved 2 slots: Utility x2 22179 | -5/Factory | Incoming investigation squad redirected 22220 | -5/Factory | Fabricated Adv. Force Field (x2) 22456 | -5/Factory | Identified exit to Upper Caves 22629 | -5/Factory | Repaired Imp. Heavy Armor Plating? 22721 | -5/Factory | Repaired Imp. Deuterium Engine 22932 | -5/Factory | Entered Upper Caves 22969 | -5/Upper Caves | Learned Factory trap positions 23243 | -5/Upper Caves | Found Alien Artifact 23243 | -5/Upper Caves | Identified Core Expander 23243 | -5/Upper Caves | Installed Core Expander, added new Power slot 23461 | -5/Upper Caves | Discovered new exit (range 20) 23526 | -5/Upper Caves | Identified exit to Upper Caves 23533 | -5/Upper Caves | Entered another Upper Caves area 23535 | -5/Upper Caves | Build established: Scavenger-Skirmisher 23549 | -5/Upper Caves | Identified exit to Warlord 23753 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 24102 | -5/Upper Caves | Entered Warlord 24180 | -5/Warlord | System corruption cleaned by Quarantine Array 24760 | -5/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 24828 | -5/Warlord | Found Prototype Special Weapon 24946 | -5/Warlord | Learned Quarantine emergency access door positions 24946 | -5/Warlord | Learned 4 Access zone layouts 24946 | -5/Warlord | Learned Factory recycling unit intel 24946 | -5/Warlord | Learned Armory terminal intel 24946 | -5/Warlord | Learned Armory garrison access intel 24946 | -5/Warlord | Learned Research recycling unit intel 25211 | -5/Warlord | Warlord's base attacked by MAIN.C 25306 | -5/Warlord | Met Warlord 25329 | -5/Warlord | Opened Warlord's prototype stash 25338 | -5/Warlord | Found Prototype Reactor 25348 | -5/Warlord | Found Prototype Device 25348 | -5/Warlord | Identified Exp. Focal Shield 25561 | -5/Warlord | Warlord forces counterattacked 25601 | -5/Warlord | Spotted Executioner 25646 | -5/Warlord | Found Prototype Processor 25772 | -5/Warlord | Spotted Executioner 25815 | -5/Warlord | Destroyed Executioner 25886 | -5/Warlord | Warlord base infiltrated, sounded retreat 25919 | -5/Warlord | Spotted Executioner 26056 | -5/Warlord | Spotted Executioner 26058 | -5/Warlord | Spotted Executioner 26078 | -5/Warlord | Spotted Striker 26126 | -5/Warlord | Discovered new exit (range 12) 26152 | -5/Warlord | Identified exit to Proximity Caves 26156 | -5/Warlord | Entered Proximity Caves 26247 | -4/Proximity Caves | Build established: Scavenger-Tank 27018 | -4/Proximity Caves | Discovered new exit (range 7) 27020 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 27035 | -4/Proximity Caves | Identified exit to Factory 27221 | -4/Proximity Caves | Entered Factory 27221 | -4/Factory | Evolved 2 slots: Utility x2 27222 | -4/Factory | Identified exit to Armory 27223 | -4/Factory | Loaded intel: 98 trap records 27223 | -4/Factory | Identified Vortex Chain Reactor 27224 | -4/Factory | Loaded intel: 6 recycling unit locations 28174 | -4/Factory | Spotted B-86 Titan 28531 | -4/Factory | Destroyed 8 combat bots 28721 | -4/Factory | First assault squad dispatched 28738 | -4/Factory | Destroyed 8 combat bots 28740 | -4/Factory | Incoming assault squad redirected 28747 | -4/Factory | Incoming assault squad redirected 28767 | -4/Factory | Build established: Scavenger-Mutant 28831 | -4/Factory | Discovered new exit (range 5) 28849 | -4/Factory | Identified exit to Upper Caves 28853 | -4/Factory | Found Quantum Capacitor 28981 | -4/Factory | Destroyed 8 combat bots 29034 | -4/Factory | Entered Armory 29035 | -4/Armory | Loaded intel: 12 terminal locations 29328 | -4/Armory | First assault squad dispatched 29335 | -4/Armory | Build established: Scavenger-Skirmisher 29343 | -4/Armory | Incoming assault squad redirected 29587 | -4/Armory | System corruption reached 10% 30458 | -4/Armory | Destroyed 7 combat bots 30738 | -4/Armory | Lost 4 parts (1p3u) 30835 | -4/Armory | Incoming assault squad redirected 30865 | -4/Armory | Lost 5 parts (1p1n2u1w) 30879 | -4/Armory | Destroyed 8 combat bots 31049 | -4/Armory | Incoming assault squad redirected 31055 | -4/Armory | Discovered new exit (range 2) 31107 | -4/Armory | Incoming investigation squad redirected 31120 | -4/Armory | Entered Lab 31120 | -4/Lab | Accompanied by 3 allies 31121 | -4/Lab | Discovered new exit (range 9) 31180 | -4/Lab | Entered Research 31180 | -3/Research | Accompanied by 3 allies 31180 | -3/Research | Evolved 2 slots: Utility x2 31181 | -3/Research | Loaded intel: 4 recycling unit locations 31188 | -3/Research | Identified Exp. Core Analyzer 31280 | -3/Research | Build established: Scavenger-Mutant 31321 | -3/Research | Garrison activated, responded to threat 31569 | -3/Research | Discovered new exit (range 12) 31663 | -3/Research | Identified exit to Testing 31665 | -3/Research | Entered Testing 31665 | -3/Testing | Accompanied by 2 allies 31693 | -3/Testing | Found Prototype Energy Cannon 31693 | -3/Testing | Identified Cld. Nova Cannon 32114 | -3/Testing | Found Prototype Ballistic Cannon 32114 | -3/Testing | Identified Omega Cannon 32388 | -3/Testing | Found Prototype Device 32388 | -3/Testing | Identified AEGIS Remote Shield 32440 | -3/Testing | Spotted PL-I27WE1RUFM 32481 | -3/Testing | Destroyed PL-I27WE1RUFM 32572 | -3/Testing | Lost 3 parts (1n1u1w) 32586 | -3/Testing | Discovered new exit (range 15) 32658 | -3/Testing | Identified exit to Research 32871 | -3/Testing | Incoming investigation squad redirected 32880 | -3/Testing | Repaired Imp. Heavy Armor Plating 33106 | -3/Testing | Found Prototype Energy Cannon 33106 | -3/Testing | Identified Disintegrator 33475 | -3/Testing | Spotted PY-QLAOWRPA99 33519 | -3/Testing | Rewired PY-QLAOWRPA99 33636 | -3/Testing | Found Prototype Device 33636 | -3/Testing | Identified Exp. Thermal Shield 33720 | -3/Testing | System corruption reached 10% 33724 | -3/Testing | System corruption reached 30% 33947 | -3/Testing | Entered Research 33947 | -2/Research | Warlord forces began assault on 0b10 33947 | -2/Research | Evolved 2 slots: Power x1, Utility x1 34036 | -2/Research | Met up with Warlord 34057 | -2/Research | Research machine network offline 34318 | -2/Research | Borebot progress halted 34381 | -2/Research | Build established: Generator-Mutant 34381 | -2/Research | Borebot progress halted 34542 | -2/Research | Spotted Striker 34544 | -2/Research | Spotted Striker 34545 | -2/Research | Spotted Executioner 34547 | -2/Research | Spotted Striker 34552 | -2/Research | Destroyed Striker 34554 | -2/Research | Destroyed Striker 34556 | -2/Research | Destroyed Executioner 34577 | -2/Research | Destroyed 7 combat bots 34589 | -2/Research | Destroyed Striker 34862 | -2/Research | Discovered new exit (range 8) 35052 | -2/Research | Found Prototype Device 35052 | -2/Research | Identified Exp. Shock Absorption System 35153 | -2/Research | Spotted Striker 35162 | -2/Research | Spotted Striker 35168 | -2/Research | Destroyed Striker 35170 | -2/Research | Destroyed Striker 35202 | -2/Research | Spotted Executioner 35204 | -2/Research | Spotted Striker 35208 | -2/Research | Destroyed Striker 35296 | -2/Research | Found Exp. Targeting Computer 35305 | -2/Research | Destroyed Striker 35316 | -2/Research | Destroyed Executioner 35341 | -2/Research | Destroyed 7 combat bots 35464 | -2/Research | Spotted Striker 35487 | -2/Research | Spotted Striker 35492 | -2/Research | Destroyed Striker 35510 | -2/Research | System corruption reached 10% 35555 | -2/Research | Identified exit to Quarantine 35557 | -2/Research | Entered Quarantine 35565 | -2/Quarantine | Cryocooling Duct disabled 35575 | -2/Quarantine | Spotted Alpha 7 35580 | -2/Quarantine | Ambient heat levels rising (+20) 35580 | -2/Quarantine | Non-combat units ordered to evacuate 35608 | -2/Quarantine | Destroyed Alpha 7 35645 | -2/Quarantine | Found Corrupted Exp. Targeting Computer 35976 | -2/Quarantine | Found Alien Artifact 35976 | -2/Quarantine | Identified Core Reset Matrix 35976 | -2/Quarantine | Used Core Reset Matrix 35980 | -2/Quarantine | Detected hypermatrix surge 35980 | -2/Quarantine | Sensed 13 artifacts in vicinity 36267 | -2/Quarantine | Found Subatomic Replicator 36365 | -2/Quarantine | Found Transdimensional Reconstructor 36368 | -2/Quarantine | Found Transdimensional Reconstructor 36376 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 36424 | -2/Quarantine | Found Prototype Device 36424 | -2/Quarantine | Identified Adv. Kinecellerator 36477 | -2/Quarantine | Discovered new exit (range 13) 36681 | -2/Quarantine | Spotted Fortress 36717 | -2/Quarantine | Destroyed Fortress 36736 | -2/Quarantine | Found Prototype Reactor 36736 | -2/Quarantine | Identified Vortex Chain Reactor 36747 | -2/Quarantine | Found Vortex Chain Reactor 36753 | -2/Quarantine | Found Prototype Device 36753 | -2/Quarantine | Identified Exp. Force Field 36998 | -2/Quarantine | Discovered new exit (range 12) 37033 | -2/Quarantine | Identified exit to Section 7 37036 | -2/Quarantine | Entered Section 7 37037 | -2/Section 7 | Sensed 22 artifacts in vicinity 37133 | -2/Section 7 | Found Integrated Dissipator 37177 | -2/Section 7 | Used Subatomic Replicator to create Supercharged Integrated Dissipator 37190 | -2/Section 7 | Installed Supercharged Integrated Dissipator, increased core heat dissipation (+40) 37554 | -2/Section 7 | Found Integrated Reactor 37554 | -2/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 37589 | -2/Section 7 | Spotted S7 Guard 37604 | -2/Section 7 | Destroyed S7 Guard 37624 | -2/Section 7 | Found Corrupted Prototype Protection 37624 | -2/Section 7 | Identified Hvy. Regenerative Plating 37636 | -2/Section 7 | Found Core Membrane 37636 | -2/Section 7 | Installed Core Membrane, gained immunity to corruption 37920 | -2/Section 7 | Found Core Reset Matrix 37923 | -2/Section 7 | Sensed 18 artifacts in vicinity 37978 | -2/Section 7 | Warped through subspace 37978 | -2/Section 7 | Spotted B-90 Cyclops 37990 | -2/Section 7 | Destroyed B-90 Cyclops 38089 | -2/Section 7 | Found Quantum Capacitor 38139 | -2/Section 7 | Discovered new exit (range 16) 38184 | -2/Section 7 | Spotted S7 Guard 38203 | -2/Section 7 | Destroyed S7 Guard 38218 | -2/Section 7 | Found Corrupted Hvy. Regenerative Plating 38368 | -2/Section 7 | Found Exp. Force Field 38477 | -2/Section 7 | Found Prototype Device 38477 | -2/Section 7 | Identified Exp. ECM Suite 38821 | -2/Section 7 | First assault squad dispatched 38840 | -2/Section 7 | Incoming assault squad redirected 38977 | -2/Section 7 | Spotted Executioner 38977 | -2/Section 7 | Spotted Executioner 39063 | -2/Section 7 | Destroyed Executioner 39067 | -2/Section 7 | Destroyed Executioner 39399 | -2/Section 7 | Found Sigix Sheargun 39423 | -2/Section 7 | Spotted Striker 39423 | -2/Section 7 | Spotted Striker 39457 | -2/Section 7 | Found Sigix Shearcannon 39467 | -2/Section 7 | Destroyed Striker 39477 | -2/Section 7 | Destroyed Striker 39512 | -2/Section 7 | Destroyed 7 combat bots 39841 | -2/Section 7 | Scanned by Researcher 39851 | -2/Section 7 | Incoming assault squad redirected 39892 | -2/Section 7 | Intercept squad dispatched 39905 | -2/Section 7 | Spotted Tracker 39906 | -2/Section 7 | Spotted Tracker 39914 | -2/Section 7 | Destroyed Tracker 39920 | -2/Section 7 | Destroyed Tracker 39932 | -2/Section 7 | Spotted Combat Programmer 39937 | -2/Section 7 | Spotted Combat Programmer 39950 | -2/Section 7 | Destroyed Combat Programmer 39974 | -2/Section 7 | Destroyed Combat Programmer 40011 | -2/Section 7 | Spotted B-99 Colossus 40014 | -2/Section 7 | Warped through subspace 40112 | -2/Section 7 | Incoming assault squad redirected 40248 | -2/Section 7 | Found Transdimensional Reconstructor 40252 | -2/Section 7 | Found Transdimensional Reconstructor 40520 | -2/Section 7 | Identified exit to Access 40523 | -2/Section 7 | Entered Access 40523 | -1/Access | Evolved 2 slots: Utility x2 40607 | -1/Access | Found Prototype Processor 40607 | -1/Access | Identified Spectral Analyzer 40848 | -1/Access | Identified exit to Surface 41109 | -1/Access | Destroyed 8 combat bots 41155 | -1/Access | Found Quantum Capacitor 41160 | -1/Access | Found Quantum Capacitor 41281 | -1/Access | Found Corrupted Prototype Energy Gun 41282 | -1/Access | Identified Enh. Gamma Rifle 41542 | -1/Access | Intercept squad dispatched 41556 | -1/Access | Spotted Tracker 41556 | -1/Access | Spotted Tracker 41564 | -1/Access | Destroyed Tracker 41569 | -1/Access | Destroyed Tracker 41652 | -1/Access | Spotted Combat Programmer 41654 | -1/Access | Spotted Combat Programmer 41662 | -1/Access | Destroyed Combat Programmer 41683 | -1/Access | Destroyed Combat Programmer 41773 | -1/Access | First assault squad dispatched 41795 | -1/Access | Incoming assault squad redirected 42477 | -1/Access | Identified exit to Command 42566 | -1/Access | Intercept squad dispatched 42584 | -1/Access | Spotted Tracker 42584 | -1/Access | Spotted Tracker 42584 | -1/Access | Spotted Tracker 42586 | -1/Access | Destroyed Tracker 42592 | -1/Access | Destroyed Tracker 42599 | -1/Access | Destroyed Tracker 42608 | -1/Access | Spotted Combat Programmer 42608 | -1/Access | Found Exp. Targeting Computer 42622 | -1/Access | Destroyed Combat Programmer 42658 | -1/Access | Spotted Combat Programmer 42660 | -1/Access | Spotted Combat Programmer 42668 | -1/Access | Destroyed Combat Programmer 42672 | -1/Access | Destroyed Combat Programmer 42780 | -1/Access | Build established: Scavenger-Mutant 42845 | -1/Access | Incoming assault squad redirected 42874 | -1/Access | Lost 3 parts (2p1n) 43380 | -1/Access | High security lockdown imminent 43460 | -1/Access | High security lockdown engaged 43482 | -1/Access | Build established: Generator-Mutant 43617 | -1/Access | Spotted Striker 43632 | -1/Access | Destroyed Striker 43645 | -1/Access | Spotted Investigator 43650 | -1/Access | Destroyed Investigator 43678 | -1/Access | Destroyed 18 combat bots 43709 | -1/Access | Destroyed Executioner 43718 | -1/Access | Spotted Striker 43723 | -1/Access | Destroyed Striker 43740 | -1/Access | Lost 3 parts (2p1u) 43744 | -1/Access | Destroyed 11 combat bots 43843 | -1/Access | Spotted Striker 43843 | -1/Access | Spotted Executioner 43850 | -1/Access | Destroyed Striker 43850 | -1/Access | Destroyed Executioner 43863 | -1/Access | Spotted Striker 43865 | -1/Access | Destroyed Striker 43865 | -1/Access | Destroyed Striker 43865 | -1/Access | Destroyed Executioner 43865 | -1/Access | Destroyed Striker 43876 | -1/Access | Spotted Executioner 43882 | -1/Access | Destroyed Executioner 43903 | -1/Access | Destroyed 21 combat bots 43971 | -1/Access | Destroyed Investigator 43992 | -1/Access | Destroyed 9 combat bots 44007 | -1/Access | Destroyed Executioner 44007 | -1/Access | Spotted Executioner 44012 | -1/Access | Build established: Scavenger-Mutant 44015 | -1/Access | Destroyed Executioner 44078 | -1/Access | Sterilization system engaged 44092 | -1/Access | Destroyed 13 combat bots 44158 | -1/Access | Spotted Striker 44158 | -1/Access | Spotted Executioner 44158 | -1/Access | Spotted Striker 44158 | -1/Access | Destroyed Striker 44160 | -1/Access | Destroyed Executioner 44160 | -1/Access | Spotted Striker 44160 | -1/Access | Spotted Executioner 44174 | -1/Access | Destroyed Striker 44194 | -1/Access | Destroyed Executioner 44215 | -1/Access | Destroyed 14 combat bots 44239 | -1/Access | Found Corrupted Exp. Targeting Computer 44378 | -1/Access | Ambient heat levels rising (+10) 44492 | -1/Access | Found Faulty Exp. Targeting Computer 44500 | -1/Access | Destroyed 11 combat bots 44528 | -1/Access | Ambient heat levels rising (+10) 44608 | -1/Access | Destroyed 7 combat bots 44678 | -1/Access | Ambient heat levels rising (+10) 44799 | -1/Access | Energy Cycler disabled 44828 | -1/Access | Ambient heat levels rising (+10) 44978 | -1/Access | Ambient heat levels rising (+10) 45128 | -1/Access | Ambient heat levels rising (+10) 45278 | -1/Access | Ambient heat levels rising (+10) 45331 | -1/Access | Found Unknown Launcher 45331 | -1/Access | Identified Fusion Bomb Launcher 45428 | -1/Access | Ambient heat levels rising (+10) 45545 | -1/Access | Crushed by falling debris 45551 | -1/Access | Crushed by falling debris 45578 | -1/Access | Ambient heat levels rising (+10) 45581 | -1/Access | Spotted B-99 Colossus 45585 | -1/Access | Spotted B-99 Colossus 45587 | -1/Access | Warped through subspace 45712 | -1/Access | Spotted B-99 Colossus 45715 | -1/Access | Destroyed B-99 Colossus 45728 | -1/Access | Ambient heat levels rising (+10) 45878 | -1/Access | Ambient heat levels rising (+10) 45918 | -1/Access | Entered Command 46168 | -1/Command | First assault squad dispatched 46245 | -1/Command | High security lockdown imminent 46267 | -1/Command | Spotted B-99 Colossus 46277 | -1/Command | Lost 5 parts (3p1u1w) 46282 | -1/Command | Destroyed 10 combat bots 46325 | -1/Command | High security lockdown engaged 46453 | -1/Command | Destroyed 12 combat bots 46524 | -1/Command | Spotted Striker 46530 | -1/Command | Destroyed Striker 46534 | -1/Command | Destroyed Investigator 46571 | -1/Command | Destroyed 17 combat bots 46689 | -1/Command | Spotted Executioner 46689 | -1/Command | Spotted Executioner 46689 | -1/Command | Destroyed Executioner 46689 | -1/Command | Destroyed Executioner 46713 | -1/Command | Destroyed 23 combat bots 46718 | -1/Command | Phase Generator disabled 46762 | -1/Command | Destroyed 7 combat bots 46785 | -1/Command | Found Exp. Targeting Computer 46866 | -1/Command | Spotted Striker 46866 | -1/Command | Spotted Striker 46868 | -1/Command | Spotted Executioner 46868 | -1/Command | Spotted Striker 46868 | -1/Command | Destroyed Striker 46868 | -1/Command | Destroyed Striker 46869 | -1/Command | Destroyed Striker 46880 | -1/Command | Spotted Striker 46883 | -1/Command | Spotted Striker 46883 | -1/Command | Destroyed Striker 46884 | -1/Command | Destroyed Striker 46888 | -1/Command | Spotted Executioner 46888 | -1/Command | Spotted Executioner 46888 | -1/Command | Spotted Striker 46890 | -1/Command | Destroyed Executioner 46891 | -1/Command | Destroyed Executioner 46893 | -1/Command | Destroyed Striker 46897 | -1/Command | Destroyed Executioner 46905 | -1/Command | Spotted Striker 46905 | -1/Command | Spotted Striker 46920 | -1/Command | Destroyed Striker 46925 | -1/Command | Destroyed Striker 46927 | -1/Command | Destroyed Executioner 46929 | -1/Command | Destroyed Executioner 46975 | -1/Command | Destroyed 27 combat bots 47095 | -1/Command | Spotted Striker 47095 | -1/Command | Spotted Executioner 47095 | -1/Command | Spotted Executioner 47096 | -1/Command | Destroyed Executioner 47098 | -1/Command | Spotted Investigator 47100 | -1/Command | Destroyed Investigator 47101 | -1/Command | Spotted Executioner 47105 | -1/Command | Destroyed Executioner 47127 | -1/Command | Destroyed Striker 47133 | -1/Command | Destroyed Executioner 47151 | -1/Command | Spotted Striker 47153 | -1/Command | Spotted Executioner 47154 | -1/Command | Destroyed 23 combat bots 47157 | -1/Command | Destroyed Striker 47183 | -1/Command | Lost 3 parts (2p1n) 47200 | -1/Command | Destroyed Executioner 47249 | -1/Command | Destroyed 16 combat bots 47414 | -1/Command | Build established: Generator-Mutant 47463 | -1/Command | Spotted Investigator 47480 | -1/Command | Destroyed Investigator 47507 | -1/Command | Destroyed 9 combat bots 47788 | -1/Command | Build established: Scavenger-Mutant 49112 | -1/Command | Destroyed B-99 Colossus 49890 | -1/Command | Spotted M Guard 49892 | -1/Command | Spotted Combat Programmer 49892 | -1/Command | Spotted Combat Programmer 49897 | -1/Command | Spotted M Guard 49904 | -1/Command | Core integrity fell below 50% 49910 | -1/Command | Destroyed Combat Programmer 49912 | -1/Command | Destroyed Combat Programmer 49924 | -1/Command | Destroyed M Guard 49932 | -1/Command | Destroyed M Guard 49932 | -1/Command | All MAIN.C guards destroyed 49956 | -1/Command | Lost 4 parts (2p2u) 49970 | -1/Command | Found Corrupted Hvy. Regenerative Plating 49976 | -1/Command | Found Corrupted AEGIS Remote Shield 49983 | -1/Command | Found Corrupted Prototype Device 49983 | -1/Command | Identified Thermal Barrier 49997 | -1/Command | Found Corrupted Prototype Reactor 49997 | -1/Command | Identified Zero-point Reactor 50017 | -1/Command | Found Corrupted Zero-point Reactor 50054 | -1/Command | Found Corrupted Zero-point Reactor 50068 | -1/Command | Found Corrupted Zero-point Reactor 50214 | -1/Command | Met MAIN.C 50253 | -1/Command | Destroyed MAIN.C Shell 50253 | -1/Command | 0b10 Conduit disabled 50254 | -1/Command | MAIN.C activated Command garrisons 50262 | -1/Command | Destroyed MAIN.C 50271 | -1/Command | Discovered exit to Surface (range 37) 50271 | -1/Command | Discovered exit to Surface (range 105) 50271 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 50478 | -1/Command | Build established: Generator-Mutant 51636 | -1/Command | Found Adv. Particle Accelerator 51646 | -1/Command | Found Zero-point Reactor 51651 | -1/Command | Found Zero-point Reactor 51663 | -1/Command | Found SHELL Armor 51917 | -1/Command | Build established: Generator-Gunner 52927 | -1/Command | Found Exp. Core Analyzer 53020 | -1/Command | Warped through subspace to slip node 53020 | -1/Command | Discovered new exit (range 4) 53040 | -1/Command | Entered Access_0 53041 | -1/Access_0 | Sensed 4 artifacts in vicinity 53043 | -1/Access_0 | Met Architect 53051 | -1/Access_0 | Architect warped through subspace 53072 | -1/Access_0 | Destroyed A8 53106 | -1/Access_0 | Architect warped through subspace 53148 | -1/Access_0 | Architect warped through subspace 53183 | -1/Access_0 | Architect warped through subspace 53218 | -1/Access_0 | Architect warped through subspace 53250 | -1/Access_0 | Architect warped through subspace 53285 | -1/Access_0 | Core integrity fell below 20% 53311 | -1/Access_0 | Architect warped through subspace 53336 | -1/Access_0 | Lost 4 parts (1p3u) 53355 | -1/Access_0 | Architect warped through subspace 53399 | -1/Access_0 | Architect warped through subspace 53435 | -1/Access_0 | Architect warped through subspace 53472 | -1/Access_0 | Warped through subspace to slip node 53472 | -1/Access_0 | Discovered exit to Surface (range 8) 53489 | *** | Heading to fleet! Last Messages --------------- 53346_ Penetrated by Quantum Shear. 53350_ Zero-point Reactor destroyed. 53353_ Penetrated by Quantum Shear. 53353_ Quantum Shear penetrates Wall. Architect warps through subspace. 53392_ Quantum Shear penetrates Wall. 53395_ Penetrated by Quantum Shear. 53397_ Quantum Shear penetrates Wall. 53398_ Destroyed Exp. Phase Shifter. Architect warps through subspace. 53429_ Penetrated by Quantum Shear. 53433_ Quantum Shear penetrates Wall. Architect warps through subspace. 53461_ Quantum Shear penetrates Wall. 53463_ Penetrated by Quantum Shear. 53471_ Hvy. Quantum Rifle destroyed. 53472_ Warped through subspace, drawn to slip node. 53472_ EXIT=FOUND: SURFACE 53473_ A0_RES: I have more important things to do than play hide-and-seek. Deal with this piece of junk if it returns. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????###??????????????????????? | | ???????????????????????## ##?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ #?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????# < #?????????????????????? | | ??????????????????????# ##?????????????????????? | | ??????????????????????## #??????????????????????? | | ???????????????????????####??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 206 Coolant Potential 120 Energy Generation 171 Energy Capacity 1430 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 20 Terrain Scan Density 210 Jamming Range 16 Power Amplification 40 Armor Coverage 3000 Propulsion Shielding 66 Weapon Shielding 66 Weapon Cycling 25 Evasion (%) 50 Targeting Accuracy 44 Core Analysis 12 Recoil Reduction 2 Particle Charging 62 Offensive Hacking 12 Defensive Hacking 12 Authchip Count 1 Item Schematics ----------------- Vibroblade | -2/Section 7 | Archive Thermal Defense Suite | -2/Section 7 | Archive Robot Schematics ------------------ None Fabricated ------------ Adv. Force Field | x2 | -5/Factory Alien Tech Used ----------------- Core Expander Core Reset Matrix Subatomic Replicator Supercharged Integrated Dissipator Integrated Reactor Core Membrane Transdimensional Reconstructor Sigix Shearcannon High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed ThrusterEncryptedComputer Manual? 0 Play Time 05:49:35 Cumulative 1779.4 hours Start 2023.08.06 @ 12:22:26 End 2023.08.06 @ 22:49:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 623 Rogue 623 Adventurer 0 Explorer 0 Win Type 2 Total 138 Types 28/13/62/7/1/2/23/1/1 Lore% 96 Gallery% 96 Achievement% 88 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2c73c8d9-016c-4aaa-a76b-f857b23f155b