Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.09.10 @ 12:34:16 Player: Carcosa Result: Core destroyed Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (42) 210 Value Destroyed (1640) 1640 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7330 Bonus ------- None Cogmind --------- Core Integrity 0/1150 Matter 341/400 Energy 134/240 System Corruption 5% Temperature Cool (590) Movement Treading (152) Location -4/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core Light Antimatter Reactor > --- PROPULSION (6) --- Medium Treads Heavy Treads Advanced Medium Treads > --- UTILITY (7) ------ Large Storage Unit Medium Matter Pod Improved Terrain Scan Processor Improved Targeting Computer Improved Target Analyzer Point Defense Array > --- WEAPON (4) ------- High-powered Shotgun KE Penetrator Heavy Gauss Cannon > --- INVENTORY (10) --- Antimatter Reactor Myomer Leg Myomer Leg Myomer Leg Advanced Coolant Injector Improved Targeting Computer Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Medium Treads Heavy Treads Advanced Medium Treads > --- UTILITY ---------- Large Storage Unit Medium Matter Pod Improved Terrain Scan Processor Improved Targeting Computer Improved Target Analyzer Energy Filter Point Defense Array > --- WEAPON ----------- High-powered Shock Rifle Dispersion Rifle High-powered Shotgun Heavy Gauss Cannon > --- INVENTORY -------- Antimatter Reactor Light Antimatter Reactor Myomer Leg Myomer Leg Myomer Leg Advanced Coolant Injector Improved Targeting Computer KE Penetrator [Rating: 86] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Flight Unit Improved Cesium-ion Thruster Utility Improved Terrain Scan Processor Device Improved Heat Sink Storage Large Storage Unit Processor Improved Terrain Scan Processor Protection Medium Armor Plating Weapon Assault Rifle Energy Gun Dispersion Rifle Ballistic Gun Assault Rifle Ballistic Cannon Heavy Gauss Cannon Special Weapon Remote Datajack Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Low Low Fac Fac Slots Evolved 12 | . . 2 . 2 2 . . 2 . . 2 2 Power 1 | . . . . . . . . 1 . . . . Propulsion 4 | . . . . 1 . . . 1 . . 1 1 Utility 5 | . . 1 . 1 1 . . . . . 1 1 Weapon 2 | . . 1 . . 1 . . . . . . . Parts Attached 80 | 6 4 2 . 10 3 . 24 8 3 . . 20 Power 13 | 1 1 . . 1 1 . 2 2 1 . . 4 Engine 7 | 1 1 . . 1 . . 2 1 1 . . . Core 3 | . . . . . 1 . . 1 . . . 1 Reactor 3 | . . . . . . . . . . . . 3 Propulsion 20 | 2 1 . . 3 . . 8 2 1 . . 3 Treads 8 | . . . . 3 . . 2 . . . . 3 Leg 3 | 2 1 . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 9 | . . . . . . . 6 2 1 . . . Utility 17 | 1 1 1 . 3 1 . 3 2 1 . . 4 Device 6 | . 1 . . . 1 . 2 . . . . 2 Storage 5 | 1 . . . 1 . . . 1 1 . . 1 Processor 4 | . . . . 1 . . 1 1 . . . 1 Hackware . | . . . . . . . . . . . . . Protection 2 | . . 1 . 1 . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 30 | 2 1 1 . 3 1 . 11 2 . . . 9 Energy Gun 14 | . . 1 . 1 1 . 5 2 . . . 4 Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 11 | 2 1 . . 2 . . 3 . . . . 3 Ballistic Cannon 2 | . . . . . . . . . . . . 2 Launcher . | . . . . . . . . . . . . . Special Weapon 1 | . . . . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . 2 . . . . . Unidentified Prototypes 4 | . . . . . . . 2 1 . . . 1 Parts Lost 34 | . 1 . . 4 1 7 4 8 . . . 9 Power 7 | . 1 . . . 1 . . 2 . . . 3 Propulsion 6 | . . . . . . 2 . 3 . . . 1 Utility 5 | . . . . 1 . 3 . . . . . 1 Weapon 16 | . . . . 3 . 2 4 3 . . . 4 Highest Loss Streak 7 | . 1 . . 2 1 7 2 4 . . . 4 Average Slot Usage (%) 71 | . 95 100 100 91 95 50 49 46 24 40 35 60 Engine 6 | . 13 11 11 8 2 . 6 4 2 6 5 1 Core 1 | . . . . . 4 3 . . . . . 3 Reactor 1 | . . . . . . . . . . . . 4 Treads 8 | . . . . 19 23 10 4 . . . . 9 Leg 5 | . 28 22 22 . . . . . . . . . Flight 3 | . . . . . . . 7 19 8 13 11 1 Device 5 | . 9 11 11 9 10 6 . . . . . 3 Storage 7 | . 14 11 11 9 7 3 . . . 6 5 9 Processor 5 | . . . . . 7 4 5 11 13 13 11 10 Protection 5 | . . 11 11 16 7 3 . . . . . . Energy Gun 7 | . . 11 11 8 7 3 13 4 . . . 8 Ballistic Gun 12 | . 28 22 22 18 23 12 7 3 . . . 3 Naked Turns 60 | . . . . . . 35 25 . . . . . Heaviest Build 66 | 11 12 20 20 41 40 40 21 25 15 15 15 66 Greatest Support 128 | 20 20 20 20 62 62 62 28 29 16 16 16 128 Greatest Overweight (x) 3 | 3 . . . 1 . 1 2 1 . . . 1 Average Overweight (x) . | 1 . . . . . . . . . . . . Largest Inventory Capacity 10 | 6 6 6 6 10 10 10 4 10 4 4 4 10 Average Capacity 7 | 5 6 6 6 9 10 7 4 4 4 4 4 8 Most Carried 10 | 4 6 6 6 10 10 9 4 4 4 4 4 8 Average Carried 4 | 2 5 5 6 7 8 6 1 3 3 4 4 2 Final Capacity 10 | 6 6 6 6 10 10 4 4 4 4 4 4 10 Final Carried 9 | 4 6 6 6 9 9 4 4 4 4 4 4 6 Class Distribution -------------------- 32% | Mutant 27% | Tank 21% | Gunner 10% | Scavenger-Gunner 8% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Tank | -8/Materials Gunner | -7/Factory Gunner | -7/Waste Gunner | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Sprinter | -6/Lower Caves Sprinter | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ----------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Low Low Fac Fac Matter Collected 1496 | 175 207 40 . 286 47 . 25 . 77 . . 639 Remotely . | . . . . . . . . . . . . . Salvage Created 1461 | . 207 105 . 355 87 . 110 . . . . 597 Parts 103 | . 12 8 . 25 6 . 10 . . . . 42 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented 1 | . . . . . . . . . . 1 . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Low Low Fac Fac Combat Hostiles Destroyed 36 | . 7 5 . 9 2 . 3 . . . . 10 Guns 33 | . 7 5 . 9 2 . 3 . . . . 7 Cannons 2 | . . . . . . . . . . . . 2 Classes Destroyed 7 | . 2 1 . 1 . . 1 . . . . 2 Worker 3 | . . . . . . . . . . . . 3 Builder 3 | . . . . . . . 2 . . . . 1 Swarmer 13 | . 3 4 . 3 . . 3 . . . . . Grunt 10 | . 4 . . 2 2 . . . . . . 2 Sentry 5 | . . 1 . 3 . . . . . . . 1 Hunter 4 | . . . . 1 . . . . . . . 3 Programmer 4 | . . . . . . . . . . . . 4 Best Kill Streak 5 | . 3 5 . 3 2 . 5 . . . . 5 Combat Bots Only 5 | . 3 5 . 3 2 . 3 . . . . 2 Max Kills in Single Turn 2 | . 1 1 . 1 1 . 2 . . . . 2 Gunslinging . | . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Low Low Fac Fac Damage Taken 5401 | . 377 153 . 697 114 415 347 858 . . . 2440 Core 2082 | . 64 9 . 109 27 276 74 361 . . . 1162 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 79 | 100 74 . 97 80 . . 46 . . 57 100 . Volleys Fired 96 | . 23 7 . 29 4 . 6 . . . . 27 Largest 4 | . 2 3 . 3 4 . 3 . . . . 4 Hottest 297 | . 40 90 . 96 130 . 150 . . . . 297 Shots Fired 279 | . 46 21 . 87 16 . 18 . . . . 91 Gun 258 | . 46 21 . 87 16 . 18 . . . . 70 Cannon 21 | . . . . . . . . . . . . 21 Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 185 | . 46 14 . 61 12 . 6 . . . . 46 Thermal 69 | . . 7 . 26 4 . 12 . . . . 20 Explosive . | . . . . . . . . . . . . . Electromagnetic 25 | . . . . . . . . . . . . 25 Robot Hit Streak 17 | . 7 12 . 17 10 . 11 . . . . 17 Robot Miss Streak 6 | . 3 4 . 2 2 . 4 . . . . 6 Penetration Max 1 | . . . . . . . . . . . . 1 Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 200 | . 33 13 . 63 14 . 13 . . . . 64 Core Hits 89 | . 12 8 . 19 6 . 16 . . . . 28 Critical Hits 4 | . . . . . . . . . . . . 4 Critical Kills 2 | . . . . . . . . . . . . 2 Critical Parts Destroyed 2 | . . . . . . . . . . . . 2 Melee Attacks 2 | . . . . . . . 2 . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 2941 | . 394 131 . 470 155 . 272 . . . . 1519 Guns 2278 | . 394 131 . 467 155 . 96 . . . . 1035 Cannons 399 | . . . . . . . . . . . . 399 Explosions 176 | . . . . . . . 176 . . . . . Melee . | . . . . . . . . . . . . . Ramming 88 | . . . . 3 . . . . . . . 85 Kinetic 1847 | . 394 95 . 340 134 . 49 . . . . 835 Thermal 522 | . . 36 . 127 21 . 47 . . . . 291 Explosive . | . . . . . . . . . . . . . Electromagnetic 484 | . . . . . . . 176 . . . . 308 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 5 | . 4 1 1 . . . . 2 2 2 . 5 Average Corruption 3 | . 3 1 1 . . . . 2 2 2 . 4 Corruption Purged . | . . . . . . . . . . . . . Effects 30 | . 8 . . . . . . 1 2 . . 19 Message Errors 2 | . . . . . . . . . . . . 2 Matter Fused 7 | . 3 . . . . . . . . . . 4 Heat Flow Errors 5 | . 2 . . . . . . . 1 . . 2 Energy Discharges 6 | . 2 . . . . . . . . . . 4 Data Loss (minor) 5 | . . . . . . . . 1 1 . . 3 Targeting Errors 5 | . 1 . . . . . . . . . . 4 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 58 | . . . . . . . . . . . . 58 Projectiles 31 | . . . . . . . . . . . . 31 Explosions 27 | . . . . . . . . . . . . 27 Melee . | . . . . . . . . . . . . . Knockbacks 4 | . . . . . . . . . . . . 4 Impact 1 | . . . . . . . . . . . . 1 Kinetic 3 | . . . . . . . . . . . . 3 Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 277 | . . . . . . . 11 . . . . 266 Shots 4 | . . . . . . . 1 . . . . 3 Rammed 10 | . . . . 1 . . . . . . . 9 Targets Rammed 11 | . . . . 1 . . . . . . . 10 Kicked . | . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . 1 Highest Temperature 796 | . 220 5 . 18 67 . 396 . 161 . . 796 Average Temperature 207 | . 53 3 . 11 32 . 197 . 86 . . 297 Received Heat Transfer 690 | . 174 27 . 189 72 . 45 153 . . . 30 Effects 35 | . . . . . . . . . . . . 35 Shutdowns 12 | . . . . . . . . . . . . 12 Energy Bleed 5 | . . . . . . . . . . . . 5 Interference 4 | . . . . . . . . . . . . 4 Matter Decay 1 | . . . . . . . . . . . . 1 Short Circuit 4 | . . . . . . . . . . . . 4 Damage (minor) 2 | . . . . . . . . . . . . 2 Damage (major) 2 | . . . . . . . . . . . . 2 Damage (core) 5 | . . . . . . . . . . . . 5 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 Parts Fried 6 | . . . . . . . 3 . . . . 3 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . Heat Transferred 916 | . . 111 . 333 25 . 77 . . . . 370 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Low Low Fac Fac Peak Influence 369 | . 180 135 52 135 77 41 169 47 . . 9 369 Average Influence 69 | . 85 96 52 51 64 23 16 26 . . 9 130 Maximum Alert Level 1 | . . . . . . . . . . . . 1 Low Security (%) 90 | 100 100 100 100 100 100 100 100 100 . . 100 62 Level 1 9 | . . . . . . . . . . . . 37 Level 2 . | . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 10 | . . . . 4 2 . . 2 . . . 2 Investigation . | . . . . . . . . . . . . . Extermination 2 | . . . . . . . . . . . . 2 Reinforcement 4 | . . . . 1 1 . . 2 . . . . Assault . | . . . . . . . . . . . . . Garrison 4 | . . . . 3 1 . . . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Low Low Fac Fac Distress Signals 2 | . . . . . . . . 2 . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 103 | . 8 5 . 16 7 5 15 25 . 2 . 20 Peak Tracking Total 11 | . 3 5 . 4 3 5 9 11 . 4 . 4 Tactical Retreats 13 | . . . . 1 1 . 3 6 . . . 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Low Low Fac Fac Traps Triggered 7 | . 3 1 . . 1 . 2 . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ---------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Low Low Fac Fac Machines Disabled 16 | . . . . . . . 5 . . . . 11 Max in Single Turn 8 | . . . . . . . 5 . . . . 8 Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Low Low Fac Fac Machines Accessed . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks . | . . . . . . . . . . . . . Successful . | . . . . . . . . . . . . . Failed . | . . . . . . . . . . . . . Catastrophic . | . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks . | . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections . | . . . . . . . . . . . . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------------ Run | Scr Mat Mat Min Mat Fac Was Fac Fac Low Low Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . 1 . . . . . Non-combat . | . . . . . . . . . . . . . Combat 1 | . . . . . . . 1 . . . . . Robot Hacks Applied 1 | . . . . . . . 1 . . . . . parse_system 1 | . . . . . . . 1 . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Low Low Fac Fac Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Low Low Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . 1 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 ------------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Low Low Fac Fac Turns Passed 3812 | 79 447 180 89 879 100 109 574 198 146 26 24 961 Spaces Moved 3695 | 47 295 129 75 439 52 129 752 552 412 81 74 658 Core 158 | 22 . . . . . 88 48 . . . . . Treads 1135 | . . . . 415 52 41 186 . . . . 441 Legs 548 | 25 295 129 75 24 . . . . . . . . Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 1854 | . . . . . . . 518 552 412 81 74 217 Fastest Speed 28 | 50 120 120 120 120 155 50 30 28 32 32 32 32 Average Speed 87 | 141 120 120 120 167 155 84 66 33 34 32 32 118 Slowest Speed 200 | 200 120 120 120 180 155 180 200 100 35 32 32 180 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 17 | . . . . . . . 7 6 . . . 4 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 27 | 4 40 17 21 41 1 71 26 26 64 14 4 22 Regions Visited 12 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 . . 1 1 1 1 1 . Scrap Searched 3 | . . . . . . . . . 3 . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 91 | . . . . . . . 3 . . . . 88 Melee . | . . . . . . . . . . . . . Projectile 9 | . . . . . . . . . . . . 9 AOE 82 | . . . . . . . 3 . . . . 79 Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -5 -4 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Fac Low Low Fac Fac Total 4027 | 56 341 140 74 527 64 128 809 557 415 80 73 763 Wait 81 | . 14 1 . 30 2 . . . . . . 34 Move 3653 | 46 294 128 74 438 52 128 740 539 411 80 73 650 Hop 14 | . . . . . . . 4 6 . . . 4 Pick Up 48 | 4 3 2 . 13 3 . 11 . 1 . . 11 Fast Attach 43 | 6 4 . . 4 . . 10 5 2 . . 12 Attach 37 | . . 2 . 6 3 . 14 3 1 . . 8 Detach 16 | . . . . . . . 10 3 . . . 3 Swap 1 | . . . . . . . 1 . . . . . Drop 25 | . 3 . . 6 . . 11 1 . . . 4 Fire 96 | . 23 7 . 29 4 . 6 . . . . 27 Melee 2 | . . . . . . . 2 . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush 11 | . . . . 1 . . . . . . . 10 Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 80 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 417 | -10/Materials | Discovered new exit (range 16) 527 | -10/Materials | Entered another Materials area 527 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 649 | -9/Materials | Discovered new exit (range 7) 707 | -9/Materials | Entered Mines 790 | -9/Mines | Discovered new exit (range 5) 796 | -9/Mines | Entered Materials 796 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 850 | -8/Materials | Build established: Tank 1064 | -8/Materials | Garrison activated, responded to threat 1649 | -8/Materials | Discovered new exit (range 6) 1675 | -8/Materials | Entered Factory 1675 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1712 | -7/Factory | Garrison activated, responded to threat 1775 | -7/Factory | Sucked down chute 1775 | -7/Factory | Entered Waste 1780 | -7/Waste | Spotted C-40 Crusher 1793 | -7/Waste | Spotted C-40 Crusher 1808 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1813 | -7/Waste | Spotted C-40 Crusher 1821 | -7/Waste | Spotted C-40 Crusher 1835 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1839 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1839 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 1849 | -7/Waste | Crushed by Compactor (1 part destroyed) 1855 | -7/Waste | Spotted C-40 Crusher 1876 | -7/Waste | Discovered new exit (range 15) 1880 | -7/Waste | Lost 7 parts (2n3u2w) 1884 | -7/Waste | Entered Factory 2213 | -7/Factory | Build established: Gunner 2396 | -7/Factory | Core integrity fell below 50% 2453 | -7/Factory | Discovered new exit (range 15) 2458 | -7/Factory | Entered another Factory area 2458 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 2476 | -6/Factory | Spotted B-75 Beast 2572 | -6/Factory | Lost 4 parts (1p1n2w) 2640 | -6/Factory | Discovered new exit (range 10) 2649 | -6/Factory | Lost 4 parts (1p2n1w) 2656 | -6/Factory | Entered Lower Caves 2679 | -6/Lower Caves | Learned Factory emergency access door positions 2737 | -6/Lower Caves | Build established: Mutant 2794 | -6/Lower Caves | Discovered new exit (range 7) 2802 | -6/Lower Caves | Entered another Lower Caves area 2825 | -6/Lower Caves | Discovered new exit (range 10) 2828 | -6/Lower Caves | Entered Factory 2828 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2850 | -5/Factory | Discovered new exit (range 5) 2852 | -5/Factory | Entered another Factory area 2852 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3789 | -4/Factory | Build established: Scavenger-Gunner 3807 | -4/Factory | Core integrity fell below 50% 3810 | -4/Factory | Core integrity fell below 20% 3814 | -4/Factory | Core destroyed Last Messages --------------- Lgt. Antimatter Reactor destroyed. U-05 Engineer lays Concrete. Power failure, Mic. Fission Core shutdown. Overheating: Core damaged (-230). Overheating: Core damaged (-138). Overheating: Energy bleed (-36). Slug penetrates Wall. Dispersion Rifle destroyed. Overheating: Core damaged (-207). Slug penetrates U-05 Engineer. U-05 Engineer builds a Wall. Med. Treads permanently disabled. Overheating: Short circuit. Power failure, Lgt. Antimatter Reactor shutdown. Slug penetrates Wall. Penetrated by Slug. Hpw. Shock Rifle destroyed. U-05 Engineer destroyed. Power failure, Mic. Fission Core shutdown. Overheating: Core damaged (-172). Map ----- +----------------------------------------------------+ | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????##???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? ???????????????????????? | | ???????????????????????? u#??????????????????????? | | ????????????????????????# #??????????????????????? | | ??????????????????????### ###????????????????????? | | ??????????????????????# ######???????????????? | | ????????????????????### ! #???????????????? | | ????????????????????? [ ! ?????????????????? | | ??????????????????????#% ???????????????????? | | ???????????????????????= h ?????????????????????? | | ??????????????????????###@#####??????????????????? | | ??????????????????????# =^= #??????????????????? | | ??????????????????????# u #??????????????????? | | ??????????????????????# #??????????????????? | | ??????????????????????# u!!! #??????????????????? | | ??????????????????????# !!! #??????????????????? | | ??????????????????????# !!! #??????????????????? | | ???????#??????????????# #??????????????????? | | ?????? #??????????????# u #??????????????????? | | """?? #??????????????# ! #??????????????????? | | """"" #??????????????# #??????????????????? | | """"" #??????????????# #??????????????????? | | """"" #??????????????#+#######??????????????????? | | #??????????????# #????????????????????????? | | ! #??????????????# ###########??????????????? | | ! #???????????#### # #??????????????? | | ! #???????????+ + #??????????????? | | #???????????# # #??????????????? | | #???????????# # ! #??????????????? | | #???????????# # #??????????????? | | #/######???????#???# # #??????????????? | | ^ ######## ##### # = #??????????????? | | # #??????????????? | | ### ##### ###########??????????????? | | ####+######+## #????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 34 Energy Capacity 370 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Density 110 Armor Coverage 450 Point Defense Rating 160 Evasion (%) 64 Targeting Accuracy 6 Target Analysis 6 Recoil Reduction 4 Energy Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Cya! Leap Before You Look Challenges ------------ None Game ------ Seed InsulatedPhaseFlamer Manual? 0 Play Time 00:58:16 Cumulative 48.9 hours Start 2020.09.10 @ 10:14:53 End 2020.09.10 @ 12:34:16 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 154 Rogue 154 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 13 Gallery% 29 Achievement% 14 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 266b977a-1868-49a3-8fbb-832c4db4f70c