Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.03.09 @ 13:47:55 Player: Juniper Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (14) 2800 Robots Destroyed (212) 1060 Value Destroyed (12140) 12140 Prototype IDs (13) 260 Alien Tech Used (9) 1800 Bonus (8103) 8103 TOTAL SCORE: 29663 Bonus ------- High Alert Combat Kills 676 Follower Combat Kills 627 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Used Core Reset Matrix 3000 Scanned by Researcher 1000 Met Sigix 2000 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 465/465 System Corruption 5% Temperature Cool (0) Movement Treading (150) Location -3/Section 7 Parts ------- > --- POWER (4) -------- Neutrino Core Light Antimatter Reactor Light Particle Reactor > --- PROPULSION (5) --- Biometal Medium Treads Advanced Heavy Treads Centrium Heavy Treads > --- UTILITY (8) ------ Advanced Heat Sink Advanced Heat Sink Large Storage Unit Advanced Visual Processing Unit Improved Targeting Computer Advanced Armor Integrity Analyzer System Guard > --- WEAPON (5) ------- Gravity Flail Sigix Broadsword > --- INVENTORY (10) --- Advanced Heavy Treads Advanced Heat Sink Advanced Recalibrator Peak State ------------ > --- POWER ------------ Neutrino Core Light Antimatter Reactor Light Antimatter Reactor Light Particle Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Improved Antigrav System Cooled Antigrav System Combat Antigrav System > --- UTILITY ---------- Advanced Visual Processing Unit Advanced Target Analyzer Advanced Armor Integrity Analyzer Phase Armor Improved Remote Force Field Matter Drive > --- WEAPON ----------- Gamma Rifle Core Stripper Sigix Broadsword > --- INVENTORY -------- Q-thruster Q-thruster [Rating: 213] Favorites ----------- Power Light Antimatter Reactor Engine Improved Ion Engine Power Core Neutrino Core Reactor Light Antimatter Reactor Propulsion Advanced Medium Treads Treads Advanced Medium Treads Leg Myomer Leg Hover Unit Improved Antigrav System Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Armor Integrity Analyzer Hackware Experimental System Shield Protection Improved Heavy Armor Plating Artifact Matter Drive Weapon Coil Gun Energy Gun Small Laser Energy Cannon Nova Cannon Ballistic Gun Coil Gun Ballistic Cannon Hardcell Cannon Launcher Rocket Launcher Special Weapon Improved Remote Datajack Impact Weapon Gravity Flail Slashing Weapon Sigix Broadsword Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Gar Fac Upp Upp Res Qua Sec Slots Evolved 15 | . 1 2 . . . 6 2 . 2 . . 2 . . Power 3 | . . 1 . . . . . . 1 . . 1 . . Propulsion 3 | . . . . . . 2 . . . . . 1 . . Utility 6 | . . 1 . . . 3 2 . . . . . . . Weapon 3 | . 1 . . . . 1 . . 1 . . . . . Parts Attached 176 | 7 5 6 1 7 2 19 6 . 9 14 7 26 52 15 Power 28 | 1 . 3 . . 1 4 . . 2 1 2 4 8 2 Engine 5 | 1 . 3 . . 1 . . . . . . . . . Core 8 | . . . . . . 3 . . 2 . . 2 . 1 Reactor 15 | . . . . . . 1 . . . 1 2 2 8 1 Propulsion 44 | 2 . 2 . 3 . 3 2 . 4 3 . 3 17 5 Treads 26 | 2 . 2 . 1 . . . . 4 3 . 3 6 5 Leg 11 | . . . . 2 . 3 2 . . . . . 4 . Wheel . | . . . . . . . . . . . . . . . Hover 7 | . . . . . . . . . . . . . 7 . Flight . | . . . . . . . . . . . . . . . Utility 59 | 2 3 1 . 2 . 8 2 . 2 4 1 9 17 8 Device 39 | 1 . . . 1 . 7 1 . 2 4 . 8 10 5 Storage 5 | 1 3 . . . . . . . . . . . . 1 Processor 8 | . . 1 . 1 . 1 . . . . . 1 2 2 Hackware 1 | . . . . . . . 1 . . . . . . . Protection 2 | . . . . . . . . . . . 1 . 1 . Artifact 4 | . . . . . . . . . . . . . 4 . Weapon 45 | 2 2 . 1 2 1 4 2 . 1 6 4 10 10 . Energy Gun 13 | 1 . . . 1 . 3 1 . . 2 . 3 2 . Energy Cannon 3 | . . . . . . . . . . 1 1 . 1 . Ballistic Gun 13 | 1 2 . . 1 1 1 . . 1 1 3 2 . . Ballistic Cannon 1 | . . . . . . . . . . . . 1 . . Launcher 7 | . . . 1 . . . 1 . . . . 4 1 . Special Weapon 3 | . . . . . . . . . . 2 . . 1 . Impact Weapon 2 | . . . . . . . . . . . . . 2 . Slashing Weapon 3 | . . . . . . . . . . . . . 3 . Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 15 | . . . . . . 1 1 . . . . 1 11 1 Parts Lost 25 | . . . . . . 2 . . . 6 . 1 13 3 Power 6 | . . . . . . . . . . 2 . . 3 1 Propulsion 3 | . . . . . . . . . . . . . 3 . Utility 9 | . . . . . . 1 . . . 1 . . 5 2 Weapon 7 | . . . . . . 1 . . . 3 . 1 2 . Highest Loss Streak 6 | . . . . . . 1 . . . 4 . 1 6 2 Average Slot Usage (%) 89 | . 99 99 100 100 100 97 91 94 95 97 92 84 72 64 Engine 6 | . 12 20 20 20 20 1 . . . . . . . . Core 4 | . . . . . . 7 11 11 15 11 9 8 2 3 Reactor 4 | . . . . . . 2 . . . 2 2 9 14 12 Treads 12 | . 25 19 20 19 . . . . 14 19 20 13 8 13 Leg 5 | . . . . . 20 24 20 22 5 . . . 1 . Device 12 | . 12 10 10 10 10 17 16 22 20 19 12 8 7 9 Storage 6 | . 12 10 10 10 10 6 5 5 5 5 5 4 1 2 Processor 8 | . . 10 10 9 10 12 11 11 10 10 10 9 9 6 Hackware 1 | . . . . . . . 5 5 5 5 5 4 . . Artifact 1 | . . . . . . . . . . . . . 4 4 Energy Gun 5 | . 12 10 6 8 3 7 8 5 5 7 4 1 2 . Ballistic Gun 10 | . 24 20 20 11 16 12 9 5 10 7 13 9 1 . Launcher 3 | . . . 3 10 10 3 1 5 5 . . 7 . . Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 158 | 14 24 33 36 42 42 63 65 65 81 88 101 148 158 145 Greatest Support 185 | 40 40 43 43 50 50 90 86 86 120 120 120 170 185 185 Greatest Overweight (x) 34 | 1 . . . 1 . . . . . . . . 34 . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 12 | 8 12 10 10 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 10 10 10 10 10 10 6 8 Most Carried 10 | 7 10 10 10 10 8 10 10 10 10 10 10 10 10 5 Average Carried 6 | 6 8 8 9 8 6 6 6 10 8 4 7 8 3 1 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 10 10 10 4 10 Final Carried 10 | 7 10 10 9 8 6 7 10 10 10 6 7 7 2 4 Class Distribution -------------------- 43% | Hacker-Gunner 22% | Hacker-Mutant 10% | Scavenger-Gunner 9% | Generator-Mutant 7% | Scavenger-Mutant Dominant Class ---------------- Hacker-Gunner | -10/Materials Hacker-Gunner | -9/Materials Hacker-Gunner | -9/Mines Hacker-Mutant | -7/Zion Hacker-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Hacker-Gunner | -5/Factory Hacker-Mutant | -5/Garrison Hacker-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Hacker-Gunner | -4/Upper Caves Hacker-Gunner | -3/Research Generator-Mutant | -3/Quarantine Generator-Mutant | -3/Section 7 Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 -4 -3 -3 -3 ----------- Run | Scr Mat Mat Min Zio Pro Fac Fac Gar Fac Upp Upp Res Qua Sec Matter Collected 4898 | 254 276 222 58 70 . 609 190 168 266 278 214 1020 1012 261 Remotely . | . . . . . . . . . . . . . . . Salvage Created 11148 | . 223 233 127 . . 1110 420 601 517 745 399 1618 3443 1712 Parts 508 | . 14 18 10 . . 49 18 25 25 27 12 69 171 70 Haulers Intercepted 1 | . . . . . . . . . . . . . 1 . Recyclers Shooed 1 | . . . . . . 1 . . . . . . . . Parts Field Recycled 42 | . . . . . . . . . . 11 . 31 . . Retrieved Matter 317 | . . . . . . . . . . 114 . 203 . . Parts Self-Destructed . | . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Gar Fac Upp Upp Res Qua Sec Combat Hostiles Destroyed 167 | . 6 6 5 . . 17 4 15 7 11 5 26 42 23 Melee 51 | . . . . . . . . . . . . . 28 23 Guns 89 | . 6 6 5 . . 17 4 8 5 11 4 15 8 . Cannons 12 | . . . . . . . . . . . 1 5 6 . AOE 13 | . . . . . . . . 7 2 . . 4 . . Classes Destroyed 20 | . 3 . . . . 4 1 . 3 1 . 1 7 . Worker 8 | . . . . . . 1 . . . . . 1 6 . Builder 10 | . . . . . . 1 1 . 1 . . 1 6 . Tunneler 1 | . . . . . . . 1 . . . . . . . Hauler 1 | . . . . . . . . . . . . . 1 . Recycler 2 | . . . . . . . . . . . . . 2 . Carrier 1 | . . . . . . . . . . . . . 1 . Operator 3 | . . . . . . . . . 1 . . . 2 . Watcher 15 | . 3 1 . . . 2 2 . . . . 3 2 2 Swarmer 20 | . 4 2 3 . . . . 4 . 1 . 3 . 3 Grunt 81 | . 2 4 2 . . 13 3 10 . 3 4 8 18 14 Brawler 4 | . . . . . . 2 . . . . 1 . 1 . Duelist 3 | . . . . . . . . . . 2 . 1 . . Researcher 4 | . . . . . . . . . . . . . 2 2 Sentry 13 | . . . . . . 2 1 1 2 1 . 2 3 1 Hunter 21 | . . . . . . . . . 4 4 . 4 7 2 Programmer 20 | . . . . . . . . . 1 . . 7 10 2 Q-Series 2 | . . . . . . . . . . . . . 1 1 Behemoth 1 | . . . . . . . . . . . . 1 . . Alpha 7 1 | . . . . . . . . . . . . . 1 . Fortress 1 | . . . . . . . . . . . . . 1 . Best Kill Streak 11 | . 4 2 2 . . 5 3 9 4 5 5 9 9 11 Combat Bots Only 10 | . 2 2 2 . . 5 2 9 3 5 5 4 9 10 Max Kills in Single Turn 9 | . 1 1 1 . . 2 2 3 3 1 1 3 9 1 Gunslinging . | . . . . . . . . . . . . . . . Exploded 3 | . . . . . . . . 3 2 . . 3 . . Melee 1 | . . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 -4 -3 -3 -3 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Gar Fac Upp Upp Res Qua Sec Damage Taken 13573 | . 67 97 82 . 385 502 139 99 391 1186 304 2142 6172 2007 Core 1670 | . 15 8 17 . 42 58 26 15 28 122 30 142 1010 157 Absorbed by Shields 2006 | . . . . . . . . . . . . . 2006 . Redirected to Core 686 | . . . . . . . . . . . . . 585 101 Core Remaining (%) 91 | 100 94 . . . 83 93 . 95 . . 84 . . . Volleys Fired 322 | . 16 19 12 . 10 44 13 26 17 35 9 62 59 . Largest 5 | . 3 3 3 . 3 4 4 2 3 4 5 5 5 . Hottest 352 | . 80 80 80 . 113 216 207 110 143 352 221 230 279 . Shots Fired 881 | . 46 49 29 . 16 126 47 44 49 92 45 190 148 . Gun 738 | . 46 49 29 . 12 123 47 36 48 84 36 132 96 . Cannon 100 | . . . . . . . . . . 7 9 48 36 . Launcher 27 | . . . . . 4 3 . 8 1 . . 10 1 . Special 16 | . . . . . . . . . . 1 . . 15 . Kinetic 542 | . 32 38 24 . 10 75 25 18 32 53 36 142 57 . Thermal 252 | . 14 11 5 . . 48 22 18 16 38 9 4 67 . Explosive 26 | . . . . . 4 3 . 8 1 . . 10 . . Electromagnetic 45 | . . . . . 2 . . . . . . 34 9 . Robot Hit Streak 92 | . 17 21 29 . 18 57 31 30 16 27 25 92 26 . Robot Miss Streak 4 | . 2 2 1 . . 4 4 1 3 1 1 2 1 . Penetration Max 2 | . . . . . . 2 . 1 1 1 . 1 1 . Secondary Targets 9 | . 2 2 . . . 2 . . 1 1 . . 1 . Max Gunslinging Chain 1 | . 1 1 . . . 1 . . 1 1 . . 1 . Shots Hit Robots 850 | . 32 42 25 . 16 94 35 32 40 76 34 147 214 63 Core Hits 451 | . 15 15 8 . 3 67 32 48 20 30 15 69 97 32 Critical Hits 70 | . . . . . . 3 2 . 3 6 3 5 32 16 Critical Kills 29 | . . . . . . . 1 . 2 2 1 2 13 8 Critical Parts Destroyed 33 | . . . . . . 3 1 . 1 4 2 3 11 8 Melee Attacks 191 | . . . . . . . . . . . . . 122 69 Kinetic 4 | . . . . . . . . . . . . . 4 . Impact 16 | . . . . . . . . . . . . . 7 9 Slashing 171 | . . . . . . . . . . . . . 111 60 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . . . . . . . . . . 4 2 Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks 12 | . . . . . . . . . . . . . 9 3 Damage Inflicted 41690 | . 331 380 241 . 464 2616 856 2205 1466 1827 862 6381 19047 5014 Guns 13502 | . 331 380 241 . 265 2277 856 590 1001 1722 589 3285 1965 . Cannons 2810 | . . . . . . . . . . 105 273 1411 1021 . Explosions 11623 | . . . . . 199 339 . 1615 465 . . 1685 7320 . Melee 13755 | . . . . . . . . . . . . . 8741 5014 Ramming . | . . . . . . . . . . . . . . . Kinetic 10891 | . 193 282 183 . 236 1567 526 283 654 1032 589 3914 1432 . Thermal 12261 | . 138 98 58 . 50 710 330 307 347 795 273 267 8888 . Explosive 4094 | . . . . . 149 339 . 1615 465 . . 1526 . . Electromagnetic 812 | . . . . . 29 . . . . . . 674 109 . Impact 350 | . . . . . . . . . . . . . 243 107 Slashing 13282 | . . . . . . . . . . . . . 8375 4907 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 20 | . . . . . . . . . 1 1 1 8 20 5 Average Corruption 6 | . . . . . . . . . 1 1 1 1 11 4 Corruption Purged . | . . . . . . . . . . . . . . . Effects 133 | . . . . . . . . . . 4 1 6 111 11 Message Errors 31 | . . . . . . . . . . 3 . 2 24 2 Matter Fused 18 | . . . . . . . . . . . . . 16 2 Heat Flow Errors 10 | . . . . . . . . . . . . . 9 1 Energy Discharges 11 | . . . . . . . . . . . 1 . 9 1 Parts Rejected 1 | . . . . . . . . . . . . . 1 . Data Loss (minor) 11 | . . . . . . . . . . 1 . . 6 4 Data Loss (major) 5 | . . . . . . . . . . . . . 5 . Misfires 9 | . . . . . . . . . . . . 1 8 . Misdirections 9 | . . . . . . . . . . . . . 9 . Targeting Errors 27 | . . . . . . . . . . . . 3 23 1 Weapon Failures 1 | . . . . . . . . . . . . . 1 . Overload Shots 1 | . . . . . . . . . . 1 . . . . Overflow Damage 2216 | . . . . . . . . 21 21 14 . 147 1676 337 Projectiles 83 | . . . . . . . . . . 14 . 67 2 . Explosions 827 | . . . . . . . . 21 21 . . 80 705 . Melee 1306 | . . . . . . . . . . . . . 969 337 Knockbacks 17 | . . . . . . . . . . . . 15 1 1 Impact 1 | . . . . . . . . . . . . . . 1 Kinetic 15 | . . . . . . . . . . . . 14 1 . Secondary 1 | . . . . . . . . . . . . 1 . . Self-Inflicted Damage 113 | . . . . . . . . . . . . 113 . . Shots 3 | . . . . . . . . . . . . 3 . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 466 | . 66 138 195 . 6 97 69 . 1 348 93 413 450 466 Average Temperature 124 | . 27 41 67 . 6 32 28 . 1 186 46 136 117 208 Received Heat Transfer 2146 | . 12 48 54 . 96 327 75 54 45 90 144 144 709 348 Effects 48 | . . . . . . . . . . 1 . 3 12 32 Shutdowns 33 | . . . . . . . . . . . . 2 6 25 Energy Bleed 2 | . . . . . . . . . . . . 1 1 . Interference 8 | . . . . . . . . . . . . . 4 4 Matter Decay 4 | . . . . . . . . . . . . . 1 3 Short Circuit 1 | . . . . . . . . . . 1 . . . . Siege Activations 1 | . . . . . . . . . . . . 1 . . Total Turns 1 | . . . . . . . . . . . . 1 . . Longest Duration 1 | . . . . . . . . . . . . 1 . . Robots Corrupted 2 | . . . . . . . . . . . . 2 . . Combat Hostiles 2 | . . . . . . . . . . . . 2 . . Parts Fried 5 | . . . . . . . . . . . . 3 2 . Impact Corruptions 2 | . . . . . . . . . . . . 1 1 . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 12 | . . . . . . . 2 1 4 5 . . . . Heat Transferred 7039 | . 325 225 125 . 50 1147 555 442 518 1147 296 248 1961 . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . 1 . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Gar Fac Upp Upp Res Qua Sec Peak Influence 960 | . 126 179 115 . . 276 281 960 691 . . 606 691 446 Initial 374 | . . 14 . . . 7 78 29 374 . . 83 150 111 Average 192 | . 37 79 42 . . 136 88 606 473 . . 270 253 214 Maximum Alert Level 3 | . . . . . . 1 1 3 2 . . 2 2 2 Low Security (%) 62 | 100 100 100 100 . . 58 85 18 . . . 39 39 55 Level 1 23 | . . . . . . 41 14 4 42 . . 39 40 38 Level 2 11 | . . . . . . . . 29 57 . . 20 20 6 Level 3 3 | . . . . . . . . 47 . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 31 | . . 1 . . . 2 2 . 2 . . 5 12 7 Investigation 6 | . . . . . . . 1 . 1 . . 1 2 1 Extermination 11 | . . . . . . . 1 . 1 . . 2 5 2 Reinforcement 13 | . . 1 . . . 2 . . . . . 2 4 4 Assault 1 | . . . . . . . . . . . . . 1 . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . 1 1 . Haulers Reinforced 2 | . . . . . . 1 . . . . . 1 . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Gar Fac Upp Upp Res Qua Sec Distress Signals 8 | . . . . . . 1 . . . . . 2 2 3 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 240 | . 13 9 8 . 2 24 10 25 7 11 6 29 55 41 Peak Tracking Total 9 | . 2 3 3 . 1 4 3 6 2 7 6 4 6 9 Tactical Retreats 13 | . . . 2 . 2 . 1 1 . . 1 2 3 1 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Gar Fac Upp Upp Res Qua Sec Traps Triggered 8 | . 1 . . . . . 1 1 . . . . 4 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed 1 | . 1 . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 -4 -3 -3 -3 ---------- Run | Scr Mat Mat Min Zio Pro Fac Fac Gar Fac Upp Upp Res Qua Sec Machines Disabled 30 | . . . . . . 3 . 3 1 1 . 2 20 . Max in Single Turn 11 | . . . . . . 1 . 1 1 1 . 1 11 . Garrison Access 2 | . . . . . . . . . 1 . . 1 . . Garrison Relay 1 | . . . . . . . . 1 . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Gar Fac Upp Upp Res Qua Sec Machines Accessed 21 | . 8 4 1 . . . 2 . 1 . . 3 1 1 Terminals 10 | . 6 3 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 5 | . 1 1 . . . . 1 . . . . 1 . 1 Recycling Units 1 | . 1 . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . 1 1 . Garrison Access 3 | . . . . . . . 1 . 1 . . 1 . . Total Hacks 66 | . 26 11 1 . . . 9 . 2 . . 11 3 3 Successful 46 | . 21 8 1 . . . 7 . 1 . . 5 2 1 Failed 20 | . 5 3 . . . . 2 . 1 . . 6 1 2 Catastrophic 1 | . . 1 . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 35 | . . . . 2 . 2 5 . . . . 4 22 . Terminals 31 | . 21 9 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 20 | . 2 2 . . . . 8 . . . . 5 . 3 Recycling Units 3 | . 3 . . . . . . . . . . . . . Scanalyzers 6 | . . . . . . . . . . . . 3 3 . Garrison Access 6 | . . . . . . . 1 . 2 . . 3 . . Terminal Hacks 24 | . 17 6 1 . . . . . . . . . . . Record 4 | . 1 3 . . . . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . Prototype ID Bank 2 | . 2 . . . . . . . . . . . . . Emergency Access Points 1 | . 1 . . . . . . . . . . . . . Alert Level 2 | . 1 1 . . . . . . . . . . . . Locate Traps 2 | . 2 . . . . . . . . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . . . Dispatch Records 2 | . 1 1 . . . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . . . Investigation Status 1 | . 1 . . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . Registered Prototypes 1 | . 1 . . . . . . . . . . . . . Zone Layout 4 | . 2 1 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 13 | . 2 2 . . . . 6 . . . . 2 . 1 Scan Component 7 | . 1 1 . . . . 3 . . . . 1 . 1 Repair 6 | . 1 1 . . . . 3 . . . . 1 . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . . . . . Recycle Component 2 | . 2 . . . . . . . . . . . . . Scanalyzer 3 | . . . . . . . . . . . . 1 2 . Insert Component 2 | . . . . . . . . . . . . 1 1 . Analyze 1 | . . . . . . . . . . . . . 1 . Garrison Access Hacks 4 | . . . . . . . 1 . 1 . . 2 . . Unlock Access 1 | . . . . . . . 1 . . . . . . . Seal Access 2 | . . . . . . . . . 1 . . 1 . . Coupler Status 1 | . . . . . . . . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 12 | . 4 3 . . . . . . . . . 3 1 1 Full Trace Events 3 | . 1 . . . . . . . . . . 1 . 1 Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . 5 . Robots Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . . 1 . Parts Built . | . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 5 | . 1 1 . . . . 3 . . . . . . . Time 238 | . 13 26 . . . . 174 . . . . 25 . . Parts Recycled 2 | . 2 . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . . . . . . 1 1 . Part Schematics Acquired 1 | . . . . . . . . . . . . . 1 . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 -4 -3 -3 -3 ------------ Run | Scr Mat Mat Min Zio Pro Fac Fac Gar Fac Upp Upp Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . 1 . . . . Non-combat . | . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . 1 . . . . Robot Hacks Applied 1 | . . . . . . . . . . 1 . . . . parse_system 1 | . . . . . . . . . . 1 . . . . Relay Couplers Released 7 | . . . . . . . . 3 . . . 4 . . Machine Destruction 3 | . . . . . . . . 3 . . . . . . Programmers 4 | . . . . . . . . . . . . 4 . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 -4 -3 -3 -3 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Gar Fac Upp Upp Res Qua Sec Total Allies 23 | . . . . 4 . . 4 . . . . 2 6 7 Largest Group 7 | . . . . 4 . . 4 2 . . . 2 5 7 Highest-Rated Group 358 | . . . . 156 . . 358 179 . . . 140 75 96 Highest-Rated Ally 94 | . . . . 40 . . 94 94 . . . 70 15 15 Zionite Dispatches 2 | . . . . . . . 1 . . . . 1 . . Heavy 1 | . . . . . . . 1 . . . . . . . Hacker 1 | . . . . . . . . . . . . 1 . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 142 | . . . . . . . 11 40 . . . 1 21 69 Total Damage 4127 | . . . . . . . 426 1935 . . . 20 375 1371 Kills 17 | . . . . . . . 3 10 . . . . . 4 Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Gar Fac Upp Upp Res Qua Sec Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . 1 2 2 . . . . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Decoded 0b10 Intel 64 | . . . . . . 11 12 12 8 . . 20 1 . Traps 7 | . . . . . . . 1 2 1 . . 3 . . Emergency Access 3 | . . . . . . 1 1 . . . . 1 . . Items 45 | . . . . . . 7 7 10 6 . . 14 1 . Machines 6 | . . . . . . 2 3 . . . . 1 . . Patrols 2 | . . . . . . 1 . . . . . 1 . . Guards 1 | . . . . . . . . . 1 . . . . . Zionite Intel Received 4 | . . . . . . . . . . . . . 4 . Branch Access 1 | . . . . . . . . . . . . . 1 . Unaware Schematics 1 | . . . . . . . . . . . . . 1 . Unaware Analyses 1 | . . . . . . . . . . . . . 1 . Depthwide Sectors/0 1 | . . . . . . . . . . . . . 1 . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 -4 -3 -3 -3 ------------- Run | Scr Mat Mat Min Zio Pro Fac Fac Gar Fac Upp Upp Res Qua Sec Turns Passed 12642 | 912 1069 440 665 1510 437 721 658 618 337 1001 159 1211 2245 659 Spaces Moved 6679 | 335 609 211 386 919 341 440 328 447 189 590 77 541 1055 211 Core 18 | 17 . . . . . . . . . . . . 1 . Treads 4601 | 318 609 211 386 864 . . . . 116 590 77 541 678 211 Legs 1780 | . . . . 55 341 440 328 447 73 . . . 96 . Wheels . | . . . . . . . . . . . . . . . Hover 280 | . . . . . . . . . . . . . 280 . Flight . | . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 120 120 120 120 120 120 145 145 145 104 145 Average Speed 145 | 156 160 160 160 160 120 120 120 120 135 145 145 160 145 148 Slowest Speed 1750 | 160 160 160 160 165 120 120 120 120 145 145 145 161 1750 155 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Cave-ins Triggered 6 | . . . . . . . . . . . . . 6 . Exploration Rate (%) 42 | 23 92 22 78 88 50 12 8 60 6 79 18 11 79 14 Regions Visited 14 Branch Regions 7 Pre-discovered Areas 3 | . . . . . . . . . . . . . 3 . Known Exits Taken 13 | 1 1 1 1 1 1 1 1 . 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . Scrap Searched 9 | . . . . 2 1 . . . . 4 2 . . . Spaces Dug . | . . . . . . . . . . . . . . . Terrain Destroyed 694 | . . . . . 8 12 1 85 42 19 6 247 274 . Melee . | . . . . . . . . . . . . . . . Projectile 98 | . . . . . . 1 1 3 15 19 6 30 23 . AOE 596 | . . . . . 8 11 . 82 27 . . 217 251 . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Gar Fac Upp Upp Res Qua Sec Total 8592 | 724 672 278 412 953 354 537 564 484 235 664 103 750 1425 437 Wait 857 | 369 28 30 7 . . 7 198 10 2 . . 72 35 99 Move 6659 | 334 608 210 385 918 340 439 328 445 188 589 76 540 1048 211 Hop . | . . . . . . . . . . . . . . . Pick Up 206 | 14 11 8 3 14 . 18 13 . 10 15 3 25 57 15 Fast Attach . | . . . . . . . . . . . . . . . Attach 108 | 7 2 3 . . . 9 6 . 3 9 6 10 40 13 Detach 14 | . . . . . . 1 . . 1 . 6 2 2 2 Swap 72 | . 3 3 1 7 2 10 . . 6 5 1 16 16 2 Drop 146 | . 4 5 4 14 2 9 6 . 8 11 2 23 52 6 Fire 322 | . 16 19 12 . 10 44 13 26 17 35 9 62 59 . Melee 170 | . . . . . . . . . . . . . 110 60 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 38 | . . . . . . . . 3 . . . . 6 29 Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials -9/Mines (discovered 2 exits: *Mat / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / Ext) -5/Factory (discovered 2 exits: *Fac / Gar) -5/Garrison (discovered 2 exits: *Fac x2) -4/Factory -4/Upper Caves -4/Upper Caves -3/Research -3/Quarantine -3/Section 7 History --------- Turn | Location | Event 14 | -11/Scrapyard | Identified exit to Materials 14 | -11/Scrapyard | Discovered exit to Materials (range 14) 913 | -11/Scrapyard | Entered Materials 913 | -10/Materials | Evolved 1 slot: Weapon x1 934 | -10/Materials | Build established: Hacker-Gunner 1118 | -10/Materials | Identified exit to Materials 1118 | -10/Materials | Discovered exit to Materials (range 4) 1370 | -10/Materials | Identified exit to Mines 1370 | -10/Materials | Discovered exit to Mines (range 15) 1530 | -10/Materials | Repaired Assault Rifle 1592 | -10/Materials | Discovered exit to Materials (range 11) 1982 | -10/Materials | Entered another Materials area 1982 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 2026 | -9/Materials | Repaired Lgt. Treads 2362 | -9/Materials | Identified exit to Mines 2362 | -9/Materials | Discovered exit to Mines (range 16) 2422 | -9/Materials | Entered Mines 2818 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2821 | -9/Mines | Identified exit to Zion 2832 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2941 | -9/Mines | Identified exit to Materials 2941 | -9/Mines | Discovered exit to Materials (range 14) 3087 | -9/Mines | Entered Zion 3158 | -7/Zion | Identified exit to Proximity Caves 3158 | -7/Zion | Discovered exit to Proximity Caves (range 10) 3182 | -7/Zion | Build established: Hacker-Mutant 3373 | -7/Zion | Learned location of 1 exit from Factory 3635 | -7/Zion | Found Prototype Hackware 3714 | -7/Zion | Found Prototype Device 3993 | -7/Zion | Imprinted 3996 | -7/Zion | Declared Zion's savior 4268 | -7/Zion | Visited the Megawrench Repair Shop 4268 | -7/Zion | Megawrench repaired 7 parts 4326 | -7/Zion | Given A8's code to call for help 4458 | -7/Zion | Received a hallucinogenic algorithm 4597 | -7/Zion | Entered Proximity Caves 4598 | -6/Proximity Caves | Identified exit to Factory 4656 | -6/Proximity Caves | Learned location of 1 exit from Factory 4697 | -6/Proximity Caves | Spotted B-75 Beast 4765 | -6/Proximity Caves | Learned Factory trap positions 5012 | -6/Proximity Caves | Build established: Hacker-Gunner 5034 | -6/Proximity Caves | Entered Factory 5034 | -6/Factory | Evolved 6 slots: Propulsion x2, Utility x3, Weapon x1 5034 | -6/Factory | Identified Phasing AFG 5035 | -6/Factory | Identified exit to Extension 5036 | -6/Factory | Identified exit to Factory 5037 | -6/Factory | Loaded intel: 94 trap records 5490 | -6/Factory | Build established: Scavenger-Gunner 5527 | -6/Factory | Spotted B-75 Beast 5755 | -6/Factory | Entered another Factory area 5755 | -5/Factory | Evolved 2 slots: Utility x2 5755 | -5/Factory | Identified Exp. System Shield 5882 | -5/Factory | Repaired Myomer Leg 5946 | -5/Factory | Repaired Myomer Leg 6040 | -5/Factory | Repaired Force Rifle 6071 | -5/Factory | Build established: Hacker-Gunner 6170 | -5/Factory | Zion Heavy squad teleported in 6172 | -5/Factory | Enhanced Grunt warped into view, answering call for help 6173 | -5/Factory | Enhanced Grunt warped into view, answering call for help 6251 | -5/Factory | Identified exit to Factory 6251 | -5/Factory | Discovered exit to Factory (range 13) 6413 | -5/Factory | Identified exit to Garrison 6413 | -5/Factory | Entered Garrison 6413 | -5/Garrison | Accompanied by 2 allies 6418 | -5/Garrison | Attempted to install RIF, but system incompatible 6462 | -5/Garrison | Triggered checkpoint 6527 | -5/Garrison | Triggered checkpoint 6527 | -5/Garrison | Triggered checkpoint 6529 | -5/Garrison | Build established: Hacker-Mutant 6556 | -5/Garrison | Triggered checkpoint 6587 | -5/Garrison | Destroyed 9 combat bots 6636 | -5/Garrison | Triggered checkpoint 6694 | -5/Garrison | Discovered exit to Factory (range 13) 6710 | -5/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 6754 | -5/Garrison | Triggered checkpoint 6812 | -5/Garrison | Garrison Relay disabled 7008 | -5/Garrison | Discovered exit to Factory (range 12) 7031 | -5/Garrison | Entered Factory 7031 | -4/Factory | Evolved 2 slots: Power x1, Weapon x1 7325 | -4/Factory | Build established: Hacker-Gunner 7329 | -4/Factory | Identified exit to Upper Caves 7329 | -4/Factory | Discovered exit to Upper Caves (range 15) 7368 | -4/Factory | Entered Upper Caves 7453 | -4/Upper Caves | Encountered a Warlord checkpoint 7655 | -4/Upper Caves | Identified exit to Upper Caves 7681 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 7756 | -4/Upper Caves | Lost 4 parts (1p1u2w) 8046 | -4/Upper Caves | Build established: Scavenger-Gunner 8369 | -4/Upper Caves | Entered another Upper Caves area 8505 | -4/Upper Caves | Identified exit to Research 8505 | -4/Upper Caves | Discovered exit to Research (range 14) 8528 | -4/Upper Caves | Entered Research 8528 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 8586 | -3/Research | Found Fusion Bomb Launcher 8667 | -3/Research | Zion Hacker squad teleported in 8789 | -3/Research | Found Fusion Bomb Launcher 8792 | -3/Research | Found Antimissile System 8794 | -3/Research | Found Fusion Bomb Launcher 8847 | -3/Research | Spotted B-86 Titan 8932 | -3/Research | Destroyed B-86 Titan 8995 | -3/Research | Identified exit to Quarantine 8995 | -3/Research | Discovered exit to Quarantine (range 13) 9030 | -3/Research | Build established: Hacker-Gunner 9739 | -3/Research | Entered Quarantine 9869 | -3/Quarantine | Scanned by Researcher 9930 | -3/Quarantine | Found Alien Slashing Weapon 9932 | -3/Quarantine | Identified Sigix Broadsword 10232 | -3/Quarantine | Found Alien Artifact 10283 | -3/Quarantine | System corruption reached 10% 10286 | -3/Quarantine | Identified Subatomic Replicator 10337 | -3/Quarantine | Lost 6 parts (3n2u1w) 10519 | -3/Quarantine | Used Subatomic Replicator to replicate Sigix Broadsword 10637 | -3/Quarantine | Found Alien Artifact 10638 | -3/Quarantine | Identified Matter Drive 10653 | -3/Quarantine | Retrieved Zion intel report: Branch Access 10659 | -3/Quarantine | Build established: Scavenger-Mutant 10667 | -3/Quarantine | Found Alien Impact Weapon 10668 | -3/Quarantine | Identified Core Stripper 10729 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 10750 | -3/Quarantine | Retrieved Zion intel report: Unaware Schematics 10835 | -3/Quarantine | Met incapacitated Sigix Warrior 10835 | -3/Quarantine | Lockdown squad dispatched 10934 | -3/Quarantine | Found Alien Artifact 10936 | -3/Quarantine | Identified Phase Armor 11134 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/0 11332 | -3/Quarantine | Found Alien Artifact 11334 | -3/Quarantine | Spotted Alpha 7 11366 | -3/Quarantine | Destroyed Alpha 7 11372 | -3/Quarantine | Found Prototype Processor 11374 | -3/Quarantine | Identified Terrabomb 11374 | -3/Quarantine | Used Terrabomb 11375 | -3/Quarantine | Identified Exp. Targeting Computer 11400 | -3/Quarantine | Found Alien Launcher 11402 | -3/Quarantine | Identified Sigix Terminator 11417 | -3/Quarantine | Fired Sigix Terminator 11521 | -3/Quarantine | First assault squad dispatched 11551 | -3/Quarantine | Build established: Generator-Mutant 11598 | -3/Quarantine | Destroyed 9 combat bots 11629 | -3/Quarantine | Found Alien Artifact 11630 | -3/Quarantine | Identified Core Reset Matrix 11630 | -3/Quarantine | Used Core Reset Matrix 11634 | -3/Quarantine | Sensed 10 artifacts in vicinity 11659 | -3/Quarantine | Found Phase Redirector 11697 | -3/Quarantine | Spotted Fortress 11731 | -3/Quarantine | Crushed by falling debris 11753 | -3/Quarantine | Crushed by falling debris 11756 | -3/Quarantine | Crushed by falling debris 11767 | -3/Quarantine | Crushed by falling debris 11768 | -3/Quarantine | Crushed by falling debris 11769 | -3/Quarantine | Core integrity fell below 50% 11776 | -3/Quarantine | Crushed by falling debris 11777 | -3/Quarantine | Emitted hypermatrix ping 11782 | -3/Quarantine | Assembled emerged from beneath the floor 11860 | -3/Quarantine | Core integrity fell below 20% 11874 | -3/Quarantine | Destroyed Fortress 11977 | -3/Quarantine | Identified exit to Section 7 11977 | -3/Quarantine | Discovered exit to Section 7 (range 6) 11984 | -3/Quarantine | Entered Section 7 11985 | -3/Section 7 | Emitted hypermatrix ping 11985 | -3/Section 7 | Sensed 22 artifacts in vicinity 11990 | -3/Section 7 | Assembled emerged from beneath the floor 12340 | -3/Section 7 | Scanned by Researcher 12405 | -3/Section 7 | Destroyed 10 combat bots 12643 | -3/Section 7 | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 12629_ C-55 Analyst is analyzing... 12629_ Slug penetrates Wall. 12632_ Penetrated by Slug. 12633_ Held in stasis. 12633_ C-55 Analyst is analyzing... 12636_ Penetrated by Slug. 12636_ C-55 Analyst destroyed. 12639_ Penetrated by Slug. 12639_ W-44 Eye destroyed. 12640_ Penetrated by Slug. 12640_ Slug penetrates Wall. 12640_ Penetrated by Slug. 12640_ Gravity Flail follow-up attack on H-77 Assassin. 12642_ Penetrated by Slug. 12642_ Critical hit. 12642_ Imp. Phase Shifter destroyed. 12643_ Penetrated by Slug. [Achievement: 5k Club] [Achievement: 10k Club] [Achievement: 20k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????########?????????????????????? | | ????????????????????? #?????????????????????? | | ????????????????????? #?????????????????????? | | ?????????????????????? #?????????????????????? | | ?????????????????????? #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# h #?????????????????????? | | ??????????????????????# #?????????????????????? | | ??????????????????????# h #?????????????????????? | | ??????????????????????# @ #?????????????????????? | | ??????????????????????# !% #?????????????????????? | | ??????????????????????###!##?????????????????????? | | ????????????????????????#[#??????????????????????? | | ????????????????????????#!#??????????????????????? | | ????????????????????????#%#??????????????????????? | | ??!?????????????????????#=#??????????????????????? | | ????????????????????????#%#??????????????????????? | | ????????????????????????#=#??????????????????????? | | ??#+#+###################[##########?????????????? | | ??# %%%!= #?????????????? | | ??# * =R%!! #???!?????????? | | ??# """^ =%= # ""?????????? | | ??# ^"T ! / "" ???????? | | ??# """ % # ?????? | | ??# ^ """=% """" """"" #???######????? | | ??# " * """"" """"" #?????????????? | | ??# "" """"" """"" #?????????????? | | ??# #?????????????? | | ??# % #?????????????? | | ??# %########## ! + ????????????? | | ??# % %#*!=% # # ???????????? | | ??# [% #[%%! # """ """ # ??????????? | | ### %% %#=%"" "" # " " " ?? #? ?????????? | | # ![! +%%""R"" # """?""???#??###????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 136 Energy Generation 73 Energy Capacity 840 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 ECM Strength 1 EM Shielding 3 Corruption Prevention 12 Armor Coverage 600 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Point Defense Rating 240 Melee Speed Boost 30 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 12 Target Analysis 8 Armor Integrity Analysis 66 Recoil Reduction 5 Kinecelleration 40 Offensive Hacking 20 Defensive Hacking 16 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Sigix Broadsword Subatomic Replicator Matter Drive Core Stripper Phase Armor Terrabomb Sigix Terminator Core Reset Matrix Phase Redirector Achievements -------------- 10k Club 20k Club 5k Club Alien Roots Alien Tech Can't Touch This Dangerous Findings Decoder Ring False Reunion Hard Hitter Help From High Places I'm Back, Baby! It Was An Accident, I Swear Knowing Is Half The Battle Made in Tau Ceti IV Maybe Next Time I'll Detach My Launcher Nope Power Corrupts Remodeling Respectable Loadout Rockin' Loadout Serviceable Loadout Signature Confirmed Significant Disruption System Compromised Tank The More The Merrier Turtlemind Ultimate Loadout Unlikely Earthworm Challenges ------------ None Game ------ Seed NeutrinoSubatomicRouter Manual? 0 Play Time 03:32:27 Cumulative 11.8 hours Start 2021.03.09 @ 09:36:54 End 2021.03.09 @ 13:47:55 Sessions 3 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 8 Rogue 5 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 17 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 179e7aab-983f-47ed-a040-807a25ce0b2b