Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.16 @ 12:28:44 Player: 3.14 Result: Self-destructed Performance ------------- Evolutions (9) 4500 Regions Visited (22) 4400 Robots Destroyed (376) 1880 Value Destroyed (16914) 16914 Prototype IDs (38) 760 Alien Tech Used (0) 0 Bonus (8704) 8704 TOTAL SCORE: 37158 Bonus ------- High Alert Combat Kills 3464 Follower Combat Kills 74 Met Data Miner 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Met Warlord at Research 2000 Invited to Help at Command 2000 Friendly Fire -134 Cogmind --------- Core Integrity 455/1600 Matter 300/300 Energy 99/100 System Corruption 13% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (4) ---- KE Penetrator Railgun Micro-nuke Launcher Peak State ------------ > --- POWER ------------ Reinforced Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Armored Heavy Treads Armored Heavy Treads Armored Heavy Treads > --- UTILITY ---------- Advanced Cooling System High-capacity Storage Unit High-capacity Storage Unit Experimental Optical Array Advanced Salvage Targeting Computer Experimental Targeting Computer Advanced Target Analyzer Experimental Core Analyzer Experimental Armor Integrity Analyzer Heavy Reflective Plating Ghost Barrier > --- WEAPON ----------- Helical Railgun Multirail Multirail Multirail Linear Accelerator > --- INVENTORY -------- Reinforced Quantum Reactor Armored Heavy Treads High-capacity Matter Pod High-capacity Matter Pod Matter Compressor Medium Reactive Plating Heavy Reflective Plating Improved Focal Shield Improved Thermal Shield Advanced Force Field Heavy Machine Gun Heavy Machine Gun KE Penetrator KE Penetrator KE Penetrator Railgun Helical Railgun Micro-nuke Launcher [Rating: 206] Favorites ----------- Power Enhanced Nuclear Core Engine Light Ion Engine Power Core Enhanced Nuclear Core Reactor Vortex Chain Reactor Propulsion Light Treads Treads Light Treads Leg Enhanced Biometal Leg Hover Unit Improved Antigrav System Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Enhanced Optical Array Hackware Ghost Barrier Protection Hardened Medium Armor Plating Weapon KE Penetrator Energy Gun Wave Gun Energy Cannon Light EM Pulse Cannon Ballistic Gun KE Penetrator Ballistic Cannon Linear Accelerator Launcher Grenade Launcher Impact Weapon Great Maul Piercing Weapon Force Lance Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp War Pro Fac Res Tes Res Acc Slots Evolved 18 | . . . 2 2 2 . . . . 2 . . 2 . . . . 2 2 . 2 2 Power 1 | . . . . . . . . . . . . . . . . . . 1 . . . . Propulsion 4 | . . . . . 1 . . . . 1 . . . . . . . . 1 . 1 . Utility 10 | . . . 1 1 1 . . . . 1 . . 2 . . . . 1 . . 1 2 Weapon 3 | . . . 1 1 . . . . . . . . . . . . . . 1 . . . Parts Attached 366 | 6 5 . 23 32 5 9 11 1 10 29 6 1 43 13 8 15 4 20 16 16 18 75 Power 23 | 1 . . 1 4 2 . . . . 1 . . 2 . 1 . . 1 1 . 1 8 Engine 5 | 1 . . 1 2 1 . . . . . . . . . . . . . . . . . Core 9 | . . . . 2 1 . . . . 1 . . 1 . 1 . . 1 . . . 2 Reactor 9 | . . . . . . . . . . . . . 1 . . . . . 1 . 1 6 Propulsion 74 | 2 . . 5 6 1 . 2 . 1 8 1 . 9 1 1 10 . 10 2 2 1 12 Treads 68 | 2 . . 5 6 1 . 2 . 1 8 1 . 9 1 1 8 . 10 2 2 1 8 Leg 2 | . . . . . . . . . . . . . . . . 2 . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . . . . . . . . . . . . 4 Flight . | . . . . . . . . . . . . . . . . . . . . . . . Utility 112 | 1 4 . 6 3 2 1 . . 1 4 . . 17 2 3 2 3 6 12 9 8 28 Device 42 | . . . 1 . . . . . . 1 . . 11 1 2 1 2 3 5 4 3 8 Storage 11 | 1 4 . 3 1 . . . . . . . . . . . . . . . 1 . 1 Processor 13 | . . . . . 1 . . . . . . . 2 . . . . . 2 . 4 4 Hackware 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Protection 44 | . . . 2 2 1 1 . . 1 3 . . 4 1 1 1 1 3 5 4 1 13 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 157 | 2 1 . 11 19 . 8 9 1 8 16 5 1 15 10 3 3 1 3 1 5 8 27 Energy Gun 4 | . . . . . . . . . . 1 1 . 1 . . . . . . . . 1 Energy Cannon 15 | . . . 2 2 . 2 1 . 1 . . 1 2 2 . . . 1 . . 1 . Ballistic Gun 108 | 2 1 . 9 14 . 4 5 . 2 10 2 . 10 7 3 2 1 2 1 4 7 22 Ballistic Cannon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Launcher 18 | . . . . 3 . 2 1 1 5 3 2 . . 1 . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 9 | . . . . . . . 2 . . 2 . . 2 . . 1 . . . 1 . 1 Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . . . 1 . . . . . . . . . . 1 . . . 2 4 3 Parts Lost 50 | . . . . 1 . 2 . . 2 4 1 . 9 2 2 . . . . 1 1 25 Power 4 | . . . . . . . . . . . . . 1 . . . . . . . . 3 Propulsion 15 | . . . . 1 . . . . 1 2 1 . 4 1 . . . . . . . 5 Utility 13 | . . . . . . . . . . . . . 1 . 1 . . . . . 1 10 Weapon 18 | . . . . . . 2 . . 1 2 . . 3 1 1 . . . . 1 . 7 Highest Loss Streak 4 | . . . . 1 . 1 . . 1 2 1 . 3 2 2 . . . . 1 1 4 Average Slot Usage (%) 94 | . 96 100 99 99 99 99 99 100 100 99 100 100 98 99 100 99 100 100 96 91 81 77 Engine 2 | . 14 14 11 5 2 . . . . . . . . . . . . . . . . . Core 3 | . . . . 3 4 7 7 7 7 5 6 6 1 5 5 5 5 10 4 4 . . Reactor 1 | . . . . . . . . . . . . . 3 . . . . . 3 4 4 4 Treads 20 | . 28 28 22 17 22 23 23 23 23 25 26 26 22 22 23 20 23 21 20 16 13 11 Device 5 | . . . 3 . . . . . . 2 6 6 10 11 10 6 5 10 6 8 7 6 Storage 18 | . 24 28 26 30 24 23 23 23 23 20 20 20 17 17 17 17 17 15 14 14 8 7 Processor 9 | . . . . . 7 7 7 7 7 6 6 6 9 11 11 11 11 10 13 14 16 20 Protection 6 | . . . 3 5 5 7 7 7 7 10 6 6 7 5 5 9 10 9 7 4 7 4 Ballistic Gun 23 | . 28 28 31 35 30 23 22 23 23 24 24 20 19 22 23 22 23 20 23 21 21 17 Naked Turns 20 | . . . . . . . . . . . . . . . . . . . . . . 20 Heaviest Build 186 | 11 39 39 112 121 121 118 124 121 121 127 124 129 148 140 147 164 164 182 186 185 169 184 Greatest Support 215 | 40 40 40 40 40 60 60 71 71 71 112 112 112 112 101 101 109 109 109 141 167 215 215 Greatest Overweight (x) 5 | . . . 2 3 2 1 1 1 1 1 1 1 2 1 1 5 1 1 1 1 . 1 Average Overweight (x) . | . . . 1 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . Largest Inventory Capacity 28 | 6 16 16 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 20 Average Capacity 24 | 5 12 16 22 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 20 18 Most Carried 28 | 4 11 16 26 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 20 Average Carried 23 | 2 8 11 18 27 26 27 27 28 27 27 26 27 27 27 27 27 28 27 27 27 19 17 Final Capacity 28 | 6 16 16 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 28 20 4 Final Carried 28 | 4 11 12 26 28 28 26 28 28 27 28 27 28 28 28 28 28 28 28 28 28 20 3 Class Distribution -------------------- 28% | Scavenger-Gunner 27% | Scavenger-Tank 21% | Hauler-Tank 9% | Hauler-Mutant 8% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Gunner | -9/Materials Scavenger-Tank | -8/Materials Hauler-Tank | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Tank | -7/Lower Caves Hauler-Tank | -7/Data Miner Hauler-Mutant | -6/Proximity Caves Hauler-Tank | -6/Factory Hauler-Tank | -6/Lower Caves Hauler-Mutant | -6/Lower Caves Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Warlord Scavenger-Tank | -4/Proximity Caves Scavenger-Tank | -4/Factory Scavenger-Tank | -3/Research Scavenger-Gunner | -3/Testing Scavenger-Gunner | -2/Research Scavenger-Gunner | -1/Access Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp War Pro Fac Res Tes Res Acc Matter Collected 15535 | 272 486 100 472 1183 110 233 213 . 259 1173 205 58 1755 181 465 140 222 232 1200 893 349 5334 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 21388 | 87 296 4 701 1249 164 274 193 . 180 1533 185 . 2613 172 787 . 302 602 1408 1052 107 9479 Parts 1092 | 2 20 . 42 63 5 14 22 . 5 64 11 . 112 15 24 . 8 28 72 44 8 533 Haulers Intercepted 11 | . 1 . 1 3 1 . . . . 2 . . . . . . . . . . . 3 Recyclers Shooed 22 | . . . . 4 . . . . . 1 . . 9 . . . . . 5 . . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 131 | . . . . . . 11 8 . 1 . 9 1 . 6 25 62 8 . . . . . Prevented 16 | . . . . . . 1 3 . 4 . . . . 8 . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp War Pro Fac Res Tes Res Acc Combat Hostiles Destroyed 280 | . 6 1 17 23 2 11 10 . 6 20 5 . 32 5 12 . 4 9 11 16 2 88 Melee 2 | . . . . . . . . . . . . . . . 1 . . . . . . 1 Guns 226 | . 6 . 14 19 2 3 1 . 1 12 3 . 29 2 11 . 4 3 11 16 2 87 Cannons 6 | . . . 3 . . . 1 . . . . . 1 . . . . 1 . . . . AOE 40 | . . 1 . 3 . 7 8 . 4 8 2 . . 2 . . . 5 . . . . Classes Destroyed 23 | 1 3 1 1 3 1 1 1 . 1 3 . . 1 . . . 1 . . 1 2 2 Worker 20 | . . . . 4 1 . . . . 6 . . 1 . . . . . 1 . . 7 Builder 24 | . . . . . . . . . . 4 . . 5 . . . . 1 2 1 . 11 Tunneler 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Hauler 11 | . 1 . 1 3 1 . . . . 2 . . . . . . . . . . . 3 Recycler 26 | 1 1 . . 2 . . . . . 3 . . 7 . . . . 1 4 1 . 6 Minesweeper 1 | . . . . . . . . . . . . . . . . . 1 . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Operator 3 | . . . . . . . . . . 1 . . . . . . . . . . . 2 Watcher 9 | . . . . 2 . . . . . 3 . . 1 . . . . . 1 . . 2 Swarmer 66 | . 3 . 4 6 . 7 8 . 3 5 2 . 13 4 1 . . . . 5 . 5 Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Grunt 102 | . 3 . 7 11 1 3 . . . 10 . . 10 . 6 . 3 4 3 5 . 36 Brawler 6 | . . . . . . . . . . . . . 1 . 2 . . . . . . 3 Duelist 6 | . . . . . . 1 . . . 1 . . . . 2 . . . . . . 2 Sentry 26 | . . . 6 5 . . . . . 2 1 . 3 . 1 . . 1 2 . . 5 Specialist 3 | . . . . . . . . . . . . . . . . . . . . 3 . . Hunter 21 | . . . . 1 . . 1 . 2 . . . 3 . . . . 2 . . . 12 Programmer 41 | . . . . . 1 . . . . 2 2 . 2 . . . 1 2 6 3 . 22 Behemoth 4 | . . . . . . . . . 1 . . . . 1 . . . . . . . 2 Striker 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Executioner 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Assembled 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Best Kill Streak 15 | 1 3 1 4 9 1 4 4 . 3 11 5 . 15 5 10 . 3 8 7 6 1 10 Combat Bots Only 12 | . 3 1 4 6 1 4 4 . 3 4 5 . 12 5 10 . 2 7 5 6 1 9 Max Kills in Single Turn 8 | 1 1 1 2 2 1 3 2 . 3 8 2 . 3 2 2 . 1 6 2 2 1 4 Gunslinging 2 | . . . 1 1 . . . . . . 1 . 1 . 1 . . . 1 1 . 2 Exploded 5 | . . 1 . 1 . 3 2 . 3 2 2 . . 2 . . . 5 . . . . Melee 1 | . . . . . . . . . . . . . . . 1 . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp War Pro Fac Res Tes Res Acc Damage Taken 23210 | . 280 33 451 1000 125 654 322 . 707 1824 442 . 1582 600 844 . 562 226 611 1196 167 11584 Core 2070 | . 20 . 94 81 . 73 30 . 62 129 44 . 126 46 49 . . 37 13 121 . 1145 Absorbed by Shields 1375 | . . . . . . . . . . . . . 473 . . . . 85 124 . 60 633 Reduced by Siege Mode 138 | . . . . . . . . . . . . . . . . . . . . . . 138 Core Remaining (%) 87 | 100 . 92 76 85 . . . . 76 . . 79 . . . . 77 96 . 89 100 . Volleys Fired 677 | 2 26 1 32 70 14 18 16 . 27 59 10 . 94 14 25 . 18 14 28 27 7 175 Largest 5 | 2 2 2 3 4 4 4 4 . 4 4 4 . 4 4 4 . 4 4 5 5 5 5 Hottest 203 | 40 40 40 156 112 86 88 88 . 91 102 89 . 150 89 99 . 119 122 150 162 161 203 Shots Fired 2471 | 4 52 2 96 244 56 36 24 . 36 188 37 . 302 26 100 . 72 47 140 130 31 848 Gun 2347 | 4 52 2 84 228 56 25 10 . 12 173 36 . 286 16 100 . 72 44 140 130 30 847 Cannon 77 | . . . 12 6 . 6 7 . 16 . . . 16 9 . . . 3 . . 1 1 Launcher 47 | . . . . 10 . 5 7 . 8 15 1 . . 1 . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 2333 | 4 52 2 84 228 56 25 10 . 12 173 36 . 272 16 100 . 72 44 140 130 30 847 Thermal 26 | . . . 12 . . . . . . . . . 14 . . . . . . . . . Explosive 47 | . . . . 10 . 5 7 . 8 15 1 . . 1 . . . . . . . . Electromagnetic 65 | . . . . 6 . 6 7 . 16 . . . 16 9 . . . 3 . . 1 1 Robot Hit Streak 53 | 2 11 1 13 15 10 7 5 . 19 22 10 . 18 11 22 . 24 16 16 22 20 53 Robot Miss Streak 5 | 1 3 2 2 3 2 4 1 . 2 5 1 . 5 1 3 . 4 2 3 2 2 4 Penetration Max 2 | . . . . . . . . . . 1 . . 1 . 1 . 1 . 1 1 1 2 Secondary Targets 56 | . 1 . 3 4 . 2 . . . . 2 . 4 1 3 . . . 1 4 . 31 Max Gunslinging Chain 2 | . 1 . 2 1 . 1 . . . . 1 . 1 1 1 . . . 1 1 . 2 Shots Hit Robots 1766 | 3 34 1 64 155 34 25 13 . 27 143 34 . 199 21 70 . 48 28 91 85 23 668 Core Hits 954 | 2 14 . 29 65 13 25 14 . 13 121 12 . 88 10 29 . 12 17 51 53 16 370 Critical Hits 180 | . . . 1 . . . . . . . . . 15 . 7 . 7 4 23 12 4 107 Critical Kills 61 | . . . . . . . . . . . . . 5 . 3 . 2 1 7 3 . 40 Critical Parts Destroyed 98 | . . . 1 . . . . . . . . . 10 . 4 . 5 3 13 6 2 54 Melee Attacks 42 | . . . . . . . 2 . . 13 . . 2 . . 1 . . . 1 . 23 Impact 20 | . . . . . . . 2 . . 13 . . 2 . . 1 . . . 1 . 1 Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing 22 | . . . . . . . . . . . . . . . . . . . . . . 22 Sneak Attacks 3 | . . . . . . . . . . 1 . . 1 . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 46480 | 38 446 33 957 3125 456 687 849 . 907 4802 666 . 4925 456 1222 . 1208 1657 2631 2457 734 18224 Guns 37450 | 38 427 . 774 1955 421 115 87 . 67 2100 544 . 4148 115 1222 . 1208 577 2616 2407 734 17895 Cannons 1541 | . . . 182 137 . 111 142 . 226 . . . 477 196 . . . 70 . . . . Explosions 6456 | . . . . 924 . 461 620 . 614 2499 122 . 71 145 . . . 1000 . . . . Melee 464 | . . . . . . . . . . 153 . . 126 . . . . . . . . 185 Ramming 569 | . 19 33 1 109 35 . . . . 50 . . 103 . . . . 10 15 50 . 144 Kinetic 37164 | 38 427 . 774 1955 421 115 87 . 67 2100 544 . 3862 115 1222 . 1208 577 2616 2407 734 17895 Thermal 3059 | . . . 182 121 . 157 . . . 1242 . . 357 . . . . 1000 . . . . Explosive 3865 | . . . . 803 . 304 620 . 614 1257 122 . . 145 . . . . . . . . Electromagnetic 1359 | . . . . 137 . 111 142 . 226 . . . 477 196 . . . 70 . . . . Impact 410 | . . . . . . . . . . 153 . . 126 . . . . . . . . 131 Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing 54 | . . . . . . . . . . . . . . . . . . . . . . 54 Highest Corruption 13 | . . . . . . . . . . 1 2 2 2 . 3 3 2 3 3 4 . 13 Average Corruption 3 | . . . . . . . . . . 1 1 2 1 . 1 1 1 2 2 2 . 5 Corruption Purged 11 | . . . . . . . . . . . . . 2 . 2 1 1 . 1 . . 4 Effects 172 | . . . . . . . . . . 2 11 1 6 . 6 1 1 1 10 12 . 121 Message Errors 23 | . . . . . . . . . . 1 3 . . . 1 . . . 3 3 . 12 Matter Fused 15 | . . . . . . . . . . . . . . . 1 . . . 2 1 . 11 Heat Flow Errors 13 | . . . . . . . . . . . 1 1 . . 1 1 . . 1 . . 8 Energy Discharges 18 | . . . . . . . . . . 1 3 . 2 . 1 . 1 . 3 1 . 6 Parts Rejected 3 | . . . . . . . . . . . . . . . . . . . . . . 3 Data Loss (minor) 27 | . . . . . . . . . . . 3 . 2 . 2 . . . . 5 . 15 Misdirections 8 | . . . . . . . . . . . . . . . . . . . . . . 8 Targeting Errors 55 | . . . . . . . . . . . 1 . 1 . . . . 1 1 2 . 49 Weapon Failures 10 | . . . . . . . . . . . . . 1 . . . . . . . . 9 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 670 | . . . . 50 . 1 11 . 37 428 . . . . . . . 69 . 26 . 48 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . Explosions 475 | . . . . 36 . 1 11 . 37 321 . . . . . . . 69 . . . . Melee 195 | . . . . 14 . . . . . 107 . . . . . . . . . 26 . 48 Knockbacks 5 | . 1 . . 2 . . . . . 1 . . . . . . . . . . . 1 Impact 5 | . 1 . . 2 . . . . . 1 . . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 140 | . . . . . . 53 . . 24 51 . . . . . . . . . . . 12 Shots 4 | . . . . . . 1 . . 1 2 . . . . . . . . . . . . Rammed 37 | . 4 4 1 6 3 . . . . 3 . . 8 . . . . 2 1 1 . 4 Targets Rammed 42 | . 4 4 1 6 3 . . . . 3 . . 8 . 1 . . 2 1 2 . 7 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed 5 | . . . . . . . . . . . . . . . 1 . . . . 1 . 3 Highest Temperature 456 | . 2 . 270 207 116 310 56 . 168 223 224 148 245 130 350 230 345 81 456 207 21 361 Average Temperature 80 | . 2 . 53 49 49 157 24 . 67 56 122 87 61 51 142 118 114 26 130 78 14 84 Received Heat Transfer 2860 | . 84 . 189 432 36 207 . . 48 372 54 . 301 60 117 . 120 . 42 105 . 693 Effects 4 | . . . . . . . . . . . . . . . 1 . . . 3 . . . Shutdowns 4 | . . . . . . . . . . . . . . . 1 . . . 3 . . . Siege Activations 7 | . . . . . . . . . . . . . . . . . . . . . . 7 Total Turns 223 | . . . . . . . . . . . . . . . . . . . . . . 223 Longest Duration 74 | . . . . . . . . . . . . . . . . . . . . . . 74 Robots Corrupted 6 | . . . . 1 . 1 . . 1 . . . 2 1 . . . . . . . . Combat Hostiles 6 | . . . . 1 . 1 . . 1 . . . 2 1 . . . . . . . . Parts Fried 18 | . . . . 4 . 1 . . 1 1 . . 7 2 . . . . . . . 2 Impact Corruptions 7 | . . . . 2 . . . . . 2 . . . . . . . . . 1 . 2 Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . 1 . . . . . . 1 . . . . . . . . . . . . Heat Transferred 2477 | . . . 333 100 . 150 . . . 800 . . 544 . . . . 550 . . . . Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . . . . . . 4 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . 1 . . . . . . 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp War Pro Fac Res Tes Res Acc Peak Influence 1768 | 5 249 . 249 464 317 . . . . 507 . . 548 . . . . 328 365 357 193 1768 Initial 210 | . 3 . . 81 210 . . . . 69 . . 105 . . . . . 98 120 177 . Average 323 | 1 90 . 114 265 249 . . . . 185 . . 222 . . . . 92 153 262 110 979 Maximum Alert Level 5 | . 1 . 1 2 1 . . . . 2 . . 2 . . . . 1 1 1 . 5 Low Security (%) 53 | 100 92 100 90 28 9 . . . . 59 . . 55 . . . . 94 62 21 100 6 Level 1 23 | . 7 . 9 49 90 . . . . 27 . . 25 . . . . 5 37 78 . 4 Level 2 9 | . . . . 21 . . . . . 12 . . 19 . . . . . . . . 19 Level 3 5 | . . . . . . . . . . . . . . . . . . . . . . 29 Level 4 4 | . . . . . . . . . . . . . . . . . . . . . . 22 Level 5 3 | . . . . . . . . . . . . . . . . . . . . . . 17 High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 67 | . 4 . 3 5 3 . . . . 6 . . 3 . 1 . . 6 3 3 1 29 Investigation 6 | . 1 . 2 1 . . . . . . . . . . . . . . . . . 2 Extermination 15 | . . . . . 1 . . . . 2 . . 1 . . . . 1 2 1 . 7 Reinforcement 28 | . 3 . 1 3 2 . . . . 4 . . 2 . . . . 2 1 2 1 7 Assault 8 | . . . . . . . . . . . . . . . 1 . . . . . . 7 Garrison 10 | . . . . 1 . . . . . . . . . . . . . 3 . . . 6 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 9 | . . . . 1 . . . . . 2 . . 1 . . . . 1 . . . 4 Haulers Reinforced 4 | . . . . . 1 . . . . . . . 1 . . . . . 1 . . 1 Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp War Pro Fac Res Tes Res Acc Distress Signals 33 | . 2 2 1 11 . . . . . 1 . . 1 . . 1 . . 1 . 5 8 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 482 | . 26 1 19 42 5 10 12 . 5 31 3 1 43 7 16 24 4 12 21 20 21 159 Peak Tracking Total 12 | . 5 1 4 7 2 4 4 . 3 6 3 1 5 5 11 11 2 7 6 5 7 12 Tactical Retreats 31 | . 1 . . 6 . . 3 . . . . . 5 1 2 1 . . . 1 . 11 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp War Pro Fac Res Tes Res Acc Traps Triggered 8 | . 2 . 2 1 . . . . . 1 . . 1 . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused 2 | . . 2 . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed 12 | . . 5 . . . . . . . . . . . . . . 7 . . . . . Triggered 15 | . . . . . . . 1 . 1 . . 1 . 3 . 8 1 . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp War Pro Fac Res Tes Res Acc Machines Disabled 24 | . . . . 3 . . 1 . . 9 . . . . . . . 4 . 1 1 5 Max in Single Turn 9 | . . . . 2 . . 1 . . 9 . . . . . . . 3 . 1 1 1 Garrison Access 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp War Pro Fac Res Tes Res Acc Machines Accessed 44 | . 5 . 4 6 1 . . 4 . 5 3 . 5 . . . . 1 3 3 . 4 Terminals 25 | . 3 . 2 3 1 . . . . 4 . . 4 . . . . 1 2 3 . 2 Fabricators 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Repair Stations 7 | . 1 . 2 1 . . . . . . . . 1 . . . . . 1 . . 1 Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . . . . . . . . . . . . . . 1 Total Hacks 132 | . 18 . 11 15 1 . . 29 . 10 7 . 10 . . . . 4 5 5 . 17 Successful 87 | . 8 . 8 8 1 . . 29 . 8 7 . 7 . . . . 1 3 1 . 6 Failed 45 | . 10 . 3 7 . . . . . 2 . . 3 . . . . 3 2 4 . 11 Catastrophic 9 | . . . . 2 . . . . . . . . . . . . . . . 2 . 5 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 33 | . 14 . 3 5 . . . . . 1 . . 3 . . 1 . 4 . . . 2 Terminals 56 | . 12 . 5 6 1 . . . . 7 . . 8 . . . . 4 2 5 . 6 Fabricators 3 | . . . . . . . . . . 3 . . . . . . . . . . . . Repair Stations 29 | . 4 . 6 5 . . . . . . . . 2 . . . . . 3 . . 9 Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . 2 . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . 2 . . . . . . . . . . . . . . . . . 2 Terminal Hacks 54 | . 2 . 1 1 1 . . 29 . 5 7 . 5 . . . . . 1 1 . 1 Record 16 | . . . . . . . . 11 . . 5 . . . . . . . . . . . Part Schematic 10 | . . . . 1 . . . 9 . . . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . 6 . . . . . . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 8 | . 1 . . . . . . 3 . 1 . . 2 . . . . . . 1 . . Open Door 2 | . . . . . . . . . . . 2 . . . . . . . . . . . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . 1 . . . Branch Access Points 3 | . . . . . 1 . . . . 1 . . 1 . . . . . . . . . Unreport Threat 5 | . . . 1 . . . . . . 2 . . 1 . . . . . . . . 1 Zone Layout 2 | . . . . . . . . . . 1 . . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . 2 . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Build 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Repair Station Hacks 20 | . 2 . 5 4 . . . . . . . . 2 . . . . . 2 . . 5 Scan Component 11 | . 1 . 3 2 . . . . . . . . 1 . . . . . 1 . . 3 Repair 9 | . 1 . 2 2 . . . . . . . . 1 . . . . . 1 . . 2 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . . . . . . . . . . . . . . . Insert Component 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Analyze 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 9 | . 4 . 2 1 . . . . . 1 . . . . . . . 1 . . . . Terminals 8 | . 3 . 2 1 . . . . . 1 . . . . . . . 1 . . . . Track 2 | . 1 . . . . . . . . 1 . . . . . . . . . . . . Botnet 6 | . 2 . 2 1 . . . . . . . . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . 1 . . . . . . . . . . . 1 Used 1 | . . . . . . . . . . 1 . . . . . . . . . . . . Hacking Detections 36 | . 4 . 4 6 1 . . . . 5 . . 5 . . . . 1 3 3 . 4 Full Trace Events 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 6 . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . 2 . . . 9 . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . Matter 146 | . . . . . . . . . . 146 . . . . . . . . . . . . Time 73 | . . . . . . . . . . 73 . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 9 | . 1 . 2 2 . . . . . . . . 1 . . . . . 1 . . 2 Time 313 | . 26 . 64 64 . . . . . . . . 13 . . . . . 44 . . 102 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp War Pro Fac Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . . . . . . . . . . . . . . . 6 . Machine Destruction 3 | . . . . . . . . . . . . . . . . . . . . . 3 . Programmers 3 | . . . . . . . . . . . . . . . . . . . . . 3 . Robots Rewired 2 | . . . . . . . . . . . . . . . 2 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 -------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp War Pro Fac Res Tes Res Acc Total Allies 3 | . . . . . . . . . 1 . . . . . 2 . . . . . . . Largest Group 2 | . . . . . . . . . 1 . . . . . 2 1 . . . . . . Highest-Rated Group 94 | . . . . . . . . . 94 . . . . . 75 23 . . . . . . Highest-Rated Ally 94 | . . . . . . . . . 94 . . . . . 49 23 . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 17 | . . . . . . . . . 3 . . . . . 14 . . . . . . . Total Damage 445 | . . . . . . . . . 154 . . . . . 291 . . . . . . . Kills 2 | . . . . . . . . . . . . . . . 2 . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . 1 . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp War Pro Fac Res Tes Res Acc Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . . . 1 . 2 . 1 1 . 1 1 . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp War Pro Fac Res Tes Res Acc Turns Passed 18045 | 89 814 464 905 1396 443 523 569 150 680 1456 774 197 1492 488 401 614 442 639 1048 675 1254 2532 Spaces Moved 7955 | 45 426 244 342 483 199 261 282 83 336 580 407 109 580 240 159 321 191 293 356 303 596 1119 Core 166 | 1 . . . . . . . . . . . . . . . . . . . . . 165 Treads 7544 | 44 426 244 342 483 199 261 282 83 336 580 407 109 580 240 159 239 191 293 356 303 596 791 Legs 82 | . . . . . . . . . . . . . . . . 82 . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . Hover 163 | . . . . . . . . . . . . . . . . . . . . . . 163 Flight . | . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 160 180 200 180 180 180 180 180 180 180 180 180 180 180 160 192 190 190 166 163 50 Average Speed 173 | 157 160 160 190 201 185 180 180 180 180 180 180 180 180 180 180 177 192 191 190 176 163 133 Slowest Speed 250 | 160 160 160 200 220 200 180 180 180 180 180 180 180 200 180 180 250 192 192 190 190 163 190 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 4 62 41 29 53 7 49 33 75 68 20 51 15 18 51 37 51 37 15 12 45 11 35 Regions Visited 22 Branch Regions 12 Pre-discovered Areas 6 | . 1 1 . . . . . 1 . . 1 1 . . . . 1 . . . . . Known Exits Taken 7 | . . . . . 1 . . . . 1 . 1 1 . 1 . 1 . . 1 . . Unknown Exits Taken 15 | 1 1 1 1 1 . 1 1 1 1 . 1 . . 1 . 1 . 1 1 . 1 . Scrap Searched 9 | . . 1 . . . . 1 . 2 . 1 3 . 1 . . . . . . . . Spaces Dug 32 | . . . . . . 14 1 . . 14 . . 1 . . 1 . . . . . 1 Terrain Destroyed 358 | . . . . 41 . 34 43 . 43 54 . . 16 4 4 1 8 24 . 2 . 84 Melee 15 | . . . . . . . 1 . . 11 . . 1 . . 1 . . . . . 1 Projectile 90 | . . . . . . . . . 1 . . . 9 . 4 . 8 5 . 2 . 61 AOE 253 | . . . . 41 . 34 42 . 42 43 . . 6 4 . . . 19 . . . 22 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac Low Low Fac Upp Upp War Pro Fac Res Tes Res Acc Total 10671 | 56 504 316 531 758 244 287 321 83 379 861 423 110 819 276 220 375 220 344 652 369 866 1657 Wait 1183 | . 29 52 86 122 18 . . . 2 141 . . 43 1 9 4 1 1 242 7 226 199 Move 7933 | 44 425 243 341 482 198 260 281 82 335 579 406 108 579 239 158 320 190 292 355 302 595 1119 Hop . | . . . . . . . . . . . . . . . . . . . . . . . Pick Up 176 | 4 10 6 25 20 3 . 4 . 3 18 1 1 25 4 . 12 . 3 4 3 5 25 Fast Attach 76 | 6 1 . 4 6 2 . 2 . . 2 . . 6 1 1 4 . . 3 4 6 28 Attach 78 | . . . 3 5 2 2 . . 2 10 2 . 13 1 2 2 . 3 3 2 6 20 Detach 3 | . . . . . . . . . . . . . . . . 1 . . 1 . . 1 Swap 212 | . 4 . 16 21 1 7 9 1 8 17 4 1 24 11 5 9 4 17 10 10 6 27 Drop 218 | . 5 5 23 26 3 . 7 . 2 19 . . 23 5 2 22 . 12 5 11 15 33 Fire 677 | 2 26 1 32 70 14 18 16 . 27 59 10 . 94 14 25 . 18 14 28 27 7 175 Melee 42 | . . . . . . . 2 . . 13 . . 2 . . 1 . . . 1 . 23 Ram 2 | . . . . . . . . . . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush 40 | . 4 4 1 6 3 . . . . 3 . . 8 . 1 . . 2 1 2 . 5 Escape Stasis 2 | . . . . . . . . . . . . . 2 . . . . . . . . . Rewire 17 | . . . . . . . . . . . . . . . 17 . . . . . . . Trap 12 | . . 5 . . . . . . . . . . . . . . 7 . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory (discovered 5 exits: *Fac / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -3/Research (discovered 4 exits: Res x3 / *Tes) -3/Testing -2/Research -1/Access History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 90 | -11/Scrapyard | Entered Materials 216 | -10/Materials | Discovered new exit (range 12) 305 | -10/Materials | Build established: Mutant 386 | -10/Materials | Discovered new exit (range 12) 553 | -10/Materials | Repaired Assault Rifle 904 | -10/Materials | Entered Mines 962 | -10/Mines | Met a Derelict bent on vengeance 968 | -10/Mines | Found a hidden stash of uninstalled traps 989 | -10/Mines | Learned location of Storage (-8) 1038 | -10/Mines | Assembled infested the area 1043 | -10/Mines | Assisted by a Guerilla fighting off Assembled 1344 | -10/Mines | Discovered new exit (range 5) 1368 | -10/Mines | Entered Materials 1368 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2034 | -9/Materials | Repaired Hvy. Assault Rifle 2068 | -9/Materials | Repaired Hvy. Assault Rifle 2233 | -9/Materials | Discovered new exit (range 3) 2273 | -9/Materials | Entered another Materials area 2273 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2337 | -8/Materials | Repaired Hvy. Assault Rifle 2371 | -8/Materials | Repaired Hvy. Assault Rifle 2553 | -8/Materials | Build established: Scavenger-Tank 3515 | -8/Materials | Build established: Scavenger-Gunner 3580 | -8/Materials | Discovered new exit (range 15) 3609 | -8/Materials | Garrison activated, responded to threat 3669 | -8/Materials | Entered Factory 3669 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3938 | -7/Factory | Discovered new exit (range 7) 4060 | -7/Factory | Build established: Hauler-Tank 4076 | -7/Factory | Identified exit to Lower Caves 4112 | -7/Factory | Entered Lower Caves 4623 | -7/Lower Caves | Discovered new exit (range 8) 4635 | -7/Lower Caves | Entered another Lower Caves area 4732 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 5152 | -7/Lower Caves | Discovered new exit (range 8) 5204 | -7/Lower Caves | Entered Data Miner 5204 | -7/Data Miner | Discovered new exit (range 6) 5228 | -7/Data Miner | Met Data Miner 5293 | -7/Data Miner | Learned location of Section 7 (-2) 5293 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5311 | -7/Data Miner | Received God Mode back door access code from Data Miner 5354 | -7/Data Miner | Entered Proximity Caves 5371 | -6/Proximity Caves | Spotted B-75 Beast 5373 | -6/Proximity Caves | Escorted by Enhanced Grunt 5485 | -6/Proximity Caves | Destroyed B-75 Beast 5649 | -6/Proximity Caves | Build established: Hauler-Mutant 5704 | -6/Proximity Caves | Learned 12 Factory zone layouts 5924 | -6/Proximity Caves | Learned Factory security intel 5998 | -6/Proximity Caves | Discovered new exit (range 16) 6034 | -6/Proximity Caves | Entered Factory 6034 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6035 | -6/Factory | Identified exit to Factory 6158 | -6/Factory | Identified exit to Lower Caves 6169 | -6/Factory | Build established: Hauler-Tank 7490 | -6/Factory | Entered Lower Caves 7755 | -6/Lower Caves | Learned location of 1 exit from Factory 7755 | -6/Lower Caves | Learned Factory emergency access door positions 7755 | -6/Lower Caves | Learned Extension garrison access intel 8171 | -6/Lower Caves | Encountered a Warlord checkpoint 8203 | -6/Lower Caves | Learned location of Zion (-6) 8253 | -6/Lower Caves | Discovered new exit (range 5) 8264 | -6/Lower Caves | Entered another Lower Caves area 8301 | -6/Lower Caves | Encountered a Warlord checkpoint 8449 | -6/Lower Caves | Discovered exit to Factory (range 6) 8461 | -6/Lower Caves | Entered Factory 8461 | -5/Factory | Evolved 2 slots: Utility x2 8462 | -5/Factory | Identified exit to Extension 8463 | -5/Factory | Identified exit to Factory 8524 | -5/Factory | Spotted B-75 Beast 8671 | -5/Factory | Lost 3 parts (1p2n) 8963 | -5/Factory | Repaired Assault Rifle 9199 | -5/Factory | Identified exit to Upper Caves 9295 | -5/Factory | Build established: Scavenger-Tank 9568 | -5/Factory | Destroyed 12 combat bots 9872 | -5/Factory | Build established: Hauler-Tank 9953 | -5/Factory | Entered Upper Caves 9954 | -5/Upper Caves | Encountered a Warlord checkpoint 10126 | -5/Upper Caves | Spotted B-75 Beast 10179 | -5/Upper Caves | Destroyed B-75 Beast 10421 | -5/Upper Caves | Learned 4 Factory zone layouts 10432 | -5/Upper Caves | Discovered new exit (range 6) 10441 | -5/Upper Caves | Entered another Upper Caves area 10447 | -5/Upper Caves | Identified exit to Warlord 10479 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 10510 | -5/Upper Caves | Build established: Scavenger-Tank 10579 | -5/Upper Caves | Destroyed 10 combat bots 10842 | -5/Upper Caves | Entered Warlord 10842 | -5/Warlord | Accompanied by 1 ally 10904 | -5/Warlord | System corruption cleaned by Quarantine Array 11137 | -5/Warlord | Met Warlord 11162 | -5/Warlord | Warlord's base attacked by MAIN.C 11166 | -5/Warlord | Opened Warlord's prototype stash 11173 | -5/Warlord | Found Prototype Reactor 11179 | -5/Warlord | Found Prototype Processor 11195 | -5/Warlord | Found Prototype Processor 11366 | -5/Warlord | Warlord forces counterattacked 11431 | -5/Warlord | Discovered new exit (range 14) 11456 | -5/Warlord | Entered Proximity Caves 11657 | -4/Proximity Caves | Spotted B-86 Titan 11873 | -4/Proximity Caves | Discovered exit to Factory (range 14) 11898 | -4/Proximity Caves | Entered Factory 11898 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 12080 | -4/Factory | Identified Vortex Chain Reactor 12111 | -4/Factory | Identified Exp. Targeting Computer 12146 | -4/Factory | Identified Exp. Armor Integrity Analyzer 12202 | -4/Factory | Garrison activated, responded to threat 12287 | -4/Factory | Destroyed 7 combat bots 12526 | -4/Factory | Discovered new exit (range 7) 12537 | -4/Factory | Entered Research 12537 | -3/Research | Evolved 2 slots: Propulsion x1, Weapon x1 13023 | -3/Research | Repaired Imp. Shield Generator 13130 | -3/Research | Identified exit to Research 13254 | -3/Research | Discovered new exit (range 21) 13427 | -3/Research | Build established: Scavenger-Gunner 13585 | -3/Research | Entered Testing 13712 | -3/Testing | Found Prototype Hackware 14025 | -3/Testing | Discovered exit to Research (range 16) 14260 | -3/Testing | Entered Research 14260 | -2/Research | Warlord forces began assault on 0b10 14260 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 14328 | -2/Research | Met up with Warlord 14370 | -2/Research | Research machine network offline 14673 | -2/Research | Spotted Executioner 14674 | -2/Research | Destroyed Executioner 14676 | -2/Research | Spotted Executioner 14678 | -2/Research | Spotted Executioner 14678 | -2/Research | Spotted Executioner 14721 | -2/Research | Found Prototype Device 14721 | -2/Research | Identified Adv. Kinecellerator 14724 | -2/Research | Found Prototype Processor 14724 | -2/Research | Identified Exp. Core Analyzer 14732 | -2/Research | Found Exp. Targeting Computer 14768 | -2/Research | Borebot progress halted 14771 | -2/Research | Borebot progress halted 14810 | -2/Research | Spotted Striker 14817 | -2/Research | Destroyed Striker 15151 | -2/Research | Borebot progress halted 15261 | -2/Research | Warlord invited to help at Command 15334 | -2/Research | Borebot progress halted 15441 | -2/Research | Borebot progress halted 15485 | -2/Research | Discovered new exit (range 15) 15514 | -2/Research | Entered Access 15514 | -1/Access | Evolved 2 slots: Utility x2 15536 | -1/Access | Garrison activated, responded to threat 15739 | -1/Access | Destroyed 8 combat bots 15810 | -1/Access | First assault squad dispatched 16039 | -1/Access | Incoming assault squad redirected 16349 | -1/Access | Garrison activated, responded to threat 16534 | -1/Access | Incoming assault squad redirected 16586 | -1/Access | Identified Ghost Barrier 16768 | -1/Access | Repaired Broken Helical Railgun 16805 | -1/Access | Repaired Arm. Heavy Treads 16829 | -1/Access | Spotted B-99 Colossus 16917 | -1/Access | Destroyed B-99 Colossus 16938 | -1/Access | Destroyed 9 combat bots 16993 | -1/Access | Lost 4 parts (1p2u1w) 17057 | -1/Access | Found Prototype Ballistic Gun 17059 | -1/Access | Found Prototype Ballistic Gun 17060 | -1/Access | Identified Multirail (x2) 17063 | -1/Access | Lost 4 parts (1p1n2w) 17079 | -1/Access | Found Hvy. Reflective Plating 17183 | -1/Access | Spotted B-99 Colossus 17215 | -1/Access | Destroyed B-99 Colossus 17305 | -1/Access | Found Hvy. Reflective Plating 17311 | -1/Access | Found Multirail 17316 | -1/Access | Found Multirail 17594 | -1/Access | System corruption reached 10% 17777 | -1/Access | Spotted B-99 Colossus 17846 | -1/Access | Released all parts (20) 18000 | -1/Access | Core integrity fell below 50% 18023 | -1/Access | Lost 3 parts (1p1n1w) 18026 | -1/Access | Spotted B-99 Colossus 18046 | -1/Access | Self-destructed Last Messages --------------- A013. 18004_ System corrupted: Matter fused (-9). 18007_ Sneak attack on U-05 Engineer. 18007_ System corrupted: Powered Hammer targeting data glitched. 18007_ U-05 Engineer destroyed. 18009_ Acquired 9 matter. 18011_ Slammed into U-05 Engineer. 18012_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 18012_ Slammed into W-44 Eye. 18014_ ALERT: Rogue bot located, Programmers report to Access Zone 5W. 18022_ System corrupted: Component data lost. 18023_ K-01 Serf cleans the Sealed Freight Elevator. 18026_ Powered Hammer destroyed. 18032_ Door malfunctions. 18039_ P-80 Master resets P-80 Master, system corruption cleaned. 18042_ U-05 Engineer repairs door. 18044_ P-80 Master resets P-80 Master, system corruption cleaned. 18046_ K-01 Serf suffers critical hit. 18046_ Chain reaction triggered in Lgt. Ion Engine. Map ----- +----------------------------------------------------+ | ????????????????# """" #??????????????????????? | | ????????????????# """" #??????????????????????? | | ????????????????#[ "" #??????????????????????? | | ????????????????# #??????????????????????? | | ????????????????# #??????????????????????? | | ????????????????# #??????????????????????? | | ????????????????# #??????????????????????? | | ????????????????# #??????????????????????? | | ????????????????# #??????????????????????? | | ????????????????# #??????????????????????? | | ????????????????# #??????????????????????? | | ????#######+########/#######?????????????????????? | | ?"T""" u #????""""?????????????? | | "" """ ^ #??"""""" ! #????????? | | # #????????? | | " + #????????? | | """ =! # [ #????????? | | """ !! #?? #????????? | | " ! #???? #????????? | | #?????? #????????? | | #???????? ?????????? | | #??????????##?????????? | | ## ############+####### #?????????????????????? | | ????????# #???# #?????????????????????? | | ????????# #???# #?????????????????????? | | ????????# ! #???# @k#?????????????????????? | | ????????# #???# ??????????????????? | | ????????# #???# #??????????????? | | ????????# """""" #???# s #??????????????? | | ????????# """""" #???# ss #??????????????? | | ????????# """""" #???# s #??????????????? | | ????????# """""" #???# s #??????????????? | | ????????# """""" #???# ?????????????? | | ????????# #???# ????????????? | | ????????# #???# ???????????? | | ????????# #???# ????????????? | | ????????# #???# ????????????? | | ????????# #???# #####??????????????? | | ????????###+########???# #??????????????????? | | ??????????# #??????????? ???????????????????? | | ??????????# #??????????? ?????????????????????? | | ??????????# #????????????????????????????????????? | | ??????????#%#????????????????????????????????????? | | ??????????#%#????????????????????????????????????? | | ??????????# #????????????????????????????????????? | | ??????????# #????????????????????????????????????? | | ??????????#=#????????????????????????????????????? | | ????????###%###????#?????????????????????????????? | | ????????# !!* #?? #?????????????????????????????? | | ###?????# # #?????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 55 Energy Capacity 700 Matter Stores 500 Matter Capacity 500 Sight Range 23 Terrain Scan Density 10 Corruption Prevention 20 Armor Coverage 1200 Resistance: KI 30 Resistance: TH 25 Resistance: EM 15 Utility Shielding 66 Evasion (%) 54 Targeting Accuracy 20 Target Analysis 8 Core Analysis 15 Armor Integrity Analysis 90 Recoil Reduction 6 Salvage Targeting 3 Offensive Hacking 12 Defensive Hacking 20 Item Schematics ----------------- Arm. Treads | -8/Materials | Hacked Hrd. Medium Armor Plating | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Triangulator | -7/Data Miner | Free Exp. Terrain Scan Processor | -7/Data Miner | Free Exp. Terrain Scanner | -7/Data Miner | Free Exp. Transmission Jammer | -7/Data Miner | Free Kinetic Spear | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free I-47 Archangel | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GammaLongswordBox Manual? 0 Play Time 01:49:46 Cumulative 573.9 hours Start 2020.09.16 @ 10:42:54 End 2020.09.16 @ 12:28:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 910 Rogue 910 Adventurer 0 Explorer 0 Win Type - Total 53 Types 34/1/7/8/3/0/0/0/0 Lore% 91 Gallery% 93 Achievement% 82 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 14/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2d3b7ea0-9ca7-4c02-807d-8337d0095429