Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.17 @ 17:47:57 Player: Lunace Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (55) 275 Value Destroyed (2095) 2095 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (89) 89 TOTAL SCORE: 5919 Bonus ------- High Alert Combat Kills 42 Met Imprinter 300 Friendly Fire -253 Cogmind --------- Core Integrity 0/850 Matter 273/300 Energy 89/100 System Corruption 2% Temperature Cool (36) Movement Core (300) Ox5 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Medium Storage Unit Advanced Signal Interpreter Improved Targeting Computer Improved Weapon Shielding Improved Weapon Shielding > --- WEAPON (4) ------- Heavy Mace > --- INVENTORY (10) --- Improved Cooling System Matter Compressor (56) Improved Trap Scanner Advanced Melee Analysis Suite Advanced Melee Analysis Suite Improved Weapon Shielding Component Analysis Suite Improved Datajack Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Makeshift Power Source > --- PROPULSION ------- Makeshift Leg Makeshift Leg Makeshift Leg > --- UTILITY ---------- Medium Storage Unit Improved Targeting Computer Improved Reaction Control System Improved Weapon Shielding Hacking Drone Bay > --- WEAPON ----------- High-powered Shock Rifle Heavy Beamcaster Rocket Launcher Enhanced Flamer > --- INVENTORY -------- Signal Interpreter Advanced Melee Analysis Suite Component Analysis Suite Makeshift Spear [Rating: 57] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Makeshift Leg Leg Makeshift Leg Utility Medium Storage Unit Device Hacking Drone Bay Storage Medium Storage Unit Processor Improved Targeting Computer Protection Improved Weapon Shielding Weapon Enhanced Flamer Energy Gun Heavy Beamcaster Ballistic Gun Shotgun Launcher Rocket Launcher Special Weapon Enhanced Flamer Impact Weapon Heavy Mace Piercing Weapon Makeshift Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . . . 2 . . . 6 Power 1 | . . . . . . . 1 Propulsion 2 | . . . . . . . 2 Utility 3 | . . . . . . . 3 Weapon 2 | . . . 2 . . . . Parts Attached 48 | 7 8 3 2 . 8 . 20 Power 6 | 1 2 . 1 . 1 . 1 Engine 6 | 1 2 . 1 . 1 . 1 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 11 | 2 2 2 . . 2 . 3 Treads . | . . . . . . . . Leg 11 | 2 2 2 . . 2 . 3 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 18 | 2 2 . . . 2 . 12 Device 8 | 1 . . . . 2 . 5 Storage 2 | 1 1 . . . . . . Processor 3 | . 1 . . . . . 2 Hackware . | . . . . . . . . Protection 5 | . . . . . . . 5 Artifact . | . . . . . . . . Weapon 13 | 2 2 1 1 . 3 . 4 Energy Gun 3 | 1 . . . . 1 . 1 Energy Cannon . | . . . . . . . . Ballistic Gun 3 | 1 2 . . . . . . Ballistic Cannon . | . . . . . . . . Launcher 2 | . . 1 1 . . . . Special Weapon 2 | . . . . . 2 . . Impact Weapon 1 | . . . . . . . 1 Slashing Weapon . | . . . . . . . . Piercing Weapon 1 | . . . . . . . 1 Special Melee Weapon 1 | . . . . . . . 1 Unidentified Prototypes 1 | . . . . . 1 . . Parts Lost 16 | . . . . . . 1 15 Power 2 | . . . . . . . 2 Propulsion 5 | . . . . . . . 5 Utility 4 | . . . . . . . 4 Weapon 5 | . . . . . . 1 4 Highest Loss Streak 9 | . . . . . . 1 9 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 90 | . 99 100 73 77 93 97 84 Engine 9 | . 14 14 11 11 11 11 3 Leg 23 | . 28 28 22 22 22 22 22 Device 7 | . . . . . 8 11 8 Storage 9 | . 14 14 11 11 11 11 6 Processor 5 | . 13 14 11 11 . . 7 Protection 2 | . . . . . . . 7 Energy Gun 8 | . . . . . 8 11 10 Ballistic Gun 5 | . 26 25 11 11 2 . . Launcher 7 | . . 2 7 11 11 11 5 Special Weapon 9 | . . . . . 18 19 2 Piercing Weapon 1 | . . . . . . . 3 Naked Turns . | . . . . . . . . Heaviest Build 50 | 15 20 20 20 20 28 28 50 Greatest Support 75 | 20 20 20 20 20 40 40 75 Greatest Overweight (x) 5 | 1 . . . . 1 . 5 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 Average Capacity 9 | 6 9 10 10 10 10 10 10 Most Carried 10 | 1 10 10 10 10 10 5 10 Average Carried 7 | . 9 10 10 10 8 5 7 Final Capacity 10 | 8 10 10 10 10 10 10 10 Final Carried 10 | 1 10 10 10 10 5 5 8 Class Distribution -------------------- 48% | Derelict-Gunner 36% | Mutant 14% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Gunner | -7/Zion Derelict-Gunner | -6/Proximity Caves Derelict-Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Matter Collected 1330 | 285 274 94 21 . 98 72 486 Remotely 277 | 112 . . . . . . 165 Salvage Created 1409 | 80 271 50 203 . . 100 705 Parts 91 | 3 22 6 25 . . 2 33 Haulers Intercepted 1 | . . . 1 . . . . Recyclers Shooed 3 | . . . . . . . 3 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 1 | . . . . . . 1 . Prevented 1 | . . . . . . 1 . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 42 | . 9 . 9 . . 8 16 Melee 4 | . . . . . . . 4 Guns 10 | . 9 . . . . . 1 Cannons 2 | . . . . . . 2 . AOE 26 | . . . 9 . . 6 11 Classes Destroyed 13 | 1 4 . 2 . . 2 4 Worker 4 | . 1 2 1 . . . . Builder 1 | . . . . . . . 1 Hauler 1 | . . . 1 . . . . Recycler 2 | 1 . . 1 . . . . Mechanic 2 | . . . 1 . . . 1 Drone 1 | . . . . . . . 1 Watcher 3 | . 1 . 1 . . . 1 Swarmer 14 | . 2 . 8 . . 4 . Grunt 20 | . 7 . 1 . . 2 10 Brawler 2 | . . . . . . 1 1 Sentry 1 | . . . . . . . 1 Specialist 2 | . . . . . . . 2 Programmer 3 | . . . . . . 1 2 Best Kill Streak 12 | 1 4 1 12 . . 4 6 Combat Bots Only 9 | . 3 . 9 . . 4 4 Max Kills in Single Turn 4 | 1 1 1 4 . . 2 3 Gunslinging . | . . . . . . . . Exploded 4 | . . . 4 . . 2 2 Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Hostile Shots Fired 360 | . 52 . 18 . . 26 264 Missed 121 | . 12 . 8 . . 8 93 Damage Taken 3161 | . 471 . 147 . . 325 2218 Core 1051 | . 84 . 48 . . 53 866 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 133 | . . . . . . . 133 Regen/Repaired (Parts) 24 | . . . 24 . . . . Core Remaining (%) 80 | 100 . 66 . . . 74 . Volleys Fired 86 | 5 32 4 11 . . 14 20 Largest 2 | 2 2 1 1 . . 2 2 Hottest 160 | 70 46 23 33 . . 160 141 Shots Fired 128 | 10 63 4 11 . . 18 22 Gun 83 | 10 63 4 . . . . 6 Cannon . | . . . . . . . . Launcher 36 | . . . 11 . . 9 16 Special 9 | . . . . . . 9 . Kinetic 72 | 5 63 4 . . . . . Thermal 17 | 5 . . . . . 9 3 Explosive 36 | . . . 11 . . 9 16 Electromagnetic 3 | . . . . . . . 3 Robot Hit Streak 14 | 4 8 5 3 . . 9 14 Robot Miss Streak 7 | 1 7 1 2 . . 1 1 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 116 | 8 49 4 3 . . 12 40 Core Hits 129 | 2 21 3 18 . . 20 65 Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . Critical Strikes 2 | . 1 . . . . 1 . Burn 1 | . . . . . . 1 . Destroy 1 | . 1 . . . . . . Melee Attacks 44 | . . . . . . . 44 Impact 15 | . . . . . . . 15 Slashing . | . . . . . . . . Piercing 29 | . . . . . . . 29 Sneak Attacks 2 | . . . . . . . 2 Combat Hostiles . | . . . . . . . . Follow-up Attacks 3 | . . . . . . . 3 Damage Inflicted 6158 | 102 730 70 931 . . 895 3430 Guns 1023 | 102 730 70 . . . . 121 Cannons . | . . . . . . . . Explosions 4309 | . . . 931 . . 793 2585 Melee 724 | . . . . . . . 724 Ramming . | . . . . . . . . Kinetic 852 | 52 730 70 . . . . . Thermal 596 | 50 . . . . . 102 444 Explosive 3325 | . . . 931 . . 793 1601 Electromagnetic 661 | . . . . . . . 661 Impact 184 | . . . . . . . 184 Slashing . | . . . . . . . . Piercing 540 | . . . . . . . 540 Highest Corruption 2 | . . . . . . . 2 Average Corruption 1 | . . . . . . . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 3 | . . . . . . . 3 Message Errors 1 | . . . . . . . 1 Matter Fused 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 249 | . . . 67 . . 52 130 Projectiles . | . . . . . . . . Explosions 221 | . . . 67 . . 52 102 Melee 28 | . . . . . . . 28 Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 484 | . . . 30 . . 29 425 Shots 15 | . . . 1 . . 1 13 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 228 | 36 4 . . . . 228 120 Average Temperature 43 | 16 1 . . . . 84 26 Received Heat Transfer 912 | . 246 . . . . 63 603 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . . 1 Impact Corruptions 1 | . . . . . . . 1 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . . 1 . Heat Transferred 1509 | 148 . . . . . 800 561 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . . . . . 3 Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Peak Influence 540 | 5 285 43 336 130 . . 540 Initial 130 | . 3 33 16 130 . . 37 Average 231 | 1 99 39 205 130 . . 320 Maximum Alert Level 2 | . 1 . 1 . . . 2 Low Security (%) 51 | 100 85 100 36 100 . . 31 Level 1 18 | . 14 . 63 . . . 19 Level 2 29 | . . . . . . . 48 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . 1 . 1 . . . 8 Investigation 2 | . 1 . . . . . 1 Extermination 2 | . . . . . . . 2 Reinforcement 2 | . . . 1 . . . 1 Assault 1 | . . . . . . . 1 Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . 1 . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Distress Signals 4 | . 2 . 2 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 53 | . 14 . 10 . . 6 23 Peak Tracking Total 5 | . 5 . 5 . . 4 5 Tactical Retreats 1 | . 1 . . . . . . Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Traps Triggered 2 | . 1 . 1 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . 1 . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Disabled 28 | . . . 3 . . . 25 Max in Single Turn 6 | . . . 1 . . . 6 Garrison Access 1 | . . . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Machines Accessed 4 | . 1 . 2 . . . 1 Terminals 2 | . 1 . 1 . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . 1 . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . . . . 1 Total Hacks 12 | . 4 . 6 . . . 2 Successful 4 | . 1 . 3 . . . . Failed 8 | . 3 . 3 . . . 2 Catastrophic 1 | . . . 1 . . . . Database Lockouts . | . . . . . . . . Manual 14 | . 5 . 4 . 2 . 3 Terminals 8 | . 4 . 4 . . . . Fabricators . | . . . . . . . . Repair Stations 2 | . . . 2 . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . . . . 2 Terminal Hacks 1 | . 1 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . Scan Component 1 | . . . 1 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 1 | . . . 1 . . . . Terminals 1 | . . . 1 . . . . Operators 1 | . . . 1 . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 4 | . 1 . 2 . . . 1 Full Trace Events 1 | . . . . . . . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 32 | . . . 32 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 4 | . . . . . . . 4 Machine Destruction 4 | . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders 1 | . . . . . . . 1 RETURN 1 | . . . . . . . 1 Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . . . 1 1 . . Drone Launches 2 | . . . . . . . 2 Drone Recoveries 1 | . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Turns Passed 4312 | 71 404 247 171 68 1255 647 1449 Spaces Moved 2566 | 39 210 142 84 57 792 430 812 Core 7 | 5 . . . . . . 2 Treads . | . . . . . . . . Legs 2559 | 34 210 142 84 57 792 430 810 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 140 115 Average Speed 138 | 116 120 120 120 120 156 140 131 Slowest Speed 300 | 120 120 120 120 120 190 140 300 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 32 | 3 36 35 12 21 80 53 19 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 3 | . . . . . 3 . . Known Exits Taken 1 | . . . . . . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . Scrap Searched 3 | . . . . . 3 . . Spaces Dug 32 | . . . 4 . . 27 1 Terrain Destroyed 171 | . . . 53 . . 52 66 Melee 1 | . . . . . . . 1 Projectile . | . . . . . . . . AOE 170 | . . . 53 . . 52 65 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Total 3151 | 51 301 216 143 56 816 450 1118 Wait 362 | . 33 63 46 . . 7 213 Move 2559 | 38 209 141 83 56 791 429 812 Hop . | . . . . . . . . Pick Up 26 | 1 11 1 . . 3 . 10 Fast Attach 25 | 7 2 1 1 . 4 . 10 Attach 7 | . 1 . . . 1 . 5 Detach 1 | . . . . . 1 . . Swap 16 | . 5 2 1 . 3 . 5 Drop 30 | . 8 4 1 . 13 . 4 Fire 86 | 5 32 4 11 . . 14 20 Melee 39 | . . . . . . . 39 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 72 | -11/Scrapyard | Entered Materials 135 | -10/Materials | Discovered new exit (range 11) 311 | -10/Materials | Build established: Mutant 377 | -10/Materials | Discovered new exit (range 16) 476 | -10/Materials | Entered Mines 477 | -10/Mines | Assembled infested the area 578 | -10/Mines | Met 8R-AWN 682 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 705 | -10/Mines | Discovered new exit (range 11) 723 | -10/Mines | Entered Materials 723 | -9/Materials | Evolved 2 slots: Weapon x2 796 | -9/Materials | Discovered new exit (range 14) 814 | -9/Materials | Destroyed 9 combat bots 850 | -9/Materials | Repaired Rocket Launcher 894 | -9/Materials | Entered Mines 911 | -9/Mines | Discovered new exit (range 12) 945 | -9/Mines | Learned location of 1 exit from Materials 960 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 962 | -9/Mines | Entered Zion 984 | -7/Zion | Given the Hacking Drone Bay 985 | -7/Zion | Found Prototype Device 985 | -7/Zion | Identified Hacking Drone Bay 1108 | -7/Zion | Learned location of Armory (-4) 1141 | -7/Zion | Received a hallucinogenic algorithm 1488 | -7/Zion | Build established: Gunner 1637 | -7/Zion | Learned location of 1 exit from Proximity Caves 2120 | -7/Zion | Build established: Derelict-Gunner 2197 | -7/Zion | Discovered new exit (range 15) 2217 | -7/Zion | Entered Proximity Caves 2218 | -6/Proximity Caves | Identified exit to Factory 2386 | -6/Proximity Caves | Spotted B-75 Beast 2864 | -6/Proximity Caves | Entered Factory 2864 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x3 3396 | -6/Factory | Lost 5 parts (2p2u1w) 4042 | -6/Factory | Discovered new exit (range 15) 4088 | -6/Factory | Identified exit to Factory 4221 | -6/Factory | Build established: Mutant 4286 | -6/Factory | Core integrity fell below 50% 4305 | -6/Factory | Core integrity fell below 20% 4313 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Garrison Access. 04293_ Relay Coupler [NC] tumbles out of Garrison Access. 04293_ Relay Coupler [Grunt] tumbles out of Garrison Access. 04300_ Y-54 Guardian IFF system glitched. 04301_ Y-54 Guardian heat damages Imp. Light Armor Plating, Lgt. Treads, Imp. Heat Sink, Gatling Laser. 04303_ Y-54 Guardian heat damages Lgt. Treads, Imp. Light Armor Plating, Flak Gun. 04304_ Y-54 Guardian misfires. 04305_ Y-54 Guardian heat spikes uncontrollably. 04306_ Y-54 Guardian heat short circuits Imp. Heat Sink. 04307_ Y-54 Guardian heat damages core (-13). 04308_ Y-54 Guardian heat short circuits Lgt. Treads. 04309_ Y-54 Guardian heat damages core (-11). 04311_ System corrupted: Matter fused (-7). Map ----- +----------------------------------------------------+ | #?????????????????????????????????? | | #?????????????????????????????????? | | #?????????????????????????????????? | | #?????????????????????????????????? | | #?????????????????????????????????? | | #?????????????????????????????????? | | #??????????##########?????????????? | | #??????????# #?????????????? | | #####??????????# #?????????????? | | ###????????????# #?????????????? | | #????????????# #?????????????? | | #????????????# !! #?????????????? | | #?????######## ]! #?????????????? | | #?????# # ]! #?????????????? | | #?????# # #?????????????? | | #?????# # #?????????????? | | #?????# #####+#########????????? | | #?????# + #????? | | #?????# # #########????????? | | ###########+#### # #????????? | | + / ""#????????? | | ####### #t %![""#????????? | | """ #?????# # g!!g""#????????? | | """ #?????# #% [Yg!!#????????? | | " #?????# ########## !!""#????????? | | #?????# #????????# %@!""#????????? | | #####?????# #????????# ""#????????? | | ??????????# #????????# #????????? | | ##########? ?????????# #????????? | | ?????????+ ! #????????? | | ##########? ?????????#########????????? | | ??????????? ??????????????????????????? | | ??????????? ??????????????????????????? | | ??????????? ??????????????????????????? | | ??????????? ??????????????????????????? | | ??????????????????????????????????????? | | ######????????????????????????????????? | | #????????????????????????????????? | | #### #????????????????????????????????? | | ???# #??????????????????????????H?????? | | ???# #????????????????????????????????? | | ???# #????????????????????????????????? | | ?###?#####????????????????????????????? | | ?# ????????????????????????????? | | ?# ????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 26 Energy Capacity 360 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Weapon Shielding 66 Evasion (%) 60 Targeting Accuracy 6 Item Schematics ----------------- Coolant Injector | -7/Zion | Archive Cloaking Device | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive Fission Core | -7/Zion | Archive Imp. Coolant Injector | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Mak. Terrain Scan Processor | -7/Zion | Archive Force Field | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Imp. Shock Absorption System | -7/Zion | Archive Adv. Assault Cannon | -7/Zion | Archive Imp. Medium Treads | -7/Zion | Archive Robot Schematics ------------------ C-17 Slicer | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed WardroneArmorDetector Manual? 0 Play Time 00:33:13 Cumulative 81.7 hours Start 2024.04.17 @ 17:17:08 End 2024.04.17 @ 17:47:57 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 96 Rogue 91 Adventurer 5 Explorer 0 Win Type - Total 3 Types 2/0/0/1/0/0/0/0/0 Lore% 40 Gallery% 57 Achievement% 44 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e2b8b9d5-017f-4788-bbbd-ef3c8bb9d18b