Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.08.29 @ 18:59:49 Player: viper Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (143) 715 Value Destroyed (4359) 4359 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8074 Bonus ------- None Cogmind --------- Core Integrity 241/700 Matter 10/550 Energy 100/100 System Corruption 20% Temperature Cool (170) Movement Core (400) Ox7 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ Small Matter Pod High-capacity Matter Pod Advanced Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Energy Filter > --- WEAPON (2) ------- Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY (4) ---- Flak Gun Flak Gun Flak Gun Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- High-capacity Storage Unit Large Matter Pod Structural Scanner Advanced Sensor Array Improved ECM Suite Improved ECM Suite Improved ECM Suite Utility Shielding > --- WEAPON ----------- Improved Lightning Gun Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Aluminum Leg High-capacity Storage Unit High-capacity Storage Unit Terrain Scan Processor ECM Suite Heavy Assault Rifle Heavy Assault Rifle Improved Assault Rifle Enhanced Autogun [Rating: 39] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Improved ECM Suite Device Improved ECM Suite Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Utility Shielding Weapon Advanced Assault Cannon Energy Gun Gatling Laser Ballistic Gun Improved Assault Rifle Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Slots Evolved 7 | . 1 2 2 . 2 . . Power 1 | . . . 1 . . . . Propulsion . | . . . . . . . . Utility 6 | . 1 2 1 . 2 . . Weapon . | . . . . . . . . Parts Attached 90 | 7 5 11 15 15 5 . 32 Power 15 | 1 . 2 3 4 . . 5 Engine 12 | 1 . 2 3 2 . . 4 Core 3 | . . . . 2 . . 1 Reactor . | . . . . . . . . Propulsion 12 | 2 1 1 3 2 1 . 2 Treads . | . . . . . . . . Leg 12 | 2 1 1 3 2 1 . 2 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 33 | 2 2 3 7 1 4 . 14 Device 17 | 1 . 2 5 1 2 . 6 Storage 9 | 1 1 1 1 . 2 . 3 Processor 3 | . . . . . . . 3 Hackware . | . . . . . . . . Protection 4 | . 1 . 1 . . . 2 Artifact . | . . . . . . . . Weapon 30 | 2 2 5 2 8 . . 11 Energy Gun 4 | . . . . 1 . . 3 Energy Cannon . | . . . . . . . . Ballistic Gun 12 | 2 2 2 . 5 . . 1 Ballistic Cannon 14 | . . 3 2 2 . . 7 Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 5 | . . . 1 3 . . 1 Parts Lost 23 | . . . 2 2 . 2 17 Power 7 | . . . 1 1 . 1 4 Propulsion 4 | . . . 1 . . 1 2 Utility 7 | . . . . . . . 7 Weapon 5 | . . . . 1 . . 4 Highest Loss Streak 3 | . . . 1 1 . 2 3 Average Slot Usage (%) 85 | . 100 98 96 98 99 39 69 Engine 9 | . 12 9 14 9 7 5 7 Core 2 | . . . . 5 7 5 2 Leg 11 | . 25 20 14 15 14 11 3 Device 17 | . 12 20 24 25 28 2 10 Storage 16 | . 12 19 16 16 19 12 17 Processor 3 | . . . . . . . 7 Protection 7 | . 12 10 7 8 7 . 5 Energy Gun 1 | . . . . . 7 . 1 Ballistic Gun 5 | . 25 12 1 7 7 . . Ballistic Cannon 8 | . . 6 13 7 . . 11 Naked Turns 41 | . . . . . . 41 . Heaviest Build 97 | 16 42 50 62 64 97 97 53 Greatest Support 33 | 20 20 20 25 32 33 33 23 Greatest Overweight (x) 17 | 5 2 4 5 4 6 2 17 Average Overweight (x) 2 | 1 1 2 2 1 3 1 6 Largest Inventory Capacity 20 | 8 12 12 12 12 20 20 8 Average Capacity 10 | 7 10 12 12 12 18 16 7 Most Carried 18 | 3 8 10 12 12 11 18 7 Average Carried 7 | . 5 8 11 11 9 14 4 Final Capacity 20 | 8 12 12 12 12 20 4 4 Final Carried 12 | 3 8 10 12 12 10 4 4 Class Distribution -------------------- 90% | Hacker-Mutant 9% | Scavenger-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -8/Storage Hacker-Mutant | -7/Factory Hacker-Mutant | -7/Waste Hacker-Mutant | -7/Factory Resources | -11 -10 -9 -8 -8 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Sto Fac Was Fac Matter Collected 3841 | 207 235 380 551 1074 40 10 1344 Remotely . | . . . . . . . . Salvage Created 4305 | . 347 244 759 1398 . . 1557 Parts 253 | . 19 15 48 86 . . 85 Haulers Intercepted 7 | . . . . 5 . . 2 Recyclers Shooed 5 | . 1 . 1 2 . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Combat Hostiles Destroyed 91 | . 6 3 17 22 . . 43 Guns 32 | . 6 1 2 13 . . 10 Cannons 58 | . . 2 15 8 . . 33 Classes Destroyed 14 | . 5 2 2 3 . . 2 Worker 11 | . . . 2 6 . . 3 Builder 9 | . 1 . 1 2 . . 5 Hauler 7 | . . . . 5 . . 2 Recycler 10 | . 1 2 2 4 . . 1 Mechanic 1 | . . . . 1 . . . Operator 3 | . . 1 1 . . . 1 Watcher 11 | . 3 1 2 2 . . 3 Swarmer 16 | . 4 . . 5 . . 7 Grunt 38 | . 2 2 11 3 . . 20 Brawler 2 | . . . . 1 . . 1 Duelist 1 | . . . . . . . 1 Sentry 26 | . . 1 5 12 . . 8 Hunter 2 | . . . 1 1 . . . Programmer 6 | . . . . . . . 6 Best Kill Streak 8 | . 4 3 5 8 . . 6 Combat Bots Only 5 | . 3 2 5 3 . . 5 Max Kills in Single Turn 2 | . 1 1 1 2 . . 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Sto Fac Was Fac Damage Taken 4106 | . 245 77 762 871 . 62 2089 Core 795 | . 59 9 71 197 . 29 430 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 81 | 100 76 97 . 51 . . . Volleys Fired 396 | . 41 21 81 108 . . 145 Largest 2 | . 2 2 2 2 . . 2 Hottest 160 | . 40 59 74 88 . . 160 Shots Fired 746 | . 66 38 162 211 . . 269 Gun 258 | . 66 20 21 104 . . 47 Cannon 488 | . . 18 141 107 . . 222 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 696 | . 66 38 162 199 . . 231 Thermal 38 | . . . . . . . 38 Explosive . | . . . . . . . . Electromagnetic 12 | . . . . 12 . . . Robot Hit Streak 62 | . 32 11 37 62 . . 31 Robot Miss Streak 3 | . 3 2 2 2 . . 3 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 603 | . 52 28 138 170 . . 215 Core Hits 247 | . 19 13 45 62 . . 108 Critical Hits 4 | . . . . 1 . . 3 Critical Kills . | . . . . . . . . Critical Parts Destroyed 4 | . . . . 1 . . 3 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 12261 | . 494 374 2347 3157 . . 5889 Guns 3627 | . 494 147 299 1501 . . 1186 Cannons 8634 | . . 227 2048 1656 . . 4703 Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 10995 | . 494 374 2347 2922 . . 4858 Thermal 1031 | . . . . . . . 1031 Explosive . | . . . . . . . . Electromagnetic 235 | . . . . 235 . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 20 | . . . . 1 . 14 20 Average Corruption 10 | . . . . 1 . 7 15 Corruption Purged . | . . . . . . . . Effects 201 | . . . . 7 . 9 185 Message Errors 34 | . . . . 2 . 2 30 Matter Fused 37 | . . . . . . 5 32 Heat Flow Errors 11 | . . . . . . 1 10 Energy Discharges 18 | . . . . 1 . 1 16 Parts Rejected 3 | . . . . . . . 3 Data Loss (minor) 9 | . . . . 2 . . 7 Data Loss (major) 8 | . . . . . . . 8 Misfires 7 | . . . . . . . 7 Alerts 5 | . . . . . . . 5 Misdirections 12 | . . . . . . . 12 Targeting Errors 47 | . . . . 2 . . 45 Weapon Failures 10 | . . . . . . . 10 Overload Shots . | . . . . . . . . Overflow Damage 158 | . . . 34 21 . . 103 Projectiles 158 | . . . 34 21 . . 103 Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 79 | . . 2 25 19 . . 33 Impact . | . . . . . . . . Kinetic 76 | . . 2 24 18 . . 32 Secondary 3 | . . . 1 1 . . 1 Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 577 | . 18 . 246 234 . 176 577 Average Temperature 109 | . 9 . 78 60 . 108 147 Received Heat Transfer 2181 | . 180 60 540 468 . . 933 Effects 27 | . . . 3 . . . 24 Shutdowns 8 | . . . . . . . 8 Energy Bleed 3 | . . . . . . . 3 Interference 10 | . . . 3 . . . 7 Matter Decay 3 | . . . . . . . 3 Damage (minor) 2 | . . . . . . . 2 Damage (major) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . Combat Hostiles 1 | . . . . 1 . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . . . . 2 Heat Transferred 2275 | . . . . . . . 2275 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Peak Influence 337 | . 185 95 269 337 105 25 214 Average Influence 77 | . 73 38 98 108 87 4 68 Maximum Alert Level 1 | . . . 1 1 . . 1 Low Security (%) 94 | 100 100 100 93 81 100 100 98 Level 1 5 | . . . 6 18 . . 1 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 21 | . . . 5 1 . . 15 Investigation 2 | . . . 2 . . . . Extermination 5 | . . . . . . . 5 Reinforcement 7 | . . . 1 . . . 6 Assault . | . . . . . . . . Garrison 7 | . . . 2 1 . . 4 Intercept . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced 3 | . . . . . . . 3 Stealth | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Was Fac Distress Signals 7 | . 2 . . 1 . . 4 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 161 | . 10 8 41 33 . 6 63 Peak Tracking Total 6 | . 5 2 5 4 . 6 5 Tactical Retreats 12 | . . . 5 3 . . 4 Traps | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Traps Triggered 7 | . 1 2 . 2 1 . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 6 | . . . . 6 . . . Reprogrammed 6 | . 6 . . . . . . Reused 4 | . 4 . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 4 | . 4 . . . . . . Machines | -11 -10 -9 -8 -8 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Sto Fac Was Fac Machines Disabled 4 | . . . . 4 . . . Max in Single Turn 1 | . . . . 1 . . . Garrison Access 3 | . . . 1 1 . . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Was Fac Machines Accessed 21 | . 6 2 3 7 1 . 2 Terminals 14 | . 6 1 1 5 1 . . Fabricators 1 | . . . . . . . 1 Repair Stations 3 | . . 1 1 1 . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 3 | . . . 1 1 . . 1 Total Hacks 60 | . 17 7 15 18 1 . 2 Successful 46 | . 14 5 11 13 1 . 2 Failed 14 | . 3 2 4 5 . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 14 | . 7 2 . 4 1 . . Terminals 36 | . 17 3 4 11 1 . . Fabricators 1 | . . . . . . . 1 Repair Stations 16 | . . 4 9 3 . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 7 | . . . 2 4 . . 1 Terminal Hacks 18 | . 9 1 1 7 . . . Open Door 3 | . . . . 3 . . . Branch Access Points 2 | . 1 . . 1 . . . Locate Traps 5 | . 3 . 1 1 . . . Disarm Traps 2 | . . . . 2 . . . Reprogram Traps 2 | . 2 . . . . . . Dispatch Records 1 | . 1 . . . . . . Zone Layout 3 | . 2 1 . . . . . Fabricator Hacks 1 | . . . . . . . 1 Build 1 | . . . . . . . 1 Repair Station Hacks 16 | . . 4 9 3 . . . Scan Component 9 | . . 2 5 2 . . . Repair 7 | . . 2 4 1 . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 3 | . . . 1 1 . . 1 Seal Access 3 | . . . 1 1 . . 1 Unauthorized Hacks 8 | . 5 . . 2 1 . . Terminals 8 | . 5 . . 2 1 . . Track 1 | . . . . 1 . . . Assimilate 2 | . 2 . . . . . . Botnet 3 | . 3 . . . . . . Detonate 1 | . . . . . 1 . . Operators 1 | . . . . 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . Used . | . . . . . . . . Hacking Detections 12 | . 3 2 3 3 . . 1 Full Trace Events 8 | . 3 1 2 2 . . . Feedback Events 1 | . . . . 1 . . . Corruption 1 | . . . . 1 . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built 2 | . . . . . . . 2 Matter 168 | . . . . . . . 168 Time 42 | . . . . . . . 42 Total Part Build Rating 8 | . . . . . . . 8 Parts Repaired 7 | . . 2 4 1 . . . Time 206 | . . 58 110 38 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Sto Fac Was Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -7 -7 -------- Run | Scr Mat Mat Mat Sto Fac Was Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -7 -7 ------- Run | Scr Mat Mat Mat Sto Fac Was Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches 16 | . . . . 16 . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Sto Fac Was Fac Turns Passed 7635 | 88 634 644 1250 1578 322 221 2898 Spaces Moved 2599 | 45 348 278 398 618 139 180 593 Core 367 | 28 . . . . . 82 257 Treads . | . . . . . . . . Legs 2232 | 17 348 278 398 618 139 98 336 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 180 180 155 180 50 50 Average Speed 222 | 167 150 180 203 171 215 120 385 Slowest Speed 900 | 300 180 240 270 240 300 180 900 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 40 | 3 77 27 31 89 6 80 13 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . . . Unknown Exits Taken . | . . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 1 | . . . . 1 . . . Terrain Destroyed 29 | . . 1 6 2 . . 20 Melee . | . . . . . . . . Projectile 29 | . . 1 6 2 . . 20 AOE . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -7 -7 --------- Run | Scr Mat Mat Mat Sto Fac Was Fac Total 3693 | 54 398 379 676 927 162 187 910 Wait 553 | . 1 66 169 173 17 . 127 Move 2593 | 44 347 277 397 617 139 179 593 Hop . | . . . . . . . . Pick Up 27 | 3 4 2 5 2 . . 11 Fast Attach 55 | 7 1 7 8 9 . . 23 Attach 19 | . 1 2 2 2 3 . 9 Detach 10 | . . 1 1 . . 8 . Swap 16 | . 3 2 5 4 2 . . Drop 16 | . . 1 8 4 1 . 2 Fire 396 | . 41 21 81 108 . . 145 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 8 | . . . . 8 . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -9/Materials -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory -7/Waste -7/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Identified exit to Materials 5 | -11/Scrapyard | Discovered exit to Materials (range 15) 89 | -11/Scrapyard | Entered Materials 89 | -10/Materials | Evolved 1 slot: Utility x1 99 | -10/Materials | Identified exit to Mines 312 | -10/Materials | Build established: Hacker-Mutant 341 | -10/Materials | Identified exit to Materials 341 | -10/Materials | Discovered exit to Materials (range 11) 657 | -10/Materials | Discovered exit to Materials (range 11) 723 | -10/Materials | Entered another Materials area 723 | -9/Materials | Evolved 2 slots: Utility x2 1155 | -9/Materials | Identified exit to Materials 1155 | -9/Materials | Discovered exit to Materials (range 10) 1307 | -9/Materials | Repaired Ion Engine 1340 | -9/Materials | Repaired Imp. Light Cannon 1367 | -9/Materials | Entered another Materials area 1367 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1498 | -8/Materials | Garrison activated, responded to threat 2134 | -8/Materials | Repaired Aluminum Leg 2162 | -8/Materials | Repaired Structural Scanner 2195 | -8/Materials | Repaired Imp. Light Cannon 2223 | -8/Materials | Repaired Utility Shielding 2541 | -8/Materials | Identified exit to Storage 2541 | -8/Materials | Discovered exit to Storage (range 10) 2617 | -8/Materials | Entered Storage 2775 | -8/Storage | Identified exit to Recycling 3338 | -8/Storage | Repaired Carbon-fiber Leg 3868 | -8/Storage | Garrison activated, responded to threat 4089 | -8/Storage | Identified exit to Factory 4089 | -8/Storage | Discovered exit to Factory (range 16) 4195 | -8/Storage | Entered Factory 4195 | -7/Factory | Accompanied by 12 allies 4195 | -7/Factory | Evolved 2 slots: Utility x2 4517 | -7/Factory | Sucked down chute 4517 | -7/Factory | Entered Waste 4526 | -7/Waste | Spotted C-40 Crusher 4532 | -7/Waste | EMP discharged 4534 | -7/Waste | Spotted C-40 Crusher 4577 | -7/Waste | Spotted C-40 Crusher 4610 | -7/Waste | Spotted C-40 Crusher 4632 | -7/Waste | EMP discharged 4653 | -7/Waste | Spotted C-40 Crusher 4658 | -7/Waste | Spotted C-40 Crusher 4692 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4697 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 4729 | -7/Waste | Identified exit to Factory 4729 | -7/Waste | Discovered exit to Factory (range 11) 4732 | -7/Waste | EMP discharged 4732 | -7/Waste | System corruption reached 10% 4735 | -7/Waste | 12 allies followed down the chute 4738 | -7/Waste | Entered Factory 4788 | -7/Factory | Fabricated Gatling Laser (x2) 5211 | -7/Factory | Garrison activated, responded to threat 5401 | -7/Factory | Lost 3 parts (1n2u) 6088 | -7/Factory | Garrison activated, responded to threat 6371 | -7/Factory | Lost 3 parts (1p1u1w) 6813 | -7/Factory | Core integrity fell below 50% 7190 | -7/Factory | Build established: Scavenger-Mutant 7634 | -7/Factory | Lost 3 parts (2p1u) 7636 | -7/Factory | Self-destructed Last Messages --------------- 07601_ System corrupted: Adv. Assault Cannon targeting data glitched. 07601_ U-05 Engineer destroyed. 07603_ Imp. Light Armor Plating destroyed. 07604_ G-50 Soldier knocked back. 07609_ System corrupted: IFF burst signal emitted. 07610_ System corrupted: Adv. Assault Cannon targeting data glitched. 07610_ G-50 Soldier knocked back. 07610_ G-50 Soldier destroyed. 07611_ Overheating: Energy bleed (-22). 07613_ System corrupted: Adv. Assault Cannon jammed. 07613_ R-06 Scavenger collects Particle Gun. 07616_ System corrupted: Adv. Assault Cannon targeting data glitched. 07616_ G-47 Trooper destroyed. 07618_ R-06 Scavenger collects Unknown Power Core. 07624_ System corrupted: Adv. Assault Cannon targeting data glitched. 07627_ G-47 Trooper knocked back. 07628_ Z HKX8/NDM>Z5NXQKVIE3|&RHP/4&KIIYK 07630_ G-47 Trooper destroyed. 07633_ G-47 Trooper knocked back. 07635_ Med. Storage Unit destroyed. 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[ # # # # ?????????????????? | | ########### # # # ??????????????????? | | #?????????# # = ] # ; ???????????????????? | | ########### ###+#######u#####+####???????????? | | = *^ g [ * #???????????? | | !% g @ #???????????? | | "% [ g r #???????????? | | ^ #???????????? | | ^ ^ #???????????? | | +############+################## #???????????? | | % ## ! #??##???????? u#???????????? | | % ## #?????????????? k ??????????? | | ## #???????????????? ??????????? | | ## #????????????????????????????? | | ## #????????????????????????????? | | ## #????????????????????????????? | | ## #????????????????????????????? | | ## #????????????????????????????? | | ## #????????????????????????????? | | ## #????????????????????????????? | | ## #????????????????????????????? | | ## #????????????????????????????? | | ###############????????????????????????????? | | #######??????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 31 Energy Capacity 430 Matter Stores 450 Matter Capacity 550 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 6 Armor Coverage 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 33 Evasion (%) 50 Targeting Accuracy 24 Matter Filtering 30 Energy Filtering 30 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Gatling Laser | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StasisPoweredPlating Manual? 0 Play Time 00:49:44 Cumulative 810.3 hours Start 2020.08.29 @ 18:10:07 End 2020.08.29 @ 18:59:49 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 638 Rogue 62 Adventurer 0 Explorer 576 Win Type - Total 3 Types 3/0/0/0/0/0/0 Lore% 74 Gallery% 81 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bdce5ead-fe94-4cc2-85e1-b0755117ceed