Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.25 @ 00:50:09 Player: kikul Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (14) 70 Value Destroyed (383) 383 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (27) 27 TOTAL SCORE: 2000 Bonus ------- Follower Combat Kills 27 Cogmind --------- Core Integrity 0/400 Matter 114/400 Energy 102/250 System Corruption 0% Temperature Warm (102) Movement Walking (260) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Aluminum Leg Aluminum Leg > --- UTILITY (4) ------ Small Storage Unit High-capacity Storage Unit Medium Matter Pod > --- WEAPON (2) ------- Light EM Pulse Cannon Improved Assault Rifle > --- INVENTORY (20) --- Aluminum Leg High-capacity Storage Unit Trap Extractor (0/4) Small Laser Particle Gun Light Assault Rifle Mining Laser Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Small Storage Unit High-capacity Storage Unit Medium Matter Pod > --- WEAPON ----------- Rocket Launcher Rocket Launcher > --- INVENTORY -------- Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg High-capacity Storage Unit Small Laser Particle Gun Light EM Pulse Cannon Light EM Pulse Cannon Light Assault Rifle Improved Assault Rifle Grenade Launcher Rocket Launcher Rocket Launcher [Rating: 12] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Small Storage Unit Storage Small Storage Unit Weapon Light Assault Rifle Energy Gun Particle Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Special Weapon Mining Laser Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 32 | 6 4 8 4 . 10 Power 4 | 2 . 1 . . 1 Engine 4 | 2 . 1 . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 6 | 2 . 2 . . 2 Treads 2 | 2 . . . . . Leg 2 | . . . . . 2 Wheel 2 | . . 2 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 4 | 1 1 2 . . . Device . | . . . . . . Storage 4 | 1 1 2 . . . Processor . | . . . . . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 18 | 1 3 3 4 . 7 Energy Gun 1 | . . . 1 . . Energy Cannon 2 | . . . . . 2 Ballistic Gun 6 | 1 2 . 1 . 2 Ballistic Cannon . | . . . . . . Launcher 8 | . 1 3 1 . 3 Special Weapon 1 | . . . 1 . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 7 | . . . . . 7 Power 1 | . . . . . 1 Propulsion 2 | . . . . . 2 Utility . | . . . . . . Weapon 4 | . . . . . 4 Highest Loss Streak 4 | . . . . . 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 85 | . 84 87 81 88 83 Engine 12 | . 14 11 11 11 10 Treads 12 | . 28 6 . . . Wheel 10 | . . 15 22 22 14 Storage 27 | . 20 32 33 33 33 Energy Gun 2 | . . . 2 11 3 Ballistic Gun 13 | . 21 8 2 11 10 Launcher 4 | . . 13 2 . 2 Naked Turns . | . . . . . . Heaviest Build 59 | 10 51 58 58 54 59 Greatest Support 40 | 40 40 40 26 26 26 Greatest Overweight (x) 5 | 3 1 2 2 2 5 Average Overweight (x) 1 | . . 1 1 2 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 Average Capacity 16 | 7 13 20 20 20 20 Most Carried 16 | 8 12 15 16 15 15 Average Carried 11 | 6 8 12 15 15 12 Final Capacity 20 | 8 20 20 20 20 20 Final Carried 15 | 7 12 14 15 15 7 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 569 | 173 180 99 95 . 22 Remotely . | . . . . . . Salvage Created 353 | . 160 139 43 . 11 Parts 22 | . 8 8 5 . 1 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 1 | . . . . . 1 Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 12 | . 5 3 1 . 3 Guns 7 | . 4 1 1 . 1 AOE 5 | . 1 2 . . 2 Classes Destroyed 4 | . 3 1 . . . Hauler 1 | . . 1 . . . Watcher 1 | . 1 . . . . Swarmer 5 | . 2 . . . 3 Grunt 7 | . 3 3 1 . . Best Kill Streak 3 | . 2 3 1 . 3 Combat Bots Only 3 | . 2 2 1 . 3 Max Kills in Single Turn 3 | . 1 3 1 . 1 Gunslinging . | . . . . . . Exploded 2 | . 1 2 . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 133 | . 42 9 2 . 80 Missed 42 | . 18 2 . . 22 Damage Taken 1743 | . 287 112 69 . 1275 Core 470 | . 46 1 16 . 407 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 106 | . . . . 106 . Core Remaining (%) 90 | 100 81 . . . . Volleys Fired 69 | . 24 10 11 1 23 Largest 2 | . 2 2 2 2 2 Hottest 133 | . 50 66 133 85 79 Shots Fired 112 | . 36 20 15 2 39 Gun 81 | . 35 16 6 2 22 Cannon 10 | . . . . . 10 Launcher 13 | . 1 4 1 . 7 Special 8 | . . . 8 . . Kinetic 77 | . 35 16 3 1 22 Thermal 12 | . . . 11 1 . Explosive 13 | . 1 4 1 . 7 Electromagnetic 10 | . . . . . 10 Robot Hit Streak 10 | . 6 4 4 . 10 Robot Miss Streak 4 | . 4 2 1 . 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 56 | . 20 10 4 . 22 Core Hits 28 | . 12 5 2 . 9 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . . . . 1 Corrupt 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1216 | . 249 266 48 . 653 Guns 500 | . 172 88 48 . 192 Cannons 115 | . . . . . 115 Explosions 576 | . 67 163 . . 346 Melee . | . . . . . . Ramming 25 | . 10 15 . . . Kinetic 468 | . 172 88 16 . 192 Thermal 32 | . . . 32 . . Explosive 576 | . 67 163 . . 346 Electromagnetic 115 | . . . . . 115 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . 1 . . . . Average Corruption 1 | . 1 . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 6 | . 6 . . . . Message Errors 1 | . 1 . . . . Matter Fused 1 | . 1 . . . . Heat Flow Errors 1 | . 1 . . . . Data Loss (minor) 2 | . 2 . . . . Data Loss (major) 1 | . 1 . . . . Overload Shots . | . . . . . . Overflow Damage 34 | . . 14 . . 20 Projectiles . | . . . . . . Explosions 34 | . . 14 . . 20 Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 133 | . . 34 49 . 50 Shots 4 | . . 1 1 . 2 Rammed 5 | . 1 4 . . . Targets Rammed 5 | . 1 4 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 168 | . 168 3 80 38 115 Average Temperature 39 | . 76 3 19 24 43 Received Heat Transfer 288 | . 126 42 12 . 108 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 74 | . . . 74 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 182 | . 127 182 70 . . Initial 33 | . . 33 5 . . Average 50 | . 47 81 25 . . Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 1 | . 1 . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 2 | . . 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 27 | . 11 10 2 . 4 Peak Tracking Total 4 | . 3 4 2 . 3 Tactical Retreats 3 | . 2 1 . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 2 | . 2 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 2 | . 1 1 . . . Terminals 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 7 | . 4 3 . . . Successful 5 | . 2 3 . . . Failed 2 | . 2 . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 4 | . 4 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . . 3 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 2 | . 2 . . . . Record 2 | . 2 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . . 3 . . . Recycle Component 1 | . . 1 . . . Process 1 | . . 1 . . . Report Inventory 1 | . . 1 . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 1 | . 1 . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 1 | . . 1 . . . Recycled Matter 114 | . . 114 . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 1 | . . . 1 . . Largest Group 1 | . . . 1 1 . Highest-Rated Group 31 | . . . 31 31 . Highest-Rated Ally 31 | . . . 31 31 . Total Orders . | . . . . . . Ally Attacks 10 | . . . 10 . . Total Damage 145 | . . . 145 . . Kills 1 | . . . 1 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . . 1 . 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 1827 | 145 642 443 166 211 220 Spaces Moved 1041 | 85 293 274 106 174 109 Core 31 | 31 . . . . . Treads 390 | 54 293 43 . . . Legs 12 | . . . . . 12 Wheels 608 | . . 231 106 174 97 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 120 105 120 105 Average Speed 146 | 151 187 138 110 120 129 Slowest Speed 260 | 200 240 240 120 120 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 20 | 6 43 22 26 11 16 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . . 1 Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug 14 | . . . 14 . . Terrain Destroyed 101 | . 7 35 16 . 43 Melee . | . . . . . . Projectile 8 | . . . 8 . . AOE 93 | . 7 35 8 . 43 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 1219 | 100 353 318 123 174 151 Wait 44 | . 26 10 . . 8 Move 1036 | 84 292 273 105 173 109 Hop . | . . . . . . Pick Up 26 | 10 6 8 2 . . Fast Attach 3 | 2 1 . . . . Attach 18 | 3 1 5 1 . 8 Detach 1 | . . 1 . . . Swap 11 | 1 2 3 3 . 2 Drop 6 | . . 4 1 . 1 Fire 69 | . 24 10 11 1 23 Melee . | . . . . . . Ram 4 | . . 4 . . . Kick . | . . . . . . Crush 1 | . 1 . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 146 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 674 | -10/Materials | Discovered new exit (range 15) 788 | -10/Materials | Entered another Materials area 788 | -9/Materials | Evolved 2 slots: Utility x2 1220 | -9/Materials | Discovered new exit (range 8) 1231 | -9/Materials | Entered Mines 1234 | -9/Mines | Received a Mining Laser from a helpful Derelict 1336 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1397 | -9/Mines | Entered Zion 1397 | -7/Zion | Accompanied by 1 ally 1450 | -7/Zion | Visited the Megawrench Repair Shop 1450 | -7/Zion | Megawrench repaired 6 parts 1596 | -7/Zion | Discovered new exit (range 10) 1608 | -7/Zion | Entered Proximity Caves 1738 | -6/Proximity Caves | Spotted B-75 Beast 1746 | -6/Proximity Caves | Core integrity fell below 50% 1766 | -6/Proximity Caves | Core integrity fell below 20% 1799 | -6/Proximity Caves | Lost 4 parts (1p2n1w) 1828 | -6/Proximity Caves | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- 01691_ The unstable cave ceiling collapses. 01695_ Dropped Rocket Launcher. 01739_ Acquired 2 matter. 01745_ Com. Wheel destroyed. 01749_ Identified Imp. Assault Rifle. [Achievement: Risk Taker] Important note for Steam players: Cogmind player global achievement rates displayed by Steam are all significantly underreported, in some cases by a huge margin, due to how they are calculated by Valve. 01754_ Rocket Launcher destroyed. 01757_ Wheel destroyed. 01760_ Knocked back. 01761_ Acquired 6 matter. 01768_ Lgt. Ion Engine destroyed. 01782_ Acquired 10 matter. 01805_ Acquired 4 matter. 01814_ Imp. Assault Rifle destroyed. 01817_ Lgt. EM Pulse Cannon destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????###?????????????????????????????????? | | ?????????????# ###???????????????????????????????? | | ?????????????# #???????????????????????????????? | | ????????????## #??????##????????????????????????? | | ???????????## #?????##;##??????????????????????? | | ???????????# #????##% @#??????????????????????? | | ???????????# #????# #??????????????????????? | | ???????????# ##?### % #??????????????????????? | | ???????????## ###; #??????????????????????? | | ????????###?# ## ;#??????????????????????? | | ???????## ## ## ;; ??????????????????????? | | ???????# #### ;; ??????????????????????? | | # ## ##??## ;;#??????#??????????????? | | ## ####### % ;#???? ### ???????????? | | ### ## # # % ### ????????? | | ### ##??## # BB ????????? | | ##???????# # BB ????????? | | #???????# #] ????????? | | #???????## #; ### ?????????? | | #????????## ## "####????????????? | | #???????#### #? ??????????????? | | ##??????# ?## ##? #?????????????? | | #?????## ??## ## # ?? #?????????????? | | ###?????# #### ###### # #????????????? | | ##?????## ## #?????# # ???????????? | | ##???## #?????? # ????????????? | | ##?## ##?????? ????????????? | | #?# #???????? # ??????????????? | | #### ##???????## ????????????????? | | #### ## #?????????# ??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 281 Matter Capacity 400 Sight Range 16 Terrain Scan Density 10 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Risk Taker Tourist Challenges ------------ None Game ------ Seed MasterIntegrityScythe Manual? 0 Play Time 00:26:08 Cumulative 4.7 hours Start 2024.05.25 @ 00:23:17 End 2024.05.25 @ 00:50:09 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 7 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 6% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f69c031f-b63a-416e-b771-d30a4aa54d8a