Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.08 @ 22:53:29 Player: APerTAS Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (30) 150 Value Destroyed (1019) 1019 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (1006) 1006 TOTAL SCORE: 6795 Bonus ------- Pacifist 200 High Alert Combat Kills 6 Entered DSFs 500 Registered with UFD 300 Cogmind --------- Core Integrity 0/1000 Matter 218/300 Energy 100/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Improved VSS Leg Improved VSS Leg VTOL Module Advanced Beam Cannon Heavy Flail Peak State ------------ > --- POWER ------------ Cooled Ion Engine Angular Momentum Engine > --- PROPULSION ------- Flexi-carbon Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Large Storage Unit Triangulator Surveybot 17 Chip Transmission Jammer > --- WEAPON ----------- Heavy Flak Cannon Companion Sword > --- INVENTORY -------- Angular Momentum Engine Improved VSS Leg Improved VSS Leg Improved VSS Leg VTOL Module VTOL Module Advanced Terrain Scanner Advanced Beam Cannon Compact Ion Cannon Mini Grenade Launcher Plasma Cutter CPS Tube Heavy Flail Heavy Flail [Rating: 61] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Propulsion Armored Treads Treads Armored Treads Leg Armored Leg Wheel Armored Wheel Hover Unit Hover Unit Flight Unit Cesium-ion Thruster Utility Hacking Suite Device Terrain Scanner Storage Large Storage Unit Processor Signal Interpreter Hackware Hacking Suite Weapon Heavy Flail Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Heavy Flak Cannon Launcher Rocket Launcher Impact Weapon Heavy Flail Slashing Weapon Companion Sword Build | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac DSF Fac Slots Evolved 10 | . . . 2 . . . 6 . 2 Power 1 | . . . . . . . 1 . . Propulsion 2 | . . . . . . . 2 . . Utility 7 | . . . 2 . . . 3 . 2 Weapon . | . . . . . . . . . . Parts Attached 62 | . . . 8 12 1 17 6 11 7 Power 10 | . . . . 3 . 4 1 2 . Engine 10 | . . . . 3 . 4 1 2 . Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 24 | . . . 2 5 . 7 . 7 3 Treads 5 | . . . . 1 . 4 . . . Leg 10 | . . . . . . . . 7 3 Wheel 1 | . . . . 1 . . . . . Hover 1 | . . . . . . 1 . . . Flight 7 | . . . 2 3 . 2 . . . Utility 16 | . . . 4 1 1 5 3 . 2 Device 5 | . . . . . . 1 3 . 1 Storage 3 | . . . . . . 2 . . 1 Processor 4 | . . . . 1 1 2 . . . Hackware 4 | . . . 4 . . . . . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 12 | . . . 2 3 . 1 2 2 2 Energy Gun . | . . . . . . . . . . Energy Cannon 2 | . . . . 1 . . . . 1 Ballistic Gun 1 | . . . . 1 . . . . . Ballistic Cannon 2 | . . . 1 . . . . 1 . Launcher 2 | . . . . . . 1 . 1 . Special Weapon . | . . . . . . . . . . Impact Weapon 3 | . . . 1 1 . . 1 . . Slashing Weapon 2 | . . . . . . . 1 . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . . . 3 . . 1 . 2 Parts Lost 18 | . . . 2 2 . . 2 8 4 Power 4 | . . . . . . . . 3 1 Propulsion 7 | . . . 1 2 . . . 2 2 Utility 4 | . . . 1 . . . 1 1 1 Weapon 3 | . . . . . . . 1 2 . Highest Loss Streak 3 | . . . 2 2 . . 2 3 2 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 84 | . . . 71 87 88 90 67 67 52 Engine 9 | . . . . 8 . 10 9 8 1 Treads 11 | . . . . . . 14 13 5 . Leg 1 | . . . . . . . . 12 17 Hover 1 | . . . . . . 1 . . . Flight 1 | . . . 20 5 22 . . . . Device 4 | . . . . . . 2 17 15 13 Storage 4 | . . . . . . 4 6 6 4 Processor 9 | . . . . 10 11 11 6 6 4 Hackware 22 | . . . 38 33 33 25 3 . . Energy Cannon 6 | . . . . 1 11 8 . . 3 Impact Weapon 9 | . . . 9 11 11 11 . . . Peak Build Rating 61 | . . . 23 30 23 31 44 61 61 Average Rating 28 | . . . 19 25 22 25 40 48 45 On Entrance 18 | . . . . 17 23 23 28 43 47 Naked Turns 166 | . 55 39 2 . . . . . 70 Heaviest Build 60 | . . . 6 15 7 40 45 55 60 Greatest Support 68 | 3 3 3 10 23 10 40 40 68 63 Greatest Overweight (x) 4 | . . . 1 4 . 3 1 2 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 5 5 5 5 5 5 15 15 15 15 Average Capacity 9 | 5 5 5 5 5 5 9 15 15 13 Most Carried 14 | . . . 5 5 5 11 11 14 11 Average Carried 6 | . . . 3 4 3 6 10 11 8 Final Capacity 15 | 5 5 5 5 5 5 15 15 15 5 Final Carried 12 | . . . 5 3 5 10 11 12 5 Class Distribution -------------------- 58% | Hacker-Mutant 20% | Mutant 12% | Infiltrator-Mutant 6% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hacker-Sprinter | -9/Materials Hacker-Mutant | -9/Storage Hacker-Sprinter | -9/Recycling Hacker-Mutant | -9/Scraptown Infiltrator-Mutant | -6/Factory Infiltrator-Mutant | -6/DSF Infiltrator-Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Sto Rec Scr Fac DSF Fac Matter Collected 803 | 66 . . 14 332 40 70 74 91 116 Remotely . | . . . . . . . . . . Salvage Created 951 | . . . 14 400 . . 74 347 116 Parts 51 | . . . . 20 . . 1 23 7 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac DSF Fac Combat Hostiles Destroyed 29 | . . . . 15 . . 1 11 2 Melee 10 | . . . . 4 . . 1 4 1 Guns 4 | . . . . 4 . . . . . Cannons 5 | . . . . 1 . . . 3 1 AOE 4 | . . . . . . . . 4 . Classes Destroyed 6 | . . . 1 3 . . . 1 1 Worker 1 | . . . 1 . . . . . . Swarmer 16 | . . . . 8 . . . 8 . Grunt 3 | . . . . 3 . . . . . Sentry 5 | . . . . 4 . . 1 . . Specialist 3 | . . . . . . . . 3 . Hunter 2 | . . . . . . . . . 2 Best Kill Streak 8 | . . . 1 4 . . 1 8 1 Combat Bots Only 8 | . . . . 4 . . 1 8 1 Max Kills in Single Turn 4 | . . . 1 1 . . 1 4 1 Gunslinging . | . . . . . . . . . . Exploded 4 | . . . . . . . . 4 . Melee 1 | . . . . 1 . . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac DSF Fac Hostile Shots Fired 427 | . 3 2 17 116 . . 27 126 136 Missed 116 | . 1 1 7 34 . . 3 28 42 Damage Taken 4633 | . 19 15 134 901 . . 185 1712 1667 Core 1596 | . 19 15 39 283 . . 34 201 1005 Absorbed by Shields 28 | . . . . . . . . . 28 Core Remaining (%) 69 | 100 . 86 . . . 19 . 72 . Volleys Fired 37 | . . . . 17 . . . 9 11 Largest 1 | . . . . 1 . . . 1 1 Hottest 90 | . . . . 68 . . . 53 90 Shots Fired 38 | . . . . 17 . . . 10 11 Gun 14 | . . . . 14 . . . . . Cannon 22 | . . . . 3 . . . 8 11 Launcher 2 | . . . . . . . . 2 . Special . | . . . . . . . . . . Kinetic 22 | . . . . 14 . . . 8 . Thermal 14 | . . . . 3 . . . . 11 Explosive 2 | . . . . . . . . 2 . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 7 | . . . . 7 . . . 4 6 Robot Miss Streak 10 | . . . . 2 . . . 10 1 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 83 | . . . 2 38 . . 5 25 13 Core Hits 32 | . . 1 . 9 . . 2 17 3 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 4 | . . . . 4 . . . . . Critical Strikes 5 | . . . . 5 . . . . . Smash 5 | . . . . 5 . . . . . Melee Attacks 95 | . . . 3 53 . . 5 26 8 Impact 56 | . . . 3 53 . . . . . Slashing 39 | . . . . . . . 5 26 8 Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . . 1 1 . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . 1 . Damage Inflicted 3043 | . . 11 95 1307 . . 197 959 474 Guns 277 | . . . . 277 . . . . . Cannons 327 | . . . . 41 . . . 67 219 Explosions 237 | . . . . . . . . 237 . Melee 2125 | . . . 95 989 . . 197 655 189 Ramming 77 | . . 11 . . . . . . 66 Kinetic 344 | . . . . 277 . . . 67 . Thermal 260 | . . . . 41 . . . . 219 Explosive 237 | . . . . . . . . 237 . Electromagnetic . | . . . . . . . . . . Impact 1084 | . . . 95 989 . . . . . Slashing 1041 | . . . . . . . 197 655 189 Piercing . | . . . . . . . . . . Highest Corruption 5 | . . . . . . . . 4 5 Average Corruption 3 | . . . . . . . . 3 3 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 7 | . . . . . . . . 6 1 Matter Fused 2 | . . . . . . . . 2 . Heat Flow Errors 1 | . . . . . . . . 1 . Energy Discharges 2 | . . . . . . . . 1 1 Data Loss (minor) 1 | . . . . . . . . 1 . Misfires 1 | . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . Overflow Damage 314 | . . . 22 256 . . . 10 26 Projectiles 23 | . . . . . . . . . 23 Explosions 6 | . . . . . . . . 6 . Melee 285 | . . . 22 256 . . . 4 3 Knockbacks 2 | . . . . 1 . . . 1 . Impact 1 | . . . . 1 . . . . . Kinetic 1 | . . . . . . . . 1 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 117 | . . 5 . . . . . 46 66 Shots 2 | . . . . . . . . 2 . Rammed 2 | . . 2 . . . . . . . Targets Rammed 2 | . . 2 . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 228 | . . . . 54 . . . 181 228 Average Temperature 87 | . . . . 25 . . . 60 121 Received Heat Transfer 318 | . . 6 42 204 . . 48 . 18 Siege Activations . | . . . . . . . . . . Robots Corrupted 7 | . . . 1 6 . . . . . Combat Hostiles 6 | . . . . 6 . . . . . Parts Fried 6 | . . . 1 5 . . . . . Impact Corruptions 14 | . . . 1 13 . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . . . . . 1 Heat Transferred 370 | . . . . 74 . . . . 296 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac DSF Fac Peak Influence 446 | . 6 37 109 446 178 . 46 266 324 Initial 173 | . . 7 14 37 173 . . 32 132 Average 158 | . 3 15 36 286 176 . 29 117 174 Maximum Alert Level 2 | . . . . 2 . . . 1 1 Low Security (%) 66 | 100 100 100 100 19 100 . 100 71 83 Level 1 28 | . . . . 66 . . . 28 16 Level 2 4 | . . . . 14 . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . . . . 1 . Squads Dispatched 6 | . 1 . 2 1 . . . 1 1 Investigation 2 | . 1 . 1 . . . . . . Extermination . | . . . . . . . . . . Reinforcement 4 | . . . 1 1 . . . 1 1 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac DSF Fac Distress Signals 4 | . . . 1 3 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 79 | . 2 4 10 24 . . 1 15 23 Peak Tracking Total 14 | . 3 2 9 5 . . 1 5 14 Tactical Retreats 11 | . . 1 1 5 . . . 2 2 Traps | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac DSF Fac Traps Triggered 3 | . . . . 1 . . . . 2 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 10 | . . . . 10 . . . . . Reused 2 | . . . . 2 . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 2 | . . . . 2 . . . . . Machines | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Sto Rec Scr Fac DSF Fac Machines Disabled 3 | . . . . 3 . . . . . Max in Single Turn 1 | . . . . 1 . . . . . Garrison Access 1 | . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac DSF Fac Machines Accessed 30 | . 2 . 2 10 4 7 3 . 2 Terminals 18 | . 2 . 2 8 2 . 3 . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . . 1 . . . . 1 Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . Total Hacks 133 | . 7 . 7 27 32 46 10 . 4 Successful 111 | . 3 . 4 22 30 46 4 . 2 Failed 22 | . 4 . 3 5 2 . 6 . 2 Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 32 | . 2 . 7 10 6 . 3 . 4 Terminals 57 | . 7 . 7 23 7 . 10 . 3 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 2 | . . . . 1 . . . . 1 Scanalyzers . | . . . . . . . . . . Garrison Access 3 | . . . . 3 . . . . . Terminal Hacks 93 | . 1 . 1 14 28 46 3 . . Record 70 | . . . . . 24 45 1 . . Robot Analysis 1 | . . . . . 1 . . . . Prototype ID Bank 2 | . . . . 2 . . . . . Open Door 6 | . . . . 5 . 1 . . . Open DSF 1 | . . . . . . . 1 . . Branch Access Points 4 | . 1 . 1 1 1 . . . . Locate Traps 2 | . . . . 2 . . . . . Reprogram Traps 2 | . . . . 2 . . . . . Hauler Manifests 1 | . . . . . . . 1 . . Zone Layout 3 | . . . . 2 1 . . . . Release Object 1 | . . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . Seal Access 1 | . . . . 1 . . . . . Unauthorized Hacks 17 | . 2 . 3 7 2 . 1 . 2 Terminals 16 | . 2 . 3 6 2 . 1 . 2 Track 1 | . . . . . . . . . 1 Assimilate 2 | . . . . 2 . . . . . Botnet 11 | . 2 . 2 3 2 . 1 . 1 Disrupt 2 | . . . 1 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . Reject 1 | . . . . 1 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 15 | . 1 . 2 5 2 . 3 . 2 Full Trace Events 2 | . 1 . 1 . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Sto Rec Scr Fac DSF Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 -------- Run | Yrd Mat Min Mat Sto Rec Scr Fac DSF Fac Total Allies 1 | . . . . 1 . . . . . Largest Group 1 | . . . . 1 . . . . . Highest-Rated Group 10 | . . . . 10 . . . . . Highest-Rated Ally 10 | . . . . 10 . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 ------- Run | Yrd Mat Min Mat Sto Rec Scr Fac DSF Fac Robot Analysis Total 1 | . . . . . 1 . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Sto Rec Scr Fac DSF Fac Turns Passed 6388 | 10 55 39 95 604 78 4475 344 303 385 Spaces Moved 4917 | 19 110 73 217 578 231 3137 160 130 262 Core 333 | 19 110 73 4 7 . 14 . . 106 Treads 2299 | . . . . 1 . 2104 160 34 . Legs 252 | . . . . . . . . 96 156 Wheels 251 | . . . . 251 . . . . . Hover 578 | . . . . . . 578 . . . Flight 1204 | . . . 213 319 231 441 . . . Fastest Speed 32 | 50 50 50 32 32 32 32 165 97 50 Average Speed 117 | 50 50 50 32 66 32 139 197 155 99 Slowest Speed 360 | 50 50 50 115 250 32 200 255 360 190 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 37 | 3 22 12 29 76 42 97 5 85 6 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 6 | . . 1 . 1 . 4 . . . Known Exits Taken 6 | . 1 . 1 1 1 1 1 . . Unknown Exits Taken 2 | 1 . 1 . . . . . . . Scrap Searched 6 | . . . . . . 6 . . . Spaces Dug 7 | . . . . 7 . . . . . Terrain Destroyed 16 | . . . . 9 . . . 6 1 Melee 7 | . . . . 7 . . . . . Projectile 3 | . . . . 2 . . . . 1 AOE 6 | . . . . . . . . 6 . Terrain Rammed 9 | . . . . . . . . . 9 Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -9 -6 -6 -5 --------- Run | Yrd Mat Min Mat Sto Rec Scr Fac DSF Fac Total 5341 | 18 109 74 232 702 234 3246 182 182 362 Wait 150 | . . . . 24 . 61 9 7 49 Move 4908 | 18 109 72 216 577 230 3136 159 129 262 Hop . | . . . . . . . . . . Pick Up 22 | . . . 5 3 2 10 2 . . Fast Attach 39 | . . . 8 5 1 12 3 6 4 Attach 11 | . . . . 3 . 2 1 2 3 Detach 2 | . . . . 1 . 1 . . . Swap 12 | . . . . 4 . 3 2 3 . Drop 29 | . . . . 7 1 17 1 1 2 Fire 37 | . . . . 17 . . . 9 11 Melee 94 | . . . 3 53 . . 5 25 8 Ram 10 | . . 2 . . . . . . 8 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 23 | . . . . 8 . . . . 15 Rewire 4 | . . . . . . 4 . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Min x2 / *Sto) -9/Storage (discovered 2 exits: [*Mat] / *Rec) -9/Recycling -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 4 exits: Fac x2 / Low / DSF) -6/DSF -5/Factory (discovered 1 exit: Upp) History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 14) 11 | -11/Scrapyard | Entered Materials 37 | -10/Materials | Identified exit to Mines 66 | -10/Materials | Entered Mines 72 | -10/Mines | Discovered new exit (range 10) 79 | -10/Mines | Discovered new exit (range 11) 96 | -10/Mines | Learned location of Storage (-9) 105 | -10/Mines | Entered Materials 105 | -9/Materials | Evolved 2 slots: Utility x2 174 | -9/Materials | Discovered new exit (range 7) 176 | -9/Materials | Identified exit to Mines 176 | -9/Materials | Identified exit to Storage 200 | -9/Materials | Entered Storage 300 | -9/Storage | Identified exit to Recycling 340 | -9/Storage | Discovered new exit (range 17) 618 | -9/Storage | Core integrity fell below 50% 660 | -9/Storage | Build established: Hacker-Mutant 698 | -9/Storage | Learned location of Armory (-4) 790 | -9/Storage | Core integrity fell below 20% 804 | -9/Storage | Entered Recycling 805 | -9/Recycling | Met a Zionite searching for Scraptown 870 | -9/Recycling | Scanned before Scraplab entrance 876 | -9/Recycling | Entered Scraplab 881 | -9/Recycling | Discovered new exit (range 3) 881 | -9/Recycling | Identified exit to Scraptown 882 | -9/Recycling | Entered Scraptown 1170 | -9/Scraptown | Visited Shadow of the Wyrm 1255 | -9/Scraptown | Visited Comm Corps 1336 | -9/Scraptown | Visited Symbiants 1372 | -9/Scraptown | Visited The Evicted 1411 | -9/Scraptown | Visited Spacefarers 1513 | -9/Scraptown | Visited UFD Registry 1530 | -9/Scraptown | Visited Awakened 1563 | -9/Scraptown | Visited Fellowship of the Rings 1999 | -9/Scraptown | Discovered new exit (range 11) 2016 | -9/Scraptown | Identified exit to Factory 2886 | -9/Scraptown | Registered with UFD as "Matrixgunner" 2947 | -9/Scraptown | Visited Junk Repository 3001 | -9/Scraptown | Visited DA-N13 Charitable Foundation 3034 | -9/Scraptown | Found DCF Scrap (28 items) 3105 | -9/Scraptown | Visited Junk Repository 3143 | -9/Scraptown | Visited Scrap Suit Storage 3578 | -9/Scraptown | Visited Infowarlord's Domain 3643 | -9/Scraptown | Visited Scrapoid Research Area 3703 | -9/Scraptown | Visited Supply Room 3746 | -9/Scraptown | Visited Sword Containment 3821 | -9/Scraptown | Visited LU-1G1's Boring Crew 3965 | -9/Scraptown | Visited Cartography Club 4027 | -9/Scraptown | Found Surveybot 17 Chip 4544 | -9/Scraptown | Build established: Mutant 4609 | -9/Scraptown | Learned location of Warlord (-4) 4609 | -9/Scraptown | Learned location of Quarantine (-3) 4609 | -9/Scraptown | Learned 16 Materials zone layouts 4609 | -9/Scraptown | Learned 24 Factory zone layouts 4609 | -9/Scraptown | Learned 16 Research zone layouts 4609 | -9/Scraptown | Learned 4 Mines zone layouts 4609 | -9/Scraptown | Learned 4 Recycling zone layouts 4609 | -9/Scraptown | Learned 12 Lower Caves zone layouts 4609 | -9/Scraptown | Learned 12 Upper Caves zone layouts 4609 | -9/Scraptown | Learned Materials emergency access door positions 4609 | -9/Scraptown | Learned location of 1 exit from Upper Caves 4609 | -9/Scraptown | Learned location of 3 exits from Proximity Caves 4755 | -9/Scraptown | Discovered exit to Factory (range 9) 5357 | -9/Scraptown | Entered Factory 5357 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 5358 | -6/Factory | Identified exit to Lower Caves 5358 | -6/Factory | Identified exit to Factory 5699 | -6/Factory | Identified exit to DSF 5701 | -6/Factory | Entered DSF 5722 | -6/DSF | Additional patrols routed to DSF 5792 | -6/DSF | Build established: Infiltrator-Mutant 5845 | -6/DSF | Lost 3 parts (1p1n1u) 5919 | -6/DSF | Sterilization system engaged 5939 | -6/DSF | Ambient heat levels rising (+10) 5939 | -6/DSF | Destroyed 8 combat bots 5954 | -6/DSF | Ambient heat levels rising (+10) 5969 | -6/DSF | Ambient heat levels rising (+10) 5979 | -6/DSF | Discovered exit to Factory (range 16) 5984 | -6/DSF | Ambient heat levels rising (+10) 5999 | -6/DSF | Ambient heat levels rising (+10) 6002 | -6/DSF | Lost 3 parts (1p1n1w) 6004 | -6/DSF | Entered Factory 6004 | -5/Factory | Evolved 2 slots: Utility x2 6005 | -5/Factory | Identified exit to Upper Caves 6314 | -5/Factory | Released all parts (10) 6344 | -5/Factory | Core integrity fell below 50% 6374 | -5/Factory | Core integrity fell below 20% 6389 | -5/Factory | Core destroyed Last Messages --------------- 06320_ Field strength at 82. 06321_ Field strength at 72. 06322_ Field strength at 61. 06323_ Field strength at 52. 06324_ Field strength at 42. 06325_ Field strength at 36. 06326_ Field strength at 27. 06327_ Field strength at 21. 06328_ Field strength at 6. 06329_ System corrupted: Energy discharge (-32). 06329_ Stasis field depleted. 06347_ Penetrated by Slug. 06366_ Acquired Prototype Slashing Weapon. 06366_ Identified Ionic Axe. 06371_ Dropped Ionic Axe. 06374_ Slammed into Door. 06374_ Destabilizing: Core damaged (-20). 06374_ Destabilizing: System corrupted (+2). 06380_ Slammed into Door. 06389_ Slammed into Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????#############"########### | | ?????????????????????????# ! #??????? | | ?????????????????????????# #??????? | | ?????????????????????????# "" "" "" #??????? | | ?????????????????????????# "" "" "" #??????? | | ?????????????????????????# """/""" """ #??????? | | ?????????????????????????# """ """ """ #??????? | | ?????????????????????????# """ """ """ #??????? | | ?????????????????????????# #??????? | | ?????????????????????????# [ = #??????? | | ??????????????????????# ##########+#+######??????? | | ??????????????????????# #???????????? | | ???????????????????????????##### #???????????? | | ???????????????????????????????# #???????????? | | ???????????????????????????????# #???????????? | | ???????????????????????????????# #???????????? | | ???????????????????????????????# #########???? | | ???????????????????????????????# # ???? | | ???????????????????????????????# # """ """ ??? | | ???????????????????????????????# # """ """ #?? | | ???????????????????????????????# # """ """ #?? | | ???????????????????????????????+ + #?? | | ???????????????????????????????# # #?? | | ???????????????????????????????# # #?? | | ?????????????????###############s # ] #?? | | ?????????? @ s ###########?? | | ?????????? #???????????? | | ?????????? #???????????? | | ??????????? gg #???????????? | | ??????????? gg #???????????? | | ????????????/#########################???????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 20 Terrain Scan Density 1210 Jamming Range 12 Evasion (%) 63 Recoil Reduction 2 Offensive Hacking 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TransportCompactStripper Manual? 0 Play Time 01:14:01 Cumulative 17.2 hours Start 2024.08.08 @ 21:31:34 End 2024.08.08 @ 22:53:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 79 Rogue 79 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 27 Gallery% 22 Achievement% 32 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a8725fae-056a-47c0-9215-7f352a068d2e