Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.11 @ 16:13:48 Player: Maienne du Crabe Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (123) 615 Value Destroyed (3309) 3309 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (100) 100 TOTAL SCORE: 7264 Bonus ------- High Alert Combat Kills 100 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 11% Temperature Cool (6) Movement Core (350) Ox6 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Large Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Light Ion Engine Improved Deuterium Engine Armored Treads High-capacity Matter Pod (200) Sensor Array Improved Core Shielding Propulsion Shielding Improved Light Armor Plating Improved Medium Armor Plating Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Heat Sink Large Storage Unit Targeting Computer Hardened Heavy Armor Plating > --- WEAPON ----------- Shock Rifle Plasma Rifle Ion Cannon Remote Datajack > --- INVENTORY -------- Light Ion Engine Improved Deuterium Engine Armored Treads Carbon-fiber Leg High-capacity Matter Pod Sensor Array Improved Core Shielding Propulsion Shielding Improved Light Armor Plating Improved Medium Armor Plating [Rating: 50] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Light Fission Core Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Targeting Computer Hackware System Shield Protection Improved Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Shock Rifle Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Slots Evolved 8 | . . 2 2 . . 4 Power 2 | . . 1 . . . 1 Propulsion 1 | . . . . . . 1 Utility 3 | . . 1 1 . . 1 Weapon 2 | . . . 1 . . 1 Parts Attached 131 | 6 3 26 13 23 6 54 Power 25 | 1 . 9 . 1 . 14 Engine 20 | 1 . 9 . 1 . 9 Core 5 | . . . . . . 5 Reactor . | . . . . . . . Propulsion 20 | 2 . 5 3 3 . 7 Treads 18 | 2 . 5 3 3 . 5 Leg 2 | . . . . . . 2 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 51 | 1 2 7 7 8 5 21 Device 10 | . 1 2 1 . 1 5 Storage 10 | 1 1 2 2 2 . 2 Processor 4 | . . 2 . . 1 1 Hackware 1 | . . . . . . 1 Protection 26 | . . 1 4 6 3 12 Artifact . | . . . . . . . Weapon 35 | 2 1 5 3 11 1 12 Energy Gun 4 | 1 . . . . . 3 Energy Cannon 2 | . . . . . . 2 Ballistic Gun 19 | 1 . 2 3 10 1 2 Ballistic Cannon 2 | . . . . . . 2 Launcher 4 | . 1 3 . . . . Special Weapon 4 | . . . . 1 . 3 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 43 | . . 5 4 . . 34 Power 11 | . . 1 . . . 10 Propulsion 10 | . . 1 1 . . 8 Utility 11 | . . 1 2 . . 8 Weapon 11 | . . 2 1 . . 8 Highest Loss Streak 17 | . . 2 3 . . 17 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 98 98 98 100 99 89 Engine 17 | . 14 21 18 18 18 14 Core 1 | . . . . . . 3 Treads 18 | . 28 21 17 18 18 17 Device 3 | . 8 2 6 . 7 4 Storage 8 | . 17 11 9 9 9 6 Processor 7 | . . 10 9 9 9 5 Protection 11 | . . 9 10 18 9 10 Energy Gun 1 | . 12 . . . . 3 Energy Cannon 2 | . . . . . . 5 Ballistic Gun 14 | . 14 11 18 26 27 7 Ballistic Cannon 1 | . . . . . . 3 Launcher 2 | . 1 10 7 . . . Peak Build Rating 50 | 6 7 15 17 25 26 50 Average Rating 25 | 4 6 11 16 20 24 39 On Entrance 13 | . 6 7 15 16 25 25 Naked Turns . | . . . . . . . Heaviest Build 88 | 14 17 51 54 59 59 88 Greatest Support 64 | 40 40 40 40 40 40 64 Greatest Overweight (x) 10 | . . 1 1 1 1 10 Average Overweight (x) . | . . . 1 1 1 1 Largest Inventory Capacity 25 | 8 8 15 15 25 15 15 Average Capacity 14 | 7 8 14 15 15 15 15 Most Carried 16 | 1 8 15 14 16 15 15 Average Carried 11 | . 2 12 11 13 14 10 Final Capacity 15 | 8 8 15 15 15 15 15 Final Carried 15 | 1 8 15 12 14 15 9 Class Distribution -------------------- 28% | Mutant 23% | Tank 19% | Scavenger-Tank 9% | Gunner 7% | Scavenger-Mutant 5% | Scavenger-Bomber 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Bomber | -8/Materials Scavenger-Tank | -8/Storage Gunner | -8/Recycling Tank | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -6 ----------- Run | Yrd Mat Mat Mat Sto Rec Fac Matter Collected 3722 | 260 93 898 311 781 340 1039 Remotely . | . . . . . . . Salvage Created 4510 | . 93 833 506 997 634 1447 Parts 257 | . 4 69 29 57 29 69 Haulers Intercepted 1 | . . . 1 . . . Recyclers Shooed 13 | . . 1 . 2 4 6 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Combat Hostiles Destroyed 82 | . . 25 10 15 7 25 Guns 46 | . . 9 7 15 7 8 Cannons 12 | . . . . . . 12 AOE 23 | . . 16 3 . . 4 Classes Destroyed 14 | . 2 6 2 . 3 1 Worker 8 | . . 3 . 1 . 4 Builder 4 | . . 2 . 1 . 1 Tunneler 2 | . . 1 1 . . . Hauler 1 | . . . 1 . . . Recycler 16 | . 1 3 2 5 4 1 Watcher 10 | . 1 4 2 2 . 1 Swarmer 31 | . . 14 3 8 . 6 Grunt 24 | . . 6 3 2 1 12 Duelist 2 | . . . . . 1 1 Protector 1 | . . . . . 1 . Sentry 17 | . . 5 3 5 3 1 Hunter 2 | . . . . . . 2 Programmer 4 | . . . . . 1 3 Heavy 1 | . . . 1 . . . Best Kill Streak 11 | . 2 8 11 6 7 6 Combat Bots Only 6 | . . 6 5 4 4 4 Max Kills in Single Turn 3 | . 1 3 2 2 1 3 Gunslinging 1 | . . . . 1 . . Exploded 3 | . . 3 1 . . 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Hostile Shots Fired 719 | . . 144 48 74 15 438 Missed 189 | . . 53 17 19 1 99 Damage Taken 7713 | . . 984 575 672 246 5236 Core 1109 | . . 93 13 90 61 852 Absorbed by Shields 134 | . . . 134 . . . Redirected to Shielding 63 | . . . . 16 . 47 Regen/Repaired (Parts) 88 | . . . . 88 . . Core Remaining (%) 86 | 100 100 76 . . 70 . Volleys Fired 341 | . 4 109 35 48 18 127 Largest 4 | . 2 2 2 3 3 4 Hottest 166 | . 70 60 46 71 71 166 Shots Fired 614 | . 8 117 64 138 54 233 Gun 479 | . 8 78 58 138 54 143 Cannon 84 | . . . . . . 84 Launcher 45 | . . 39 6 . . . Special 6 | . . . . . . 6 Kinetic 420 | . 4 78 58 138 54 88 Thermal 60 | . 4 . . . . 56 Explosive 45 | . . 39 6 . . . Electromagnetic 88 | . . . . . . 88 Robot Hit Streak 15 | . 3 14 15 12 11 8 Robot Miss Streak 6 | . 1 6 4 6 2 6 Penetration Max . | . . . . . . . Secondary Targets 5 | . . . . 3 1 1 Max Gunslinging Chain 1 | . . . . 1 1 1 Shots Hit Robots 350 | . 5 59 41 70 34 141 Core Hits 221 | . 3 60 37 36 18 67 Critical Kills 1 | . . 1 . . . . Critical Parts Destroyed 2 | . . . 1 . . 1 Critical Strikes 6 | . . 1 1 . . 4 Burn 1 | . . . . . . 1 Destroy 3 | . . 1 1 . . 1 Blast 1 | . . . . . . 1 Corrupt 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8399 | . 65 2059 972 1139 636 3528 Guns 4692 | . 65 624 564 1139 636 1664 Cannons 1112 | . . . . . . 1112 Explosions 2542 | . . 1428 408 . . 706 Melee . | . . . . . . . Ramming 12 | . . 7 . . . 5 Kinetic 3940 | . 27 624 564 1139 636 950 Thermal 1626 | . 38 . . . . 1588 Explosive 1836 | . . 1428 408 . . . Electromagnetic 985 | . . . . . . 985 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 11 | . . . . 2 2 11 Average Corruption 5 | . . . . 2 2 8 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 65 | . . . . 6 9 50 Message Errors 20 | . . . . . 2 18 Matter Fused 14 | . . . . 2 4 8 Heat Flow Errors 4 | . . . . 1 1 2 Energy Discharges 6 | . . . . . 1 5 Data Loss (minor) 9 | . . . . 2 . 7 Data Loss (major) 3 | . . . . 1 1 1 Misfires 3 | . . . . . . 3 Alerts 1 | . . . . . . 1 Misdirections 1 | . . . . . . 1 Weapon Failures 4 | . . . . . . 4 Overload Shots . | . . . . . . . Overflow Damage 113 | . . 9 . . . 104 Projectiles 9 | . . . . . . 9 Explosions 104 | . . 9 . . . 95 Melee . | . . . . . . . Knockbacks 2 | . . . . . . 2 Impact . | . . . . . . . Kinetic 2 | . . . . . . 2 Secondary . | . . . . . . . Self-Inflicted Damage 235 | . . 11 . . . 224 Shots 3 | . . 1 . . . 2 Rammed 5 | . . 1 . . . 4 Targets Rammed 6 | . . 1 . . . 5 Kicked 1 | . . . . . . 1 Crushed . | . . . . . . . Highest Temperature 716 | . . 61 182 305 256 716 Average Temperature 139 | . . 17 62 94 60 227 Received Heat Transfer 1800 | . . 306 105 216 81 1092 Effects 103 | . . . . . 1 102 Shutdowns 40 | . . . . . . 40 Energy Bleed 6 | . . . . . 1 5 Interference 15 | . . . . . . 15 Matter Decay 7 | . . . . . . 7 Short Circuit 5 | . . . . . . 5 Damage (minor) 5 | . . . . . . 5 Damage (major) 22 | . . . . . . 22 Damage (core) 3 | . . . . . . 3 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 5 | . . . . . . 5 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . 1 . . . . . Heat Transferred 2312 | . 111 . . . . 2201 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Alert | -11 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Peak Influence 635 | . 39 635 374 514 211 212 Initial 267 | . . 16 267 157 95 16 Average 198 | . 18 426 288 329 122 36 Maximum Alert Level 2 | . . 2 1 2 1 1 Low Security (%) 55 | 100 100 15 3 4 95 98 Level 1 28 | . . 8 96 83 4 1 Level 2 16 | . . 76 . 11 . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 6 | . . . 1 . . 5 Investigation 1 | . . . . . . 1 Extermination 3 | . . . . . . 3 Reinforcement 2 | . . . 1 . . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Distress Signals 10 | . . 2 3 3 1 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 114 | . 1 39 15 17 7 35 Peak Tracking Total 6 | . 1 6 6 5 5 6 Tactical Retreats 8 | . . 3 . 1 . 4 Traps | -11 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Traps Triggered 3 | . . . . 1 . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -6 ---------- Run | Yrd Mat Mat Mat Sto Rec Fac Machines Disabled 9 | . . 4 . 2 . 3 Max in Single Turn 2 | . . 1 . 1 . 2 Garrison Access 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled 1 | . . . . 1 . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Machines Accessed 20 | . 1 5 1 8 . 5 Terminals 13 | . 1 3 1 5 . 3 Fabricators . | . . . . . . . Repair Stations 2 | . . . . 2 . . Recycling Units 2 | . . 1 . . . 1 Scanalyzers 1 | . . 1 . . . . Garrison Access 2 | . . . . 1 . 1 Total Hacks 41 | . 1 10 1 17 . 12 Successful 27 | . 1 7 . 14 . 5 Failed 14 | . . 3 1 3 . 7 Catastrophic 1 | . . . . . . 1 Database Lockouts . | . . . . . . . Manual 1 | . . . . 1 . . Terminals 23 | . 1 5 1 10 . 6 Fabricators . | . . . . . . . Repair Stations 6 | . . . . 6 . . Recycling Units 5 | . . 3 . . . 2 Scanalyzers 2 | . . 2 . . . . Garrison Access 5 | . . . . 1 . 4 Terminal Hacks 16 | . 1 3 . 7 . 5 Record 3 | . 1 . . 1 . 1 Prototype ID Bank 1 | . . 1 . . . . Open Door 2 | . . . . 2 . . Open DSF 1 | . . . . . . 1 Alert Level 2 | . . 1 . . . 1 Unreport Threat 1 | . . . . . . 1 Locate Traps 4 | . . 1 . 2 . 1 Maintenance Status 1 | . . . . 1 . . Zone Layout 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 6 | . . . . 6 . . Scan Component 3 | . . . . 3 . . Repair 3 | . . . . 3 . . Recycling Unit Hacks 2 | . . 2 . . . . Process 1 | . . 1 . . . . Report Inventory 1 | . . 1 . . . . Scanalyzer 2 | . . 2 . . . . Insert Component 1 | . . 1 . . . . Analyze 1 | . . 1 . . . . Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 9 | . 1 2 . 3 . 3 Full Trace Events 2 | . . 1 . . . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 3 | . . . . 3 . . Time 90 | . . . . 90 . . Parts Recycled . | . . . . . . . Recycled Matter 137 | . . 137 . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -6 ------------ Run | Yrd Mat Mat Mat Sto Rec Fac Used RIF Installer . | . . . . . . . Robots Hacked 1 | . . . . . . 1 Non-combat . | . . . . . . . Combat 1 | . . . . . . 1 Robot Hacks Applied 1 | . . . . . . 1 parse_system 1 | . . . . . . 1 Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -6 -------- Run | Yrd Mat Mat Mat Sto Rec Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -6 ------- Run | Yrd Mat Mat Mat Sto Rec Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -6 ------------- Run | Yrd Mat Mat Mat Sto Rec Fac Turns Passed 6149 | 73 161 1150 568 1226 562 2409 Spaces Moved 2141 | 41 87 503 95 404 197 814 Core 3 | 1 . . . . . 2 Treads 2136 | 40 87 503 95 404 197 810 Legs 2 | . . . . . . 2 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 240 240 250 145 Average Speed 220 | 157 160 172 240 246 250 238 Slowest Speed 550 | 160 160 240 240 250 250 550 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 30 | 4 27 47 10 72 36 19 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 14 | . . 14 . . . . Terrain Destroyed 259 | . . 201 22 . . 36 Melee . | . . . . . . . Projectile 7 | . . . . . . 7 AOE 252 | . . 201 22 . . 29 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -6 --------- Run | Yrd Mat Mat Mat Sto Rec Fac Total 2979 | 47 100 668 371 515 226 1052 Wait 254 | . . 3 223 2 . 26 Move 2135 | 40 86 502 94 403 196 814 Hop . | . . . . . . . Pick Up 47 | 1 6 15 2 11 2 10 Fast Attach 27 | 6 2 1 1 1 . 16 Attach 38 | . . 8 7 3 1 19 Detach 4 | . 1 1 1 . . 1 Swap 66 | . 1 17 5 19 5 19 Drop 47 | . . 11 3 19 1 13 Fire 341 | . 4 109 35 48 18 127 Melee . | . . . . . . . Ram 3 | . . . . . . 3 Kick 1 | . . . . . . 1 Crush 2 | . . 1 . . . 1 Escape Stasis 2 | . . . . . . 2 Rewire 3 | . . . . . 3 . Trap . | . . . . . . . Miscellaneous 9 | . . . . 9 . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -8/Recycling -6/Factory History --------- Turn | Location | Event 42 | -11/Scrapyard | Discovered new exit (range 14) 74 | -11/Scrapyard | Entered Materials 208 | -10/Materials | Discovered new exit (range 15) 235 | -10/Materials | Entered another Materials area 235 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 330 | -9/Materials | Build established: Mutant 1341 | -9/Materials | Discovered new exit (range 11) 1385 | -9/Materials | Entered another Materials area 1385 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1772 | -8/Materials | Build established: Scavenger-Bomber 1829 | -8/Materials | Discovered new exit (range 14) 1845 | -8/Materials | Lost 3 parts (1n2u) 1953 | -8/Materials | Entered Storage 2209 | -8/Storage | Build established: Scavenger-Tank 2506 | -8/Storage | Repaired Hvy. Assault Rifle? 3067 | -8/Storage | Build established: Tank 3067 | -8/Storage | Repaired Hrd. Light Armor Plating 3093 | -8/Storage | Repaired Power Shielding? 3170 | -8/Storage | Discovered new exit (range 4) 3179 | -8/Storage | Entered Recycling 3180 | -8/Recycling | Met a Zionite searching for Scraptown 3545 | -8/Recycling | Build established: Gunner 3704 | -8/Recycling | Discovered new exit (range 15) 3741 | -8/Recycling | Entered Factory 3741 | -6/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 4052 | -6/Factory | Build established: Tank 5123 | -6/Factory | System corruption reached 10% 5140 | -6/Factory | Lost 17 parts (5p3n5u4w) 5350 | -6/Factory | Build established: Mutant 6081 | -6/Factory | Build established: Scavenger-Gunner 6084 | -6/Factory | Core integrity fell below 50% 6113 | -6/Factory | Core integrity fell below 20% 6150 | -6/Factory | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- 06137_ Heat Sink destroyed. 06137_ Lgt. Angular Momentum Engine destroyed. 06138_ K-01 Serf collects debris. 06138_ U-05 Engineer lays Concrete. 06140_ U-05 Engineer builds a Wall. 06140_ Slammed into Y-54 Guardian. 06140_ Broken Carbon-fiber Leg destroyed. 06140_ Broken Remote Datajack destroyed. 06142_ Y-54 Guardian heat damages Imp. Heat Sink. 06142_ K-01 Serf collects debris. 06144_ Broken Carbon-fiber Leg destroyed. 06144_ Targeting Computer destroyed. 06144_ U-05 Engineer builds a Wall. 06144_ Slammed into Y-54 Guardian. 06145_ K-01 Serf collects debris. 06148_ System corrupted: Component data lost. 06148_ Slammed into Y-54 Guardian. 06149_ Acquired 3 matter. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????# !! # # | | ?????????????????????????# " !! # # | | ?????????????????????????# T ! # #####+ | | ?????????????????????????#=" # % % | | ???????????????????????? +=% *! # | | ?????????????????????????# [%! % + | | ?????????????????????????# """ "" # ^^ | | ?????????????????????????# """ """ # ^^ | | ?????????????????????????# """ """ # ###### | | ????????????????????????# "" "" # ###### | | ????????????????????????## "" "" # # | | ?????????????????????????# # # | | ?????????????????????????#########+#### # | | ?????????????????????????????????# #??# # | | ?????????????????????????????????# #??# # | | ?????????????????????????????????# #??# # | | ????????????????????????########## #### # | | ????????????????????????# # | | ?????????????????######## + | | ?????????????????# # # # ####+# | | ???????????????###""##""# t #### # | | ???????????????# # ^ | | ???????????????# # ######### | | ???????????????# = # k# # ^ | | ???????????????# #Y # # ^ ^ " = | | ???????????????# /@ k # """ = | | ???????????????# #% # A # """ = | | ???????????????# #% # # | | ???????????????#] #u # * + | | ???????????????# #% R # ###+#### | | ???????????????####"""""#u # == #? ???# | | ??????????????????####### k# = # "???# | | ????????????????????? # # # "???+ | | ????????????????????? # # # ?"?? # | | ????????????????????? # ######### ??? # | | ????????????????????? # k #???????#???? ?# | | ???????????????????? # #??????????? !?# | | ???????????????????? # #?????????? ??# | | ???????????????????? # #?????????##???# | | ????????????????????""" # #??????????????# | | ?????????????????????"" ? ???????????????# | | ??????????????????????? ?????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | | ?????????????????????????????????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Coolant Potential 50 Energy Generation 44 Energy Capacity 595 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 600 Core Shielding 30 Power Shielding 33 Evasion (%) 40 Targeting Accuracy 5 Recoil Reduction 3 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Everything Is Under Control Hey, That's Mine! Loot Pinata Part-time Mechanic Serviceable Loadout System Compromised \\IAMDERELICT Challenges ------------ None Game ------ Seed FieldPlasmaBiocell Manual? 0 Play Time 01:13:21 Cumulative 3.4 hours Start 2024.09.11 @ 15:01:29 End 2024.09.11 @ 16:13:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 10 Achievement% 10 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0686230d-b6f7-4b91-b6df-857aa624c25e