Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.13 @ 12:55:23

Player: J-mop

Result: Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (49)      245
Value Destroyed (1502)     1502
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (153)                153
              TOTAL SCORE: 3940

 Bonus
-------
High Alert Combat Kills    72
Follower Combat Kills      81

 Cogmind 
---------
Core Integrity             0/550
Matter                     290/300
Energy                     235/240
System Corruption          3%
Temperature                Cool (90)
Movement                   Core (300) Ox5
Location                   -8/Materials

 Parts 
-------
>   --- POWER (2) --------
    Nuclear Core
>   --- PROPULSION (2) ---
        (None)
>   --- UTILITY (4) ------
    Targeting Computer
    Targeting Computer
    Particle Charger
    Propulsion Shielding
>   --- WEAPON (3) -------
    Beam Rifle
    Particle Gun
>   --- INVENTORY (5) ----
    Particle Charger

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
     Light Nuclear Core
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Small Storage Unit
           Targeting Computer
           Targeting Computer
           Particle Charger
>          --- WEAPON -----------
  Advanced Beam Cannon
           Assault Cannon
           Flak Cannon
>          --- INVENTORY --------
           Particle Charger
           Particle Charger
           Particle Charger
           Propulsion Shielding
           Beam Rifle
  Improved Grenade Launcher
[Rating: 22]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Targeting Computer
  Device                   Particle Charger
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Protection               Propulsion Shielding
Weapon                     Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    1    | .   .   .   .   .   1   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   1    | .   .   .   .   .   1   
Parts Attached             50   | 6   10  1   .   3   30  
  Power                    8    | 1   2   .   .   .   5   
    Engine                 6    | 1   2   .   .   .   3   
    Core                   2    | .   .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               11   | 2   4   .   .   .   5   
    Treads                 11   | 2   4   .   .   .   5   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  8    | 1   1   .   .   .   6   
    Device                 3    | .   .   .   .   .   3   
    Storage                1    | 1   .   .   .   .   .   
    Processor              3    | .   1   .   .   .   2   
    Hackware               .    | .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   23   | 2   3   1   .   3   14  
    Energy Gun             4    | 1   .   .   .   .   3   
    Energy Cannon          1    | .   .   .   .   .   1   
    Ballistic Gun          9    | 1   3   1   .   1   3   
    Ballistic Cannon       5    | .   .   .   .   .   5   
    Launcher               4    | .   .   .   .   2   2   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 24   | .   2   .   .   2   20  
  Power                    5    | .   .   .   .   .   5   
  Propulsion               7    | .   1   .   .   .   6   
  Utility                  3    | .   .   .   .   .   3   
  Weapon                   9    | .   1   .   .   2   6   
  Highest Loss Streak      11   | .   2   .   .   2   11  
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   95  100 100 99  85  
  Engine                   13   | .   14  14  14  14  11  
  Treads                   23   | .   24  28  28  28  14  
  Storage                  12   | .   14  14  14  14  8   
  Processor                15   | .   13  14  14  14  22  
  Energy Gun               1    | .   2   .   .   .   2   
  Ballistic Gun            20   | .   24  28  28  27  .   
  Ballistic Cannon         2    | .   .   .   .   .   13  
  Launcher                 1    | .   .   .   .   .   4   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             31   | 11  13  12  12  12  31  
  Greatest Support         40   | 40  40  40  40  40  40  
  Greatest Overweight (x)  6    | .   .   .   .   .   6   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   
  Average Capacity         7    | 7   8   8   8   8   7   
  Most Carried             8    | 5   8   8   8   8   8   
  Average Carried          7    | 1   7   7   8   7   5   
  Final Capacity           8    | 8   8   8   8   8   5   
  Final Carried            8    | 1   8   8   8   8   1   

 Class Distribution 
--------------------
 83% | Mutant
 16% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -10/Exiles
 Mutant | -9/Mines
 Gunner | -8/Materials

 Resources                      | -11  -10  -10  -10  -9   -8   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  
Matter Collected           1351 | 178  263  24   .    32   854  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            1520 | .    421  .    .    28   1071 
  Parts                    91   | .    36   .    .    2    53   
Haulers Intercepted        .    | .    .    .    .    .    .    
Recyclers Shooed           2    | .    2    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Combat Hostiles Destroyed  37   | .   9   .   .   1   27  
  Guns                     12   | .   9   .   .   .   3   
  Cannons                  20   | .   .   .   .   .   20  
  AOE                      5    | .   .   .   .   1   4   
Classes Destroyed          11   | .   5   .   .   .   6   
  Worker                   1    | .   .   .   .   .   1   
  Builder                  2    | .   1   .   .   .   1   
  Recycler                 3    | .   .   .   .   .   3   
  Mechanic                 1    | .   .   .   .   .   1   
  Operator                 1    | .   1   .   .   .   .   
  Watcher                  4    | .   3   .   .   .   1   
  Swarmer                  9    | .   3   .   .   .   6   
  Grunt                    18   | .   6   .   .   1   11  
  Brawler                  1    | .   .   .   .   .   1   
  Sentry                   6    | .   .   .   .   .   6   
  Specialist               3    | .   .   .   .   .   3   
Best Kill Streak           7    | .   3   .   .   1   7   
  Combat Bots Only         6    | .   3   .   .   1   6   
Max Kills in Single Turn   3    | .   2   .   .   1   3   
  Gunslinging              1    | .   1   .   .   .   .   
  Exploded                 3    | .   .   .   .   1   3   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Yrd  Mat  Min  Exi  Min  Mat  
Hostile Shots Fired        325  | .    42   4    .    26   253  
  Missed                   101  | .    7    3    .    3    88   
Damage Taken               3497 | .    448  25   .    499  2525 
  Core                     674  | .    22   .    .    66   586  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   49   | .    5    .    .    .    44   
Core Remaining (%)         82   | 100  .    .    .    64   .    
Volleys Fired              135  | .    56   .    .    5    74   
  Largest                  3    | .    2    .    .    2    3    
  Hottest                  168  | .    70   .    .    50   168  
Shots Fired                275  | .    110  .    .    10   155  
  Gun                      154  | .    110  .    .    8    36   
  Cannon                   111  | .    .    .    .    .    111  
  Launcher                 10   | .    .    .    .    2    8    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  196  | .    84   .    .    8    104  
  Thermal                  69   | .    26   .    .    .    43   
  Explosive                10   | .    .    .    .    2    8    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         12   | .    7    .    .    6    12   
  Robot Miss Streak        4    | .    3    .    .    2    4    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    2    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    
Shots Hit Robots           187  | .    71   .    .    7    109  
  Core Hits                104  | .    27   .    .    3    74   
  Critical Kills           1    | .    1    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         6    | .    2    .    .    .    4    
    Burn                   1    | .    1    .    .    .    .    
    Destroy                2    | .    1    .    .    .    1    
    Blast                  3    | .    .    .    .    .    3    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3698 | .    682  .    .    185  2831 
  Guns                     1279 | .    682  .    .    65   532  
  Cannons                  1785 | .    .    .    .    .    1785 
  Explosions               634  | .    .    .    .    120  514  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  2226 | .    496  .    .    65   1665 
  Thermal                  938  | .    186  .    .    .    752  
  Explosive                534  | .    .    .    .    120  414  
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         3    | .    .    .    .    .    3    
  Average Corruption       3    | .    .    .    .    .    3    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  8    | .    .    .    .    .    8    
    Message Errors         1    | .    .    .    .    .    1    
    Matter Fused           3    | .    .    .    .    .    3    
    Heat Flow Errors       1    | .    .    .    .    .    1    
    Energy Discharges      1    | .    .    .    .    .    1    
    Parts Rejected         2    | .    .    .    .    .    2    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            2    | .    .    .    .    .    2    
  Projectiles              2    | .    .    .    .    .    2    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 13   | .    .    .    .    .    13   
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  11   | .    .    .    .    .    11   
  Secondary                2    | .    .    .    .    .    2    
Self-Inflicted Damage      2    | .    .    .    .    2    .    
  Shots                    1    | .    .    .    .    1    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        495  | .    249  .    .    18   495  
  Average Temperature      118  | .    76   .    .    5    136  
  Received Heat Transfer   910  | .    246  9    .    88   567  
  Effects                  18   | .    2    .    .    .    16   
    Shutdowns              5    | .    .    .    .    .    5    
    Energy Bleed           4    | .    .    .    .    .    4    
    Interference           7    | .    2    .    .    .    5    
    Damage (major)         2    | .    .    .    .    .    2    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             2    | .    1    .    .    .    1    
  Heat Transferred         2011 | .    629  .    .    .    1382 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Peak Influence             550  | .   195 15  .   78  550 
  Initial                  18   | .   .   .   .   .   18  
  Average                  100  | .   31  14  .   36  339 
Maximum Alert Level        2    | .   .   .   .   .   2   
  Low Security (%)         80   | 100 100 100 .   100 16  
  Level 1                  12   | .   .   .   .   .   53  
  Level 2                  6    | .   .   .   .   .   29  
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          9    | .   1   .   .   1   7   
  Investigation            1    | .   .   .   .   .   1   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            5    | .   1   .   .   1   3   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Distress Signals           6    | .   2   .   .   .   4   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              83   | .   17  5   .   21  40  
  Peak Tracking Total      14   | .   5   3   .   14  8   
  Tactical Retreats        2    | .   .   .   .   .   2   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Yrd Mat Min Exi Min Mat 
Machines Disabled          2    | .   .   .   .   1   1   
  Max in Single Turn       1    | .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Yrd Mat Min Exi Min Mat 
Machines Accessed          10   | .   7   .   .   .   3   
  Terminals                7    | .   6   .   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          2    | .   1   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   1   
Total Hacks                38   | .   28  .   .   .   10  
  Successful               16   | .   12  .   .   .   4   
  Failed                   22   | .   16  .   .   .   6   
    Catastrophic           2    | .   2   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   10   | .   8   .   .   .   2   
  Terminals                25   | .   23  .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          10   | .   5   .   .   .   5   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   3   
Terminal Hacks             10   | .   9   .   .   .   1   
  Record                   1    | .   1   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   1   
  Alert Level              2    | .   2   .   .   .   .   
  Unreport Threat          2    | .   2   .   .   .   .   
  Locate Traps             2    | .   2   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       6    | .   3   .   .   .   3   
  Scan Component           4    | .   2   .   .   .   2   
  Repair                   2    | .   1   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         10   | .   7   .   .   .   3   
  Full Trace Events        1    | .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             2    | .   1   .   .   .   1   
  Time                     64   | .   26  .   .   .   38  
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Yrd Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Yrd Mat Min Exi Min Mat 
Total Allies               3    | .   .   3   .   .   .   
  Largest Group            3    | .   .   3   3   3   .   
  Highest-Rated Group      40   | .   .   40  40  40  .   
  Highest-Rated Ally       16   | .   .   16  16  16  .   
Total Orders               2    | .   .   .   .   2   .   
  GUARD                    2    | .   .   .   .   2   .   
Ally Attacks               13   | .   .   .   .   13  .   
  Total Damage             153  | .   .   .   .   153 .   
  Kills                    5    | .   .   .   .   5   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Yrd Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   .   1   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Yrd  Mat  Min  Exi  Min  Mat  
Turns Passed               4048 | 64   1620 419  338  758  849  
Spaces Moved               2110 | 39   850  239  212  445  325  
  Core                     43   | 9    .    .    .    .    34   
  Treads                   2067 | 30   850  239  212  445  291  
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  50   
  Average Speed            160  | 134  160  160  160  160  164  
  Slowest Speed            350  | 160  160  160  160  160  350  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       49   | 5    95   42   42   90   23   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    .    .    2    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             2    | .    .    .    .    2    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          82   | .    .    .    .    5    77   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               10   | .    .    .    .    .    10   
  AOE                      72   | .    .    .    .    5    67   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   
---------                  Run  | Yrd  Mat  Min  Exi  Min  Mat  
Total                      2546 | 51   1018 276  211  482  508  
  Wait                     176  | .    70   33   .    24   49   
  Move                     2105 | 38   849  238  211  444  325  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  58   | 7    22   2    .    3    24   
  Fast Attach              .    | .    .    .    .    .    .    
  Attach                   38   | 6    4    .    .    1    27   
  Detach                   .    | .    .    .    .    .    .    
  Swap                     12   | .    6    1    .    2    3    
  Drop                     22   | .    11   2    .    3    6    
  Fire                     135  | .    56   .    .    5    74   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines (discovered 2 exits: [*Mat] / [*Exi])
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: [*Fac] / *Sto x2)

 History 
---------
 Turn | Location      | Event
    6 | -11/Scrapyard | Discovered new exit (range 15)
   65 | -11/Scrapyard | Entered Materials
  309 | -10/Materials | Build established: Mutant
  531 | -10/Materials | Discovered new exit (range 16)
  611 | -10/Materials | Discovered new exit (range 7)
  909 | -10/Materials | Repaired Flight Unit
 1012 | -10/Materials | Discovered new exit (range 15)
 1272 | -10/Materials | Discovered new exit (range 16)
 1685 | -10/Materials | Entered Mines
 1689 | -10/Mines     | Joined a pair of Derelicts in attacking an 0b10 outpost
 1711 | -10/Mines     | Met a Derelict bent on vengeance
 1858 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 2057 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 2077 | -10/Mines     | Discovered new exit (range 3)
 2096 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 2097 | -10/Mines     | Discovered new exit (range 5)
 2104 | -10/Mines     | Entered Exiles
 2104 | -10/Exiles    | Found Exiles lab abandoned
 2104 | -10/Exiles    | Accompanied by 3 allies
 2415 | -10/Exiles    | Discovered new exit (range 15)
 2442 | -10/Exiles    | Entered Mines
 2442 | -9/Mines      | Accompanied by 3 allies
 2446 | -9/Mines      | Learned location of Zion (-7)
 2721 | -9/Mines      | Discovered new exit (range 9)
 2730 | -9/Mines      | Learned location of Storage (-8)
 2912 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 3145 | -9/Mines      | Assembled infested the area
 3150 | -9/Mines      | Assisted by a Guerilla fighting off Assembled
 3152 | -9/Mines      | Discovered new exit (range 15)
 3200 | -9/Mines      | Entered Materials
 3200 | -8/Materials  | Evolved 4 slots: Power x1, Utility x2, Weapon x1
 3318 | -8/Materials  | Identified exit to Storage
 3501 | -8/Materials  | Build established: Gunner
 3542 | -8/Materials  | Repaired Assault Cannon
 3636 | -8/Materials  | Garrison activated, responded to threat
 3701 | -8/Materials  | Lost 3 parts (1p1n1u)
 3805 | -8/Materials  | Lost 3 parts (1p1n1w)
 3927 | -8/Materials  | Discovered new exit (range 15)
 3956 | -8/Materials  | Core integrity fell below 50%
 4004 | -8/Materials  | Lost 11 parts (1p3n2u5w)
 4012 | -8/Materials  | Core integrity fell below 20%
 4049 | -8/Materials  | Destroyed by H-61 Shepherd with Heavy Assault Cannon

 Last Messages 
---------------
Critical hit (Burn: +37).
X-57 Shotgunner destroyed.
Acquired 26 matter.
Slug penetrates Wall.
Shotgun destroyed.
X-57 Shotgunner suffers critical hit (Destroy).
Hpw. Shotgun destroyed.
Acquired Beam Rifle.
Acquired 24 matter.
Lgt. Treads destroyed.
Knocked back.
G-47 Trooper destroyed.
Matter Filter disabled.
X-57 Shotgunner destroyed.
Acquired 30 matter.
Critical hit (Burn: +37).
G-47 Trooper destroyed.
System corrupted: Matter fused (-6).
Acquired 6 matter.
Acquired Particle Gun.

 Map 
-----
+----------------------------------------------------+
|               ???????????????????????????????????? |
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|               ?????????# %"""""" #????????#%#####  |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          19
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Propulsion Shielding       33
Evasion (%)                50
Targeting Accuracy         15
Recoil Reduction           2
Particle Charging          15

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ClaymoresRocketImmobilizer
  Manual?         0
Play Time         00:38:00
  Cumulative      19.3 hours
  Start           2024.04.13 @ 12:16:18
  End             2024.04.13 @ 12:55:23
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          16
  Rogue           11
  Adventurer      5
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          16
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4fa1923c-f9ff-483e-ba63-7a872c165aa0