Cogmind - Beta 17.1 --- EXPLORER MODE // 2026.09.02 @ 16:23:39 Player: deadbabe Result: Core melted Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (44) 220 Value Destroyed (1589) 1589 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (7100) 7100 TOTAL SCORE: 12729 Bonus ------- High Alert Combat Kills 30 Follower Combat Kills 334 Prayed to X0-1V1 5000 Major X0-1V1 Interference 350 Entered Garrisons 400 Used RIF Installer 500 Entered DSFs 500 Friendly Fire -14 Cogmind --------- Core Integrity 0/560 Matter 312/450 Energy 1461/1640 System Corruption 0% Temperature Critical (1312) Movement Walking (122) Location -6/Garrison Parts ------- > --- POWER (1) -------- Nuclear Core > --- PROPULSION (6) --- Improved Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Armored Leg > --- UTILITY (5) ------ Medium Storage Unit Large Matter Pod Hardened Heavy Armor Plating X0-1V1's Piety Tracker > --- WEAPON (8) ------- Light Assault Rifle Heavy Assault Rifle Heavy Machine Gun Heavy Flail > --- INVENTORY (10) --- Nuclear Core Nuclear Core Light Nuclear Core Light Nuclear Core Micro Nuclear Core Micro Nuclear Core Authchip [R/NC] Relay Coupler [Swarmer] (37) Heavy Flail Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg Improved Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Armored Leg > --- UTILITY ---------- Medium Storage Unit Hardened Heavy Armor Plating X0-1V1's Piety Tracker > --- WEAPON ----------- Arc Projector Arc Projector Particle Gun Light Assault Rifle Heavy Assault Rifle Heavy Machine Gun Heavy Flail > --- INVENTORY -------- Nuclear Core Nuclear Core Light Nuclear Core Light Nuclear Core Micro Nuclear Core Micro Nuclear Core Large Matter Pod Authchip [R/NC] Relay Coupler [Swarmer] Heavy Flail [Rating: 73] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Hover Unit Utility Medium Storage Unit Device X0-1V1's Piety Tracker Storage Medium Storage Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Particle Gun Ballistic Gun Light Assault Rifle Impact Weapon Heavy Flail Slashing Weapon Katana Build | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Fac Gar Slots Evolved 9 | . 1 2 2 . . 2 . 2 . Power . | . . . . . . . . . . Propulsion 4 | . 1 . 1 . . 1 . 1 . Utility 3 | . . 1 . . . 1 . 1 . Weapon 2 | . . 1 1 . . . . . . Parts Attached 40 | 7 1 9 7 2 3 . 8 2 1 Power 4 | 1 . 1 1 . . . 1 . . Engine 2 | 1 . 1 . . . . . . . Core 2 | . . . 1 . . . 1 . . Reactor . | . . . . . . . . . . Propulsion 15 | 2 1 3 3 1 . . 3 2 . Treads . | . . . . . . . . . . Leg 12 | 2 1 . 3 1 . . 3 2 . Wheel . | . . . . . . . . . . Hover 3 | . . 3 . . . . . . . Flight . | . . . . . . . . . . Utility 11 | 2 . 2 2 . 1 . 3 . 1 Device 2 | . . 1 . . . . 1 . . Storage 2 | 1 . . . . . . . . 1 Processor . | . . . . . . . . . . Hackware . | . . . . . . . . . . Protection 7 | 1 . 1 2 . 1 . 2 . . Artifact . | . . . . . . . . . . Weapon 10 | 2 . 3 1 1 2 . 1 . . Energy Gun 3 | . . . 1 . 2 . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 4 | 2 . 1 . . . . 1 . . Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . . Slashing Weapon 2 | . . 2 . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . . Parts Lost 8 | . . 1 1 . . . 1 . 5 Power 1 | . . 1 . . . . . . . Propulsion 2 | . . . . . . . . . 2 Utility 2 | . . . 1 . . . 1 . . Weapon 3 | . . . . . . . . . 3 Highest Loss Streak 5 | . . 1 1 . . . 1 . 5 To Critical Strikes . | . . . . . . . . . . Average Backups 7 | . 1 3 9 9 10 10 9 10 9 Power 2 | . . . 1 3 4 4 4 6 6 Propulsion . | . . 1 1 . . . . . . Utility 2 | . . 1 3 2 2 2 2 3 2 Weapon 2 | . . . 2 3 3 4 3 1 1 Tool/Special . | . . . . . . . . . . Unused Backups 13 | . . . 2 3 . . 1 . 7 Power 5 | . . . 1 . . . . . 4 Propulsion 1 | . . . . 1 . . . . . Utility 5 | . . . 1 1 . . 1 . 2 Weapon 2 | . . . . 1 . . . . 1 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 94 | . 97 97 89 100 100 85 93 82 81 Engine 3 | . 12 9 8 . . . . . . Core 4 | . . . . 8 8 7 6 5 5 Leg 31 | . 34 26 28 33 33 28 32 27 28 Device 6 | . . 7 8 8 8 7 5 5 5 Storage 8 | . 12 10 8 8 8 7 6 5 5 Protection 8 | . 12 12 6 8 8 7 10 5 5 Energy Gun 9 | . . . 3 8 19 21 20 15 12 Ballistic Gun 13 | . 25 20 16 16 5 . 3 15 15 Impact Weapon 3 | . . . . 5 8 7 6 5 5 Slashing Weapon 2 | . . 9 8 2 . . . . . Peak Build Rating 73 | 7 8 25 35 36 44 44 65 73 73 Average Rating 33 | 5 7 20 28 35 40 44 53 68 69 On Entrance 33 | . 7 8 25 35 36 44 44 65 73 Avg Prop Armor Cover (%) 11 | . . 11 . . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 61 | 16 16 23 30 31 36 36 61 61 61 Greatest Support 106 | 20 30 30 52 52 52 52 80 106 106 Greatest Overweight (x) 3 | . . 3 . . . . . . . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 10 10 10 10 10 10 10 10 10 Most Carried 10 | . 3 7 10 10 10 10 10 10 10 Average Carried 7 | . 1 3 9 9 10 10 9 10 9 Final Capacity 10 | 10 10 10 10 10 10 10 10 10 10 Final Carried 10 | . 3 7 10 10 10 10 10 10 9 Class Distribution -------------------- 35% | Hacker-Mutant 31% | Scavenger-Tank 22% | Hacker-Tank 8% | Scavenger-Executioner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Scavenger-Tank | -8/Garrison Hacker-Tank | -8/Materials Hacker-Tank | -7/Factory Hacker-Tank | -7/DSF Scavenger-Executioner | -6/Factory Scavenger-Executioner | -6/Garrison Resources | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Fac Gar Matter Collected 1124 | 214 82 169 195 100 20 . 123 62 159 Remotely . | . . . . . . . . . . Salvage Created 2064 | . 26 301 353 270 107 . 808 . 199 Parts 141 | . 3 23 20 18 8 . 55 . 14 Haulers Intercepted 1 | . . . . . . . 1 . . Recyclers Shooed 2 | . . 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Fac Gar Combat Hostiles Destroyed 38 | . 1 4 7 9 4 . 10 . 3 Guns 37 | . 1 4 7 9 3 . 10 . 3 Cannons 1 | . . . . . 1 . . . . Classes Destroyed 14 | . 2 5 1 1 1 . 3 . 1 Worker 1 | . . 1 . . . . . . . Tunneler 1 | . . . . . 1 . . . . Hauler 1 | . . . . . . . 1 . . Recycler 1 | . . 1 . . . . . . . Watcher 2 | . 1 1 . . . . . . . Swarmer 7 | . 1 . . 3 3 . . . . Cutter 2 | . . . . 2 . . . . . Grunt 16 | . . 1 4 2 . . 7 . 2 Brawler 1 | . . . 1 . . . . . . Duelist 3 | . . 1 . 2 . . . . . Sentry 5 | . . 2 2 . 1 . . . . Specialist 2 | . . . . . . . 2 . . Heavy 1 | . . . . . . . 1 . . Behemoth 1 | . . . . . . . . . 1 Best Kill Streak 5 | . 1 5 3 2 4 . 3 . 3 Combat Bots Only 3 | . 1 3 3 2 3 . 3 . 3 Max Kills in Single Turn 2 | . 1 2 1 2 2 . 1 . 1 Gunslinging 1 | . . 1 . 1 . . . . . Exploded . | . . . . . . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Fac Gar Hostile Shots Fired 225 | . 3 39 43 16 8 . 82 . 34 Missed 64 | . 1 10 13 5 4 . 28 . 3 Hits 161 | . 2 29 30 11 4 . 54 . 31 Melee 4 | . . 2 . . . . 2 . . Projectile 157 | . 2 27 30 11 4 . 52 . 31 AOE 2 | . . . . 2 . . . . . Critical Strikes 7 | . . 2 2 . . . 2 . 1 Actively Blocked 2 | . . 2 . . . . . . . Damage Taken 2418 | . 9 260 275 136 20 . 736 . 982 Core 764 | . 3 6 56 13 6 . 93 . 587 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 62 | . . 40 11 . . . 11 . . Ignored by Resistances 1189 | . 7 161 168 87 14 . 437 . 315 Core Remaining (%) 94 | 100 98 98 . . 94 . 81 . . Volleys Fired 140 | . 8 23 28 15 7 . 45 . 14 Largest 6 | . 2 2 3 3 3 . 4 . 6 Hottest 248 | . 40 43 108 108 175 . 175 . 248 Shots Fired 380 | . 16 46 70 45 19 . 121 . 63 Gun 380 | . 16 46 70 45 19 . 121 . 63 Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 206 | . 16 46 56 30 . . 18 . 40 Thermal 76 | . . . 14 15 5 . 30 . 12 Explosive . | . . . . . . . . . . Electromagnetic 98 | . . . . . 14 . 73 . 11 Robot Hit Streak 51 | . 10 30 23 16 6 . 51 . 35 Robot Miss Streak 3 | . 1 2 1 3 3 . 1 . 1 Penetration Max . | . . . . . . . . . . Secondary Targets 8 | . . 1 1 3 . . 3 . . Max Gunslinging Chain 1 | . . 1 1 1 . . 1 . . Shots Hit Robots 323 | . 12 42 61 34 10 . 109 . 55 Core Hits 133 | . 6 19 22 20 7 . 44 . 15 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 4 | . . . 1 . . . 1 . 2 Burn 4 | . . . 1 . . . 1 . 2 Melee Attacks 1 | . . 1 . . . . . . . Impact . | . . . . . . . . . . Slashing 1 | . . 1 . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 4349 | . 94 415 758 451 466 . 1401 . 764 Guns 3974 | . 94 393 758 451 113 . 1401 . 764 Cannons 187 | . . . . . 187 . . . . Explosions 166 | . . . . . 166 . . . . Melee 22 | . . 22 . . . . . . . Ramming . | . . . . . . . . . . Kinetic 2026 | . 94 393 569 252 . . 186 . 532 Thermal 1423 | . . . 189 199 393 . 482 . 160 Explosive . | . . . . . . . . . . Electromagnetic 878 | . . . . . 73 . 733 . 72 Impact . | . . . . . . . . . . Slashing 22 | . . 22 . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 1 | . . . . . . . 1 . . Average Corruption 1 | . . . . . . . 1 . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 57 | . . . . . 57 . . . . Projectiles . | . . . . . . . . . . Explosions 57 | . . . . . 57 . . . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 11 | . . . . . . . 11 . . Shots 1 | . . . . . . . 1 . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 1322 | . . 7 334 254 296 . 274 . 1322 Average Temperature 207 | . . 3 135 90 132 . 107 . 896 Received Heat Transfer 990 | . . 132 252 75 . . 324 . 207 Effects 48 | . . . . . . . 7 . 41 Shutdowns 6 | . . . . . . . . . 6 Energy Bleed 4 | . . . . . . . 1 . 3 Interference 9 | . . . . . . . 6 . 3 Matter Decay 3 | . . . . . . . . . 3 Short Circuit 2 | . . . . . . . . . 2 Damage (minor) 4 | . . . . . . . . . 4 Damage (major) 14 | . . . . . . . . . 14 Damage (core) 6 | . . . . . . . . . 6 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted 4 | . . . . . . . 4 . . Combat Hostiles 4 | . . . . . . . 4 . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . . . . 2 . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 2985 | . . . 518 481 321 . 1147 . 518 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 . . Alert | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Fac Gar Maximum Alert Level 2 | . . . . 2 . . 1 . . Low Security (%) 82 | 100 100 100 100 33 100 100 80 100 100 Level 1 12 | . . . . 44 . . 19 . . Level 2 4 | . . . . 21 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 2 | . . 1 . . . . 1 . . Peak Influence 503 | . 30 70 147 503 179 40 218 84 56 Initial 179 | . . . 1 50 179 40 . 84 36 Average 100 | . 2 20 35 258 145 11 122 79 36 Influence Increases 1388 | . 37 127 277 473 156 . 248 . 70 Destroy 0b10 Robot/C 1000 | . 20 80 160 380 100 . 200 . 60 Destroy 0b10 Robot/NC 40 | . 5 15 . . 5 . 15 . . Destroy Leader 184 | . 12 32 50 20 30 . 30 . 10 Allied During Kill 27 | . . . 3 23 1 . . . . Successful Hack 13 | . . . . 10 3 . . . . Disable Machine 8 | . . . 4 . 4 . . . . Destroy Structure 26 | . . . . 10 13 . 3 . . Partial Spotted 15 | . . . 15 . . . . . . Lose Combat Pursuer 75 | . . . 45 30 . . . . . Influence Decreases 1332 | . 37 120 182 72 534 125 30 149 83 Entered New Map 634 | . . . 6 52 324 85 . 134 33 Time Decay 528 | . 37 120 166 . 150 40 . 15 . Lost Part 70 | . . . 10 . . . 10 . 50 Lost Ally 100 | . . . . 20 60 . 20 . . Squads Dispatched 5 | . . . 3 . . . 2 . . Investigation . | . . . . . . . . . . Extermination . | . . . . . . . . . . Reinforcement 3 | . . . 1 . . . 2 . . Assault . | . . . . . . . . . . Garrison 2 | . . . 2 . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Fac Gar Distress Signals 5 | . 1 2 2 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 66 | . 8 9 11 15 6 . 13 . 4 Peak Tracking Total 5 | . 4 4 5 5 2 . 4 . 2 Tactical Retreats 2 | . . . 1 1 . . . . . Traps | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Fac Gar Traps Triggered 1 | . . . . 1 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 6 | . . . . . 6 . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Fac Gar Machines Disabled 2 | . . . 1 . 1 . . . . Max in Single Turn 1 | . . . 1 . 1 . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Fac Gar Machines Accessed 12 | . 1 3 2 3 1 1 . 1 . Terminals 9 | . 1 3 . 3 1 1 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . Garrison Access 2 | . . . 1 . . . . 1 . Total Hacks 21 | . 3 7 3 3 3 1 . 1 . Successful 11 | . . 2 3 1 3 1 . 1 . Failed 10 | . 3 5 . 2 . . . . . Catastrophic 1 | . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 3 | . 3 . . . . . . . . Terminals 17 | . 3 7 . 3 3 1 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . Garrison Access 2 | . . . 1 . . . . 1 . Terminal Hacks 7 | . . 2 . 1 3 1 . . . Open DSF 1 | . . . . . . 1 . . . Branch Access Points 1 | . . 1 . . . . . . . Locate Traps 1 | . . . . . 1 . . . . Disarm Traps 2 | . . . . . 2 . . . . Zone Layout 1 | . . 1 . . . . . . . Garrison Registry 1 | . . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . Retrieve Study 2 | . . . 2 . . . . . . Garrison Access Hacks 2 | . . . 1 . . . . 1 . Unlock Access 2 | . . . 1 . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 10 | . 1 3 1 3 1 . . 1 . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 2 | . . . 2 . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac DSF Fac Gar Used RIF Installer 1 | . . . . 1 . . . . . Code Merge 1 | . . . . 1 . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Fac Gar Total Allies 6 | . . . 5 . . . 1 . . Largest Group 5 | . . . 5 5 3 . 1 . . Highest-Rated Group 130 | . . . 130 130 72 . 20 . . Highest-Rated Ally 26 | . . . 26 26 26 . 20 . . Total Orders . | . . . . . . . . . . Ally Attacks 54 | . . . 5 47 2 . . . . Total Damage 1047 | . . . 56 897 94 . . . . Kills 13 | . . . 1 11 1 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . X0-1V1 Amusement Gains 126 | . 16 5 10 . . . 10 . 85 Average Entertainment 13 | . 15 12 17 14 11 5 10 15 16 Good Acts 23 | . . 1 8 4 3 . 1 . 6 Bad Acts 3 | . . 1 2 . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Fac Gar Active Infowar (turns) . | . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Fac Gar Turns Passed 2465 | 62 332 303 366 559 212 126 356 28 121 Spaces Moved 1567 | 48 256 169 189 416 151 104 152 21 61 Core 8 | 8 . . . . . . . . . Treads . | . . . . . . . . . . Legs 1554 | 40 256 164 189 416 151 104 152 21 61 Wheels . | . . . . . . . . . . Hover 5 | . . 5 . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 112 120 122 122 122 122 122 123 Average Speed 121 | 108 120 125 120 122 122 122 122 122 123 Slowest Speed 240 | 120 120 240 122 122 122 122 122 123 124 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 25 | 3 47 13 20 55 17 4 76 1 14 Regions Visited 9 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 7 | 1 1 1 1 . 1 1 . 1 . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 9 | . . . . . 6 . 3 . . Melee . | . . . . . . . . . . Projectile . | . . . . . . . . . . AOE 9 | . . . . . 6 . 3 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac DSF Fac Gar Total 1842 | 54 267 218 271 437 162 103 231 23 76 Wait 46 | . . 2 41 1 1 . 1 . . Move 1559 | 47 255 168 189 415 150 103 151 20 61 Hop . | . . . . . . . . . . Pick Up 19 | . 3 5 4 2 . . 5 . . Fast Attach 23 | 7 1 7 2 . 1 . 4 1 . Attach 8 | . . 3 1 . . . 3 . 1 Detach 1 | . . 1 . . . . . . . Swap 14 | . . 2 4 2 2 . 3 1 . Drop 19 | . . 6 2 2 1 . 7 1 . Fire 140 | . 8 23 28 15 7 . 45 . 14 Melee 1 | . . 1 . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 12 | . . . . . . . 12 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min / *Sub) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials (discovered 2 exits: Fac / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/DSF -6/Factory -6/Garrison History --------- Turn | Location | Event 4 | -11/Scrapyard | Identified exit to Materials 4 | -11/Scrapyard | Discovered exit to Materials (range 14) 63 | -11/Scrapyard | Entered Materials 63 | -10/Materials | Evolved 1 slot: Propulsion x1 64 | -10/Materials | Met a group of wandering Federalists 166 | -10/Materials | Identified exit to Materials 166 | -10/Materials | Discovered exit to Materials (range 5) 173 | -10/Materials | Identified exit to Mines 173 | -10/Materials | Discovered exit to Mines (range 16) 227 | -10/Materials | Discovered exit to Materials (range 15) 314 | -10/Materials | Build established: Hacker-Mutant 354 | -10/Materials | Identified exit to Subcaves 354 | -10/Materials | Discovered exit to Subcaves (range 9) 364 | -10/Materials | Prayed at D.C.S.S. Altar Unit 395 | -10/Materials | Entered another Materials area 395 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 423 | -9/Materials | Identified exit to Mines 498 | -9/Materials | X0-1V1 made a cryptic comment about sterilization and BL-4Z3 650 | -9/Materials | Sterilization system engaged 650 | -9/Materials | Non-combat units ordered to evacuate 675 | -9/Materials | Identified exit to Materials 675 | -9/Materials | Discovered exit to Materials (range 15) 698 | -9/Materials | Entered another Materials area 698 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 746 | -8/Materials | X0-1V1 activates XOMVISION 874 | -8/Materials | Garrison activated, responded to threat 945 | -8/Materials | Identified exit to Factory 945 | -8/Materials | X0-1V1 revealed exit location to -7/Factory 1006 | -8/Materials | X0-1V1 sent allied Guru (x5) 1064 | -8/Materials | Identified exit to Garrison 1064 | -8/Materials | Entered Garrison 1064 | -8/Garrison | Accompanied by 5 allies 1088 | -8/Garrison | Energy generation permanently improved by X0-1V1 (+20; -200 max core) 1100 | -8/Garrison | Triggered checkpoint 1234 | -8/Garrison | Build established: Scavenger-Tank 1246 | -8/Garrison | Triggered checkpoint 1277 | -8/Garrison | Installed Relay Interface Framework 1352 | -8/Garrison | Identified exit to Materials 1352 | -8/Garrison | Discovered exit to Materials (range 10) 1361 | -8/Garrison | Discovered exit to Materials (range 16) 1361 | -8/Garrison | Discovered exit to Materials (range 53) 1361 | -8/Garrison | Discovered exit to Materials (range 36) 1468 | -8/Garrison | X0-1V1 activates XOMVISION 1498 | -8/Garrison | Triggered checkpoint 1548 | -8/Garrison | Expanded RIF knowledge: Code Merge 1623 | -8/Garrison | Entered Materials 1623 | -8/Materials | Accompanied by 3 allies 1709 | -8/Materials | X0-1V1 foreshadows a heat wave 1809 | -8/Materials | Discovered exit to Factory (range 15) 1830 | -8/Materials | Ambient heat levels rising (+10) 1835 | -8/Materials | Entered Factory 1835 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1961 | -7/Factory | Identified exit to DSF 1961 | -7/Factory | Entered DSF 1989 | -7/DSF | Build established: Hacker-Tank 1998 | -7/DSF | Additional patrols routed to DSF 2091 | -7/DSF | Identified exit to Factory 2091 | -7/DSF | Discovered exit to Factory (range 15) 2240 | -7/DSF | Weapon slot count temporarily expanded by X0-1V1 (+4) 2253 | -7/DSF | Sterilization system engaged 2273 | -7/DSF | Ambient heat levels rising (+10) 2288 | -7/DSF | Ambient heat levels rising (+10) 2303 | -7/DSF | Ambient heat levels rising (+10) 2317 | -7/DSF | Entered Factory 2317 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2339 | -6/Factory | Identified exit to Garrison 2345 | -6/Factory | Entered Garrison 2355 | -6/Garrison | Ranged accuracy permanently improved by X0-1V1 (+9%; -90 max core) 2412 | -6/Garrison | Spotted B-75 Beast 2435 | -6/Garrison | Core integrity fell below 50% 2438 | -6/Garrison | Core integrity fell below 20% 2438 | -6/Garrison | Destroyed B-75 Beast 2447 | -6/Garrison | Triggered checkpoint 2462 | -6/Garrison | X0-1V1 downgraded hostiles (x1) 2467 | -6/Garrison | Core melted Last Messages --------------- 02456_ G-50 Soldier destroyed. 02460_ Power failure, Nuclear Core shutdown. 02460_ Overheating: Imp. Carbon-fiber Leg damaged (-5). 02460_ Overheating: Imp. Titanium Leg damaged (-123). 02460_ Overheating: Arm. Leg damaged (-24). 02461_ Particle Gun destroyed. 02462_ X0-1V1: "We can take them down a peg or two." G-50 Soldier reshaped into weaker Grunt. 02463_ Hvy. Assault Rifle+ broken. 02463_ Overheating: Short circuit. 02464_ Overheating: Arm. Leg damaged (-11). 02465_ Overheating: Energy bleed (-295). 02465_ G-47 Trooper destroyed. 02466_ Power failure, Nuclear Core shutdown. 02466_ Overheating: System interference. 02466_ Hvy. Machine Gun temporarily disabled. 02466_ X0-1V1's Piety Tracker temporarily disabled. 02466_ Hvy. Flail temporarily disabled. 02467_ Overheating: Core damaged (-78). 02467_ X0-1V1 bursts into laughter! Map ----- +----------------------------------------------------+ | ???????????????????????????????????" ?????# #? | | ???????????????????????????????????" #?????# #? | | ???????????????????????????????????# #?????# ###? | | ???????????????????????????????????# #?????# #??? | | ???????????????????????????????????# #?????# #??? | | ???????????????????????????????????# #?????# #??? | | ???????????????????????????????????# #?????# #??? | | ???????????????????????????????????# #?????# #??? | | ???????????????????????????????????# #?????# #??? | | ???????????????????????? ??????????# #?????# #??? | | ???????????????????????# ??????????# #?????# #??? | | ???????????????????????# ########### ####### #??? | | ???????????????????????# ^ #??? | | ???????????????????????# #??? | | ???????????????????????# ######### ##########??? | | ???????????????????????# ????????# #???????????? | | ???????????????????????# ????????# #???????????? | | ???????????????????????# #???????# #???????????? | | ???????????????????????# #???????# #???????????? | | ???????????????????????# #???????# #???????????? | | ????????????######""""## ##??????# #???????????? | | ???????????? ######## #???????????? | | ???????????? % #???????????? | | ???????????? %% % #???????????? | | ????????????????## ## ###########???????????? | | ?????????????????#?????# @ #?????????????????????? | | ???????????????????? !!* ===#???????????????????? | | ???????????????? ]]%!! % #???????????????????? | | ????????????" ^ ==* [ #???????????????????? | | ????????????" #???????????????????? | | ????????????# ## ## ###???????????????????? | | ????????????# ???# ?# #?????????????????????? | | ???????????????? ?? #?????????????????????? | | ??????????????? ??? #?????????????????????? | | ?????????????? ??? #?????????????????????? | | ??????????????####"???## #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# ??????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 64 Energy Capacity 1650 Matter Stores 1000 Matter Capacity 1000 Sight Range 16 Terrain Scan Density 10 Armor Coverage 750 Resistance: KI 55 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Propulsion Shielding 33 Utility Shielding 66 Weapon Shielding 33 Evasion (%) 55 Offensive Hacking 20 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Hvy. Assault Rifle | -8/Materials | Hacked Lgt. Assault Rifle | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Chaos Is Inevitable Join The Dark Side You Will Be Upgraded Challenges ------------ None Game ------ Seed SupersonicConceptDrive Manual? 0 Play Time 00:32:48 Cumulative 73.9 hours Start 2026.09.02 @ 15:45:42 End 2026.09.02 @ 16:23:39 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 6 Rogue 0 Adventurer 0 Explorer 6 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 22 Achievement% 20 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6ccc0a2b-3369-4e7b-9198-e08f7c61e8cf