Cogmind - Beta 17.1 *** ADVENTURER MODE // 2026.09.30 @ 08:09:20 Player: Hooferboof Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (107) 535 Value Destroyed (3508) 3508 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (41) 41 TOTAL SCORE: 7164 Bonus ------- High Alert Combat Kills 41 Cogmind --------- Core Integrity 0/850 Matter 103/300 Energy 37/100 System Corruption 4% Temperature Cool (9) Movement Core (1350) Ox26 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Coolant Injector Huge Storage Unit Visual Processing Unit Advanced Visual Processing Unit Enhanced Optical Array > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Medium Storage Unit Improved Signal Interpreter Advanced Terrain Scanner Target Analyzer Phase Shifter Utility Shielding Shield Generator Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Improved Medium Treads Flexi-carbon Leg > --- UTILITY ---------- Huge Storage Unit Large Matter Pod Visual Processing Unit Advanced Visual Processing Unit Phase Shifter Cloaking Device Improved Power Shielding > --- WEAPON ----------- Heavy Assault Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Coolant Injector Medium Storage Unit Enhanced Optical Array Improved Signal Interpreter Advanced Terrain Scanner Target Analyzer Phase Shifter Utility Shielding Improved Light Armor Plating [Rating: 48] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Utility Visual Processing Unit Device Cooling System Storage Huge Storage Unit Processor Visual Processing Unit Protection Utility Shielding Weapon Mini Grenade Launcher Energy Gun Heavy EM Shotgun Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . 1 . . Propulsion 1 | . . . . . 1 Utility 5 | . . 2 1 1 1 Weapon 1 | . . . . 1 . Parts Attached 63 | 7 5 5 13 17 16 Power 11 | 2 . 1 3 4 1 Engine 6 | 2 . 1 2 1 . Core 5 | . . . 1 3 1 Reactor . | . . . . . . Propulsion 12 | 2 2 . 1 5 2 Treads 5 | 2 . . 1 1 1 Leg 7 | . 2 . . 4 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 21 | 1 2 3 6 3 6 Device 8 | . 1 1 1 2 3 Storage 4 | 1 1 1 . 1 . Processor 3 | . . 1 1 . 1 Hackware . | . . . . . . Protection 6 | . . . 4 . 2 Artifact . | . . . . . . Weapon 19 | 2 1 1 3 5 7 Energy Gun 5 | . 1 . 1 . 3 Energy Cannon 2 | . . . 1 1 . Ballistic Gun 6 | 2 . . . . 4 Ballistic Cannon 1 | . . . 1 . . Launcher 5 | . . 1 . 4 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . 1 1 . . Corrupted Parts 2 | . . . . . 2 System Corruption 2 | . . . . . 2 Parts Lost 41 | . . . 3 14 24 Power 7 | . . . . 4 3 Propulsion 7 | . . . . 2 5 Utility 12 | . . . 3 3 6 Weapon 15 | . . . . 5 10 Highest Loss Streak 11 | . . . 1 6 11 To Critical Strikes 1 | . . . . . 1 Average Backups 8 | 4 7 7 8 8 9 Power . | . . 1 . . . Propulsion . | 3 2 1 1 . . Utility 5 | . 1 2 4 6 8 Weapon 1 | . 2 2 1 1 . Tool/Special . | . . . . . . Unused Backups 16 | . 7 1 1 2 5 Power . | . . . . . . Propulsion 2 | . 2 . . . . Utility 9 | . 1 . 1 2 5 Weapon 5 | . 4 1 . . . Tool/Special . | . . . . . . Average Slot Usage (%) 90 | . 98 99 96 93 78 Engine 7 | . 14 11 16 4 2 Core 4 | . . . 1 8 3 Treads 5 | . 21 . 5 3 4 Leg 9 | . 6 22 12 8 8 Device 10 | . 7 21 10 10 8 Storage 9 | . 18 11 9 7 10 Processor 12 | . . 11 9 15 14 Protection 8 | . . . 13 10 7 Energy Gun 2 | . 7 7 . 2 . Energy Cannon 4 | . . . 4 6 2 Ballistic Gun 4 | . 20 11 1 . 8 Launcher 7 | . . 3 9 11 5 Peak Build Rating 48 | 6 10 15 27 39 48 Average Rating 28 | 4 8 14 21 34 37 On Entrance 15 | . 6 10 14 27 37 Avg Prop Armor Cover (%) 7 | . . . 4 8 9 Naked Turns . | . . . . . . Heaviest Build 109 | 13 17 27 46 107 109 Greatest Support 40 | 40 40 20 22 33 30 Greatest Overweight (x) 34 | . . 1 3 34 31 Average Overweight (x) 2 | . . . 1 3 4 Largest Inventory Capacity 25 | 8 8 10 10 25 25 Average Capacity 16 | 7 8 9 10 18 25 Most Carried 12 | 5 8 8 10 10 12 Average Carried 8 | 4 7 7 8 8 9 Final Capacity 25 | 8 8 10 10 25 25 Final Carried 10 | 5 8 8 10 9 7 Class Distribution -------------------- 45% | Bomber 44% | Mutant 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Bomber | -7/Factory Bomber | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 2095 | 192 238 181 559 593 332 Remotely . | . . . . . . Salvage Created 3302 | . 96 242 1019 1395 550 Parts 192 | . 18 16 44 79 35 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 2 | . . . 1 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 75 | . 6 7 16 37 9 Guns 24 | . 6 5 1 4 8 Cannons 16 | . . . 7 9 . AOE 35 | . . 2 8 24 1 Classes Destroyed 14 | . 1 2 8 3 . Worker 7 | . . . 4 3 . Builder 8 | . . . 1 6 1 Tunneler 1 | . . . . 1 . Hauler 1 | . . . 1 . . Recycler 8 | . . . 6 2 . Operator 1 | . . . 1 . . Watcher 6 | . . . 3 3 . Swarmer 22 | . 6 2 4 10 . Grunt 27 | . . 4 4 16 3 Brawler 1 | . . . . 1 . Duelist 1 | . . . 1 . . Sentry 12 | . . 1 5 4 2 Hunter 6 | . . . 2 1 3 Programmer 6 | . . . . 5 1 Best Kill Streak 10 | . 3 4 5 10 2 Combat Bots Only 8 | . 3 4 5 8 2 Max Kills in Single Turn 3 | . 2 2 3 3 1 Gunslinging 1 | . 1 . . . . Exploded 3 | . . 2 3 3 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 713 | . 26 29 73 241 344 Missed 239 | . 9 9 24 96 101 Hits 474 | . 17 20 49 145 243 Projectile 474 | . 17 20 49 145 243 Critical Strikes 17 | . . 3 2 3 9 Damage Taken 5575 | . 100 144 678 1847 2806 Core 1399 | . 27 14 79 425 854 Absorbed by Shields 109 | . . 55 54 . . Redirected to Shielding 244 | . . . 3 127 114 Ignored by Resistances 1670 | . 34 60 211 551 814 Core Remaining (%) 81 | 100 89 96 85 39 . Volleys Fired 200 | . 9 18 48 64 61 Largest 3 | . 2 2 2 3 3 Hottest 155 | . 65 65 105 155 132 Shots Fired 387 | . 18 36 81 152 100 Gun 181 | . 18 35 10 27 91 Cannon 98 | . . . 31 60 7 Launcher 108 | . . 1 40 65 2 Special . | . . . . . . Kinetic 115 | . 9 18 11 . 77 Thermal 108 | . . . 30 60 18 Explosive 108 | . . 1 40 65 2 Electromagnetic 56 | . 9 17 . 27 3 Robot Hit Streak 30 | . 2 16 17 17 30 Robot Miss Streak 4 | . 2 2 2 4 4 Penetration Max 1 | . . . . . 1 Secondary Targets 4 | . 2 1 . . 1 Max Gunslinging Chain 1 | . 1 1 . . 1 Shots Hit Robots 258 | . 10 26 51 88 83 Core Hits 204 | . 6 10 50 103 35 Critical Kills 1 | . . . 1 . . Critical Parts Destroyed 1 | . . . . . 1 Critical Strikes 4 | . 1 . 1 . 2 Burn 1 | . . . . . 1 Meltdown 1 | . . . 1 . . Destroy 1 | . . . . . 1 Corrupt 1 | . 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 9300 | . 160 420 2057 5017 1646 Guns 2407 | . 160 345 90 430 1382 Cannons 1716 | . . . 523 1061 132 Explosions 5136 | . . 75 1429 3500 132 Melee . | . . . . . . Ramming 41 | . . . 15 26 . Kinetic 1451 | . 78 135 113 . 1125 Thermal 2019 | . . . 500 1185 334 Explosive 5012 | . . 75 1429 3376 132 Electromagnetic 777 | . 82 210 . 430 55 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . . 2 4 Average Corruption 2 | . . . . 1 3 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 44 | . . . . 23 21 Message Errors 11 | . . . . 6 5 Matter Fused 11 | . . . . 8 3 Heat Flow Errors 6 | . . . . 3 3 Energy Discharges 1 | . . . . 1 . Parts Rejected 1 | . . . . . 1 Data Loss (minor) 6 | . . . . 2 4 Data Loss (major) 1 | . . . . 1 . Misfires 3 | . . . . . 3 Alerts 2 | . . . . 2 . Weapon Failures 2 | . . . . . 2 Overload Shots . | . . . . . . Overflow Damage 302 | . . . 52 220 30 Projectiles 50 | . . . 5 33 12 Explosions 252 | . . . 47 187 18 Melee . | . . . . . . Knockbacks 1 | . . . 1 . . Impact . | . . . . . . Kinetic 1 | . . . 1 . . Secondary . | . . . . . . Self-Inflicted Damage 618 | . . . 202 397 19 Shots 31 | . . . 11 19 1 Rammed 4 | . . . 2 1 1 Targets Rammed 8 | . . . 2 5 1 Kicked 4 | . . . . 4 . Crushed . | . . . . . . Highest Temperature 258 | . . . 15 255 258 Average Temperature 46 | . . . 9 43 70 Received Heat Transfer 1559 | . . 95 240 507 717 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 4 | . . 2 . 1 1 Impact Corruptions . | . . . . . . Robots Melted 1 | . . . 1 . . Combat Hostiles . | . . . . . . Parts Melted 2 | . . . . 2 . Heat Transferred 2912 | . . . 740 1506 666 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . . . 2 . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level 2 | . . . 1 2 . Low Security (%) 66 | 100 100 100 75 25 100 Level 1 29 | . . . 24 65 . Level 2 3 | . . . . 9 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 452 | . 110 95 341 452 94 Initial 120 | . . 14 . 120 94 Average 121 | . 30 29 99 250 8 Influence Increases 2577 | . 140 186 708 1310 233 Destroy 0b10 Robot/C 1500 | . 120 140 320 740 180 Destroy 0b10 Robot/NC 160 | . . . 80 75 5 Destroy Leader 384 | . 20 20 108 196 40 Successful Hack 9 | . . . . 9 . Disable Machine 153 | . . . 63 90 . Destroy Structure 356 | . . 11 137 200 8 Lose Combat Pursuer 15 | . . 15 . . . Influence Decreases 2577 | . 100 226 398 1395 458 Entered New Map 347 | . . 26 . 190 131 Time Decay 1960 | . 100 200 371 1065 224 Lost Part 270 | . . . 27 140 103 Squads Dispatched 23 | . . . 1 18 4 Investigation 2 | . . . . 2 . Extermination 5 | . . . . 4 1 Reinforcement 10 | . . . 1 6 3 Assault . | . . . . . . Garrison 6 | . . . . 6 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 4 | . . . 1 3 . Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 6 | . 1 . 2 2 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 104 | . 10 9 22 48 15 Peak Tracking Total 8 | . 3 3 5 8 6 Tactical Retreats 1 | . . 1 . . . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 4 | . . . 1 3 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 17 | . . . 7 10 . Max in Single Turn 3 | . . . 1 3 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 10 | . . 4 1 4 1 Terminals 8 | . . 4 1 2 1 Fabricators 1 | . . . . 1 . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 24 | . . 13 1 8 2 Successful 15 | . . 9 . 4 2 Failed 9 | . . 4 1 4 . Catastrophic 2 | . . 2 . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 21 | . . 13 1 5 2 Fabricators 1 | . . . . 1 . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 15 | . . 9 . 4 2 Record 8 | . . 6 . . 2 Part Schematic 1 | . . . . 1 . Prototype ID Bank 1 | . . 1 . . . Open DSF 1 | . . . . 1 . Emergency Access Points 1 | . . . . 1 . Alert Level 1 | . . . . 1 . Recall Investigation 1 | . . 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 8 | . . 4 . 3 1 Full Trace Events 3 | . . 2 . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 4 | . . . . 4 . Programmers 4 | . . . . 4 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) 5262 | . . 487 1015 2276 1484 Optics 5262 | . . 487 1015 2276 1484 Cloaking 74 | . . . . . 74 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 5866 | 184 420 487 1015 2276 1484 Spaces Moved 1867 | 123 251 236 345 622 290 Core 47 | 25 . . . 15 7 Treads 557 | 98 177 . 221 61 . Legs 1263 | . 74 236 124 546 283 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 190 120 330 Average Speed 266 | 137 148 180 245 326 390 Slowest Speed 1750 | 160 160 190 330 1750 1600 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 5 34 28 45 23 6 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 1 | . . . 1 . . Terrain Destroyed 391 | . . 10 151 215 15 Melee . | . . . . . . Projectile 12 | . . . 9 2 1 AOE 379 | . . 10 142 213 14 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 2385 | 137 284 263 426 735 540 Wait 160 | . . . . . 160 Move 1862 | 122 250 235 344 621 290 Hop . | . . . . . . Pick Up 52 | 7 11 3 9 15 7 Fast Attach 31 | 4 2 . 7 7 11 Attach 28 | 2 . 2 4 11 9 Detach 2 | . . . 1 1 . Swap 17 | 1 3 3 5 4 1 Drop 25 | 1 9 2 6 7 . Fire 200 | . 9 18 48 64 61 Melee . | . . . . . . Ram 1 | . . . . . 1 Kick 4 | . . . . 4 . Crush 3 | . . . 2 1 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 185 | -11/Scrapyard | Entered Materials 186 | -10/Materials | Met a group of wandering Federalists 318 | -10/Materials | Build established: Mutant 581 | -10/Materials | Discovered new exit (range 14) 605 | -10/Materials | Entered another Materials area 605 | -9/Materials | Evolved 2 slots: Utility x2 1054 | -9/Materials | Discovered new exit (range 11) 1092 | -9/Materials | Entered another Materials area 1092 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2010 | -8/Materials | Discovered new exit (range 18) 2107 | -8/Materials | Entered Factory 2107 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2441 | -7/Factory | Build established: Bomber 2551 | -7/Factory | Garrison activated, responded to threat 2613 | -7/Factory | Destroyed 8 combat bots 2863 | -7/Factory | Garrison activated, responded to threat 3037 | -7/Factory | Lost 6 parts (2p1u3w) 3430 | -7/Factory | Discovered new exit (range 18) 3804 | -7/Factory | Core integrity fell below 50% 4383 | -7/Factory | Entered another Factory area 4383 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5055 | -6/Factory | Core integrity fell below 50% 5057 | -6/Factory | Lost 11 parts (2p3n2u4w) 5483 | -6/Factory | Lost 5 parts (1p3u1w) 5830 | -6/Factory | Core integrity fell below 20% 5867 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05830_ Gauss Rifle destroyed. 05831_ Critical hit (Burn: +37). 05834_ Acquired Field Laser. 05838_ R-10 Processor collects Adv. Heat Sink. 05838_ Flexi-carbon Leg destroyed. 05840_ R-10 Processor collects Adv. Heat Sink. 05841_ R-10 Processor collects Carbon-fiber Leg. 05842_ Acquired Hvy. Laser. 05843_ R-10 Processor collects Flexi-carbon Leg. 05846_ G-50 Soldier suffers critical hit (Burn). 05846_ G-50 Soldier destroyed. 05849_ Lrg. Matter Pod destroyed. 05853_ Imp. Medium Treads destroyed. 05855_ Field Laser destroyed. 05858_ P#,=|RH450R>MNBWGEPA6 05861_ Critical hit (Burn: +37). 05862_ Hvy. Laser destroyed. 05864_ Slammed into G-50 Soldier. 05864_ Destabilizing: System interference. 05864_ Visual Processing Unit temporarily disabled. Map ----- +----------------------------------------------------+ | ??# #???# # #???# #???????? | | ??# #???# # ###########+######???????? | | ??# #???### #????????? | | ??# #????# #????????? | | ??# #????#T #????????? | | ??################# #????????? | | ?????# # #????????? | | ?????# # ############+#######?????? | | ?????# # #?????# #?????? | | ?????# # #?????# """ #?????? | | ?????# # #?????# """ #?????? | | ?????# +^ #?????# F" #?????? | | ?????# # #?????# """ = "" #?????? | | ?????# # #?????# """ #?????? | | ?????# ! # #?????# """ #?????? | | ?????# # #?????# #?????? | | ?????# # #?????# """ """ #?????? | | ?????# # #?????# """ """ #?????? | | ?????############## #?????# """ """ #?????? | | ??????????????????# #?????# #?????? | | ??????????????????# ####################?????? | | ??????????????????# # #??????????????? | | ???????############ # #??????????????? | | ?? # g #??????????????? | | ?? %+ % #??????????????? | | ?? """ !#@ "" "" #??????????????? | | ?? """ """ """ "T" #g ""S"" #??????????????? | | ???????""" """ """ " " # """" #??????????????? | | ?????????? """ """ # #??????????????? | | ?????????? /! ###########??????????????? | | ?????????? """ """ / ????????????????????????? | | ???????????"?" """ / ????????????????????????? | | ????????????"" """ ????????????????????????? | | ??????????????? !| ???????????????????????? | | ??????????????? *% ???????????????????????? | | ??????????????############???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Coolant Potential 65 Energy Generation 25 Energy Capacity 420 Matter Stores 357 Matter Capacity 450 Sight Range 22 Terrain Scan Density 10 Cloak Strength 2 Armor Coverage 450 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Utility Shielding 66 Phase Shifting 5 Evasion (%) 55 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- Lgt. Fission Core | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Botjacking Resistances Are Futile Challenges ------------ None Game ------ Seed LinkedBombClaymores Manual? 0 Play Time 00:53:06 Cumulative 24.8 hours Start 2026.09.30 @ 07:07:00 End 2026.09.30 @ 08:09:20 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 10 Rogue 0 Adventurer 10 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 20 Achievement% 14 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/Swanston Map View 130x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 04527fbd-3878-4ece-a75e-8c24dface87e