Cogmind - Beta 11.1 --- EXPLORER MODE // 2022.06.11 @ 12:52:28 // Winter2019/RPGLIKE

Player: Grimbling

Result: Destroyed by MAIN.C with Improved Heavy Machine Gun

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (29)       5800
Robots Destroyed (479)     2395
Value Destroyed (30002)    30002
Prototype IDs (76)         1520
Alien Tech Used (4)        800
Bonus (35652)              35652
              TOTAL SCORE: 80669

 Bonus
-------
Triggered High Security    1000
High Alert Combat Kills    11662
Follower Combat Kills      7926
Network Hubs Disabled      800
Met Imprinter              300
Was Imprinted              300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Warlord Defense Kills      94
Built Enhanced Grunts      300
Met R17 at Cetus           500
Found Hidden Lab           3000
Scanned by Researcher      500
Pursued by Intercept       1500
Destroyed MAIN.C Guards    500
Met MAIN.C                 5000
Destroyed MAIN.C Shell     5000
Friendly Fire              -3730

 Cogmind 
---------
Core Integrity             0/1500
Matter                     295/300
Energy                     613/1050
System Corruption          28%
Temperature                Cool (0)
Movement                   Walking (111)
Location                   -1/Command

 Parts 
-------
>              --- POWER (5) --------
       Zionite Light DM Reactor
       Zionite Heavy DM Reactor
               Quantum Reactor
               Quantum Reactor
    Reinforced Quantum Reactor
>              --- PROPULSION (6) ---
               Myomer Leg
       Zionite Composite Leg II
      Enhanced Biometal Leg
      Enhanced Biometal Leg
               Centrium Leg
  High-density Centrium Leg
>              --- UTILITY (11) -----
               Power Amplifier
  Experimental Cooling System
      Improved Particle Charger
      Advanced Weapon Cycler
      Improved Shock Absorption System
      Advanced Shield Generator
               LC Capacitor
>              --- WEAPON (4) -------
       Zionite Laser-H
        Cooled Nova Cannon
      Improved Potential Cannon
>              --- INVENTORY (7) ----
               Protomatter-49
               Antimissile System
               Antimissile System
         Heavy Dispersion Rifle
       Zionite Laser-H
       Zionite Phaser-H
       Zionite Phaser-H

 Peak State 
------------
>              --- POWER ------------
       Zionite Light DM Reactor
       Zionite Heavy DM Reactor
               Quantum Reactor
               Quantum Reactor
    Reinforced Quantum Reactor
>              --- PROPULSION -------
               Myomer Leg
       Zionite Composite Leg II
      Enhanced Biometal Leg
      Enhanced Biometal Leg
               Centrium Leg
  High-density Centrium Leg
>              --- UTILITY ----------
  Experimental Power Amplifier
  Experimental Cooling System
      Improved Armor Integrity Analyzer
      Improved Particle Charger
      Advanced Weapon Cycler
      Improved Shock Absorption System
      Advanced Shield Generator
               Antimissile System
               LC Capacitor
>              --- WEAPON -----------
       Zionite Laser-H
       Zionite Laser-H
      Improved Potential Cannon
>              --- INVENTORY --------
               Power Amplifier
               Antimissile System
         Heavy Dispersion Rifle
       Zionite Phaser-H
       Zionite Phaser-H
        Cooled Nova Cannon
[Rating: 246]

 Favorites 
-----------
Power                      Quantum Reactor
  Engine                   Reinforced Deuterium Engine
  Power Core               Fission Core
  Reactor                  Quantum Reactor
Propulsion                 Enhanced Biometal Leg
  Leg                      Enhanced Biometal Leg
Utility                    Improved Particle Charger
  Device                   Improved Particle Charger
  Storage                  Energy Well
  Processor                Improved Signal Interpreter
  Protection               Centrium Medium Armor Plating
  Artifact                 LC Capacitor
Weapon                     Zionite Phaser-S
  Energy Gun               Zionite Phaser-S
  Energy Cannon            Improved Potential Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Special Weapon           Molecular Deconstructor

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Acc Com 
Slots Evolved              21   | 4   .   3   2   1   2   .   .   .   1   1   .   .   2   .   .   .   .   .   .   1   .   1   1   .   .   .   .   1   1   
  Power                    4    | .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Propulsion               4    | 1   .   2   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  10   | 2   .   .   1   1   1   .   .   .   1   .   .   .   1   .   .   .   .   .   .   1   .   .   1   .   .   .   .   1   .   
  Weapon                   3    | 1   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             271  | 7   .   4   20  5   9   2   2   1   6   1   1   5   11  19  .   17  5   .   1   1   .   16  23  17  11  25  1   29  32  
  Power                    42   | 1   .   1   5   .   1   1   1   .   .   .   .   1   3   4   .   3   .   .   .   .   .   3   7   .   .   2   1   2   6   
    Engine                 12   | 1   .   1   5   .   1   1   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   2    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                28   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   3   .   .   .   .   .   3   7   .   .   2   1   2   6   
  Propulsion               36   | 2   .   .   2   .   3   .   1   .   .   .   1   2   3   .   .   6   .   .   .   .   .   1   2   .   3   3   .   5   2   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    36   | 2   .   .   2   .   3   .   1   .   .   .   1   2   3   .   .   6   .   .   .   .   .   1   2   .   3   3   .   5   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  89   | 1   .   1   4   2   2   .   .   .   2   1   .   1   3   5   .   5   4   .   .   1   .   9   7   6   5   5   .   14  11  
    Device                 59   | 1   .   .   .   .   1   .   .   .   2   1   .   1   2   3   .   5   4   .   .   1   .   9   3   3   1   3   .   9   10  
    Storage                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Processor              6    | .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             22   | .   .   .   4   .   1   .   .   .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   2   2   3   2   .   4   1   
    Artifact               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Weapon                   104  | 3   .   2   9   3   3   1   .   1   4   .   .   1   2   10  .   3   1   .   1   .   .   3   7   11  3   15  .   8   13  
    Energy Gun             89   | 2   .   2   8   3   3   1   .   1   3   .   .   1   2   9   .   3   1   .   1   .   .   3   7   8   3   12  .   7   9   
    Energy Cannon          10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   3   .   1   4   
    Ballistic Gun          1    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  55   | .   .   1   4   .   1   .   .   .   1   .   .   .   2   5   .   5   .   .   .   .   .   2   8   9   4   9   .   1   3   
  Corrupted Parts          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
    System Corruption      7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   
Parts Lost                 7    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   .   1   1   
  Power                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Weapon                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Highest Loss Streak      2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   1   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     95   | .   75  57  99  99  99  100 100 100 99  95  93  95  99  99  100 98  99  100 99  100 100 97  99  91  90  90  91  90  89  
  Engine                   4    | .   12  10  15  14  12  12  12  12  11  11  11  7   4   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  9    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   12  15  14  15  15  15  14  14  15  17  16  16  15  16  15  18  
  Leg                      24   | .   25  18  31  29  25  25  25  25  23  22  24  26  26  25  25  24  25  25  25  24  23  22  21  20  24  24  25  23  22  
  Device                   19   | .   12  9   7   7   11  12  12  12  16  18  22  22  24  25  25  25  28  30  30  30  33  30  30  24  16  15  16  18  25  
  Processor                6    | .   .   1   7   7   12  12  12  12  11  8   5   5   5   5   5   5   5   5   5   4   4   4   4   4   4   4   4   5   2   
  Protection               8    | .   .   .   15  14  12  12  12  12  11  11  11  11  10  10  10  10  6   5   5   4   4   4   5   7   7   7   8   7   .   
  Artifact                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   4   4   4   4   3   
  Energy Gun               19   | .   25  17  19  22  23  25  25  25  23  22  19  18  21  19  20  19  20  20  19  19  19  18  17  15  16  15  16  15  10  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             178  | 8   8   15  31  31  41  50  55  57  65  69  69  64  74  92  92  114 115 105 106 109 109 122 130 133 133 142 146 153 178 
  Greatest Support         193  | 20  20  25  51  51  75  75  77  77  77  77  95  98  98  90  90  156 156 156 156 156 156 156 156 156 184 188 188 188 193 
  Greatest Overweight (x)  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 7    | 3   3   3   3   3   3   3   3   3   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   5   6   6   6   7   7   
  Average Capacity         4    | 3   3   3   3   3   3   3   3   3   3   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   5   6   6   6   7   
  Most Carried             7    | .   .   3   3   3   3   3   3   3   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   5   6   6   6   7   7   
  Average Carried          4    | .   .   1   2   2   2   2   2   1   3   4   4   3   3   3   4   3   3   4   4   3   3   4   3   4   5   5   6   6   6   
  Final Capacity           7    | 3   3   3   3   3   3   3   3   3   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   5   6   6   6   7   7   
  Final Carried            7    | .   .   3   3   1   3   2   2   2   4   4   4   4   4   4   4   4   4   4   4   3   4   4   4   5   6   6   6   7   7   

 Class Distribution 
--------------------
 32% | Scavenger-Tank
 25% | Scavenger-Skirmisher
 18% | Hacker-Skirmisher
  9% | Generator-Skirmisher
  8% | Generator-Gunner
  3% | Commander-Skirmisher

 Dominant Class 
----------------
    Hacker-Skirmisher | -10/Materials
    Hacker-Skirmisher | -9/Materials
 Commander-Skirmisher | -9/Storage
    Hacker-Skirmisher | -8/Materials
    Hacker-Skirmisher | -7/Factory
    Hacker-Skirmisher | -7/Lower Caves
 Scavenger-Skirmisher | -7/Lower Caves
 Scavenger-Skirmisher | -7/Zion
 Scavenger-Skirmisher | -6/Proximity Caves
 Scavenger-Skirmisher | -6/Factory
 Scavenger-Skirmisher | -6/Waste
    Hacker-Skirmisher | -6/Factory
    Hacker-Skirmisher | -6/Extension
 Scavenger-Skirmisher | -6/Cetus
       Scavenger-Tank | -6/Archives
       Scavenger-Tank | -6/Hub_04(d)
       Scavenger-Tank | -5/Factory
       Scavenger-Tank | -5/Upper Caves
       Scavenger-Tank | -5/Upper Caves
       Scavenger-Tank | -5/Warlord
       Scavenger-Tank | -4/Proximity Caves
       Scavenger-Tank | -4/Factory
       Scavenger-Tank | -4/Armory
       Scavenger-Tank | -4/Lab
       Scavenger-Tank | -3/Research
 Scavenger-Skirmisher | -3/Testing
 Scavenger-Skirmisher | -2/Research
 Generator-Skirmisher | -1/Access
     Generator-Gunner | -1/Command

 Resources                       | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   -1   
-----------                Run   | Scr  Mat  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Fac  Arm  Lab  Res  Tes  Res  Acc  Com  
Matter Collected           2801  | 270  .    40   212  40   90   10   40   10   50   20   .    56   142  213  .    197  54   .    16   .    10   148  328  107  102  188  22   220  216  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            24869 | 112  74   144  895  398  835  38   348  .    416  280  .    367  630  254  .    762  1067 322  266  .    .    744  1026 107  1950 1913 921  8066 2934 
  Parts                    1239  | 6    4    18   54   32   54   3    14   .    13   19   .    25   23   15   .    53   38   11   13   3    4    55   51   10   85   99   41   380  116  
Haulers Intercepted        9     | .    1    1    3    1    2    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Acc Com 
Combat Hostiles Destroyed  396  | .   2   3   16  5   22  1   9   .   5   7   .   8   11  7   .   13  14  5   5   1   1   10  14  1   24  29  6   129 48  
  Guns                     354  | .   2   3   15  5   22  .   8   .   4   6   .   8   10  5   .   12  14  5   5   1   1   10  14  1   24  29  6   110 34  
  Cannons                  12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   8   
  AOE                      21   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   14  6   
Classes Destroyed          26   | 2   2   3   2   1   4   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   2   .   .   1   .   6   .   
  Worker                   16   | .   .   .   1   2   .   .   .   .   .   1   .   4   .   .   .   .   .   .   .   .   .   2   .   .   2   1   1   2   .   
  Builder                  7    | .   .   .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   .   
  Tunneler                 3    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Hauler                   9    | .   1   1   3   1   2   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 6    | 1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   3   .   .   
  Carrier                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Mechanic                 5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   3   
  Operator                 9    | .   .   .   1   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   1   1   .   
  Watcher                  39   | .   .   2   2   2   1   .   .   .   .   3   .   2   1   .   .   1   3   .   .   .   .   3   3   .   2   3   2   9   .   
  Swarmer                  34   | .   2   .   4   .   3   .   .   .   .   3   .   4   2   1   .   .   5   2   .   .   .   .   .   .   4   1   .   3   .   
  Saboteur                 8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   5   
  Grunt                    113  | .   .   2   4   .   12  .   5   .   1   2   .   2   5   2   .   2   1   .   4   .   .   2   3   .   1   11  .   42  12  
  Brawler                  18   | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   7   7   
  Duelist                  20   | .   .   .   .   .   2   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   .   1   1   .   9   2   
  Protector                9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   2   4   
  Researcher               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Sentry                   46   | .   .   1   8   4   1   .   .   .   1   1   .   .   3   .   .   2   1   1   1   .   .   3   2   .   3   .   5   9   .   
  Specialist               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   
  Hunter                   37   | .   .   .   .   .   1   .   2   .   1   .   .   .   .   .   .   .   4   2   .   .   .   2   1   .   1   7   .   16  .   
  Programmer               47   | .   .   .   .   .   3   .   .   .   .   .   .   1   .   .   .   1   2   .   .   .   .   2   3   .   2   5   .   15  13  
  Heavy                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   1   .   
  Q-Series                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Behemoth                 11   | .   .   .   .   .   .   1   1   .   1   1   .   .   1   .   .   .   .   .   .   .   1   .   .   .   1   .   1   3   .   
  Cetus Guard              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  M Guard                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Enhanced Grunt           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Lightning                6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Tracker                  12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   2   .   6   .   
  Combat Programmer        15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   1   .   8   2   
  Investigator             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Striker                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Executioner              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   
  Z-Light                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Thug                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           19   | 3   2   3   5   3   5   1   3   .   1   6   .   7   3   2   .   3   4   3   4   1   1   3   5   1   10  11  6   19  15  
  Combat Bots Only         16   | .   2   3   4   2   5   1   3   .   1   3   .   3   3   2   .   3   4   3   4   1   1   2   5   1   7   4   3   16  12  
Max Kills in Single Turn   5    | 1   1   1   1   2   1   1   2   .   1   2   .   4   2   1   .   2   1   1   2   1   1   1   2   1   3   2   2   4   5   
  Gunslinging              2    | .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   .   .   .   1   .   .   .   1   .   2   1   .   1   2   
  Exploded                 3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   3   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  A7 (-6/Cetus)
  A5 (-4/Lab)
  MAIN.C Shell (-1/Command)

 Combat                           | -11   -10   -9    -9    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -6    -6    -6    -5    -5    -5    -5    -4    -4    -4    -4    -3    -3    -2    -1    -1    
--------                   Run    | Scr   Mat   Mat   Sto   Mat   Fac   Low   Low   Zio   Pro   Fac   Was   Fac   Ext   Cet   Arc   Hub   Fac   Upp   Upp   War   Pro   Fac   Arm   Lab   Res   Tes   Res   Acc   Com   
Damage Taken               16991  | .     33    70    422   18    644   246   177   .     188   119   33    223   128   130   21    888   259   89    78    27    81    481   518   .     900   1137  395   6743  2943  
  Core                     11438  | .     26    57    261   14    407   145   128   .     132   76    26    185   90    92    12    543   175   61    58    19    50    344   352   .     558   760   239   4424  2204  
  Absorbed by Shields      5982   | .     .     .     .     .     .     .     .     .     .     .     .     .     56    72    19    639   123   38    30    9     32    186   188   .     346   319   144   2654  1127  
  Redirected to Core       10205  | .     20    37    206   14    324   145   108   .     122   69    26    124   71    74    12    499   165   54    49    10    50    337   312   .     512   669   224   3996  1976  
  Redirected to Shielding  218    | .     .     .     31    .     64    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     123   
  Regen/Repaired (Parts)   490    | .     .     .     33    .     45    22    6     .     7     14    .     .     5     4     .     .     .     .     .     .     .     .     .     .     .     68    26    260   .     
Core Remaining (%)         95     | 100   96    .     90    100   .     .     .     .     100   .     .     .     .     .     .     80    .     .     .     .     100   .     .     90    .     100   100   .     .     
Volleys Fired              932    | 7     10    12    60    13    49    8     12    1     14    12    .     13    14    22    1     45    33    10    7     2     7     35    48    17    49    77    22    238   94    
  Largest                  4      | 2     2     2     3     3     4     4     4     4     4     4     .     4     4     4     3     4     4     4     4     4     4     4     4     4     4     4     4     4     4     
  Hottest                  360    | 80    80    112   177   183   258   258   277   291   291   305   .     299   310   320   180   269   281   281   294   294   294   302   302   266   266   287   287   320   360   
Shots Fired                3258   | 14    20    24    142   39    165   26    48    4     56    40    .     46    58    77    3     164   124   32    28    9     28    133   189   42    196   299   86    874   292   
  Gun                      3167   | 14    20    24    139   39    165   26    48    4     56    40    .     46    58    76    3     164   124   32    28    9     28    133   189   41    196   299   86    862   218   
  Cannon                   89     | .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     12    74    
  Launcher                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Special                  2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     
  Kinetic                  3      | .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  1574   | 14    20    24    139   39    165   26    48    4     56    40    .     46    58    74    1     76    58    12    14    5     14    63    58    8     49    72    20    152   219   
  Explosive                .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Phasic                   1679   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     2     88    66    20    14    4     14    70    131   33    147   227   66    722   73    
  Robot Hit Streak         92     | 14    8     11    37    43    41    44    41    .     51    54    .     37    30    28    19    70    39    71    77    14    17    23    54    56    54    73    37    50    92    
  Robot Miss Streak        3      | .     1     1     2     1     1     1     1     .     2     3     .     2     2     1     1     1     1     .     1     .     1     1     2     1     3     2     1     3     2     
  Penetration Max          .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        94     | .     1     .     2     .     1     .     2     .     1     .     .     2     3     1     .     2     1     1     2     .     .     .     2     .     5     9     1     41    17    
    Max Gunslinging Chain  3      | .     1     .     1     .     1     .     1     .     1     .     .     1     1     1     .     1     1     1     1     .     .     .     1     .     2     2     1     1     3     
Shots Hit Robots           2451   | 14    16    17    103   25    121   20    41    .     41    38    .     36    35    62    2     123   75    32    22    4     19    78    124   29    145   204   67    706   252   
  Core Hits                1042   | 4     4     10    34    12    58    7     34    .     41    34    .     33    30    25    1     45    26    6     11    1     4     30    40    6     56    71    24    288   107   
  Critical Kills           11     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     1     5     2     
  Critical Parts Destroyed 16     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     1     8     .     
  Critical Strikes         147    | .     .     .     8     5     14    2     .     .     2     1     .     .     .     7     .     4     .     1     .     .     .     1     6     1     11    24    6     48    6     
    Burn                   40     | .     .     .     8     5     14    2     .     .     2     1     .     .     .     7     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
    Meltdown               1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Destroy                32     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     11    3     15    3     
    Intensify              74     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     1     .     .     .     1     5     1     11    13    3     32    3     
Melee Attacks              .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Combat Hostiles        .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           109405 | 151   173   201   1679  609   2994  563   1154  .     1272  1015  .     1766  1077  2179  121   5015  2941  1313  891   158   856   3393  5546  1142  6692  8671  2999  37285 17549 
  Guns                     92987  | 151   173   201   1679  609   2994  563   1154  .     1272  1015  .     1035  1064  2179  121   4717  2941  1313  891   158   856   3173  5546  1142  6621  8671  2999  30886 8863  
  Cannons                  6858   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2153  4705  
  Explosions               9379   | .     .     .     .     .     .     .     .     .     .     .     .     725   .     .     .     298   .     .     .     .     .     145   .     .     .     .     .     4230  3981  
  Melee                    .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  181    | .     .     .     .     .     .     .     .     .     .     .     .     6     13    .     .     .     .     .     .     .     .     75    .     .     71    .     .     16    .     
  Kinetic                  .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Thermal                  52849  | 151   173   201   1679  609   2994  563   1154  .     1272  1015  .     1602  1064  2179  43    2116  1207  477   423   72    466   1206  1605  248   1870  2166  774   11120 14400 
  Explosive                239    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     239   .     
  Electromagnetic          592    | .     .     .     .     .     .     .     .     .     .     .     .     158   .     .     .     289   .     .     .     .     .     145   .     .     .     .     .     .     .     
  Impact                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Phasic                   55544  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     78    2610  1734  836   468   86    390   1967  3941  894   4751  6505  2225  25910 3149  
Highest Corruption         28     | .     .     .     1     .     .     .     .     .     .     .     .     4     4     4     4     15    1     1     1     1     1     3     10    10    3     8     .     24    28    
  Average Corruption       6      | .     .     .     1     .     .     .     .     .     .     .     .     3     4     4     4     7     1     1     1     1     1     3     8     10    2     4     .     9     25    
  Corruption Purged        .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       6      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     
  Effects                  330    | .     .     .     5     .     .     .     .     .     .     .     .     4     26    12    4     25    3     1     3     1     2     7     40    16    9     31    .     76    65    
    Message Errors         77     | .     .     .     2     .     .     .     .     .     .     .     .     2     8     4     1     4     .     .     2     .     .     1     8     3     2     7     .     23    10    
    Matter Fused           60     | .     .     .     .     .     .     .     .     .     .     .     .     .     5     2     .     4     .     .     1     .     1     1     11    2     2     10    .     12    9     
    Heat Flow Errors       39     | .     .     .     1     .     .     .     .     .     .     .     .     2     2     .     2     3     2     .     .     .     .     .     6     4     4     2     .     6     5     
    Energy Discharges      35     | .     .     .     .     .     .     .     .     .     .     .     .     .     3     2     .     1     1     1     .     .     .     4     5     2     1     2     .     5     8     
    Parts Rejected         6      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     1     .     1     3     
    Data Loss (minor)      41     | .     .     .     1     .     .     .     .     .     .     .     .     .     6     .     .     7     .     .     .     .     .     1     2     4     .     4     .     9     7     
    Data Loss (major)      8      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     2     .     .     3     .     1     1     
    Misfires               12     | .     .     .     1     .     .     .     .     .     .     .     .     .     2     1     .     .     .     .     .     1     .     .     1     .     .     .     .     2     4     
    Alerts                 4      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     1     .     1     .     .     .     .     .     .     
    Misdirections          4      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     1     
    Weapon Failures        44     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     4     .     .     .     .     .     .     4     .     .     2     .     14    17    
Overload Shots             .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1477   | .     .     .     .     .     .     .     .     .     .     .     .     206   .     .     .     .     .     .     .     .     .     12    .     .     5     .     .     785   469   
  Projectiles              797    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     507   290   
  Explosions               663    | .     .     .     .     .     .     .     .     .     .     .     .     206   .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     278   179   
  Melee                    17     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     12    .     .     5     .     .     .     .     
Knockbacks                 1      | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   1      | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      716    | .     .     .     .     .     .     .     .     .     .     .     .     165   .     .     .     338   .     .     .     .     .     189   .     .     .     .     .     24    .     
  Shots                    16     | .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     6     .     .     .     .     .     6     .     .     .     .     .     1     .     
  Rammed                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             7      | .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     2     .     .     2     .     .     1     .     
  Kicked                   7      | .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     .     .     .     .     .     .     2     .     .     2     .     .     1     .     
  Crushed                  .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        423    | 54    .     .     290   .     63    18    143   81    272   102   .     273   150   334   172   194   290   228   313   128   358   366   206   183   181   196   78    423   417   
  Average Temperature      62     | 24    .     .     104   .     11    12    57    43    69    27    .     76    37    125   70    48    90    72    114   68    141   99    33    28    70    11    26    65    90    
  Received Heat Transfer   2800   | .     .     42    279   18    279   60    102   .     126   48    .     9     35    25    .     44    44    12    44    .     12    90    86    .     97    256   138   636   318   
  Effects                  9      | .     .     .     .     .     .     .     .     .     1     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     4     1     
    Shutdowns              1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Energy Bleed           1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Interference           6      | .     .     .     .     .     .     .     .     .     1     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     
    Short Circuit          1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
Siege Activations          .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
  Combat Hostiles          .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              7      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     2     .     .     .     .     .     3     .     
  Impact Corruptions       2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     1     .     .     .     .     
Robots Melted              9      | .     .     .     1     .     .     1     1     .     1     1     .     .     1     2     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Combat Hostiles          9      | .     .     .     1     .     .     1     1     .     1     1     .     .     1     2     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Parts Melted             92     | 1     2     3     12    9     12    1     5     .     4     4     .     1     8     4     .     .     1     2     .     .     .     2     1     .     2     4     .     9     5     
  Heat Transferred         49514  | 350   400   461   4440  1443  5462  1066  1607  .     1954  1467  .     1628  1265  3229  37    1744  1184  444   407   36    407   1110  1350  222   1332  1702  629   6984  7154  
Parts Sabotaged            9      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     5     .     
Parts Stolen               .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      6      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     .     .     .     .     2     .     .     .     .     .     .     .     
Missiles Intercepted       11     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     11    

 Alert                          | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   -1   
-------                    Run  | Scr  Mat  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Fac  Arm  Lab  Res  Tes  Res  Acc  Com  
Peak Influence             5201 | 15   57   153  297  280  312  .    .    .    .    179  25   245  622  654  228  882  482  .    .    .    .    273  626  .    366  551  459  3003 5201 
  Initial                  1471 | .    7    17   46   1    12   .    .    .    .    38   25   .    45   89   114  54   295  .    .    .    .    14   54   .    .    128  143  72   1471 
  Average                  511  | 6    18   93   104  127  98   .    .    .    .    102  9    66   319  402  216  536  301  .    .    .    .    83   339  .    143  351  262  1023 3019 
Maximum Alert Level        5    | .    .    .    1    1    1    .    .    .    .    .    .    1    2    2    1    3    2    .    .    .    .    1    2    .    1    2    2    5    5    
  Low Security (%)         41   | 100  100  100  82   75   88   .    .    .    .    100  100  87   13   21   17   7    22   .    .    .    .    84   15   .    70   10   28   15   .    
  Level 1                  22   | .    .    .    17   24   11   .    .    .    .    .    .    12   47   18   82   7    58   .    .    .    .    15   38   .    29   55   50   4    .    
  Level 2                  17   | .    .    .    .    .    .    .    .    .    .    .    .    .    38   59   .    70   18   .    .    .    .    .    45   .    .    33   21   11   .    
  Level 3                  6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    14   .    .    .    .    .    .    .    .    .    .    .    32   .    
  Level 4                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   8    
  Level 5                  1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    17   
  High Security            6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    15   73   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Sterilizations             1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Squads Dispatched          118  | .    .    .    1    1    9    .    .    .    .    1    .    3    1    1    .    7    1    .    .    .    .    5    4    .    8    9    .    43   24   
  Investigation            11   | .    .    .    1    .    2    .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    1    2    .    .    .    .    2    .    
  Extermination            15   | .    .    .    .    .    2    .    .    .    .    .    .    1    .    .    .    1    1    .    .    .    .    2    2    .    1    2    .    3    .    
  Reinforcement            20   | .    .    .    .    1    3    .    .    .    .    1    .    .    .    .    .    3    .    .    .    .    .    1    .    .    1    3    .    6    1    
  Assault                  43   | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    1    .    .    .    1    .    17   23   
  Garrison                 8    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    3    .    
  Intercept                21   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    3    .    12   .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Haulers Reinforced         4    | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    2    | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  -1  
---------                  Run  | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Acc Com 
Distress Signals           16   | .   .   1   .   3   1   .   .   .   .   .   .   1   1   2   .   1   .   .   .   .   .   .   1   .   .   .   2   2   1   
Communications Jammed      364  | .   .   .   .   .   .   .   .   .   .   .   .   22  41  93  .   23  3   .   .   .   .   .   42  .   33  .   13  94  .   
  Distress Signals         360  | .   .   .   .   .   .   .   .   .   .   .   .   22  41  93  .   23  3   .   .   .   .   .   42  .   33  .   13  90  .   
Times Spotted              677  | .   2   7   27  15  30  1   10  .   8   11  5   12  25  21  2   23  19  5   5   6   1   19  37  1   30  39  11  187 118 
  Peak Tracking Total      19   | .   2   4   5   5   7   1   3   .   3   2   5   4   5   5   1   4   3   3   4   4   1   3   4   1   5   5   4   18  19  
  Tactical Retreats        23   | .   .   .   4   1   2   .   1   .   .   .   2   .   .   .   .   1   .   .   .   .   .   1   .   .   1   1   .   7   2   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Acc Com 
Traps Triggered            19   | .   .   .   1   .   .   .   .   .   .   2   .   2   .   .   .   3   1   .   .   .   .   1   1   .   1   1   .   4   2   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             7    | .   .   6   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   10  .   1   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  -1  
----------                 Run  | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Acc Com 
Machines Disabled          106  | .   .   .   3   .   .   .   .   .   1   1   .   11  2   3   2   24  3   .   .   .   .   6   9   3   4   15  1   11  7   
  Max in Single Turn       7    | .   .   .   1   .   .   .   .   .   1   1   .   7   1   1   .   7   2   .   .   .   .   3   1   1   2   1   1   2   2   
  Garrison Access          12   | .   .   .   1   .   2   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   3   .   .   1   1   .   2   .   
  Network Hub              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  -1  
---------                  Run  | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Acc Com 
Machines Accessed          53   | .   1   1   10  1   8   .   .   .   .   2   .   1   5   1   1   .   4   .   .   1   .   3   2   3   3   2   .   3   1   
  Terminals                25   | .   1   1   9   1   5   .   .   .   .   .   .   .   5   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Fabricators              9    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   1   2   .   2   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          13   | .   .   .   1   .   3   .   .   .   .   1   .   1   .   .   .   .   1   .   .   .   .   2   .   .   1   1   .   2   .   
Total Hacks                123  | .   4   4   27  6   17  .   .   .   .   2   .   2   9   3   3   .   10  .   .   1   .   6   6   6   5   3   .   8   1   
  Successful               74   | .   2   2   20  3   8   .   .   .   .   2   .   .   5   .   3   .   5   .   .   1   .   3   5   6   3   2   .   3   1   
  Failed                   49   | .   2   2   7   3   9   .   .   .   .   .   .   2   4   3   .   .   5   .   .   .   .   3   1   .   2   1   .   5   .   
    Catastrophic           3    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   224  | .   4   1   21  6   9   .   .   .   1   6   .   14  27  1   .   16  18  .   .   1   .   22  12  .   8   17  2   32  6   
  Terminals                67   | .   4   4   26  6   12  .   .   .   .   .   .   .   9   3   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   
  Fabricators              20   | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   7   .   .   .   .   1   6   .   3   .   .   2   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          24   | .   .   .   1   .   5   .   .   .   .   1   .   2   .   .   .   .   1   .   .   .   .   5   .   .   2   1   .   6   .   
Terminal Hacks             36   | .   1   1   12  2   3   .   .   .   .   .   .   .   5   .   3   .   .   .   .   1   .   .   .   6   .   1   .   .   1   
  Record                   8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   5   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        3    | .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                9    | .   .   .   2   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          9    | .   1   .   6   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogram Traps          2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disengage Seal           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Gate Test 138-A          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Fabricator Hacks           6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   4   .   .   .   .   .   .   
  Load Schematic           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   
  Build                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      11   | .   .   .   1   .   2   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   2   .   .   1   1   .   2   .   
  Seal Access              11   | .   .   .   1   .   2   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   2   .   .   1   1   .   2   .   
Unauthorized Hacks         20   | .   1   1   7   1   3   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   1   .   2   .   .   1   .   
  Terminals                13   | .   1   1   7   1   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 12   | .   1   1   7   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              7    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   1   .   2   .   .   1   .   
    Liberate               7    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   1   1   .   2   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       4    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
  Used                     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         22   | .   1   1   7   1   6   .   .   .   .   .   .   1   .   1   .   .   1   .   .   .   .   1   .   .   .   .   .   2   .   
  Full Trace Events        6    | .   1   .   1   .   2   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  18   | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   4   .   4   3   
  Robots Built             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   174  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   58  .   .   .   .   .   116 .   .   .   .   .   .   
  Total Robot Build Rating 6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   3   .   .   .   .   .   .   
Part Schematics Acquired   136  | .   .   .   .   .   .   .   .   16  .   13  .   .   .   .   .   12  13  .   .   .   .   16  .   .   .   25  .   41  .   
  Parts Built              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   47   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   47  .   .   .   .   .   .   
  Total Part Build Rating  10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  -1  
------------               Run  | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             15   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   5   .   .   7   .   .   1   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11   -10   -9    -9    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -6    -6    -6    -5    -5    -5    -5    -4    -4    -4    -4    -3    -3    -2    -1    -1    
--------                   Run   | Scr   Mat   Mat   Sto   Mat   Fac   Low   Low   Zio   Pro   Fac   Was   Fac   Ext   Cet   Arc   Hub   Fac   Upp   Upp   War   Pro   Fac   Arm   Lab   Res   Tes   Res   Acc   Com   
Total Allies               94    | .     .     .     10    .     1     .     .     4     .     2     1     3     9     5     .     1     1     .     2     5     .     .     18    .     .     1     .     5     26    
  Largest Group            14    | .     .     .     10    6     1     .     .     4     4     2     1     3     10    13    9     8     1     .     2     7     1     1     11    .     .     1     .     3     14    
  Highest-Rated Group      1853  | .     .     .     88    53    26    .     .     158   158   64    31    210   628   958   661   630   26    .     59    306   65    65    777   .     .     145   .     345   1853  
  Highest-Rated Ally       269   | .     .     .     16    16    26    .     .     42    42    32    31    70    159   159   96    96    26    .     30    65    65    65    103   .     .     145   .     122   269   
Zionite Dispatches         10    | .     .     .     .     .     .     .     .     .     .     .     .     1     2     .     .     1     .     .     .     .     .     .     4     .     .     .     .     2     .     
  Heavy                    4     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     2     .     .     .     .     1     .     
  Light                    4     | .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     1     .     
  Recon                    1     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Resource Resupply        1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
Total Orders               2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     1     .     .     .     .     .     .     .     .     .     
  AID                      1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     
  DROP                     1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     
Ally Attacks               902   | .     .     .     16    48    1     .     .     .     28    5     3     .     77    106   13    97    .     .     4     10    .     .     138   .     .     8     .     49    299   
  Total Damage             53270 | .     .     .     143   479   10    .     .     .     583   198   64    .     2394  3068  568   3823  .     .     76    443   .     .     6327  .     .     771   .     2925  31398 
  Kills                    220   | .     .     .     4     5     .     .     .     .     6     1     .     .     14    17    5     26    .     .     .     4     .     .     29    .     .     2     .     11    96    
Allies Corrupted           11    | .     .     .     .     2     .     .     .     .     2     .     .     .     1     .     .     1     .     .     .     1     .     .     1     .     .     1     .     1     1     
Allies Melted              1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -6  -6  -6  -5  -5  -5  -5  -4  -4  -4  -4  -3  -3  -2  -1  -1  
-------                    Run  | Scr Mat Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Ext Cet Arc Hub Fac Upp Upp War Pro Fac Arm Lab Res Tes Res Acc Com 
Robot Analysis Total       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    10   | .   .   .   .   .   .   2   1   .   3   .   .   .   .   .   .   .   .   2   1   .   1   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     41   | .   .   .   .   .   .   .   .   .   .   1   .   4   6   .   .   4   5   .   .   .   .   6   .   .   1   5   .   8   1   
  Branch Access            1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Emergency Access         4    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
  Component Stockpiles     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Prototype Stockpiles     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
  Component Schematics     7    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   1   .   2   .   
  Prototype Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Unaware Schematics       4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   1   1   
  Unaware Analyses         9    | .   .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   1   .   .   .   .   .   2   .   .   .   1   .   2   .   
  Trap Installations       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   
  Active Terminals         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Active Garrisons         5    | .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   .   
  Depthwide Sectors/0      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Depthwide Sectors/-1     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   -1   
-------------              Run   | Scr  Mat  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Fac  Arm  Lab  Res  Tes  Res  Acc  Com  
Turns Passed               21724 | 117  135  192  1148 310  1275 321  759  1319 768  492  154  551  1127 547  162  885  910  195  318  434  385  1107 1162 427  910  1361 414  2885 954  
Spaces Moved               14506 | 76   88   102  707  198  840  210  550  992  501  328  105  378  837  311  80   527  669  149  243  330  328  847  769  317  634  852  304  1754 480  
  Core                     8     | 8    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     14498 | 68   88   102  707  198  840  210  550  992  501  328  105  378  837  311  80   527  669  149  243  330  328  847  769  317  634  852  304  1754 480  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  120  120  120  120  127  127  127  127  127  126  126  106  106  188  104  108  108  108  108  108  102  97   104  104  104  106  106  108  
  Average Speed            114   | 112  120  120  120  120  123  127  127  127  127  127  126  126  118  125  188  125  108  108  108  108  108  104  103  104  104  105  106  106  110  
  Slowest Speed            195   | 120  120  120  120  120  127  127  127  127  127  127  127  127  126  188  188  190  108  108  108  108  108  108  104  104  105  106  106  195  111  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
Exploration Rate (%)       48    | 5    23   10   88   25   34   46   71   90   69   13   76   16   96   65   81   46   26   32   50   55   53   31   56   99   25   83   11   62   21   
  Regions Visited          29
    Branch Regions         17
  Pre-discovered Areas     23    | .    .    .    .    .    .    2    .    2    .    .    .    .    10   .    .    .    5    .    1    .    .    3    .    .    .    .    .    .    .    
  Known Exits Taken        27    | 1    1    1    1    1    1    1    1    1    1    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             13    | .    .    .    .    .    .    1    3    3    3    .    .    .    .    .    .    .    .    1    1    .    1    .    .    .    .    .    .    .    .    
Spaces Dug                 67    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    3    6    14   11   .    7    7    .    10   .    
Terrain Destroyed          1158  | .    .    .    .    .    .    .    .    .    .    2    .    46   7    3    .    672  28   .    5    4    6    37   31   .    31   61   10   148  67   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               362   | .    .    .    .    .    .    .    .    .    .    2    .    4    7    3    .    20   28   .    5    4    6    32   31   .    31   61   10   93   25   
  AOE                      796   | .    .    .    .    .    .    .    .    .    .    .    .    42   .    .    .    652  .    .    .    .    .    5    .    .    .    .    .    55   42   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -6   -6   -6   -5   -5   -5   -5   -4   -4   -4   -4   -3   -3   -2   -1   -1   
---------                  Run   | Scr  Mat  Mat  Sto  Mat  Fac  Low  Low  Zio  Pro  Fac  Was  Fac  Ext  Cet  Arc  Hub  Fac  Upp  Upp  War  Pro  Fac  Arm  Lab  Res  Tes  Res  Acc  Com  
Total                      17630 | 91   97   147  882  243  965  246  579  1050 601  377  125  419  938  431  90   650  800  168  286  404  346  1006 1021 386  754  1124 341  2321 742  
  Wait                     761   | .    .    19   55   16   33   .    1    44   53   28   20   .    48   18   10   19   58   6    8    40   6    74   84   2    25   43   .    39   12   
  Move                     14478 | 75   87   101  706  197  839  209  549  991  500  328  104  377  836  310  79   526  668  148  242  329  327  846  768  316  633  851  303  1753 480  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  57    | .    .    2    3    .    4    1    .    2    5    1    .    2    3    6    .    2    1    .    .    .    1    1    5    4    1    2    .    4    7    
  Fast Attach              217   | 7    .    4    15   2    5    2    2    1    4    1    1    3    10   14   .    16   4    .    1    .    .    15   21   16   11   23   1    22   16   
  Attach                   29    | .    .    .    .    .    1    .    .    .    1    .    .    .    1    4    .    .    .    .    .    1    .    .    1    4    .    1    .    3    12   
  Detach                   45    | 1    .    2    2    1    1    1    2    1    1    1    .    .    1    4    .    1    4    .    .    .    .    .    .    6    1    2    .    4    9    
  Swap                     28    | .    .    .    5    3    3    .    .    .    1    .    .    2    .    1    .    1    1    .    .    .    .    1    1    .    .    1    .    4    4    
  Drop                     204   | 1    .    1    13   5    7    4    2    3    8    1    .    5    10   20   .    17   6    .    1    .    .    14   22   17   7    19   1    7    13   
  Fire                     932   | 7    10   12   60   13   49   8    12   1    14   12   .    13   14   22   1    45   33   10   7    2    7    35   48   17   49   77   22   238  94   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     7     | .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    2    .    .    2    .    .    1    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    13   .    
  Rewire                   86    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    30   .    .    34   .    .    15   .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            773   | .    .    6    23   6    23   21   11   7    14   5    .    16   14   32   .    23   25   4    20   2    5    18   37   4    25   90   14   233  95   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Storage (discovered 2 exits: *Mat / *Rec)
-8/Materials
-7/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac / Ext)
-6/Waste
-6/Factory (discovered 4 exits: Low x2 / *Ext x2)
-6/Extension (discovered 3 exits: *Fac x2 / *Cet)
-6/Cetus (discovered 2 exits: *Fac / *Arc)
-6/Archives (discovered 3 exits: Fac / *Hub x2)
-6/Hub_04(d)
-5/Factory
-5/Upper Caves
-5/Upper Caves
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 3 exits: *Res / Upp / *Arm)
-4/Armory (discovered 2 exits: Res / *Lab)
-4/Lab
-3/Research
-3/Testing
-2/Research
-1/Access
-1/Command

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Upgraded with Propulsion slot (x1)
     1 | -11/Scrapyard      | Upgraded with Utility slot (x2)
     7 | -11/Scrapyard      | Identified exit to Materials
     7 | -11/Scrapyard      | Discovered exit to Materials (range 17)
    26 | -11/Scrapyard      | Upgraded with Weapon slot (x1)
   118 | -11/Scrapyard      | Entered Materials
   240 | -10/Materials      | Identified exit to Materials
   240 | -10/Materials      | Discovered exit to Materials (range 12)
   253 | -10/Materials      | Entered another Materials area
   255 | -9/Materials       | Reached level 2
   255 | -9/Materials       | Reached level 3
   258 | -9/Materials       | Upgraded with Power slot (x1)
   258 | -9/Materials       | Upgraded with Propulsion slot (x2)
   309 | -9/Materials       | Build established: Hacker-Skirmisher
   357 | -9/Materials       | Identified exit to Storage
   357 | -9/Materials       | Discovered exit to Storage (range 16)
   445 | -9/Materials       | Entered Storage
   447 | -9/Storage         | Reached level 4
   450 | -9/Storage         | Upgraded with Utility slot (x1)
   614 | -9/Storage         | Reached level 5
   816 | -9/Storage         | Identified exit to Materials
   816 | -9/Storage         | Discovered exit to Materials (range 15)
   841 | -9/Storage         | Found Prototype Protection
   841 | -9/Storage         | Identified Lgt. Regenerative Plating
   860 | -9/Storage         | Assisted by bots powering up and referring to "LRC-V3"
   953 | -9/Storage         | Reached level 6
   966 | -9/Storage         | Upgraded with Weapon slot (x1)
  1135 | -9/Storage         | Build established: Commander-Skirmisher
  1361 | -9/Storage         | Identified exit to Recycling
  1361 | -9/Storage         | Discovered exit to Recycling (range 7)
  1401 | -9/Storage         | Used back door to open Recycling access
  1593 | -9/Storage         | Entered Materials
  1593 | -8/Materials       | Accompanied by 6 allies
  1595 | -8/Materials       | Reached level 7
  1622 | -8/Materials       | Reached level 8
  1837 | -8/Materials       | Reached level 9
  1845 | -8/Materials       | Upgraded with Utility slot (x1)
  1858 | -8/Materials       | Identified exit to Factory
  1858 | -8/Materials       | Discovered exit to Factory (range 4)
  1903 | -8/Materials       | Entered Factory
  1903 | -7/Factory         | Accompanied by 1 ally
  1905 | -7/Factory         | Reached level 10
  1917 | -7/Factory         | Upgraded with Utility slot (x1)
  1964 | -7/Factory         | Identified exit to Factory
  1964 | -7/Factory         | Discovered exit to Factory (range 13)
  1992 | -7/Factory         | Build established: Hacker-Skirmisher
  2167 | -7/Factory         | Reached level 11
  2284 | -7/Factory         | Discovered exit to Factory (range 15)
  2372 | -7/Factory         | Upgraded with Weapon slot (x1)
  2720 | -7/Factory         | Identified exit to Lower Caves
  3021 | -7/Factory         | Cargo convoy interrupted
  3022 | -7/Factory         | Garrison activated, responded to threat
  3094 | -7/Factory         | Reached level 12
  3178 | -7/Factory         | Entered Lower Caves
  3215 | -7/Lower Caves     | Learned location of Zion (-7)
  3316 | -7/Lower Caves     | Spotted B-75 Beast
  3336 | -7/Lower Caves     | Destroyed B-75 Beast
  3476 | -7/Lower Caves     | Identified exit to Lower Caves
  3476 | -7/Lower Caves     | Discovered exit to Lower Caves (range 16)
  3499 | -7/Lower Caves     | Entered another Lower Caves area
  3501 | -7/Lower Caves     | Reached level 13
  3503 | -7/Lower Caves     | Discovered exit to Factory (range 14)
  3506 | -7/Lower Caves     | Learned Factory security intel
  4072 | -7/Lower Caves     | Spotted B-75 Beast
  4079 | -7/Lower Caves     | Destroyed B-75 Beast
  4173 | -7/Lower Caves     | Build established: Scavenger-Skirmisher
  4237 | -7/Lower Caves     | Identified exit to Zion
  4237 | -7/Lower Caves     | Discovered exit to Zion (range 17)
  4258 | -7/Lower Caves     | Entered Zion
  4260 | -7/Zion            | Reached level 14
  4307 | -7/Zion            | Identified exit to Proximity Caves
  4307 | -7/Zion            | Discovered exit to Proximity Caves (range 11)
  4542 | -7/Zion            | Received a visual enhancement algorithm
  4553 | -7/Zion            | Learned location of Armory (-4)
  4786 | -7/Zion            | Learned Factory emergency access door positions
  4810 | -7/Zion            | Learned location of Quarantine (-2)
  5020 | -7/Zion            | Given A8's code to call for help
  5300 | -7/Zion            | Imprinted
  5302 | -7/Zion            | Declared Zion's savior
  5577 | -7/Zion            | Entered Proximity Caves
  5577 | -6/Proximity Caves | Accompanied by 4 allies
  5646 | -6/Proximity Caves | Spotted B-75 Beast
  5647 | -6/Proximity Caves | Reached level 15
  5647 | -6/Proximity Caves | Destroyed B-75 Beast
  5667 | -6/Proximity Caves | Upgraded with Utility slot (x1)
  5866 | -6/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research
  5895 | -6/Proximity Caves | Found Prototype Special Weapon
  5895 | -6/Proximity Caves | Identified Molecular Deconstructor
  6222 | -6/Proximity Caves | Learned Factory stockpile data
  6266 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
  6345 | -6/Proximity Caves | Entered Factory
  6346 | -6/Factory         | Identified exit to Extension
  6347 | -6/Factory         | Reached level 16
  6441 | -6/Factory         | Spotted B-75 Beast
  6448 | -6/Factory         | Reached level 17
  6448 | -6/Factory         | Destroyed B-75 Beast
  6460 | -6/Factory         | Upgraded with Propulsion slot (x1)
  6710 | -6/Factory         | Retrieved Zion intel report: Component Schematics
  6751 | -6/Factory         | Identified exit to Factory
  6751 | -6/Factory         | Discovered exit to Factory (range 14)
  6837 | -6/Factory         | Sucked down chute
  6837 | -6/Factory         | Entered Waste
  6838 | -6/Waste           | Met a frightened Derelict
  6874 | -6/Waste           | Spotted C-40 Crusher
  6876 | -6/Waste           | Spotted C-40 Crusher
  6896 | -6/Waste           | Spotted C-40 Crusher
  6902 | -6/Waste           | Spotted C-40 Crusher
  6904 | -6/Waste           | Spotted C-40 Crusher
  6912 | -6/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  6931 | -6/Waste           | Spotted C-40 Crusher
  6965 | -6/Waste           | Identified exit to Factory
  6965 | -6/Waste           | Discovered exit to Factory (range 16)
  6991 | -6/Waste           | Entered Factory
  7079 | -6/Factory         | Retrieved Zion intel report: Branch Access
  7079 | -6/Factory         | Identified exit to Lower Caves
  7210 | -6/Factory         | Retrieved Zion intel report: Emergency Access
  7378 | -6/Factory         | Build established: Hacker-Skirmisher
  7406 | -6/Factory         | Reached level 18
  7499 | -6/Factory         | Retrieved Zion intel report: Active Garrisons
  7521 | -6/Factory         | Retrieved Zion intel report: Unaware Analyses
  7522 | -6/Factory         | Zion Light squad teleported in
  7542 | -6/Factory         | Entered Extension
  7542 | -6/Extension       | Accompanied by 3 allies
  7561 | -6/Extension       | Disrupted transfer network
  7593 | -6/Extension       | Zion Heavy squad teleported in
  7623 | -6/Extension       | Rescued A7
  7719 | -6/Extension       | Retrieved Zion intel report: Unaware Analyses
  7720 | -6/Extension       | Zion Recon squad teleported in
  7764 | -6/Extension       | Retrieved Zion intel report: Depthwide Sectors/0
  7781 | -6/Extension       | Rescued a captive Derelict
  7783 | -6/Extension       | Rescued a captive Derelict
  7791 | -6/Extension       | Retrieved Zion intel report: Emergency Access
  7800 | -6/Extension       | Spotted B-75 Beast
  7807 | -6/Extension       | Spotted B-75 Beast
  7819 | -6/Extension       | Discovered exit to Factory (range 15)
  7820 | -6/Extension       | Allies destroyed B-75 Beast
  7825 | -6/Extension       | Destroyed B-75 Beast
  7859 | -6/Extension       | Reached level 19
  7892 | -6/Extension       | First assault squad dispatched
  7897 | -6/Extension       | Rescued a captive Derelict
  7945 | -6/Extension       | Upgraded with Utility slot (x1)
  8070 | -6/Extension       | Retrieved Zion intel report: Unaware Analyses
  8105 | -6/Extension       | Rescued a captive Derelict
  8154 | -6/Extension       | Retrieved Zion intel report: Component Stockpiles
  8170 | -6/Extension       | Retrieved Zion intel report: Active Garrisons
  8212 | -6/Extension       | Rescued a captive Derelict
  8212 | -6/Extension       | Rescued a captive Derelict
  8235 | -6/Extension       | Identified exit to Cetus
  8235 | -6/Extension       | Discovered exit to Cetus (range 20)
  8251 | -6/Extension       | Discovered exit to Factory (range 10)
  8270 | -6/Extension       | Upgraded with Power slot (x1)
  8565 | -6/Extension       | Build established: Generator-Skirmisher
  8669 | -6/Extension       | Entered Cetus
  8669 | -6/Cetus           | Accompanied by 10 allies (A7)
  8674 | -6/Cetus           | Acquired a Cetus Manufacturing Module code from A7
  8684 | -6/Cetus           | Spotted Cetus Guard
  8684 | -6/Cetus           | Spotted Cetus Guard
  8684 | -6/Cetus           | Spotted Cetus Guard
  8686 | -6/Cetus           | Spotted Cetus Guard
  8689 | -6/Cetus           | Destroyed Cetus Guard
  8697 | -6/Cetus           | Allies destroyed Cetus Guard
  8699 | -6/Cetus           | Destroyed Cetus Guard
  8700 | -6/Cetus           | Allies destroyed Cetus Guard
  8805 | -6/Cetus           | Started Cetus Manufacturing Module
  8830 | -6/Cetus           | Manufactured an Enhanced Grunt
  8835 | -6/Cetus           | Identified exit to Archives
  8835 | -6/Cetus           | Discovered exit to Archives (range 18)
  8855 | -6/Cetus           | Manufactured an Enhanced Grunt
  8878 | -6/Cetus           | Spotted Cetus Guard
  8878 | -6/Cetus           | Spotted Cetus Guard
  8880 | -6/Cetus           | Manufactured an Enhanced Grunt
  8880 | -6/Cetus           | Spotted Cetus Guard
  8880 | -6/Cetus           | Spotted Cetus Guard
  8887 | -6/Cetus           | Destroyed Cetus Guard
  8891 | -6/Cetus           | Discovered exit to Factory (range 18)
  8897 | -6/Cetus           | Reached level 20
  8897 | -6/Cetus           | Allies destroyed Cetus Guard
  8899 | -6/Cetus           | Allies destroyed Cetus Guard
  8900 | -6/Cetus           | Destroyed Cetus Guard
  8905 | -6/Cetus           | Manufactured an Enhanced Grunt
  8907 | -6/Cetus           | Scared off Revision 17
  8930 | -6/Cetus           | Manufactured an Enhanced Grunt
  8980 | -6/Cetus           | Destroyed A7
  8984 | -6/Cetus           | Extracted ID and sensor layout for unrecognized location from A7's data core
  9119 | -6/Cetus           | Cetus Manufacturing Module disabled
  9216 | -6/Cetus           | Entered Archives
  9216 | -6/Archives        | Accompanied by 9 allies
  9247 | -6/Archives        | Discovered exit to Factory (range 19)
  9256 | -6/Archives        | Unable to access archive contents
  9277 | -6/Archives        | Identified exit to Hub_04(d)
  9277 | -6/Archives        | Discovered exit to Hub_04(d) (range 17)
  9283 | -6/Archives        | Discovered exit to Hub_04(d) (range 14)
  9286 | -6/Archives        | Unable to access archive contents
  9331 | -6/Archives        | Unable to access archive contents
  9335 | -6/Archives        | Unable to access archive contents
  9336 | -6/Archives        | Build established: Scavenger-Tank
  9378 | -6/Archives        | Entered Hub_04(d)
  9378 | -6/Hub_04(d)       | Accompanied by 8 allies
  9435 | -6/Hub_04(d)       | Garrison activated, responded to threat
  9474 | -6/Hub_04(d)       | Retrieved Zion intel report: Unaware Analyses
  9526 | -6/Hub_04(d)       | Retrieved Zion intel report: Component Schematics
  9643 | -6/Hub_04(d)       | Found Prototype Device
  9643 | -6/Hub_04(d)       | Identified Exp. Thermal Shield
  9685 | -6/Hub_04(d)       | Discovered exit to Factory (range 19)
  9724 | -6/Hub_04(d)       | Disrupted transfer network
  9743 | -6/Hub_04(d)       | Retrieved Zion intel report: Unaware Schematics
  9754 | -6/Hub_04(d)       | Reached level 21
  9819 | -6/Hub_04(d)       | Retrieved Zion intel report: Active Terminals
  9820 | -6/Hub_04(d)       | Zion Resource Resupply teleported in
  9839 | -6/Hub_04(d)       | Network Hub disabled
  9873 | -6/Hub_04(d)       | Spotted Lightning
  9947 | -6/Hub_04(d)       | Spotted Lightning
  9958 | -6/Hub_04(d)       | Spotted Lightning
  9958 | -6/Hub_04(d)       | Destroyed Lightning
  9959 | -6/Hub_04(d)       | Spotted Lightning
  9961 | -6/Hub_04(d)       | Destroyed Lightning
  9978 | -6/Hub_04(d)       | Destroyed Lightning
 10001 | -6/Hub_04(d)       | Spotted Lightning
 10005 | -6/Hub_04(d)       | Found Prototype Device
 10005 | -6/Hub_04(d)       | Identified Exp. EM Disruption Field
 10029 | -6/Hub_04(d)       | Spotted Lightning
 10042 | -6/Hub_04(d)       | System corruption reached 10%
 10049 | -6/Hub_04(d)       | Destroyed Lightning
 10066 | -6/Hub_04(d)       | Destroyed Lightning
 10093 | -6/Hub_04(d)       | Spotted Lightning
 10117 | -6/Hub_04(d)       | Destroyed Lightning
 10142 | -6/Hub_04(d)       | Network Hub disabled
 10211 | -6/Hub_04(d)       | Network Hub disabled
 10250 | -6/Hub_04(d)       | Network Hub disabled
 10250 | -6/Hub_04(d)       | Spotted Lightning
 10253 | -6/Hub_04(d)       | Spotted Lightning
 10263 | -6/Hub_04(d)       | Entered Factory
 10642 | -5/Factory         | Retrieved Zion intel report: Prototype Stockpiles
 10666 | -5/Factory         | Retrieved Zion intel report: Active Garrisons
 10755 | -5/Factory         | Fabricated O-24 Administrator (x1)
 10810 | -5/Factory         | Retrieved Zion intel report: Emergency Access
 10849 | -5/Factory         | Reached level 22
 10877 | -5/Factory         | Retrieved Zion intel report: Component Schematics
 10970 | -5/Factory         | Retrieved Zion intel report: Depthwide Sectors/0
 11093 | -5/Factory         | Identified exit to Upper Caves
 11093 | -5/Factory         | Discovered exit to Upper Caves (range 18)
 11173 | -5/Factory         | Entered Upper Caves
 11225 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 11225 | -5/Upper Caves     | Learned location of 1 exit from Factory
 11300 | -5/Upper Caves     | Learned Factory garrison access intel
 11362 | -5/Upper Caves     | Identified exit to Upper Caves
 11362 | -5/Upper Caves     | Discovered exit to Upper Caves (range 7)
 11368 | -5/Upper Caves     | Entered another Upper Caves area
 11380 | -5/Upper Caves     | Encountered a Warlord checkpoint
 11390 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 11659 | -5/Upper Caves     | Identified exit to Warlord
 11659 | -5/Upper Caves     | Discovered exit to Warlord (range 10)
 11686 | -5/Upper Caves     | Entered Warlord
 11686 | -5/Warlord         | Accompanied by 2 allies
 11735 | -5/Warlord         | System corruption cleaned by Quarantine Array
 11884 | -5/Warlord         | Rebuked by Warlord
 11904 | -5/Warlord         | Warlord's base attacked by MAIN.C
 12033 | -5/Warlord         | Opened side exit
 12104 | -5/Warlord         | Reached level 23
 12108 | -5/Warlord         | Identified exit to Proximity Caves
 12108 | -5/Warlord         | Discovered exit to Proximity Caves (range 8)
 12111 | -5/Warlord         | Upgraded with Utility slot (x1)
 12120 | -5/Warlord         | Entered Proximity Caves
 12120 | -4/Proximity Caves | Accompanied by 1 ally
 12136 | -4/Proximity Caves | Learned Research stockpile data
 12150 | -4/Proximity Caves | Spotted B-86 Titan
 12164 | -4/Proximity Caves | Destroyed B-86 Titan
 12473 | -4/Proximity Caves | Identified exit to Factory
 12473 | -4/Proximity Caves | Discovered exit to Factory (range 18)
 12505 | -4/Proximity Caves | Entered Factory
 12505 | -4/Factory         | Accompanied by 1 ally
 12506 | -4/Factory         | Identified exit to Upper Caves
 12507 | -4/Factory         | Loaded intel: 3 garrison access locations
 12507 | -4/Factory         | Reached level 24
 12507 | -4/Factory         | Upgraded with Power slot (x1)
 12961 | -4/Factory         | Retrieved Zion intel report: Unaware Analyses
 12971 | -4/Factory         | Retrieved Zion intel report: Depthwide Sectors/-1
 13019 | -4/Factory         | Retrieved Zion intel report: Active Garrisons
 13282 | -4/Factory         | Retrieved Zion intel report: Trap Installations
 13292 | -4/Factory         | Retrieved Zion intel report: Unaware Analyses
 13447 | -4/Factory         | Identified exit to Research
 13447 | -4/Factory         | Discovered exit to Research (range 15)
 13471 | -4/Factory         | Retrieved Zion intel report: Component Schematics
 13588 | -4/Factory         | Identified exit to Armory
 13588 | -4/Factory         | Discovered exit to Armory (range 12)
 13600 | -4/Factory         | Cargo convoy interrupted
 13612 | -4/Factory         | Entered Armory
 13614 | -4/Armory          | Reached level 25
 13730 | -4/Armory          | Zion Heavy squad teleported in
 13740 | -4/Armory          | Zion Heavy squad teleported in
 13874 | -4/Armory          | Found Prototype Protection
 13874 | -4/Armory          | Identified Zio. Weapon Casing
 13925 | -4/Armory          | Fabricated O-24 Administrator?
 13931 | -4/Armory          | Found Antimissile System
 14057 | -4/Armory          | System corruption reached 10%
 14217 | -4/Armory          | Zion Light squad teleported in
 14244 | -4/Armory          | Zion Light squad teleported in
 14301 | -4/Armory          | Fabricated Imp. Particle Charger (x2)
 14328 | -4/Armory          | Reached level 26
 14329 | -4/Armory          | Upgraded with Utility slot (x1)
 14360 | -4/Armory          | Spotted B-86 Titan
 14378 | -4/Armory          | Allies destroyed B-86 Titan
 14482 | -4/Armory          | Discovered exit to Research (range 16)
 14752 | -4/Armory          | Identified exit to Lab
 14752 | -4/Armory          | Discovered exit to Lab (range 16)
 14774 | -4/Armory          | Entered Lab
 14774 | -4/Lab             | Discovered exit to Research (range 9)
 14791 | -4/Lab             | Hidden lab's door opened automatically
 14791 | -4/Lab             | Sensor layout match revealed
 14792 | -4/Lab             | Gained access to the hidden lab's interior
 14792 | -4/Lab             | Reached level 27
 14796 | -4/Lab             | Unable to decrypt terminal
 14812 | -4/Lab             | Found Alien Artifact
 14812 | -4/Lab             | Identified Transdimensional Reconstructor
 14812 | -4/Lab             | Warped through subspace
 14864 | -4/Lab             | Found Alien Artifact
 14864 | -4/Lab             | Identified Core Expander
 14864 | -4/Lab             | Installed Core Expander, added new Propulsion slot
 14880 | -4/Lab             | Found Alien Artifact
 14880 | -4/Lab             | Identified Integrated Mediator
 14880 | -4/Lab             | Installed Integrated Mediator, increased core attachment efficiency.
 14905 | -4/Lab             | Found Prototype Protection
 14905 | -4/Lab             | Identified Exp. Powered Armor
 14911 | -4/Lab             | Found Prototype Energy Gun
 14911 | -4/Lab             | Identified Hyp. EM Gauss Rifle
 14918 | -4/Lab             | Found Prototype Energy Cannon
 14918 | -4/Lab             | Identified Potential Cannon
 14943 | -4/Lab             | Unable to decrypt terminal
 14984 | -4/Lab             | Detected for breach
 15001 | -4/Lab             | Confronted by A5
 15027 | -4/Lab             | Destroyed A5
 15078 | -4/Lab             | Unable to decrypt terminal
 15084 | -4/Lab             | Found Alien Artifact
 15084 | -4/Lab             | Identified LC Capacitor
 15201 | -4/Lab             | Entered Research
 15545 | -3/Research        | Reached level 28
 15577 | -3/Research        | Found Antimissile System
 15586 | -3/Research        | Intercept squad dispatched
 15593 | -3/Research        | Destroyed 7 combat bots
 15604 | -3/Research        | Retrieved Zion intel report: Trap Installations
 15611 | -3/Research        | Spotted Tracker
 15612 | -3/Research        | Spotted Tracker
 15619 | -3/Research        | Destroyed Tracker
 15619 | -3/Research        | Destroyed Tracker
 15634 | -3/Research        | Found Prototype Energy Gun
 15634 | -3/Research        | Identified Immobilizer
 15641 | -3/Research        | Found Prototype Device
 15641 | -3/Research        | Identified Exp. Phase Shifter
 15642 | -3/Research        | Spotted Combat Programmer
 15646 | -3/Research        | Destroyed Combat Programmer
 15656 | -3/Research        | Found Prototype Processor
 15656 | -3/Research        | Identified Exp. Targeting Computer
 15677 | -3/Research        | Spotted Combat Programmer
 15681 | -3/Research        | Destroyed Combat Programmer
 15946 | -3/Research        | Spotted B-86 Titan
 15954 | -3/Research        | Destroyed B-86 Titan
 15977 | -3/Research        | Spotted B-86 Titan
 16025 | -3/Research        | Intercept squad dispatched
 16028 | -3/Research        | Identified exit to Testing
 16028 | -3/Research        | Discovered exit to Testing (range 19)
 16038 | -3/Research        | Spotted Tracker
 16038 | -3/Research        | Spotted Tracker
 16042 | -3/Research        | Destroyed Tracker
 16042 | -3/Research        | Spotted Combat Programmer
 16049 | -3/Research        | Destroyed Combat Programmer
 16053 | -3/Research        | Destroyed Tracker
 16059 | -3/Research        | Spotted Combat Programmer
 16064 | -3/Research        | Destroyed Combat Programmer
 16111 | -3/Research        | Entered Testing
 16118 | -3/Testing         | Reached level 29
 16118 | -3/Testing         | Scanned by Researcher
 16123 | -3/Testing         | Destroyed 7 combat bots
 16166 | -3/Testing         | Found Prototype Protection
 16166 | -3/Testing         | Identified Med. Regenerative Plating
 16221 | -3/Testing         | Found Prototype Energy Gun
 16221 | -3/Testing         | Identified Tachyon Dispersion Ray
 16361 | -3/Testing         | First assault squad dispatched
 16405 | -3/Testing         | Found Prototype Energy Cannon
 16405 | -3/Testing         | Identified Hpw. Disruptor Cannon
 16485 | -3/Testing         | Build established: Scavenger-Skirmisher
 16745 | -3/Testing         | Spotted PG-KR26JVZKTV
 16752 | -3/Testing         | Rewired PG-KR26JVZKTV
 16781 | -3/Testing         | Retrieved Zion intel report: Unaware Schematics
 16813 | -3/Testing         | Found Prototype Energy Cannon
 16813 | -3/Testing         | Identified Cld. Nova Cannon
 16891 | -3/Testing         | Found Prototype Energy Cannon
 16897 | -3/Testing         | Identified Imp. Potential Cannon
 16962 | -3/Testing         | Retrieved Zion intel report: Prototype Stockpiles
 17079 | -3/Testing         | Intercept squad dispatched
 17090 | -3/Testing         | Spotted Tracker
 17090 | -3/Testing         | Spotted Tracker
 17092 | -3/Testing         | Destroyed Tracker
 17099 | -3/Testing         | Destroyed Tracker
 17107 | -3/Testing         | Spotted Combat Programmer
 17115 | -3/Testing         | Spotted Combat Programmer
 17115 | -3/Testing         | Destroyed Combat Programmer
 17185 | -3/Testing         | Retrieved Zion intel report: Component Schematics
 17286 | -3/Testing         | Retrieved Zion intel report: Emergency Access
 17324 | -3/Testing         | Retrieved Zion intel report: Unaware Analyses
 17338 | -3/Testing         | Identified exit to Research
 17338 | -3/Testing         | Discovered exit to Research (range 15)
 17404 | -3/Testing         | Spotted PP-1KNNW35AVZ
 17472 | -3/Testing         | Entered Research
 17474 | -2/Research        | Reached level 30
 17681 | -2/Research        | Identified exit to Access
 17681 | -2/Research        | Discovered exit to Access (range 5)
 17740 | -2/Research        | Spotted B-90 Cyclops
 17773 | -2/Research        | Destroyed B-90 Cyclops
 17886 | -2/Research        | Entered Access
 17888 | -1/Access          | Reached level 31
 17888 | -1/Access          | Reached level 32
 17927 | -1/Access          | Upgraded with Utility slot (x1)
 18219 | -1/Access          | Intercept squad dispatched
 18233 | -1/Access          | Build established: Generator-Skirmisher
 18245 | -1/Access          | Retrieved Zion intel report: Unaware Analyses
 18247 | -1/Access          | Spotted Tracker
 18248 | -1/Access          | Spotted Tracker
 18253 | -1/Access          | Destroyed Tracker
 18256 | -1/Access          | Destroyed Tracker
 18282 | -1/Access          | Spotted Combat Programmer
 18302 | -1/Access          | Destroyed Combat Programmer
 18310 | -1/Access          | Spotted Combat Programmer
 18326 | -1/Access          | Destroyed Combat Programmer
 18343 | -1/Access          | Reached level 33
 18395 | -1/Access          | Destroyed 10 combat bots
 18429 | -1/Access          | Spotted B-99 Colossus
 18517 | -1/Access          | Core integrity fell below 50%
 18525 | -1/Access          | Destroyed B-99 Colossus
 18560 | -1/Access          | Retrieved Zion intel report: Component Stockpiles
 18561 | -1/Access          | Zion Light squad teleported in
 18689 | -1/Access          | P-80 Master assimilated allied 1B-YR5(z)
 18828 | -1/Access          | Reached level 34
 19111 | -1/Access          | Retrieved Zion intel report: Component Schematics
 19269 | -1/Access          | Retrieved Zion intel report: Unaware Schematics
 19294 | -1/Access          | Intercept squad dispatched
 19296 | -1/Access          | Retrieved Zion intel report: Prototype Schematics
 19318 | -1/Access          | Spotted Tracker
 19318 | -1/Access          | Spotted Tracker
 19319 | -1/Access          | Spotted Tracker
 19319 | -1/Access          | Destroyed Tracker
 19325 | -1/Access          | Destroyed Tracker
 19330 | -1/Access          | Destroyed Tracker
 19368 | -1/Access          | Spotted Combat Programmer
 19369 | -1/Access          | Spotted Combat Programmer
 19369 | -1/Access          | Spotted Combat Programmer
 19374 | -1/Access          | Destroyed Combat Programmer
 19389 | -1/Access          | Destroyed Combat Programmer
 19389 | -1/Access          | Destroyed Combat Programmer
 19535 | -1/Access          | Spotted B-99 Colossus
 19583 | -1/Access          | Destroyed B-99 Colossus
 19636 | -1/Access          | First assault squad dispatched
 19641 | -1/Access          | Retrieved Zion intel report: Active Garrisons
 19642 | -1/Access          | Zion Heavy squad teleported in
 19736 | -1/Access          | Reached level 35
 19772 | -1/Access          | Intercept squad dispatched
 19775 | -1/Access          | Spotted Tracker
 19775 | -1/Access          | Allies destroyed Tracker
 19776 | -1/Access          | Spotted Tracker
 19777 | -1/Access          | Spotted Tracker
 19778 | -1/Access          | Spotted Tracker
 19780 | -1/Access          | Destroyed Tracker
 19785 | -1/Access          | Allies destroyed Tracker
 19786 | -1/Access          | Allies destroyed Tracker
 19800 | -1/Access          | Spotted Combat Programmer
 19803 | -1/Access          | Spotted Combat Programmer
 19804 | -1/Access          | Spotted Combat Programmer
 19810 | -1/Access          | System corruption reached 10%
 19814 | -1/Access          | Spotted Combat Programmer
 19823 | -1/Access          | Destroyed Combat Programmer
 19828 | -1/Access          | Destroyed Combat Programmer
 19841 | -1/Access          | Destroyed Combat Programmer
 19883 | -1/Access          | Destroyed 8 combat bots
 19970 | -1/Access          | Retrieved Zion intel report: Unaware Analyses
 20143 | -1/Access          | Build established: Generator-Gunner
 20144 | -1/Access          | Spotted B-99 Colossus
 20156 | -1/Access          | Destroyed B-99 Colossus
 20283 | -1/Access          | Garrison activated, responded to threat
 20329 | -1/Access          | Reached level 36
 20329 | -1/Access          | High security lockdown imminent
 20353 | -1/Access          | Destroyed 12 combat bots
 20376 | -1/Access          | Retrieved Zion intel report: Component Schematics
 20409 | -1/Access          | High security lockdown engaged
 20545 | -1/Access          | Destroyed 7 combat bots
 20551 | -1/Access          | Spotted Striker
 20599 | -1/Access          | Destroyed Striker
 20622 | -1/Access          | Destroyed 12 combat bots
 20643 | -1/Access          | Spotted Executioner
 20649 | -1/Access          | Identified exit to Command
 20649 | -1/Access          | Discovered exit to Command (range 10)
 20668 | -1/Access          | Spotted Investigator
 20670 | -1/Access          | Destroyed Investigator
 20674 | -1/Access          | Destroyed Executioner
 20705 | -1/Access          | Sterilization system engaged
 20707 | -1/Access          | Destroyed 16 combat bots
 20755 | -1/Access          | Destroyed Executioner
 20771 | -1/Access          | Entered Command
 20783 | -1/Command         | Upgraded with Power slot (x1)
 20800 | -1/Command         | Reached level 37
 20838 | -1/Command         | Disengaged cave seal
 20838 | -1/Command         | Zionites emerged from the dark tunnel
 20909 | -1/Command         | Spotted B-99 Colossus
 20919 | -1/Command         | Retrieved Zion intel report: Unaware Schematics
 20937 | -1/Command         | High security lockdown imminent
 20937 | -1/Command         | Allies destroyed B-99 Colossus
 21017 | -1/Command         | High security lockdown engaged
 21196 | -1/Command         | Destroyed Investigator
 21197 | -1/Command         | Spotted Striker
 21206 | -1/Command         | P-80 Master assimilated allied Q2-32J(M)
 21216 | -1/Command         | Allies destroyed Striker
 21257 | -1/Command         | Destroyed 12 combat bots
 21349 | -1/Command         | Spotted Executioner
 21349 | -1/Command         | Spotted Executioner
 21364 | -1/Command         | Allies destroyed Executioner
 21385 | -1/Command         | Destroyed Executioner
 21406 | -1/Command         | Destroyed 10 combat bots
 21438 | -1/Command         | Spotted M Guard
 21438 | -1/Command         | Spotted M Guard
 21438 | -1/Command         | Spotted Combat Programmer
 21441 | -1/Command         | Spotted Combat Programmer
 21445 | -1/Command         | Destroyed Combat Programmer
 21449 | -1/Command         | Destroyed Combat Programmer
 21449 | -1/Command         | Reached level 38
 21470 | -1/Command         | Allies destroyed M Guard
 21475 | -1/Command         | Destroyed M Guard
 21475 | -1/Command         | All MAIN.C guards destroyed
 21537 | -1/Command         | Spotted Striker
 21538 | -1/Command         | Destroyed Striker
 21544 | -1/Command         | Spotted Executioner
 21545 | -1/Command         | Allies destroyed Executioner
 21546 | -1/Command         | Spotted Executioner
 21546 | -1/Command         | Spotted Executioner
 21546 | -1/Command         | Spotted Striker
 21549 | -1/Command         | Allies destroyed Striker
 21549 | -1/Command         | Allies destroyed Executioner
 21549 | -1/Command         | Allies destroyed Executioner
 21585 | -1/Command         | Destroyed 12 combat bots
 21629 | -1/Command         | Met MAIN.C
 21632 | -1/Command         | 0b10 Conduit disabled
 21640 | -1/Command         | Allies destroyed MAIN.C Shell
 21641 | -1/Command         | MAIN.C activated Command garrisons
 21680 | -1/Command         | Found Prototype Protection
 21680 | -1/Command         | Identified Zio. Weapon Casing
 21704 | -1/Command         | Core integrity fell below 20%
 21725 | -1/Command         | Destroyed by MAIN.C with Improved Heavy Machine Gun

 Last Messages 
---------------
21678_ System corrupted: Energy discharge (-243).
21680_ 0b10 Conduit collapses.
21680_ Acquired Prototype Protection.
21680_ Identified Zio. Weapon Casing.
21681_ 0b10 Conduit collapses. <x6>
21690_ System corrupted: Imp. Potential Cannon failed to cycle.
21693_ Knocked back.
21694_ Acquired 61 matter.
21695_ System corrupted: Energy discharge (-246).
21701_ System corrupted: Imp. Potential Cannon failed to cycle. <x2>
21707_ Destroyed Prototype Ballistic Gun.
21709_ Zio. Weapon Casing destroyed.
21712_ System corrupted: Exp. Power Amplifier rejected.
21712_ Cld. Nova Cannon blasted off.
21714_ 0b10 Conduit collapses. <x3>
21716_ P-80 Master destroyed.
21717_ 0b10 Conduit collapses.
21719_ P-80 Master destroyed.
21723_ Acquired Cld. Nova Cannon.
21725_ Destroyed Exp. Powered Armor.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           207
Energy Generation          189
Energy Capacity            1650
Matter Stores              300
Matter Capacity            300
Sight Range                20
Robot Scan Range           26
Terrain Scan Range         20
Terrain Scan Density       510
Jamming Range              16
Power Amplification        60
Additional Mass Support    16
Armor Coverage             625
Resistance: KI             60
Resistance: TH             50
Resistance: EX             85
Resistance: EM             100
Resistance: I              35
Resistance: S              35
Resistance: P              35
Propulsion Shielding       33
Weapon Shielding           100
Point Defense Rating       480
Weapon Cycling             25
Evasion (%)                60
Target Analysis            5
Armor Integrity Analysis   40
Energy Filtering           50
Particle Charging          20
Offensive Hacking          20

 Item Schematics 
-----------------
                   Energy Filter | -7/Zion      | Archive
                     Bore Cannon | -7/Zion      | Archive
       Dynamic Insulation System | -7/Zion      | Archive
                 Power Amplifier | -7/Zion      | Archive
      Xenon Bombardment Thruster | -7/Zion      | Archive
               Fusion Compressor | -7/Zion      | Archive
 Mak. Salvage Targeting Computer | -7/Zion      | Archive
          Field Propulsion Drive | -7/Zion      | Archive
              Arm. Medium Treads | -7/Zion      | Archive
                      Mak. Laser | -7/Zion      | Archive
                Hvy. Flak Cannon | -7/Zion      | Archive
              Imp. KE Penetrator | -7/Zion      | Archive
                       Hvy. Pick | -7/Zion      | Archive
                          Ripper | -7/Zion      | Archive
     Adv. Terrain Scan Processor | -7/Zion      | Archive
                      Beamcaster | -7/Zion      | Archive
                     Gauss Rifle | -6/Factory   | Z-intel
                Shield Generator | -6/Factory   | Z-intel
         Angular Momentum Engine | -6/Factory   | Z-intel
                    Titanium Leg | -6/Factory   | Z-intel
                      Greatsword | -6/Factory   | Z-intel
                   Imp. Datajack | -6/Factory   | Z-intel
    Lgt. Angular Momentum Engine | -6/Factory   | Z-intel
             Imp. Gravmag System | -6/Factory   | Z-intel
                Flexi-carbon Leg | -6/Factory   | Z-intel
                     Energy Well | -6/Factory   | Z-intel
               Lrn. Tractor Beam | -6/Factory   | Z-intel
                 Sml. Matter Pod | -6/Factory   | Z-intel
                Hvy. Machine Gun | -6/Factory   | Z-intel
                        Arm. Leg | -6/Hub_04(d) | Z-intel
           Imp. Particle Charger | -6/Hub_04(d) | Z-intel
                   Plasma Cannon | -6/Hub_04(d) | Z-intel
                   System Shield | -6/Hub_04(d) | Z-intel
            Imp. Terrain Scanner | -6/Hub_04(d) | Z-intel
              Hvy. Plasma Cannon | -6/Hub_04(d) | Z-intel
             Imp. Cooling System | -6/Hub_04(d) | Z-intel
                Hpw. Shock Rifle | -6/Hub_04(d) | Z-intel
                   Core Analyzer | -6/Hub_04(d) | Z-intel
                   Lightning Gun | -6/Hub_04(d) | Z-intel
                Seismic Detector | -6/Hub_04(d) | Z-intel
         Adv. Targeting Computer | -6/Hub_04(d) | Z-intel
                   Neutrino Core | -5/Factory   | Z-intel
              Imp. Plasma Cutter | -5/Factory   | Z-intel
                   Matter Filter | -5/Factory   | Z-intel
         Reaction Control System | -5/Factory   | Z-intel
              Enh. Optical Array | -5/Factory   | Z-intel
                Hyp. Gauss Rifle | -5/Factory   | Z-intel
          Imp. Corruption Screen | -5/Factory   | Z-intel
                 Launcher Loader | -5/Factory   | Z-intel
   Imp. Component Analysis Suite | -5/Factory   | Z-intel
                     Power Sword | -5/Factory   | Z-intel
             Nuclear Pulse Array | -5/Factory   | Z-intel
                    Fission Core | -5/Factory   | Z-intel
    Imp. Reaction Control System | -5/Factory   | Z-intel
                   Hyp. Coil Gun | -4/Factory   | Z-intel
                  Linear Gravjet | -4/Factory   | Z-intel
        Adv. Transmission Jammer | -4/Factory   | Z-intel
          Imp. Utility Shielding | -4/Factory   | Z-intel
                 Cloaking Device | -4/Factory   | Z-intel
                   Gravmag Array | -4/Factory   | Z-intel
         Imp. Targeting Computer | -4/Factory   | Z-intel
                     Force Field | -4/Factory   | Z-intel
                   Hacking Suite | -4/Factory   | Z-intel
        Hvy. Shock Bomb Launcher | -4/Factory   | Z-intel
               Lrn. Sensor Array | -4/Factory   | Z-intel
                    Imp. VSS Leg | -4/Factory   | Z-intel
        Component Analysis Suite | -4/Factory   | Z-intel
                  Adv. Drone Bay | -4/Factory   | Z-intel
                  Microactuators | -4/Factory   | Z-intel
         Shock Absorption System | -4/Factory   | Z-intel
                 Coolant Network | -3/Testing   | Archive
            Imp. Diametric Drive | -3/Testing   | Archive
                Molecular Scythe | -3/Testing   | Archive
    Centrium Heavy Armor Plating | -3/Testing   | Archive
        Adv. Variable Charge Gun | -3/Testing   | Archive
                Imp. Energy Well | -3/Testing   | Archive
             Centrium Greatsword | -3/Testing   | Archive
               Stealth Drone Bay | -3/Testing   | Archive
                 Helical Railgun | -3/Testing   | Archive
        Neutron Missile Launcher | -3/Testing   | Archive
                      Vibroblade | -3/Testing   | Archive
               Spectral Analyzer | -3/Testing   | Archive
             Proton Burst Cannon | -3/Testing   | Archive
            Adv. Power Amplifier | -3/Testing   | Z-intel
           Hvy. Disruptor Cannon | -3/Testing   | Z-intel
              Imp. Force Booster | -3/Testing   | Z-intel
       Imp. Melee Analysis Suite | -3/Testing   | Z-intel
  Imp. System Restoration Module | -3/Testing   | Z-intel
             Adv. Cooling System | -3/Testing   | Z-intel
                Disruptor Cannon | -3/Testing   | Z-intel
  Adv. System Restoration Module | -3/Testing   | Z-intel
                Recoil Nullifier | -3/Testing   | Z-intel
            Imp. Power Shielding | -3/Testing   | Z-intel
              Remote Force Field | -3/Testing   | Z-intel
          Biometal Medium Treads | -3/Testing   | Z-intel
                  Antigrav Array | -1/Access    | Z-intel
            Imp. Remote Datajack | -1/Access    | Z-intel
                   Quantum Rifle | -1/Access    | Z-intel
                 Quantum Reactor | -1/Access    | Z-intel
             Imp. Kinecellerator | -1/Access    | Z-intel
                   Plasma Cutter | -1/Access    | Z-intel
              Imp. System Shield | -1/Access    | Z-intel
         Imp. Remote Force Field | -1/Access    | Z-intel
                    Biometal Leg | -1/Access    | Z-intel
                       ECM Suite | -1/Access    | Z-intel
               Quantum Capacitor | -1/Access    | Z-intel
               Arm. Heavy Treads | -1/Access    | Z-intel
      Adv. Weight Redist. System | -1/Access    | Z-intel
         Adv. Signal Interpreter | -1/Access    | Z-intel
       Ragnarok Missile Launcher | -1/Access    | Z-intel
            Exp. Power Amplifier | -1/Access    | Z-intel
             Cld. Linear Gravjet | -1/Access    | Z-intel
           Exp. Coolant Injector | -1/Access    | Z-intel
           Hvy. Dispersion Rifle | -1/Access    | Z-intel
      Hdn. Centrium Heavy Treads | -1/Access    | Z-intel
                 Thermal Barrier | -1/Access    | Z-intel
         Quantum Shading Machine | -1/Access    | Z-intel
            Imp. Quantum Reactor | -1/Access    | Z-intel
         Imp. Matter Neutralizer | -1/Access    | Z-intel
        Com. Tesla Bomb Launcher | -1/Access    | Z-intel
                  Graphene Brace | -1/Access    | Z-intel
        Imp. Heavy Armor Plating | -1/Access    | Z-intel
                     Nova Cannon | -1/Access    | Z-intel
        Armor Integrity Analyzer | -1/Access    | Z-intel
                Adv. Force Field | -1/Access    | Z-intel
                Dispersion Rifle | -1/Access    | Z-intel
            Adv. Remote Datajack | -1/Access    | Z-intel
         Imp. Heavy Siege Treads | -1/Access    | Z-intel
                Machine Analyzer | -1/Access    | Z-intel
              Antimissile System | -1/Access    | Z-intel
               Imp. Heavy Treads | -1/Access    | Z-intel
                  Adv. ECM Suite | -1/Access    | Z-intel
              Enh. Quantum Rifle | -1/Access    | Z-intel
              Matter Neutralizer | -1/Access    | Z-intel
                    Centrium Leg | -1/Access    | Z-intel
          Hvy. Insulated Plating | -1/Access    | Z-intel

 Robot Schematics 
------------------
      W-25 Informer | -7/Zion      | Archive
 O-24 Administrator | -7/Zion      | Archive
         M-28 Smith | -7/Zion      | Archive
     M-22 Extractor | -6/Hub_04(d) | Z-intel
       G-50 Soldier | -6/Hub_04(d) | Z-intel
      Y-54 Guardian | -6/Hub_04(d) | Z-intel
      A-15 Conveyor | -6/Hub_04(d) | Z-intel
      B-74 Champion | -3/Testing   | Z-intel
     R-10 Processor | -3/Testing   | Z-intel
   A-02 Transporter | -3/Testing   | Z-intel
        X-77 Beamer | -3/Testing   | Z-intel
        Y-72 Warden | -1/Access    | Z-intel
          K-01 Serf | -1/Access    | Z-intel
      G-73 Enforcer | -1/Access    | Z-intel
           E-15 Imp | -1/Access    | Z-intel
     R-06 Scavenger | -1/Command   | Z-intel
     T-07 Excavator | -1/Command   | Z-intel
        S-43 Plague | -1/Command   | Z-intel

 Fabricated
------------
    O-24 Administrator | x1 | -5/Factory 
    O-24 Administrator | x1 | -4/Armory  
 Imp. Particle Charger | x2 | -4/Armory  

 Alien Tech Used 
-----------------
Transdimensional Reconstructor
Core Expander
Integrated Mediator
LC Capacitor

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                         | -11   -10   -9    -9    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -6    -6    -6    -5    -5    -5    -5    -4    -4    -4    -4    -3    -3    -2    -1    -1    
---------                  Run   | Scr   Mat   Mat   Sto   Mat   Fac   Low   Low   Zio   Pro   Fac   Was   Fac   Ext   Cet   Arc   Hub   Fac   Upp   Upp   War   Pro   Fac   Arm   Lab   Res   Tes   Res   Acc   Com   
Levels Raised              37    | .     .     2     3     3     3     .     1     1     1     2     .     1     1     1     .     1     1     .     .     1     .     1     2     1     1     1     1     6     2     
  XP Earned                62342 | 6000  285   3879  4360  3565  4899  650   1650  708   2477  2275  139   703   1994  1296  254   1244  1485  352   352   487   803   1768  2426  1078  2310  1614  1867  8569  2853  
  XP Spent                 61450 | 5995  .     3005  4430  2900  4550  .     3120  .     3000  2880  .     .     3100  1170  .     1350  .     .     .     2600  880   1450  2900  1250  1500  .     .     10870 4500  
Upgrades                   120   | 27    .     8     10    4     7     .     12    .     2     6     .     .     2     3     .     4     .     .     .     1     2     2     1     1     1     .     .     22    5     
  Power Slot               4     | .     .     1     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     
  Propulsion Slot          4     | 1     .     2     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Utility Slot             10    | 2     .     .     1     1     1     .     .     .     1     .     .     .     1     .     .     .     .     .     .     1     .     .     1     .     .     .     .     1     .     
  Weapon Slot              3     | 1     .     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Core Integrity           18    | 3     .     1     .     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     10    .     
  Heat Dissipation         24    | 4     .     3     2     .     3     .     .     .     .     4     .     .     .     3     .     .     .     .     .     .     2     .     .     .     .     .     .     3     .     
  Energy Generation        1     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Energy Storage           4     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Mass Support             3     | .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     1     
  Inventory Capacity       7     | 3     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     .     .     1     .     
  Sight Range              4     | 2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     
  Sensor Range             13    | 8     .     .     1     .     .     .     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Terrain Scan Density     5     | 3     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ranged Accuracy          5     | .     .     .     .     3     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
  KI Resistance %          4     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     
  TH Resistance %          3     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     1     .     
  EX Resistance %          4     | .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     
  TH Damage %              4     | .     .     .     3     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Protomatter Created        10896 | .     20    89    222   112   538   70    186   .     199   173   .     95    208   328   .     524   95    25    189   69    96    381   276   .     526   816   273   4334  1052  
  Integrity Restored       15732 | .     .     109   373   109   439   400   195   127   252   83    .     320   209   606   .     487   500   75    420   27    83    371   637   90    509   1809  287   5041  2174  
    Core                   10014 | .     .     83    184   91    282   270   87    41    132   59    .     228   90    92    .     363   316   75    95    19    50    270   320   90    365   1045  239   3606  1522  
    Parts                  5718  | .     .     26    189   18    157   130   108   86    120   24    .     92    119   514   .     124   184   .     325   8     33    101   317   .     144   764   48    1435  652   
Protomatter Decayed        11254 | .     20    .     215   343   313   .     118   .     287   75    .     51    407   493   67    823   .     .     62    66    .     359   1159  .     349   216   174   2794  2863  

 Game 
------
Seed              PortableImpactAmplifier
  Manual?         0
Play Time         03:41:51
  Cumulative      240.7 hours
  Start           2022.06.10 @ 21:16:04
  End             2022.06.11 @ 12:52:28
Sessions          3
Manual Loads      0
Difficulty        Explorer
Special Mode      Winter2019/RPGLIKE
Game No.          79
  Rogue           0
  Adventurer      1
  Explorer        78
Win Type          -
  Total           16
  Types           9/0/4/3/0/0/0/0/0
Lore%             86
Gallery%          86
Achievement%      73
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              14/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       BRIGHTNESS(150)
Filters           NONE
Steam             1


RUN: b18ca0ce-737f-4aea-91cf-719032577bd6