Cogmind - Beta 12 @@@ ROGUE MODE // 2023.09.05 @ 20:19:29 Player: TheLargestBoi Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (65) 325 Value Destroyed (1706) 1706 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1011) 1011 TOTAL SCORE: 6662 Bonus ------- High Alert Combat Kills 242 Follower Combat Kills 296 Met Imprinter 300 Was Imprinted 300 Friendly Fire -127 Cogmind --------- Core Integrity 496/850 Matter 252/300 Energy 61/280 System Corruption 13% Temperature Cool (0) Movement Walking (190) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Heavy Ion Engine > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Target Analyzer > --- WEAPON (5) ------- Plasma Cannon CR-A16's Pointy Stick > --- INVENTORY (15) --- Power Amplifier Visual Processing Unit Advanced Signal Interpreter Improved Terrain Scanner Advanced Melee Analysis Suite Field Recycling Unit (8) Bomb Factory No. 2 Shock Rifle Flak Gun Gauss Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Power Amplifier Improved Heat Sink Large Storage Unit Improved Targeting Computer > --- WEAPON ----------- Heavy Laser Flak Gun Magnetic Acceleration Cannon Rocket Launcher CR-A16's Pointy Stick > --- INVENTORY -------- Heavy Ion Engine Carbon-fiber Leg Carbon-fiber Leg Visual Processing Unit Advanced Signal Interpreter Improved Terrain Scanner Advanced Melee Analysis Suite Field Recycling Unit Bomb Factory No. 2 Shock Rifle Shock Rifle Gauss Cannon [Rating: 57] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Armored Wheel Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Zionite Glidesys I Utility Medium Storage Unit Device Sensor Array Storage Medium Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Beam Cannon Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Flak Gun Ballistic Cannon Gauss Cannon Launcher Heavy Missile Launcher Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 2 | . . . 1 . . . 1 Utility 2 | . . . 1 . . . 1 Weapon 3 | . . . . . . . 3 Parts Attached 85 | 9 17 1 15 . 4 7 32 Power 6 | 2 1 . . . . 1 2 Engine 5 | 2 1 . . . . 1 1 Core 1 | . . . . . . . 1 Reactor . | . . . . . . . . Propulsion 16 | 2 3 . 1 . . 3 7 Treads . | . . . . . . . . Leg 12 | 2 1 . . . . 3 6 Wheel 3 | . 2 . 1 . . . . Hover 1 | . . . . . . . 1 Flight . | . . . . . . . . Utility 21 | 2 4 . 5 . 1 1 8 Device 11 | 1 2 . 2 . 1 . 5 Storage 3 | 1 1 . . . . . 1 Processor 2 | . . . 1 . . . 1 Hackware . | . . . . . . . . Protection 5 | . 1 . 2 . . 1 1 Artifact . | . . . . . . . . Weapon 42 | 3 9 1 9 . 3 2 15 Energy Gun 10 | 3 1 . 1 . . . 5 Energy Cannon 10 | . 4 . 5 . . . 1 Ballistic Gun 3 | . . . . . . . 3 Ballistic Cannon 6 | . . . 2 . 1 . 3 Launcher 9 | . 1 1 1 . 2 1 3 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . . . 1 . Special Melee Weapon 3 | . 3 . . . . . . Unidentified Prototypes 7 | . 1 . 1 . 2 . 3 Parts Lost 17 | . . . 1 . . . 16 Power 2 | . . . . . . . 2 Propulsion 7 | . . . . . . . 7 Utility 3 | . . . 1 . . . 2 Weapon 5 | . . . . . . . 5 Highest Loss Streak 8 | . . . 1 . . . 8 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 94 | . 97 85 96 100 99 100 81 Engine 10 | . 14 14 11 11 11 11 5 Leg 10 | . 18 . . . . 13 21 Wheel 18 | . 8 28 33 33 33 19 . Device 9 | . 13 14 10 11 10 . 7 Storage 11 | . 14 14 11 11 11 11 6 Processor 5 | . . . 5 11 11 11 6 Protection 2 | . . . 4 . . 11 . Energy Gun 1 | . 3 . . . . . 3 Energy Cannon 9 | . 13 14 20 22 8 . . Ballistic Cannon 4 | . . . . . 7 7 7 Launcher 3 | . . . . . 6 3 6 Piercing Weapon 2 | . . . . . . 11 6 Special Melee Weapon 2 | . 7 . . . . . . Naked Turns . | . . . . . . . . Heaviest Build 71 | 14 29 22 35 25 33 35 71 Greatest Support 68 | 20 24 24 36 36 36 50 68 Greatest Overweight (x) 5 | . 5 . . . . 1 3 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 10 10 15 Average Capacity 9 | 7 8 10 10 10 10 10 12 Most Carried 15 | 8 10 10 10 10 10 10 15 Average Carried 9 | 5 8 9 9 10 9 9 9 Final Capacity 15 | 8 10 10 10 10 10 10 15 Final Carried 11 | 8 10 10 10 10 10 10 11 Class Distribution -------------------- 79% | Mutant 11% | Scavenger-Gunner 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Jun Mat Min Mat Min Zio Pro Fac Matter Collected 1619 | 290 216 20 165 . 40 198 690 Remotely . | . . . . . . . . Salvage Created 2115 | 108 319 28 378 . . 201 1081 Parts 133 | 11 24 7 32 . . 16 43 Haulers Intercepted 4 | . 2 . 1 . . . 1 Recyclers Shooed 1 | 1 . . . . . . . Parts Field Recycled 4 | . . . . . . . 4 Retrieved Matter 13 | . . . . . . . 13 Parts Self-Destructed 27 | . . . . . 3 24 . Prevented 11 | . . . . . . 11 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 41 | . 6 3 9 . . 11 12 Melee 4 | . . . . . . 1 3 Cannons 12 | . 3 . 6 . . 1 2 AOE 24 | . 3 3 3 . . 9 6 Classes Destroyed 14 | 1 6 . 2 . . 1 4 Worker 2 | . 1 . . . . . 1 Builder 2 | . . . 1 . . . 1 Tunneler 4 | 4 . . . . . . . Hauler 4 | . 2 . 1 . . . 1 Recycler 4 | . . . . . . . 4 Operator 2 | . 1 . . . . . 1 Drone 1 | . . . . . . 1 . Watcher 6 | . 3 . 3 . . . . Swarmer 18 | . 3 3 5 . . 7 . Grunt 13 | . 3 . . . . 3 7 Sentry 4 | . . . 4 . . . . Hunter 2 | . . . . . . . 2 Programmer 2 | . . . . . . . 2 Behemoth 1 | . . . . . . . 1 Best Kill Streak 7 | 1 4 3 7 . . 4 6 Combat Bots Only 4 | . 3 3 3 . . 4 3 Max Kills in Single Turn 4 | 1 4 3 3 . . 3 2 Gunslinging . | . . . . . . . . Exploded 3 | . 3 3 3 . . 3 2 Melee 1 | . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Damage Taken 3122 | . 400 30 383 . . 460 1849 Core 602 | . 117 . 95 . . 36 354 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 137 | . 137 . . . . . . Core Remaining (%) 73 | 100 . 53 . . . 67 . Volleys Fired 124 | 11 43 1 31 1 . 12 25 Largest 4 | 2 2 2 2 2 . 1 4 Hottest 205 | 90 120 90 120 120 . 48 205 Shots Fired 226 | 22 60 2 61 2 . 12 67 Gun 68 | 22 26 . . . . . 20 Cannon 139 | . 33 1 60 2 . 5 38 Launcher 19 | . 1 1 1 . . 7 9 Special . | . . . . . . . . Kinetic 39 | . . . 2 . . 5 32 Thermal 160 | 22 59 1 58 2 . . 18 Explosive 19 | . 1 1 1 . . 7 9 Electromagnetic 8 | . . . . . . . 8 Robot Hit Streak 9 | 5 5 5 9 1 . 2 8 Robot Miss Streak 6 | 4 5 . 3 1 . 2 6 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 155 | 11 38 2 38 1 . 6 59 Core Hits 96 | 4 16 3 19 . . 17 37 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 7 | . 2 . . . . . 5 Burn 3 | . 2 . . . . . 1 Blast 1 | . . . . . . . 1 Corrupt 1 | . . . . . . . 1 Impale 2 | . . . . . . . 2 Melee Attacks 38 | . 10 . . . . 7 21 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 28 | . . . . . . 7 21 Sneak Attacks 14 | . 7 . . . . . 7 Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4845 | 132 601 137 778 18 . 914 2265 Guns 502 | 127 108 . . . . . 267 Cannons 1740 | . 367 17 635 18 . 77 626 Explosions 1741 | . 109 120 142 . . 742 628 Melee 839 | . . . . . . 95 744 Ramming 23 | 5 17 . 1 . . . . Kinetic 633 | . . . 21 . . 77 535 Thermal 1512 | 127 475 17 614 18 . . 261 Explosive 1741 | . 109 120 142 . . 742 628 Electromagnetic 97 | . . . . . . . 97 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing 839 | . . . . . . 95 744 Highest Corruption 13 | . . . . . . . 13 Average Corruption 6 | . . . . . . . 6 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 11 | . . . . . . . 11 Message Errors 3 | . . . . . . . 3 Heat Flow Errors 2 | . . . . . . . 2 Energy Discharges 1 | . . . . . . . 1 Data Loss (minor) 2 | . . . . . . . 2 Misfires 1 | . . . . . . . 1 Weapon Failures 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 299 | . 4 . . . . 55 240 Projectiles 23 | . 4 . . . . . 19 Explosions 55 | . . . . . . 55 . Melee 221 | . . . . . . . 221 Knockbacks 7 | . . . . . . . 7 Impact . | . . . . . . . . Kinetic 7 | . . . . . . . 7 Secondary . | . . . . . . . . Self-Inflicted Damage 145 | . . 24 . . . 121 . Shots 5 | . . 1 . . . 4 . Rammed 1 | . . . 1 . . . . Targets Rammed 11 | 2 8 . 1 . . . . Kicked 10 | 2 8 . . . . . . Crushed . | . . . . . . . . Highest Temperature 412 | 120 412 33 294 24 325 50 396 Average Temperature 108 | 39 108 20 83 16 171 22 183 Received Heat Transfer 690 | . 249 . 72 . . 63 306 Effects 11 | . 5 . 3 . . . 3 Shutdowns 2 | . 2 . . . . . . Energy Bleed 2 | . . . 1 . . . 1 Interference 4 | . 1 . 2 . . . 1 Matter Decay 2 | . 1 . . . . . 1 Damage (minor) 1 | . 1 . . . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 2 | . . . . . . . 2 Impact Corruptions . | . . . . . . . . Robots Melted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Melted 9 | 1 3 . 4 . . . 1 Heat Transferred 3533 | 347 1234 37 1295 37 . . 583 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Peak Influence 928 | 20 129 124 309 106 . . 928 Initial 756 | . 13 19 48 106 . . 756 Average 243 | 8 62 123 165 106 . . 682 Maximum Alert Level 3 | . . . 1 . . . 3 Low Security (%) 68 | 100 100 100 67 100 . . . Level 1 5 | . . . 32 . . . . Level 2 14 | . . . . . . . 55 Level 3 11 | . . . . . . . 44 Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . 2 . 2 . . . 6 Investigation 2 | . 2 . . . . . . Extermination 2 | . . . . . . . 2 Reinforcement 6 | . . . 2 . . . 4 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered 2 | . . . . . . . 2 Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Distress Signals 4 | . . . 2 . . . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 84 | . 17 3 20 . . 20 24 Peak Tracking Total 5 | . 3 3 5 . . 4 4 Tactical Retreats 4 | . 1 . 1 . . . 2 Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Traps Triggered 6 | . 2 . 1 . . . 3 Indirectly . | . . . . . . . . Trap Hack Attempts 139 | . 139 . . . . . . Triggered . | . . . . . . . . Disarmed 8 | . 8 . . . . . . Reprogrammed 4 | . 4 . . . . . . Reused 2 | . . . . . . . 2 Traps Extracted . | . . . . . . . . Installed 3 | . . . . . . . 3 Triggered 3 | . . . . . . . 3 Fabricated Traps 3 | . . . . . . . 3 Most Traps Carried 3 | . . . . . . . 3 Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Jun Mat Min Mat Min Zio Pro Fac Machines Disabled 6 | . 2 1 1 . . . 2 Max in Single Turn 2 | . 2 1 1 . . . 1 Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Machines Accessed 13 | . 7 . 4 . 1 . 1 Terminals 9 | . 5 . 4 . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . 1 . . . . . . Recycling Units 2 | . 1 . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 39 | . 21 . 10 . 7 . 1 Successful 27 | . 15 . 4 . 7 . 1 Failed 12 | . 6 . 6 . . . . Catastrophic 5 | . 1 . 4 . . . . Database Lockouts . | . . . . . . . . Manual 20 | . 8 . 7 . . . 5 Terminals 24 | . 14 . 10 . . . . Fabricators . | . . . . . . . . Repair Stations 5 | . 5 . . . . . . Recycling Units 3 | . 2 . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 16 | . 6 . 3 . 7 . . Part Schematic 7 | . . . . . 7 . . Prototype ID Bank 2 | . 1 . 1 . . . . Branch Access Points 1 | . 1 . . . . . . Terminal Index 2 | . 1 . 1 . . . . Repair Station Index 1 | . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . Registered Components 1 | . . . 1 . . . . Zone Layout 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 4 | . 4 . . . . . . Scan Component 2 | . 2 . . . . . . Repair 2 | . 2 . . . . . . Recycling Unit Hacks 3 | . 2 . . . . . 1 Report Inventory 3 | . 2 . . . . . 1 Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 4 | . 3 . 1 . . . . Terminals 4 | . 3 . 1 . . . . Track 1 | . . . 1 . . . . Botnet 2 | . 2 . . . . . . Operators 1 | . 1 . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . 1 . . . . . . Used . | . . . . . . . . Hacking Detections 11 | . 7 . 4 . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 22 | . . . . . 22 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 2 | . 2 . . . . . . Time 52 | . 52 . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Jun Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked 6 | . 6 . . . . . . Non-combat 6 | . 6 . . . . . . Combat . | . . . . . . . . Robot Hacks Applied 8 | . 8 . . . . . . parse_system 2 | . 2 . . . . . . no_distress 4 | . 4 . . . . . . find_recycling 1 | . 1 . . . . . . check_alert 1 | . 1 . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Jun Mat Min Mat Min Zio Pro Fac Total Allies 7 | . . . . . 4 . 3 Largest Group 4 | . . . . . 4 4 3 Highest-Rated Group 210 | . . . . . 153 153 210 Highest-Rated Ally 70 | . . . . . 41 41 70 Zionite Dispatches 1 | . . . . . . . 1 Light 1 | . . . . . . . 1 Total Orders . | . . . . . . . . Ally Attacks 45 | . . . . . . 18 27 Total Damage 1626 | . . . . . . 999 627 Kills 11 | . . . . . . 8 3 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Jun Mat Min Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 5 | . . 1 . . 2 2 . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Jun Mat Min Mat Min Zio Pro Fac Turns Passed 5409 | 170 1454 251 642 62 1252 687 891 Spaces Moved 4226 | 99 1013 229 554 57 1268 537 469 Core 6 | 5 1 . . . . . . Treads . | . . . . . . . . Legs 1304 | 94 552 . . . . 208 450 Wheels 2897 | . 460 229 554 57 1268 329 . Hover 19 | . . . . . . . 19 Flight . | . . . . . . . . Fastest Speed 50 | 50 90 90 90 90 90 90 120 Average Speed 101 | 116 106 90 90 90 90 101 139 Slowest Speed 300 | 120 300 90 90 90 90 190 280 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered 1 | . . . . . . . 1 Exploration Rate (%) 45 | 4 94 51 38 13 91 63 9 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . 1 . Known Exits Taken 2 | . 1 . . . . 1 . Unknown Exits Taken 5 | 1 . 1 1 1 1 . . Scrap Searched 8 | . . 1 . 1 4 2 . Spaces Dug 1 | . . . . . . . 1 Terrain Destroyed 156 | . . 5 11 . . 97 43 Melee 1 | . . . . . . . 1 Projectile 4 | . . . . . . 1 3 AOE 151 | . . 5 11 . . 96 39 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Jun Mat Min Mat Min Zio Pro Fac Total 5059 | 128 1324 272 633 65 1382 650 605 Wait 341 | . 60 41 23 8 98 80 31 Move 4219 | 98 1012 228 553 56 1267 536 469 Hop . | . . . . . . . . Pick Up 43 | 7 14 . 4 . 4 2 12 Fast Attach 42 | 7 6 . 7 . 4 3 15 Attach 19 | 1 . 1 4 . . . 13 Detach 7 | 1 1 1 . . . . 4 Swap 24 | 1 11 . 4 . . 4 4 Drop 49 | . 20 . 6 . 9 6 8 Fire 124 | 11 43 1 31 1 . 12 25 Melee 38 | . 10 . . . . 7 21 Ram 1 | . . . 1 . . . . Kick 10 | 2 8 . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap 142 | . 139 . . . . . 3 Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 15 | -11/Junkyard | Discovered new exit (range 16) 171 | -11/Junkyard | Entered Materials 240 | -10/Materials | Discovered new exit (range 4) 329 | -10/Materials | Build established: Mutant 497 | -10/Materials | Discovered new exit (range 8) 738 | -10/Materials | Repaired Beam Cannon 765 | -10/Materials | Repaired Beam Cannon 879 | -10/Materials | Identified exit to Mines 966 | -10/Materials | Discovered new exit (range 16) 1118 | -10/Materials | Discovered new exit (range 16) 1625 | -10/Materials | Entered Mines 1677 | -10/Mines | Learned Materials garrison access intel 1826 | -10/Mines | Discovered new exit (range 8) 1855 | -10/Mines | Discovered new exit (range 12) 1876 | -10/Mines | Entered Materials 1876 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2512 | -9/Materials | Discovered new exit (range 7) 2518 | -9/Materials | Entered Mines 2525 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2575 | -9/Mines | Discovered new exit (range 8) 2577 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2580 | -9/Mines | Entered Zion 2611 | -7/Zion | Found CR-A16's Pointy Stick 2690 | -7/Zion | Discovered new exit (range 14) 2795 | -7/Zion | Learned Factory stockpile data 2891 | -7/Zion | Given A8's code to call for help 2929 | -7/Zion | Found Prototype Device 2980 | -7/Zion | Given the Hacking Drone Bay 2981 | -7/Zion | Found Prototype Device 2981 | -7/Zion | Identified Hacking Drone Bay 3014 | -7/Zion | Identified exit to Deep Caves 3084 | -7/Zion | Found Prototype Launcher 3084 | -7/Zion | Identified Rocket Array 3439 | -7/Zion | Imprinted 3441 | -7/Zion | Declared Zion's savior 3832 | -7/Zion | Entered Proximity Caves 3832 | -6/Proximity Caves | Accompanied by 4 allies 3901 | -6/Proximity Caves | Identified exit to Factory 3918 | -6/Proximity Caves | Spotter reported a threat 3919 | -6/Proximity Caves | Spotter reported a threat 4014 | -6/Proximity Caves | Learned location of Extension (-5) 4074 | -6/Proximity Caves | Spotter reported a threat 4186 | -6/Proximity Caves | Spotter reported a threat 4519 | -6/Proximity Caves | Entered Factory 4519 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x1, Weapon x3 4522 | -6/Factory | Identified Bomb Factory No. 2 4869 | -6/Factory | Search patrols dispatched 5173 | -6/Factory | Build established: Scavenger-Gunner 5186 | -6/Factory | Zion Light squad teleported in 5219 | -6/Factory | Search patrols dispatched 5259 | -6/Factory | Spotted B-75 Beast 5273 | -6/Factory | Destroyed B-75 Beast 5294 | -6/Factory | Crushed by falling debris 5294 | -6/Factory | System corruption reached 10% 5332 | -6/Factory | Lost 8 parts (1p3n1u3w) 5410 | -6/Factory | Self-destructed Last Messages --------------- 05399_ U-05 Engineer lays Concrete. 05400_ K-01 Serf collects debris. 05400_ U-05 Engineer lays Concrete. 05401_ K-01 Serf collects debris. 05401_ U-05 Engineer lays Concrete. 05402_ K-01 Serf collects debris. 05402_ R-10 Processor collects Wheel. 05402_ P-60 Hacker resets U-05 Engineer, system corruption cleaned. 05403_ U-05 Engineer lays Concrete. 05404_ K-01 Serf collects debris. 05404_ U-05 Engineer builds a Wall. 05404_ P-60 Hacker destroyed. 05405_ K-01 Serf collects debris. 05405_ R-10 Processor collects Prototype Protection. 05405_ K-01 Serf collects debris. 05405_ Zio. Glidesys I destroyed. 05407_ K-01 Serf collects debris. 05409_ R-10 Processor collects Phase Shifter. 05409_ R-10 Processor collects Wheel. 05410_ K-01 Serf destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????? ????????????????????? | | ???????????????????????????? "???????????????????? | | ??????????????????????????? "???????????????????? | | ??????????????????????#???? ???????????????????? | | ??????????????????????# ??? "???????????????????? | | ??????????????????????# ?" ""??????????????????? | | ??????????????????????# """ """ "???????????????? | | ??????????????????????# """ """ """ ????????????? | | ??????????????????????# """ """ """ ?????????? | | ????????????? ???????#g /?????????? | | ????????????? ]??????# ""=*"" "" ??????????? | | ????????????? ?????# " %!"" "" /?????????? | | ?????????????? ????# " %""" """ ??????? | | ???????????????? ???# g" "" "" ?????? | | ???????????????? ??#g " R%= % "" ????? | | ???????????????? ?# ????? | | ????????????????? ## % ????? | | ???????????????????? +% ##% #########?????? | | ?????????????????????## [ R # #* ????????? | | ??????????????????????#!=%=%k=%# """???????? | | ??????????????????#+#?##!!=%!= # ""????????? | | ??????????????????# #?##%**u! # ## ""????????? | | ??????????????????# #?##!@!==k # #???? ????????? | | ??????????????????# #?##%#####u####?????##???????? | | ???????????#??????# #??#%### ????????????????? | | ???????????# ????# #### ### """ #???????????????? | | ???????????# ??# ## # "T" #???????????????? | | ???????????# # ## # #???????????????? | | ???????????# + # #???????????????? | | ???????????# # ## # """ #???????????????? | | ????????###########+## # ""? ????????????????? | | ????????# ## ## ""??????????????????? | | ????????# ## ## ????????????????????? | | ????????# ## #??????????????????????? | | ????????# / ! =#??????????????????????? | | ????????# ## ! #??????????????????????? | | ????????# ## #########??????????????? | | ????????+ ## # #??????????????? | | ????????# /## + """ #??????????????? | | ????????# ## # """"" #??????????????? | | ????????# =## # """"" #??????????????? | | ????????# ## # ???????????????? | | ????????# ## # """ ???????????????? | | ????????############### # """"" ???????????????? | | ??????????????????????# # """""????????????????? | | ???????????????????? ?# # ????????????????? | | ??????????????????????# # ????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 30 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 5 Item Schematics ----------------- Hvy. Missile Launcher | -7/Zion | Archive Hvy. Pick | -7/Zion | Archive Mak. Transmission Jammer | -7/Zion | Archive Mak. Sword | -7/Zion | Archive Bore Cannon | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Mapping Drone Bay | -7/Zion | Archive Field Propulsion Drive | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive 0b10 Decoder Chip [Skirmisher] | -7/Zion | Archive Imp. EM Pulse Cannon | -7/Zion | Archive Imp. Particle Charger | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Recalibrator | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Arc Thrower | -7/Zion | Free Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive S-27 Virus | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ParticleTachyonBlade Manual? 0 Play Time 00:48:14 Cumulative 12.5 hours Start 2023.09.04 @ 18:35:47 End 2023.09.05 @ 20:19:29 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 19 Rogue 19 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 19 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c531d148-e702-4ba8-8614-2bda0b108d6f