Cogmind - Beta 13 @@@ ROGUE MODE // 2024.08.04 @ 14:16:04 Player: Khanable Result: Destroyed by X-72 Disruptor with Arc Projector Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (109) 545 Value Destroyed (3622) 3622 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (225) 225 TOTAL SCORE: 8592 Bonus ------- High Alert Combat Kills 225 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 18/100 System Corruption 23% Temperature Warm (148) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- High-capacity Storage Unit Advanced Targeting Computer Target Analyzer Core Analyzer Advanced ECM Suite Peak State ------------ > --- POWER ------------ Nuclear Core Neutrino Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Sensor Array Core Analyzer Hardened Heavy Armor Plating > --- WEAPON ----------- Tesla Rifle Advanced Plasma Cannon Advanced Plasma Cannon Advanced Plasma Cannon > --- INVENTORY -------- Neutrino Core Flexi-carbon Leg Flexi-carbon Leg Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Machine Analyzer Advanced Targeting Computer Target Analyzer Core Analyzer Particle Charger Advanced ECM Suite Hardened Heavy Armor Plating Improved Shield Generator Advanced Plasma Cannon Advanced Plasma Cannon Advanced Plasma Cannon Heavy Phase Cannon Heavy Proton Missile Launcher [Rating: 86] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Antigrav System Utility High-capacity Storage Unit Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Medium Armor Plating Weapon Advanced Beam Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Slots Evolved 10 | . . . 2 . 2 2 2 2 Power 1 | . . . . . . . . 1 Propulsion 3 | . . . 1 . 2 . . . Utility 4 | . . . . . . 2 1 1 Weapon 2 | . . . 1 . . . 1 . Parts Attached 142 | 6 9 7 26 5 27 7 30 25 Power 16 | 1 1 1 3 1 5 1 1 2 Engine 9 | 1 1 1 3 1 2 . . . Core 7 | . . . . . 3 1 1 2 Reactor . | . . . . . . . . . Propulsion 39 | 2 2 2 7 4 11 . 7 4 Treads . | . . . . . . . . . Leg 38 | 2 2 2 7 4 11 . 7 3 Wheel . | . . . . . . . . . Hover 1 | . . . . . . . . 1 Flight . | . . . . . . . . . Utility 29 | 1 3 . . . 4 4 8 9 Device 16 | . . . . . 1 2 6 7 Storage 6 | 1 2 . . . 2 1 . . Processor 2 | . 1 . . . . 1 . . Hackware . | . . . . . . . . . Protection 5 | . . . . . 1 . 2 2 Artifact . | . . . . . . . . . Weapon 58 | 2 3 4 16 . 7 2 14 10 Energy Gun 13 | 2 2 3 1 . 1 1 2 1 Energy Cannon 22 | . . . 6 . 1 1 8 6 Ballistic Gun 7 | . . 1 2 . 1 . 1 2 Ballistic Cannon 3 | . . . . . . . 3 . Launcher 13 | . 1 . 7 . 4 . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . 2 . 1 . . 2 Corrupted Parts 1 | . . . . . . . . 1 System Corruption 6 | . . . . . . . . 6 Parts Lost 64 | . . 5 4 . 18 3 6 28 Power 9 | . . 1 1 . 3 . 1 3 Propulsion 23 | . . . 2 . 11 1 . 9 Utility 12 | . . . . . . 1 3 8 Weapon 20 | . . 4 1 . 4 1 2 8 Highest Loss Streak 26 | . . 4 4 . 9 3 4 26 To Critical Strikes 1 | . . . . . . . . 1 Average Slot Usage (%) 91 | . 97 99 95 99 80 80 90 85 Engine 6 | . 13 13 10 11 3 . . . Core 3 | . . . . . 5 7 6 7 Leg 28 | . 27 28 32 32 30 19 24 26 Device 4 | . . . . . . 13 11 13 Storage 9 | . 14 14 11 11 9 8 6 4 Processor 8 | . 13 14 11 11 4 3 6 3 Protection 2 | . . . . . 2 3 5 4 Energy Gun 8 | . 24 27 . . 2 5 1 2 Energy Cannon 8 | . . . 11 22 8 1 12 9 Ballistic Gun 3 | . . . 5 . 4 7 4 4 Ballistic Cannon 1 | . . . . . . . 6 2 Launcher 5 | . 3 . 13 11 8 7 . . Naked Turns 4 | . . . . . . . . 4 Heaviest Build 116 | 14 50 49 59 59 67 67 79 116 Greatest Support 90 | 20 20 20 30 33 55 40 90 90 Greatest Overweight (x) 17 | 3 9 2 2 2 17 2 2 2 Average Overweight (x) 1 | . . 1 1 1 1 1 . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 20 20 Average Capacity 19 | 7 13 20 20 20 20 20 20 19 Most Carried 20 | 4 10 13 20 20 20 16 20 20 Average Carried 14 | 1 8 9 16 19 15 12 17 18 Final Capacity 20 | 8 20 20 20 20 20 20 20 5 Final Carried 20 | 4 9 12 19 20 14 16 20 5 Class Distribution -------------------- 40% | Scavenger-Gunner 32% | Mutant 12% | Gunner 11% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -6/Factory Gunner | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Matter Collected 3285 | 191 100 326 506 157 938 89 625 353 Remotely . | . . . . . . . . . Salvage Created 3391 | . 122 357 457 133 971 84 598 669 Parts 219 | . 15 21 42 9 72 3 31 26 Haulers Intercepted 2 | . . . 1 . 1 . . . Recyclers Shooed 3 | . 1 . . . . . . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Combat Hostiles Destroyed 83 | . 3 11 15 3 23 3 15 10 Guns 21 | . 3 11 . . 6 . 1 . Cannons 29 | . . . 1 3 9 . 13 3 AOE 30 | . . . 14 . 7 3 1 5 Classes Destroyed 13 | . 3 1 5 1 1 1 1 . Worker 6 | . . . 1 . 3 . 1 1 Builder 9 | . . . 2 . 5 . 1 1 Tunneler 2 | . 1 . 1 . . . . . Hauler 2 | . . . 1 . 1 . . . Recycler 6 | . 1 . 1 . 3 . . 1 Operator 1 | . . . . . . 1 . . Swarmer 28 | . 3 9 3 . 7 . 6 . Grunt 30 | . . 2 8 2 8 3 4 3 Brawler 2 | . . . 1 . . . . 1 Duelist 1 | . . . . 1 . . . . Sentry 10 | . . . 3 . 5 . 1 1 Hunter 6 | . . . . . 3 . 2 1 Programmer 6 | . . . . . . . 2 4 Best Kill Streak 8 | . 4 3 5 3 8 3 5 6 Combat Bots Only 5 | . 3 3 3 3 4 2 4 5 Max Kills in Single Turn 3 | . 1 2 3 1 2 3 2 3 Gunslinging 1 | . . 1 . . . . . . Exploded 3 | . . . 3 . 2 2 1 3 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Hostile Shots Fired 828 | . 12 74 52 3 150 11 107 419 Missed 237 | . 2 20 20 1 39 3 40 112 Damage Taken 9554 | . 75 534 469 22 2411 204 947 4892 Core 1755 | . 9 133 50 . 365 54 141 1003 Absorbed by Shields 18 | . . . . . . . . 18 Core Remaining (%) 73 | 100 . 43 . 87 33 92 83 . Volleys Fired 216 | . 15 34 25 4 82 9 29 18 Largest 4 | . 2 2 2 2 2 3 4 4 Hottest 359 | . 90 100 128 136 136 117 285 359 Shots Fired 459 | . 26 64 35 8 131 17 116 62 Gun 197 | . 22 64 2 . 43 12 31 23 Cannon 201 | . . . 12 8 59 . 85 37 Launcher 61 | . 4 . 21 . 29 5 . 2 Special . | . . . . . . . . . Kinetic 118 | . . 2 2 . 33 6 54 21 Thermal 248 | . 11 45 12 8 69 6 62 35 Explosive 59 | . 4 . 21 . 29 5 . . Electromagnetic 34 | . 11 17 . . . . . 6 Robot Hit Streak 14 | . 5 9 12 5 11 5 6 14 Robot Miss Streak 5 | . 5 3 1 1 4 3 3 4 Penetration Max 1 | . . . . . . . 1 1 Secondary Targets 3 | . 1 2 . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . Shots Hit Robots 250 | . 12 41 23 5 66 9 59 35 Core Hits 172 | . 7 17 34 4 55 7 25 23 Critical Kills 3 | . . . . . 2 . . 1 Critical Parts Destroyed 1 | . . . . . . . . 1 Critical Strikes 9 | . . 4 . . 3 . . 2 Burn 4 | . . 3 . . 1 . . . Meltdown 2 | . . . . . 1 . . 1 Destroy 2 | . . . . . 1 . . 1 Corrupt 1 | . . 1 . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 9400 | . 244 525 1229 106 2872 453 1517 2454 Guns 2203 | . 179 504 10 . 563 124 294 529 Cannons 2899 | . . . 208 103 684 . 1031 873 Explosions 4260 | . 65 20 1005 . 1619 329 170 1052 Melee . | . . . . . . . . . Ramming 38 | . . 1 6 3 6 . 22 . Kinetic 1591 | . . 10 10 . 456 78 555 482 Thermal 3751 | . 62 359 208 103 791 46 770 1412 Explosive 3499 | . 65 . 1005 . 1618 329 170 312 Electromagnetic 521 | . 117 155 . . 1 . . 248 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 23 | . . . . . 10 . 2 23 Average Corruption 2 | . . . . . 10 . 1 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 27 | . . . . . 4 . 18 5 Message Errors 3 | . . . . . . . 3 . Matter Fused 9 | . . . . . 3 . 4 2 Heat Flow Errors 5 | . . . . . 1 . 2 2 Energy Discharges 3 | . . . . . . . 3 . Data Loss (minor) 4 | . . . . . . . 4 . Data Loss (major) 1 | . . . . . . . 1 . Misfires 1 | . . . . . . . 1 . Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 175 | . . 17 15 . 86 . 20 37 Projectiles 25 | . . . . . 2 . 20 3 Explosions 150 | . . 17 15 . 84 . . 34 Melee . | . . . . . . . . . Knockbacks 5 | . . . . . . . 5 . Impact 2 | . . . . . . . 2 . Kinetic 3 | . . . . . . . 3 . Secondary . | . . . . . . . . . Self-Inflicted Damage 622 | . . 36 36 . 291 . . 259 Shots 14 | . . 1 1 . 7 . . 5 Rammed . | . . . . . . . . . Targets Rammed 9 | . . 1 1 1 1 . 5 . Kicked 9 | . . 1 1 1 1 . 5 . Crushed . | . . . . . . . . . Highest Temperature 621 | . 120 182 360 288 588 17 621 485 Average Temperature 144 | . 46 55 100 148 193 8 186 170 Received Heat Transfer 2044 | . . 69 90 12 720 90 60 1003 Effects 40 | . . . . . 20 . 15 5 Shutdowns 7 | . . . . . 3 . 2 2 Energy Bleed 5 | . . . . . 1 . 2 2 Interference 4 | . . . . . 2 . 2 . Matter Decay 6 | . . . . . 4 . 1 1 Short Circuit 4 | . . . . . 3 . 1 . Damage (minor) 2 | . . . . . 2 . . . Damage (major) 11 | . . . . . 4 . 7 . Damage (core) 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 1 | . . 1 . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 3 | . . . . . 1 . . 2 Combat Hostiles 3 | . . . . . 1 . . 2 Parts Melted 10 | . . 1 1 . 3 . 1 4 Heat Transferred 6324 | . 185 1271 407 185 1517 111 1136 1512 Parts Sabotaged 1 | . . . . . . . . 1 Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 2 | . . 1 . . . . . 1 Alert | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Peak Influence 660 | . 160 170 536 162 473 267 567 660 Initial 228 | . . 8 66 92 . 214 32 228 Average 213 | . 66 51 308 104 231 229 266 472 Maximum Alert Level 2 | . . . 2 . 2 1 2 2 Low Security (%) 55 | 100 100 100 26 100 51 2 38 . Level 1 25 | . . . 60 . 26 97 30 26 Level 2 18 | . . . 13 . 21 . 30 73 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . . . 2 . 3 1 5 4 Investigation 3 | . . . 1 . 1 . 1 . Extermination 3 | . . . . . . . 1 2 Reinforcement 7 | . . . 1 . 2 1 1 2 Assault 1 | . . . . . . . 1 . Garrison 1 | . . . . . . . 1 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . . 1 . 1 . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Distress Signals 5 | . 2 . . . 2 . . 1 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 127 | . 8 12 20 3 31 3 20 30 Peak Tracking Total 13 | . 4 3 7 3 6 3 4 13 Tactical Retreats 5 | . 2 1 1 . . . . 1 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Traps Triggered 7 | . 3 . 1 . 2 . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed 3 | . . . . . . . 3 . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . 1 . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Machines Disabled 37 | . 2 . 2 . 9 . 11 13 Max in Single Turn 6 | . 2 . 1 . 2 . 5 6 Garrison Access 1 | . . . . . . . 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Machines Accessed 15 | . 2 . 2 . 2 1 4 4 Terminals 10 | . 1 . 1 . 2 1 4 1 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 1 . . . . . . 1 Scanalyzers 2 | . . . 1 . . . . 1 Garrison Access 1 | . . . . . . . . 1 Total Hacks 26 | . 3 . 3 . 3 1 8 8 Successful 13 | . 1 . 1 . 2 . 5 4 Failed 12 | . 2 . 2 . 1 1 3 3 Catastrophic 3 | . . . . . . . 2 1 Database Lockouts 1 | . . . . . . . . 1 Manual 6 | . . . . . . . 2 4 Terminals 20 | . 2 . 1 . 3 1 8 5 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 1 . . . . . . 1 Scanalyzers 3 | . . . 2 . . . . 1 Garrison Access 1 | . . . . . . . . 1 Terminal Hacks 11 | . . . 1 . 2 . 5 3 Record 5 | . . . . . . . 2 3 Open DSF 1 | . . . . . . . 1 . Disarm Traps 1 | . . . . . . . 1 . Investigation Status 1 | . . . . . . . 1 . Hauler Manifests 1 | . . . 1 . . . . . Zone Layout 2 | . . . . . 2 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 2 | . 1 . . . . . . 1 Report Inventory 2 | . 1 . . . . . . 1 Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 11 | . 1 . 2 . . 1 4 3 Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 2 | . . . . . . . 2 . Machine Destruction 2 | . . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Turns Passed 7240 | 111 706 1178 892 606 1416 412 1109 810 Spaces Moved 3265 | 79 371 410 395 305 501 184 594 426 Core 38 | 15 3 . . . 12 . . 8 Treads . | . . . . . . . . . Legs 3227 | 64 368 410 395 305 489 184 594 418 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 190 190 190 190 190 120 50 Average Speed 191 | 117 170 259 193 190 228 202 155 162 Slowest Speed 900 | 200 500 260 260 260 900 260 260 260 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . Exploration Rate (%) 29 | 5 43 68 24 62 35 5 13 8 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 2 | . . 1 . 1 . . . . Spaces Dug 50 | . 20 . . . 26 . . 4 Terrain Destroyed 487 | . 24 5 124 . 237 17 29 51 Melee . | . . . . . . . . . Projectile 25 | . . . . . 4 1 10 10 AOE 462 | . 24 5 124 . 233 16 19 41 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Fac Total 3870 | 94 419 458 495 326 641 211 712 514 Wait 40 | 6 16 . 1 . . . 15 2 Move 3257 | 78 370 409 394 304 500 183 593 426 Hop . | . . . . . . . . . Pick Up 86 | 4 6 4 20 4 11 8 15 14 Fast Attach 55 | 6 5 2 10 1 11 1 10 9 Attach 63 | . 2 3 11 . 13 6 11 17 Detach 34 | . 1 1 7 . 7 2 8 8 Swap 25 | . 2 2 5 4 3 . 9 . Drop 84 | . 2 1 21 8 13 2 17 20 Fire 216 | . 15 34 25 4 82 9 29 18 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick 9 | . . 1 1 1 1 . 5 . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 1 | . . 1 . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 16) 112 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Build established: Mutant 679 | -10/Materials | Discovered new exit (range 11) 818 | -10/Materials | Entered Mines 1578 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1644 | -10/Mines | Learned Materials security intel 1962 | -10/Mines | Core integrity fell below 50% 1981 | -10/Mines | Discovered new exit (range 4) 1996 | -10/Mines | Entered Materials 1996 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1997 | -9/Materials | Lost 4 parts (1p3w) 2365 | -9/Materials | Lost 4 parts (1p2n1w) 2857 | -9/Materials | Discovered new exit (range 16) 2888 | -9/Materials | Entered Mines 2966 | -9/Mines | Build established: Scavenger-Gunner 3009 | -9/Mines | Learned location of Zion (-7) 3471 | -9/Mines | Discovered new exit (range 3) 3494 | -9/Mines | Entered Materials 3494 | -8/Materials | Evolved 2 slots: Propulsion x2 4225 | -8/Materials | Lost 9 parts (2p5n2w) 4438 | -8/Materials | Build established: Mutant 4772 | -8/Materials | Discovered new exit (range 13) 4781 | -8/Materials | Core integrity fell below 50% 4793 | -8/Materials | Crushed by falling debris 4793 | -8/Materials | System corruption reached 10% 4803 | -8/Materials | Build established: Scavenger-Tank 4824 | -8/Materials | Lost 3 parts (2n1w) 4910 | -8/Materials | Entered Factory 4910 | -7/Factory | Evolved 2 slots: Utility x2 4914 | -7/Factory | Lost 3 parts (1p2n) 5188 | -7/Factory | Lost 3 parts (1n1u1w) 5270 | -7/Factory | Discovered new exit (range 10) 5322 | -7/Factory | Entered another Factory area 5322 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5740 | -6/Factory | Build established: Scavenger-Gunner 5740 | -6/Factory | Garrison activated, responded to threat 5777 | -6/Factory | Lost 4 parts (3u1w) 6351 | -6/Factory | Discovered new exit (range 8) 6431 | -6/Factory | Entered another Factory area 6431 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 6575 | -5/Factory | Central database locked down 6948 | -5/Factory | Build established: Gunner 7177 | -5/Factory | Cargo convoy interrupted 7216 | -5/Factory | System corruption reached 10% 7230 | -5/Factory | Core integrity fell below 50% 7240 | -5/Factory | Core integrity fell below 20% 7241 | -5/Factory | Destroyed by X-72 Disruptor with Arc Projector Last Messages --------------- X-77 Beamer IFF system glitched. X-77 Beamer heat short circuits Gatling Laser. Imp. Shield Generator destroyed. U-05 Engineer lays Concrete. Flexi-carbon Leg destroyed. U-05 Engineer lays Concrete. R-10 Processor collects Corrupted Com. Wheel. Penetrated by Slug. H-66 Slayer destroyed. Acquired Corrupted Antigrav System. Integrated Corrupted Antigrav System (+6). P-70 Sage reactivates. P-70 Sage resets P-70 Sage, system corruption cleaned. Hcp. Storage Unit destroyed. Antigrav System destroyed. Acquired 2 matter. U-05 Engineer builds a Door. R-10 Processor collects Hvy. Machine Gun. System corrupted: Heat flow error (+143). Map ----- +----------------------------------------------------+ | ? #######?????????????????????????????? | | ?? # #?????????????? ? ????????????? | | ???? # ##????????? ???????? | | ???? # "######### ?????? | | ?????? # # # ????? | | ???????# # #! # ???? | | ???????# !! # ??? | | ???????# !! # ??? | | ######## !!! # ??? | | + = ! # ???? | | ????#### # ????? | | ???????# [ "Y" # ??????? | | ???????# # " # #???????? | | ######## ##########/##### ######### | | # T | | # #? | | # """ """ % """ #? | | + """ """ """ #? | | # """ """ """ #? | | # t ###########+#### | | # """ " % # # | | """ " !* # # %[ / | | """ "" i =!%pu#| # ] [ | | %=g!xg # | | x|x[] # [ | | @ R==px!! # """ ! | | ##+####################+########!## # """ * | | #???????# ##### !! # """ """ | | #???????# #???# # "S """"" | | " " " " #???????# ! #???#"#### "" """"" | | " " " " #???????# #???# #??# "" """"" | | " " " " #???????# #???# #??# | | " " " " #???????# #???###??######## ## | | " " " " #???????# ] #???????????????###? | | " " " " #???????# [] ] #??????????????????? | | " " " " ????????# [ ] #??????????????????? | | " " " " ????????#] #??????????????????? | | " " " " ????????# #??????????????????? | | ????????# [ #??????????????????? | | ##########???????##############??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Energy Generation 33 Energy Capacity 530 Matter Stores 410 Matter Capacity 500 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 5 Core Analysis 6 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Made in Tau Ceti IV Please Form A Line Serviceable Loadout Challenges ------------ None Game ------ Seed AblativeCommMatter Manual? 0 Play Time 01:52:38 Cumulative 7.3 hours Start 2024.08.03 @ 18:03:15 End 2024.08.04 @ 14:16:04 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 12 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a0281d48-8df0-49f9-8f3a-e7b3f4956288