Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.15 @ 23:22:44 Player: Asimov Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (16) 3200 Robots Destroyed (32) 160 Value Destroyed (1359) 1359 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (696) 696 TOTAL SCORE: 9015 Bonus ------- Follower Combat Kills 196 Entered DSFs 500 Cogmind --------- Core Integrity 0/1300 Matter 278/300 Energy 93/100 System Corruption 17% Temperature Cool (0) Movement Core (250) Ox4 Location -3/Armory Parts ------- > --- POWER (5) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ Advanced Signal Interpreter System Shield > --- WEAPON (5) ------- Enhanced Hardcell Cannon > --- INVENTORY (5) ---- Improved Heavy Siege Treads Makeshift Transmission Jammer Point Defense System Advanced Remote Datajack Peak State ------------ > --- POWER ------------ Fission Core Fission Core Reinforced Fission Core Particle Reactor Micro Antimatter Reactor > --- PROPULSION ------- Biometal Medium Treads Armored Heavy Treads Armored Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Signal Interpreter 0b10 Decoder Chip [Looter] Improved Targeting Computer Advanced Transmission Jammer System Shield > --- WEAPON ----------- Gamma Rifle Plasma Rifle Quantum Rifle Heavy Hardcell Cannon > --- INVENTORY -------- Armored Heavy Treads Makeshift Transmission Jammer Point Defense System Advanced Remote Datajack [Rating: 141] Favorites ----------- Power Reinforced Fission Core Engine Light Ion Engine Power Core Reinforced Fission Core Reactor Micro Antimatter Reactor Propulsion Armored Heavy Treads Treads Armored Heavy Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Makeshift Hover Unit Utility 0b10 Decoder Chip [Looter] Device Heat Sink Processor 0b10 Decoder Chip [Looter] Hackware System Shield Protection Improved Light Armor Plating Weapon Assault Rifle Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Hardcell Cannon Launcher Tiamat Missile Launcher Slashing Weapon Makeshift Axe Piercing Weapon Lance Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Upp Upp Fac DSF Res Arm Slots Evolved 14 | . . . 2 . 2 2 2 . . 2 . . 2 . 2 . Power 4 | . . . 1 . . 1 1 . . 1 . . . . . . Propulsion 3 | . . . 1 . . . . . . . . . 1 . 1 . Utility 4 | . . . . . 1 1 . . . 1 . . . . 1 . Weapon 3 | . . . . . 1 . 1 . . . . . 1 . . . Parts Attached 84 | 7 3 . 9 . 6 8 2 6 1 12 6 . . 7 16 1 Power 18 | 1 1 . 2 . 2 1 . . . 5 . . . 2 4 . Engine 5 | 1 1 . 2 . . 1 . . . . . . . . . . Core 9 | . . . . . 2 . . . . 5 . . . 2 . . Reactor 4 | . . . . . . . . . . . . . . . 4 . Propulsion 24 | 4 . . 6 . 2 2 . 1 . 3 1 . . . 5 . Treads 9 | 2 . . . . 2 . . . . . . . . . 5 . Leg 8 | . . . 6 . . 2 . . . . . . . . . . Wheel 6 | 2 . . . . . . . . . 3 1 . . . . . Hover 1 | . . . . . . . . 1 . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 21 | . 2 . 1 . 1 3 1 3 1 2 2 . . 3 2 . Device 11 | . 1 . . . 1 3 1 . 1 1 1 . . . 2 . Storage . | . . . . . . . . . . . . . . . . . Processor 6 | . 1 . 1 . . . . 1 . 1 . . . 2 . . Hackware 3 | . . . . . . . . 1 . . 1 . . 1 . . Protection 1 | . . . . . . . . 1 . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 21 | 2 . . . . 1 2 1 2 . 2 3 . . 2 5 1 Energy Gun 7 | 1 . . . . . . . 1 . . 1 . . . 4 . Energy Cannon 3 | . . . . . 1 . . . . . . . . 2 . . Ballistic Gun 3 | 1 . . . . . . . . . . 2 . . . . . Ballistic Cannon 4 | . . . . . . . 1 1 . . . . . . 1 1 Launcher 1 | . . . . . . . . . . 1 . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . 1 . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . . . 1 . 1 . . . . 1 . Parts Lost 63 | . . . 1 . 6 3 . 15 . 2 4 . . 13 17 2 Power 16 | . . . . . 2 1 . 2 . 1 . . . 3 7 . Propulsion 13 | . . . . . 2 . . 4 . . 2 . . 2 3 . Utility 16 | . . . 1 . 1 1 . 4 . 1 1 . . 3 2 2 Weapon 18 | . . . . . 1 1 . 5 . . 1 . . 5 5 . Highest Loss Streak 13 | . . . 1 . 3 3 . 7 . 2 3 . . 13 9 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Backups 3 | 1 4 5 4 5 3 3 4 4 4 . 1 2 2 2 3 4 Power . | . . . . 1 1 . . . . . . . . . . . Propulsion 1 | 1 2 2 . . . 1 3 3 3 . . . . . . 1 Utility 1 | . . . . 2 1 . . 1 1 . 1 2 2 2 2 2 Weapon . | . 1 2 3 2 1 1 1 . . . . . . . . . Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 6 | . . 1 1 . . . . . . . . . . . 1 3 Power . | . . . . . . . . . . . . . . . . . Propulsion 2 | . . 1 . . . . . . . . . . . . . 1 Utility 2 | . . . . . . . . . . . . . . . 1 1 Weapon 1 | . . . 1 . . . . . . . . . . . . . Tool/Special 1 | . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 68 | . 74 100 92 100 88 78 86 37 24 65 76 82 73 47 65 17 Engine 3 | . 14 14 17 22 5 7 13 1 . . . . . . . . Core 8 | . . . . . 11 4 . . . 16 23 23 21 10 8 . Reactor 1 | . . . . . . . . . . . . . . . 6 . Treads 7 | . 28 28 2 . 15 1 . . . . . . . . 12 . Leg 3 | . . . 29 33 11 15 20 2 . . . . . . . . Wheel 2 | . . . . . . . . . . 16 10 11 10 4 . . Device 8 | . 2 14 11 11 9 19 20 5 4 7 10 11 10 5 6 2 Processor 11 | . 1 14 9 11 9 7 6 7 13 14 11 11 10 14 16 8 Hackware 2 | . . . . . . . . 4 6 3 4 5 5 3 4 4 Energy Gun 4 | . 14 14 11 11 8 . . . . . 2 5 5 2 5 . Energy Cannon 1 | . . . . . 8 7 6 . . . . . . 3 . . Ballistic Gun 3 | . 14 14 11 11 9 5 . . . . 4 5 5 2 . . Ballistic Cannon 1 | . . . . . . . 6 2 . . . . . . 2 . Peak Build Rating 141 | 5 7 7 11 11 20 22 26 26 15 62 69 69 69 81 141 21 Average Rating 50 | 3 5 7 9 11 17 19 25 16 14 42 63 69 69 44 105 18 On Entrance 25 | . 5 7 7 11 11 13 21 26 10 15 62 69 69 69 20 21 Avg Prop Armor Cover (%) 7 | . . . . . 4 6 . . . . . . . . 16 . Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 113 | 9 9 8 15 15 20 17 21 21 5 101 93 93 93 113 105 13 Greatest Support 155 | 40 40 40 40 30 40 35 35 35 3 36 36 22 22 22 155 3 Greatest Overweight (x) 27 | . . . . . . . . 1 1 2 7 4 4 27 3 4 Average Overweight (x) . | . . . . . . . . . . 1 3 4 4 1 . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 4 5 5 5 5 5 5 5 5 4 3 2 2 2 5 5 5 Average Carried 3 | 1 4 4 4 5 3 3 4 4 4 . 1 2 2 2 4 5 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 4 5 5 5 5 5 5 5 4 4 1 2 2 2 5 5 5 Class Distribution -------------------- 35% | Mutant 19% | Generator-Mutant 14% | Derelict-Mutant 12% | Generator-Tank 8% | Scavenger-Skirmisher 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Generator-Mutant | -5/Factory Derelict-Mutant | -5/Upper Caves Derelict-Mutant | -5/Upper Caves Derelict-Mutant | -4/Factory Gunner | -4/DSF Generator-Tank | -3/Research Mutant | -3/Armory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Upp Upp Fac DSF Res Arm Matter Collected 1667 | 232 107 20 111 . 113 98 . 217 10 . 277 . . . 482 . Remotely 137 | . . 20 111 . 6 . . . . . . . . . . . Salvage Created 1235 | . 118 . 53 . 214 190 . 90 . . 151 . . 18 401 . Parts 69 | . 2 . 5 . 16 10 . 5 . . 6 . . . 25 . Haulers Intercepted . | . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . . 11 . . 7 . . . . . Prevented . | . . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Upp Upp Fac DSF Res Arm Combat Hostiles Destroyed 30 | . 3 . 1 . 7 3 . 5 . . 4 . . . 7 . Melee 5 | . . . . . . . . 2 . . 3 . . . . . Guns 11 | . 3 . 1 . 6 . . . . . 1 . . . . . Cannons 13 | . . . . . 1 2 . 3 . . . . . . 7 . Classes Destroyed 9 | . 1 . 1 . 2 2 . 1 . . 1 . . . 1 . Builder 1 | . . . . . . 1 . . . . . . . . . . Watcher 1 | . . . 1 . . . . . . . . . . . . . Swarmer 11 | . . . . . 4 . . 4 . . 3 . . . . . Grunt 10 | . 3 . 1 . 2 2 . . . . . . . . 2 . Brawler 1 | . . . . . . 1 . . . . . . . . . . Sentry 2 | . . . . . . . . . . . 1 . . . 1 . Hunter 1 | . . . . . . . . 1 . . . . . . . . Programmer 4 | . . . . . . . . . . . . . . . 4 . Heavy 1 | . . . . . 1 . . . . . . . . . . . Best Kill Streak 4 | . 2 . 1 . 2 2 . 4 . . 3 . . . 2 . Combat Bots Only 4 | . 2 . 1 . 2 2 . 4 . . 3 . . . 2 . Max Kills in Single Turn 1 | . 1 . 1 . 1 1 . 1 . . 1 . . . 1 . Gunslinging . | . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . 1 . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Upp Upp Fac DSF Res Arm Hostile Shots Fired 892 | . 18 . 12 . 90 18 . 192 . 34 61 . . 120 294 53 Missed 287 | . 6 . 2 . 30 6 . 66 . 7 11 . . 52 84 23 Hits 605 | . 12 . 10 . 60 12 . 126 . 27 50 . . 68 210 30 Melee 1 | . . . . . . 1 . . . . . . . . . . Projectile 604 | . 12 . 10 . 60 11 . 126 . 27 50 . . 68 210 30 Critical Strikes 12 | . . . . . 4 1 . . . . 1 . . . 6 . Part Disruptions 2 | . . . . . . . . . . . . . . . 2 . Damage Taken 11127 | . 133 . 137 . 973 218 . 1739 . 638 904 . . 1277 4379 729 Core 2891 | . 11 . 12 . 55 36 . 797 . 51 187 . . 422 748 572 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Core Remaining (%) 77 | 100 . 95 . 97 90 94 . . 6 . . 76 . 63 . . Volleys Fired 123 | . 13 . 8 . 19 16 . 33 . . 11 . . 3 19 1 Largest 4 | . 2 . 2 . 3 2 . 2 . . 1 . . 4 4 1 Hottest 312 | . 70 . 70 . 130 80 . 97 . . 23 . . 291 312 58 Shots Fired 226 | . 26 . 16 . 41 24 . 38 . . 11 . . 12 57 1 Gun 136 | . 26 . 16 . 30 8 . . . . 11 . . 6 39 . Cannon 90 | . . . . . 11 16 . 38 . . . . . 6 18 1 Launcher . | . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 115 | . 13 . 8 . 19 8 . 34 . . 11 . . 3 18 1 Thermal 99 | . 13 . 8 . 22 16 . 4 . . . . . 9 27 . Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic 12 | . . . . . . . . . . . . . . . 12 . Robot Hit Streak 9 | . 9 . 7 . 4 6 . 9 . . 8 . . 1 5 . Robot Miss Streak 11 | . 1 . 2 . 4 3 . 11 . . 2 . . 4 5 1 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . Shots Hit Robots 144 | . 19 . 10 . 20 17 . 24 . . 14 . . 3 37 . Core Hits 59 | . 6 . 3 . 11 8 . 8 . . 7 . . . 16 . Critical Kills 1 | . . . . . . 1 . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . Critical Strikes 8 | . 1 . 1 . 2 1 . . . . . . . . 3 . Burn 4 | . 1 . 1 . 2 . . . . . . . . . . . Meltdown 1 | . . . . . . 1 . . . . . . . . . . Blast 3 | . . . . . . . . . . . . . . . 3 . Melee Attacks 22 | . . . . . . 2 . 7 . . 13 . . . . . Impact . | . . . . . . . . . . . . . . . . . Slashing 7 | . . . . . . . . 7 . . . . . . . . Piercing 13 | . . . . . . . . . . . 13 . . . . . Sneak Attacks 2 | . . . . . . 2 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 3467 | . 231 . 143 . 261 236 . 554 . . 312 . . 110 1613 7 Guns 1451 | . 231 . 143 . 191 61 . . . . 123 . . 42 660 . Cannons 1713 | . . . . . 70 175 . 447 . . . . . 68 953 . Explosions . | . . . . . . . . . . . . . . . . . Melee 296 | . . . . . . . . 107 . . 189 . . . . . Ramming 7 | . . . . . . . . . . . . . . . . 7 Kinetic 1866 | . 143 . 57 . 116 61 . 395 . . 123 . . 18 953 . Thermal 1185 | . 88 . 86 . 145 175 . 52 . . . . . 92 547 . Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic 113 | . . . . . . . . . . . . . . . 113 . Impact . | . . . . . . . . . . . . . . . . . Slashing 107 | . . . . . . . . 107 . . . . . . . . Piercing 189 | . . . . . . . . . . . 189 . . . . . Highest Corruption 17 | . . . . . . 4 . 4 4 . . . . 3 16 17 Average Corruption 4 | . . . . . . 4 . 4 4 . . . . 1 3 16 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 44 | . . . . . . 2 . 18 1 . . . . 1 16 6 Message Errors 11 | . . . . . . 1 . 4 1 . . . . 1 3 1 Matter Fused 11 | . . . . . . . . 5 . . . . . . 4 2 Heat Flow Errors 7 | . . . . . . . . 3 . . . . . . 2 2 Energy Discharges 4 | . . . . . . 1 . . . . . . . . 3 . Data Loss (minor) 6 | . . . . . . . . 4 . . . . . . 2 . Data Loss (major) 1 | . . . . . . . . 1 . . . . . . . . Misfires 1 | . . . . . . . . 1 . . . . . . . . Alerts 2 | . . . . . . . . . . . . . . . 2 . Misdirections 1 | . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 228 | . . . . . . . . 15 . . 2 . . . 211 . Projectiles 211 | . . . . . . . . . . . . . . . 211 . Explosions . | . . . . . . . . . . . . . . . . . Melee 17 | . . . . . . . . 15 . . 2 . . . . . Knockbacks 4 | . . . . . . . . 3 . . . . . . 1 . Impact . | . . . . . . . . . . . . . . . . . Kinetic 4 | . . . . . . . . 3 . . . . . . 1 . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 3 | . . . . . . . . . . . . . . . . 3 Shots . | . . . . . . . . . . . . . . . . . Rammed 4 | . . . . . 1 . . . . . . . . . . 3 Targets Rammed 4 | . . . . . 1 . . . . . . . . . . 3 Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 688 | . 114 . 54 . 233 . . 176 . 251 374 . . 531 688 168 Average Temperature 145 | . 50 . 25 . 86 . . 77 . 119 246 . . 276 101 81 Received Heat Transfer 1966 | . 72 . 69 . 459 117 . 96 . 117 63 . . 330 631 12 Effects 43 | . . . . . . . . . . . 16 . . 4 23 . Shutdowns 29 | . . . . . . . . . . . 11 . . 4 14 . Energy Bleed 6 | . . . . . . . . . . . 3 . . . 3 . Interference 1 | . . . . . . . . . . . . . . . 1 . Matter Decay 3 | . . . . . . . . . . . 1 . . . 2 . Short Circuit 3 | . . . . . . . . . . . 1 . . . 2 . Damage (major) 1 | . . . . . . . . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . 1 . . . . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . . . Parts Melted 9 | . 3 . . . 4 . . . . . . . . . 2 . Heat Transferred 2633 | . 333 . 333 . 518 370 . 111 . . . . . 111 857 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Upp Upp Fac DSF Res Arm Maximum Alert Level . | . . . . . . . . . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 100 100 . . 100 . . 100 100 100 100 Level 1 . | . . . . . . . . . . . . . . . . . Level 2 . | . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 198 | . 65 5 198 73 98 50 11 . . 30 . . . 17 60 65 Initial 73 | . . 5 . 73 24 9 11 . . . . . . 2 8 . Average 15 | . 25 . 60 70 33 9 1 . . 4 . . . 2 11 11 Influence Increases 1472 | . 85 . 268 . 287 75 . 225 . 30 80 . 4 32 294 92 Destroy 0b10 Robot/C 760 | . 60 . 160 . 160 60 . 100 . . 80 . . . 140 . Destroy 0b10 Robot/NC 40 | . . . 20 . 15 5 . . . . . . . . . . Destroy Leader 148 | . 10 . 38 . 40 10 . 20 . . . . . . 30 . Allied During Kill 46 | . . . 34 . 12 . . . . . . . . . . . Trap Triggered on 0b10 20 | . . . . . . . . . . . . . . . 20 . Successful Hack 4 | . . . . . . . . . . . . . 4 . . . Disable Machine 30 | . . . . . 15 . . . . . . . . 15 . . Destroy Structure 19 | . . . 1 . . . . . . . . . . 2 14 2 Partial Spotted 15 | . . . 15 . . . . . . . . . . . . . Lose Combat Pursuer 390 | . 15 . . . 45 . . 105 . 30 . . . 15 90 90 Influence Decreases 1410 | . 70 15 80 125 330 70 25 225 . 30 80 . . 21 309 30 Entered New Map 198 | . . 10 . 115 39 11 14 . . . . . . 2 7 . Time Decay 973 | . 70 5 70 10 236 49 11 185 . 30 60 . . . 227 20 Lost Part 216 | . . . 10 . 34 10 . 40 . . 20 . . 17 75 10 Lost Ally 23 | . . . . . 21 . . . . . . . . 2 . . Squads Dispatched 13 | . 1 . 1 . 5 . 1 . . . . . . . 3 2 Investigation 4 | . 1 . 1 . 1 . . . . . . . . . . 1 Extermination 3 | . . . . . . . . . . . . . . . 3 . Reinforcement 6 | . . . . . 4 . 1 . . . . . . . . 1 Assault . | . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Upp Upp Fac DSF Res Arm Distress Signals 8 | . . . 3 . 3 . . . . . . . . . 2 . Communications Jammed 17 | . . . . . . . . . . . . . . . 17 . Distress Signals 17 | . . . . . . . . . . . . . . . 17 . Times Spotted 113 | . 4 . 12 . 24 3 1 10 . 2 5 . . 3 30 19 Peak Tracking Total 13 | . 3 . 4 . 11 2 1 4 . 2 4 . . 3 13 13 Tactical Retreats 17 | . 1 . . . 2 . . 6 . 1 . . . 1 4 2 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Upp Upp Fac DSF Res Arm Traps Triggered 7 | . 1 . 1 . 1 . . . . . . . . 1 2 1 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . . . . . . . . Reprogrammed 2 | . . . . . . . . . . . . . . . 2 . Reused 2 | . . . . . . . . . . . . . . . 2 . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . . . 2 . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Upp Upp Fac DSF Res Arm Machines Disabled 2 | . . . . . 1 . . . . . . . . 1 . . Max in Single Turn 1 | . . . . . . . . . . . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Upp Upp Fac DSF Res Arm Machines Accessed 8 | . 1 . . . 2 1 2 . . . . . 1 . 1 . Terminals 8 | . 1 . . . 2 1 2 . . . . . 1 . 1 . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Total Hacks 19 | . 2 . . . 5 4 5 . . . . . 1 . 2 . Successful 11 | . 1 . . . 3 4 1 . . . . . 1 . 1 . Failed 8 | . 1 . . . 2 . 4 . . . . . . . 1 . Catastrophic 3 | . 1 . . . . . 1 . . . . . . . 1 . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . . . Terminals 19 | . 2 . . . 5 4 5 . . . . . 1 . 2 . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Terminal Hacks 11 | . 1 . . . 3 4 1 . . . . . 1 . 1 . Record 3 | . . . . . . 3 . . . . . . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . Open DSF 1 | . . . . . . . . . . . . . 1 . . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . . . . Locate Traps 1 | . . . . . . 1 . . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . . . . . Reprogram Traps 1 | . . . . . . . . . . . . . . . 1 . Recall Reinforcements 1 | . . . . . 1 . . . . . . . . . . . Zone Layout 1 | . . . . . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 5 | . 1 . . . . 1 2 . . . . . . . 1 . Full Trace Events . | . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Upp Upp Fac DSF Res Arm Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . 2 . . . . . . . . . . Non-combat 2 | . . . . . . 2 . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . 2 . . . . . . . . . . parse_system 1 | . . . . . . 1 . . . . . . . . . . no_distress 1 | . . . . . . 1 . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Upp Upp Fac DSF Res Arm Total Allies 3 | . . 3 . . . . . . . . . . . . . . Largest Group 3 | . . 3 3 3 2 . . . . . . . . . . . Highest-Rated Group 40 | . . 40 40 40 32 . . . . . . . . . . . Highest-Rated Ally 16 | . . 16 16 16 16 . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 76 | . . . 43 . 33 . . . . . . . . . . . Total Damage 844 | . . . 493 . 351 . . . . . . . . . . . Kills 14 | . . . 10 . 4 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Upp Upp Fac DSF Res Arm Active Infowar (turns) 5322 | . . . 35 25 577 266 165 922 60 238 931 202 27 101 1709 64 Optics 2378 | . . . 35 25 577 266 165 922 60 238 90 . . . . . Terrain 873 | . . . . . . 11 165 697 . . . . . . . . Decoding 3552 | . . . . . . . . 220 60 238 931 202 27 101 1709 64 Jamming 2954 | . . . . . . 125 . . 47 . 799 202 27 56 1698 . Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 7 | . . 1 . . . . . 3 . . 2 1 . . . . Drone Launches 5 | . . . . . . . . . . 3 2 . . . . . Drone Recoveries 2 | . . . . . . . . . . . 2 . . . . . Decoded 0b10 Intel 122 | . . . . . . . . . . 16 . . 2 7 94 3 Items 122 | . . . . . . . . . . 16 . . 2 7 94 3 Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Upp Upp Fac DSF Res Arm Turns Passed 6180 | 127 253 282 194 25 577 266 165 922 60 238 931 202 27 101 1709 101 Spaces Moved 4307 | 71 130 176 126 21 303 166 116 1035 68 191 597 140 19 80 891 177 Core 766 | 5 . . . . . . . 423 68 . . . . 61 32 177 Treads 1500 | 66 130 176 8 . 241 20 . . . . . . . . 859 . Legs 551 | . . . 118 21 62 146 116 88 . . . . . . . . Wheels 966 | . . . . . . . . . . 191 597 140 19 19 . . Hover 524 | . . . . . . . . 524 . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 120 120 120 120 120 50 50 90 120 145 145 50 50 50 Average Speed 125 | 152 160 160 122 120 159 126 120 76 87 105 145 145 145 98 163 51 Slowest Speed 1400 | 160 160 160 160 120 170 170 120 140 100 120 195 145 145 1400 237 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 26 | 5 20 44 22 10 40 3 4 85 9 4 74 19 1 73 21 12 Regions Visited 16 Branch Regions 7 Pre-discovered Areas 4 | . . 1 . . . . . 1 . . 1 1 . . . . Known Exits Taken 5 | . . . . . . . . . . 1 1 1 1 . 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . . . . . . . Scrap Searched 8 | . . 1 . . . . . 3 1 . 3 . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . . Terrain Destroyed 11 | . . . . . . . . 2 . . . . . 1 7 1 Melee . | . . . . . . . . . . . . . . . . . Projectile 11 | . . . . . . . . 2 . . . . . 1 7 1 AOE . | . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -5 -5 -5 -4 -4 -3 -3 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Fac Upp Upp Fac DSF Res Arm Total 4849 | 87 148 177 150 21 362 197 141 1115 68 224 631 139 18 92 1092 187 Wait 267 | . . . . 1 28 . 24 34 . 19 . . . . 156 5 Move 4291 | 70 129 175 125 20 302 165 115 1034 67 190 596 139 18 79 890 177 Hop . | . . . . . . . . . . . . . . . . . Pick Up 23 | 6 2 1 2 . 3 4 . . . . 1 . . . 4 . Fast Attach 60 | 5 2 . 3 . 1 5 . 5 1 9 6 . . 7 15 1 Attach 20 | . . . 2 . 3 4 1 1 . 4 1 . . . 4 . Detach 5 | . . . . . . . . . . 1 1 . . 3 . . Swap 13 | 4 1 . 4 . 3 . 1 . . . . . . . . . Drop 20 | 2 1 1 6 . 2 1 . 1 . . 2 . . . 4 . Fire 123 | . 13 . 8 . 19 16 . 33 . . 11 . . 3 19 1 Melee 22 | . . . . . . 2 . 7 . . 13 . . . . . Ram 3 | . . . . . . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . . . . . . Crush 1 | . . . . . 1 . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . 1 . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: [*Mat] / [*Sub]) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/DSF -3/Research (discovered 2 exits: [*Res] / *Arm) -3/Armory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 128 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 349 | -10/Materials | Discovered new exit (range 8) 381 | -10/Materials | Entered Mines 383 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 433 | -10/Mines | Learned 4 Materials zone layouts 559 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 597 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 618 | -10/Mines | Discovered new exit (range 9) 655 | -10/Mines | Discovered new exit (range 4) 656 | -10/Mines | Learned location of Storage (-9) 663 | -10/Mines | Entered Materials 663 | -9/Materials | Accompanied by 3 allies 663 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 823 | -9/Materials | Discovered new exit (range 17) 857 | -9/Materials | Entered Mines 857 | -9/Mines | Accompanied by 3 allies 862 | -9/Mines | Discovered new exit (range 13) 882 | -9/Mines | Entered Materials 882 | -8/Materials | Accompanied by 2 allies 882 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 969 | -8/Materials | Lost 3 parts (1p1n1u) 1194 | -8/Materials | Build established: Scavenger-Skirmisher 1434 | -8/Materials | Discovered new exit (range 15) 1459 | -8/Materials | Entered Factory 1459 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1489 | -7/Factory | Lost 3 parts (1p1n1w) 1674 | -7/Factory | Discovered new exit (range 9) 1694 | -7/Factory | Lost 3 parts (1p1u1w) 1725 | -7/Factory | Entered another Factory area 1725 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 1873 | -6/Factory | Discovered new exit (range 16) 1890 | -6/Factory | Entered Lower Caves 1938 | -6/Lower Caves | Learned Factory terminal intel 1941 | -6/Lower Caves | Lost 3 parts (1n1u1w) 1965 | -6/Lower Caves | Build established: Scavenger-Mutant 2081 | -6/Lower Caves | Core integrity fell below 50% 2089 | -6/Lower Caves | Lost 7 parts (2p2n1u2w) 2148 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 2216 | -6/Lower Caves | Spotted B-75 Beast 2322 | -6/Lower Caves | Build established: Mutant 2654 | -6/Lower Caves | Core integrity fell below 20% 2658 | -6/Lower Caves | Lost 5 parts (1n2u2w) 2691 | -6/Lower Caves | Encountered a Warlord checkpoint 2696 | -6/Lower Caves | Learned Factory non-interactive machine intel 2806 | -6/Lower Caves | Discovered new exit (range 8) 2812 | -6/Lower Caves | Entered another Lower Caves area 2816 | -6/Lower Caves | Discovered new exit (range 10) 2872 | -6/Lower Caves | Entered Factory 2872 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 2873 | -5/Factory | Loaded intel: 260 non-interactive machine locations 2874 | -5/Factory | Loaded intel: 26 terminal locations 3082 | -5/Factory | Discovered new exit (range 6) 3097 | -5/Factory | Identified exit to Upper Caves 3110 | -5/Factory | Entered Upper Caves 3110 | -5/Upper Caves | Accompanied by 3 allies 3165 | -5/Upper Caves | Lost 3 parts (2n1u) 3203 | -5/Upper Caves | Learned 4 Factory zone layouts 3307 | -5/Upper Caves | Build established: Generator-Mutant 3493 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 3891 | -5/Upper Caves | Build established: Derelict-Mutant 3975 | -5/Upper Caves | Spotted B-75 Beast 4017 | -5/Upper Caves | Discovered new exit (range 14) 4040 | -5/Upper Caves | Identified exit to Upper Caves 4041 | -5/Upper Caves | Entered another Upper Caves area 4041 | -5/Upper Caves | Accompanied by 2 allies 4056 | -5/Upper Caves | Learned location of Armory (-3) 4215 | -5/Upper Caves | Discovered new exit (range 3) 4219 | -5/Upper Caves | Encountered a Warlord checkpoint 4242 | -5/Upper Caves | Identified exit to Factory 4243 | -5/Upper Caves | Entered Factory 4243 | -4/Factory | Accompanied by 2 allies 4243 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4270 | -4/Factory | Identified exit to DSF 4270 | -4/Factory | Entered DSF 4270 | -4/DSF | Accompanied by 2 allies 4313 | -4/DSF | Additional patrols routed to DSF 4349 | -4/DSF | Discovered new exit (range 16) 4356 | -4/DSF | Identified exit to Research 4357 | -4/DSF | Lost 13 parts (3p2n3u5w) 4371 | -4/DSF | Entered Research 4371 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 4624 | -3/Research | Build established: Mutant 4961 | -3/Research | Build established: Generator-Mutant 5273 | -3/Research | Build established: Generator-Tank 5539 | -3/Research | Spotted B-86 Titan 5791 | -3/Research | Lost 4 parts (2p2w) 6044 | -3/Research | Build established: Generator-Mutant 6060 | -3/Research | System corruption reached 10% 6076 | -3/Research | Core integrity fell below 50% 6078 | -3/Research | Discovered new exit (range 4) 6079 | -3/Research | Discovered new exit (range 15) 6080 | -3/Research | Identified exit to Armory 6080 | -3/Research | Entered Armory 6106 | -3/Armory | Lost 9 parts (3p3n2u1w) 6169 | -3/Armory | Core integrity fell below 20% 6181 | -3/Armory | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 06114_ >> DECODED: Prototype Hover Unit location. 06128_ System corrupted: Matter fused (-5). 06142_ Slammed into S-43 Plague. 06143_ Adv. Heat Sink destroyed. 06143_ System corrupted by crushing effect (+1). 06143_ Destabilizing: Core damaged (-52). 06144_ Slammed into S-43 Plague. 06144_ Destabilizing: System interference. 06144_ 0b10 Decoder Chip [Looter] temporarily disabled. 06147_ System corrupted: Matter fused (-9). 06153_ G-67 Veteran suffers critical hit (Burn). 06170_ System corrupted: Heat flow error (+119). 06171_ Triggered Alarm Trap. 06171_ An alarm sounds. 06171_ ALERT: Alarm triggered, dispatching investigation squad. 06171_ 0b10 Decoder Chip [Looter] destroyed. 06177_ Acquired Enh. Hardcell Cannon. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????#### | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ???????????????????????????????? ????????????# | | ???????????????????????????????? ????????????#!! | | ???????????????????????????????? ????????????#! | | ???????????????????????########? ????????????# | | ???????????????????????# ## ?????????# + | | ???????????????????????# ## ???????????#?? | | ???????????????????????# ## ???????????????? | | ???????????????????????# ## #??????????????? | | ???????????????????????# ]=* ## #???????????????? | | ???????????????????????# @[* ## #???????????????? | | ???????????????????????# s! ## #??????########## | | ???????????????????????# ss ;# #??????# =!! | | ???????????????????????# ss ## ##?????# =!! ! "" | | ???????????????????????# s # ####### !!! "" | | ???????????????????????# + + "" | | ???????????????????????# s# ### | | ???????????????????????# # #?##/##+##+# | | ???????????????????????######## #??# ## # | | ??????????????????????????????# #??# ## # | | ??????????????????????????????# #??# ## # | | ??????????????????????????????# #### ## # | | ??????????????????????????????# ##### # | | ??????????????????????????????# #???# # | | ??????????????????????????????# #???# # | | ??????????????????????????????# #???? # | | ??????????????????????????????# ##### ? | | ??????????????????????????????# ? | | ??????????????????????????????# # | | ????????????????????????????? | | ???????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ??????????????????????????? | | ????????????????????????????? #### # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 65 Energy Generation 77 Energy Capacity 1160 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 14 Terrain Scan Density 110 Jamming Range 16 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 5 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Dangerous Findings Decoder Ring For Emergencies Only Ghost 'Em Leap Before You Look More Power To You No Signal Organ Harvest Respectable Loadout Total Silence Use The Force Window Shopping Challenges ------------ None Game ------ Seed PoweredPiercingMatrix Manual? 0 Play Time 00:52:35 Cumulative 16.3 hours Start 2025.11.15 @ 22:31:23 End 2025.11.15 @ 23:22:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 45 Rogue 45 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 21 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2832164f-38ca-4c10-9c23-4b9a5470bcf8