Cogmind - Beta 13 @@@ ROGUE MODE // 2024.08.04 @ 14:16:04

Player: Khanable

Result: Destroyed by X-72 Disruptor with Arc Projector

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (8)        1600
Robots Destroyed (109)     545
Value Destroyed (3622)     3622
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (225)                225
              TOTAL SCORE: 8592

 Bonus
-------
High Alert Combat Kills    225

 Cogmind 
---------
Core Integrity             0/1000
Matter                     300/300
Energy                     18/100
System Corruption          23%
Temperature                Warm (148)
Movement                   Core (50)
Location                   -5/Factory

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (5) ---
                    (None)
>               --- UTILITY (6) ------
                    (None)
>               --- WEAPON (4) -------
                    (None)
>               --- INVENTORY (5) ----
  High-capacity Storage Unit
       Advanced Targeting Computer
                Target Analyzer
                Core Analyzer
       Advanced ECM Suite

 Peak State 
------------
>               --- POWER ------------
                Nuclear Core
                Neutrino Core
>               --- PROPULSION -------
                Carbon-fiber Leg
                Carbon-fiber Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
                Flexi-carbon Leg
>               --- UTILITY ----------
       Advanced Heat Sink
  High-capacity Storage Unit
       Advanced Sensor Array
                Core Analyzer
       Hardened Heavy Armor Plating
>               --- WEAPON -----------
                Tesla Rifle
       Advanced Plasma Cannon
       Advanced Plasma Cannon
       Advanced Plasma Cannon
>               --- INVENTORY --------
                Neutrino Core
                Flexi-carbon Leg
                Flexi-carbon Leg
       Advanced Heat Sink
       Advanced Heat Sink
  High-capacity Storage Unit
                Machine Analyzer
       Advanced Targeting Computer
                Target Analyzer
                Core Analyzer
                Particle Charger
       Advanced ECM Suite
       Hardened Heavy Armor Plating
       Improved Shield Generator
       Advanced Plasma Cannon
       Advanced Plasma Cannon
       Advanced Plasma Cannon
          Heavy Phase Cannon
          Heavy Proton Missile Launcher
[Rating: 86]

 Favorites 
-----------
Power                      Nuclear Core
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Hover Unit               Antigrav System
Utility                    High-capacity Storage Unit
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Protection               Medium Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Gauss Rifle
  Ballistic Cannon         Gauss Cannon
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac 
Slots Evolved              10   | .   .   .   2   .   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   .   .   1   
  Propulsion               3    | .   .   .   1   .   2   .   .   .   
  Utility                  4    | .   .   .   .   .   .   2   1   1   
  Weapon                   2    | .   .   .   1   .   .   .   1   .   
Parts Attached             142  | 6   9   7   26  5   27  7   30  25  
  Power                    16   | 1   1   1   3   1   5   1   1   2   
    Engine                 9    | 1   1   1   3   1   2   .   .   .   
    Core                   7    | .   .   .   .   .   3   1   1   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               39   | 2   2   2   7   4   11  .   7   4   
    Treads                 .    | .   .   .   .   .   .   .   .   .   
    Leg                    38   | 2   2   2   7   4   11  .   7   3   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   1   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  29   | 1   3   .   .   .   4   4   8   9   
    Device                 16   | .   .   .   .   .   1   2   6   7   
    Storage                6    | 1   2   .   .   .   2   1   .   .   
    Processor              2    | .   1   .   .   .   .   1   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   .   
    Protection             5    | .   .   .   .   .   1   .   2   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   58   | 2   3   4   16  .   7   2   14  10  
    Energy Gun             13   | 2   2   3   1   .   1   1   2   1   
    Energy Cannon          22   | .   .   .   6   .   1   1   8   6   
    Ballistic Gun          7    | .   .   1   2   .   1   .   1   2   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   3   .   
    Launcher               13   | .   1   .   7   .   4   .   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   .   2   .   1   .   .   2   
  Corrupted Parts          1    | .   .   .   .   .   .   .   .   1   
    System Corruption      6    | .   .   .   .   .   .   .   .   6   
Parts Lost                 64   | .   .   5   4   .   18  3   6   28  
  Power                    9    | .   .   1   1   .   3   .   1   3   
  Propulsion               23   | .   .   .   2   .   11  1   .   9   
  Utility                  12   | .   .   .   .   .   .   1   3   8   
  Weapon                   20   | .   .   4   1   .   4   1   2   8   
  Highest Loss Streak      26   | .   .   4   4   .   9   3   4   26  
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     91   | .   97  99  95  99  80  80  90  85  
  Engine                   6    | .   13  13  10  11  3   .   .   .   
  Core                     3    | .   .   .   .   .   5   7   6   7   
  Leg                      28   | .   27  28  32  32  30  19  24  26  
  Device                   4    | .   .   .   .   .   .   13  11  13  
  Storage                  9    | .   14  14  11  11  9   8   6   4   
  Processor                8    | .   13  14  11  11  4   3   6   3   
  Protection               2    | .   .   .   .   .   2   3   5   4   
  Energy Gun               8    | .   24  27  .   .   2   5   1   2   
  Energy Cannon            8    | .   .   .   11  22  8   1   12  9   
  Ballistic Gun            3    | .   .   .   5   .   4   7   4   4   
  Ballistic Cannon         1    | .   .   .   .   .   .   .   6   2   
  Launcher                 5    | .   3   .   13  11  8   7   .   .   
Naked Turns                4    | .   .   .   .   .   .   .   .   4   
Heaviest Build             116  | 14  50  49  59  59  67  67  79  116 
  Greatest Support         90   | 20  20  20  30  33  55  40  90  90  
  Greatest Overweight (x)  17   | 3   9   2   2   2   17  2   2   2   
  Average Overweight (x)   1    | .   .   1   1   1   1   1   .   .   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  20  20  20  
  Average Capacity         19   | 7   13  20  20  20  20  20  20  19  
  Most Carried             20   | 4   10  13  20  20  20  16  20  20  
  Average Carried          14   | 1   8   9   16  19  15  12  17  18  
  Final Capacity           20   | 8   20  20  20  20  20  20  20  5   
  Final Carried            20   | 4   9   12  19  20  14  16  20  5   

 Class Distribution 
--------------------
 40% | Scavenger-Gunner
 32% | Mutant
 12% | Gunner
 11% | Scavenger-Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
 Scavenger-Gunner | -9/Materials
 Scavenger-Gunner | -9/Mines
 Scavenger-Gunner | -8/Materials
   Scavenger-Tank | -7/Factory
 Scavenger-Gunner | -6/Factory
           Gunner | -5/Factory

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -6  -5  
-----------                Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac 
Matter Collected           3285 | 191 100 326 506 157 938 89  625 353 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   
Salvage Created            3391 | .   122 357 457 133 971 84  598 669 
  Parts                    219  | .   15  21  42  9   72  3   31  26  
Haulers Intercepted        2    | .   .   .   1   .   1   .   .   .   
Recyclers Shooed           3    | .   1   .   .   .   .   .   .   2   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac 
Combat Hostiles Destroyed  83   | .   3   11  15  3   23  3   15  10  
  Guns                     21   | .   3   11  .   .   6   .   1   .   
  Cannons                  29   | .   .   .   1   3   9   .   13  3   
  AOE                      30   | .   .   .   14  .   7   3   1   5   
Classes Destroyed          13   | .   3   1   5   1   1   1   1   .   
  Worker                   6    | .   .   .   1   .   3   .   1   1   
  Builder                  9    | .   .   .   2   .   5   .   1   1   
  Tunneler                 2    | .   1   .   1   .   .   .   .   .   
  Hauler                   2    | .   .   .   1   .   1   .   .   .   
  Recycler                 6    | .   1   .   1   .   3   .   .   1   
  Operator                 1    | .   .   .   .   .   .   1   .   .   
  Swarmer                  28   | .   3   9   3   .   7   .   6   .   
  Grunt                    30   | .   .   2   8   2   8   3   4   3   
  Brawler                  2    | .   .   .   1   .   .   .   .   1   
  Duelist                  1    | .   .   .   .   1   .   .   .   .   
  Sentry                   10   | .   .   .   3   .   5   .   1   1   
  Hunter                   6    | .   .   .   .   .   3   .   2   1   
  Programmer               6    | .   .   .   .   .   .   .   2   4   
Best Kill Streak           8    | .   4   3   5   3   8   3   5   6   
  Combat Bots Only         5    | .   3   3   3   3   4   2   4   5   
Max Kills in Single Turn   3    | .   1   2   3   1   2   3   2   3   
  Gunslinging              1    | .   .   1   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   3   .   2   2   1   3   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -6   -5   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Fac  Fac  
Hostile Shots Fired        828  | .    12   74   52   3    150  11   107  419  
  Missed                   237  | .    2    20   20   1    39   3    40   112  
Damage Taken               9554 | .    75   534  469  22   2411 204  947  4892 
  Core                     1755 | .    9    133  50   .    365  54   141  1003 
  Absorbed by Shields      18   | .    .    .    .    .    .    .    .    18   
Core Remaining (%)         73   | 100  .    43   .    87   33   92   83   .    
Volleys Fired              216  | .    15   34   25   4    82   9    29   18   
  Largest                  4    | .    2    2    2    2    2    3    4    4    
  Hottest                  359  | .    90   100  128  136  136  117  285  359  
Shots Fired                459  | .    26   64   35   8    131  17   116  62   
  Gun                      197  | .    22   64   2    .    43   12   31   23   
  Cannon                   201  | .    .    .    12   8    59   .    85   37   
  Launcher                 61   | .    4    .    21   .    29   5    .    2    
  Special                  .    | .    .    .    .    .    .    .    .    .    
  Kinetic                  118  | .    .    2    2    .    33   6    54   21   
  Thermal                  248  | .    11   45   12   8    69   6    62   35   
  Explosive                59   | .    4    .    21   .    29   5    .    .    
  Electromagnetic          34   | .    11   17   .    .    .    .    .    6    
  Robot Hit Streak         14   | .    5    9    12   5    11   5    6    14   
  Robot Miss Streak        5    | .    5    3    1    1    4    3    3    4    
  Penetration Max          1    | .    .    .    .    .    .    .    1    1    
  Secondary Targets        3    | .    1    2    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    1    .    .    .    .    .    .    
Shots Hit Robots           250  | .    12   41   23   5    66   9    59   35   
  Core Hits                172  | .    7    17   34   4    55   7    25   23   
  Critical Kills           3    | .    .    .    .    .    2    .    .    1    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    .    1    
  Critical Strikes         9    | .    .    4    .    .    3    .    .    2    
    Burn                   4    | .    .    3    .    .    1    .    .    .    
    Meltdown               2    | .    .    .    .    .    1    .    .    1    
    Destroy                2    | .    .    .    .    .    1    .    .    1    
    Corrupt                1    | .    .    1    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    
Damage Inflicted           9400 | .    244  525  1229 106  2872 453  1517 2454 
  Guns                     2203 | .    179  504  10   .    563  124  294  529  
  Cannons                  2899 | .    .    .    208  103  684  .    1031 873  
  Explosions               4260 | .    65   20   1005 .    1619 329  170  1052 
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Ramming                  38   | .    .    1    6    3    6    .    22   .    
  Kinetic                  1591 | .    .    10   10   .    456  78   555  482  
  Thermal                  3751 | .    62   359  208  103  791  46   770  1412 
  Explosive                3499 | .    65   .    1005 .    1618 329  170  312  
  Electromagnetic          521  | .    117  155  .    .    1    .    .    248  
  Impact                   .    | .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    
Highest Corruption         23   | .    .    .    .    .    10   .    2    23   
  Average Corruption       2    | .    .    .    .    .    10   .    1    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    
  Effects                  27   | .    .    .    .    .    4    .    18   5    
    Message Errors         3    | .    .    .    .    .    .    .    3    .    
    Matter Fused           9    | .    .    .    .    .    3    .    4    2    
    Heat Flow Errors       5    | .    .    .    .    .    1    .    2    2    
    Energy Discharges      3    | .    .    .    .    .    .    .    3    .    
    Data Loss (minor)      4    | .    .    .    .    .    .    .    4    .    
    Data Loss (major)      1    | .    .    .    .    .    .    .    1    .    
    Misfires               1    | .    .    .    .    .    .    .    1    .    
    Weapon Failures        1    | .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    
Overflow Damage            175  | .    .    17   15   .    86   .    20   37   
  Projectiles              25   | .    .    .    .    .    2    .    20   3    
  Explosions               150  | .    .    17   15   .    84   .    .    34   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
Knockbacks                 5    | .    .    .    .    .    .    .    5    .    
  Impact                   2    | .    .    .    .    .    .    .    2    .    
  Kinetic                  3    | .    .    .    .    .    .    .    3    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      622  | .    .    36   36   .    291  .    .    259  
  Shots                    14   | .    .    1    1    .    7    .    .    5    
  Rammed                   .    | .    .    .    .    .    .    .    .    .    
Targets Rammed             9    | .    .    1    1    1    1    .    5    .    
  Kicked                   9    | .    .    1    1    1    1    .    5    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    
Highest Temperature        621  | .    120  182  360  288  588  17   621  485  
  Average Temperature      144  | .    46   55   100  148  193  8    186  170  
  Received Heat Transfer   2044 | .    .    69   90   12   720  90   60   1003 
  Effects                  40   | .    .    .    .    .    20   .    15   5    
    Shutdowns              7    | .    .    .    .    .    3    .    2    2    
    Energy Bleed           5    | .    .    .    .    .    1    .    2    2    
    Interference           4    | .    .    .    .    .    2    .    2    .    
    Matter Decay           6    | .    .    .    .    .    4    .    1    1    
    Short Circuit          4    | .    .    .    .    .    3    .    1    .    
    Damage (minor)         2    | .    .    .    .    .    2    .    .    .    
    Damage (major)         11   | .    .    .    .    .    4    .    7    .    
    Damage (core)          1    | .    .    .    .    .    1    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    1    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    
Robots Melted              3    | .    .    .    .    .    1    .    .    2    
  Combat Hostiles          3    | .    .    .    .    .    1    .    .    2    
  Parts Melted             10   | .    .    1    1    .    3    .    1    4    
  Heat Transferred         6324 | .    185  1271 407  185  1517 111  1136 1512 
Parts Sabotaged            1    | .    .    .    .    .    .    .    .    1    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    1    .    .    .    .    .    1    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac 
Peak Influence             660  | .   160 170 536 162 473 267 567 660 
  Initial                  228  | .   .   8   66  92  .   214 32  228 
  Average                  213  | .   66  51  308 104 231 229 266 472 
Maximum Alert Level        2    | .   .   .   2   .   2   1   2   2   
  Low Security (%)         55   | 100 100 100 26  100 51  2   38  .   
  Level 1                  25   | .   .   .   60  .   26  97  30  26  
  Level 2                  18   | .   .   .   13  .   21  .   30  73  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          15   | .   .   .   2   .   3   1   5   4   
  Investigation            3    | .   .   .   1   .   1   .   1   .   
  Extermination            3    | .   .   .   .   .   .   .   1   2   
  Reinforcement            7    | .   .   .   1   .   2   1   1   2   
  Assault                  1    | .   .   .   .   .   .   .   1   .   
  Garrison                 1    | .   .   .   .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       2    | .   .   .   .   .   1   .   1   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac 
Distress Signals           5    | .   2   .   .   .   2   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              127  | .   8   12  20  3   31  3   20  30  
  Peak Tracking Total      13   | .   4   3   7   3   6   3   4   13  
  Tactical Retreats        5    | .   2   1   1   .   .   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac 
Traps Triggered            7    | .   3   .   1   .   2   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 3    | .   .   .   .   .   .   .   3   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   1   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -6  -5  
----------                 Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac 
Machines Disabled          37   | .   2   .   2   .   9   .   11  13  
  Max in Single Turn       6    | .   2   .   1   .   2   .   5   6   
  Garrison Access          1    | .   .   .   .   .   .   .   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac 
Machines Accessed          15   | .   2   .   2   .   2   1   4   4   
  Terminals                10   | .   1   .   1   .   2   1   4   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   .   .   1   
  Scanalyzers              2    | .   .   .   1   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   
Total Hacks                26   | .   3   .   3   .   3   1   8   8   
  Successful               13   | .   1   .   1   .   2   .   5   4   
  Failed                   12   | .   2   .   2   .   1   1   3   3   
    Catastrophic           3    | .   .   .   .   .   .   .   2   1   
  Database Lockouts        1    | .   .   .   .   .   .   .   .   1   
  Manual                   6    | .   .   .   .   .   .   .   2   4   
  Terminals                20   | .   2   .   1   .   3   1   8   5   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   1   .   .   .   .   .   .   1   
  Scanalyzers              3    | .   .   .   2   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   
Terminal Hacks             11   | .   .   .   1   .   2   .   5   3   
  Record                   5    | .   .   .   .   .   .   .   2   3   
  Open DSF                 1    | .   .   .   .   .   .   .   1   .   
  Disarm Traps             1    | .   .   .   .   .   .   .   1   .   
  Investigation Status     1    | .   .   .   .   .   .   .   1   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   
  Zone Layout              2    | .   .   .   .   .   2   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   1   .   .   .   .   .   .   1   
  Report Inventory         2    | .   1   .   .   .   .   .   .   1   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         11   | .   1   .   2   .   .   1   4   3   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -6  -5  
------------               Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   2   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   2   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -6  -5  
--------                   Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -6  -5  
-------                    Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   1   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -8   -7   -6   -5   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Mat  Fac  Fac  Fac  
Turns Passed               7240 | 111  706  1178 892  606  1416 412  1109 810  
Spaces Moved               3265 | 79   371  410  395  305  501  184  594  426  
  Core                     38   | 15   3    .    .    .    12   .    .    8    
  Treads                   .    | .    .    .    .    .    .    .    .    .    
  Legs                     3227 | 64   368  410  395  305  489  184  594  418  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  190  190  190  190  190  120  50   
  Average Speed            191  | 117  170  259  193  190  228  202  155  162  
  Slowest Speed            900  | 200  500  260  260  260  900  260  260  260  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    1    .    .    .    
Exploration Rate (%)       29   | 5    43   68   24   62   35   5    13   8    
  Regions Visited          8
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    .    .    1    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    .    
  Unknown Exits Taken      8    | 1    1    1    1    1    1    1    1    .    
Scrap Searched             2    | .    .    1    .    1    .    .    .    .    
Spaces Dug                 50   | .    20   .    .    .    26   .    .    4    
Terrain Destroyed          487  | .    24   5    124  .    237  17   29   51   
  Melee                    .    | .    .    .    .    .    .    .    .    .    
  Projectile               25   | .    .    .    .    .    4    1    10   10   
  AOE                      462  | .    24   5    124  .    233  16   19   41   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -6  -5  
---------                  Run  | Yrd Mat Min Mat Min Mat Fac Fac Fac 
Total                      3870 | 94  419 458 495 326 641 211 712 514 
  Wait                     40   | 6   16  .   1   .   .   .   15  2   
  Move                     3257 | 78  370 409 394 304 500 183 593 426 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  86   | 4   6   4   20  4   11  8   15  14  
  Fast Attach              55   | 6   5   2   10  1   11  1   10  9   
  Attach                   63   | .   2   3   11  .   13  6   11  17  
  Detach                   34   | .   1   1   7   .   7   2   8   8   
  Swap                     25   | .   2   2   5   4   3   .   9   .   
  Drop                     84   | .   2   1   21  8   13  2   17  20  
  Fire                     216  | .   15  34  25  4   82  9   29  18  
  Melee                    .    | .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   
  Kick                     9    | .   .   1   1   1   1   .   5   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   1    | .   .   1   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-6/Factory
-5/Factory

 History 
---------
 Turn | Location      | Event
   16 | -11/Scrapyard | Discovered new exit (range 16)
  112 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  679 | -10/Materials | Discovered new exit (range 11)
  818 | -10/Materials | Entered Mines
 1578 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
 1644 | -10/Mines     | Learned Materials security intel
 1962 | -10/Mines     | Core integrity fell below 50%
 1981 | -10/Mines     | Discovered new exit (range 4)
 1996 | -10/Mines     | Entered Materials
 1996 | -9/Materials  | Evolved 2 slots: Propulsion x1, Weapon x1
 1997 | -9/Materials  | Lost 4 parts (1p3w)
 2365 | -9/Materials  | Lost 4 parts (1p2n1w)
 2857 | -9/Materials  | Discovered new exit (range 16)
 2888 | -9/Materials  | Entered Mines
 2966 | -9/Mines      | Build established: Scavenger-Gunner
 3009 | -9/Mines      | Learned location of Zion (-7)
 3471 | -9/Mines      | Discovered new exit (range 3)
 3494 | -9/Mines      | Entered Materials
 3494 | -8/Materials  | Evolved 2 slots: Propulsion x2
 4225 | -8/Materials  | Lost 9 parts (2p5n2w)
 4438 | -8/Materials  | Build established: Mutant
 4772 | -8/Materials  | Discovered new exit (range 13)
 4781 | -8/Materials  | Core integrity fell below 50%
 4793 | -8/Materials  | Crushed by falling debris
 4793 | -8/Materials  | System corruption reached 10%
 4803 | -8/Materials  | Build established: Scavenger-Tank
 4824 | -8/Materials  | Lost 3 parts (2n1w)
 4910 | -8/Materials  | Entered Factory
 4910 | -7/Factory    | Evolved 2 slots: Utility x2
 4914 | -7/Factory    | Lost 3 parts (1p2n)
 5188 | -7/Factory    | Lost 3 parts (1n1u1w)
 5270 | -7/Factory    | Discovered new exit (range 10)
 5322 | -7/Factory    | Entered another Factory area
 5322 | -6/Factory    | Evolved 2 slots: Utility x1, Weapon x1
 5740 | -6/Factory    | Build established: Scavenger-Gunner
 5740 | -6/Factory    | Garrison activated, responded to threat
 5777 | -6/Factory    | Lost 4 parts (3u1w)
 6351 | -6/Factory    | Discovered new exit (range 8)
 6431 | -6/Factory    | Entered another Factory area
 6431 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
 6575 | -5/Factory    | Central database locked down
 6948 | -5/Factory    | Build established: Gunner
 7177 | -5/Factory    | Cargo convoy interrupted
 7216 | -5/Factory    | System corruption reached 10%
 7230 | -5/Factory    | Core integrity fell below 50%
 7240 | -5/Factory    | Core integrity fell below 20%
 7241 | -5/Factory    | Destroyed by X-72 Disruptor with Arc Projector

 Last Messages 
---------------
X-77 Beamer IFF system glitched.
X-77 Beamer heat short circuits Gatling Laser.
Imp. Shield Generator destroyed.
U-05 Engineer lays Concrete.
Flexi-carbon Leg destroyed.
U-05 Engineer lays Concrete.
R-10 Processor collects Corrupted Com. Wheel.
Penetrated by Slug.
H-66 Slayer destroyed.
Acquired Corrupted Antigrav System.
Integrated Corrupted Antigrav System (+6).
P-70 Sage reactivates.
P-70 Sage resets P-70 Sage, system corruption
  cleaned.
Hcp. Storage Unit destroyed.
Antigrav System destroyed.
Acquired 2 matter.
U-05 Engineer builds a Door.
R-10 Processor collects Hvy. Machine Gun.
System corrupted: Heat flow error (+143).

 Map 
-----
+----------------------------------------------------+
| ?            #######?????????????????????????????? |
| ??           #     #?????????????? ? ????????????? |
| ????         #     ##?????????            ???????? |
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| ???????#               !!   #                  ??? |
| ???????#              !!    #                  ??? |
| ########              !!!   #                  ??? |
| +                 =    !    #                 ???? |
| ????####                    #                ????? |
| ???????#      [         "Y" #              ??????? |
| ???????#     #            " #            #???????? |
| ########     ##########/#####            ######### |
| #  T                                               |
| #                                               #? |
| #    """ """               % """                #? |
| +    """ """                 """                #? |
| #    """ """                 """                #? |
| #                      t          ###########+#### |
| #    """ "                   %    #    #           |
|      """ "                    !*  #    #     %[  / |
|      """ ""       i          =!%pu#|   #  ]  [     |
|                              %=g!xg    #           |
|                                x|x[]   #         [ |
|                          @   R==px!!   # """  !    |
| ##+####################+########!##    # """     * |
|          #???????#            ##### !! # """ """   |
|          #???????#            #???#    # "S  """"" |
|  " " " " #???????#  !         #???#"#### ""  """"" |
|  " " " " #???????#            #???# #??# ""  """"" |
|  " " " " #???????#            #???# #??#           |
|  " " " " #???????#            #???###??######## ## |
|  " " " " #???????#     ]      #???????????????###? |
|  " " " " #???????# [] ]       #??????????????????? |
|  " " " " ????????# [ ]        #??????????????????? |
|  " " " " ????????#]           #??????????????????? |
|  " " " " ????????#            #??????????????????? |
|          ????????#  [         #??????????????????? |
| ##########???????##############??????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           97
Energy Generation          33
Energy Capacity            530
Matter Stores              410
Matter Capacity            500
Sight Range                16
Robot Scan Range           16
Terrain Scan Density       10
Armor Coverage             600
Evasion (%)                55
Targeting Accuracy         5
Core Analysis              6
Particle Charging          15

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Made in Tau Ceti IV
Please Form A Line
Serviceable Loadout

 Challenges 
------------
None

 Game 
------
Seed              AblativeCommMatter
  Manual?         0
Play Time         01:52:38
  Cumulative      7.3 hours
  Start           2024.08.03 @ 18:03:15
  End             2024.08.04 @ 14:16:04
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          7
  Rogue           7
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             4
Gallery%          12
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a0281d48-8df0-49f9-8f3a-e7b3f4956288