Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.30 @ 03:38:14 Player: Aaron Result: Destroyed by P-70 Sage via exploding Neutrino Reactor Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (242) 1210 Value Destroyed (7595) 7595 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (2366) 2366 TOTAL SCORE: 15651 Bonus ------- High Alert Combat Kills 2085 Entered DSFs 500 Friendly Fire -219 Cogmind --------- Core Integrity 0/1000 Matter 292/300 Energy 100/100 System Corruption 10% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Antimatter Reactor Launcher Guidance Computer Authchip [R/Combat] Great Axe Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Enhanced Fission Core > --- PROPULSION ------- Medium Treads Medium Treads Wheel > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer Target Analyzer Hardened Heavy Armor Plating Graphene Brace Improved Focal Shield > --- WEAPON ----------- Thermic Laser Improved Heavy Laser Gauss Rifle Gauss Rifle Scatter Rocket Array > --- INVENTORY -------- Wheel Wheel Wheel Wheel Wheel Launcher Guidance Computer Authchip [R/Combat] Authchip [R/Combat] Heavy Assault Rifle Heavy Assault Rifle Heavy Assault Rifle Autogun Heavy Flak Cannon [Rating: 75] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg VSS Leg Wheel Wheel Hover Unit Gravmag System Utility Large Storage Unit Device Graphene Brace Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Authchip [R/Combat] Protection Layered Medium Armor Plating Weapon Gauss Rifle Energy Gun Arc Projector Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Flak Cannon Launcher Scatter Rocket Array Build | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Fac Slots Evolved 10 | . . 2 . 2 2 . 2 2 Power 1 | . . . . 1 . . . . Propulsion 1 | . . 1 . . . . . . Utility 5 | . . . . 1 2 . 1 1 Weapon 3 | . . 1 . . . . 1 1 Parts Attached 245 | 7 11 7 18 58 3 12 80 49 Power 37 | 1 3 . 4 9 . 4 10 6 Engine 20 | 1 3 . 4 4 . 1 3 4 Core 17 | . . . . 5 . 3 7 2 Reactor . | . . . . . . . . . Propulsion 70 | 2 2 4 3 15 . 4 20 20 Treads 28 | . . . . 9 . 4 10 5 Leg 13 | 2 2 4 3 . . . 2 . Wheel 22 | . . . . . . . 8 14 Hover 7 | . . . . 6 . . . 1 Flight . | . . . . . . . . . Utility 48 | 2 2 . 3 15 3 2 14 7 Device 28 | 1 2 . 3 9 1 2 7 3 Storage 4 | 1 . . . 3 . . . . Processor 6 | . . . . 2 1 . 2 1 Hackware 1 | . . . . . . . . 1 Protection 9 | . . . . 1 1 . 5 2 Artifact . | . . . . . . . . . Weapon 90 | 2 4 3 8 19 . 2 36 16 Energy Gun 24 | 2 . . . 9 . . 5 8 Energy Cannon 14 | . 4 3 5 . . . 1 1 Ballistic Gun 38 | . . . . 6 . 1 25 6 Ballistic Cannon 6 | . . . . 3 . 1 1 1 Launcher 8 | . . . 3 1 . . 4 . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 9 | . 1 . 2 2 . . 3 1 Corrupted Parts 2 | . . . 1 1 . . . . System Corruption 7 | . . . 5 2 . . . . Parts Lost 104 | . . . 1 13 . 5 46 39 Power 18 | . . . 1 3 . 2 7 5 Propulsion 35 | . . . . 4 . 2 15 14 Utility 17 | . . . . 3 . 1 8 5 Weapon 34 | . . . . 3 . . 16 15 Highest Loss Streak 17 | . . . 1 5 . 2 17 13 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 89 | . 100 97 99 89 100 94 88 76 Engine 6 | . 14 11 10 7 7 4 1 5 Core 5 | . . . . 6 7 9 9 1 Treads 8 | . . . . 18 23 23 12 . Leg 8 | . 28 33 32 . . . . . Wheel 3 | . . . . . . . 4 13 Device 14 | . 14 11 11 16 23 20 16 11 Storage 6 | . 14 11 11 4 7 7 6 4 Processor 3 | . . . . . 7 7 5 9 Protection 2 | . . . . 2 . . 5 2 Energy Gun 4 | . 8 . . 9 . . 1 9 Energy Cannon 7 | . 19 30 29 . . . . 1 Ballistic Gun 10 | . . . . 12 23 17 18 7 Ballistic Cannon 1 | . . . . 2 . 2 1 1 Launcher 1 | . . . 3 1 . . 1 1 Naked Turns 104 | . . . . . . . . 104 Heaviest Build 96 | 14 19 29 31 47 45 54 81 96 Greatest Support 84 | 20 20 36 36 60 60 60 84 48 Greatest Overweight (x) 21 | 1 . . 1 2 . 1 21 6 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 15 | 8 8 8 8 15 15 15 15 15 Average Capacity 11 | 6 8 8 8 7 15 15 15 13 Most Carried 15 | . 8 8 8 14 14 12 15 14 Average Carried 8 | . 4 7 7 6 12 11 10 9 Final Capacity 15 | 8 8 8 8 15 15 15 15 5 Final Carried 14 | . 7 8 8 14 12 11 8 4 Class Distribution -------------------- 33% | Scavenger-Gunner 29% | Scavenger-Tank 21% | Gunner 10% | Mutant 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Storage Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/DSF Scavenger-Tank | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 -5 ----------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Fac Matter Collected 6416 | 270 90 . 371 1339 . 477 2681 1188 Remotely 1459 | . . . . 902 . 477 80 . Salvage Created 11077 | 157 684 . 1345 1817 . 497 4445 2132 Parts 560 | 6 49 . 87 110 . 33 205 70 Haulers Intercepted 16 | . . . 5 6 . . 4 1 Recyclers Shooed 14 | . 1 . . . . . 7 6 Parts Field Recycled 28 | . . . . . . . 28 . Retrieved Matter 149 | . . . . . . . 149 . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Fac Combat Hostiles Destroyed 163 | . 18 . 28 29 . 9 64 15 Guns 87 | . 7 . . 28 . 9 35 8 Cannons 42 | . 11 . 23 . . . 7 1 AOE 32 | . . . 5 1 . . 22 4 Classes Destroyed 20 | 2 3 . 6 1 . 1 6 1 Worker 19 | . . . 1 1 . . 10 7 Builder 11 | . 1 . 1 2 . . 4 3 Tunneler 6 | 3 . . . . . . 1 2 Hauler 16 | . . . 5 6 . . 4 1 Recycler 21 | 1 2 . . . . . 10 8 Mechanic 3 | . . . 1 . . . 1 1 Operator 5 | . . . 1 2 . . 2 . Drone 1 | . . . . . . . 1 . Watcher 6 | . . . 1 3 . . 2 . Swarmer 35 | . 9 . 7 5 . . 14 . Saboteur 2 | . . . . . . . 2 . Grunt 86 | . 9 . 13 18 . 6 31 9 Brawler 2 | . . . . . . . 1 1 Duelist 2 | . . . . . . . 2 . Protector 1 | . . . . . . . . 1 Sentry 16 | . . . 8 5 . . 2 1 Specialist 4 | . . . . . . 2 2 . Hunter 7 | . . . . . . . 7 . Programmer 5 | . . . . . . . 2 3 Heavy 3 | . . . . 1 . 1 1 . Best Kill Streak 17 | 2 8 . 6 5 . 3 17 7 Combat Bots Only 12 | . 4 . 6 5 . 3 12 4 Max Kills in Single Turn 4 | 1 1 . 2 2 . 2 4 3 Gunslinging 1 | . . . . . . . 1 . Exploded 4 | . . . 2 1 . . 4 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Fac Hostile Shots Fired 1075 | . 60 . 88 156 . 41 473 257 Missed 279 | . 19 . 27 38 . 13 121 61 Damage Taken 14980 | . 377 . 728 2433 . 612 6779 4051 Core 2412 | . 76 . 146 273 . 69 847 1001 Absorbed by Shields . | . . . . . . . . . Ignored by Resistances 10 | . . . . . . . . 10 Regen/Repaired (Parts) 548 | . . . 36 . . . 512 . Core Remaining (%) 62 | 100 69 . 63 50 . 90 . . Volleys Fired 454 | 11 35 . 55 102 . 20 161 70 Largest 5 | 2 2 . 3 3 . 3 4 5 Hottest 341 | 80 136 . 204 165 . 78 208 341 Shots Fired 1359 | 22 70 . 137 285 . 60 557 228 Gun 1095 | 22 36 . . 274 . 60 516 187 Cannon 241 | . 34 . 128 11 . . 28 40 Launcher 23 | . . . 9 . . . 13 1 Special . | . . . . . . . . . Kinetic 819 | . . . . 159 . 60 493 107 Thermal 380 | 11 52 . 109 63 . . 45 100 Explosive 23 | . . . 9 . . . 13 1 Electromagnetic 137 | 11 18 . 19 63 . . 6 20 Robot Hit Streak 27 | 9 6 . 8 17 . 13 18 27 Robot Miss Streak 6 | 2 3 . 3 3 . 2 6 6 Penetration Max 1 | . . . . . . 1 1 1 Secondary Targets 19 | . 1 . . 5 . 2 8 3 Max Gunslinging Chain 1 | . 1 . . 1 . 1 1 1 Shots Hit Robots 875 | 17 34 . 72 197 . 46 353 156 Core Hits 528 | 5 23 . 40 77 . 22 255 106 Critical Kills 4 | . . . . . . . 2 2 Critical Parts Destroyed 2 | . . . . . . . 2 . Critical Strikes 26 | . . . . 1 . . 5 20 Burn 19 | . . . . 1 . . 1 17 Destroy 6 | . . . . . . . 4 2 Corrupt 1 | . . . . . . . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 22631 | 212 572 . 1988 3650 . 867 10952 4390 Guns 13568 | 212 199 . . 3264 . 867 6396 2630 Cannons 3890 | . 351 . 1669 128 . . 812 930 Explosions 5087 | . . . 319 258 . . 3706 804 Melee . | . . . . . . . . . Ramming 86 | . 22 . . . . . 38 26 Kinetic 10840 | . . . . 1863 . 867 6416 1694 Thermal 5896 | 76 428 . 1357 1232 . . 837 1966 Explosive 4341 | . . . 319 . . . 3552 470 Electromagnetic 1468 | 136 122 . 312 555 . . 109 234 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 19 | . . . 6 19 . . 2 10 Average Corruption 7 | . . . 5 18 . . 1 5 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 111 | . . . 27 54 . . 13 17 Message Errors 29 | . . . 6 16 . . 3 4 Matter Fused 27 | . . . 10 10 . . 2 5 Heat Flow Errors 12 | . . . 2 5 . . 1 4 Energy Discharges 10 | . . . 1 5 . . 3 1 Parts Rejected 3 | . . . 1 . . . 1 1 Parts Fused 3 | . . . 1 2 . . . . Data Loss (minor) 10 | . . . 2 5 . . 3 . Data Loss (major) 1 | . . . 1 . . . . . Misfires 4 | . . . 2 2 . . . . Alerts 3 | . . . . 2 . . . 1 Weapon Failures 9 | . . . 1 7 . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 306 | . . . 10 69 . . 183 44 Projectiles 111 | . . . 10 . . . 101 . Explosions 190 | . . . . 69 . . 77 44 Melee 5 | . . . . . . . 5 . Knockbacks 34 | . . . . . . . 4 30 Impact . | . . . . . . . . . Kinetic 27 | . . . . . . . 4 23 Secondary 7 | . . . . . . . . 7 Self-Inflicted Damage 1005 | . . . . 48 . . 782 175 Shots 24 | . . . . 1 . . 20 3 Rammed 7 | . . . . . . . 2 5 Targets Rammed 18 | . 10 . 1 . . . 2 5 Kicked 11 | . 10 . 1 . . . . . Crushed . | . . . . . . . . . Highest Temperature 857 | 144 243 . 326 418 . . 523 857 Average Temperature 129 | 60 65 . 107 125 . . 100 215 Received Heat Transfer 3429 | . 108 . 270 783 . 171 1077 1020 Effects 54 | . 2 . . 4 . . 11 37 Shutdowns 17 | . . . . . . . 7 10 Energy Bleed 5 | . . . . . . . 2 3 Interference 14 | . 2 . . 3 . . . 9 Matter Decay 2 | . . . . . . . . 2 Short Circuit 5 | . . . . 1 . . 1 3 Damage (minor) 2 | . . . . . . . . 2 Damage (major) 5 | . . . . . . . . 5 Damage (core) 4 | . . . . . . . 1 3 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 5 | 1 . . 1 3 . . . . Impact Corruptions 1 | . . . . . . . 1 . Robots Melted 3 | . . . . 1 . . . 2 Combat Hostiles 2 | . . . . . . . . 2 Parts Melted 26 | . . . 3 9 . . 5 9 Heat Transferred 11851 | 175 804 . 2331 2311 . . 1284 4946 Parts Sabotaged 3 | . . . . . . . 3 . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 6 | . . . . 3 . . 2 1 Alert | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Fac Peak Influence 1632 | 20 473 150 665 699 293 380 1632 1053 Initial 799 | . 13 150 63 276 279 205 193 799 Average 538 | 8 280 150 422 423 280 298 657 877 Maximum Alert Level 5 | . 2 . 2 3 1 1 5 3 Low Security (%) 9 | 100 26 100 14 . . . 3 . Level 1 31 | . 61 . 33 39 100 100 28 . Level 2 33 | . 11 . 52 60 . . 36 . Level 3 17 | . . . . . . . 4 100 Level 4 7 | . . . . . . . 24 . Level 5 . | . . . . . . . 2 . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 1 | . . . . . . 1 . . Squads Dispatched 47 | . 4 . 5 8 1 2 19 8 Investigation 15 | . 2 . 4 4 1 . 2 2 Extermination 3 | . . . . . . . 2 1 Reinforcement 21 | . 2 . 1 3 . 2 9 4 Assault 5 | . . . . 1 . . 3 1 Garrison 3 | . . . . . . . 3 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 4 | . . . . 1 . . 2 1 Haulers Reinforced 4 | . . . . . . . 3 1 Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Fac Distress Signals 12 | . 2 . 1 5 . . . 4 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 231 | . 24 1 37 43 . 10 74 42 Peak Tracking Total 9 | . 4 2 6 5 . 4 9 9 Tactical Retreats 15 | . 2 . 2 4 . 1 2 4 Traps | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Fac Traps Triggered 7 | . . . 3 . . . 2 2 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . 1 . . . 1 Machines | -11 -10 -9 -9 -8 -7 -7 -6 -5 ---------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Fac Machines Disabled 40 | . 2 . 6 3 . . 23 6 Max in Single Turn 6 | . 1 . 1 1 . . 6 2 Garrison Access 1 | . . . . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Fac Machines Accessed 33 | . 5 . 11 5 3 . 5 4 Terminals 26 | . 5 . 10 4 2 . 3 2 Fabricators 1 | . . . . . . . . 1 Repair Stations 3 | . . . 1 . . . 1 1 Recycling Units . | . . . . . . . . . Scanalyzers 3 | . . . . 1 1 . 1 . Garrison Access . | . . . . . . . . . Total Hacks 102 | . 25 . 30 16 7 . 16 8 Successful 54 | . 11 . 19 7 3 . 9 5 Failed 48 | . 14 . 11 9 4 . 7 3 Catastrophic 6 | . 2 . 3 . . . . 1 Database Lockouts . | . . . . . . . . . Manual 54 | . 24 . 10 9 1 . 7 3 Terminals 84 | . 25 . 28 13 6 . 8 4 Fabricators 2 | . . . . . . . . 2 Repair Stations 8 | . . . 2 . . . 4 2 Recycling Units . | . . . . . . . . . Scanalyzers 8 | . . . . 3 1 . 4 . Garrison Access . | . . . . . . . . . Terminal Hacks 22 | . 5 . 12 1 2 . 1 1 Part Schematic 1 | . . . 1 . . . . . Robot Schematic 1 | . 1 . . . . . . . Robot Analysis 3 | . 2 . 1 . . . . . Prototype ID Bank 6 | . 1 . 4 . 1 . . . Open Door 4 | . . . 4 . . . . . Open DSF 1 | . . . . . 1 . . . Emergency Access Points 1 | . . . . . . . 1 . Terminal Index 2 | . 1 . 1 . . . . . Unreport Threat 1 | . . . 1 . . . . . Transport Status 1 | . . . . . . . . 1 Zone Layout 1 | . . . . 1 . . . . Fabricator Hacks 2 | . . . . . . . . 2 Load Schematic 1 | . . . . . . . . 1 Build 1 | . . . . . . . . 1 Repair Station Hacks 4 | . . . 2 . . . 2 . Scan Component 2 | . . . 1 . . . 1 . Repair 2 | . . . 1 . . . 1 . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 7 | . . . . 3 . . 4 . Insert Component 4 | . . . . 2 . . 2 . Analyze 3 | . . . . 1 . . 2 . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 19 | . 6 . 5 3 1 . 2 2 Terminals 19 | . 6 . 5 3 1 . 2 2 Track 1 | . 1 . . . . . . . Assimilate 1 | . 1 . . . . . . . Botnet 17 | . 4 . 5 3 1 . 2 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 29 | . 5 . 8 5 3 . 5 3 Full Trace Events 21 | . 5 . 7 4 1 . 2 2 Feedback Events 2 | . . . 1 1 . . . . Corruption 2 | . . . 1 1 . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 1 | . 1 . . . . . . . Robots Built . | . . . . . . . . . Authchips 1 | . . . . . . . . 1 Time 81 | . . . . . . . . 81 Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 3 | . . . 1 1 . . 1 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . 1 . . . 1 . Time 60 | . . . 38 . . . 22 . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 2 | . . . . 1 . . 1 . Part Schematics Acquired 2 | . . . . 1 . . 1 . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------------ Run | Yrd Mat Mat Sto Mat Fac DSF Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 . Machine Destruction 2 | . . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -5 -------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders 8 | . . . . 4 . 1 3 . ROAM 2 | . . . . . . 1 1 . EXPLORE 6 | . . . . 4 . . 2 . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Fac Robot Analysis Total 3 | . 2 . 1 . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 41 | . . . 16 10 . 10 5 . Drone Recoveries 17 | . . . 2 9 . 2 4 . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -5 ------------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Fac Turns Passed 6082 | 140 477 74 1009 1242 64 215 1871 990 Spaces Moved 2801 | 82 234 53 483 500 38 71 713 627 Core 218 | 16 . . . 7 . . 3 192 Treads 905 | . . . . 360 38 71 436 . Legs 857 | 66 234 53 483 14 . . 7 . Wheels 702 | . . . . . . . 267 435 Hover 119 | . . . . 119 . . . . Flight . | . . . . . . . . . Fastest Speed 42 | 50 120 90 90 42 163 163 101 50 Average Speed 122 | 111 120 92 90 132 163 165 159 95 Slowest Speed 1100 | 120 120 120 180 163 163 245 1100 170 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . Exploration Rate (%) 35 | 6 40 6 69 58 2 97 27 16 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 20 | . . . 20 . . . . . Terrain Destroyed 405 | . . . 59 8 . . 254 84 Melee . | . . . . . . . . . Projectile 17 | . . . . 2 . . 15 . AOE 388 | . . . 59 6 . . 239 84 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -5 --------- Run | Yrd Mat Mat Sto Mat Fac DSF Fac Fac Total 4554 | 105 360 78 944 920 41 143 1097 866 Wait 795 | 6 47 10 355 174 . 28 103 72 Move 2793 | 81 233 52 482 499 37 70 712 627 Hop . | . . . . . . . . . Pick Up 98 | . 10 3 11 30 . 3 25 16 Fast Attach 109 | 7 6 3 11 33 . 4 25 20 Attach 83 | . . 1 2 13 3 5 37 22 Detach 16 | . 2 . . 7 1 1 3 2 Swap 53 | . 5 3 5 12 . 3 18 7 Drop 105 | . 12 6 15 50 . 5 9 8 Fire 454 | 11 35 . 55 102 . 20 161 70 Melee . | . . . . . . . . . Ram 6 | . . . . . . . 1 5 Kick 11 | . 10 . 1 . . . . . Crush 1 | . . . . . . . 1 . Escape Stasis 18 | . . . . . . . 2 16 Rewire 1 | . . . . . . . . 1 Trap . | . . . . . . . . . Miscellaneous 11 | . . . 7 . . 4 . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Storage -8/Materials -7/Factory -7/DSF -6/Factory -5/Factory (discovered 1 exit: [*Ext]) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 14) 141 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 331 | -10/Materials | Discovered new exit (range 14) 405 | -10/Materials | Discovered new exit (range 11) 618 | -10/Materials | Entered another Materials area 618 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 679 | -9/Materials | Discovered new exit (range 16) 692 | -9/Materials | Entered Storage 919 | -9/Storage | Build established: Gunner 1159 | -9/Storage | Repaired VSS Leg 1170 | -9/Storage | Discovered new exit (range 16) 1701 | -9/Storage | Entered Materials 1701 | -8/Materials | Accompanied by 11 allies 1701 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1705 | -8/Materials | Lost 3 allies 1930 | -8/Materials | Lost 4 parts (1n1u2w) 1942 | -8/Materials | Crushed by falling debris 1942 | -8/Materials | System corruption reached 10% 1973 | -8/Materials | Lost 5 parts (1p2n1u1w) 2237 | -8/Materials | Build established: Scavenger-Tank 2626 | -8/Materials | Found Prototype Device 2626 | -8/Materials | Identified Active Sensor Suite 2678 | -8/Materials | Build established: Scavenger-Gunner 2786 | -8/Materials | Discovered new exit (range 15) 2901 | -8/Materials | First assault squad dispatched 2943 | -8/Materials | Entered Factory 2943 | -7/Factory | Evolved 2 slots: Utility x2 3006 | -7/Factory | Identified exit to DSF 3007 | -7/Factory | Entered DSF 3028 | -7/DSF | Additional patrols routed to DSF 3190 | -7/DSF | Sterilization system engaged 3190 | -7/DSF | Discovered new exit (range 19) 3210 | -7/DSF | Ambient heat levels rising (+10) 3222 | -7/DSF | Entered Factory 3222 | -6/Factory | Accompanied by 3 allies 3222 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3535 | -6/Factory | Destroyed 9 combat bots 3565 | -6/Factory | Lost 4 parts (1p1u2w) 3787 | -6/Factory | Build established: Scavenger-Tank 4214 | -6/Factory | Core integrity fell below 50% 4324 | -6/Factory | Lost 17 parts (3p6n3u5w) 4362 | -6/Factory | Found Prototype Launcher 4362 | -6/Factory | Identified Scatter Rocket Array 4368 | -6/Factory | Found Scatter Rocket Array 4426 | -6/Factory | Found Faulty Scatter Rocket Array 4468 | -6/Factory | Repaired Hrd. Heavy Armor Plating 4542 | -6/Factory | Lost 4 parts (1p1n2w) 4622 | -6/Factory | First assault squad dispatched 4633 | -6/Factory | Lost 5 parts (3n1u1w) 4821 | -6/Factory | Core integrity fell below 20% 4866 | -6/Factory | Lost 9 parts (2p2n1u4w) 4962 | -6/Factory | Build established: Scavenger-Gunner 4992 | -6/Factory | Garrison activated, responded to threat 5067 | -6/Factory | Destroyed 12 combat bots 5078 | -6/Factory | Discovered new exit (range 15) 5093 | -6/Factory | Entered another Factory area 5093 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 5393 | -5/Factory | Discovered new exit (range 15) 5533 | -5/Factory | Lost 5 parts (2n3w) 5693 | -5/Factory | First assault squad dispatched 5764 | -5/Factory | Lost 13 parts (1p4n1u7w) 5866 | -5/Factory | Core integrity fell below 50% 5913 | -5/Factory | Lost 6 parts (1p3n1u1w) 5963 | -5/Factory | Core integrity fell below 20% 5977 | -5/Factory | Cargo convoy interrupted 5978 | -5/Factory | Released all parts (4) 6007 | -5/Factory | Lost 13 parts (2p4n3u4w) 6029 | -5/Factory | System corruption reached 10% 6040 | -5/Factory | Spotted B-75 Beast 6083 | -5/Factory | Destroyed by P-70 Sage via exploding Neutrino Reactor Last Messages --------------- F001. Dispatching Investigation squad. Repair Station disabled. Backup Laser I tumbles out of repair station. Backup Power I tumbles out of repair station. Backup Propulsion I tumbles out of repair station. Backup Laser I tumbles out of repair station. Backup Propulsion I tumbles out of repair station. Acquired Backup Propulsion I. Dropped Backup Propulsion I. K-01 Serf collects debris. O-16 Technician sends out distress signal. O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." Slammed into O-16 Technician. K-01 Serf cleans the Neutrino Reactor. ,MTVO,|>QBN4WLWC7CF QZ2JIG|I9&P O-16 Technician sends out distress signal. Neutrino Reactor explodes. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????? ??????????????? | | ???????????????????????? ???? #?????????????? | | ????????????????????# # #?????????????? | | ????????????????????# """"""" # #?????????????? | | ????????????????????# """"""" # #?????????????? | | ????????????????????# """"""" # #?????????????? | | ????????????????????? """"""" # #?????????????? | | ??????????????????????? ??# ##????????????? | | ??????????????????????###@##### #????????????? | | ??????????????????????# #????????????? | | ??????????????????????# #????????????? | | ??????????????????????# """ "#????????????? | | ??????????????????????# p""" "#????????????? | | ??????????????????????# p """ "#????????????? | | ??????????????????????# T#????????????? | | ??????????????????????# """ ! "#????????????? | | ??????????????????????# """ "#????????????? | | ??????????????????????# """ "#????????????? | | ??????????????????????# #????????????? | | ??????????????????????# """ """ #????????????? | | ?????????????????? """ """ ###+#######??? | | ????????????????? """ """ ?? | | ????????????????? ?? | | ????????????????? ?? | | ????????????????????#####+##### ###########??? | | ??????????????????????????????## #????????????? | | ???????????????????????????????# #???#######??? | | ???????????????????????????????# #???# #??? | | ???????????????????????????????# ##### #??? | | ???????????????????????????????# #??? | | ???????????????????????????????# ###### #??? | | ??????????????????????????????+ #????# #??? | | ??????????????????????????????###+##????### ###??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Energy Generation 32 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 600 Resistance: KI 25 Evasion (%) 57 Targeting Accuracy 8 Target Analysis 6 Recoil Reduction 3 Matter Filtering 30 Authchip Count 2 Item Schematics ----------------- Hrd. Medium Armor Plating | -9/Storage | Hacked Enh. Autogun | -8/Materials | Scanalyzed Hrd. Heavy Armor Plating | -6/Factory | Scanalyzed Robot Schematics ------------------ G-34 Mercenary | -10/Materials | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Release The Drones! Challenges ------------ None Game ------ Seed DirtyCoordinationMallet Manual? 0 Play Time 02:41:55 Cumulative 39.9 hours Start 2024.04.30 @ 00:49:22 End 2024.04.30 @ 03:38:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 23 Rogue 23 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 35 Achievement% 30 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3f97b781-ac03-4a4f-bacb-b2d0d3216c02