Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.27 @ 19:13:32 Player: aoemica Result: Destroyed by as-06155 with Assembled Heavy Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (12) 2400 Robots Destroyed (308) 1540 Value Destroyed (7827) 7827 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (5765) 5765 TOTAL SCORE: 19552 Bonus ------- High Alert Combat Kills 928 Follower Combat Kills 127 Met Imprinter 300 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 4000 Friendly Fire -90 Cogmind --------- Core Integrity 0/700 Matter 265/300 Energy 358/500 System Corruption 5% Temperature Cool (0) Movement Treading (230) Ox3 Location -7/Deep Caves Parts ------- > --- POWER (1) -------- F-cell Engine > --- PROPULSION (3) --- Armored Treads > --- UTILITY (6) ------ High-capacity Storage Unit High-capacity Storage Unit Advanced Signal Interpreter > --- WEAPON (3) ------- Enhanced Autogun > --- INVENTORY (20) --- Reinforced Deuterium Engine Armored Treads Advanced Treads Advanced Treads Zionite Biocell (1000) Zionite Biocell (1000) Large Matter Pod (150) Zionite Weapon Casing Zionite Weapon Casing Zionite Phaser-S Enhanced Autogun Gauss Rifle Gauss Rifle Railgun Railgun Advanced Assault Cannon Shock Bomb Launcher Peak State ------------ > --- POWER ------------ F-cell Engine > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Zionite Weapon Casing Zionite Heavy Carapace > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Proton Missile Launcher > --- INVENTORY -------- Reinforced Deuterium Engine Armored Treads Advanced Treads Advanced Treads Zionite Biocell Zionite Biocell Large Matter Pod Zionite Weapon Casing Zionite Weapon Casing Zionite Heavy Carapace Zionite Phaser-S Improved EM Pulse Cannon Gauss Rifle Gauss Rifle Railgun Railgun Advanced Assault Cannon Shock Bomb Launcher [Rating: 59] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Reactor Zionite Light DM Reactor Propulsion Light Treads Treads Light Treads Leg Zionite Composite Leg I Wheel Compact Wheel Utility Large Storage Unit Device Long-range Sensor Array Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Improved Medium Armor Plating Weapon Enhanced Autogun Energy Gun Heavy EM Shotgun Energy Cannon Ion Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Light Cannon Launcher Proton Missile Launcher Impact Weapon Great Maul Slashing Weapon Chainsword Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Slots Evolved 6 | . . . 2 . . . 2 2 . . . . Power . | . . . . . . . . . . . . . Propulsion 1 | . . . . . . . 1 . . . . . Utility 4 | . . . 2 . . . 1 1 . . . . Weapon 1 | . . . . . . . . 1 . . . . Parts Attached 297 | 6 10 5 32 3 4 5 82 93 2 5 24 26 Power 21 | 1 1 . 2 2 . 1 7 2 . . 3 2 Engine 12 | 1 1 . 2 1 . . 2 1 . . 3 1 Core 8 | . . . . 1 . 1 5 1 . . . . Reactor 1 | . . . . . . . . . . . . 1 Propulsion 46 | 2 1 1 7 . . . 17 9 . 1 6 2 Treads 33 | 1 . . 4 . . . 11 9 . 1 6 1 Leg 1 | . . . . . . . . . . . . 1 Wheel 12 | 1 1 1 3 . . . 6 . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 117 | 1 3 . 6 . 3 1 24 51 1 3 10 14 Device 54 | . . . 4 . 1 . 9 32 . 1 3 4 Storage 15 | 1 2 . 1 . 2 . 4 . . 2 2 1 Processor 2 | . 1 . . . . . . 1 . . . . Hackware . | . . . . . . . . . . . . . Protection 46 | . . . 1 . . 1 11 18 1 . 5 9 Artifact . | . . . . . . . . . . . . . Weapon 113 | 2 5 4 17 1 1 3 34 31 1 1 5 8 Energy Gun 24 | 1 2 2 2 . . 2 13 . . . . 2 Energy Cannon 5 | . . . 1 . . . 2 1 . . . 1 Ballistic Gun 37 | 1 . . 3 . 1 . 7 18 1 . 4 2 Ballistic Cannon 8 | . 2 1 5 . . . . . . . . . Launcher 13 | . 1 1 2 . . 1 3 2 . . 1 2 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 3 | . . . 3 . . . . . . . . . Slashing Weapon 23 | . . . 1 1 . . 9 10 . 1 . 1 Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . . . . . 1 . . . 1 9 Parts Lost 35 | . 1 1 2 . . 3 11 1 . . 7 9 Power 3 | . . . . . . 1 1 . . . 1 . Propulsion 8 | . . 1 . . . . 2 1 . . 2 2 Utility 13 | . . . 1 . . 1 4 . . . 2 5 Weapon 11 | . 1 . 1 . . 1 4 . . . 2 2 Highest Loss Streak 6 | . 1 1 1 . . 1 4 1 . . 6 6 Average Slot Usage (%) 93 | . 98 99 99 100 97 87 89 91 92 92 94 92 Engine 7 | . 14 14 11 11 11 9 5 3 7 7 6 6 Core 1 | . . . . . . 1 3 3 . . . . Treads 17 | . 14 14 11 11 11 11 12 22 23 23 22 22 Wheel 6 | . 14 13 11 11 11 11 14 . . . . . Device 6 | . . . 17 11 . 5 7 8 7 6 4 1 Storage 18 | . 18 28 22 22 31 22 18 15 15 15 18 17 Processor 3 | . 7 . . . . . . 6 7 7 7 7 Protection 7 | . . . 3 11 9 5 10 6 7 7 9 12 Energy Gun 4 | . 13 14 7 . . 7 9 . . . . . Energy Cannon 1 | . . . 2 11 11 3 . . . . . 3 Ballistic Gun 11 | . 6 . 3 9 . 11 4 19 15 16 18 13 Ballistic Cannon 1 | . 7 14 8 . . . . . . . . . Slashing Weapon 2 | . . . . 1 11 . 2 2 7 6 3 . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 131 | 13 42 43 56 53 128 114 125 126 131 131 130 114 Greatest Support 66 | 10 20 20 20 20 16 20 64 66 65 65 63 60 Greatest Overweight (x) 7 | 1 4 4 5 3 7 7 5 5 2 2 2 2 Average Overweight (x) 2 | . 1 3 3 2 4 6 3 1 1 1 1 1 Largest Inventory Capacity 50 | 6 16 16 16 16 36 30 50 30 30 32 46 26 Average Capacity 25 | 5 9 16 16 16 23 30 30 30 30 30 28 21 Most Carried 30 | 6 15 16 16 16 28 30 30 30 30 30 30 26 Average Carried 25 | 3 7 15 15 16 19 29 29 29 30 29 27 21 Final Capacity 30 | 6 16 16 16 16 30 30 30 30 30 30 26 20 Final Carried 30 | 6 15 16 16 16 27 30 30 30 30 30 26 17 Class Distribution -------------------- 57% | Hauler-Mutant 12% | Mutant 12% | Scavenger-Mutant 11% | Hauler-Skirmisher 4% | Hauler-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Hauler-Mutant | -9/Exiles Hauler-Mutant | -8/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Scavenger-Mutant | -7/Deep Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Matter Collected 7388 | 211 280 134 804 35 . 389 1486 2171 21 70 1392 395 Remotely 1044 | . . . . . . . . 651 . . 393 . Salvage Created 11800 | . 508 170 1609 94 . 457 3204 3235 12 . 1391 1120 Parts 644 | . 39 12 101 8 . 22 183 160 . . 96 23 Haulers Intercepted 16 | . 2 . 5 . . . 6 3 . . . . Recyclers Shooed 6 | . . . 3 . . . 1 2 . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . . . 4 . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Combat Hostiles Destroyed 196 | . 11 4 32 2 . 11 56 41 . . 9 30 Guns 106 | . 3 . 10 . . 5 46 36 . . 5 1 Cannons 32 | . 5 3 17 2 . 3 . . . . . 2 AOE 50 | . 3 1 5 . . 3 9 4 . . 1 24 Classes Destroyed 20 | . 5 2 2 . . 1 2 2 . . 3 3 Worker 15 | . 1 . . . . . 7 7 . . . . Builder 3 | . . 1 . . . . . 2 . . . . Hauler 16 | . 2 . 5 . . . 6 3 . . . . Recycler 21 | . . 1 6 . . 1 4 9 . . . . Mechanic 2 | . . . . . . . . 2 . . . . Operator 1 | . . . . . . . 1 . . . . . Watcher 14 | . 2 . 5 . . . 4 3 . . . . Swarmer 40 | . 3 2 10 . . 3 17 5 . . . . Grunt 66 | . 8 2 13 1 . 5 19 18 . . . . Brawler 4 | . . . . . . . 2 2 . . . . Duelist 8 | . . . 2 1 . 1 2 2 . . . . Sentry 24 | . . . 7 . . . 15 2 . . . . Hunter 5 | . . . . . . 2 1 2 . . . . Programmer 10 | . . . . . . . . 10 . . . . Zionite 36 | . . . . . . . . . . . 36 . Z-Light 5 | . . . . . . . . . . . . 5 Decomposer 1 | . . . . . . . . . 1 . . . Tinkerer 3 | . . . . . . . . . . . 3 . Assembled 24 | . . . . . . . . . . . . 24 Golem 1 | . . . . . . . . . . . . 1 Savage 1 | . . . . . . . . . . . 1 . Butcher 1 | . . . . . . . . . . . 1 . Mutant 5 | . . . . . . . . . . . 5 . Best Kill Streak 21 | . 4 2 6 2 . 3 7 6 . . 6 21 Combat Bots Only 21 | . 4 2 6 2 . 3 7 4 . . 4 21 Max Kills in Single Turn 6 | . 2 1 2 1 . 3 3 2 1 . 2 6 Gunslinging 1 | . . . . . . . 1 . . . . . Exploded 6 | . 2 1 2 . . 3 3 1 . . 1 6 Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed 2 | . . . . . . . . . . . 2 . 12-ASH (-7/Zion) Imprinter (-7/Zion) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Damage Taken 11004 | . 415 217 824 73 . 585 2974 2045 . . 1859 2012 Core 1208 | . 111 33 83 . . 49 227 200 . . 247 258 Absorbed by Shields . | . . . . . . . . . . . . . Core Remaining (%) 66 | 100 . 42 . . . 67 58 . . . . . Volleys Fired 634 | . 41 18 92 5 . 33 146 149 . . 120 30 Largest 3 | . 2 2 2 2 . 2 2 3 . . 3 3 Hottest 110 | . 75 100 109 83 . 92 110 81 . . 81 108 Shots Fired 1388 | . 67 34 175 10 . 63 278 386 . . 336 39 Gun 1135 | . 46 16 62 5 . 47 262 362 . . 327 8 Cannon 192 | . 19 16 108 5 . 13 8 17 . . . 6 Launcher 61 | . 2 2 5 . . 3 8 7 . . 9 25 Special . | . . . . . . . . . . . . . Kinetic 968 | . 33 16 85 5 . 30 102 362 . . 327 8 Thermal 240 | . 6 16 85 5 . 30 81 17 . . . . Explosive 17 | . 2 2 5 . . 3 5 . . . . . Electromagnetic 163 | . 26 . . . . . 90 7 . . 9 31 Robot Hit Streak 28 | . 8 10 16 3 . 9 28 17 . . 18 8 Robot Miss Streak 7 | . 4 4 7 1 . 4 4 5 . . 3 2 Penetration Max 1 | . . . . . . . 1 1 . . 1 . Secondary Targets 16 | . . . . . . . 6 1 . . 9 . Max Gunslinging Chain 2 | . . . . . . . 1 1 . . 2 . Shots Hit Robots 935 | . 41 22 122 6 . 42 213 267 1 . 198 23 Core Hits 531 | . 23 11 83 3 . 21 118 117 1 . 75 79 Critical Hits 14 | . . . 1 . . . 2 6 . . 4 1 Critical Kills 4 | . . . 1 . . . . 2 . . 1 . Critical Parts Destroyed 8 | . . . . . . . 1 4 . . 3 . Melee Attacks 146 | . . . 9 3 . . 39 64 25 3 . 3 Impact 4 | . . . 4 . . . . . . . . . Slashing 142 | . . . 5 3 . . 39 64 25 3 . 3 Piercing . | . . . . . . . . . . . . . Sneak Attacks 5 | . . . . 1 . . . 3 1 . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 23005 | . 813 363 2560 209 . 1087 5260 6109 99 . 3867 2638 Guns 13798 | . 367 134 703 . . 552 3696 4849 . . 3430 67 Cannons 2825 | . 203 182 1516 117 . 186 189 321 . . . 111 Explosions 5510 | . 234 47 341 . . 349 1346 626 . . 437 2130 Melee 863 | . . . . 92 . . 29 313 99 . . 330 Ramming 9 | . 9 . . . . . . . . . . . Kinetic 11366 | . 274 182 1063 . . 250 1251 4849 . . 3430 67 Thermal 4416 | . 155 134 1156 117 . 488 1967 399 . . . . Explosive 1327 | . 112 47 341 . . 349 478 . . . . . Electromagnetic 5024 | . 263 . . . . . 1535 548 . . 437 2241 Impact . | . . . . . . . . . . . . . Slashing 863 | . . . . 92 . . 29 313 99 . . 330 Piercing . | . . . . . . . . . . . . . Highest Corruption 5 | . . . . . . . . 2 . . . 5 Average Corruption 1 | . . . . . . . . 1 . . . 5 Corruption Purged 4 | . . . . . . . . 4 . . . . Effects 5 | . . . . . . . . 5 . . . . Message Errors 2 | . . . . . . . . 2 . . . . Energy Discharges 1 | . . . . . . . . 1 . . . . Targeting Errors 2 | . . . . . . . . 2 . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 367 | . . 6 . 52 . 2 43 68 . . 8 188 Projectiles 21 | . . 6 . . . 2 4 9 . . . . Explosions 57 | . . . . . . . 39 . . . 8 10 Melee 289 | . . . . 52 . . . 59 . . . 178 Knockbacks 21 | . 3 1 17 . . . . . . . . . Impact 1 | . 1 . . . . . . . . . . . Kinetic 19 | . 2 1 16 . . . . . . . . . Secondary 1 | . . . 1 . . . . . . . . . Self-Inflicted Damage 244 | . 35 2 . . . . 207 . . . . . Shots 7 | . 1 1 . . . . 5 . . . . . Rammed 1 | . 1 . . . . . . . . . . . Targets Rammed 1 | . 1 . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 216 | . 207 93 51 . . 194 216 212 . . 150 99 Average Temperature 49 | . 76 33 15 . . 45 45 62 . . 49 33 Received Heat Transfer 2397 | . 183 102 249 42 . 81 972 471 . . 54 243 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 10 | . . . . . . . 3 1 . . 3 3 Combat Hostiles 8 | . . . . . . . 1 1 . . 3 3 Parts Fried 34 | . . . . . . . 13 1 . . 5 15 Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 6 | . . . 3 . . 3 . . . . . . Heat Transferred 7389 | . 175 300 2294 185 . 888 2929 618 . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 10 | . 2 . . . . . 5 1 . . . 2 Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Peak Influence 1010 | . 156 203 449 198 . 155 991 1010 . . . . Average Influence 381 | . 61 51 163 118 . 61 549 549 . . . . Maximum Alert Level 3 | . . 1 2 . . . 3 3 . . . . Low Security (%) 35 | 100 100 97 64 100 . 100 9 . . . . . Level 1 21 | . . 2 29 . . . 26 26 . . . . Level 2 30 | . . . 5 . . . 38 57 . . . . Level 3 12 | . . . . . . . 24 16 . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 36 | . 4 1 4 1 . . 9 17 . . . . Investigation 9 | . 3 1 2 1 . . . 2 . . . . Extermination 8 | . . . . . . . . 8 . . . . Reinforcement 10 | . 1 . 2 . . . 4 3 . . . . Assault 6 | . . . . . . . 2 4 . . . . Garrison 3 | . . . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 2 . . . . Haulers Reinforced . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Distress Signals 7 | . 1 . 2 . . . 4 . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 349 | . 18 8 51 3 . 12 92 59 . . 48 58 Peak Tracking Total 36 | . 4 2 7 2 . 3 7 6 . . 5 36 Tactical Retreats 25 | . 1 . 4 . . 1 4 5 . . 10 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Traps Triggered 7 | . 1 . . . . . . 6 . . . . Indirectly 1 | . . . . . . . . 1 . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Exploded 2 | . . . . . . . 2 . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Disabled 22 | . 5 1 4 . . . 6 3 . . 1 2 Max in Single Turn 2 | . 2 . 1 . . . 1 1 . . 1 1 Garrison Access 1 | . . . . . . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Machines Accessed 55 | . 7 2 11 1 4 1 12 13 1 2 1 . Terminals 30 | . 7 2 9 . . 1 8 3 . . . . Fabricators 1 | . . . . . . . . 1 . . . . Repair Stations 6 | . . . 1 . . . 2 3 . . . . Recycling Units 6 | . . . . . . . 1 5 . . . . Scanalyzers 2 | . . . 1 . . . 1 . . . . . Garrison Access 1 | . . . . . . . . 1 . . . . Total Hacks 200 | . 19 10 38 1 48 1 35 40 1 2 5 . Successful 137 | . 7 4 22 1 48 . 23 24 1 2 5 . Failed 60 | . 11 5 15 . . 1 12 16 . . . . Catastrophic 4 | . . . . . . . 3 1 . . . . Database Lockouts 3 | . 1 1 1 . . . . . . . . . Manual 92 | . 15 10 21 . . 1 22 19 . . 4 . Terminals 98 | . 19 10 34 . . 1 22 12 . . . . Fabricators 2 | . . . . . . . . 2 . . . . Repair Stations 21 | . . . 2 . . . 6 13 . . . . Recycling Units 16 | . . . . . . . 5 11 . . . . Scanalyzers 4 | . . . 2 . . . 2 . . . . . Garrison Access 2 | . . . . . . . . 2 . . . . Terminal Hacks 91 | . 5 4 16 1 48 . 7 2 1 2 5 . Record 49 | . . . . . 48 . . . . 1 . . Part Schematic 5 | . . . . . . . . . . . 5 . Prototype ID Bank 13 | . 1 3 6 . . . 2 1 . . . . Open Door 3 | . . . . 1 . . . . 1 1 . . Branch Access Points 1 | . . . 1 . . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . Alert Level 4 | . . . 2 . . . 2 . . . . . Unreport Threat 5 | . 2 . 1 . . . 1 1 . . . . Locate Traps 3 | . . . 1 . . . 2 . . . . . Recall Investigation 3 | . 1 1 1 . . . . . . . . . Zone Layout 4 | . 1 . 3 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . Build 1 | . . . . . . . . 1 . . . . Repair Station Hacks 16 | . . . 2 . . . 5 9 . . . . Scan Component 9 | . . . 1 . . . 3 5 . . . . Repair 7 | . . . 1 . . . 2 4 . . . . Recycling Unit Hacks 4 | . . . . . . . 1 3 . . . . Process 1 | . . . . . . . . 1 . . . . Report Inventory 1 | . . . . . . . . 1 . . . . Retrieve Components 2 | . . . . . . . 1 1 . . . . Scanalyzer 4 | . . . 2 . . . 2 . . . . . Insert Component 2 | . . . 1 . . . 1 . . . . . Analyze 2 | . . . 1 . . . 1 . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . 1 . . . . Unauthorized Hacks 20 | . 2 . 2 . . . 8 8 . . . . Terminals 11 | . 2 . 2 . . . 4 3 . . . . Track 2 | . . . . . . . 2 . . . . . Botnet 8 | . 2 . 2 . . . 2 2 . . . . Operators 1 | . . . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 9 | . . . . . . . 4 5 . . . . Monitor 1 | . . . . . . . 1 . . . . . Reject 3 | . . . . . . . 1 2 . . . . Recyclers 3 | . . . . . . . 1 2 . . . . Mask 2 | . . . . . . . 1 1 . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 44 | . 7 2 11 . . 1 11 12 . . . . Full Trace Events 3 | . 1 . 1 . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 7 | . . . 1 . . . 1 . . . 5 . Parts Built 2 | . . . . . . . . 2 . . . . Matter 234 | . . . . . . . . 234 . . . . Time 58 | . . . . . . . . 58 . . . . Total Part Build Rating 14 | . . . . . . . . 14 . . . . Parts Repaired 7 | . . . 1 . . . 2 4 . . . . Time 314 | . . . 26 . . . 120 168 . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 230 | . . . . . . . . 230 . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 11 | . . . . . . . 1 10 . . . . Parts Scanalyzed 2 | . . . 1 . . . 1 . . . . . Part Schematics Acquired 2 | . . . 1 . . . 1 . . . . . Parts Damaged 1 | . . . . . . . 1 . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Total Allies 3 | . . 3 . . . . . . . . . . Largest Group 3 | . . 3 . . . . . . . . . . Highest-Rated Group 40 | . . 40 . . . . . . . . . . Highest-Rated Ally 16 | . . 16 . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 25 | . . 25 . . . . . . . . . . Total Damage 281 | . . 281 . . . . . . . . . . Kills 6 | . . 6 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . 3 . 2 . . . . 1 3 2 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Turns Passed 23147 | 48 826 872 2124 657 598 875 4818 4042 1517 1311 3692 1767 Spaces Moved 11119 | 38 606 613 991 362 409 387 1849 1805 731 699 1784 845 Core 1 | 1 . . . . . . . . . . . . Treads 6845 | . 63 46 219 190 . 95 368 1805 731 699 1784 845 Legs . | . . . . . . . . . . . . . Wheels 4273 | 37 543 567 772 172 409 292 1481 . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 90 120 120 130 120 160 130 165 175 175 180 190 Average Speed 161 | 87 105 126 142 166 141 189 144 169 175 180 184 190 Slowest Speed 260 | 90 200 200 200 200 170 260 260 245 195 195 200 210 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 75 | 3 92 94 84 54 88 87 96 54 94 83 85 68 Regions Visited 12 Branch Regions 8 Pre-discovered Areas 6 | . . 2 . 1 1 . . . 1 . 1 . Known Exits Taken 5 | . . . 1 . . . . 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 1 . . . . . Scrap Searched 12 | . . 1 . . . 1 . . 4 3 3 . Spaces Dug 143 | . . 7 8 2 . . 38 61 24 3 . . Terrain Destroyed 278 | . 14 13 28 2 . 25 103 66 24 3 . . Melee 136 | . . . 8 2 . . 38 61 24 3 . . Projectile 6 | . . . 1 . . 1 2 2 . . . . AOE 136 | . 14 13 19 . . 24 63 3 . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Total 15085 | 49 724 680 1522 402 427 471 3690 2479 932 746 1992 971 Wait 2524 | . 50 36 350 23 . 41 1449 308 173 38 32 24 Move 11107 | 37 605 612 990 361 408 386 1848 1804 730 698 1783 845 Hop . | . . . . . . . . . . . . . Pick Up 170 | 6 10 4 21 3 12 6 49 26 1 1 18 13 Fast Attach 59 | 6 4 2 1 1 1 . 21 9 . . 1 13 Attach 43 | . 1 . 6 . 1 3 14 5 . . 10 3 Detach 16 | . 2 . 1 . 2 . 8 . . . . 3 Swap 195 | . 5 3 25 2 2 2 47 79 2 5 13 10 Drop 188 | . 5 5 27 4 1 . 69 33 1 1 15 27 Fire 634 | . 41 18 92 5 . 33 146 149 . . 120 30 Melee 146 | . . . 9 3 . . 39 64 25 3 . 3 Ram 1 | . 1 . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . 2 . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines (discovered 3 exits: *Mat / *Exi / *Zio) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 5 exits: *Fac x3 / [*Sto x2]) -7/Factory (discovered 3 exits: *Fac x2 / *Low) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 13) 49 | -11/Scrapyard | Entered Materials 201 | -10/Materials | Discovered new exit (range 10) 293 | -10/Materials | Discovered new exit (range 12) 304 | -10/Materials | Build established: Mutant 382 | -10/Materials | Central database locked down 531 | -10/Materials | Discovered new exit (range 3) 607 | -10/Materials | Discovered new exit (range 16) 875 | -10/Materials | Entered Mines 890 | -10/Mines | Learned location of Storage (-8) 910 | -10/Mines | Core integrity fell below 50% 1018 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1049 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1256 | -10/Mines | Central database locked down 1631 | -10/Mines | Discovered new exit (range 3) 1674 | -10/Mines | Learned Materials stockpile data 1747 | -10/Mines | Entered Materials 1747 | -9/Materials | Evolved 2 slots: Utility x2 2504 | -9/Materials | Discovered new exit (range 16) 2954 | -9/Materials | Discovered new exit (range 14) 3151 | -9/Materials | Repaired Lgt. Armor Plating 3166 | -9/Materials | Discovered new exit (range 13) 3475 | -9/Materials | Build established: Scavenger-Mutant 3672 | -9/Materials | Central database locked down 3739 | -9/Materials | Identified exit to Mines 3871 | -9/Materials | Entered Mines 3931 | -9/Mines | Learned Materials garrison access intel 4015 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4119 | -9/Mines | Discovered new exit (range 6) 4136 | -9/Mines | Met a Derelict shopkeep closing up shop 4139 | -9/Mines | Learned location of Zion (-7) 4354 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4396 | -9/Mines | Assembled infested the area 4501 | -9/Mines | Met 8R-AWN 4512 | -9/Mines | Discovered new exit (range 5) 4528 | -9/Mines | Entered Exiles 4555 | -9/Exiles | Discovered new exit (range 15) 4571 | -9/Exiles | Welcomed by 8R-AWN 4596 | -9/Exiles | Met EX-HEX 4636 | -9/Exiles | Met EX-BIN 4755 | -9/Exiles | Met EX-DEC 4822 | -9/Exiles | Visited The Gauntlet 4854 | -9/Exiles | Build established: Hauler-Mutant 5106 | -9/Exiles | Discovered new exit (range 10) 5126 | -9/Exiles | Entered Mines 5217 | -8/Mines | Discovered new exit (range 9) 5438 | -8/Mines | Discovered new exit (range 5) 6001 | -8/Mines | Entered Materials 6001 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 6002 | -8/Materials | Loaded intel: 1 garrison access location 6022 | -8/Materials | Discovered new exit (range 4) 6098 | -8/Materials | Lost 4 parts (2n1u1w) 6561 | -8/Materials | Garrison activated, responded to threat 6912 | -8/Materials | Discovered new exit (range 3) 7557 | -8/Materials | Discovered new exit (range 10) 7912 | -8/Materials | Discovered new exit (range 16) 8759 | -8/Materials | Repaired Hvy. EM Shotgun 8801 | -8/Materials | First assault squad dispatched 8820 | -8/Materials | Repaired Hvy. Particle Gun 8921 | -8/Materials | Lost 3 parts (2u1w) 9676 | -8/Materials | Discovered new exit (range 8) 10482 | -8/Materials | Destroyed 7 combat bots 10819 | -8/Materials | Entered Factory 10819 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 11024 | -7/Factory | Discovered new exit (range 12) 11076 | -7/Factory | Identified exit to Factory 11172 | -7/Factory | Build established: Hauler-Skirmisher 11387 | -7/Factory | Repaired Hrd. Medium Armor Plating? 11438 | -7/Factory | Repaired Adv. Treads 11471 | -7/Factory | Repaired Imp. Sensor Array 11533 | -7/Factory | Repaired Enh. Autogun? 11673 | -7/Factory | Build established: Hauler-Mutant 12797 | -7/Factory | Fabricated Railgun (x2) 13219 | -7/Factory | First assault squad dispatched 13731 | -7/Factory | Discovered exit to Factory (range 14) 14843 | -7/Factory | Discovered new exit (range 4) 14849 | -7/Factory | Identified exit to Lower Caves 14861 | -7/Factory | Entered Lower Caves 15004 | -7/Lower Caves | Learned location of Extension (-6) 15687 | -7/Lower Caves | Encountered a Warlord checkpoint 16286 | -7/Lower Caves | Discovered new exit (range 7) 16373 | -7/Lower Caves | Identified exit to Lower Caves 16378 | -7/Lower Caves | Entered another Lower Caves area 16431 | -7/Lower Caves | Discovered exit to Factory (range 11) 16943 | -7/Lower Caves | Encountered a Warlord checkpoint 16946 | -7/Lower Caves | Learned Factory garrison access intel 17426 | -7/Lower Caves | Discovered new exit (range 15) 17451 | -7/Lower Caves | Identified exit to Zion 17536 | -7/Lower Caves | Learned Factory security intel 17689 | -7/Lower Caves | Entered Zion 17713 | -7/Zion | Given A8's code to call for help 17758 | -7/Zion | Discovered new exit (range 13) 17967 | -7/Zion | Learned Factory emergency access door positions 18114 | -7/Zion | Learned 8 Factory zone layouts 18537 | -7/Zion | Learned location of Quarantine (-2) 18544 | -7/Zion | Learned 4 Factory zone layouts 19693 | -7/Zion | Attacked by Zionites 20065 | -7/Zion | Build established: Hauler-Tank 20077 | -7/Zion | 12-ASH came to Zion's defense 20112 | -7/Zion | Core integrity fell below 50% 20132 | -7/Zion | Destroyed 12-ASH 20160 | -7/Zion | Lost 6 parts (1p2n2u1w) 20386 | -7/Zion | Build established: Hauler-Skirmisher 20495 | -7/Zion | Destroyed Imprinter 20520 | -7/Zion | Extracted access codes from Imprinter's data core 21151 | -7/Zion | Build established: Scavenger-Tank 21347 | -7/Zion | Opened final containment barrier to the Deep Caves 21377 | -7/Zion | Discovered new exit (range 3) 21377 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 21379 | -7/Zion | Identified exit to Deep Caves 21381 | -7/Zion | Entered Deep Caves 21704 | -7/Deep Caves | Z-Facility disabled 21787 | -7/Deep Caves | Found Prototype Protection 21787 | -7/Deep Caves | Identified Zio. Weapon Casing 21825 | -7/Deep Caves | Found Zio. Weapon Casing 21828 | -7/Deep Caves | Found Zio. Weapon Casing 21904 | -7/Deep Caves | Found Zio. Weapon Casing 21921 | -7/Deep Caves | Found Prototype Protection 21921 | -7/Deep Caves | Identified Zio. Heavy Carapace 22067 | -7/Deep Caves | Found Zio. Heavy Carapace 22284 | -7/Deep Caves | Build established: Scavenger-Mutant 22712 | -7/Deep Caves | Discovered new exit (range 6) 23002 | -7/Deep Caves | Spotted as-84985 23057 | -7/Deep Caves | Destroyed as-84985 23123 | -7/Deep Caves | Triggered Deep Caves wall 23126 | -7/Deep Caves | Exposed GOLEM chamber 23133 | -7/Deep Caves | Core integrity fell below 20% 23148 | -7/Deep Caves | Destroyed by as-06155 with Assembled Heavy Rifle Last Messages --------------- 23140_ Zio. Weapon Casing destroyed. 23141_ GOLEM Unit springs to life. 23141_ ML-RX6(l) destroyed. 23142_ as-30964 GOLEM Unit beginning Prototype Leg integration. 23142_ GOLEM Unit springs to life. 23142_ as-60135 destroyed. 23142_ as-70422 destroyed. 23142_ as-74658 destroyed. [Achievement: Killing Spree] 23142_ as-77210 destroyed. 23143_ as-18018 GOLEM Unit beginning Prototype Leg integration. 23143_ Imp. EM Pulse Cannon destroyed. 23143_ Proton Missile Launcher destroyed. 23146_ Arm. Treads destroyed. 23148_ GOLEM Unit springs to life. 23148_ as-81879 misfires. 23148_ as-54017 suffers critical hit. 23148_ as-54017 destroyed. 23148_ as-66399 IFF system glitched. [Achievement: I Was Wrong!] Map ----- +----------------------------------------------------+ | ???????????????????????????????# ### | | ???????????????????????????????# ## | | ???????????????????????????????# | | ???????????????????????????????# | | ???????????????????????????????# | | ???????????????????????????????# | | ??????????????????????????????## # | | ?????????????????????????????## # | | ?????????????????????????????# # | | ?????????????????????????????# | | ????????? ]????? ??# | | ???????? ?* #?## ### | | ??????? a / ##?# #??# | | ??????? a s M #?# ??## | | ???????? /= / #?# ?## | | ???????? * / #?# ## | | ???????## = #?# | | ???????"Gaa a #?# | | ????????G %a * *%= #?####### | | ????????GG! M! #???????# | | ????????? = ##??????# | | ????????"" #??????? | | ????????# a aa #???#### | | ????????" #??## # | | ????????" aaa ] l #### | | ????????" =a@ | | ????????""" ] ! # | | ????????" b ]M !! # | | ????????"" ### # | | ????????" #?## | | ????????"" ##??## | | ????????" # # #????## | | ????????" #### ## ## ##?????## | | ????????""" ###??# ## ####???????## | | ?????????" ????#### #???????????? | | ?????????######????????#????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 27 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 Armor Coverage 1200 Weapon Shielding 100 Evasion (%) 44 Recoil Reduction 3 Item Schematics ----------------- Lrg. Storage Unit | -9/Materials | Scanalyzed Gauss Rifle | -8/Materials | Scanalyzed Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Railgun | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- I Was Wrong! Killing Spree Challenges ------------ None Game ------ Seed QuantumSignalPod Manual? 0 Play Time 03:10:36 Cumulative 157.0 hours Start 2020.06.26 @ 17:34:21 End 2020.06.27 @ 19:13:32 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 87 Rogue 86 Adventurer 1 Explorer 0 Win Type - Total 6 Types 5/0/0/1/0/0/0 Lore% 75 Gallery% 77 Achievement% 58 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b998eb42-3e01-4c0c-84bc-665fd14ee388