Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.23 @ 16:08:33 Player: Florist Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (16) 3200 Robots Destroyed (104) 520 Value Destroyed (2485) 2485 Prototype IDs (39) 780 Alien Tech Used (1) 200 Bonus (4474) 4474 TOTAL SCORE: 16159 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 171 Follower Combat Kills 35 Aligned with FarCom 300 Win 3000 Friendly Fire -32 Cogmind --------- Core Integrity 1600/1600 Matter 161/300 Energy 174/190 System Corruption 0% Temperature Cool (42) Movement Flying (18) Location To Epsilon Eridani Parts ------- > --- POWER (1) -------- Light Quantum Reactor > --- PROPULSION (9) --- Cooled VTOL Module Q-thruster Cooled Impulse Thruster Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY (12) ----- Scrap Suit Small Storage Unit Structural Scanner Machine Analyzer Advanced Visual Processing Unit Layered Medium Armor Plating Hacking Suite Hacking Suite Improved System Shield Advanced System Shield > --- WEAPON (3) ------- Nova Cannon Power Maul > --- INVENTORY (8) ---- Micro Antimatter Reactor Reinforced Quantum Reactor Faulty Cooled Nuclear Pulse Thruster Advanced Phase Shifter Experimental Shield Generator Core Cannon Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor > --- PROPULSION ------- Cooled VTOL Module Cooled Impulse Thruster Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array > --- UTILITY ---------- Scrap Suit Small Storage Unit Structural Scanner Machine Analyzer Layered Medium Armor Plating Hacking Suite Hacking Suite Improved System Shield Advanced System Shield Advanced System Shield > --- WEAPON ----------- Core Cannon Power Maul > --- INVENTORY -------- Reinforced Quantum Reactor Cooled Nuclear Pulse Thruster Advanced Phase Shifter Experimental Shield Generator Nova Cannon [Rating: 147] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Nuclear Core Reactor Micro Antimatter Reactor Propulsion Light Treads Treads Light Treads Hover Unit Combat Gravmag System Flight Unit Improved Flight Unit Utility System Shield Device Structural Scanner Storage Large Storage Unit Processor Machine Analyzer Hackware System Shield Protection Layered Medium Armor Plating Weapon Heavy Assault Rifle Energy Cannon Nova Cannon Ballistic Gun Heavy Assault Rifle Launcher Long-range Missile Launcher Impact Weapon Power Maul Slashing Weapon Axe Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Arm Res Qua Acc Slots Evolved 18 | . . . 2 . . . 2 2 2 2 2 2 . 2 . 2 Power . | . . . . . . . . . . . . . . . . . Propulsion 7 | . . . 1 . . . . 1 1 . 1 1 . 1 . 1 Utility 10 | . . . . . . . 2 1 1 2 1 1 . 1 . 1 Weapon 1 | . . . 1 . . . . . . . . . . . . . Parts Attached 85 | 6 1 1 19 . 1 1 6 2 2 5 5 10 13 7 2 4 Power 7 | 1 . 1 1 . . . . . . . 2 1 . . . 1 Engine 3 | 1 . . 1 . . . . . . . 1 . . . . . Core 1 | . . 1 . . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . 1 1 . . . 1 Propulsion 28 | 2 . . 6 . 1 . 2 1 1 3 1 4 2 4 . 1 Treads 7 | 2 . . 5 . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . 3 . . . . . . Flight 18 | . . . 1 . 1 . 2 1 1 . 1 4 2 4 . 1 Utility 34 | 1 1 . 3 . . . 4 1 1 2 2 3 10 3 1 2 Device 10 | . . . 2 . . . . . 1 . 1 2 3 1 . . Storage 3 | 1 1 . . . . . 1 . . . . . . . . . Processor 4 | . . . 1 . . . . . . . . 1 . . . 2 Hackware 15 | . . . . . . . 3 1 . 2 . . 7 1 1 . Protection 2 | . . . . . . . . . . . 1 . . 1 . . Artifact . | . . . . . . . . . . . . . . . . . Weapon 16 | 2 . . 9 . . 1 . . . . . 2 1 . 1 . Energy Gun . | . . . . . . . . . . . . . . . . . Energy Cannon 2 | . . . . . . . . . . . . 1 . . 1 . Ballistic Gun 8 | 2 . . 6 . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher 4 | . . . 2 . . 1 . . . . . 1 . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . 1 . . . Slashing Weapon 1 | . . . 1 . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 10 | . . . 3 . . . . . 1 . . 1 2 1 1 1 Parts Lost 14 | . . . . 1 . . . . 1 . 7 . 4 . . 1 Power 1 | . . . . . . . . . . . 1 . . . . . Propulsion 4 | . . . . 1 . . . . 1 . 1 . 1 . . . Utility 7 | . . . . . . . . . . . 4 . 2 . . 1 Weapon 2 | . . . . . . . . . . . 1 . 1 . . . Highest Loss Streak 7 | . . . . 1 . . . . 1 . 7 . 3 . . 1 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Backups 10 | 2 6 13 13 13 14 13 7 7 6 4 4 2 6 3 4 5 Power . | . 1 2 1 . 1 1 . . . . . . . 1 1 1 Propulsion 1 | 1 2 1 2 4 3 3 . . . . . . 1 . 1 1 Utility 4 | . 1 2 6 6 7 8 5 6 5 3 3 1 3 2 2 2 Weapon 2 | . 1 5 3 2 2 1 1 1 1 1 1 . . . . 1 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 21 | . 1 1 12 4 . . 1 . . . . . 1 . . 1 Power 4 | . . . 2 . . . 1 . . . . . . . . 1 Propulsion 5 | . . . 3 2 . . . . . . . . . . . . Utility 4 | . . . 4 . . . . . . . . . . . . . Weapon 8 | . 1 1 3 2 . . . . . . . . 1 . . . Tool/Special . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 85 85 94 98 60 75 80 77 78 76 75 65 85 77 78 75 Engine 5 | . 14 2 3 11 11 11 9 7 5 . 1 . . . . . Core 3 | . . 11 7 . . . . . . . . . . . . . Treads 19 | . 28 28 32 31 22 22 . . . . . . . . . . Flight 8 | . . . . . 4 11 26 24 25 17 19 20 23 20 21 22 Device 4 | . . . . 11 11 11 . . 5 4 4 6 9 7 8 8 Storage 9 | . 14 14 11 11 11 11 9 7 6 5 5 4 3 4 4 4 Processor 2 | . . . 6 . . . . . . . . 4 4 4 4 7 Hackware 9 | . . . . . . . 26 29 26 34 30 19 23 21 21 17 Ballistic Gun 18 | . 28 28 32 33 1 . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . 8 7 6 5 4 . . . . . Peak Build Rating 147 | 6 8 10 20 20 18 16 31 34 43 46 64 93 125 123 147 139 Average Rating 37 | 5 6 9 16 19 11 15 28 31 41 40 53 67 111 117 125 133 On Entrance 40 | . 6 7 10 19 18 13 16 28 34 27 46 41 93 85 123 129 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 48 | 14 29 31 38 38 38 36 36 16 17 9 27 38 43 47 41 48 Greatest Support 73 | 40 40 40 63 63 40 40 40 21 21 28 30 51 57 65 65 73 Greatest Overweight (x) 1 | . . . . . . . 1 . 1 . . 1 . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 8 8 8 8 8 8 8 8 8 Average Capacity 11 | 7 8 15 15 15 15 15 8 8 8 8 8 8 7 8 8 8 Most Carried 15 | 5 12 15 15 15 15 15 14 8 8 7 7 5 8 7 7 7 Average Carried 10 | 2 6 14 14 14 14 14 8 8 7 5 5 3 7 3 4 6 Final Capacity 15 | 8 15 15 15 15 15 15 8 8 8 8 8 8 8 8 8 8 Final Carried 15 | 5 12 15 15 15 15 14 8 8 8 6 6 4 8 4 6 7 Class Distribution -------------------- 20% | Mutant 18% | Scavenger-Gunner 15% | Scavenger-Skirmisher 14% | Hacker-Scout 9% | Hacker-Mutant 6% | Gunner 4% | Hacker-Sprinter 3% | Scavenger-Mutant 3% | Wizard-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Skirmisher | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Sprinter | -6/Factory Wizard-Sprinter | -5/Factory Wizard-Sprinter | -4/Factory Hacker-Mutant | -3/Research Hacker-Scout | -3/Armory Hacker-Scout | -2/Research Hacker-Scout | -2/Quarantine Hacker-Scout | -1/Access Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Arm Res Qua Acc Matter Collected 2795 | 338 204 97 1349 116 . 74 . . 42 . 56 180 266 . . 73 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 3504 | 147 460 . 2163 121 . 84 . . . . 49 291 87 29 . 73 Parts 220 | 8 24 . 151 7 . 12 . . . . 4 9 2 . . 3 Haulers Intercepted 7 | . 1 . 6 . . . . . . . . . . . . . Recyclers Shooed 8 | . 2 . 2 1 . 1 . . 1 . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Arm Res Qua Acc Combat Hostiles Destroyed 60 | . 6 . 43 3 . 5 . . . . . 3 . . . . Guns 49 | . 6 . 40 3 . . . . . . . . . . . . AOE 11 | . . . 3 . . 5 . . . . . 3 . . . . Classes Destroyed 11 | 2 4 . 5 . . . . . . . . . . . . . Worker 3 | . . . 1 . . 2 . . . . . . . . . . Builder 6 | . . . 3 . . 1 . . . . . 1 . . . 1 Tunneler 3 | 3 . . . . . . . . . . . . . . . . Hauler 7 | . 1 . 6 . . . . . . . . . . . . . Recycler 7 | 1 1 . 4 . . . . . . . . 1 . . . . Mechanic 2 | . . . 1 . . . . . . . 1 . . . . . Operator 5 | . 1 . 3 . . . . . . . . . 1 . . . Watcher 11 | . 2 . 5 . . . . . . . . . 2 1 . 1 Swarmer 21 | . . . 18 . . 3 . . . . . . . . . . Grunt 30 | . 6 . 16 3 . 2 . . . . . 3 . . . . Sentry 9 | . . . 9 . . . . . . . . . . . . . Best Kill Streak 13 | 3 3 . 13 3 . 4 . . . . 1 3 2 1 . 2 Combat Bots Only 5 | . 3 . 5 3 . 3 . . . . . 3 . . . . Max Kills in Single Turn 4 | 1 2 . 4 1 . 3 . . . . 1 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 3 | . . . 3 . . 2 . . . . . 1 . . . . Melee . | . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Arm Res Qua Acc Hostile Shots Fired 296 | . 23 1 102 19 . 6 . . 9 . 78 11 32 10 1 4 Missed 111 | . 5 . 22 4 . 1 . . 2 . 40 5 20 9 . 3 Hits 185 | . 18 1 80 15 . 5 . . 7 . 38 6 12 1 1 1 Melee 10 | . . . . . . . . . . . 8 . 2 . . . Projectile 175 | . 18 1 80 15 . 5 . . 7 . 30 6 10 1 1 1 AOE 1 | . . . . . . . . . . . . . 1 . . . Critical Strikes 8 | . . . . . . . . . 1 . 5 1 1 . . . Damage Taken 2843 | . 233 10 838 246 . 95 . . 107 . 765 126 343 27 25 28 Core 476 | . 23 . 75 33 . 30 . . 14 . 220 16 65 . . . Absorbed by Shields . | . . . . . . . . . . . . . . . . . Redirected to Shielding 102 | . . . . . . . . . . . 102 . . . . . Regen/Repaired (Parts) 180 | . . . . . . . . . . . . . 91 89 . . Core Remaining (%) 93 | 100 . 90 . . . 65 100 100 98 100 80 . 93 . 100 100 Volleys Fired 204 | 13 35 1 104 12 . 5 . . . . . 11 10 3 2 8 Largest 3 | 2 2 2 3 3 . 1 . . . . . 1 1 1 1 1 Hottest 113 | 40 40 40 69 69 . 39 . . . . . 113 113 113 113 113 Shots Fired 478 | 26 70 2 305 36 . 5 . . . . . 11 10 3 2 8 Gun 436 | 26 70 2 302 36 . . . . . . . . . . . . Cannon 30 | . . . . . . . . . . . . 7 10 3 2 8 Launcher 12 | . . . 3 . . 5 . . . . . 4 . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 436 | 26 70 2 302 36 . . . . . . . . . . . . Thermal 30 | . . . . . . . . . . . . 7 10 3 2 8 Explosive 12 | . . . 3 . . 5 . . . . . 4 . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Robot Hit Streak 17 | 12 10 2 17 7 . . . . . . . 3 . . . . Robot Miss Streak 4 | 3 3 . 3 4 . 1 . . . . . 2 . . . . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 3 | . . . 2 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . . . . . . . . . Shots Hit Robots 280 | 18 45 2 176 24 . . . . 2 . 1 6 3 1 . 2 Core Hits 151 | 5 21 1 93 6 . 12 . . . . 1 10 1 . . 1 Critical Kills 3 | . . . 1 . . . . . . . . . 1 . . 1 Critical Parts Destroyed 3 | . . . 1 . . . . . . . . . 1 1 . . Critical Strikes 6 | . . . 2 . . . . . . . . . 2 1 . 1 Destroy 2 | . . . 2 . . . . . . . . . . . . . Smash 4 | . . . . . . . . . . . . . 2 1 . 1 Melee Attacks 69 | . . . 5 . . . 10 2 9 1 9 . 18 6 3 6 Impact 33 | . . . . . . . . . . . . . 18 6 3 6 Slashing 36 | . . . 5 . . . 10 2 9 1 9 . . . . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . . . 2 . 1 . 1 . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 6007 | 228 591 25 2940 409 . 471 . . 143 . 86 639 195 66 . 214 Guns 3944 | 228 591 25 2691 409 . . . . . . . . . . . . Cannons 118 | . . . . . . . . . . . . 118 . . . . Explosions 1227 | . . . 235 . . 471 . . . . . 521 . . . . Melee 704 | . . . . . . . . . 143 . 86 . 195 66 . 214 Ramming 14 | . . . 14 . . . . . . . . . . . . . Kinetic 3944 | 228 591 25 2691 409 . . . . . . . . . . . . Thermal 118 | . . . . . . . . . . . . 118 . . . . Explosive 1227 | . . . 235 . . 471 . . . . . 521 . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . Impact 475 | . . . . . . . . . . . . . 195 66 . 214 Slashing 229 | . . . . . . . . . 143 . 86 . . . . . Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 2 | . . . 1 1 1 1 . . 2 . . . . . . . Average Corruption 1 | . . . 1 1 1 1 . . 2 . . . . . . . Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 27 | . . . 12 9 4 2 . . . . . . . . . . Message Errors 7 | . . . 3 2 2 . . . . . . . . . . . Matter Fused 4 | . . . 1 1 1 1 . . . . . . . . . . Heat Flow Errors 2 | . . . 1 1 . . . . . . . . . . . . Energy Discharges 2 | . . . . 2 . . . . . . . . . . . . Parts Rejected 1 | . . . . . . 1 . . . . . . . . . . Parts Fused 1 | . . . . 1 . . . . . . . . . . . . Data Loss (minor) 6 | . . . 5 . 1 . . . . . . . . . . . Data Loss (major) 2 | . . . 1 1 . . . . . . . . . . . . Alerts 2 | . . . 1 1 . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 369 | . . . . . . 32 . . 78 . . . 95 66 . 98 Projectiles . | . . . . . . . . . . . . . . . . . Explosions 32 | . . . . . . 32 . . . . . . . . . . Melee 337 | . . . . . . . . . 78 . . . 95 66 . 98 Knockbacks 1 | . . . . . . . . . . . . . . . . 1 Impact 1 | . . . . . . . . . . . . . . . . 1 Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 24 | . . . . . . 24 . . . . . . . . . . Shots 1 | . . . . . . 1 . . . . . . . . . . Rammed 1 | . . . 1 . . . . . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 342 | . 2 . 196 211 . 12 . . 2 . . 184 342 180 . 224 Average Temperature 52 | . 2 . 10 33 . 7 . . 2 . . 74 91 70 . 121 Received Heat Transfer 609 | . 138 6 225 117 . 27 . . 27 . 9 21 39 . . . Effects 3 | . . . . . . . . . . . . . 1 . . 2 Shutdowns 1 | . . . . . . . . . . . . . 1 . . . Energy Bleed 2 | . . . . . . . . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . . 1 1 . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Fried 7 | . . . . . . . . . . . . . 5 1 . 1 Impact Corruptions 7 | . . . . . . . . . . . . . 2 1 . 4 Robots Melted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . Heat Transferred 111 | . . . . . . . . . . . . 111 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Arm Res Qua Acc Maximum Alert Level 5 | . . . 3 1 . 1 . . . . . . 1 . 5 4 Low Security (%) 68 | 100 100 100 17 85 . 96 100 100 100 100 100 100 92 100 . . Level 1 14 | . . . 40 14 . 3 . . . . . . 7 . . . Level 2 6 | . . . 22 . . . . . . . . . . . . . Level 3 8 | . . . 19 . . . . . . . . . . . . 70 Level 4 . | . . . . . . . . . . . . . . . . 29 Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security 1 | . . . . . . . . . . . . . . . 99 . Peak Influence 1687 | 10 99 13 785 296 . 201 58 33 85 41 97 129 224 78 1687 1124 Initial 1100 | . . 13 . 296 . . 58 . 1 41 . 50 53 39 43 1100 Average 193 | . 25 . 392 71 . 103 7 3 14 17 10 60 73 30 1607 1073 Influence Increases 3415 | 20 229 . 1330 70 . 249 19 45 174 8 234 192 490 139 87 129 Destroy 0b10 Robot/C 1220 | . 120 . 860 60 . 120 . . . . . 60 . . . . Destroy 0b10 Robot/NC 220 | 20 25 . 115 . . 15 . . . . 5 10 15 5 . 10 Destroy Leader 316 | . 36 . 232 10 . 20 . . . . . 10 4 2 . 2 Allied During Kill 3 | . . . . . . 3 . . . . . . . . . . Trap Triggered on 0b10 10 | . . . . . . . . . . . . . 10 . . . Successful Hack 244 | . 17 . 15 . . . 11 28 62 6 7 . 26 21 . 51 Disable Machine 180 | . . . 45 . . 15 . . . . . 15 90 . 15 . Destroy Structure 277 | . 1 . 33 . . 61 8 2 7 2 12 52 30 21 12 36 Partial Spotted 45 | . . . . . . . . . . . . . . 30 15 . Lose Combat Pursuer 900 | . 30 . 30 . . 15 . 15 105 . 210 45 315 60 45 30 Influence Decreases 4021 | 20 194 35 570 830 . 98 170 42 92 93 137 187 517 136 35 865 Entered New Map 1467 | . . 22 . 464 . . 93 . 2 44 . 47 49 36 35 675 Time Decay 2374 | 20 194 13 570 366 . 60 77 42 80 49 57 140 436 100 . 170 Lost Part 122 | . . . . . . . . . 10 . 70 . 32 . . 10 Lost Ally 58 | . . . . . . 38 . . . . 10 . . . . 10 Squads Dispatched 33 | . 2 1 6 . . . . . . . 2 1 11 1 6 3 Investigation 10 | . 1 1 3 . . . . . . . . 1 2 . . 2 Extermination 5 | . . . . . . . . . . . . . 3 1 . 1 Reinforcement 11 | . 1 . 2 . . . . . . . 2 . 6 . . . Assault 7 | . . . 1 . . . . . . . . . . . 6 . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Arm Res Qua Acc Distress Signals 22 | . 1 . 3 . . . 1 1 3 . 3 3 5 . 1 1 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 172 | . 14 1 51 3 . 5 3 2 10 . 24 14 29 5 5 6 Peak Tracking Total 17 | . 4 1 5 3 . 4 6 2 7 . 17 9 16 4 5 2 Tactical Retreats 26 | . 1 . 2 . . 1 . 1 3 . 5 2 6 2 1 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Arm Res Qua Acc Traps Triggered 5 | . . . 2 1 . . . . . . . 1 . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed 6 | . . . . . . . . . . . . . 6 . . . Reused 1 | . . . . . . . . . . . . . 1 . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed 3 | . . . . 3 . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . . . 1 . . . Most Traps Carried 3 | . . . . 3 . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Arm Res Qua Acc Machines Disabled 12 | . . . 3 . . 1 . . . . . 1 6 . 1 . Max in Single Turn 1 | . . . 1 . . 1 . . . . . 1 1 . 1 . Garrison Access 2 | . . . . . . . . . . . 1 . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Arm Res Qua Acc Machines Accessed 49 | . 3 1 8 1 2 . 3 1 5 2 2 3 9 1 . 8 Terminals 34 | . 3 . 6 . . . 3 1 3 1 1 3 6 . . 7 Fabricators 1 | . . . . . . . . . . . . . 1 . . . Repair Stations 2 | . . . . . . . . . . . . . 1 1 . . Recycling Units 5 | . . . 2 . . . . . 1 1 . . 1 . . . Scanalyzers 1 | . . . . . . . . . 1 . . . . . . . Garrison Access 2 | . . . . . . . . . . . 1 . . . . 1 Total Hacks 203 | . 9 1 24 1 5 . 19 4 23 15 9 7 45 4 . 37 Successful 92 | . 3 1 12 1 5 . 10 2 12 8 4 . 22 2 . 10 Failed 111 | . 6 . 12 . . . 9 2 11 7 5 7 23 2 . 27 Catastrophic 28 | . 1 . 4 . . . 1 . 2 3 . 2 7 1 . 7 Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 146 | . 9 . 22 . 1 . 14 4 14 12 6 7 29 . . 28 Terminals 169 | . 9 . 20 . . . 19 4 18 14 6 7 37 . . 35 Fabricators 4 | . . . . . . . . . . . . . 4 . . . Repair Stations 6 | . . . . . . . . . . . . . 2 4 . . Recycling Units 8 | . . . 4 . . . . . 1 1 . . 2 . . . Scanalyzers 4 | . . . . . . . . . 4 . . . . . . . Garrison Access 5 | . . . . . . . . . . . 3 . . . . 2 Terminal Hacks 39 | . . 1 2 1 5 . 6 1 4 6 1 . 9 . . 3 Record 5 | . . . . . 4 . . . . . . . . . . 1 Part Schematic 1 | . . . . . . . . . . 1 . . . . . . Robot Schematic 1 | . . . . . . . . . 1 . . . . . . . Prototype ID Bank 3 | . . . . . . . . . 2 1 . . . . . . Open Door 3 | . . 1 . 1 . . . . . . . . . . . 1 Level Access Points 5 | . . . . . . . 1 1 1 1 1 . . . . . Branch Access Points 1 | . . . 1 . . . . . . . . . . . . . Terminal Index 5 | . . . 1 . . . 1 . . 1 . . 1 . . 1 Fabricator Index 1 | . . . . . . . . . . 1 . . . . . . Alert Level 3 | . . . . . . . 1 . . . . . 2 . . . Locate Traps 4 | . . . . . . . 2 . . . . . 2 . . . Reprogram Traps 1 | . . . . . . . . . . . . . 1 . . . Maintenance Status 1 | . . . . . . . . . . 1 . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . 1 . . . Recall Reinforcements 1 | . . . . . . . . . . . . . 1 . . . Zone Layout 2 | . . . . . . . 1 . . . . . 1 . . . Proto ID Catalog 1 | . . . . . 1 . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . . . . . 4 . . . Load Schematic 2 | . . . . . . . . . . . . . 2 . . . Build 2 | . . . . . . . . . . . . . 2 . . . Repair Station Hacks 4 | . . . . . . . . . . . . . 2 2 . . Scan Component 2 | . . . . . . . . . . . . . 1 1 . . Repair 2 | . . . . . . . . . . . . . 1 1 . . Recycling Unit Hacks 5 | . . . 2 . . . . . 1 1 . . 1 . . . Retrieve Components 5 | . . . 2 . . . . . 1 1 . . 1 . . . Scanalyzer 2 | . . . . . . . . . 2 . . . . . . . Insert Component 1 | . . . . . . . . . 1 . . . . . . . Analyze 1 | . . . . . . . . . 1 . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . 1 . . . . 1 Seal Access 2 | . . . . . . . . . . . 1 . . . . 1 Unauthorized Hacks 36 | . 3 . 8 . . . 4 1 5 1 2 . 6 . . 6 Terminals 34 | . 3 . 6 . . . 4 1 5 1 2 . 6 . . 6 Assimilate 7 | . . . . . . . 2 1 2 . 1 . . . . 1 Botnet 27 | . 3 . 6 . . . 2 . 3 1 1 . 6 . . 5 Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . 2 . . . . . . . . . . . . . Reject 2 | . . . 2 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . . . . . . . . 1 . . . Used 1 | . . . . . . . . . . . . . 1 . . . Hacking Detections 32 | . 3 . 6 . . . 2 1 3 . 1 3 5 1 . 7 Full Trace Events 8 | . 2 . 1 . . . . . . . . 1 2 . . 2 Feedback Events 3 | . . . 1 . . . . . . . . . 1 . . 1 Corruption 1 | . . . 1 . . . . . . . . . . . . . Hackware Fried 2 | . . . . . . . . . . . . . 1 . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . 1 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . . . 1 1 . . . . . . Parts Built 2 | . . . . . . . . . . . . . 2 . . . Authchips 2 | . . . . . . . . . . . . . 2 . . . Time 207 | . . . . . . . . . . . . . 207 . . . Total Part Build Rating 7 | . . . . . . . . . . . . . 7 . . . Parts Repaired 2 | . . . . . . . . . . . . . 1 1 . . Time 62 | . . . . . . . . . . . . . 26 36 . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 22 | . . . 20 . . . . . . 1 . . 1 . . . Parts Scanalyzed 1 | . . . . . . . . . 1 . . . . . . . Part Schematics Acquired 1 | . . . . . . . . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Arm Res Qua Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Arm Res Qua Acc Total Allies 7 | . . . . 3 . . . 1 1 . 1 . . . . 1 Largest Group 3 | . . . . 3 3 3 . 1 2 . 1 . . . . 1 Highest-Rated Group 52 | . . . . 40 40 40 . 26 52 . 10 . . . . 45 Highest-Rated Ally 45 | . . . . 16 16 16 . 26 26 . 10 . . . . 45 Total Orders 3 | . . . . 2 . 1 . . . . . . . . . . STAY 2 | . . . . 1 . 1 . . . . . . . . . . FOLLOW 1 | . . . . 1 . . . . . . . . . . . . Ally Attacks 13 | . . . . . . 13 . . . . . . . . . . Total Damage 176 | . . . . . . 176 . . . . . . . . . . Kills 1 | . . . . . . 1 . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Arm Res Qua Acc Active Infowar (turns) 4898 | . . . 257 1398 390 186 16 . . 140 273 326 1198 250 120 344 Optics 325 | . . . . . . . . . . . . . . . . 325 Structural 4621 | . . . 257 1398 390 186 16 . . 140 273 58 1189 250 120 344 Seismic 413 | . . . . . . . . . . . . 325 88 . . . Machine Analysis 2238 | . . . . . . . . . . . . 326 1198 250 120 344 Robot Analysis Total . | . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . 2 . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Arm Res Qua Acc Turns Passed 10924 | 191 780 987 3075 1398 390 186 634 352 257 143 293 326 1198 250 120 344 Spaces Moved 8866 | 79 315 571 1492 810 240 89 300 463 528 265 510 372 1525 320 271 716 Core 4 | 1 . . . . . . . . . . . 3 . . . . Treads 3597 | 78 315 571 1492 810 240 89 2 . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover 141 | . . . . . . . . . . 34 81 26 . . . . Flight 5124 | . . . . . . . 298 463 528 231 429 343 1525 320 271 716 Fastest Speed 18 | 50 160 160 160 160 160 160 34 29 29 32 29 20 19 21 21 18 Average Speed 82 | 158 160 160 160 160 160 160 35 31 29 37 38 33 26 28 28 27 Slowest Speed 160 | 160 160 160 160 160 160 160 160 34 105 80 80 150 31 33 29 29 Overloaded Moves 319 | . . . . . . . . . . . . 43 217 10 9 40 Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 11 | . . . . . . . . . 5 2 2 . 1 . . 1 Potential Cave-ins . | . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Exploration Rate (%) 37 | 7 46 98 75 99 62 27 35 10 12 5 15 9 65 7 38 26 Regions Visited 16 Branch Regions 6 Pre-discovered Areas 1 | . . . . . 1 . . . . . . . . . . . Known Exits Taken 6 | . . . 1 . . . 1 1 1 1 1 . . . . . Unknown Exits Taken 10 | 1 1 1 . 1 1 1 . . . . . 1 1 1 1 . Scrap Searched 3 | . . 1 . 2 . . . . . . . . . . . . Spaces Dug 69 | . . . 4 . . 11 8 2 7 1 6 . 13 5 3 9 Terrain Destroyed 190 | . . . 20 . . 78 8 2 7 1 6 26 19 7 4 12 Melee 49 | . . . 4 . . . 8 2 7 1 6 . 11 4 2 4 Projectile 25 | . . . . . . . . . . . . 4 8 3 2 8 AOE 116 | . . . 16 . . 78 . . . . . 22 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 -2 -2 -1 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Fac Fac Res Arm Res Qua Acc Total 11905 | 116 522 644 1946 892 248 127 813 664 609 302 589 558 2266 463 304 842 Wait 2504 | 14 162 63 267 43 4 32 483 198 70 31 63 157 676 114 20 107 Move 8827 | 78 314 570 1491 809 239 88 299 462 517 260 505 371 1522 319 270 713 Hop 11 | . . . . . . . . . 5 2 2 . 1 . . 1 Pick Up 78 | 5 8 5 22 12 1 . 5 . 2 1 2 2 11 1 . 1 Fast Attach 46 | 6 1 1 4 . . 1 . 2 1 3 2 8 7 6 1 3 Attach 38 | . . . 5 . 1 1 6 . 1 3 3 6 7 4 1 . Detach 10 | . . . . . . . . . . . 1 1 4 2 2 . Swap 25 | . . . 18 . . . 2 . . . . 1 1 1 1 1 Drop 85 | . 2 4 29 13 3 . 8 . 4 1 2 1 9 7 . 2 Fire 204 | 13 35 1 104 12 . 5 . . . . . 11 10 3 2 8 Melee 69 | . . . 5 . . . 10 2 9 1 9 . 18 6 3 6 Ram . | . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . Crush 1 | . . . 1 . . . . . . . . . . . . . Escape Stasis 4 | . . . . . . . . . . . . . . . 4 . Rewire . | . . . . . . . . . . . . . . . . . Trap 3 | . . . . 3 . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / *Min) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory (discovered 4 exits: *Fac x4) -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 4 exits: *Res x4) -3/Research -3/Armory -2/Research -2/Quarantine -1/Access To Epsilon Eridani History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 13) 192 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 593 | -10/Materials | Discovered new exit (range 7) 947 | -10/Materials | Discovered new exit (range 13) 972 | -10/Materials | Entered Mines 998 | -10/Mines | Met a Derelict bent on vengeance 1044 | -10/Mines | Learned Materials security intel 1136 | -10/Mines | Discovered new exit (range 4) 1154 | -10/Mines | Met a Derelict shopkeep closing up shop 1444 | -10/Mines | Discovered new exit (range 7) 1592 | -10/Mines | Discovered new exit (range 10) 1959 | -10/Mines | Entered Materials 1959 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2276 | -9/Materials | Build established: Gunner 2899 | -9/Materials | Discovered new exit (range 13) 2930 | -9/Materials | Build established: Scavenger-Gunner 3851 | -9/Materials | Discovered new exit (range 16) 4359 | -9/Materials | First assault squad dispatched 4387 | -9/Materials | Discovered new exit (range 15) 4403 | -9/Materials | Identified exit to Mines 5034 | -9/Materials | Entered Mines 5085 | -9/Mines | Build established: Scavenger-Skirmisher 5220 | -9/Mines | Learned Materials security intel 5231 | -9/Mines | Found a hidden stash of uninstalled traps 5290 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 5300 | -9/Mines | Learned Materials security intel 5318 | -9/Mines | Discovered new exit (range 9) 5473 | -9/Mines | Found a Scrap Suit stashed away for nefarious purposes 5505 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 5519 | -9/Mines | Found Scrap Suit 5580 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5580 | -9/Mines | Discovered new exit (range 6) 5791 | -9/Mines | Discovered new exit (range 10) 5994 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 6197 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 6432 | -9/Mines | Entered Exiles 6432 | -9/Exiles | Accompanied by 3 allies 6476 | -9/Exiles | Met 8R-AWN 6501 | -9/Exiles | Met EX-HEX 6565 | -9/Exiles | Met EX-DEC 6572 | -9/Exiles | Learned location of Zion (-6) 6597 | -9/Exiles | Met EX-BIN 6620 | -9/Exiles | Aligned with FarCom system 6621 | -9/Exiles | Given EX-Vault access code 6658 | -9/Exiles | Opened EX-Vault 6669 | -9/Exiles | Found Trap Reconfigurator 6702 | -9/Exiles | Warned to stay clear of 0b10 Research branches 6806 | -9/Exiles | Discovered new exit (range 10) 6822 | -9/Exiles | Left Exiles lab with Trap Reconfigurator 6822 | -9/Exiles | Entered Mines 6822 | -8/Mines | Accompanied by 3 allies 6910 | -8/Mines | Lost 3 allies 6959 | -8/Mines | Build established: Scavenger-Mutant 6995 | -8/Mines | Discovered new exit (range 9) 7008 | -8/Mines | Entered Materials 7008 | -8/Materials | Evolved 2 slots: Utility x2 7314 | -8/Materials | Build established: Hacker-Mutant 7614 | -8/Materials | Identified exit to Factory 7642 | -8/Materials | Entered Factory 7642 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7901 | -7/Factory | Discovered new exit (range 4) 7934 | -7/Factory | Identified exit to Factory 7994 | -7/Factory | Entered another Factory area 7994 | -6/Factory | Accompanied by 1 ally 7994 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8100 | -6/Factory | Identified exit to Factory 8194 | -6/Factory | Build established: Hacker-Sprinter 8251 | -6/Factory | Entered another Factory area 8251 | -5/Factory | Evolved 2 slots: Utility x2 8272 | -5/Factory | Identified exit to Factory 8394 | -5/Factory | Entered another Factory area 8394 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8559 | -4/Factory | Identified exit to Research 8687 | -4/Factory | Entered Research 8687 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 8698 | -3/Research | Lost 7 parts (1p1n4u1w) 9011 | -3/Research | Discovered new exit (range 6) 9013 | -3/Research | Entered Armory 9089 | -3/Armory | Repaired Sml. Storage Unit 9100 | -3/Armory | Found Prototype Device 9101 | -3/Armory | Identified Exp. Shield Generator 9104 | -3/Armory | Found Prototype Device 9104 | -3/Armory | Identified Exp. EM Disruption Field 9255 | -3/Armory | Build established: Hacker-Scout 9629 | -3/Armory | Fabricated Hacking Suite (x1) 9675 | -3/Armory | System Shield fried by hacking feedback 9791 | -3/Armory | Fabricated Cld. VTOL Module? 10193 | -3/Armory | Spotted B-86 Titan 10210 | -3/Armory | Discovered new exit (range 3) 10211 | -3/Armory | Entered Research 10211 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 10232 | -2/Research | Lost 3 parts (1n1u1w) 10280 | -2/Research | Repaired Cld. Impulse Thruster 10454 | -2/Research | Discovered new exit (range 5) 10461 | -2/Research | Entered Quarantine 10462 | -2/Quarantine | Maximum security lockdown engaged 10529 | -2/Quarantine | Found Alien Energy Cannon 10529 | -2/Quarantine | Identified Core Cannon 10556 | -2/Quarantine | Discovered new exit (range 14) 10581 | -2/Quarantine | Entered Access 10581 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 10586 | -1/Access | Found Prototype Processor 10586 | -1/Access | Identified Exp. Core Analyzer 10744 | -1/Access | Adv. System Shield fried by hacking feedback 10924 | -1/Access | Discovered new exit (range 6) 10925 | *** | Escaped! Last Messages --------------- the occupant. It is unknown whether this arrangement is representative of all [Sigix] members, or only the form of a possible warrior caste. The bipedal design is far faster than any leg system used by my current robots, and can further propel itself via quick leaps with the help of thrusters arrayed on its back and legs. Deceptively large for its agility, the exoskeleton can carry a significant mass with little to no impact on its speed; during the initial confrontation one of the aliens impaled three sentries with a single thrust of its [Sigix] Broadsword, flying across a hall at top speed to further smash them into a wall. 10827_ >> Machine Analyzer network decryption results: 10827_ Garrison Access x2 10829_ Connecting with Garrison Access... >>Seal Access door sealed. 10922_ W-44 Eye sends out distress signal. 10923_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 10924_ The Access Shell folds into the floor. 10924_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???? ???????????????????????????????????????????? | | ???? ???????????????????????????????????????????? | | ???? ???????????????????????????????????????????? | | ??## ???????????????????????????????????????????? | | ??## ???????????????????????????????????????????? | | ??## ???????????????BB????BB????????????????????? | | ??## ???????????????BB????BB????????????????????? | | ?? # ???????????????????????????????????????????? | | ?? # ###########????????????????????????????????? | | ?? # ###########????????????????????????????????? | | ?? # # ##?##"????????"##?????????????????? | | ?? # # ##?##""""""""""##?????????????????? | | ?? # # ##?## ##?????????????????? | | ?? # # " ##?## ##?????????????????? | | ?? # # """ ##?## ##?????????????????? | | ?? # # """ ##?## "" ##?????????????????? | | ?? # + " ##?## "@ ##?????????????????? | | ?? # # ##?## ##?????????????????? | | ?? # + ##### ##?????????????????? | | ?? # ########"##### ###????????????????? | | #### # #### ###????????????????? | | #### # ### ##????????????????? | | # ####"" ###????????????????? | | # ####"" ###????????????????? | | #### # ! " ####"" ##?????????????????? | | #### + """ ####T ##?????????????????? | | #### # """ ####"" ##?????????????????? | | #### # " ####"" ###????????????????? | | #### ##########"###"" ###????????????????? | | #### w p ????????? | | + ???????? | | ####+##+#############################+####???????? | | # ################### ???????? | | # ##?????????????????????????????????? | | # ""G"" ##?????????????????????????????????? | | # " " ##?????????????????????????????????? | | # " " ##?????????????????????????????????? | | + ##?????????????????????????????????? | | # ##?????????????????????????????????? | | # ##?????????????????????????????????? | | # ##?????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 25 Energy Capacity 325 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Power Amplification 30 Armor Coverage 225 Propulsion Shielding 66 Phase Shifting 15 Evasion (%) 79 Targeting Accuracy 5 Recoil Reduction 3 Offensive Hacking 20 Defensive Hacking 52 Authchip Count 1 Item Schematics ----------------- Hacking Suite | -6/Factory | Scanalyzed Cld. VTOL Module | -5/Factory | Hacked Robot Schematics ------------------ P-60 Hacker | -6/Factory | Hacked Fabricated ------------ Hacking Suite | x1 | -3/Armory | Authchip Cld. VTOL Module | x1 | -3/Armory | Authchip Repaired ---------- Sml. Storage Unit | 39% | -3/Armory Cld. Impulse Thruster | 1% | -2/Research Alien Tech Used ----------------- Core Cannon Achievements -------------- None Challenges ------------ None Game ------ Seed DronePhasingInsulator Manual? 0 Play Time 01:53:40 Cumulative 92.6 hours Start 2025.05.23 @ 14:03:16 End 2025.05.23 @ 16:08:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 107 Rogue 107 Adventurer 0 Explorer 0 Win Type 0 Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 47 Gallery% 48 Achievement% 46 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c0d4e729-d5ad-4edc-a6aa-6e3cbf826208