Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.04 @ 22:25:39 Player: Roadie Result: Destroyed by L-41 Fighter with Axe Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (44) 220 Value Destroyed (844) 844 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (984) 984 TOTAL SCORE: 3848 Bonus ------- High Alert Combat Kills 111 Follower Combat Kills 273 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 150/150 System Corruption 1% Temperature Cool (0) Movement Core (250) Ox4 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (2) ------ Small Storage Unit Signal Interpreter > --- WEAPON (2) ------- Ripper > --- INVENTORY (8) ---- Gravmag System Improved Heat Sink Visual Processing Unit Seismic Detector 0b10 Decoder Chip [Generic] 0b10 Decoder Chip [Looter] Microactuators Phasing AFG Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Armored Wheel Flight Unit Flight Unit Flight Unit > --- UTILITY ---------- Signal Interpreter Phasing AFG > --- WEAPON ----------- Heavy Beamcaster Ripper > --- INVENTORY -------- Small Storage Unit Visual Processing Unit Seismic Detector 0b10 Decoder Chip [Looter] Enhanced Flamer [Rating: 31] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Flight Unit Treads Improved Medium Treads Wheel Armored Wheel Flight Unit Flight Unit Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Signal Interpreter Weapon Ripper Energy Gun Improved EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Special Weapon Enhanced Flamer Slashing Weapon Ripper Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility . | . . . . . . . Weapon . | . . . . . . . Parts Attached 62 | 6 13 10 14 1 13 5 Power 8 | 1 1 2 3 . . 1 Engine 7 | 1 1 2 3 . . . Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 18 | 2 3 . 8 1 2 2 Treads 1 | . . . . . . 1 Leg . | . . . . . . . Wheel 8 | 2 3 . 1 . 1 1 Hover . | . . . . . . . Flight 9 | . . . 7 1 1 . Utility 16 | 1 7 1 1 . 6 . Device 4 | . 1 . . . 3 . Storage 11 | 1 5 1 1 . 3 . Processor 1 | . 1 . . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 20 | 2 2 7 2 . 5 2 Energy Gun 6 | . 1 . 2 . 2 1 Energy Cannon 2 | . 1 1 . . . . Ballistic Gun 3 | 2 . 1 . . . . Ballistic Cannon . | . . . . . . . Launcher 2 | . . 2 . . . . Special Weapon 3 | . . . . . 2 1 Impact Weapon . | . . . . . . . Slashing Weapon 4 | . . 3 . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 . Parts Lost 14 | . 1 2 3 . . 8 Power 1 | . . . 1 . . . Propulsion 10 | . 1 1 2 . . 6 Utility . | . . . . . . . Weapon 3 | . . 1 . . . 2 Highest Loss Streak 4 | . 1 1 3 . . 4 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 99 98 93 100 100 88 Engine 11 | . 14 14 10 11 11 8 Wheel 10 | . 28 28 2 . . 2 Flight 24 | . . . 35 44 43 28 Storage 13 | . 24 14 11 11 10 11 Processor 10 | . . 14 11 11 11 11 Energy Gun 4 | . 12 . 3 22 3 . Energy Cannon 1 | . 9 3 . . . . Launcher 2 | . . 12 9 . . . Special Weapon 5 | . . . . . 8 9 Slashing Weapon 8 | . . 9 9 . 10 11 Naked Turns . | . . . . . . . Heaviest Build 33 | 14 18 14 16 16 33 20 Greatest Support 30 | 20 24 24 16 16 16 30 Greatest Overweight (x) 4 | . 1 1 1 . 2 4 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 6 7 7 8 8 7 8 Most Carried 8 | 5 8 8 8 8 8 8 Average Carried 7 | 2 5 7 6 7 7 7 Final Capacity 8 | 8 5 8 8 8 8 8 Final Carried 8 | 2 5 8 8 8 8 8 Class Distribution -------------------- 39% | Mutant 36% | Scavenger-Sprinter 23% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Sprinter | -9/Materials Scavenger-Sprinter | -9/Mines Scavenger-Sprinter | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 965 | 244 116 165 165 20 61 194 Remotely . | . . . . . . . Salvage Created 1005 | . 66 232 614 56 . 37 Parts 76 | . 10 22 37 6 . 1 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 2 | . . . 2 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 14 | . . . . . . 14 Prevented 13 | . . . . . . 13 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 32 | . 2 11 15 3 . 1 Melee 5 | . . 2 2 . . 1 Guns 6 | . 1 2 1 2 . . Cannons 4 | . . 4 . . . . AOE 17 | . 1 3 12 1 . . Classes Destroyed 10 | . 3 2 4 . . 1 Worker 4 | . 2 1 1 . . . Builder 1 | . . . 1 . . . Hauler 1 | . . . 1 . . . Recycler 3 | . . 1 2 . . . Watcher 3 | . 1 . 2 . . . Swarmer 18 | . 2 10 3 3 . . Grunt 9 | . . 1 8 . . . Brawler 1 | . . . 1 . . . Sentry 3 | . . . 3 . . . Programmer 1 | . . . . . . 1 Best Kill Streak 17 | . 3 5 17 3 . 1 Combat Bots Only 11 | . 2 3 11 3 . 1 Max Kills in Single Turn 3 | . 2 2 3 2 . 1 Gunslinging . | . . . . . . . Exploded 3 | . 1 2 3 1 . . Melee 1 | . . 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 2029 | . 300 564 429 42 . 694 Core 644 | . 73 146 201 27 . 197 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 76 | . . . . . 76 . Core Remaining (%) 56 | 100 . 12 . . . . Volleys Fired 51 | . 4 22 16 3 . 6 Largest 2 | . 2 2 2 2 . 1 Hottest 100 | . 100 100 90 90 . 80 Shots Fired 64 | . 8 26 18 6 . 6 Gun 23 | . 4 4 4 6 . 5 Cannon 22 | . 4 18 . . . . Launcher 18 | . . 4 14 . . . Special 1 | . . . . . . 1 Kinetic . | . . . . . . . Thermal 31 | . 8 22 . . . 1 Explosive 18 | . . 4 14 . . . Electromagnetic 15 | . . . 4 6 . 5 Robot Hit Streak 8 | . 1 4 8 1 . 5 Robot Miss Streak 7 | . 4 2 2 7 . 2 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 54 | . 2 24 14 3 . 11 Core Hits 57 | . 5 13 30 3 . 6 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 2 | . . 1 . . . 1 Sever 2 | . . 1 . . . 1 Melee Attacks 79 | . . 13 10 . 43 13 Impact . | . . . . . . . Slashing 79 | . . 13 10 . 43 13 Piercing . | . . . . . . . Sneak Attacks 1 | . . . 1 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3065 | . 209 867 1614 104 . 271 Guns 158 | . 22 22 34 45 . 35 Cannons 230 | . 18 212 . . . . Explosions 1998 | . 169 369 1401 59 . . Melee 679 | . . 264 179 . . 236 Ramming . | . . . . . . . Kinetic . | . . . . . . . Thermal 582 | . 209 234 80 59 . . Explosive 1690 | . . 369 1321 . . . Electromagnetic 114 | . . . 34 45 . 35 Impact . | . . . . . . . Slashing 679 | . . 264 179 . . 236 Piercing . | . . . . . . . Highest Corruption 1 | . . . . . . 1 Average Corruption 1 | . . . . . . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 225 | . 48 44 123 7 . 3 Projectiles . | . . . . . . . Explosions 222 | . 48 44 123 7 . . Melee 3 | . . . . . . 3 Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 373 | . 154 50 169 . . . Shots 8 | . 2 2 4 . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 260 | . 121 260 80 103 . 124 Average Temperature 72 | . 51 108 32 52 . 49 Received Heat Transfer 204 | . . 24 84 . . 96 Effects 1 | . . 1 . . . . Energy Bleed 1 | . . 1 . . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . 1 . . Heat Transferred 831 | . 187 494 50 100 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . 1 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 818 | . 179 348 818 406 . . Initial 318 | . . 69 86 318 . . Average 209 | . 23 239 413 348 . . Maximum Alert Level 3 | . . 1 3 2 . . Low Security (%) 57 | 100 100 55 32 . . . Level 1 31 | . . 44 18 66 . . Level 2 7 | . . . 18 33 . . Level 3 3 | . . . 29 . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . 1 . 3 . . 1 Investigation 1 | . 1 . . . . . Extermination . | . . . . . . . Reinforcement 3 | . . . 3 . . . Assault 1 | . . . . . . 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 3 | . . . 3 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 56 | . 4 15 21 3 . 13 Peak Tracking Total 7 | . 3 3 7 2 . 7 Tactical Retreats 3 | . . 2 . . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 5 | . 2 . 3 . . . Max in Single Turn 2 | . 2 . 2 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 8 | . 6 . 2 . . . Terminals 6 | . 4 . 2 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 2 | . 2 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 18 | . 13 . 5 . . . Successful 10 | . 8 . 2 . . . Failed 8 | . 5 . 3 . . . Catastrophic 1 | . 1 . . . . . Database Lockouts . | . . . . . . . Manual 1 | . . . . . 1 . Terminals 15 | . 10 . 5 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 3 | . 3 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 8 | . 6 . 2 . . . Prototype ID Bank 2 | . 1 . 1 . . . Branch Access Points 1 | . . . 1 . . . Emergency Access Points 2 | . 2 . . . . . Alert Level 1 | . 1 . . . . . Dispatch Records 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . Report Inventory 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 4 | . 3 . 1 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 2 | . . . . . 2 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 16 | . . . . . 16 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 1 | . 1 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies 7 | . . . . 3 4 . Largest Group 7 | . . . . 3 7 7 Highest-Rated Group 192 | . . . . 40 192 192 Highest-Rated Ally 39 | . . . . 16 39 39 Total Orders . | . . . . . . . Ally Attacks 58 | . . . . . . 58 Total Damage 1409 | . . . . . . 1409 Kills 7 | . . . . . . 7 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 5 | . . 1 . 3 . 1 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 3702 | 43 454 709 185 255 886 1170 Spaces Moved 4164 | 38 435 639 236 556 1495 765 Core 5 | 3 . . . . . 2 Treads 52 | . . . . . . 52 Legs . | . . . . . . . Wheels 1324 | 35 435 639 23 . 52 140 Hover . | . . . . . . . Flight 2783 | . . . 213 556 1443 571 Fastest Speed 31 | 50 80 90 31 31 31 31 Average Speed 60 | 77 85 90 38 31 36 94 Slowest Speed 250 | 80 105 105 117 31 120 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped 4 | . . . 1 3 . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 62 | 3 50 96 28 86 93 84 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched 6 | . . 1 . 1 2 2 Spaces Dug . | . . . . . . . Terrain Destroyed 203 | . 40 50 110 3 . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 203 | . 40 50 110 3 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 5184 | 51 505 734 297 629 1776 1192 Wait 723 | . 37 31 11 67 189 388 Move 4150 | 37 434 638 233 549 1494 765 Hop 4 | . . . 1 3 . . Pick Up 72 | 8 11 12 9 3 20 9 Fast Attach . | . . . . . . . Attach 20 | 6 2 3 6 . . 3 Detach . | . . . . . . . Swap 42 | . 11 7 8 1 13 2 Drop 43 | . 6 8 3 3 17 6 Fire 51 | . 4 22 16 3 . 6 Melee 79 | . . 13 10 . 43 13 Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Min x2 / *Sto x2) -9/Mines (discovered 3 exits: *Mat / [*Exi] / *Zio) -7/Zion -6/Proximity Caves (discovered 1 exit: *Fac) History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 15) 44 | -11/Scrapyard | Entered Materials 271 | -10/Materials | Discovered new exit (range 12) 315 | -10/Materials | Build established: Mutant 497 | -10/Materials | Identified exit to Mines 498 | -10/Materials | Entered Mines 623 | -10/Mines | Discovered new exit (range 6) 625 | -10/Mines | Core integrity fell below 50% 676 | -10/Mines | Identified exit to Materials 762 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1174 | -10/Mines | Discovered exit to Materials (range 4) 1203 | -10/Mines | Core integrity fell below 20% 1207 | -10/Mines | Entered Materials 1207 | -9/Materials | Evolved 2 slots: Propulsion x2 1208 | -9/Materials | Identified exit to Storage 1237 | -9/Materials | Identified exit to Mines 1341 | -9/Materials | Core integrity fell below 50% 1345 | -9/Materials | Lost 3 parts (1p2n) 1363 | -9/Materials | Destroyed 11 combat bots 1392 | -9/Materials | Entered Mines 1393 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1393 | -9/Mines | Learned Materials terminal intel 1411 | -9/Mines | Learned location of Zion (-7) 1412 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1414 | -9/Mines | Discovered new exit (range 5) 1448 | -9/Mines | Learned Materials stockpile data 1463 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1505 | -9/Mines | Discovered new exit (range 10) 1509 | -9/Mines | Identified exit to Materials 1646 | -9/Mines | Identified exit to Zion 1647 | -9/Mines | Build established: Scavenger-Sprinter 1647 | -9/Mines | Entered Zion 1647 | -7/Zion | Accompanied by 3 allies 1885 | -7/Zion | Found Prototype Device 1888 | -7/Zion | Identified Phasing AFG 1905 | -7/Zion | Found CR-A16's Pointy Stick 1938 | -7/Zion | Learned Factory garrison access intel 1982 | -7/Zion | Imprinted 1984 | -7/Zion | Declared Zion's savior 2082 | -7/Zion | Visited the Megawrench Repair Shop 2082 | -7/Zion | Megawrench repaired 6 parts 2348 | -7/Zion | Discovered new exit (range 15) 2353 | -7/Zion | Identified exit to Proximity Caves 2533 | -7/Zion | Entered Proximity Caves 2533 | -6/Proximity Caves | Accompanied by 7 allies 2732 | -6/Proximity Caves | P-60 Hacker assimilated allied Mercenary 2a 2994 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 3026 | -6/Proximity Caves | Build established: Scavenger-Mutant 3481 | -6/Proximity Caves | Spotted B-75 Beast 3527 | -6/Proximity Caves | Learned Factory interactive machine intel 3529 | -6/Proximity Caves | Lost 4 parts (3n1w) 3630 | -6/Proximity Caves | Discovered new exit (range 5) 3633 | -6/Proximity Caves | Identified exit to Factory 3665 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3676 | -6/Proximity Caves | Core integrity fell below 20% 3703 | -6/Proximity Caves | Destroyed by L-41 Fighter with Axe Last Messages --------------- G-50 Soldier IFF system glitched. G-50 Soldier destroyed. Corrupted Carbon-fiber Leg self-destruct mechanism malfunctions. ZU-D5A(M) destroyed. Y-64 Sentinel misfires. Slug penetrates IE-4V9(M). Penetrated by Slug. Y-64 Sentinel Imp. Treads severed. Penetrated by Slug. Corrupted Rnf. Deuterium Engine self-destruct mechanism malfunctions. Corrupted Carbon-fiber Leg self-destruct mechanism malfunctions. Arm. Wheel destroyed. IE-4V9(M) destroyed. Cesium-ion Thruster fries itself beyond repair. Penetrated by Slug. Corrupted Hvy. Laser self-destruct mechanism malfunctions. Penetrated by Slug. Imp. Medium Treads destroyed. Machine disabled. Carbon-fiber Leg self-destruct mechanism malfunctions. Map ----- +----------------------------------------------------+ | ## ######?# #???### #????????????? | | ## #?# #??## % ##???????????? | | ] # #?# #??## % #???????????? | | = # ### #?## < #???????????? | | ## ## ### % #???????????? | | ## ## ### ## #???????????? | | ## ##%#?# #??????????????? | | ####### ## ### #?# #??????????????? | | #?????####### ### #?# #??????????????? | | ???????????# ### # #?# #??????????????? | | ???????? ####?## # #####?# #??????????????? | | ???? ##???##### #?????# #??????????????? | | ???? #??#### ## ##????# #??????????????? | | ??? ???# ###### #??????????????? | | ####??? ????# " #??????????????? | | ?????? ????# ### #######??????????????? | | ???????## ????????????## !=%##??????????????????? | | ????????## ????????????## =[[;#??????????????????? | | ?????????#?????????????# ==% #??????????????????? | | ???????????????????????####=!*##?????????????????? | | ??????????????????????????#!%%!###???????????????? | | ??????????????????????????#[!g! ##??????????????? | | ????????????????????#######%g%; ##?????????????? | | ????????????????????# =%%[ #?????????????? | | ???????????????# ###lY[=; #?????????????? | | ??????????????????????#" @ # #?????????????? | | ??????????????????????#" l # #####?????????????? | | ??????????????????????# # #?????????????????? | | ??????????????????????#" ## #??????????????? | | ??????????????????????#"Y # #??????????????? | | ??????????????????????#""""""# #??????????????? | | ??????????????????????######## #??????????????? | | ????????????????????????????? #??????????????? | | ?????????????????????????????######??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 15 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 63 Recoil Reduction 1 Item Schematics ----------------- Hyp. Gauss Rifle | -7/Zion | Archive Mak. Leg | -7/Zion | Archive Matter Filter | -7/Zion | Archive Lrn. Missile Launcher | -7/Zion | Archive Energy Well | -7/Zion | Archive Med. Treads | -7/Zion | Archive Adv. Plasma Cannon | -7/Zion | Archive Imp. Coolant Injector | -7/Zion | Archive Imp. Cooling System | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Hvy. Mass Driver | -7/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive W-25 Informer | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Let's See Who's Tougher Remodeling Robot Respite The More The Merrier The One Challenges ------------ None Game ------ Seed WeldingDispersionArray Manual? 0 Play Time 00:51:52 Cumulative 8.7 hours Start 2022.07.04 @ 21:23:41 End 2022.07.04 @ 22:25:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 14 Achievement% 16 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 979af5b3-9719-475f-b86f-53e54578d83c