Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.09.12 @ 21:07:57 Player: animal_waves Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (113) 565 Value Destroyed (4429) 4429 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1014) 1014 TOTAL SCORE: 11608 Bonus ------- High Alert Combat Kills 631 Follower Combat Kills 300 Entered Garrisons 200 Friendly Fire -117 Cogmind --------- Core Integrity 0/1150 Matter 56/300 Energy 99/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- Light Angular Momentum Engine Light Fission Core Centrium Wheel Advanced Heat Sink Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Armored Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Improved Sensor Array Targeting Computer Advanced Targeting Computer Precision Energy Filter > --- WEAPON ----------- Tesla Rifle Wave Gun Heavy Assault Rifle Gauss Rifle Hypervelocity Gauss Rifle > --- INVENTORY -------- Light Angular Momentum Engine Advanced Heat Sink Improved Target Analyzer Transmission Jammer Relay Coupler [Hunter] Drone Bay Heavy Rocket Launcher [Rating: 85] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Centrium Wheel Utility Large Storage Unit Device Transmission Jammer Storage Large Storage Unit Processor Advanced Targeting Computer Weapon Heavy Assault Rifle Energy Gun Improved Heavy Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Sto Gar Rec Fac Low Low Fac Fac Fac Slots Evolved 12 | . . . 2 . . . 4 . . 2 2 2 Power 1 | . . . . . . . . . . 1 . . Propulsion 4 | . . . 2 . . . . . . 1 1 . Utility 4 | . . . . . . . 2 . . . 1 1 Weapon 3 | . . . . . . . 2 . . . . 1 Parts Attached 126 | 7 3 . 5 29 2 1 15 18 7 13 13 13 Power 17 | 1 1 . 1 4 . . 2 2 2 2 2 . Engine 14 | 1 1 . 1 4 . . 2 2 1 1 1 . Core 3 | . . . . . . . . . 1 1 1 . Reactor . | . . . . . . . . . . . . . Propulsion 44 | 2 . . 2 15 . . 3 5 4 5 4 4 Treads 11 | . . . . 4 . . . 4 3 . . . Leg 31 | 2 . . 2 11 . . 3 1 . 5 4 3 Wheel 2 | . . . . . . . . . 1 . . 1 Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 26 | 1 2 . . 2 1 1 2 5 1 1 5 5 Device 15 | . 1 . . 2 . . 2 5 . 1 . 4 Storage 3 | 1 1 . . . . . . . 1 . . . Processor 8 | . . . . . 1 1 . . . . 5 1 Hackware . | . . . . . . . . . . . . . Protection . | . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 39 | 3 . . 2 8 1 . 8 6 . 5 2 4 Energy Gun 6 | 1 . . . . . . 2 1 . . . 2 Energy Cannon 2 | . . . . 1 . . . 1 . . . . Ballistic Gun 20 | 2 . . 2 6 1 . . 2 . 4 2 1 Ballistic Cannon 5 | . . . . . . . 4 1 . . . . Launcher 5 | . . . . 1 . . 2 . . 1 . 1 Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . 1 . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 7 | . . . . 4 . . 1 . . . . 2 Parts Lost 59 | . 1 . . 8 . . 3 16 3 5 8 15 Power 7 | . 1 . . . . . . 2 1 1 1 1 Propulsion 21 | . . . . 5 . . . 5 . 1 5 5 Utility 10 | . . . . 1 . . 3 2 . 1 . 3 Weapon 21 | . . . . 2 . . . 7 2 2 2 6 Highest Loss Streak 10 | . 1 . . 6 . . 3 10 3 2 5 8 Average Slot Usage (%) 85 | . 87 100 89 88 96 100 95 74 60 88 86 65 Engine 7 | . 12 14 11 11 11 11 7 6 2 3 5 3 Core 1 | . . . . . . . . . 2 8 4 4 Treads 14 | . . . . 11 44 44 26 9 18 14 . . Leg 15 | . 28 28 34 27 . . 3 14 . 13 22 17 Device 8 | . 4 14 11 6 . . 11 9 15 18 9 7 Storage 8 | . 14 14 11 11 11 11 7 7 4 6 5 4 Processor 3 | . . . . . 9 11 6 . . . 12 11 Energy Gun 1 | . . . . . . . 7 2 . . . 4 Ballistic Gun 14 | . 28 28 21 17 20 22 2 3 2 17 18 9 Ballistic Cannon 4 | . . . . . . . 16 10 7 4 . . Launcher 1 | . . . . . . . 1 3 . . 2 1 Naked Turns 69 | . . . . . . . . . . . . 69 Heaviest Build 64 | 10 23 23 27 32 30 30 53 50 39 64 56 62 Greatest Support 116 | 20 20 20 40 80 80 80 80 60 96 96 100 116 Greatest Overweight (x) 10 | 2 1 1 1 10 . . 2 2 . 3 1 1 Average Overweight (x) . | . . 1 . . . . . . . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 4 6 10 10 10 10 10 10 10 7 10 10 9 Most Carried 10 | 2 5 4 10 10 10 10 10 9 5 10 10 10 Average Carried 7 | 1 2 4 6 9 9 10 9 6 3 8 9 6 Final Capacity 10 | 6 10 10 10 10 10 10 10 10 10 10 10 4 Final Carried 10 | 2 4 4 10 10 10 10 10 3 4 9 10 4 Class Distribution -------------------- 31% | Scavenger-Mutant 20% | Mutant 14% | Scavenger-Gunner 14% | Scavenger-Skirmisher 6% | Derelict-Mutant 5% | Gunner 5% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Garrison Scavenger-Mutant | -9/Recycling Scavenger-Skirmisher | -7/Factory Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Skirmisher | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -6 -5 -4 ----------- Run | Scr Mat Min Mat Sto Gar Rec Fac Low Low Fac Fac Fac Matter Collected 3820 | 236 161 10 88 655 113 52 343 574 226 611 552 199 Remotely . | . . . . . . . . . . . . . Salvage Created 4150 | . 225 . 180 952 200 120 331 229 32 629 677 575 Parts 236 | . 12 . 11 69 10 7 9 10 6 30 35 37 Haulers Intercepted 1 | . . . 1 . . . . . . . . . Recyclers Shooed 6 | . . . . . . . . . . . . 6 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . . 12 6 . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Sto Gar Rec Fac Low Low Fac Fac Fac Combat Hostiles Destroyed 85 | . 5 . 2 20 5 1 13 10 3 9 10 7 Guns 53 | . 5 . 2 18 5 1 1 2 . 6 10 3 Cannons 21 | . . . . 2 . . 5 8 3 3 . . AOE 11 | . . . . . . . 7 . . . . 4 Classes Destroyed 16 | . 2 . 3 4 . 2 3 1 . 1 . . Worker 8 | . . . . 2 . . . . . 1 . 5 Builder 8 | . . . . 1 . . . . . 1 . 6 Hauler 1 | . . . 1 . . . . . . . . . Recycler 3 | . . . . . . 1 . . . 1 . 1 Minesweeper 1 | . . . . . . . . 1 . . . . Operator 3 | . . . 1 1 . . . . . . 1 . Drone 1 | . . . . . . 1 . . . . . . Watcher 3 | . 1 . 1 . . . . . . . . 1 Swarmer 15 | . . . . 1 . . 4 4 3 3 . . Grunt 39 | . 5 . 1 12 5 1 4 4 . 3 3 1 Brawler 3 | . . . . . . . 3 . . . . . Duelist 3 | . . . . 1 . . . 2 . . . . Protector 1 | . . . . . . . 1 . . . . . Sentry 11 | . . . 1 6 . . . . . 2 1 1 Hunter 8 | . . . . . . . . . . 1 2 5 Programmer 5 | . . . . . . . 1 . . . 4 . Best Kill Streak 15 | . 2 . 4 5 2 1 6 4 3 4 2 15 Combat Bots Only 6 | . 2 . 2 4 2 1 6 4 3 3 2 3 Max Kills in Single Turn 3 | . 1 . 1 1 1 2 3 1 1 2 1 3 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . . . . . . 3 . . . . 1 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -6 -5 -4 -------- Run | Scr Mat Min Mat Sto Gar Rec Fac Low Low Fac Fac Fac Damage Taken 9029 | . 381 15 24 1248 117 48 1039 1695 353 807 734 2568 Core 1990 | . 94 . 12 83 22 . 116 252 58 65 125 1163 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 75 | 100 . 62 . . . 70 . . 39 92 87 . Volleys Fired 326 | . 28 . 17 77 16 7 20 53 16 31 33 28 Largest 5 | . 2 . 2 2 2 2 4 4 1 4 4 5 Hottest 230 | . 40 . 40 91 46 46 205 222 48 142 112 230 Shots Fired 742 | . 56 . 34 146 29 14 74 91 16 107 100 75 Gun 553 | . 56 . 34 134 29 14 18 19 . 89 100 60 Cannon 152 | . . . . 10 . . 43 68 16 15 . . Launcher 37 | . . . . 2 . . 13 4 . 3 . 15 Special . | . . . . . . . . . . . . . Kinetic 627 | . 56 . 34 134 29 14 43 52 16 104 100 45 Thermal 65 | . . . . 10 . . 18 35 . . . 2 Explosive 37 | . . . . 2 . . 13 4 . 3 . 15 Electromagnetic 13 | . . . . . . . . . . . . 13 Robot Hit Streak 22 | . 11 . 8 15 4 1 12 10 2 16 20 22 Robot Miss Streak 7 | . 3 . 4 5 2 7 3 4 2 6 2 2 Penetration Max 1 | . . . . . . . . 1 . 1 1 1 Secondary Targets 4 | . 1 . . 1 1 . . . . . . 1 Max Gunslinging Chain 1 | . 1 . . 1 1 . . . . . . 1 Shots Hit Robots 470 | . 38 . 20 95 15 2 34 62 8 61 76 59 Core Hits 243 | . 16 . 9 41 8 3 27 21 3 24 30 61 Critical Hits 30 | . . . . 2 . . 1 4 2 7 6 8 Critical Kills 11 | . . . . . . . . 1 1 4 3 2 Critical Parts Destroyed 17 | . . . . 1 . . 1 3 1 2 3 6 Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 11127 | . 422 . 199 1380 182 64 1678 1700 275 1118 1121 2988 Guns 5632 | . 422 . 199 1195 182 64 300 281 . 842 1121 1026 Cannons 2393 | . . . . 183 . . 546 1224 275 165 . . Explosions 3051 | . . . . . . . 832 195 . 111 . 1913 Melee . | . . . . . . . . . . . . . Ramming 51 | . . . . 2 . . . . . . . 49 Kinetic 6483 | . 422 . 199 1195 182 64 546 786 275 1007 1121 686 Thermal 1251 | . . . . 183 . . 300 719 . . . 49 Explosive 3051 | . . . . . . . 832 195 . 111 . 1913 Electromagnetic 291 | . . . . . . . . . . . . 291 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 9 | . . . . . . . 9 9 9 . 6 2 Average Corruption 6 | . . . . . . . 7 9 9 . 2 1 Corruption Purged . | . . . . . . . . . . . . . Effects 67 | . . . . . . . 3 44 8 . 12 . Message Errors 9 | . . . . . . . . 6 1 . 2 . Matter Fused 12 | . . . . . . . 1 7 2 . 2 . Heat Flow Errors 9 | . . . . . . . 1 6 1 . 1 . Energy Discharges 7 | . . . . . . . . 4 . . 3 . Parts Rejected 2 | . . . . . . . . 2 . . . . Data Loss (minor) 11 | . . . . . . . . 9 1 . 1 . Data Loss (major) 2 | . . . . . . . . 2 . . . . Targeting Errors 14 | . . . . . . . 1 7 3 . 3 . Weapon Failures 1 | . . . . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 173 | . . . . . . . 4 29 . 23 . 117 Projectiles 33 | . . . . . . . 4 29 . . . . Explosions 140 | . . . . . . . . . . 23 . 117 Melee . | . . . . . . . . . . . . . Knockbacks 16 | . . . . . . . 2 13 . 1 . . Impact . | . . . . . . . . . . . . . Kinetic 15 | . . . . . . . 2 12 . 1 . . Secondary 1 | . . . . . . . . 1 . . . . Self-Inflicted Damage 194 | . . . . 35 . . 103 40 . . . 16 Shots 7 | . . . . 1 . . 3 3 . . . . Rammed 7 | . . . . 2 . . . . . . . 5 Targets Rammed 8 | . . . . 2 . . . . . . . 6 Kicked 1 | . . . . . . . . . . . . 1 Crushed . | . . . . . . . . . . . . . Highest Temperature 437 | . 16 . . 195 . . 367 354 123 437 167 377 Average Temperature 111 | . 6 . . 90 . . 114 151 112 116 36 158 Received Heat Transfer 1815 | . 213 9 12 471 60 30 81 639 . 156 72 72 Effects 11 | . . . . . . . 1 4 . 2 . 4 Shutdowns 4 | . . . . . . . 1 . . 2 . 1 Energy Bleed 2 | . . . . . . . . 1 . . . 1 Interference 3 | . . . . . . . . 3 . . . . Short Circuit 2 | . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 5 | . . . . . . . . . . . . 5 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 2 | . . . . 1 1 . . . . . . . Heat Transferred 1739 | . . . . 333 . . 333 999 . . . 74 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Sto Gar Rec Fac Low Low Fac Fac Fac Peak Influence 1293 | . 131 66 119 475 1126 674 1293 . . 399 366 329 Average Influence 417 | . 51 61 98 304 902 580 1195 . . 294 247 154 Maximum Alert Level 4 | . . . . 2 4 2 4 . . 1 1 1 Low Security (%) 34 | 100 100 100 100 20 . . . . . 2 41 80 Level 1 33 | . . . . 54 9 . . . . 97 58 19 Level 2 12 | . . . . 24 6 100 . . . . . . Level 3 7 | . . . . . 73 . . . . . . . Level 4 11 | . . . . . 10 . 100 . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 18 | . . . 1 4 . . 5 . . 1 4 3 Investigation 4 | . . . . . . . 1 . . 1 1 1 Extermination 3 | . . . . . . . 1 . . . 2 . Reinforcement 8 | . . . 1 4 . . . . . . 1 2 Assault 1 | . . . . . . . 1 . . . . . Garrison 2 | . . . . . . . 2 . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -6 -5 -4 --------- Run | Scr Mat Min Mat Sto Gar Rec Fac Low Low Fac Fac Fac Distress Signals 2 | . 1 . 1 . . . . . . . . . Communications Jammed 2 | . . . . . . . . . . 2 . . Distress Signals 1 | . . . . . . . . . . 1 . . Times Spotted 158 | . 7 2 5 39 18 6 14 11 7 11 16 22 Peak Tracking Total 14 | . 4 2 3 4 7 3 5 4 4 3 3 14 Tactical Retreats 14 | . 1 1 . 2 . . . 1 4 1 4 . Traps | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Sto Gar Rec Fac Low Low Fac Fac Fac Traps Triggered 4 | . . . . 3 . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -6 -5 -4 ---------- Run | Scr Mat Min Mat Sto Gar Rec Fac Low Low Fac Fac Fac Machines Disabled 7 | . . . . 1 2 1 1 . . 2 . . Max in Single Turn 1 | . . . . 1 1 1 1 . . 1 . . Garrison Relay 2 | . . . . . 2 . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -6 -5 -4 --------- Run | Scr Mat Min Mat Sto Gar Rec Fac Low Low Fac Fac Fac Machines Accessed 22 | . 1 . 1 6 . 6 2 . . 4 1 1 Terminals 12 | . 1 . . 5 . 4 1 . . 1 . . Fabricators 2 | . . . . . . . 1 . . 1 . . Repair Stations 1 | . . . . . . . . . . 1 . . Recycling Units 5 | . . . 1 . . 2 . . . 1 1 . Scanalyzers 1 | . . . . . . . . . . . . 1 Garrison Access 1 | . . . . 1 . . . . . . . . Total Hacks 54 | . 4 . 2 11 . 14 7 . . 9 3 4 Successful 25 | . 2 . 2 7 . 8 2 . . 3 . 1 Failed 29 | . 2 . . 4 . 6 5 . . 6 3 3 Catastrophic 6 | . . . . 1 . 1 1 . . 2 1 . Database Lockouts . | . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . Terminals 30 | . 4 . . 9 . 12 3 . . 2 . . Fabricators 5 | . . . . . . . 4 . . 1 . . Repair Stations 3 | . . . . . . . . . . 3 . . Recycling Units 10 | . . . 2 . . 2 . . . 3 3 . Scanalyzers 4 | . . . . . . . . . . . . 4 Garrison Access 2 | . . . . 2 . . . . . . . . Terminal Hacks 15 | . 2 . . 6 . 6 1 . . . . . Part Schematic 1 | . . . . . . 1 . . . . . . Robot Analysis 3 | . 1 . . . . 2 . . . . . . Prototype ID Bank 3 | . . . . 2 . 1 . . . . . . Open Door 2 | . . . . 2 . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . Reinforcement Status 1 | . . . . . . 1 . . . . . . Recall Reinforcements 1 | . . . . 1 . . . . . . . . Zone Layout 3 | . . . . 1 . 1 1 . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . . Load Schematic 1 | . . . . . . . 1 . . . . . Repair Station Hacks 1 | . . . . . . . . . . 1 . . Scan Component 1 | . . . . . . . . . . 1 . . Recycling Unit Hacks 6 | . . . 2 . . 2 . . . 2 . . Report Inventory 4 | . . . 1 . . 2 . . . 1 . . Retrieve Components 2 | . . . 1 . . . . . . 1 . . Scanalyzer 1 | . . . . . . . . . . . . 1 Insert Component 1 | . . . . . . . . . . . . 1 Garrison Access Hacks 1 | . . . . 1 . . . . . . . . Unlock Access 1 | . . . . 1 . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 15 | . 1 . . 3 . 4 2 . . 3 1 1 Full Trace Events 8 | . 1 . . . . 3 1 . . 1 1 1 Feedback Events 2 | . . . . . . . . . . . 1 1 Corruption 2 | . . . . . . . . . . . 1 1 Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 . . . . . . Parts Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 4 | . . . 3 . . . . . . 1 . . Parts Scanalyzed 1 | . . . . . . . . . . . . 1 Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -6 -5 -4 ------------ Run | Scr Mat Min Mat Sto Gar Rec Fac Low Low Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 10 | . . . . . 10 . . . . . . . Machine Destruction 10 | . . . . . 10 . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -6 -5 -4 -------- Run | Scr Mat Min Mat Sto Gar Rec Fac Low Low Fac Fac Fac Total Allies 10 | . . . . 10 . . . . . . . . Largest Group 10 | . . . . 10 10 7 4 . . . . . Highest-Rated Group 88 | . . . . 88 88 64 40 . . . . . Highest-Rated Ally 16 | . . . . 16 16 16 16 . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 143 | . . . . 16 68 47 12 . . . . . Total Damage 1199 | . . . . 178 607 296 118 . . . . . Kills 32 | . . . . 3 18 11 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Min Mat Sto Gar Rec Fac Low Low Fac Fac Fac Robot Analysis Total 3 | . 1 . . . . 2 . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . . . . Drone Launches 2 | . . . . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -6 -5 -4 ------------- Run | Scr Mat Min Mat Sto Gar Rec Fac Low Low Fac Fac Fac Turns Passed 6388 | 56 281 348 227 1037 541 354 529 1067 278 662 578 430 Spaces Moved 3606 | 39 157 231 130 524 304 202 272 581 138 369 347 312 Core 143 | 13 . . . 6 . . . . . . . 124 Treads 1484 | . . . . 165 304 202 248 265 138 162 . . Legs 1979 | 26 157 231 130 353 . . 24 316 . 207 347 188 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 150 120 120 160 160 130 130 163 120 120 50 Average Speed 140 | 114 121 150 126 137 160 160 157 154 167 140 121 95 Slowest Speed 550 | 150 150 150 150 550 160 160 190 200 170 210 150 150 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . 2 . . . . . Exploration Rate (%) 27 | 3 23 50 13 69 51 47 8 60 13 9 5 7 Regions Visited 12 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 1 | . . . . 1 . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 . . 1 1 1 1 1 1 . Scrap Searched 3 | . . . . . . . . 3 . . . . Spaces Dug 10 | . . . . 10 . . . . . . . . Terrain Destroyed 209 | . . . . 18 . . 43 40 4 56 . 48 Melee . | . . . . . . . . . . . . . Projectile 25 | . . . . . . . 3 8 4 10 . . AOE 184 | . . . . 18 . . 40 32 . 46 . 48 Actions | -11 -10 -10 -9 -9 -9 -9 -7 -7 -7 -6 -5 -4 --------- Run | Scr Mat Min Mat Sto Gar Rec Fac Low Low Fac Fac Fac Total 4302 | 47 195 233 162 697 332 218 324 667 167 439 433 388 Wait 144 | . 6 3 . 36 12 9 2 14 4 16 25 17 Move 3591 | 38 156 230 129 523 300 201 271 580 137 368 346 312 Hop . | . . . . . . . . . . . . . Pick Up 50 | 2 2 . 7 10 2 . 5 1 1 7 8 5 Fast Attach 63 | 6 1 . 2 14 . . 6 9 3 10 8 4 Attach 30 | . 1 . 1 . 2 . 4 9 1 1 2 9 Detach 7 | . . . 1 . . . 2 1 1 1 . 1 Swap 34 | 1 1 . 2 15 . 1 5 . 3 2 3 1 Drop 48 | . . . 3 20 . . 9 . 1 3 8 4 Fire 326 | . 28 . 17 77 16 7 20 53 16 31 33 28 Melee . | . . . . . . . . . . . . . Ram 5 | . . . . . . . . . . . . 5 Kick 1 | . . . . . . . . . . . . 1 Crush 2 | . . . . 2 . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . . . . 1 Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -9/Garrison (discovered 2 exits: *Rec x2) -9/Recycling -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 272 | -10/Materials | Discovered new exit (range 9) 318 | -10/Materials | Build established: Mutant 338 | -10/Materials | Entered Mines 581 | -10/Mines | Discovered new exit (range 15) 686 | -10/Mines | Entered Materials 686 | -9/Materials | Evolved 2 slots: Propulsion x2 792 | -9/Materials | Discovered new exit (range 7) 854 | -9/Materials | Discovered new exit (range 10) 913 | -9/Materials | Entered Storage 1069 | -9/Storage | Build established: Scavenger-Mutant 1630 | -9/Storage | Lost 6 parts (4n1u1w) 1775 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 1945 | -9/Storage | Identified exit to Garrison 1950 | -9/Storage | Entered Garrison 1950 | -9/Garrison | Accompanied by 10 allies 2028 | -9/Garrison | Triggered checkpoint 2028 | -9/Garrison | Triggered checkpoint 2035 | -9/Garrison | Triggered checkpoint 2076 | -9/Garrison | Triggered checkpoint 2080 | -9/Garrison | Build established: Commander-Mutant 2126 | -9/Garrison | Triggered checkpoint 2159 | -9/Garrison | Garrison Relay disabled 2196 | -9/Garrison | Discovered new exit (range 17) 2233 | -9/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 2355 | -9/Garrison | Discovered new exit (range 8) 2386 | -9/Garrison | Triggered checkpoint 2422 | -9/Garrison | Build established: Scavenger-Mutant 2433 | -9/Garrison | Garrison Relay disabled 2491 | -9/Garrison | Entered Recycling 2491 | -9/Recycling | Accompanied by 7 allies 2550 | -9/Recycling | Spotter reported a threat 2561 | -9/Recycling | Spotter reported a threat 2605 | -9/Recycling | Spotter reported a threat 2605 | -9/Recycling | Spotter reported a threat 2606 | -9/Recycling | Spotter reported a threat 2654 | -9/Recycling | Spotter reported a threat 2655 | -9/Recycling | Spotter reported a threat 2658 | -9/Recycling | Spotter reported a threat 2718 | -9/Recycling | Spotter reported a threat 2719 | -9/Recycling | Spotter reported a threat 2753 | -9/Recycling | Discovered new exit (range 19) 2764 | -9/Recycling | Spotter reported a threat 2809 | -9/Recycling | Spotter reported a threat 2809 | -9/Recycling | Spotter reported a threat 2845 | -9/Recycling | Entered Factory 2845 | -7/Factory | Accompanied by 4 allies 2845 | -7/Factory | Evolved 4 slots: Utility x2, Weapon x2 3154 | -7/Factory | Build established: Scavenger-Skirmisher 3235 | -7/Factory | Garrison activated, responded to threat 3245 | -7/Factory | First assault squad dispatched 3337 | -7/Factory | Crushed by falling debris 3352 | -7/Factory | Crushed by falling debris 3370 | -7/Factory | Discovered new exit (range 3) 3374 | -7/Factory | Entered Lower Caves 3383 | -7/Lower Caves | Lost 3 parts (3u) 3642 | -7/Lower Caves | Build established: Gunner 3750 | -7/Lower Caves | Lost 4 parts (1p2n1w) 3982 | -7/Lower Caves | Lost 10 parts (1p1n2u6w) 4023 | -7/Lower Caves | Build established: Mutant 4343 | -7/Lower Caves | Core integrity fell below 50% 4378 | -7/Lower Caves | Discovered new exit (range 16) 4441 | -7/Lower Caves | Entered another Lower Caves area 4526 | -7/Lower Caves | Discovered new exit (range 7) 4579 | -7/Lower Caves | Lost 3 parts (1p2w) 4719 | -7/Lower Caves | Entered Factory 4719 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 5314 | -6/Factory | Discovered new exit (range 16) 5381 | -6/Factory | Entered another Factory area 5381 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5382 | -5/Factory | Identified exit to Upper Caves 5541 | -5/Factory | Build established: Scavenger-Gunner 5755 | -5/Factory | Lost 5 parts (1p3n1w) 5786 | -5/Factory | Discovered new exit (range 9) 5959 | -5/Factory | Entered another Factory area 5959 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 6217 | -4/Factory | Lost 8 parts (2n2u4w) 6320 | -4/Factory | Released all parts (9) 6349 | -4/Factory | Lost 6 parts (1p3n2w) 6366 | -4/Factory | Core integrity fell below 50% 6381 | -4/Factory | Core integrity fell below 20% 6389 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- Slug penetrates U-05 Engineer. U-05 Engineer destroyed. Penetrated by Slug. Assembly Bed disabled. C-30 ARC bursts open, deploying its payload. P-70 Sage unfolds itself. K-01 Serf collects debris. Slug penetrates Wall. K-01 Serf collects debris. Slammed into P-70 Sage. Slug penetrates A-15 Conveyor. Slug penetrates Wall. Slammed into P-70 Sage. Destabilizing: System corrupted (+1). Slug penetrates Wall. Slug penetrates Door. K-01 Serf collects debris. K-01 Serf cleans the Terminal. Penetrated by Slug. [Achievement: Achiever] Map ----- +----------------------------------------------------+ | #????# # T ! #????????????????????????? | | #????# # #????????????????????????? | | #????# # """"""""" #????????????????????????? | | #????# # """"""""" #????????????????????????? | | #????# # " """""" #????????????????????????? | | #????+ / """ #????????????????????????? | | #????# "" #????????????????????????? | | #????# "" #????????????????????????? | | #????# #????????????????????????? | | ###### # #????????????????????????? | | # #????????????????????????? | | # +######???????????????????????? | | / #???????????????????????? | | # """""" #???????????????????????? | | # """""" #???????????????????????? | | # ########## """"" #???????????????????????? | | #+####?????# """"" #???????????????????????? | | #?????# #???????????????????????? | | """ #?????# """""" #???????#???????????????? | | """ #?????# ="""""" #?????? #???????????????? | | """ #?????#!%"""""" #????? #???????????????? | | #?????# |" """" #???? ????????????????? | | """ #?????# #??? ??????????????????? | | """ #########h#############;#########???????????? | | ??? # ""???????????? | | ??? # @ k ????????? | | ????# k ""???????????? | | ????+ h Ap ""???????????? | | ?????# h h h ""???????????? | | ?????# ##########/############ ""???????????? | | ###### ????# p #??????????""???????????? | | ?????# #???????????????????????? | | ?????# """ """ #???????????????????????? | | ??????# """ """ #???????????????????????? | | ?????# """ """ #???????????????????????? | | ??????# #???????????????????????? | | #####??????# #???????????????????????? | | #??????????# ! #???????????????????????? | | #??????????###########???????????????????????? | | !#????????????????????????????????????????????? | | %#????????????????????????????????????????????? | | #????????????????????????????????????????????? | | % #????????????????????????????????????????????? | | * #????????????????????????????????????????????? | | % #????????????????????????????????????????????? | | ???????????????????????????????????????? | | % #?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | | #?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 32 Energy Capacity 375 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 13 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 3 Jamming Range 8 Evasion (%) 50 Targeting Accuracy 21 Target Analysis 6 Recoil Reduction 4 Energy Filtering 50 Item Schematics ----------------- Katana | -9/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Achiever Leap Before You Look \\IAMDERELICT Challenges ------------ None Game ------ Seed FlakReactiveRecalibrator Manual? 0 Play Time 01:07:43 Cumulative 5.8 hours Start 2020.09.10 @ 22:14:40 End 2020.09.12 @ 21:07:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 18 Gallery% 13 Achievement% 25 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: dba2c134-c90c-4f71-8470-4947a404d8f2