Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.19 @ 18:10:38 Player: Tereza Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (7) 3500 Regions Visited (19) 3800 Robots Destroyed (168) 840 Value Destroyed (7088) 7088 Prototype IDs (17) 340 Alien Tech Used (0) 0 Bonus (2793) 2793 TOTAL SCORE: 18361 Bonus ------- High Alert Combat Kills 241 Follower Combat Kills 1273 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Scanned by Researcher 500 Friendly Fire -121 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 99/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -3/Quarantine Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (11) ----- Improved Target Analyzer Advanced Target Analyzer Graphene Brace > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Micro Fission Core Particle Reactor Light Particle Reactor Biometal Leg Peak State ------------ > --- POWER ------------ Particle Reactor > --- PROPULSION ------- Flexi-carbon Leg Myomer Leg Biometal Leg Biometal Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Improved Targeting Computer Improved Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Recoil Nullifier Improved Phase Shifter Layered Medium Armor Plating Graphene Brace > --- WEAPON ----------- Gamma Rifle Plasma Rifle Quantum Rifle Zionite Phaser-M Mass Driver > --- INVENTORY -------- Light Angular Momentum Engine Micro Fission Core Particle Reactor Light Particle Reactor Flexi-carbon Leg Flexi-carbon Leg Biometal Leg Biometal Leg Biometal Leg Small Matter Pod Advanced Force Field Hacking Suite Railgun Hardcell Cannon CR-A16's Pointy Stick [Rating: 138] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Reactor Particle Reactor Propulsion Carbon-fiber Leg Treads Light Treads Leg Carbon-fiber Leg Utility Improved Targeting Computer Device Graphene Brace Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Layered Medium Armor Plating Weapon Enhanced Gauss Cannon Energy Gun Plasma Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Flak Gun Ballistic Cannon Enhanced Gauss Cannon Launcher Heavy Proton Missile Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Res Qua Slots Evolved 14 | . . 2 2 2 . . . . 2 . . . . 2 2 . . 2 . Power . | . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . . . . . . . 1 . . . . . Utility 9 | . . 2 1 1 . . . . 2 . . . . 1 1 . . 1 . Weapon 3 | . . . . 1 . . . . . . . . . . 1 . . 1 . Parts Attached 186 | 6 5 9 3 40 2 3 3 6 5 16 . 3 3 17 21 1 . 27 16 Power 17 | 1 2 . . 5 1 . . . . 2 . . . 1 2 . . 1 2 Engine 11 | 1 1 . . 3 1 . . . . 2 . . . 1 1 . . . 1 Core 4 | . 1 . . 2 . . . . . . . . . . . . . . 1 Reactor 2 | . . . . . . . . . . . . . . . 1 . . 1 . Propulsion 51 | 2 2 2 1 12 . 2 . 3 2 4 . . . 6 5 . . 7 3 Treads 11 | 2 . . . 2 . 1 . 2 1 1 . . . 1 1 . . . . Leg 40 | . 2 2 1 10 . 1 . 1 1 3 . . . 5 4 . . 7 3 Wheel . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Utility 54 | 1 1 5 2 7 1 . . 2 2 5 . 3 . 8 5 . . 9 3 Device 21 | . . 2 1 1 . . . 1 1 2 . 2 . 4 2 . . 3 2 Storage 5 | 1 . 1 . . . . . . . 2 . . . . . . . . 1 Processor 16 | . . 2 1 3 . . . 1 . . . 1 . 2 2 . . 4 . Hackware 3 | . . . . . . . . . 1 . . . . 2 . . . . . Protection 9 | . 1 . . 3 1 . . . . 1 . . . . 1 . . 2 . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 64 | 2 . 2 . 16 . 1 3 1 1 5 . . 3 2 9 1 . 10 8 Energy Gun 25 | . . 1 . 7 . 1 1 . . . . . . 2 4 . . 7 2 Energy Cannon 2 | . . . . 1 . . . . . . . . . . 1 . . . . Ballistic Gun 23 | 2 . 1 . 6 . . 1 . 1 3 . . 3 . 2 . . 1 3 Ballistic Cannon 12 | . . . . 1 . . 1 1 . 2 . . . . 1 1 . 2 3 Launcher 2 | . . . . 1 . . . . . . . . . . 1 . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . . 1 . . . . . . . . . . 2 . . 2 . Corrupted Parts 2 | . . . . 1 . . . . . . . . . . . . . 1 . System Corruption 4 | . . . . 2 . . . . . . . . . . . . . 2 . Parts Lost 109 | . . 3 . 18 1 . . 4 . 15 . . . 8 17 2 . 13 28 Power 9 | . . . . 4 . . . . . 1 . . . . 1 . . . 3 Propulsion 25 | . . 1 . 4 . . . 1 . 4 . . . 3 5 . . 1 6 Utility 35 | . . 1 . 3 . . . 2 . 6 . . . 4 3 2 . 4 10 Weapon 40 | . . 1 . 7 1 . . 1 . 4 . . . 1 8 . . 8 9 Highest Loss Streak 25 | . . 3 . 6 1 . . 3 . 5 . . . 3 12 2 . 6 25 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 89 | . 93 98 97 96 94 98 81 93 94 82 73 74 94 93 82 93 84 95 69 Engine 4 | . 8 . . 4 7 7 7 7 6 6 6 6 6 5 2 5 5 1 . Core 1 | . 5 11 9 2 . . . . . . . . . . . . . . . Treads 4 | . 16 . . 3 7 6 7 7 17 8 6 6 6 2 . . . . . Leg 14 | . 11 20 27 19 15 15 15 13 2 9 13 13 13 17 13 15 15 18 11 Device 11 | . . 9 9 6 7 7 7 6 10 11 6 14 20 23 19 14 10 18 12 Storage 6 | . 14 11 9 7 7 7 7 7 6 5 6 6 6 5 5 5 5 4 3 Processor 18 | . . 21 24 23 23 23 23 28 26 10 6 10 13 14 21 25 21 20 23 Hackware 2 | . . . . . . . . . 4 6 6 6 6 4 . . . . . Protection 4 | . 8 2 . 5 7 7 7 2 . 4 6 6 6 . . 5 5 5 . Energy Gun 4 | . . 8 9 8 2 5 1 1 . . . . . 6 8 10 10 12 1 Ballistic Gun 5 | . 28 13 9 6 7 7 1 7 11 4 . . 14 8 2 . . . 3 Ballistic Cannon 4 | . . . . . 7 7 1 6 6 11 13 2 . . 2 5 5 4 7 Peak Build Rating 138 | 6 10 16 20 46 45 46 46 46 48 63 44 47 59 77 95 94 86 138 124 Average Rating 52 | 4 7 15 18 33 42 44 37 41 46 46 44 43 55 69 76 92 86 120 85 On Entrance 47 | . 6 10 16 20 44 41 46 46 41 47 44 44 47 59 70 91 86 86 115 Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 90 | 10 15 23 23 46 44 43 43 43 42 65 62 62 58 58 69 73 72 87 90 Greatest Support 101 | 40 40 20 30 40 30 35 35 48 68 68 30 39 39 79 65 65 65 101 101 Greatest Overweight (x) 20 | 3 1 2 . 2 1 1 1 1 1 3 2 2 1 1 11 1 1 1 20 Average Overweight (x) . | . . . . 1 1 1 . . . 1 2 1 1 . . 1 1 . . Largest Inventory Capacity 15 | 8 8 10 10 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 Average Capacity 12 | 7 8 9 10 10 10 10 10 10 10 14 15 15 15 15 15 15 15 15 12 Most Carried 15 | 8 8 10 10 10 10 10 10 10 10 12 12 15 15 15 15 15 15 15 15 Average Carried 11 | 5 7 8 9 9 10 9 10 9 9 9 12 13 13 14 12 14 15 14 10 Final Capacity 15 | 8 8 10 10 10 10 10 10 10 10 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 8 10 10 10 10 10 10 10 10 12 12 15 13 15 15 15 15 15 4 Class Distribution -------------------- 44% | Scavenger-Gunner 38% | Scavenger-Mutant 8% | Scavenger-Skirmisher 7% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/Quarantine Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Res Qua Matter Collected 5476 | 246 122 163 38 1054 109 182 . 316 80 958 30 67 98 370 376 70 . 666 531 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 7076 | . 216 374 57 2166 179 162 . 169 36 537 . . 129 640 489 78 . 1098 746 Parts 349 | . 11 22 8 107 10 8 . 5 6 15 . . 8 26 21 3 . 60 39 Haulers Intercepted 1 | . . . . . . . . . . . . . . . . . . . 1 Recyclers Shooed 6 | . . . . 2 . . . . . . . . . . 3 . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 53 | . . . . . 5 9 . 12 . 13 . . 11 . . 3 . . . Prevented 6 | . . . . . 4 . . . . . . . 2 . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Res Qua Combat Hostiles Destroyed 135 | . 4 12 4 39 4 4 . 5 3 15 . . 2 11 7 1 . 15 9 Melee 1 | . . . . . . . . . 1 . . . . . . . . . . Guns 97 | . 4 12 4 30 2 3 . 5 . 7 . . 2 9 6 . . 8 5 Cannons 29 | . . . . 5 2 1 . . 2 7 . . . . 1 . . 7 4 AOE 4 | . . . . 3 . . . . . . . . . 1 . . . . . Classes Destroyed 18 | . 2 3 . 7 . 1 . 1 . 1 . . . 1 . . . . 2 Worker 6 | . . . . 4 . . . . . . . . . 1 . . . . 1 Builder 4 | . . . . 1 . . . . . . . . . . . . . . 3 Hauler 1 | . . . . . . . . . . . . . . . . . . . 1 Recycler 6 | . . . . 5 . . . . . . . . . . . . . . 1 Operator 4 | . . 1 . 2 . . . . . . . . . . 1 . . . . Drone 2 | . . . . . . . . 2 . . . . . . . . . . . Watcher 10 | . 1 2 . 2 . . . . . . . . . . 2 . . 3 . Swarmer 28 | . . 6 4 6 . . . . 3 2 . . . . . . . 4 3 Grunt 60 | . 4 5 . 19 2 3 . 2 . 5 . . 1 7 5 . . 3 4 Brawler 4 | . . . . 1 1 . . . . 2 . . . . . . . . . Duelist 2 | . . . . . . 1 . 1 . . . . . . . . . . . Researcher 2 | . . . . . . . . . . . . . . . . . . . 2 Sentry 11 | . . 1 . 5 . . . . . 1 . . . . . 1 . 3 . Specialist 1 | . . . . . . . . . . . . . . 1 . . . . . Hunter 11 | . . . . 3 1 . . . . . . . 1 . 2 . . 2 2 Programmer 8 | . . . . 4 . . . . . . . . . 2 . . . 2 . Heavy 3 | . . . . 1 . . . . . . . . . 1 . . . 1 . Behemoth 1 | . . . . . . . . . . 1 . . . . . . . . . Decomposer 1 | . . . . . . . . . . . . . . . . 1 . . . Wasp 3 | . . . . . . . . . . 3 . . . . . . . . . Thug 1 | . . . . . . . . . . 1 . . . . . . . . . Best Kill Streak 10 | . 3 3 4 10 3 4 . 3 3 4 . . 2 4 3 1 . 5 5 Combat Bots Only 6 | . 2 3 4 6 3 4 . 3 3 4 . . 2 4 3 1 . 5 4 Max Kills in Single Turn 4 | . 1 1 1 4 1 1 . 1 1 1 . . 1 2 1 1 . 1 2 Gunslinging 1 | . . . . 1 . . . . . . . . . . . . . . . Exploded 2 | . . . . 2 . . . . . . . . . 1 . . . . . Melee 1 | . . . . . . . . . 1 . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Res Qua Hostile Shots Fired 1442 | . 36 62 11 293 8 23 . 60 20 212 . . 3 71 168 17 . 137 321 Missed 456 | . 8 15 5 87 1 7 . 11 5 77 . . 2 26 56 4 . 50 102 Damage Taken 16485 | . 373 478 47 2817 156 314 . 888 359 1743 . . 18 1052 1804 230 . 2216 3990 Core 2669 | . 83 62 12 330 31 17 . 138 113 136 . . . 100 321 13 . 154 1159 Absorbed by Shields 73 | . . . . . . . . . . . . . . . . . . . 73 Redirected to Shielding 192 | . . . . . . . . . . . . . . . . . . 192 . Core Remaining (%) 75 | 100 66 84 97 . . . . 26 . . . . 70 90 . . 70 . . Volleys Fired 461 | . 31 44 6 113 7 10 . 20 3 45 . . 7 39 48 3 . 46 39 Largest 5 | . 2 2 2 3 3 2 . 3 2 3 . . 3 3 4 3 . 5 5 Hottest 374 | . 40 88 88 188 127 72 . 122 72 137 . . 85 170 268 199 . 374 298 Shots Fired 1191 | . 62 87 12 277 20 22 . 38 7 122 3 . 21 113 124 10 . 186 87 Gun 899 | . 62 87 12 232 13 11 . 27 4 64 . . 21 113 79 7 . 123 44 Cannon 288 | . . . . 41 7 11 . 11 3 58 3 . . . 45 3 . 63 43 Launcher 4 | . . . . 4 . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 747 | . 62 65 6 124 14 22 . 31 7 122 3 . 21 63 50 3 . 81 73 Thermal 323 | . . 22 6 133 . . . 7 . . . . . 31 67 7 . 47 3 Explosive 4 | . . . . 4 . . . . . . . . . . . . . . . Electromagnetic 102 | . . . . 16 6 . . . . . . . . 19 7 . . 43 11 Phasic 15 | . . . . . . . . . . . . . . . . . . 15 . Robot Hit Streak 23 | . 7 11 4 18 6 5 . 9 3 17 . . 6 13 9 8 . 23 11 Robot Miss Streak 14 | . 3 5 4 8 4 8 . 14 3 5 1 . 2 2 2 1 . 5 7 Penetration Max 1 | . . . . . . . . . . . . . . . 1 1 . 1 1 Secondary Targets 8 | . . . . 5 . . . . . 1 . . 1 1 . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . 1 . . 1 1 . . . . . Shots Hit Robots 794 | . 42 50 5 211 15 16 . 21 5 81 . . 14 77 84 9 . 108 56 Core Hits 446 | . 17 22 4 154 16 17 . 33 6 31 . . 4 34 30 3 . 37 38 Critical Kills 6 | . . . . . . . . . . . . . . . 2 . . 2 2 Critical Parts Destroyed 9 | . . . . 1 . . . . . 1 . . . 1 2 . . 3 1 Critical Strikes 60 | . . 2 . 2 . . . 2 . 8 . . . 5 13 1 . 17 10 Burn 21 | . . 2 . 1 . . . 2 . . . . . 4 7 1 . 4 . Destroy 17 | . . . . 1 . . . . . 1 . . . 1 4 . . 7 3 Blast 18 | . . . . . . . . . . 7 . . . . 2 . . 3 6 Corrupt 3 | . . . . . . . . . . . . . . . . . . 2 1 Intensify 1 | . . . . . . . . . . . . . . . . . . 1 . Melee Attacks . | . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 18072 | . 350 551 74 4700 270 358 . 385 120 2124 . . 274 1781 2018 184 . 2940 1943 Guns 11935 | . 350 551 74 3408 183 222 . 359 60 768 . . 274 1626 1087 120 . 2030 823 Cannons 5398 | . . . . 850 87 136 . 26 55 1352 . . . . 931 64 . 793 1104 Explosions 714 | . . . . 442 . . . . . . . . . 155 . . . 117 . Melee . | . . . . . . . . . . . . . . . . . . . . Ramming 25 | . . . . . . . . . 5 4 . . . . . . . . 16 Kinetic 10387 | . 350 342 42 1479 190 358 . 352 115 2120 . . 274 994 940 64 . 1108 1659 Thermal 5515 | . . 209 32 2625 . . . 33 . . . . . 700 1035 120 . 704 57 Explosive 442 | . . . . 442 . . . . . . . . . . . . . . . Electromagnetic 1323 | . . . . 154 80 . . . . . . . . 87 43 . . 748 211 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Phasic 380 | . . . . . . . . . . . . . . . . . . 380 . Highest Corruption 9 | . . . . 4 6 6 6 6 2 9 9 9 . 3 3 3 3 4 4 Average Corruption 4 | . . . . 2 5 6 6 6 2 7 9 9 . 2 2 3 3 1 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 257 | . . . . 28 23 35 4 23 4 78 15 7 . 2 2 17 2 8 9 Message Errors 59 | . . . . 9 4 7 . 8 . 17 1 . . . 2 7 . 3 1 Matter Fused 70 | . . . . 9 8 10 . 5 1 27 2 4 . 1 . 1 1 . 1 Heat Flow Errors 32 | . . . . 1 2 7 2 4 1 9 1 . . . . 3 . . 2 Energy Discharges 29 | . . . . 4 2 3 . 3 . 5 5 . . . . 4 . 1 2 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . 2 Parts Fused 1 | . . . . . . 1 . . . . . . . . . . . . . Data Loss (minor) 34 | . . . . 1 5 5 1 1 1 12 2 2 . . . 1 1 2 . Data Loss (major) 14 | . . . . 3 2 . . 2 . 4 . 1 . 1 . . . 1 . Misfires 10 | . . . . 1 . 2 . . 1 1 3 . . . . 1 . . 1 Alerts 3 | . . . . . . . 1 . . 1 1 . . . . . . . . Weapon Failures 3 | . . . . . . . . . . 2 . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 90 | . . . . 10 . . . 1 . 15 . . . . 32 13 . 10 9 Projectiles 80 | . . . . 10 . . . 1 . 15 . . . . 32 13 . . 9 Explosions 10 | . . . . . . . . . . . . . . . . . . 10 . Melee . | . . . . . . . . . . . . . . . . . . . . Knockbacks 28 | . . . . . 1 1 . 1 . 3 . . . . 9 1 . 2 10 Impact 1 | . . . . . . . . . . . . . . . . . . . 1 Kinetic 23 | . . . . . 1 1 . 1 . 3 . . . . 7 1 . 2 7 Secondary 4 | . . . . . . . . . . . . . . . 2 . . . 2 Self-Inflicted Damage 46 | . . . . 39 . . . . . . . . . . . . . . 7 Shots 1 | . . . . 1 . . . . . . . . . . . . . . . Rammed 3 | . . . . . . . . . . . . . . . . . . . 3 Targets Rammed 6 | . . . . . . . . . 1 2 . . . . . . . . 3 Kicked 2 | . . . . . . . . . . 2 . . . . . . . . . Crushed 1 | . . . . . . . . . 1 . . . . . . . . . . Highest Temperature 509 | . 53 177 45 509 275 237 237 301 274 212 182 . 152 69 132 237 . 363 101 Average Temperature 94 | . 16 44 18 135 91 103 101 98 128 57 62 . 68 15 44 100 . 97 51 Received Heat Transfer 2964 | . 228 129 . 702 18 117 . 153 . 402 . . 9 180 81 18 . 228 699 Effects 6 | . . . . 6 . . . . . . . . . . . . . . . Shutdowns 1 | . . . . 1 . . . . . . . . . . . . . . . Energy Bleed 2 | . . . . 2 . . . . . . . . . . . . . . . Matter Decay 1 | . . . . 1 . . . . . . . . . . . . . . . Damage (minor) 2 | . . . . 2 . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . . . . . . . . . 3 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted 3 | . . . . 1 . . . . . . . . . 1 . 1 . . . Combat Hostiles 3 | . . . . 1 . . . . . . . . . 1 . 1 . . . Parts Melted 27 | . . 1 . 11 . . . . . . . . . 7 4 1 . 3 . Heat Transferred 12389 | . . 666 74 5151 . . . 222 . . . . . 1700 2571 374 . 1507 124 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . 1 . . . 1 . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Res Qua Peak Influence 837 | . 137 364 268 588 . . . . 837 . . . . 523 290 . . 335 372 Initial 673 | . . 57 120 121 . . . . 673 . . . . . 158 . . 33 188 Average 256 | . 83 238 167 298 . . . . 787 . . . . 293 160 . . 163 292 Maximum Alert Level 3 | . . 1 1 2 . . . . 3 . . . . 2 1 . . 1 1 Low Security (%) 49 | 100 100 31 66 43 . . . . . . . . . 28 66 . . 72 15 Level 1 29 | . . 68 33 16 . . . . . . . . . 41 33 . . 27 84 Level 2 17 | . . . . 40 . . . . 16 . . . . 30 . . . . . Level 3 3 | . . . . . . . . . 83 . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 31 | . 1 2 . 10 . . . . 1 . . . . 4 2 . . 5 6 Investigation 4 | . . . . 1 . . . . 1 . . . . . . . . . 2 Extermination 8 | . . . . 5 . . . . . . . . . 1 1 . . 1 . Reinforcement 19 | . 1 2 . 4 . . . . . . . . . 3 1 . . 4 4 Assault . | . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . . . . . . . . 1 Construction Impeded 3 | . . . . . . . . . . . . . . . 1 . . 2 . Haulers Reinforced 2 | . . . . 1 . . . . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Res Qua Distress Signals 8 | . 2 1 . 3 . . . . . . . . . . . . . 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 241 | . 8 24 5 61 4 4 . 13 5 13 . . 3 22 22 3 . 24 30 Peak Tracking Total 10 | . 3 4 3 6 3 4 . 6 4 4 . . 3 4 5 3 . 4 10 Tactical Retreats 19 | . . 4 1 4 . . . 1 . . . . . 4 1 . . 1 3 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Res Qua Traps Triggered 5 | . . . . 2 . . . . 1 . . . . . . . . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 3 | . . . . . . 3 . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Res Qua Machines Disabled 8 | . . . . 1 . . . . . . . . . 4 . . . 2 1 Max in Single Turn 1 | . . . . 1 . . . . . . . . . . . . . 1 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Res Qua Machines Accessed 26 | . 2 3 3 7 . 1 4 . 2 1 . 1 . . 1 1 . . . Terminals 17 | . 2 3 3 6 . 1 . . 1 . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . 1 . . . . 1 . . . . . . . . . . Total Hacks 72 | . 5 6 8 13 . 1 27 . 5 1 . 4 . . 1 1 . . . Successful 43 | . 2 . 3 3 . 1 27 . 1 1 . 4 . . . 1 . . . Failed 29 | . 3 6 5 10 . . . . 4 . . . . . 1 . . . . Catastrophic 10 | . 1 2 2 5 . . . . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 40 | . 3 4 1 1 . . . . 1 . . 2 . 9 7 . . 5 7 Terminals 34 | . 5 6 8 11 . 1 . . 2 . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . 2 . . . . 3 . . . . . . . . . . Terminal Hacks 43 | . 2 . 3 3 . 1 27 . 1 1 . 4 . . . 1 . . . Record 12 | . . . . . . 1 11 . . . . . . . . . . . . Part Schematic 12 | . . . . . . . 8 . . . . 4 . . . . . . . Robot Schematic 5 | . . . . . . . 5 . . . . . . . . . . . . Robot Analysis 1 | . . . . 1 . . . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . 3 . . . . . . . . . . . . Open Door 2 | . . . . . . . . . . 1 . . . . . 1 . . . Branch Access Points 1 | . . . . . . . . . 1 . . . . . . . . . . Terminal Index 1 | . . . . 1 . . . . . . . . . . . . . . . Dispatch Records 3 | . . . 2 1 . . . . . . . . . . . . . . . Surveillance Status 3 | . 2 . 1 . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . . . . . . . . 1 1 . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 17 | . 2 3 3 6 . 1 . . 2 . . . . . . . . . . Full Trace Events 2 | . . . 1 . . . . . 1 . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 5 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . 8 . . . . 4 . . . . . . 1 Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . . . . . . 1 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Res Qua Total Allies 11 | . . . . . . . . 1 . . . 7 . . 3 . . . . Largest Group 7 | . . . . . . . . 1 1 . . 7 7 6 2 2 2 2 . Highest-Rated Group 261 | . . . . . . . . 96 96 . . 261 261 210 206 206 206 206 . Highest-Rated Ally 103 | . . . . . . . . 96 96 . . 51 51 39 103 103 103 103 . Zionite Dispatches 1 | . . . . . . . . . . . . . . . 1 . . . . Heavy 1 | . . . . . . . . . . . . . . . 1 . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 169 | . . . . . . . . 11 8 . . . 37 74 11 5 . 23 . Total Damage 5891 | . . . . . . . . 412 373 . . . 485 1512 926 295 . 1888 . Kills 34 | . . . . . . . . 6 2 . . . 2 7 8 2 . 7 . Allies Corrupted 2 | . . . . . . . . . . . . . . 1 . . . 1 . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Res Qua Robot Analysis Total 1 | . . . . 1 . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . . . 1 1 . 1 . 1 1 1 2 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 5 | . . . . . . . . . . . . . . 2 1 . . 1 1 Branch Access 1 | . . . . . . . . . . . . . . . 1 . . . . Trap Installations 2 | . . . . . . . . . . . . . . 1 . . . . 1 Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . 1 . Depthwide Sectors/-1 1 | . . . . . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Res Qua Turns Passed 16698 | 114 316 706 266 2626 877 1139 109 771 322 2765 471 1393 783 484 1053 1083 50 965 405 Spaces Moved 8113 | 68 155 292 192 1066 448 574 77 375 176 1118 182 690 400 262 549 564 27 623 275 Core 163 | 20 . . . . . . . . . . . . . . 4 . . . 139 Treads 872 | 48 55 . . 167 . . . 67 173 334 . . . 26 2 . . . . Legs 7078 | . 100 292 192 899 448 574 77 308 3 784 182 690 400 236 543 564 27 623 136 Wheels . | . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 190 190 125 125 163 163 260 190 190 120 120 190 190 115 50 Average Speed 180 | 146 135 173 120 199 190 192 135 188 164 228 260 200 190 126 148 190 190 119 89 Slowest Speed 1050 | 200 190 260 120 260 190 195 195 195 190 400 260 260 190 190 600 190 190 190 1050 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 43 | 5 37 25 23 34 66 72 68 60 7 91 45 85 68 10 19 71 11 16 52 Regions Visited 19 Branch Regions 11 Pre-discovered Areas 13 | . . . . . . . 1 . . 1 . 2 . 5 . . . 4 . Known Exits Taken 7 | . . 1 1 . . . . 1 1 . . . 1 1 1 . . . . Unknown Exits Taken 12 | 1 1 . . 1 1 1 1 . . 1 1 1 . . . 1 1 1 . Scrap Searched 19 | . . . . . 1 2 . 2 . 5 1 4 2 . . 2 . . . Spaces Dug 3 | . . . . . . . . . . . . . . . 2 . . 1 . Terrain Destroyed 126 | . . . . 12 . 2 . 3 . 26 5 . . 12 10 1 . 44 11 Melee . | . . . . . . . . . . . . . . . . . . . . Projectile 94 | . . . . 1 . 2 . 3 . 26 5 . . . 10 1 . 35 11 AOE 32 | . . . . 11 . . . . . . . . . 12 . . . 9 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -4 -4 -4 -3 -3 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Fac Upp Upp Res Qua Total 9280 | 81 212 417 217 1347 460 588 82 405 202 1244 181 704 410 338 691 570 26 734 371 Wait 299 | . 14 58 8 74 2 . . 2 15 41 . 3 . 2 48 . . 11 21 Move 8094 | 67 154 291 191 1065 447 573 76 374 175 1117 181 689 399 261 548 563 26 622 275 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 120 | 8 3 10 5 26 . 1 . 2 1 18 . 6 1 9 14 1 . 14 1 Fast Attach 70 | 4 3 . . 13 . 2 3 2 3 6 . . . 6 9 1 . 12 6 Attach 81 | 2 . 6 3 15 . 1 . 3 1 9 . 3 3 8 11 . . 7 9 Detach 11 | . . . 1 1 . . . . . 3 . 1 . 4 . . . . 1 Swap 35 | . 2 3 . 12 2 . . 1 1 1 . . . 3 1 . . 8 1 Drop 80 | . 5 5 3 28 2 1 3 1 2 2 . 2 . 4 5 2 . 14 1 Fire 461 | . 31 44 6 113 7 10 . 20 3 45 . . 7 39 48 3 . 46 39 Melee . | . . . . . . . . . . . . . . . . . . . . Ram 3 | . . . . . . . . . . . . . . . . . . . 3 Kick 2 | . . . . . . . . . . 2 . . . . . . . . . Crush 1 | . . . . . . . . . 1 . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . . . . . . . . . 5 Rewire 18 | . . . . . . . . . . . . . . 2 7 . . . 9 Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x3) -4/Factory (discovered 3 exits: *Res / *Upp x2) -4/Upper Caves -4/Upper Caves -3/Research -3/Quarantine History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 15) 115 | -11/Scrapyard | Entered Materials 328 | -10/Materials | Build established: Mutant 379 | -10/Materials | Discovered new exit (range 8) 431 | -10/Materials | Entered another Materials area 431 | -9/Materials | Evolved 2 slots: Utility x2 620 | -9/Materials | Lost 3 parts (1n1u1w) 1082 | -9/Materials | Discovered new exit (range 15) 1135 | -9/Materials | Identified exit to Materials 1137 | -9/Materials | Entered another Materials area 1137 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1391 | -8/Materials | Discovered new exit (range 8) 1399 | -8/Materials | Identified exit to Factory 1403 | -8/Materials | Entered Factory 1403 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1713 | -7/Factory | Build established: Scavenger-Skirmisher 3161 | -7/Factory | Build established: Scavenger-Gunner 3255 | -7/Factory | Lost 6 parts (1p2n1u2w) 3590 | -7/Factory | Build established: Scavenger-Mutant 3983 | -7/Factory | Discovered new exit (range 16) 4029 | -7/Factory | Entered Lower Caves 4108 | -7/Lower Caves | Build established: Scavenger-Gunner 4172 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 4289 | -7/Lower Caves | Core integrity fell below 50% 4594 | -7/Lower Caves | Build established: Scavenger-Mutant 4797 | -7/Lower Caves | Encountered a Warlord checkpoint 4897 | -7/Lower Caves | Discovered new exit (range 7) 4906 | -7/Lower Caves | Entered another Lower Caves area 5092 | -7/Lower Caves | Learned Factory terminal intel 5417 | -7/Lower Caves | Build established: Scavenger-Gunner 5533 | -7/Lower Caves | Encountered a Warlord checkpoint 6035 | -7/Lower Caves | Discovered new exit (range 4) 6045 | -7/Lower Caves | Entered Data Miner 6045 | -7/Data Miner | Discovered new exit (range 6) 6076 | -7/Data Miner | Met Data Miner 6100 | -7/Data Miner | Learned location of Section 7 (-2) 6100 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6116 | -7/Data Miner | Received God Mode back door access code from Data Miner 6154 | -7/Data Miner | Entered Proximity Caves 6155 | -6/Proximity Caves | Identified exit to Factory 6156 | -6/Proximity Caves | Spotter reported a threat 6157 | -6/Proximity Caves | Spotter reported a threat 6266 | -6/Proximity Caves | Learned location of 1 exit from Factory 6342 | -6/Proximity Caves | Spotter reported a threat 6385 | -6/Proximity Caves | Escorted by Enhanced Grunt 6410 | -6/Proximity Caves | Lost 3 parts (2u1w) 6455 | -6/Proximity Caves | Spotter reported a threat 6668 | -6/Proximity Caves | Build established: Scavenger-Mutant 6925 | -6/Proximity Caves | Entered Factory 6925 | -6/Factory | Accompanied by 1 ally 6925 | -6/Factory | Evolved 2 slots: Utility x2 6926 | -6/Factory | Identified exit to Factory 6927 | -6/Factory | Loaded intel: 26 terminal locations 7218 | -6/Factory | Identified exit to Lower Caves 7247 | -6/Factory | Entered Lower Caves 7279 | -6/Lower Caves | Build established: Scavenger-Gunner 7462 | -6/Lower Caves | Encountered a Warlord checkpoint 7521 | -6/Lower Caves | Ambushed by wild Derelicts 7563 | -6/Lower Caves | Lost 3 parts (1u2w) 7900 | -6/Lower Caves | Lost 5 parts (2n3u) 7929 | -6/Lower Caves | Spotted B-75 Beast 7969 | -6/Lower Caves | Destroyed B-75 Beast 8325 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 8387 | -6/Lower Caves | Lost 5 parts (1p1n2u1w) 8625 | -6/Lower Caves | Build established: Scavenger-Mutant 9936 | -6/Lower Caves | Discovered new exit (range 14) 10012 | -6/Lower Caves | Entered another Lower Caves area 10116 | -6/Lower Caves | Learned Factory stockpile data 10203 | -6/Lower Caves | Encountered a Warlord checkpoint 10452 | -6/Lower Caves | Discovered new exit (range 13) 10483 | -6/Lower Caves | Entered Zion 10538 | -6/Zion | Found CR-A16's Pointy Stick 10599 | -6/Zion | Given the Hacking Drone Bay 10599 | -6/Zion | Found Prototype Device 10693 | -6/Zion | System corruption cleaned by Quarantine Array 10857 | -6/Zion | Learned 8 Factory zone layouts 10908 | -6/Zion | Learned Factory emergency access door positions 11099 | -6/Zion | Met Imprinter 11135 | -6/Zion | Imprinted 11137 | -6/Zion | Declared Zion's savior 11418 | -6/Zion | Gained Derelict followers 11554 | -6/Zion | Learned location of Quarantine (-3) 11843 | -6/Zion | Discovered new exit (range 11) 11876 | -6/Zion | Entered Proximity Caves 11876 | -5/Proximity Caves | Accompanied by 7 allies 11909 | -5/Proximity Caves | Learned Factory trap positions 12364 | -5/Proximity Caves | Learned Factory trap positions 12386 | -5/Proximity Caves | Build established: Scavenger-Gunner 12444 | -5/Proximity Caves | Discovered exit to Factory (range 8) 12659 | -5/Proximity Caves | Entered Factory 12659 | -5/Factory | Accompanied by 6 allies 12659 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12660 | -5/Factory | Identified exit to Factory 12661 | -5/Factory | Loaded intel: 96 trap records 12724 | -5/Factory | Lost 3 parts (1n2u) 12764 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 12852 | -5/Factory | Lost 3 parts (1n1u1w) 12914 | -5/Factory | Lost 3 allies 13025 | -5/Factory | Retrieved Zion intel report: Trap Installations 13143 | -5/Factory | Entered another Factory area 13143 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 13144 | -4/Factory | Loaded intel: 85 trap records 13414 | -4/Factory | Retrieved Zion intel report: Branch Access 13414 | -4/Factory | Identified exit to Upper Caves 13622 | -4/Factory | Identified Hacking Drone Bay 13658 | -4/Factory | Lost 12 parts (1p4n2u5w) 13773 | -4/Factory | Lost 3 parts (1u2w) 13782 | -4/Factory | Zion Heavy squad teleported in 14055 | -4/Factory | Discovered new exit (range 6) 14196 | -4/Factory | Entered Upper Caves 14196 | -4/Upper Caves | Accompanied by 2 allies 15216 | -4/Upper Caves | Discovered new exit (range 15) 15235 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 15279 | -4/Upper Caves | Entered another Upper Caves area 15279 | -4/Upper Caves | Accompanied by 2 allies 15280 | -4/Upper Caves | Encountered a Warlord checkpoint 15302 | -4/Upper Caves | Discovered new exit (range 14) 15329 | -4/Upper Caves | Entered Research 15329 | -3/Research | Accompanied by 2 allies 15329 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 15546 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/-3 15853 | -3/Research | Spotted B-86 Titan 15882 | -3/Research | Allies destroyed B-86 Titan 15907 | -3/Research | Lost 3 parts (3w) 16128 | -3/Research | Found Prototype Protection 16128 | -3/Research | Identified Zio. Weapon Casing 16143 | -3/Research | Lost 6 parts (1n2u3w) 16285 | -3/Research | Discovered new exit (range 9) 16294 | -3/Research | Entered Quarantine 16430 | -3/Quarantine | Incoming investigation squad redirected 16489 | -3/Quarantine | Lost 3 parts (1n1u1w) 16508 | -3/Quarantine | Scanned by Researcher 16587 | -3/Quarantine | Core integrity fell below 50% 16617 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 16626 | -3/Quarantine | Core integrity fell below 20% 16657 | -3/Quarantine | Lost 25 parts (3p5n9u8w) 16699 | -3/Quarantine | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- anomaly. O-32 Director locks terminal. Detecting system override signal. Connecting with Terminal... >>\\ZION-ROSTER [ Establishing connection... ] [ Error: Unable to find teleport path. ] [ Suggest relying on intel support. ] >>\\ZION-INTEL [ Establishing connection... ] [ Retrieving vulnerable data list... ] [ 1 : Prototype Stockpiles ] [ 2 : Active Terminals ] [ 3 : Unaware Analyses ] >>\\ZION-SEEK-1 [ Targeting Prototype Stockpiles... ] Slammed into G-67 Veteran. G-67 Veteran knocked back. Slammed into G-67 Veteran. Slug penetrates Door. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ?????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? ?????????????????????? | | ????????????????????????# ?????###?????????????? | | ????????????????????????# #????# ############## | | ????????????????????????# #????# # | | ????????????????????????# #????# "" # | | ????????????????????????# #???????# T" + """"" | | ????????????????????????# #???????# # """"" | | ????????????????????????# #???????# ! # "!" | | ????????????????????????# #???????### ### """ | | ????????????????????????# #?????????# #?# | | ????????????????????????# #?????????# #?# | | ????????????????????????# #?????????# #?# | | ????????????????????????# #?????????# #?#######+ | | ????????????????????????# c########### ###### | | ????????????????????????# h | | ????????????????????######;###/########+###### | | ????????????????????#g @ g #????????????# | | ????????????????????#%""""""""" #????????????# ### | | ????????????????????# " ""!"" " #????????????# ??? | | ????????????????????# """"""""" #???????????? ???? | | ????????????????????# """"""""" #???????????##???? | | ????????????????????# """"""" #????????????????# | | ????????????????????# g g #????????????????# | | ???????????????????##############????????????????# | | ??????????????????"S"""??????????????????????????? | | ?????????????????"" """#####??????????############ | | ???????????????? * ##?????????# """T""" | | ????????????????""" """ #??????????# """ """ | | ??????????????? " " " " #########??#] | | ??????????????# """ """ # = #??# ! | | ??????????????# # #??#[ | | ??????????????# """ """ # ##########+#### | | ??????????????# " " " " # """ *== = | | ??????????????# """ """ + """ /[= =!! | | ?????????????## # """ $* !!!%!!* | | ??????????????# # ] ![ !!=%= %= % | | ??????????????# # """ =$%[!= !=!% % | | ??????????????# # """ %!%$%$*= % | | ??????????????#######+#+#### """ ! !=%$!= [ | | ????????????????????# = | | ????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 23 Energy Capacity 340 Matter Stores 300 Matter Capacity 350 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 210 Additional Mass Support 9 Armor Coverage 225 Propulsion Shielding 66 Weapon Shielding 100 Phase Shifting 10 Evasion (%) 65 Targeting Accuracy 18 Target Analysis 12 Core Analysis 6 Recoil Reduction 8 Kinecelleration 30 Offensive Hacking 34 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Force Rifle | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Lrn. Tractor Beam | -7/Data Miner | Free Hyp. Gauss Cannon | -7/Data Miner | Free Riot Gun | -6/Zion | Free Battle Cannon | -6/Zion | Free Slug Cannon | -6/Zion | Free Plasma Flamer | -6/Zion | Free Exp. Matter Compressor | -3/Quarantine | Archive Robot Schematics ------------------ D-53 Grenadier | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free M-14 Sweeper | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer Challenges ------------ None Game ------ Seed CoordinationMicroFlakker Manual? 0 Play Time 01:56:14 Cumulative 46.4 hours Start 2024.09.18 @ 19:28:21 End 2024.09.19 @ 18:10:38 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 36 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4863e94d-03a4-4534-af7e-6943a1c12c3b