Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.04 @ 21:51:52 Player: TheGreatBorealis Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (41) 205 Value Destroyed (1405) 1405 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (244) 244 TOTAL SCORE: 5694 Bonus ------- Pacifist 200 High Alert Combat Kills 44 Cogmind --------- Core Integrity 327/1000 Matter 300/300 Energy 42/160 System Corruption 0% Temperature Cool (6) Movement Flying (34) Location -5/Factory Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (4) --- VTOL Module VTOL Module VTOL Module VTOL Module > --- UTILITY (7) ------ Enhanced Optical Array Advanced Signal Interpreter Advanced Melee Analysis Suite Core Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- VTOL Module Small Storage Unit Improved Medium Armor Plating Long-range Proton Cannon Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Cooling System Small Storage Unit Enhanced Optical Array Advanced Signal Interpreter Advanced Melee Analysis Suite Core Analyzer Improved Kinecellerator > --- WEAPON ----------- Gauss Rifle Flak Gun Flak Gun Hypervelocity Coil Gun > --- INVENTORY -------- Improved Treads Improved Treads Flexi-carbon Leg Small Storage Unit Improved Medium Armor Plating Long-range Proton Cannon [Rating: 73] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Micro Fission Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Flight Unit VTOL Module Utility Small Storage Unit Device Advanced Cooling System Storage Small Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Flak Gun Impact Weapon Hammer Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . . 1 . Propulsion 2 | . . 2 . . . . Utility 5 | . . . 2 . 1 2 Weapon 2 | . . . . 2 . . Parts Attached 72 | . 3 7 12 8 2 40 Power 7 | . . 1 . 1 . 5 Engine 5 | . . 1 . 1 . 3 Core 2 | . . . . . . 2 Reactor . | . . . . . . . Propulsion 25 | . . 5 4 2 . 14 Treads 7 | . . 3 1 . . 3 Leg 14 | . . 2 3 2 . 7 Wheel . | . . . . . . . Hover . | . . . . . . . Flight 4 | . . . . . . 4 Utility 16 | . 1 . 4 1 2 8 Device 7 | . . . 2 1 . 4 Storage 1 | . . . . . . 1 Processor 6 | . . . 1 . 2 3 Hackware . | . . . . . . . Protection 2 | . 1 . 1 . . . Artifact . | . . . . . . . Weapon 24 | . 2 1 4 4 . 13 Energy Gun 13 | . 2 1 2 3 . 5 Energy Cannon 2 | . . . . 1 . 1 Ballistic Gun 7 | . . . . . . 7 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon 2 | . . . 2 . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 36 | . . 1 10 1 . 24 Power 7 | . . 1 1 . . 5 Propulsion 10 | . . . 3 . . 7 Utility 7 | . . . 3 . . 4 Weapon 12 | . . . 3 1 . 8 Highest Loss Streak 15 | . . 1 9 1 . 15 Average Slot Usage (%) 84 | . 92 99 64 67 90 87 Engine 6 | . 14 11 3 1 6 5 Treads 4 | . . 16 7 3 . . Leg 22 | . 28 27 21 26 26 18 Device 5 | . . . 3 1 6 9 Storage 7 | . 14 11 9 7 6 5 Processor 12 | . . . 2 7 17 21 Protection 2 | . 7 11 3 . . . Energy Gun 10 | . 21 21 5 8 13 6 Energy Cannon 1 | . . . . 1 6 1 Ballistic Gun 4 | . 7 . . . . 10 Impact Weapon 3 | . . . 7 7 6 1 Naked Turns . | . . . . . . . Heaviest Build 43 | 11 18 20 25 26 26 43 Greatest Support 75 | 20 20 30 36 46 46 75 Greatest Overweight (x) 2 | . . . 1 . . 2 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 6 6 6 6 6 6 8 Average Capacity 6 | 6 6 6 6 6 6 6 Most Carried 7 | 6 6 6 6 6 6 7 Average Carried 5 | 6 5 5 4 4 5 5 Final Capacity 6 | 6 6 6 6 6 6 4 Final Carried 6 | 6 6 6 4 6 6 4 Class Distribution -------------------- 58% | Mutant 22% | Gunner 12% | Skirmisher 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Skirmisher | -6/Factory Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Matter Collected 1479 | 200 . 80 110 62 . 1027 Remotely . | . . . . . . . Salvage Created 2450 | . . 264 343 45 . 1798 Parts 103 | . . 10 9 3 . 81 Haulers Intercepted 2 | . . . 1 . . 1 Recyclers Shooed 6 | . . . . . . 6 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 26 | . . 6 6 1 . 13 Melee 2 | . . . 2 . . . Guns 21 | . . 6 3 1 . 11 Cannons 1 | . . . . . . 1 AOE 1 | . . . . . . 1 Classes Destroyed 13 | . . 2 3 . . 8 Worker 4 | . . . . . . 4 Builder 1 | . . . . . . 1 Tunneler 1 | . . . . . . 1 Hauler 2 | . . . 1 . . 1 Recycler 6 | . . . . . . 6 Watcher 1 | . . . . . . 1 Swarmer 3 | . . . . . . 3 Grunt 10 | . . 4 4 1 . 1 Brawler 1 | . . . 1 . . . Duelist 1 | . . . 1 . . . Sentry 4 | . . 2 . . . 2 Hunter 4 | . . . . . . 4 Programmer 3 | . . . . . . 3 Best Kill Streak 9 | . . 4 3 1 . 9 Combat Bots Only 4 | . . 4 3 1 . 4 Max Kills in Single Turn 2 | . . 1 1 1 . 2 Gunslinging . | . . . . . . . Exploded 1 | . . . . . . 1 Melee 1 | . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Damage Taken 4857 | . 14 144 1076 108 91 3424 Core 896 | . . 29 127 36 31 673 Absorbed by Shields . | . . . . . . . Core Remaining (%) 93 | 100 100 92 76 94 96 . Volleys Fired 101 | . . 12 21 4 . 64 Largest 4 | . . 2 2 2 . 4 Hottest 276 | . . 121 128 121 . 276 Shots Fired 237 | . . 24 33 8 . 172 Gun 230 | . . 24 33 4 . 169 Cannon 7 | . . . . 4 . 3 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 149 | . . . . . . 149 Thermal 84 | . . 24 33 8 . 19 Explosive . | . . . . . . . Electromagnetic 4 | . . . . . . 4 Robot Hit Streak 14 | . . 14 8 3 . 12 Robot Miss Streak 8 | . . 1 2 2 . 8 Penetration Max 2 | . . . . . . 2 Secondary Targets 2 | . . . . . . 2 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 187 | . . 20 39 4 . 124 Core Hits 133 | . . 10 11 2 . 110 Critical Hits 12 | . . . . . . 12 Critical Kills 6 | . . . . . . 6 Critical Parts Destroyed 5 | . . . . . . 5 Melee Attacks 28 | . . . 28 . . . Impact 28 | . . . 28 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . . 1 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks 3 | . . . 3 . . . Damage Inflicted 3339 | . . 269 773 70 . 2227 Guns 2829 | . . 269 400 43 . 2117 Cannons 129 | . . . . 27 . 102 Explosions . | . . . . . . . Melee 373 | . . . 373 . . . Ramming 8 | . . . . . . 8 Kinetic 1849 | . . . . . . 1849 Thermal 1072 | . . 269 400 70 . 333 Explosive . | . . . . . . . Electromagnetic 37 | . . . . . . 37 Impact 373 | . . . 373 . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . . 5 1 . . Average Corruption 3 | . . . 5 1 . . Corruption Purged . | . . . . . . . Effects 5 | . . . 5 . . . Message Errors 2 | . . . 2 . . . Heat Flow Errors 1 | . . . 1 . . . Data Loss (minor) 1 | . . . 1 . . . Data Loss (major) 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 26 | . . . 26 . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 26 | . . . 26 . . . Knockbacks 1 | . . . 1 . . . Impact 1 | . . . 1 . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 1 | . . . . . . 1 Shots . | . . . . . . . Rammed 1 | . . . . . . 1 Targets Rammed 2 | . . . . . . 2 Kicked 1 | . . . . . . 1 Crushed . | . . . . . . . Highest Temperature 348 | . . 333 348 . . 256 Average Temperature 123 | . . 145 171 . . 83 Received Heat Transfer 723 | . . 57 450 36 . 180 Effects 5 | . . 1 4 . . . Energy Bleed 1 | . . 1 . . . . Interference 4 | . . . 4 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . . 3 . . . Impact Corruptions 2 | . . . 2 . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . 1 1 . . 2 Heat Transferred 2183 | . . 666 888 148 . 481 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Peak Influence 468 | . . 155 101 58 28 468 Initial 28 | . . . . . 28 13 Average 148 | . . 31 63 6 28 322 Maximum Alert Level 2 | . . . . . . 2 Low Security (%) 63 | 100 100 100 100 100 100 9 Level 1 24 | . . . . . . 59 Level 2 12 | . . . . . . 30 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . 1 1 . 1 1 2 Investigation 2 | . . 1 . 1 . . Extermination 2 | . . . . . 1 1 Reinforcement 2 | . 1 . . . . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Distress Signals 4 | . 1 . . . . 3 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 53 | . 4 6 10 4 1 28 Peak Tracking Total 9 | . 7 3 5 3 1 9 Tactical Retreats 4 | . . . 1 1 . 2 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Traps Triggered 3 | . . 1 . 1 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Machines Accessed 16 | . 1 4 2 4 1 4 Terminals 9 | . 1 3 1 2 1 1 Fabricators 3 | . . . . 2 . 1 Repair Stations 2 | . . . . . . 2 Recycling Units 1 | . . . 1 . . . Scanalyzers 1 | . . 1 . . . . Garrison Access . | . . . . . . . Total Hacks 34 | . 3 10 3 11 1 6 Successful 20 | . 1 7 2 6 . 4 Failed 14 | . 2 3 1 5 1 2 Catastrophic 5 | . 1 2 1 . 1 . Database Lockouts . | . . . . . . . Manual 5 | . 3 . . 2 . . Terminals 19 | . 3 7 1 5 1 2 Fabricators 7 | . . . . 6 . 1 Repair Stations 3 | . . . . . . 3 Recycling Units 2 | . . . 2 . . . Scanalyzers 3 | . . 3 . . . . Garrison Access . | . . . . . . . Terminal Hacks 9 | . 1 4 . 3 . 1 Record 1 | . . . . . . 1 Prototype ID Bank 3 | . . 2 . 1 . . Alert Level 2 | . . 1 . 1 . . Recall Reinforcements 1 | . 1 . . . . . Zone Layout 2 | . . 1 . 1 . . Fabricator Hacks 4 | . . . . 3 . 1 Load Schematic 2 | . . . . 2 . . Build 2 | . . . . 1 . 1 Repair Station Hacks 2 | . . . . . . 2 Refit 2 | . . . . . . 2 Recycling Unit Hacks 2 | . . . 2 . . . Retrieve Matter 2 | . . . 2 . . . Scanalyzer 3 | . . 3 . . . . Insert Component 1 | . . 1 . . . . Analyze 2 | . . 2 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 12 | . 1 3 2 4 1 1 Full Trace Events 1 | . . . . 1 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built 4 | . . . . 3 . 1 Matter 314 | . . . . 102 . 212 Time 131 | . . . . 25 . 106 Total Part Build Rating 9 | . . . . 3 . 6 Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 4 | . . . . . . 4 Programmers 4 | . . . . . . 4 Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Turns Passed 2804 | 27 114 452 415 338 322 1136 Spaces Moved 1626 | 23 85 277 201 234 253 553 Core 16 | . . . . . . 16 Treads . | . . . . . . . Legs 1563 | 23 85 277 201 234 253 490 Wheels . | . . . . . . . Hover . | . . . . . . . Flight 47 | . . . . . . 47 Fastest Speed 31 | 120 120 120 120 120 120 31 Average Speed 119 | 120 120 120 120 120 120 119 Slowest Speed 180 | 120 120 120 150 120 120 180 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 14 | 4 26 21 23 6 7 15 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 7 | . . . . 1 . 6 Melee . | . . . . . . . Projectile 7 | . . . . 1 . 6 AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Fac Total 2241 | 22 98 373 291 281 272 904 Wait 357 | . 2 67 31 32 9 216 Move 1620 | 22 84 276 200 233 252 553 Hop . | . . . . . . . Pick Up 22 | . 3 6 1 3 3 6 Fast Attach 44 | . 3 2 7 4 2 26 Attach 11 | . . 3 3 3 . 2 Detach 3 | . 1 . . 1 . 1 Swap 17 | . . 2 2 1 . 12 Drop 36 | . 5 5 1 . 3 22 Fire 101 | . . 12 21 4 . 64 Melee 25 | . . . 25 . . . Ram 1 | . . . . . . 1 Kick 1 | . . . . . . 1 Crush . | . . . . . . . Escape Stasis 3 | . . . . . 3 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 28 | -11/Scrapyard | Entered Materials 138 | -10/Materials | Discovered new exit (range 4) 138 | -10/Materials | Discovered new exit (range 13) 142 | -10/Materials | Entered another Materials area 142 | -9/Materials | Evolved 2 slots: Propulsion x2 316 | -9/Materials | Build established: Mutant 576 | -9/Materials | Discovered new exit (range 16) 594 | -9/Materials | Entered another Materials area 594 | -8/Materials | Evolved 2 slots: Utility x2 813 | -8/Materials | Lost 9 parts (1p3n2u3w) 996 | -8/Materials | Discovered new exit (range 11) 1009 | -8/Materials | Entered Factory 1009 | -7/Factory | Evolved 2 slots: Weapon x2 1166 | -7/Factory | Fabricated Aluminum Leg (x3) 1290 | -7/Factory | Discovered new exit (range 12) 1347 | -7/Factory | Entered another Factory area 1347 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 1643 | -6/Factory | Discovered new exit (range 16) 1645 | -6/Factory | Build established: Skirmisher 1668 | -6/Factory | Identified exit to Factory 1669 | -6/Factory | Entered another Factory area 1669 | -5/Factory | Evolved 2 slots: Utility x2 1772 | -5/Factory | Local fabrication network quarantined 1829 | -5/Factory | Fabricated Adv. Cooling System (x1) 1985 | -5/Factory | Build established: Gunner 2227 | -5/Factory | Lost 4 parts (1p1n1u1w) 2755 | -5/Factory | Core integrity fell below 50% 2785 | -5/Factory | Lost 15 parts (2p5n2u6w) 2805 | -5/Factory | Self-destructed Last Messages --------------- 02763_ Slammed into R-10 Processor. 02765_ K-01 Serf collects debris. 02765_ U-05 Engineer lays Concrete. 02766_ Acquired VTOL Module. 02769_ K-01 Serf collects debris. 02771_ Acquired VTOL Module. 02772_ K-01 Serf collects debris. 02776_ Penetrated by Slug. 02776_ K-01 Serf collects debris. 02781_ Slug penetrates Wall. 02785_ Acquired Lgt. Nuclear Core. 02787_ Penetrated by Slug. 02787_ Adv. Cooling System destroyed. 02789_ Acquired VTOL Module. 02790_ Acquired 20 matter. 02791_ Dropped Flexi-carbon Leg. 02791_ Acquired VTOL Module. 02793_ Acquired 61 matter. 02794_ Slug penetrates Wall. 02795_ Connecting with Terminal... 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""" """ @ + #?????###### | | ???????????????? """ """ # ###### # | | ???????????????? """ """ ! # # | | ???????????????# + | | ???????????????# ! ########### # | | ???????????????#######+##########?????# ## # | | ??????????????????? ###### #??##### | | ??????????????????? #??????? | | ??????????????????? #??????? | | ???????????????????????###### """"" #??????? | | ????????????????????????????# """"" #??????? | | ????????????????????????????# """ #?###### | | ????????????????????????????# #?# | | ????????????????????????????+ #?# | | ????????????????????????????# #?# ? | | ????????????????????????????# ##/######?# #? | | ????????????????????????????# # ### ## | | ????????????????????????????# ?# "" ## # | | ????????????????????????????+ ???+ "" ## # | | ????????????????????????????##????# T" ## # | | ??????????????????????????????????# ! "" ##! % !# | | ??????????????????????????????????# "" ##= =# | | ??????????????????????????????????# #### ### | | ??????????????????????????????????# #??# #?? | | ??????????????????????????????????# % #??# ### | +----------------------------------------------------+ Best States ------------- Heat Dissipation 71 Energy Generation 27 Energy Capacity 335 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 63 Melee Accuracy 8 Core Analysis 6 Particle Charging 20 Kinecelleration 40 Item Schematics ----------------- Aluminum Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Aluminum Leg | x3 | -7/Factory Adv. Cooling System | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HellfireGreatMallet Manual? 0 Play Time 00:42:39 Cumulative 53.1 hours Start 2020.10.04 @ 19:49:08 End 2020.10.04 @ 21:51:52 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 102 Rogue 102 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 47 Achievement% 36 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6817bc70-6a15-41ed-b76f-a5b52ba9a81d