Cogmind - Beta 15 X1 @@@ ROGUE MODE // 2024.12.07 @ 18:05:46

Player: Hodmind

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (4)        800
Robots Destroyed (37)      185
Value Destroyed (700)      700
Prototype IDs (28)         560
Alien Tech Used (0)        0
Bonus (525)                525
              TOTAL SCORE: 2770

 Bonus
-------
Follower Combat Kills      225
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/250
Matter                     272/300
Energy                     250/250
System Corruption          1%
Temperature                Cool (9)
Movement                   Walking (120)
Location                   -9/Mines

 Parts 
-------
>        --- POWER (1) --------
         Ion Engine
>        --- PROPULSION (2) ---
         Aluminum Leg
         Aluminum Leg
>        --- UTILITY (2) ------
  Medium Storage Unit
         Signal Interpreter
>        --- WEAPON (2) -------
   Light Assault Rifle
>        --- INVENTORY (10) ---
  Medium Storage Unit
   Small Matter Pod (50)
   Small Matter Pod (50)
   Large Matter Pod (150)
         AWS/Autocannon
         Datajack

 Peak State 
------------
>       --- POWER ------------
  Light Nuclear Core
>       --- PROPULSION -------
        Aluminum Leg
        Aluminum Leg
>       --- UTILITY ----------
        Sensor Array
        Signal Interpreter
>       --- WEAPON -----------
        Latent Energy Streamer
  Light Assault Rifle
>       --- INVENTORY --------
  Light Assault Rifle
        Datajack
[Rating: 18]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Seismic Detector
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
Weapon                     Light Assault Rifle
  Energy Cannon            Latent Energy Streamer
  Ballistic Gun            Light Assault Rifle
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Slots Evolved              .    | .   .   .   .   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             31   | 8   8   6   3   6   
  Power                    7    | 1   2   2   .   2   
    Engine                 6    | 1   2   1   .   2   
    Core                   1    | .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               7    | 2   .   2   .   3   
    Treads                 2    | 2   .   .   .   .   
    Leg                    5    | .   .   2   .   3   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  8    | 2   4   .   2   .   
    Device                 5    | 1   3   .   1   .   
    Storage                2    | 1   .   .   1   .   
    Processor              1    | .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   9    | 3   2   2   1   1   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          1    | .   .   .   1   .   
    Ballistic Gun          6    | 2   2   2   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         2    | 1   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   2   .   
Parts Lost                 7    | .   3   1   .   3   
  Power                    2    | .   1   .   .   1   
  Propulsion               1    | .   .   1   .   .   
  Utility                  1    | .   1   .   .   .   
  Weapon                   3    | .   1   .   .   2   
  Highest Loss Streak      2    | .   2   1   .   1   
  To Critical Strikes      .    | .   .   .   .   .   
Average Backups            5    | 4   6   4   5   6   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | 1   2   .   .   .   
  Utility                  1    | .   2   2   2   4   
  Weapon                   1    | 1   .   .   1   1   
  Tool/Special             .    | .   .   .   .   .   
Unused Backups             14   | .   4   .   4   6   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   .   1   .   
  Utility                  10   | .   3   .   3   4   
  Weapon                   2    | .   1   .   .   1   
  Tool/Special             1    | .   .   .   .   1   
Average Slot Usage (%)     94   | .   99  99  90  90  
  Engine                   7    | .   13  6   .   7   
  Core                     6    | .   .   7   14  6   
  Treads                   9    | .   28  2   .   .   
  Leg                      18   | .   .   24  28  28  
  Device                   8    | .   13  14  7   .   
  Storage                  6    | .   6   .   4   14  
  Processor                12   | .   7   14  14  14  
  Ballistic Gun            22   | .   27  28  20  14  
  Special Weapon           1    | .   .   .   .   5   
Peak Build Rating          18   | 7   8   9   18  11  
  Average Rating           7    | 6   7   8   9   10  
  On Entrance              6    | .   7   7   9   11  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             17   | 12  12  8   16  17  
  Greatest Support         40   | 40  40  40  20  20  
  Greatest Overweight (x)  1    | .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 10   | 8   8   5   10  10  
  Average Capacity         7    | 7   6   5   6   10  
  Most Carried             9    | 6   8   5   9   9   
  Average Carried          5    | 4   6   4   6   8   
  Final Capacity           10   | 8   5   5   10  10  
  Final Carried            9    | 5   5   5   9   8   

 Class Distribution 
--------------------
 86% | Mutant
 13% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines

 Resources                      | -11 -10 -10 -10 -9  
-----------                Run  | Yrd Mat Min Exi Min 
Matter Collected           916  | 326 270 98  120 102 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            1021 | 111 249 198 .   463 
  Parts                    76   | 6   31  13  .   26  
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Combat Hostiles Destroyed  29   | .   11  6   .   12  
  Guns                     29   | .   11  6   .   12  
Classes Destroyed          8    | 2   4   1   .   1   
  Worker                   1    | .   1   .   .   .   
  Builder                  1    | .   1   .   .   .   
  Tunneler                 2    | 1   1   .   .   .   
  Recycler                 1    | 1   .   .   .   .   
  Watcher                  3    | .   3   .   .   .   
  Swarmer                  16   | .   11  3   .   2   
  Grunt                    12   | .   .   3   .   9   
  Sentry                   1    | .   .   .   .   1   
Best Kill Streak           5    | 1   5   2   .   4   
  Combat Bots Only         5    | .   5   2   .   4   
Max Kills in Single Turn   1    | 1   1   1   .   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Hostile Shots Fired        210  | .   97  27  .   86  
  Missed                   55   | .   25  5   .   25  
Damage Taken               1508 | .   560 236 .   712 
  Core                     264  | .   45  43  .   176 
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         100  | 100 .   .   .   .   
Volleys Fired              163  | 18  67  16  .   62  
  Largest                  2    | 2   2   2   .   2   
  Hottest                  100  | 100 40  40  .   40  
Shots Fired                254  | 27  129 32  .   66  
  Gun                      245  | 18  129 32  .   66  
  Cannon                   .    | .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   
  Special                  9    | 9   .   .   .   .   
  Kinetic                  245  | 18  129 32  .   66  
  Thermal                  9    | 9   .   .   .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         10   | 5   5   10  .   7   
  Robot Miss Streak        6    | 1   6   2   .   3   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        4    | .   3   1   .   .   
    Max Gunslinging Chain  1    | .   1   1   .   .   
Shots Hit Robots           145  | 13  63  22  .   47  
  Core Hits                74   | 3   29  14  .   28  
  Critical Kills           1    | .   1   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   
  Critical Strikes         1    | .   1   .   .   .   
    Destroy                1    | .   1   .   .   .   
Melee Attacks              .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1358 | 137 643 173 .   405 
  Guns                     1337 | 137 633 173 .   394 
  Cannons                  .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Ramming                  21   | .   10  .   .   11  
  Kinetic                  1337 | 137 633 173 .   394 
  Thermal                  .    | .   .   .   .   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         1    | .   1   1   1   1   
  Average Corruption       1    | .   1   1   1   1   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
  Effects                  17   | .   1   3   7   6   
    Message Errors         5    | .   1   2   1   1   
    Matter Fused           3    | .   .   1   .   2   
    Parts Fused            1    | .   .   .   1   .   
    Data Loss (minor)      3    | .   .   .   2   1   
    Data Loss (major)      5    | .   .   .   3   2   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            .    | .   .   .   .   .   
  Projectiles              .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Knockbacks                 .    | .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                .    | .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   2    | .   2   .   .   .   
Targets Rammed             5    | .   3   1   .   1   
  Kicked                   2    | .   .   1   .   1   
  Crushed                  1    | .   1   .   .   .   
Highest Temperature        142  | 142 .   52  .   12  
  Average Temperature      42   | 71  .   27  .   4   
  Received Heat Transfer   351  | .   .   93  .   258 
Siege Activations          .    | .   .   .   .   .   
Martial Activations        .    | .   .   .   .   .   
Shielding Activations      .    | .   .   .   .   .   
Robots Disrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   
  Parts Melted             .    | .   .   .   .   .   
  Heat Transferred         .    | .   .   .   .   .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Maximum Alert Level        1    | .   .   .   .   1   
  Low Security (%)         99   | 100 100 100 .   98  
  Level 1                  .    | .   .   .   .   1   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Peak Influence             257  | 5   174 85  .   257 
  Initial                  .    | .   .   .   .   .   
  Average                  16   | .   60  29  .   61  
Influence Increases        1073 | 10  348 165 .   550 
  Destroy 0b10 Robot/C     760  | .   220 120 .   420 
  Destroy 0b10 Robot/NC    55   | 10  30  .   .   15  
  Destroy Leader           96   | .   46  30  .   20  
  Allied During Kill       18   | .   .   .   .   18  
  Successful Hack          23   | .   6   .   .   17  
  Destroy Structure        1    | .   1   .   .   .   
  Lose Combat Pursuer      120  | .   45  15  .   60  
Influence Decreases        826  | 10  348 165 .   303 
  Time Decay               746  | 10  318 165 .   253 
  Lost Part                60   | .   30  .   .   30  
  Lost Ally                20   | .   .   .   .   20  
Squads Dispatched          2    | .   .   1   .   1   
  Investigation            2    | .   .   1   .   1   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Distress Signals           3    | .   1   .   .   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              59   | .   26  7   .   26  
  Peak Tracking Total      6    | .   6   3   .   5   
  Tactical Retreats        4    | .   1   1   .   2   

 Traps                          | -11 -10 -10 -10 -9  
-------                    Run  | Yrd Mat Min Exi Min 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  
----------                 Run  | Yrd Mat Min Exi Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  
---------                  Run  | Yrd Mat Min Exi Min 
Machines Accessed          10   | .   3   1   5   1   
  Terminals                5    | .   3   1   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                65   | .   8   3   50  4   
  Successful               55   | .   2   .   50  3   
  Failed                   10   | .   6   3   .   1   
    Catastrophic           3    | .   3   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   11   | .   4   3   1   3   
  Terminals                15   | .   8   3   .   4   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             55   | .   2   .   50  3   
  Record                   49   | .   .   .   49  .   
  Prototype ID Bank        3    | .   2   .   .   1   
  Zone Layout              2    | .   .   .   .   2   
  Derelict Proto ID Bank   1    | .   .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         5    | .   3   1   .   1   
  Full Trace Events        3    | .   1   1   .   1   
  Feedback Events          1    | .   1   .   .   .   
    Corruption             1    | .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  
------------               Run  | Yrd Mat Min Exi Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  
--------                   Run  | Yrd Mat Min Exi Min 
Total Allies               3    | .   .   3   .   .   
  Largest Group            3    | .   .   3   3   2   
  Highest-Rated Group      40   | .   .   40  40  24  
  Highest-Rated Ally       16   | .   .   16  16  16  
Total Orders               1    | .   .   .   .   1   
  GUARD                    1    | .   .   .   .   1   
Ally Attacks               49   | .   .   .   .   49  
  Total Damage             566  | .   .   .   .   566 
  Kills                    12   | .   .   .   .   12  
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11  -10  -10  -10  -9   
-------                    Run  | Yrd  Mat  Min  Exi  Min  
Active Infowar (turns)     8658 | 6338 1256 518  546  .    
  Sensors                  2089 | .    1026 518  545  .    
  Seismic                  6568 | 6338 230  .    .    .    
  Cloaking                 1    | .    .    .    1    .    
Robot Analysis Total       .    | .    .    .    .    .    
Derelict Logs Recovered    2    | .    .    2    .    .    
Drone Launches             .    | .    .    .    .    .    
  Drone Recoveries         .    | .    .    .    .    .    

 Exploration                     | -11  -10  -10  -10  -9   
-------------              Run   | Yrd  Mat  Min  Exi  Min  
Turns Passed               10387 | 6485 1271 518  1100 1013 
Spaces Moved               4750  | 2411 663  371  901  404  
  Core                     3     | 3    .    .    .    .    
  Treads                   3098  | 2408 663  27   .    .    
  Legs                     1649  | .    .    344  901  404  
  Wheels                   .     | .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    
  Fastest Speed            50    | 50   160  120  120  120  
  Average Speed            146   | 159  160  122  120  120  
  Slowest Speed            190   | 160  160  160  120  190  
  Overloaded Moves         .     | .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    
Exploration Rate (%)       78    | 108  67   64   92   59   
  Regions Visited          4
    Branch Regions         3
  Pre-discovered Areas     1     | .    .    .    1    .    
  Known Exits Taken        3     | .    1    1    1    .    
  Unknown Exits Taken      1     | 1    .    .    .    .    
Scrap Searched             .     | .    .    .    .    .    
Spaces Dug                 2     | 2    .    .    .    .    
Terrain Destroyed          2     | 2    .    .    .    .    
  Melee                    .     | .    .    .    .    .    
  Projectile               2     | 2    .    .    .    .    
  AOE                      .     | .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   
---------                  Run  | Yrd  Mat  Min  Exi  Min  
Total                      7963 | 4995 760  407  923  878  
  Wait                     2963 | 2551 5    7    .    400  
  Move                     4746 | 2410 662  370  900  404  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  25   | 6    7    2    10   .    
  Fast Attach              23   | 7    4    4    2    6    
  Attach                   6    | 1    2    2    .    1    
  Detach                   .    | .    .    .    .    .    
  Swap                     4    | 1    2    .    1    .    
  Drop                     28   | 1    8    5    10   4    
  Fire                     163  | 18   67   16   .    62   
  Melee                    .    | .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    
  Kick                     2    | .    .    1    .    1    
  Crush                    3    | .    3    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines (discovered 3 exits: *Mat / *Exi / *Sub)
-10/Exiles
-9/Mines

 History 
---------
  Turn | Location      | Event
    19 | -11/Scrapyard | Discovered new exit (range 15)
  6486 | -11/Scrapyard | Entered Materials
  6487 | -10/Materials | Build established: Mutant
  6595 | -10/Materials | Discovered new exit (range 14)
  6951 | -10/Materials | Discovered new exit (range 8)
  7040 | -10/Materials | Identified exit to Mines
  7216 | -10/Materials | Identified exit to Materials
  7268 | -10/Materials | Discovered exit to Materials (range 15)
  7757 | -10/Materials | Entered Mines
  7845 | -10/Mines     | Discovered exit to Materials (range 13)
  8045 | -10/Mines     | Discovered new exit (range 6)
  8051 | -10/Mines     | Identified exit to Subcaves
  8126 | -10/Mines     | Learned 8 Materials zone layouts
  8146 | -10/Mines     | Build established: Scavenger-Mutant
  8192 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  8253 | -10/Mines     | Learned Materials non-interactive machine intel
  8270 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  8270 | -10/Mines     | Discovered new exit (range 5)
  8273 | -10/Mines     | Identified exit to Exiles
  8275 | -10/Mines     | Entered Exiles
  8275 | -10/Exiles    | Accompanied by 3 allies
  8307 | -10/Exiles    | Met 8R-AWN
  8333 | -10/Exiles    | Met EX-HEX
  8417 | -10/Exiles    | Met EX-DEC
  8454 | -10/Exiles    | Visited The Gauntlet
  8631 | -10/Exiles    | Learned location of Zion (-7)
  8695 | -10/Exiles    | Met EX-BIN
  8728 | -10/Exiles    | Aligned with FarCom system
  8729 | -10/Exiles    | Given EX-Vault access code
  8791 | -10/Exiles    | Opened EX-Vault
  8803 | -10/Exiles    | Found Prototype Ballistic Cannon
  8805 | -10/Exiles    | Found Prototype Device
  8812 | -10/Exiles    | Found Prototype Energy Cannon
  8812 | -10/Exiles    | Identified Latent Energy Streamer
  8820 | -10/Exiles    | Identified Cloak of Protection
  8826 | -10/Exiles    | Identified AWS/Autocannon
  8853 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  9095 | -10/Exiles    | Build established: Mutant
  9152 | -10/Exiles    | Discovered new exit (range 11)
  9164 | -10/Exiles    | Identified exit to Mines
  9375 | -10/Exiles    | Left Exiles lab with AWS/Autocannon
  9375 | -10/Exiles    | Entered Mines
  9375 | -9/Mines      | Accompanied by 2 allies
  9522 | -9/Mines      | Excavation squad dispatched
  9522 | -9/Mines      | A large section of the Mines collapsed
  9772 | -9/Mines      | Excavation squad dispatched
 10022 | -9/Mines      | Excavation squad dispatched
 10177 | -9/Mines      | Core integrity fell below 50%
 10218 | -9/Mines      | Build established: Scavenger-Mutant
 10272 | -9/Mines      | Excavation squad dispatched
 10369 | -9/Mines      | Core integrity fell below 20%
 10388 | -9/Mines      | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
10298_ Acquired 1 matter. <x2>
10300_ G-34 Mercenary destroyed.
10307_ *Gigachad destroyed.
10314_ Dropped Aluminum Leg.
10315_ Acquired Aluminum Leg.
10316_ Mining Laser destroyed.
10332_ Kicked T-07 Excavator.
10335_ Acquired 3 matter.
10341_ System corrupted: Matter fused (-5).
10362_ G-34 Mercenary destroyed.
10365_ S-10 Pest destroyed.
10368_ K-01 Serf collects debris.
10371_ S-10 Pest destroyed.
10372_ K-01 Serf collects debris.
10377_ S-10 Pest destroyed.
10377_ K-01 Serf collects debris.
10379_ Y-45 Defender destroyed.
10380_ K-01 Serf collects debris.
10382_ Lgt. Assault Rifle destroyed.
10383_ K-01 Serf collects debris. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Repaired
----------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              StorageTrapThermoblaster
  Manual?         0
Play Time         01:21:40
  Cumulative      24.6 hours
  Start           2024.12.07 @ 15:51:43
  End             2024.12.07 @ 18:05:46
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          54
  Rogue           34
  Adventurer      20
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          30
Achievement%      28
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          38x25
Zoom Use          100%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             X


RUN: 7cd05b91-950d-4fe9-9c28-bff43eff5899