Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.05 @ 13:38:59 Player: Zach Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (31) 155 Value Destroyed (832) 832 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (53) 53 TOTAL SCORE: 3080 Bonus ------- Follower Combat Kills 81 Friendly Fire -28 Cogmind --------- Core Integrity 0/550 Matter 260/300 Energy 77/170 System Corruption 0% Temperature Cool (19) Movement Core (200) Ox3 Location -8/Materials Parts ------- > --- POWER (3) -------- Makeshift Power Source > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Melee Analysis Suite Reflective Plating > --- WEAPON (3) ------- Pulse Rifle > --- INVENTORY (4) ---- (None) Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Compact Battery Improved Terrain Scanner > --- WEAPON ----------- (None) > --- INVENTORY -------- Heat Sink [Rating: 16] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Flight Unit Utility Small Storage Unit Device Weight Redist. System Storage Small Storage Unit Processor Signal Interpreter Protection Reflective Plating Weapon Plasma Flamer Energy Gun Small Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Grenade Launcher Special Weapon Plasma Flamer Slashing Weapon Mining Claw Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power 2 | . . . 1 . 1 Propulsion . | . . . . . . Utility 1 | . . . . . 1 Weapon 1 | . . . 1 . . Parts Attached 71 | 6 13 7 10 23 12 Power 14 | 1 3 1 3 3 3 Engine 11 | 1 3 1 2 3 1 Core 3 | . . . 1 . 2 Reactor . | . . . . . . Propulsion 23 | 2 2 3 4 11 1 Treads . | . . . . . . Leg 20 | 2 2 3 4 8 1 Wheel . | . . . . . . Hover . | . . . . . . Flight 3 | . . . . 3 . Utility 16 | 1 2 1 2 4 6 Device 8 | . . . 2 3 3 Storage 5 | 1 1 1 . 1 1 Processor 2 | . 1 . . . 1 Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 18 | 2 6 2 1 5 2 Energy Gun 3 | . . . 1 1 1 Energy Cannon 2 | . 1 1 . . . Ballistic Gun 7 | 2 1 . . 3 1 Ballistic Cannon . | . . . . . . Launcher 2 | . 2 . . . . Special Weapon 2 | . . 1 . 1 . Impact Weapon . | . . . . . . Slashing Weapon 1 | . 1 . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . 1 . . . . Unidentified Prototypes . | . . . . . . Parts Lost 30 | . . . 7 11 12 Power 9 | . . . 3 3 3 Propulsion 8 | . . . 1 4 3 Utility 5 | . . . . 1 4 Weapon 8 | . . . 3 3 2 Highest Loss Streak 12 | . . . 3 5 12 Average Slot Usage (%) 77 | . 92 96 72 61 50 Engine 12 | . 14 14 13 12 6 Leg 20 | . 28 28 21 11 11 Flight 2 | . . . . 9 . Device 5 | . . . 9 9 11 Storage 14 | . 15 26 12 8 8 Processor 1 | . 6 . . . . Energy Gun 1 | . . . . 1 5 Energy Cannon 4 | . 1 10 6 . . Ballistic Gun 3 | . 8 . . 6 2 Launcher 3 | . 11 3 . . . Special Weapon 4 | . . 11 8 1 . Slashing Weapon 1 | . 5 . . . . Naked Turns 3 | . . . . . 3 Heaviest Build 17 | 10 16 17 17 12 13 Greatest Support 26 | 20 20 20 26 26 20 Greatest Overweight (x) 4 | 2 . . . 1 4 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 Average Capacity 5 | 5 6 6 6 5 4 Most Carried 6 | 3 6 6 6 6 4 Average Carried 2 | . 3 3 1 1 1 Final Capacity 6 | 6 6 6 6 6 4 Final Carried 4 | . 4 2 4 1 . Class Distribution -------------------- 72% | Mutant 27% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Mat Matter Collected 945 | 147 117 353 89 135 104 Remotely . | . . . . . . Salvage Created 727 | . 167 56 211 166 127 Parts 59 | . 18 2 16 18 5 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Combat Hostiles Destroyed 27 | . 10 2 6 6 3 Melee 3 | . . . 1 2 . Guns 8 | . 1 . 1 3 3 Cannons 7 | . . 2 4 1 . AOE 9 | . 9 . . . . Classes Destroyed 4 | . 4 . . . . Builder 2 | . 2 . . . . Watcher 2 | . 1 . 1 . . Swarmer 9 | . 6 . . 3 . Grunt 18 | . 4 2 6 3 3 Best Kill Streak 6 | . 6 2 4 2 2 Combat Bots Only 4 | . 4 2 3 2 2 Max Kills in Single Turn 3 | . 3 1 1 1 1 Gunslinging . | . . . . . . Exploded 2 | . 2 . . . . Melee 1 | . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Damage Taken 3354 | . 354 133 639 917 1311 Core 1005 | . 84 27 111 232 551 Absorbed by Shields . | . . . . . . Core Remaining (%) 56 | 100 . 55 . 14 . Volleys Fired 133 | . 20 11 38 48 16 Largest 2 | . 2 2 1 2 1 Hottest 160 | . 50 160 100 100 63 Shots Fired 152 | . 25 16 38 57 16 Gun 83 | . 13 . 7 47 16 Cannon 31 | . . 11 20 . . Launcher 12 | . 12 . . . . Special 26 | . . 5 11 10 . Kinetic 72 | . 13 . . 47 12 Thermal 68 | . . 16 38 10 4 Explosive 12 | . 12 . . . . Electromagnetic . | . . . . . . Robot Hit Streak 10 | . 10 5 4 9 8 Robot Miss Streak 4 | . 2 1 2 4 2 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 90 | . 16 8 23 30 13 Core Hits 63 | . 17 5 12 20 9 Critical Hits 2 | . 1 . 1 . . Critical Kills . | . . . . . . Critical Parts Destroyed 2 | . 1 . 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1910 | . 819 139 360 325 267 Guns 639 | . 134 . 44 199 262 Cannons 313 | . . 105 208 . . Explosions 685 | . 685 . . . . Melee . | . . . . . . Ramming 47 | . . 7 5 30 5 Kinetic 557 | . 134 . . 199 224 Thermal 621 | . . 132 355 96 38 Explosive 685 | . 685 . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . 1 1 . Average Corruption 1 | . . . 1 1 . Corruption Purged . | . . . . . . Effects 3 | . . . . 3 . Message Errors 2 | . . . . 2 . Targeting Errors 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 27 | . . . 19 8 . Projectiles 27 | . . . 19 8 . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 155 | . 143 1 2 8 1 Shots 5 | . 5 . . . . Rammed 22 | . . 1 2 17 2 Targets Rammed 34 | . . 2 2 27 3 Kicked 12 | . . 1 . 10 1 Crushed . | . . . . . . Highest Temperature 493 | . 2 493 250 54 10 Average Temperature 106 | . 2 204 85 20 10 Received Heat Transfer 1476 | . 108 72 345 195 756 Effects 1 | . . 1 . . . Shutdowns 1 | . . 1 . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 1853 | . . 382 1184 200 87 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Peak Influence 312 | . 312 168 119 59 66 Initial 43 | . . 43 19 9 15 Average 64 | . 126 87 36 34 25 Maximum Alert Level 1 | . 1 . . . . Low Security (%) 95 | 100 79 100 100 100 100 Level 1 4 | . 20 . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 9 | . 3 . 3 . 3 Investigation 6 | . 3 . 1 . 2 Extermination . | . . . . . . Reinforcement 3 | . . . 2 . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Distress Signals 3 | . 1 . 2 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 55 | . 11 8 18 8 10 Peak Tracking Total 5 | . 3 3 5 3 5 Tactical Retreats 4 | . . 1 . 1 2 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Mat Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Machines Accessed 8 | . 3 . 3 . 2 Terminals 4 | . 1 . 2 . 1 Fabricators . | . . . . . . Repair Stations 1 | . 1 . . . . Recycling Units 3 | . 1 . 1 . 1 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 40 | . 11 . 19 . 10 Successful 29 | . 9 . 16 . 4 Failed 11 | . 2 . 3 . 6 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 24 | . 4 . 13 . 7 Fabricators . | . . . . . . Repair Stations 3 | . 3 . . . . Recycling Units 13 | . 4 . 6 . 3 Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 16 | . 3 . 10 . 3 Record 6 | . 3 . 2 . 1 Prototype ID Bank 1 | . . . 1 . . Emergency Access Points 1 | . . . . . 1 Alert Level 1 | . . . 1 . . Unreport Threat 1 | . . . 1 . . Dispatch Records 1 | . . . 1 . . Transport Status 2 | . . . 1 . 1 Investigation Status 1 | . . . 1 . . Recall Investigation 1 | . . . 1 . . Registered Components 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . 3 . . . . Scan Component 2 | . 2 . . . . Repair 1 | . 1 . . . . Recycling Unit Hacks 10 | . 3 . 6 . 1 Recycle Component 5 | . 2 . 2 . 1 Process 3 | . 1 . 2 . . Report Inventory 1 | . . . 1 . . Retrieve Matter 1 | . . . 1 . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 3 . 3 . 2 Full Trace Events 6 | . 2 . 2 . 2 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . 1 . . . . Time 26 | . 26 . . . . Parts Recycled 5 | . 2 . 2 . 1 Recycled Matter 98 | . 55 . 43 . . Retrieved Matter 43 | . . . 43 . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Total Allies 5 | . . 3 . 2 . Largest Group 3 | . . 3 . 2 2 Highest-Rated Group 44 | . . 40 . 44 44 Highest-Rated Ally 31 | . . 16 . 31 31 Total Orders 3 | . . 3 . . . GUARD 3 | . . 3 . . . Ally Attacks 30 | . . 23 . . 7 Total Damage 359 | . . 234 . . 125 Kills 6 | . . 5 . . 1 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Mat Turns Passed 2435 | 74 507 533 511 614 196 Spaces Moved 1585 | 59 345 394 330 349 108 Core 49 | 24 . . . 4 21 Treads . | . . . . . . Legs 1368 | 35 345 394 330 177 87 Wheels . | . . . . . . Hover . | . . . . . . Flight 168 | . . . . 168 . Fastest Speed 37 | 50 120 120 120 37 50 Average Speed 119 | 106 120 120 120 117 125 Slowest Speed 250 | 150 120 120 120 120 250 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 4 56 66 24 32 7 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug 1 | . . . . 1 . Terrain Destroyed 69 | . 64 . . 5 . Melee . | . . . . . . Projectile 5 | . . . . 5 . AOE 64 | . 64 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Total 1962 | 70 419 438 402 482 151 Wait 24 | . 4 9 2 9 . Move 1580 | 58 344 393 329 348 108 Hop . | . . . . . . Pick Up 77 | 6 22 6 14 18 11 Fast Attach . | . . . . . . Attach 52 | 6 7 3 7 18 11 Detach 5 | . 3 2 . . . Swap 19 | . 6 4 3 5 1 Drop 36 | . 13 8 5 9 1 Fire 133 | . 20 11 38 48 16 Melee . | . . . . . . Ram 2 | . . . . 2 . Kick 32 | . . 2 2 25 3 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 2 | . . . 2 . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 269 | -10/Materials | Discovered new exit (range 14) 327 | -10/Materials | Build established: Mutant 433 | -10/Materials | Repaired Grenade Launcher 541 | -10/Materials | Discovered new exit (range 12) 582 | -10/Materials | Entered Mines 629 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 665 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 721 | -10/Mines | Learned location of Zion (-7) 1093 | -10/Mines | Discovered new exit (range 6) 1115 | -10/Mines | Entered Materials 1115 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 1536 | -9/Materials | Discovered new exit (range 14) 1617 | -9/Materials | Lost 3 parts (2p1w) 1626 | -9/Materials | Entered Mines 1668 | -9/Mines | Learned Materials emergency access door positions 1762 | -9/Mines | Core integrity fell below 50% 1810 | -9/Mines | Lost 5 parts (1p3n1u) 2096 | -9/Mines | Core integrity fell below 20% 2128 | -9/Mines | Lost 5 parts (2p1n2w) 2205 | -9/Mines | Discovered new exit (range 12) 2240 | -9/Mines | Entered Materials 2240 | -8/Materials | Accompanied by 2 allies 2240 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2245 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 2394 | -8/Materials | Core integrity fell below 50% 2419 | -8/Materials | Core integrity fell below 20% 2436 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Acquired Lgt. Nuclear Core. Ion Engine destroyed. Acquired 26 matter. Aluminum Leg destroyed. Imp. Terrain Scanner destroyed. Kicked G-47 Trooper out of the way. Slammed into G-47 Trooper. Aluminum Leg destroyed. Acquired 10 matter. Com. Battery destroyed. K-01 Serf collects debris. Lgt. Nuclear Core destroyed. K-01 Serf collects debris. Acquired Mak. Power Source. Imp. Heat Sink destroyed. Heat Sink destroyed. Acquired Melee Analysis Suite. Acquired Reflective Plating. Lgt. Nuclear Core destroyed. Acquired Pulse Rifle. 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