Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.12 @ 19:12:40 Player: War__Prophet Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (23) 115 Value Destroyed (651) 651 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (1044) 1044 TOTAL SCORE: 6110 Bonus ------- Pacifist 470 Follower Combat Kills 74 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 60/300 Energy 87/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (10) -- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Light Ion Engine System Restoration Module Heavy Plasma Cannon Peak State ------------ > --- POWER ------------ Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Xenon Bombardment Thruster Xenon Bombardment Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Nuclear Pulse Thruster Improved Surge Thruster Improved Surge Thruster Improved Surge Thruster > --- UTILITY ---------- Improved Coolant Injector Cloaking Device > --- WEAPON ----------- (None) > --- INVENTORY -------- Light Ion Engine Nuclear Pulse Thruster System Restoration Module Heavy Plasma Cannon [Rating: 67] Favorites ----------- Power Nuclear Core Engine Light Ion Engine Power Core Nuclear Core Propulsion Medium Treads Treads Medium Treads Wheel Wheel Flight Unit Nuclear Pulse Thruster Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Matter Pod Processor Advanced Visual Processing Unit Protection Core Shielding Weapon Makeshift Sword Energy Gun Small Laser Energy Cannon Heavy Plasma Cannon Launcher Rocket Launcher Slashing Weapon Makeshift Sword Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac Slots Evolved 10 | . . . 2 . 2 2 2 . 2 Power 1 | . . . . . . 1 . . . Propulsion 8 | . . . 2 . 2 . 2 . 2 Utility 1 | . . . . . . 1 . . . Weapon . | . . . . . . . . . . Parts Attached 61 | 3 . 8 1 2 3 26 2 9 7 Power 10 | 1 . . . 1 1 7 . . . Engine 4 | 1 . . . 1 . 2 . . . Core 6 | . . . . . 1 5 . . . Reactor . | . . . . . . . . . . Propulsion 36 | 2 . 3 1 . 2 14 2 9 3 Treads 8 | . . . . . . 6 2 . . Leg . | . . . . . . . . . . Wheel 3 | 2 . 1 . . . . . . . Hover . | . . . . . . . . . . Flight 25 | . . 2 1 . 2 8 . 9 3 Utility 11 | . . 3 . . . 5 . . 3 Device 6 | . . 1 . . . 2 . . 3 Storage 1 | . . 1 . . . . . . . Processor 3 | . . . . . . 3 . . . Hackware . | . . . . . . . . . . Protection 1 | . . 1 . . . . . . . Artifact . | . . . . . . . . . . Weapon 4 | . . 2 . 1 . . . . 1 Energy Gun 1 | . . 1 . . . . . . . Energy Cannon 1 | . . . . . . . . . 1 Ballistic Gun . | . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher 1 | . . . . 1 . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . 1 . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . Parts Lost 32 | . . 2 . . 2 19 . 1 8 Power 6 | . . . . . . 5 . . 1 Propulsion 22 | . . 2 . . 1 12 . . 7 Utility 2 | . . . . . . 1 . 1 . Weapon 2 | . . . . . 1 1 . . . Highest Loss Streak 11 | . . 2 . . 2 11 . 1 6 To Critical Strikes . | . . . . . . . . . . Average Backups 2 | . 1 2 2 1 . 2 2 3 3 Power 1 | . 1 1 1 . . 1 1 1 1 Propulsion . | . . . . . . . . . 1 Utility . | . . . . . . . 1 1 1 Weapon . | . . . 1 1 . . . . . Tool/Special . | . . . . . . . . . . Unused Backups 1 | . . . . . . . . . 1 Power . | . . . . . . . . . . Propulsion . | . . . . . . . . . . Utility 1 | . . . . . . . . . 1 Weapon . | . . . . . . . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 58 | . 42 50 44 58 54 62 83 40 56 Engine 2 | . 14 5 . 3 5 . 4 . . Core 4 | . . . . . 3 5 6 5 8 Treads 7 | . . . . . . 12 52 5 . Wheel 1 | . 28 11 . . . . . . . Flight 24 | . . 9 22 33 27 20 . 22 41 Device 5 | . . 2 11 11 6 6 6 5 5 Processor 4 | . . . . . . 10 13 . . Energy Gun 2 | . . 7 11 11 4 . . . . Slashing Weapon 2 | . . . . . 6 5 . . . Peak Build Rating 67 | 3 3 11 12 14 17 38 46 51 67 Average Rating 26 | 2 3 5 11 12 14 25 45 26 44 On Entrance 18 | . 3 3 11 12 13 15 38 46 48 Avg Prop Armor Cover (%) 19 | . . . . . . 11 . . 23 Naked Turns 66 | . . . . . . . . . 66 Heaviest Build 24 | 3 3 6 5 10 12 13 11 14 24 Greatest Support 224 | 20 20 26 12 12 18 168 224 42 60 Greatest Overweight (x) 3 | . . 1 . . 1 3 . . 1 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 1 1 4 3 3 2 5 4 5 5 Average Carried 2 | . 1 2 2 1 . 2 2 3 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 1 1 3 2 1 2 5 2 5 3 Scrap Suit Usage (%) 16 | . . 24 100 100 62 . . . . Class Distribution -------------------- 33% | Sprinter 28% | Mutant 18% | Scavenger-Mutant 10% | Scavenger-Sprinter 8% | Scrapper Dominant Class ---------------- Mutant | -10/Materials Scrapper | -10/Mines Scrapper | -9/Materials Scavenger-Mutant | -9/Mines Sprinter | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Sprinter | -6/DSF Sprinter | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac Matter Collected 541 | 65 . 221 . . 81 109 . 35 30 Remotely . | . . . . . . . . . . Salvage Created 959 | . . . . . 378 557 . . 24 Parts 47 | . . . . . 19 27 . . 1 Haulers Intercepted 1 | . . . . . 1 . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac Combat Hostiles Destroyed 15 | . . . . . 5 10 . . . Melee 15 | . . . . . 5 10 . . . Classes Destroyed 10 | . . . . . 6 4 . . . Worker 3 | . . . . . . 2 . . 1 Builder 1 | . . . . . 1 . . . . Hauler 1 | . . . . . 1 . . . . Recycler 2 | . . . . . . 2 . . . Watcher 1 | . . . . . 1 . . . . Swarmer 7 | . . . . . . 7 . . . Grunt 1 | . . . . . 1 . . . . Sentry 5 | . . . . . 3 2 . . . Hunter 1 | . . . . . 1 . . . . Programmer 1 | . . . . . . 1 . . . Best Kill Streak 6 | . . . . . 6 4 . . 1 Combat Bots Only 4 | . . . . . 4 4 . . . Max Kills in Single Turn 1 | . . . . . 1 1 . . 1 Gunslinging . | . . . . . . . . . . Exploded . | . . . . . . . . . . Melee 1 | . . . . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac Hostile Shots Fired 394 | . . 38 . . 29 178 . 18 131 Missed 186 | . . 11 . . 13 89 . 14 59 Hits 208 | . . 27 . . 16 89 . 4 72 Melee 1 | . . . . . . . . 1 . Projectile 207 | . . 27 . . 16 89 . 3 72 AOE 6 | . . . . . . 2 . 2 2 Critical Strikes 6 | . . 1 . . . 1 . 1 3 Damage Taken 3293 | . . 349 . . 224 1180 . 116 1424 Core 1707 | . . 157 . . 47 474 . 17 1012 Absorbed by Shields 49 | . . . . . . . . 5 44 Redirected to Shielding 25 | . . 25 . . . . . . . Core Remaining (%) 76 | 100 . 37 . 100 91 32 . 98 . Volleys Fired 14 | . . 7 . 5 2 . . . . Largest 2 | . . 1 . 2 1 . . . . Hottest 73 | . . 40 . 73 40 . . . . Shots Fired 15 | . . 7 . 6 2 . . . . Gun 14 | . . 7 . 5 2 . . . . Cannon . | . . . . . . . . . . Launcher 1 | . . . . 1 . . . . . Special . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Thermal 14 | . . 7 . 5 2 . . . . Explosive 1 | . . . . 1 . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 7 | . . 2 . 6 7 . . . . Robot Miss Streak 2 | . . 2 . . 1 . . . . Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 40 | . . 3 . 4 13 20 . . . Core Hits 26 | . . 2 . 1 7 15 . . 1 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 2 | . . . . . . 2 . . . Sever 2 | . . . . . . 2 . . . Melee Attacks 55 | . . . . . 21 34 . . . Impact . | . . . . . . . . . . Slashing 55 | . . . . . 21 34 . . . Piercing . | . . . . . . . . . . Sneak Attacks 5 | . . . . . 1 4 . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 1575 | . . 58 . 44 497 941 . . 35 Guns 89 | . . 34 . 44 11 . . . . Cannons . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 1416 | . . . . . 486 930 . . . Ramming 70 | . . 24 . . . 11 . . 35 Kinetic . | . . . . . . . . . . Thermal 89 | . . 34 . 44 11 . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing 1416 | . . . . . 486 930 . . . Piercing . | . . . . . . . . . . Highest Corruption 5 | . . . . . . 2 . 5 2 Average Corruption 1 | . . . . . . 1 . 5 2 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 3 | . . . . . . 3 . . . Matter Fused 2 | . . . . . . 2 . . . Energy Discharges 1 | . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 181 | . . . . . 73 108 . . . Projectiles . | . . . . . . . . . . Explosions . | . . . . . . . . . . Melee 181 | . . . . . 73 108 . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 26 | . . 9 . . . . . . 17 Shots . | . . . . . . . . . . Rammed 15 | . . 10 . . . 1 . . 4 Targets Rammed 16 | . . 10 . . . 2 . . 4 Kicked . | . . . . . . . . . . Crushed 1 | . . . . . . 1 . . . Highest Temperature 363 | . . 13 . 6 3 20 . 158 363 Average Temperature 116 | . . 13 . 6 3 12 . 56 148 Received Heat Transfer 426 | . . 171 . . 45 138 . . 72 Effects 1 | . . . . . . . . . 1 Shutdowns 1 | . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted . | . . . . . . . . . . Heat Transferred 200 | . . 75 . 100 25 . . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac Maximum Alert Level 1 | . . . . . . 1 . . 1 Low Security (%) 90 | 100 100 100 100 100 100 78 100 100 90 Level 1 9 | . . . . . . 21 . . 9 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 270 | . . 85 25 9 138 252 56 18 270 Initial 62 | . . . 25 9 . 62 56 18 4 Average 77 | . . 35 25 2 35 165 42 16 50 Influence Increases 1173 | . . 95 . 7 255 451 . . 365 Destroy 0b10 Robot/C 380 | . . 80 . . 100 200 . . . Destroy 0b10 Robot/NC 40 | . . . . . 15 20 . . 5 Destroy Leader 104 | . . 10 . . 44 50 . . . Allied During Kill 11 | . . 5 . . 6 . . . . Disable Machine 15 | . . . . . . 15 . . . Destroy Structure 8 | . . . . 7 . 1 . . . Partial Spotted 60 | . . . . . . 15 . . 45 Lose Combat Pursuer 555 | . . . . . 90 150 . . 315 Influence Decreases 933 | . . 30 40 32 117 472 91 18 133 Entered New Map 205 | . . . 40 16 . 76 61 8 4 Time Decay 418 | . . 30 . 16 57 206 30 . 79 Lost Part 270 | . . . . . 20 190 . 10 50 Lost Ally 40 | . . . . . 40 . . . . Squads Dispatched 10 | . . 1 . . . 4 . 1 4 Investigation . | . . . . . . . . . . Extermination 2 | . . . . . . 1 . . 1 Reinforcement 7 | . . . . . . 3 . 1 3 Assault 1 | . . 1 . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac Distress Signals 7 | . . . . . 3 3 . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 88 | . . 5 . . 11 26 . 7 39 Peak Tracking Total 20 | . . 5 . . 6 7 . 4 20 Tactical Retreats 13 | . . . . . 3 4 . . 6 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac Traps Triggered 6 | . . . . . . 1 . 2 3 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac Machines Disabled 1 | . . . . . . 1 . . . Max in Single Turn 1 | . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac Machines Accessed 1 | . . . . . . . 1 . . Terminals 1 | . . . . . . . 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 2 | . . . . . . . 2 . . Successful 1 | . . . . . . . 1 . . Failed 1 | . . . . . . . 1 . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 2 | . . . . . . . 2 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 1 | . . . . . . . 1 . . Open DSF 1 | . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 1 | . . . . . . . 1 . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac Total Allies 4 | . . 1 . 3 . . . . . Largest Group 3 | . . 1 . 3 3 . . . . Highest-Rated Group 40 | . . 31 . 40 40 . . . . Highest-Rated Ally 31 | . . 31 . 16 16 . . . . Total Orders . | . . . . . . . . . . Ally Attacks 17 | . . 10 . . 7 . . . . Total Damage 190 | . . 129 . . 61 . . . . Kills 4 | . . 4 . . . . . . . Allies Corrupted 1 | . . . . . 1 . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac Active Infowar (turns) 639 | . . . . . . 392 72 . 175 Optics 336 | . . . . . . 264 72 . . Sensors 128 | . . . . . . 128 . . . Cloaking 175 | . . . . . . . . . 175 Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac Turns Passed 1278 | 27 17 112 8 86 145 432 72 97 282 Spaces Moved 2248 | 28 22 131 20 198 257 685 44 140 723 Core 145 | 2 . 10 . . . 1 . 8 124 Treads 115 | . . . . . . 71 44 . . Legs . | . . . . . . . . . . Wheels 80 | 26 22 32 . . . . . . . Hover . | . . . . . . . . . . Flight 1908 | . . 89 20 198 257 613 . 132 599 Fastest Speed 7 | 50 80 37 34 34 28 20 160 15 7 Average Speed 39 | 77 80 50 36 34 33 44 160 19 29 Slowest Speed 200 | 80 80 100 37 34 117 200 160 50 114 Overloaded Moves 88 | . . . . . . . . . 88 Propulsion Burnouts 1 | . . . . . . . . . 1 Robots Hopped 16 | . . 1 . 1 . 2 . . 12 Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 27 | 3 8 35 4 55 24 27 3 91 26 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 1 | . . . . . . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . Scrap Searched 1 | . . 1 . . . . . . . Spaces Dug 1 | . . . . . . 1 . . . Terrain Destroyed 9 | . . . . 8 . 1 . . . Melee 1 | . . . . . . 1 . . . Projectile . | . . . . . . . . . . AOE 8 | . . . . 8 . . . . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac Total 2546 | 31 21 168 20 209 291 769 46 211 780 Wait 116 | . . 5 . 4 4 15 . 38 50 Move 2209 | 27 21 128 19 195 256 680 43 139 701 Hop 14 | . . 1 . 1 . 2 . . 10 Pick Up 15 | 1 . 1 . . 2 5 . 3 3 Fast Attach 49 | 3 . 7 . 1 2 22 . 9 5 Attach 20 | . . . 1 1 1 5 3 3 6 Detach 17 | . . 4 . 1 1 4 . 6 1 Swap 4 | . . 1 . . 1 . . 2 . Drop 15 | . . 4 . 1 1 . . 9 . Fire 14 | . . 7 . 5 2 . . . . Melee 55 | . . . . . 21 34 . . . Ram 14 | . . 10 . . . . . . 4 Kick . | . . . . . . . . . . Crush 2 | . . . . . . 2 . . . Escape Stasis 2 | . . . . . . . . 2 . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -8/Materials -7/Factory -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 28 | -11/Scrapyard | Entered Materials 33 | -10/Materials | Discovered new exit (range 15) 45 | -10/Materials | Entered Mines 50 | -10/Mines | Learned 2 Materials zone layouts 87 | -10/Mines | Met a Derelict testing a Signal Generator 89 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 93 | -10/Mines | Core integrity fell below 50% 127 | -10/Mines | Found a Scrap Suit stashed away for nefarious purposes 130 | -10/Mines | Found Scrap Suit 154 | -10/Mines | Discovered new exit (range 11) 157 | -10/Mines | Entered Materials 157 | -9/Materials | Evolved 2 slots: Propulsion x2 162 | -9/Materials | Discovered new exit (range 6) 165 | -9/Materials | Entered Mines 174 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 201 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 240 | -9/Mines | Discovered new exit (range 16) 245 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 251 | -9/Mines | Entered Materials 251 | -8/Materials | Accompanied by 3 allies 251 | -8/Materials | Evolved 2 slots: Propulsion x2 395 | -8/Materials | Discovered new exit (range 4) 396 | -8/Materials | Entered Factory 396 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 480 | -7/Factory | Lost 4 parts (2p2n) 566 | -7/Factory | Core integrity fell below 50% 606 | -7/Factory | Lost 11 parts (3p7n1u) 736 | -7/Factory | Lost 4 parts (3n1w) 804 | -7/Factory | Discovered new exit (range 16) 828 | -7/Factory | Entered another Factory area 828 | -6/Factory | Evolved 2 slots: Propulsion x2 900 | -6/Factory | Identified exit to DSF 900 | -6/Factory | Entered DSF 971 | -6/DSF | Additional patrols routed to DSF 995 | -6/DSF | Discovered new exit (range 14) 997 | -6/DSF | Entered Factory 997 | -5/Factory | Evolved 2 slots: Propulsion x2 1056 | -5/Factory | Spotted B-75 Beast 1202 | -5/Factory | Build established: Sprinter 1210 | -5/Factory | Released all parts (7) 1227 | -5/Factory | Core integrity fell below 50% 1238 | -5/Factory | Lost 6 parts (1p5n) 1253 | -5/Factory | Core integrity fell below 20% 1279 | -5/Factory | Destroyed by S-27 Virus with Autogun Last Messages --------------- 01224_ Penetrated by Slug. 01226_ Power Conduit explodes. 01226_ H-66 Slayer destroyed. 01226_ S-27 Virus destroyed. 01226_ G-50 Soldier destroyed. 01228_ C-30 ARC bursts open, deploying its payload. 01228_ G-67 Veteran unfolds itself. 01228_ G-50 Soldier unfolds itself. 01231_ R-10 Processor collects Hvy. Assault Rifle. 01240_ Slammed into K-01 Serf. 01240_ K-01 Serf destroyed. 01241_ Acquired 24 matter. 01241_ Extracted 3 matter. 01241_ Slammed into K-01 Serf. 01254_ Slammed into U-05 Engineer. 01257_ K-01 Serf collects debris. 01259_ ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 8M. 01271_ Nuclear Pulse Thruster destroyed. 01272_ Imp. Surge Thruster destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????? ???????????????? | | ??????????????????????????????? ??????????????? | | ??????????????????????????????? "??????????????? | | ??????????????????????????????? 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"""" !# #??????????????? | | ???????????????????? # #??????????????? | | ????????????????????########### #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ??????????????????????????????# #??????????????? | | ????????????????##+############ #??????????????? | | ????????????????# #??????????????? | | ????????????????# #??????????????? | | ????????????????# #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Coolant Potential 80 Energy Generation 24 Energy Capacity 290 Matter Stores 324 Matter Capacity 400 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Cloak Strength 2 Core Shielding 20 Evasion (%) 66 Melee Accuracy 6 Recoil Reduction 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Speed Demon Challenges ------------ None Game ------ Seed TrackerLinearCycler Manual? 0 Play Time 00:24:18 Cumulative 49.2 hours Start 2025.12.12 @ 18:48:12 End 2025.12.12 @ 19:12:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 189 Rogue 189 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 36 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 211cd7f3-0a2a-4894-be7b-73e6d5acb6fd