Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.01.06 @ 05:48:59

Player: T-100

Result: Destroyed by Y-54 Guardian with Gatling Laser

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (114)     570
Value Destroyed (3878)     3878
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (810)                810
              TOTAL SCORE: 7778

 Bonus
-------
High Alert Combat Kills    685
Follower Combat Kills      125

 Cogmind 
---------
Core Integrity             0/700
Matter                     300/300
Energy                     91/125
System Corruption          17%
Temperature                Cool (18)
Movement                   Walking (120)
Location                   -7/Factory

 Parts 
-------
>               --- POWER (2) --------
          Light Ion Engine
>               --- PROPULSION (4) ---
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Wheel
>               --- UTILITY (4) ------
       Improved Cooling System
                Terrain Scan Processor
                Target Analyzer
                Transmission Jammer
>               --- WEAPON (3) -------
                Plasma Cannon
>               --- INVENTORY (4) ----
          Light Nuclear Core
  High-capacity Matter Pod (200)

 Peak State 
------------
>               --- POWER ------------
       Improved Deuterium Engine
          Light Angular Momentum Engine
>               --- PROPULSION -------
       Advanced Treads
                Carbon-fiber Leg
                Carbon-fiber Leg
                Titanium Leg
>               --- UTILITY ----------
       Improved Heat Sink
          Large Storage Unit
       Improved Targeting Computer
       Improved Medium Armor Plating
>               --- WEAPON -----------
                Shock Rifle
   High-powered Shotgun
                Flak Gun
>               --- INVENTORY --------
       Improved Deuterium Engine
                Aluminum Leg
                Aluminum Leg
  High-capacity Matter Pod
       Hardened Medium Armor Plating
       Improved Light Armor Plating
       Improved Medium Armor Plating
          Heavy Assault Rifle
          Heavy Assault Rifle
                Great Axe
[Rating: 43]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Large Storage Unit
  Device                   Cryofiber Web
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Sto Mat Fac 
Slots Evolved              6    | .   .   2   .   2   2   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               2    | .   .   2   .   .   .   
  Utility                  2    | .   .   .   .   1   1   
  Weapon                   1    | .   .   .   .   1   .   
Parts Attached             149  | 6   7   4   15  49  68  
  Power                    30   | 1   1   1   2   8   17  
    Engine                 20   | 1   1   1   2   5   10  
    Core                   10   | .   .   .   .   3   7   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               46   | 2   2   2   9   16  15  
    Treads                 3    | .   .   .   1   1   1   
    Leg                    42   | 2   2   2   8   15  13  
    Wheel                  1    | .   .   .   .   .   1   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  31   | 1   2   .   .   7   21  
    Device                 11   | .   .   .   .   2   9   
    Storage                5    | 1   1   .   .   1   2   
    Processor              3    | .   .   .   .   1   2   
    Hackware               1    | .   1   .   .   .   .   
    Protection             11   | .   .   .   .   3   8   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   42   | 2   2   1   4   18  15  
    Energy Gun             12   | 1   .   .   .   6   5   
    Energy Cannon          6    | .   1   .   .   2   3   
    Ballistic Gun          17   | 1   1   .   1   8   6   
    Ballistic Cannon       1    | .   .   1   .   .   .   
    Launcher               4    | .   .   .   3   1   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   1   1   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   .   
Parts Lost                 46   | .   1   .   4   21  20  
  Power                    7    | .   .   .   1   2   4   
  Propulsion               17   | .   .   .   2   8   7   
  Utility                  4    | .   .   .   .   1   3   
  Weapon                   18   | .   1   .   1   10  6   
  Highest Loss Streak      8    | .   1   .   1   8   7   
Average Slot Usage (%)     93   | .   96  92  95  96  91  
  Engine                   8    | .   14  11  10  5   8   
  Core                     3    | .   .   .   .   3   4   
  Treads                   4    | .   .   .   7   3   5   
  Leg                      26   | .   28  36  32  31  20  
  Device                   4    | .   .   .   .   5   6   
  Storage                  8    | .   14  11  11  9   5   
  Processor                5    | .   .   .   .   8   5   
  Hackware                 2    | .   11  11  11  2   .   
  Protection               4    | .   .   .   .   1   8   
  Energy Gun               6    | .   6   .   .   10  3   
  Energy Cannon            1    | .   5   11  2   1   .   
  Ballistic Gun            12   | .   16  3   8   10  14  
  Launcher                 1    | .   .   .   7   2   .   
Naked Turns                183  | .   .   .   .   .   183 
Heaviest Build             63   | 12  25  29  30  38  63  
  Greatest Support         68   | 20  20  40  40  68  47  
  Greatest Overweight (x)  13   | 2   1   1   1   2   13  
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 10   | 6   10  10  10  10  10  
  Average Capacity         9    | 5   6   10  10  10  9   
  Most Carried             10   | 4   8   9   10  10  10  
  Average Carried          8    | 2   5   7   9   9   8   
  Final Capacity           10   | 6   10  10  10  10  4   
  Final Carried            10   | 4   8   9   10  10  2   

 Class Distribution 
--------------------
 39% | Scavenger-Gunner
 26% | Scavenger-Mutant
 14% | Mutant
 14% | Scavenger-Tank
  5% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage
 Scavenger-Gunner | -8/Materials
 Scavenger-Gunner | -7/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   
-----------                Run  | Scr  Mat  Mat  Sto  Mat  Fac  
Matter Collected           3424 | 156  89   52   785  1004 1338 
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            4430 | .    89   52   717  2378 1194 
  Parts                    243  | .    14   2    47   117  63   
Haulers Intercepted        .    | .    .    .    .    .    .    
Recyclers Shooed           3    | .    .    .    1    2    .    
Parts Field Recycled       1    | .    .    .    .    .    1    
  Retrieved Matter         1    | .    .    .    .    .    1    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Sto Mat Fac 
Combat Hostiles Destroyed  91   | .   4   1   17  45  24  
  Melee                    3    | .   .   .   .   1   2   
  Guns                     55   | .   4   .   2   30  19  
  Cannons                  15   | .   .   1   6   6   2   
  AOE                      15   | .   .   .   9   6   .   
Classes Destroyed          12   | .   3   1   4   3   1   
  Worker                   6    | .   .   .   2   3   1   
  Builder                  5    | .   .   .   1   3   1   
  Recycler                 7    | .   .   .   2   4   1   
  Operator                 3    | .   1   .   1   .   1   
  Watcher                  2    | .   .   .   1   1   .   
  Swarmer                  19   | .   3   .   4   7   5   
  Grunt                    44   | .   1   .   9   26  8   
  Brawler                  2    | .   .   .   .   1   1   
  Duelist                  2    | .   .   .   .   2   .   
  Sentry                   18   | .   .   1   4   8   5   
  Hunter                   1    | .   .   .   .   1   .   
  Programmer               5    | .   .   .   .   .   5   
Best Kill Streak           9    | .   2   1   5   9   5   
  Combat Bots Only         7    | .   2   1   4   7   5   
Max Kills in Single Turn   3    | .   1   1   3   3   1   
  Gunslinging              1    | .   .   .   .   1   .   
  Exploded                 1    | .   .   .   1   1   .   
  Melee                    1    | .   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   
--------                   Run  | Scr  Mat  Mat  Sto  Mat  Fac  
Damage Taken               8280 | .    394  85   867  3045 3889 
  Core                     1391 | .    51   30   184  417  709  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         62   | 100  79   .    46   24   .    
Volleys Fired              298  | .    20   2    41   127  108  
  Largest                  3    | .    2    2    2    3    3    
  Hottest                  209  | .    60   95   95   209  177  
Shots Fired                666  | .    39   4    78   281  264  
  Gun                      548  | .    39   .    25   240  244  
  Cannon                   78   | .    .    4    29   25   20   
  Launcher                 40   | .    .    .    24   16   .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  359  | .    27   2    41   132  157  
  Thermal                  171  | .    12   2    13   68   76   
  Explosive                40   | .    .    .    24   16   .    
  Electromagnetic          96   | .    .    .    .    65   31   
  Robot Hit Streak         24   | .    8    6    15   24   15   
  Robot Miss Streak        6    | .    6    .    3    3    6    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        9    | .    2    .    .    4    3    
    Max Gunslinging Chain  1    | .    1    .    .    1    1    
Shots Hit Robots           472  | .    21   4    47   211  189  
  Core Hits                243  | .    7    1    37   111  87   
  Critical Hits            3    | .    .    .    .    2    1    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed 2    | .    .    .    .    2    .    
Melee Attacks              6    | .    .    .    .    4    2    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 6    | .    .    .    .    4    2    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           9665 | .    210  71   1576 4784 3024 
  Guns                     5594 | .    210  .    190  2687 2507 
  Cannons                  1303 | .    .    71   213  575  444  
  Explosions               2546 | .    .    .    1173 1373 .    
  Melee                    208  | .    .    .    .    149  59   
  Ramming                  14   | .    .    .    .    .    14   
  Kinetic                  3725 | .    156  35   280  1352 1902 
  Thermal                  2341 | .    54   36   123  1233 895  
  Explosive                2373 | .    .    .    1173 1200 .    
  Electromagnetic          1004 | .    .    .    .    850  154  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 208  | .    .    .    .    149  59   
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         17   | .    .    .    .    .    17   
  Average Corruption       7    | .    .    .    .    .    7    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  119  | .    .    .    .    .    119  
    Message Errors         18   | .    .    .    .    .    18   
    Matter Fused           15   | .    .    .    .    .    15   
    Heat Flow Errors       14   | .    .    .    .    .    14   
    Energy Discharges      14   | .    .    .    .    .    14   
    Parts Rejected         1    | .    .    .    .    .    1    
    Data Loss (minor)      12   | .    .    .    .    .    12   
    Data Loss (major)      5    | .    .    .    .    .    5    
    Misfires               2    | .    .    .    .    .    2    
    Alerts                 1    | .    .    .    .    .    1    
    Misdirections          11   | .    .    .    .    .    11   
    Targeting Errors       22   | .    .    .    .    .    22   
    Weapon Failures        4    | .    .    .    .    .    4    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            25   | .    .    .    17   8    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               25   | .    .    .    17   8    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      284  | .    .    .    166  117  1    
  Shots                    12   | .    .    .    7    5    .    
  Rammed                   1    | .    .    .    .    .    1    
Targets Rammed             2    | .    .    .    .    .    2    
  Kicked                   1    | .    .    .    .    .    1    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        569  | .    .    48   171  470  569  
  Average Temperature      114  | .    .    24   66   106  133  
  Received Heat Transfer   2418 | .    6    27   216  1278 891  
  Effects                  27   | .    .    .    .    7    20   
    Shutdowns              5    | .    .    .    .    .    5    
    Energy Bleed           6    | .    .    .    .    1    5    
    Interference           2    | .    .    .    .    2    .    
    Short Circuit          2    | .    .    .    .    .    2    
    Damage (minor)         5    | .    .    .    .    2    3    
    Damage (major)         5    | .    .    .    .    2    3    
    Damage (core)          2    | .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    2    .    
  Combat Hostiles          2    | .    .    .    .    2    .    
  Parts Fried              6    | .    .    .    .    6    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              1    | .    .    .    .    .    1    
  Combat Hostiles          1    | .    .    .    .    .    1    
  Parts Melted             9    | .    .    .    1    6    2    
  Heat Transferred         4335 | .    125  74   259  2074 1803 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    .    1    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -8   -7   
-------                    Run  | Scr  Mat  Mat  Sto  Mat  Fac  
Peak Influence             1046 | .    185  64   596  1046 640  
  Initial                  448  | .    .    4    26   251  448  
  Average                  407  | .    57   29   272  690  266  
Maximum Alert Level        3    | .    .    .    2    3    2    
  Low Security (%)         33   | 100  100  100  39   4    44   
  Level 1                  20   | .    .    .    37   19   22   
  Level 2                  28   | .    .    .    22   28   33   
  Level 3                  17   | .    .    .    .    47   .    
  Level 4                  .    | .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    
Squads Dispatched          26   | .    1    2    5    6    12   
  Investigation            1    | .    .    .    1    .    .    
  Extermination            5    | .    .    .    .    .    5    
  Reinforcement            13   | .    1    2    4    4    2    
  Assault                  3    | .    .    .    .    2    1    
  Garrison                 4    | .    .    .    .    .    4    
  Intercept                .    | .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    1    .    
Haulers Reinforced         .    | .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Scr Mat Mat Sto Mat Fac 
Distress Signals           9    | .   .   1   1   3   4   
Communications Jammed      6    | .   .   .   .   .   6   
  Distress Signals         6    | .   .   .   .   .   6   
Times Spotted              169  | .   10  2   31  70  56  
  Peak Tracking Total      7    | .   4   2   4   7   6   
  Tactical Retreats        21   | .   2   .   2   7   10  

 Traps                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Sto Mat Fac 
Traps Triggered            1    | .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  
----------                 Run  | Scr Mat Mat Sto Mat Fac 
Machines Disabled          9    | .   .   .   4   5   .   
  Max in Single Turn       1    | .   .   .   1   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Scr Mat Mat Sto Mat Fac 
Machines Accessed          8    | .   2   .   2   1   3   
  Terminals                5    | .   2   .   2   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   1   2   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                27   | .   6   .   7   4   10  
  Successful               19   | .   5   .   3   3   8   
  Failed                   8    | .   1   .   4   1   2   
    Catastrophic           1    | .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   10   | .   5   .   5   .   .   
  Terminals                16   | .   6   .   7   .   3   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          11   | .   .   .   .   4   7   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             9    | .   4   .   3   .   2   
  Record                   2    | .   .   .   .   .   2   
  Level Access Points      1    | .   1   .   .   .   .   
  Locate Traps             3    | .   2   .   1   .   .   
  Recall Investigation     1    | .   .   .   1   .   .   
  Zone Layout              2    | .   1   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       9    | .   .   .   .   3   6   
  Scan Component           5    | .   .   .   .   2   3   
  Repair                   4    | .   .   .   .   1   3   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   .   
  Terminals                1    | .   1   .   .   .   .   
    Operators              1    | .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         5    | .   .   .   2   1   2   
  Full Trace Events        2    | .   .   .   1   1   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             4    | .   .   .   .   1   3   
  Time                     146  | .   .   .   .   38  108 
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  
------------               Run  | Scr Mat Mat Sto Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  
--------                   Run  | Scr Mat Mat Sto Mat Fac 
Total Allies               1    | .   .   .   1   .   .   
  Largest Group            1    | .   .   .   1   1   .   
  Highest-Rated Group      99   | .   .   .   99  99  .   
  Highest-Rated Ally       99   | .   .   .   99  99  .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               9    | .   .   .   9   .   .   
  Total Damage             405  | .   .   .   405 .   .   
  Kills                    7    | .   .   .   7   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Scr Mat Mat Sto Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   
-------------              Run  | Scr  Mat  Mat  Sto  Mat  Fac  
Turns Passed               8969 | 69   576  114  799  3356 4055 
Spaces Moved               4413 | 47   366  58   497  1375 2070 
  Core                     368  | 9    .    .    .    .    359  
  Treads                   6    | .    .    .    .    4    2    
  Legs                     4000 | 38   366  58   497  1371 1670 
  Wheels                   39   | .    .    .    .    .    39   
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  120  120  50   
  Average Speed            128  | 119  123  130  123  125  133  
  Slowest Speed            700  | 150  150  150  150  180  700  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       37   | 5    38   6    81   62   31   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        1    | .    1    .    .    .    .    
  Unknown Exits Taken      4    | 1    .    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 36   | .    .    .    36   .    .    
Terrain Destroyed          305  | .    .    .    204  101  .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               2    | .    .    .    .    2    .    
  AOE                      303  | .    .    .    204  99   .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   
---------                  Run  | Scr  Mat  Mat  Sto  Mat  Fac  
Total                      7107 | 57   452  91   607  2758 3142 
  Wait                     2087 | .    49   24   38   1152 824  
  Move                     4408 | 46   365  57   496  1374 2070 
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  77   | 5    7    3    4    26   32   
  Fast Attach              41   | 5    1    .    5    15   15   
  Attach                   41   | 1    1    2    1    14   22   
  Detach                   7    | .    .    .    .    1    6    
  Swap                     67   | .    5    2    9    20   31   
  Drop                     72   | .    4    1    12   25   30   
  Fire                     298  | .    20   2    41   127  108  
  Melee                    6    | .    .    .    .    4    2    
  Ram                      1    | .    .    .    .    .    1    
  Kick                     1    | .    .    .    .    .    1    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   1    | .    .    .    1    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials
-9/Storage (discovered 2 exits: *Mat / [Rec])
-8/Materials
-7/Factory

 History 
---------
 Turn | Location      | Event
   15 | -11/Scrapyard | Discovered new exit (range 15)
   70 | -11/Scrapyard | Entered Materials
  307 | -10/Materials | Build established: Mutant
  491 | -10/Materials | Identified exit to Materials
  646 | -10/Materials | Entered another Materials area
  646 | -9/Materials  | Evolved 2 slots: Propulsion x2
  669 | -9/Materials  | Discovered new exit (range 16)
  760 | -9/Materials  | Entered Storage
 1183 | -9/Storage    | Discovered new exit (range 8)
 1255 | -9/Storage    | Build established: Scavenger-Mutant
 1350 | -9/Storage    | Met 01-MTF
 1539 | -9/Storage    | Discovered new exit (range 9)
 1555 | -9/Storage    | Core integrity fell below 50%
 1559 | -9/Storage    | Entered Materials
 1559 | -8/Materials  | Accompanied by 1 ally (01-MTF)
 1559 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1564 | -8/Materials  | 01-MTF left
 2613 | -8/Materials  | Lost 8 parts (1p3n1u3w)
 2929 | -8/Materials  | Build established: Scavenger-Gunner
 3159 | -8/Materials  | First assault squad dispatched
 3231 | -8/Materials  | Core integrity fell below 50%
 3396 | -8/Materials  | Build established: Gunner
 3610 | -8/Materials  | Lost 3 parts (3w)
 3648 | -8/Materials  | Destroyed 7 combat bots
 4394 | -8/Materials  | Repaired Titanium Leg
 4567 | -8/Materials  | Build established: Scavenger-Gunner
 4896 | -8/Materials  | Discovered new exit (range 16)
 4915 | -8/Materials  | Entered Factory
 4915 | -7/Factory    | Evolved 2 slots: Power x1, Utility x1
 5222 | -7/Factory    | Build established: Scavenger-Tank
 5336 | -7/Factory    | Repaired Carbon-fiber Leg
 5375 | -7/Factory    | Repaired Adv. Treads
 6126 | -7/Factory    | Build established: Scavenger-Gunner
 6835 | -7/Factory    | Repaired Hvy. Assault Rifle
 7058 | -7/Factory    | Garrison activated, responded to threat
 7895 | -7/Factory    | Build established: Scavenger-Tank
 7938 | -7/Factory    | Garrison activated, responded to threat
 7997 | -7/Factory    | Core integrity fell below 50%
 8115 | -7/Factory    | First assault squad dispatched
 8184 | -7/Factory    | Lost 3 parts (2n1w)
 8295 | -7/Factory    | Build established: Scavenger-Mutant
 8301 | -7/Factory    | System corruption reached 10%
 8318 | -7/Factory    | Core integrity fell below 20%
 8342 | -7/Factory    | Lost 7 parts (1p4n1u1w)
 8970 | -7/Factory    | Destroyed by Y-54 Guardian with Gatling Laser

 Last Messages 
---------------
System corrupted: Plasma Cannon failed to cycle.
System corrupted: Component data lost.
System corrupted: Heat flow error (+190).
Acquired 45 matter.
W-25 Informer sends out distress signal.
System corrupted: Matter fused (-6).
W-25 Informer distress signal jammed. <x6>
System corrupted: Substantial component data lost.
System corrupted: Aluminum Leg stumbles.
1GG9|1XXC3JPXTDENWZDOARUJLKTGIE<RRA
System corrupted: Particle Gun targeting data glitched.
System corrupted: Plasma Cannon failed to cycle.
System corrupted: Component data lost.
System corrupted: Plasma Cannon targeting data glitched.
System corrupted: Particle Gun failed to cycle.
Particle Gun destroyed.
Y-54 Guardian suffers critical hit.
Lgt. Nuclear Core destroyed.
System corrupted: Plasma Cannon targeting data glitched.
Y-54 Guardian heat damages Imp. Heat Sink, Gatling Laser, Lgt. Treads.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????     #????????????????? |
| ??????????#################     #????????????????? |
| ?????????                       #????????????????? |
| ?????????                       +????????????????? |
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| ????????                        #????????????????? |
| ????????                        #????????????????? |
| ???????????????########+########?????????????????? |
| ?????????????????#         #?????????????????????? |
| ?????????????????#""""     #?????????????????????? |
| ?????????????????#""""     #?????????????????????? |
| ?????????????????#""""  !  #?????????????????????? |
| ?????????????????#""""     #?????????????????????? |
| ?????????????????#""""     #?????????????????????? |
| ?????????????????#""""     #?????????????????????? |
| ?????????????????#         #?????????????????????" |
| ?????????????????########+##???????????????????? " |
| ????????????????????????# #????????????????????    |
| ????????????????????????# #???????????????????     |
| ????????????????????#####+##?????????????????   ?? |
| ????????????????????#      #######?????????##/###? |
| ????????????????????#      #     ##########     #? |
|     ????????????????#      #                    ## |
|     #???????????????#      #               !       |
|     #???????????????#      #                    #? |
|     #???????????????#    @ #     ##########     #? |
|     #???????????########Y####   ##???????????+###? |
|     #?????   +                  #????????????????? |
|     #???????????##              #????????????????? |
|     #????????????#   """""""""  #########????????? |
|     #????????????#              ##      #????????? |
|     +????????????#   """""""""   # """  #????????? |
|     #????????????#               # """  #????????? |
|     #???????????                 + """  #????????? |
| ^^ ^#??????????###### ######^    #      #????????? |
|     #???????????????# #????#    %#      #????????? |
|     ################   #???### ###+############### |
|                        #?????# #?# #?#     #       |
|         !  #########   #?????# #?# ###     #!      |
|            #????????# #??????# #?#       ![+       |
|            #????????# #?######+### ###     #       |
|            #????????# #?#        # #?#    !#       |
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|     #?#  !              #        # #??## # # """"" |
|     #?# =               #   """" # #???# ### """"" |
|     #?#                 +   """" # #???# #?####### |
|     #?#                 #   """" # #???#+######### |
|     #?#                 #   """" # #???#       !   |
|     #?#                 #        + #???#         " |
|     #?#                 #        # #???#  " " "  " |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          29
Energy Capacity            480
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       85
Jamming Range              8
Base Temperature (-)       100
Armor Coverage             450
Evasion (%)                50
Targeting Accuracy         6
Target Analysis            5
Recoil Reduction           1
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Significant Disruption
True Hacker

 Challenges 
------------
None

 Game 
------
Seed              LightpackShadeSource
  Manual?         0
Play Time         02:14:47
  Cumulative      24.2 hours
  Start           2021.01.05 @ 08:03:56
  End             2021.01.06 @ 05:48:59
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          34
  Rogue           34
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             8
Gallery%          23
Achievement%      12
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              14/Dina
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d31c5376-1569-4c42-8ed1-a14dc901b3ae