Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.08 @ 01:25:12 Player: Desos Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (138) 690 Value Destroyed (4324) 4324 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (145) 145 TOTAL SCORE: 7679 Bonus ------- High Alert Combat Kills 190 Friendly Fire -45 Cogmind --------- Core Integrity 438/700 Matter 238/300 Energy 100/100 System Corruption 11% Temperature Cool (0) Movement Treading (240) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Light Treads Light Treads > --- UTILITY (7) ------ Huge Storage Unit Target Analyzer Core Analyzer Core Analyzer Core Analyzer Core Analyzer System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Light Ion Engine Compact Matter Pod (0) Compact Matter Pod (0) Compact Matter Pod (0) Machine Analyzer Improved Terrain Scanner Advanced Targeting Computer Improved Melee Analysis Suite Matter Filter Particle Charger Kinecellerator Transmission Jammer Improved Propulsion Shielding Improved Light Armor Plating Improved Light Armor Plating Hardlight Generator Improved Field Recycling Unit (0) Shock Rifle Ion Cannon Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher Precision Grenade Launcher Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Light Treads Armored Treads Armored Treads > --- UTILITY ---------- Huge Storage Unit Target Analyzer Core Analyzer Core Analyzer Core Analyzer Core Analyzer System Shield > --- WEAPON ----------- High-powered Shotgun Precision Grenade Launcher > --- INVENTORY -------- Light Ion Engine Light Treads Compact Matter Pod Compact Matter Pod Compact Matter Pod Machine Analyzer Improved Terrain Scanner Advanced Targeting Computer Improved Melee Analysis Suite Matter Filter Particle Charger Kinecellerator Transmission Jammer Improved Propulsion Shielding Improved Light Armor Plating Improved Light Armor Plating Hardlight Generator Improved Field Recycling Unit Shock Rifle Ion Cannon Flak Gun Heavy Missile Launcher Heavy Missile Launcher Heavy Missile Launcher [Rating: 48] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Flight Unit Improved VTOL Module Utility Core Analyzer Device Structural Scanner Storage Large Storage Unit Processor Core Analyzer Hackware System Shield Protection Heavy Armor Plating Weapon Improved Light Cannon Energy Gun Shock Rifle Energy Cannon Ion Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Improved Light Cannon Launcher Advanced EMP Blaster Build | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Slots Evolved 6 | . . . 4 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 5 | . . . 3 2 Weapon . | . . . . . Parts Attached 116 | 4 13 8 73 18 Power 14 | 1 1 1 8 3 Engine 7 | 1 1 1 3 1 Core 7 | . . . 5 2 Reactor . | . . . . . Propulsion 32 | 1 5 2 20 4 Treads 22 | . . 2 16 4 Leg 4 | . 2 . 2 . Wheel 4 | 1 3 . . . Hover . | . . . . . Flight 2 | . . . 2 . Utility 30 | 1 5 1 20 3 Device 11 | . 2 1 8 . Storage 4 | 1 1 . 1 1 Processor 5 | . . . 3 2 Hackware 1 | . . . 1 . Protection 9 | . 2 . 7 . Artifact . | . . . . . Weapon 40 | 1 2 4 25 8 Energy Gun 5 | . . . 4 1 Energy Cannon 13 | . . . 12 1 Ballistic Gun 5 | 1 . . . 4 Ballistic Cannon 9 | . 2 2 4 1 Launcher 8 | . . 2 5 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 9 | . . . 7 2 Corrupted Parts 7 | . . . 6 1 System Corruption 33 | . . . 25 8 Parts Lost 30 | . 2 5 14 9 Power 7 | . . 2 2 3 Propulsion 9 | . 1 2 3 3 Utility 5 | . 1 . 4 . Weapon 9 | . . 1 5 3 Highest Loss Streak 4 | . 2 3 4 4 To Critical Strikes 1 | . . . . 1 Average Slot Usage (%) 93 | . 94 99 91 94 Engine 4 | . 14 13 2 . Core 5 | . . . 6 6 Treads 20 | . . 24 24 22 Leg 1 | . 7 . 2 . Wheel 2 | . 18 2 . . Device 6 | . 5 13 12 . Storage 9 | . 14 14 9 7 Processor 15 | . . . . 38 Hackware 5 | . . . 7 7 Protection 4 | . 5 . 9 . Energy Cannon 5 | . . . 13 . Ballistic Gun 1 | . . . . 3 Ballistic Cannon 8 | . 27 24 1 4 Peak Build Rating 48 | 4 12 12 47 48 Average Rating 29 | 2 11 11 25 44 On Entrance 12 | . 4 12 9 35 Naked Turns . | . . . . . Heaviest Build 97 | 10 38 36 59 97 Greatest Support 66 | 10 38 40 66 62 Greatest Overweight (x) 14 | 3 2 2 14 2 Average Overweight (x) . | . . . . . Largest Inventory Capacity 25 | 8 15 15 15 25 Average Capacity 18 | 7 13 15 15 24 Most Carried 24 | 8 15 15 15 24 Average Carried 14 | 6 9 13 13 16 Final Capacity 25 | 8 15 15 15 25 Final Carried 23 | 8 15 14 13 23 Class Distribution -------------------- 56% | Scavenger-Mutant 43% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -8 -7 ----------- Run | Yrd Mat Sub Mat Fac Matter Collected 3317 | 240 559 206 1211 1101 Remotely . | . . . . . Salvage Created 4568 | . 571 253 2372 1372 Parts 310 | . 44 14 142 110 Haulers Intercepted 9 | . 2 . 4 3 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 8 | . . 8 . . Prevented . | . . . . . Kills | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Combat Hostiles Destroyed 87 | . 17 10 38 22 Guns 6 | . . . 3 3 Cannons 63 | . 17 1 27 18 AOE 16 | . . 9 6 1 Classes Destroyed 16 | . 7 1 6 2 Worker 10 | . . . 2 8 Builder 10 | . 1 . 5 4 Tunneler 1 | . 1 . . . Hauler 9 | . 2 . 4 3 Recycler 4 | . . . 2 2 Mechanic 1 | . . . 1 . Operator 4 | . 1 . 1 2 Watcher 12 | . 3 . 5 4 Swarmer 13 | . 3 . 7 3 Grunt 37 | . 14 . 20 3 Sentry 10 | . . . 8 2 Specialist 2 | . . . . 2 Hunter 5 | . . . 2 3 Programmer 8 | . . . . 8 Heavy 2 | . . . 1 1 Subdweller 10 | . . 10 . . Best Kill Streak 15 | . 7 9 15 8 Combat Bots Only 9 | . 6 9 4 4 Max Kills in Single Turn 4 | . 2 4 3 2 Gunslinging . | . . . . . Exploded 4 | . . 4 2 1 Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -7 -------- Run | Yrd Mat Sub Mat Fac Hostile Shots Fired 584 | . 60 70 265 189 Missed 183 | . 12 20 80 71 Damage Taken 6441 | . 630 772 3130 1909 Core 990 | . 139 47 542 262 Absorbed by Shields 212 | . . . 212 . Redirected to Shielding 112 | . 4 . 108 . Core Remaining (%) 42 | 100 . 25 1 . Volleys Fired 349 | . 56 13 159 121 Largest 2 | . 2 2 2 2 Hottest 135 | . 78 78 135 85 Shots Fired 534 | . 112 24 254 144 Gun 76 | . . . 21 55 Cannon 434 | . 112 18 215 89 Launcher 24 | . . 6 18 . Special . | . . . . . Kinetic 307 | . 112 18 54 123 Thermal 188 | . . . 182 6 Explosive 6 | . . 6 . . Electromagnetic 33 | . . . 18 15 Robot Hit Streak 7 | . 7 4 6 7 Robot Miss Streak 14 | . 6 2 5 14 Penetration Max 1 | . . . . 1 Secondary Targets . | . . . . . Shots Hit Robots 292 | . 53 14 137 88 Core Hits 197 | . 28 25 81 63 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 19 | . 2 . 4 13 Burn 2 | . . . 2 . Blast 16 | . 2 . 2 12 Corrupt 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 10515 | . 1127 1459 4044 3885 Guns 998 | . . . 273 725 Cannons 7156 | . 1127 256 2824 2949 Explosions 2349 | . . 1203 947 199 Melee . | . . . . . Ramming 12 | . . . . 12 Kinetic 5592 | . 1127 256 767 3442 Thermal 2617 | . . . 2359 258 Explosive 1203 | . . 1203 . . Electromagnetic 1091 | . . . 918 173 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 25 | . . . 25 11 Average Corruption 10 | . . . 12 8 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 248 | . . . 120 128 Message Errors 55 | . . . 23 32 Matter Fused 47 | . . . 24 23 Heat Flow Errors 39 | . . . 22 17 Energy Discharges 25 | . . . 10 15 Parts Rejected 1 | . . . 1 . Parts Fused 1 | . . . . 1 Data Loss (minor) 29 | . . . 11 18 Data Loss (major) 18 | . . . 5 13 Misfires 14 | . . . 9 5 Alerts 5 | . . . 4 1 Misdirections 5 | . . . 5 . Weapon Failures 9 | . . . 6 3 Overload Shots . | . . . . . Overflow Damage 421 | . . . 73 348 Projectiles 336 | . . . 44 292 Explosions 85 | . . . 29 56 Melee . | . . . . . Knockbacks 29 | . 8 2 8 11 Impact . | . . . . . Kinetic 28 | . 8 2 8 10 Secondary 1 | . . . . 1 Self-Inflicted Damage 66 | . . . 16 50 Shots 2 | . . . 1 1 Rammed 2 | . . . . 2 Targets Rammed 2 | . . . . 2 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 590 | . 192 . 590 255 Average Temperature 93 | . 69 . 113 58 Received Heat Transfer 1559 | . 306 126 1031 96 Effects 18 | . . . 16 2 Shutdowns 3 | . . . 3 . Energy Bleed 4 | . . . 2 2 Interference 1 | . . . 1 . Matter Decay 1 | . . . 1 . Short Circuit 2 | . . . 2 . Damage (minor) 2 | . . . 2 . Damage (major) 2 | . . . 2 . Damage (core) 3 | . . . 3 . Siege Activations . | . . . . . Robots Corrupted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Fried 7 | . . . 5 2 Impact Corruptions . | . . . . . Robots Melted 1 | . . . 1 . Combat Hostiles 1 | . . . 1 . Parts Melted 7 | . . . 7 . Heat Transferred 4294 | . . . 4083 211 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 4 | . . . 3 1 Alert | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Peak Influence 589 | . 329 . 517 589 Initial 235 | . . . . 235 Average 280 | . 146 . 234 374 Maximum Alert Level 2 | . 1 . 2 2 Low Security (%) 39 | 100 56 . 51 20 Level 1 35 | . 43 . 32 34 Level 2 25 | . . . 15 44 Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 21 | . 3 . 5 13 Investigation 3 | . 2 . 1 . Extermination 7 | . . . . 7 Reinforcement 9 | . 1 . 3 5 Assault 1 | . . . . 1 Garrison 1 | . . . 1 . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . 1 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Distress Signals 2 | . . . 1 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 150 | . 24 23 60 43 Peak Tracking Total 9 | . 4 9 5 5 Tactical Retreats 6 | . . 1 2 3 Traps | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Traps Triggered 6 | . 3 . 2 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . . . 1 Machines | -11 -10 -10 -8 -7 ---------- Run | Yrd Mat Sub Mat Fac Machines Disabled 21 | . . . 6 15 Max in Single Turn 8 | . . . 2 8 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Machines Accessed 26 | . 8 2 9 7 Terminals 20 | . 6 . 7 7 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . 2 . 1 . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 103 | . 28 3 52 20 Successful 59 | . 12 3 33 11 Failed 44 | . 16 . 19 9 Catastrophic 4 | . . . 2 2 Database Lockouts . | . . . . . Manual 67 | . 27 . 27 13 Terminals 83 | . 21 . 42 20 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 10 | . 7 . 3 . Scanalyzers 7 | . . . 7 . Garrison Access . | . . . . . Terminal Hacks 20 | . . 3 11 6 Record 1 | . . 1 . . Prototype ID Bank 2 | . . . 2 . Open Door 1 | . . 1 . . Open DSF 2 | . . . . 2 Level Access Points 1 | . . . 1 . Scanalyzer Index 1 | . . . 1 . Alert Level 1 | . . . 1 . Unreport Threat 2 | . . . 1 1 Dispatch Records 1 | . . . 1 . Maintenance Status 1 | . . . . 1 Transport Status 1 | . . . 1 . Hauler Manifests 1 | . . . . 1 Registered Components 2 | . . . 1 1 Zone Layout 2 | . . . 2 . Release Object 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 7 | . . . 7 . Insert Component 3 | . . . 3 . Analyze 4 | . . . 4 . Garrison Access Hacks . | . . . . . Unauthorized Hacks 32 | . 12 . 15 5 Terminals 27 | . 8 . 14 5 Assimilate 7 | . 4 . 3 . Botnet 13 | . 4 . 6 3 Operators 1 | . . . 1 . Skim 6 | . . . 4 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 5 | . 4 . 1 . Reject 3 | . 2 . 1 . Recyclers 1 | . 1 . . . Mask 1 | . 1 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 18 | . 7 . 7 4 Full Trace Events 2 | . 1 . 1 . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 3 | . . . 3 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 3 | . . . 3 . Part Schematics Acquired 3 | . . . 3 . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -8 -7 ------------ Run | Yrd Mat Sub Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -7 -------- Run | Yrd Mat Sub Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -8 -7 ------- Run | Yrd Mat Sub Mat Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -7 ------------- Run | Yrd Mat Sub Mat Fac Turns Passed 8990 | 63 1348 728 3198 3653 Spaces Moved 4252 | 53 969 441 1466 1323 Core 29 | 26 . . 3 . Treads 3045 | . . 381 1341 1323 Legs 392 | . 270 . 122 . Wheels 786 | 27 699 60 . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 115 160 165 Average Speed 175 | 93 112 154 166 242 Slowest Speed 750 | 200 130 240 750 317 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 49 | 4 99 25 90 28 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched 2 | . . 2 . . Spaces Dug . | . . . . . Terrain Destroyed 146 | . 7 13 36 90 Melee . | . . . . . Projectile 81 | . 7 . 34 40 AOE 65 | . . 13 2 50 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -7 --------- Run | Yrd Mat Sub Mat Fac Total 5215 | 64 1118 463 1989 1581 Wait 316 | . 62 . 164 90 Move 4248 | 52 968 440 1465 1323 Hop . | . . . . . Pick Up 114 | 8 14 2 68 22 Fast Attach 11 | 4 1 . 6 . Attach 48 | . 5 3 29 11 Detach 1 | . . . . 1 Swap 57 | . 7 5 38 7 Drop 67 | . 5 . 60 2 Fire 349 | . 56 13 159 121 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 2 | . . . . 2 Escape Stasis 2 | . . . . 2 Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / [*Rec]) -8/Materials (discovered 4 exits: *Fac x3 / [*Sto]) -7/Factory (discovered 2 exits: [*Low x2]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 295 | -10/Materials | Discovered new exit (range 14) 310 | -10/Materials | Build established: Mutant 723 | -10/Materials | Discovered new exit (range 14) 766 | -10/Materials | Core integrity fell below 50% 1096 | -10/Materials | Discovered new exit (range 10) 1134 | -10/Materials | Discovered new exit (range 7) 1199 | -10/Materials | Discovered new exit (range 5) 1311 | -10/Materials | Discovered new exit (range 8) 1412 | -10/Materials | Entered Subcaves 1484 | -10/Subcaves | Ambushed by swarm of Subdwellers 1485 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1485 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1485 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1485 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1485 | -10/Subcaves | Ambushed by Subdwellers from Twisted Machinery 1515 | -10/Subcaves | Destroyed 9 combat bots 1522 | -10/Subcaves | Lost 3 parts (1p1n1w) 1708 | -10/Subcaves | Discovered new exit (range 10) 1732 | -10/Subcaves | Discovered new exit (range 13) 1749 | -10/Subcaves | Learned location of Zion (-7) 1749 | -10/Subcaves | Met a Zionite searching for "candidates" 1754 | -10/Subcaves | Discovered new exit (range 11) 1803 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1815 | -10/Subcaves | Learned Materials stockpile data 2047 | -10/Subcaves | A Subdweller sparked back to life 2140 | -10/Subcaves | Entered Materials 2140 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2554 | -8/Materials | Lost 3 parts (2n1u) 2594 | -8/Materials | System corruption reached 10% 2912 | -8/Materials | Build established: Scavenger-Mutant 2977 | -8/Materials | Garrison activated, responded to threat 4133 | -8/Materials | Discovered new exit (range 15) 4171 | -8/Materials | Build established: Mutant 4582 | -8/Materials | Identified exit to Factory 4749 | -8/Materials | Discovered new exit (range 15) 5133 | -8/Materials | Core integrity fell below 50% 5184 | -8/Materials | Core integrity fell below 20% 5203 | -8/Materials | Lost 4 parts (1p1u2w) 5269 | -8/Materials | Found Prototype Device 5272 | -8/Materials | Identified Active Sensor Suite 5338 | -8/Materials | Entered Factory 5338 | -7/Factory | Evolved 2 slots: Utility x2 5347 | -7/Factory | Identified exit to DSF 5434 | -7/Factory | Build established: Scavenger-Mutant 5520 | -7/Factory | Discovered new exit (range 12) 6264 | -7/Factory | Cargo convoy interrupted 7332 | -7/Factory | Discovered new exit (range 15) 8938 | -7/Factory | First assault squad dispatched 8989 | -7/Factory | System corruption reached 10% 8991 | -7/Factory | Self-destructed Last Messages --------------- 08938_ ALERT: Significant disruption in Zone 4U, assault force dispatched. 08949_ A derelict emerges from the shadows: "Here I was trying to be all sneaky but the alert is getting awfully high around here! Is this your doing?" 08949_ Acquired Prototype Launcher. 08950_ X,R N4OVKLTOPSGWCR5Q|UE,4VTL>7 #T%GYYI 08950_ 47-JD4(h): "Unless you're the best thing since Warlord you can't fight them forever, and by the time you've got assaults on your tail, hacking down the alert level isn't as reliable or effective as simply leaving this sector." 08950_ Identified Prc. Grenade Launcher. 08951_ 47-JD4(h): "Tell you what, I'm headed to the caves where it's likely quieter, how about you come with me?" 08969_ HV Slug penetrates L-41 Fighter. 08971_ 47-JD4(h) destroyed. 08973_ System corrupted: Matter fused (-8). 08976_ Arm. Treads severed. 08986_ System corrupted: Flak Gun jammed. 08987_ Arm. Treads destroyed. 08987_ Nuclear Core destroyed. 08987_ Flak Gun destroyed. 08989_ Hpw. Shotgun destroyed. 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""" #???????????? | | #?????????????? ! ??????????? | | ## #????????????? ###?????????? | | ?? #????????????? ##+#+#???????????? | | ??? #??????????????#+###########????????????????? | | ??? #???????????????????????????????????????????? | | ???? ???????????????????????????????????????????? | | ???? ??????????????????????????????????????????? | | ????? ?????????????*???????????????????????????? | | ??????? ?????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 600 Propulsion Shielding 33 Weapon Shielding 33 Evasion (%) 55 Target Analysis 5 Core Analysis 9 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- Particle Charger | -8/Materials | Scanalyzed Lrg. Storage Unit | -8/Materials | Scanalyzed Imp. Light Armor Plating | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call I Spy root@ Challenges ------------ None Game ------ Seed SmartbombColdKit Manual? 0 Play Time 01:32:11 Cumulative 20.7 hours Start 2025.02.07 @ 23:48:02 End 2025.02.08 @ 01:25:12 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 17 Achievement% 16 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 2 Font 20/SmallcapsGlow Map View 96x60 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8c85351c-cc7c-4188-bd9b-b3caaa401c79